• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Nation Building Fallout: New Days CC

TheIrradiatedWaffle

The Only Cool Waffle You'll Ever Meet
Country Form:


Name:
History:
Culture:
Type of Government:
Strengths:
Weaknesses:
Assets:
Population:
Military:
Flag:
Song:


Character Form:


Name:


Bio:


S


P
E
C
I
A
L


Items:


Likes:


Dislikes:


Personality
 
Country Form:


Name:
History:
Culture:
Type of Government:
Strengths:
Weaknesses:
Assets:
Population:
Military:
Flag:
Song:


Character Form:


Name:


Bio:


S


P
E
C
I
A
L


Items:


Likes:


Dislikes:


Personality

As long as I have the required information somewhere in my faction application, does it matter what order it comes in?
 
Name: The Free Economic Zones of Las Vegas.


Flag:


image.jpeg


Leaders: Courier Six, Victor, Yes Man.


Population: 11,166.


History: In 2287, the Free Economic Zones of Las Vegas was forged in the crucible of the greatest conflict the world has seen since the human race nearly made itself extinct 210 years prior. A coalition of local tribes, united by the Courier, would fight alongside New Californian Republic forces and annihilate the attacking horde that was Caesar's Legion. This great struggle, it's name coined even before the first boots touched Mojave dust, would become known as the Second Battle of Hoover Dam. In it's aftermath, the formation of the Free Economic Zones of Las Vegas largely echoed the creation of New Vegas by Mr. House with the sudden banding-together of the native population to prevent future annexation by Bear or Bull.


Summary: Also known simply as Las Vegas, Vegas, the F.E.Z.L.V., the F.E.Z., or the Free Economic Zones, the country is a small though prosperous corporate state encompassing the entirety of Clark County of the former Southwest Commonwealth, with a number of other territorial claims. It's diverse pool of citizens enjoy a variety of civil and market freedoms under the enlightened guidance of the famed Courier Six. When preoccupied, her duties are usually delegated to an amicable Victor or the famously passive-aggressive Yes Man. No longer a shadow of it's former self, but something new, Las Vegas parallels if not surpasses it's namesake in many fields, with all the amenities that prewar times took for granted, cutting edge medical technology, and a powerful military to take on any pretender to the Lucky 38's throne.


Culture: The atheistic citizens of Las Vegas have always emulated prewar times, perhaps the greatest sufferer of Old World Blues in the world. In the years following the Second Battle of Hoover Dam, this would change. A new phenomenon, New World Hope, would propel the people forward into a new golden age with renewed spirit and national identity. Today, and even before the Free Economic Zones came into existence, the region lacked taboos common with wasteland societies. Prostitution, gladiatorial combat, drug use, gambling: these vices and more are accepted and daily occurrences. In addition, Ghouls and Supermutants are and always have been valued members of society, with a recent cure for Nightkin Schizophrenia making the country's community of Jacobstown the largest peaceful Supermutant settlement in existence.


Infrastructure: The country maintains it's road and rail systems on a semi-regular basis and has reopened a handful of factories, most notably: Las Vegas Steel, Cerulean Robotics, and the Sunset Sarsaparilla Headquarters. Power comes from a multitude of local Vaults and particularly resourceful settlements, but what would come as a surprise to most is that the primary power supply for the Free Economic Zones, which, contrary to popular belief and knowledge, actually originates from a nuclear reactor within the basement of the Lucky 38. Secondary power sources drawn from Vaults 3 and 21. Water is usually sourced from either Lake Mead or Hoover Dam itself. If from the former, the water is then purified at the East and West pump stations within the Las Vegas city limits. At Big Mountain, a large number of facilities have been reactivated or in some cases given an entirely new purpose. An influx of equipment and specimens from the Lucky 38, Vault 22, the Securitron Vault, and the Sierra Madre Casino have been and are currently under study.


Economy: True to it's name, the Free Economic Zones has a largely free market (within reason) and a generally low government interference in the affairs of business. Raking in a fortune from the Tourism, Agriculture, Medical Technologies, Power, and Water Industries, the people are well-off and enthusiastically invest their funds into promising ventures. Since the Second Battle of Hoover Dam, the Free Economic Zones has gained a far more significant rural population, settlers filling in land depopulated by the defeated Legion, raising Bighorners, Brahmin, and resilient wasteland fauna. Mines, quarries and timber yards have begun churning out new raw materials for Vegas industries. The N.C.R. Sharecropper Farm has been made into a large community project. Recently, wildly successful genetically modified crops have been introduced, the secrets to their success jealously guarded by the greatest minds of Big Mountain.


Notable Communities: 
 
Las Vegas
Goodsprings
Novac
Jacobstown
Primm
Bonnie Springs
Nelson
Sierra Madre Casino
Boulder City
Nipton
Sloan
Searchlight
Cottonwood Cove


Notable Military Bases:


Big Mountain
*Hidden Valley Bunker
Hopeville
Fort Fort
Camp McCarran
Black Mountain
Camp Mesquite
Remnants Bunker
Guardian Bunker
Hoover Dam
Fort Searchlight
*Nellis Air Force Base


*Though technically to this day independent settlements, both the Mojave Chapter of the Brotherhood of Steel and the Boomers of Nellis remain in close partnership with the Free Economic Zones and regularly cooperate with it's military forces, now well within the later half of their annexation.


Game Events and Aftermath:


Courier Six supported the NCR Military immensely, drastically improving their position in the Mojave before handing General Lee Oliver the Order of Withdrawal.


Legion assets in the region were systematically picked apart by the Courier, Vulpes and Caesar perishing. During the Second Battle of Hoover Dam, heavy losses and Legate Lanius's death would devastate the Legion for years to come.


Hidden Valley and Nellis Air Force Base, changed profoundly by the Courier's interference in their isolationistic communities and their decisive parts in the Second Battle of Hoover Dam itself remain largely autonomous, but are beginning to open up, slowly integrating into the Free Economic Zones.


The tribalistic Great Khans locked themselves in brutal melee combat with the Legion during the Second Battle of Hoover Dam, and, when spent, activated explosive vests. The few survivors joined the new order of the Mojave or went North, enduring yet another hardship. 


The Families fell in line, one way or another, and New Vegas's communities, such as Freeside, Westside, and North Vegas Square, were peacefully annexed into the Strip along with the territories previously inhabited by the Fiends. Las Vegas would come to be once again, reborn from the scattering ashes of the Great War as New Vegas was born from the return of civilization.


The Followers of the Apocalypse would be sponsored by the Free Economic Zones, becoming more and more able to give the needy the treatment and support they require.


Organizations such as the Powder Gangers, Fiends, Jackals and Vipers were fragmented as a result of Courier Six's anti-raider crusades. In the days following the Second Battle of Hoover Dam, the last of their kind made a mass exodus to more vulnerable wastelands.


The Big Mountain Research Center has been repopulated with great minds and has been restored in condition.


The Sierra Madre Casino was stripped of it's advanced technologies and valuables. The Cloud, present even before the Great War, was lifted. Now, it is only another settlement under the authority of the Free Economic Zones, the legend without the treasure.


Joshua Graham's lesson of retribution was tempered by the Courier's act of mercy, and the legend of the Burned Man would wither away, his demons excised. 


Ulysses was struck down by the Courier. Following the Second Battle of Hoover Dam, Roboscorpians would scour the Divide and eliminate all Marked Men and Tunnelers they could find.


Area 51 would be scavenged, the Free Economic Zones discovering a number of prototypical weapons and a small cache of alien technology.


The Mojave would heal from the wounds the Legion had inflicted upon it's land and people, lighting up and regaining much of it's prewar splendor.


Military:


1,281 Securitrons
260 Duraframe Eyebots


150 Combat Engineers 


103 Desert Rangers
95 Roboscorpians
64 Sentry Bots
60 T-51b Shocktroopers
6 Howitzers
5 X-01 Commandos
3 Security Holograms


1 Archimedes I


1 Archimedes II
1 Fixed Artillery Gun
1 Bomber
1 Vertibird
 
Last edited by a moderator:
Can you tell me how you overtook a place riddled with Cazadores, Nightstalkers, brainless savages and evil roboscorpions? All of which with the exception of the scorpions would team up against everyone there. I can understand the rest of this, but I don't think you should have control over Big MT and conversely, the Roboscorpions to clear out the Divide tunnelers - a thread describes as one of the worst there is.
 
Can you tell me how you overtook a place riddled with Cazadores, Nightstalkers, brainless savages and evil roboscorpions? All of which with the exception of the scorpions would team up against everyone there. I can understand the rest of this, but I don't think you should have control over Big MT and conversely, the Roboscorpions to clear out the Divide tunnelers - a thread describes as one of the worst there is.

To answer this here, the Big Mountain scientists had a bunch of Sentry Bots. In addition, with Mobius on the Courier's side, a Roboscorpian army would cut down most of the other inhabitants pretty fast. Add the Cyberdogs, and it's basically over. The ranks would've already been thinned by the Courier, and we've had three years to do this. The Lobotomites, Cazadors, Nightstalkers, these groups don't have many tactics between them, they lack armor, and are not really well-armed to go against a mainly robotic army. Besides the proton weaponry. 
 
Roboscorpians probably wouldn't be incredibly effective against Tunnelers, but I don't want to waste Securitrons. Plus Roboscorpians don't rely on a single tire to move them around. The tires of Securitrons are probably reinforced in some way, but they're probably not going to be able to traverse the Divide as well as a Roboscorpian would.
 
The tunnelers seem like a threat that you would need both the NCR and New Vegas to control. It's described as something of apocalyptical danger if I remember correctly. And you had to kill several roboscorpions in your way to get control over them. A seemingly infinite population of tunnelers can probably fend them off. And I really don't see why I would be the only one to start with a handycap.
 
On second thought I'll lower my Roboscorpian number signicantly. Probably was pretty bloody, figuratively speaking.
 
The tunnelers seem like a threat that you would need both the NCR and New Vegas to control. It's described as something of apocalyptical danger if I remember correctly. And you had to kill several roboscorpions in your way to get control over them. A seemingly infinite population of tunnelers can probably fend them off. And I really don't see why I would be the only one to start with a handycap.

Is that what this is?


When I played through Lonesome Road I only killed like, max, fifty, and that's stretching it. Obviously there's areas you can't explore and probably a few more nests, but it wouldn't be apocalyptic if there was some force in the area to keep them in check. The Roboscorpians are this force. 
 
Roboscorpians also aren't organic, so, since the Marked Men and the Deathclaws would begin thinning out due to the Courier's actions and their own purgings of both populations, food would become scarce in the area, harming the Tunnelers. With a good bit of stock dying as well, their population would start inbreeding. They would either become negatively mutated, to the point they aren't even fertile anymore, or become so plentiful that they starve because they consumed all available food sources.


During that process, stragglers would be hunted down before they could really establish nests and start breeding. That wouldn't require as much manpower as it would ingenuity. 
 
I'm not yet finished, so I'll add some more stuff later. I feel sick right now.


Country Form: Military Government


Name: The Commonwealth Brotherhood of Steel
History: After the Brotherhood of Steel entered the Commonwealth to wage war against the Institute, the Sole Survivor joined them in their fight to find his son. With his help, the Brotherhood of Steel captured most of the Commonwealth from the Institute and eventually destroyed both the Institute by triggering the explosion of their nuclear fusion reactor and the Railroad with a well coordinated surprise attack. The minutemen, very slow to rise without the support of the now Guardian, did not manage to set afoot in the Commonwealth due to the distrust of the general populace and the newfound trust in the Brotherhood of Steel after they got rid of the Institute menace. Only slowly did they rise in numbers and after requiring the Brotherhood's assistance to reclaim Fort Independence, they integrated themselves into the Brotherhood.


After a 6 months period of negotiations with various settlements in the Commonwealth, most of the Brotherhood members left and the remaining formed the Commonwealth branch of the Brotherhood. Bunker Hill, being very focused on security, immediately agreed to working together with the Brotherhood and Diamond City, now without a mayor as the Guardian exposed the prior one with data he retrieved from the Institute, also agreed to work with the Brotherhood of Steel and is now governed by them. Vault 81, already trying to open up to the Wasteland, reluctantly accepted the protection of the Brotherhood of Steel and is now slowly assimilating to be nothing more than a settlement in the Commonwealth. Vault 95, being located near the glowing sea, was established as a forward military base of the Brotherhood to ascertain control of the nuclear warheads situated in the Glowing Sea. The settlement of Sanctuary Hills, being founded by the Guardian, has grown to be the third largest settlement in the Commonwealth after Diamond City and Bunker Hill. The factory known as Saugus Ironworks has been entirely captured by the Brotherhood and is now used as a facility to produce various things the Brotherhood sees fit. mainly power armors, but they have recently been experimenting with Marine Armor found on the island of Far Harbor. 


On the island of Far Harbor, the synth community of Arcadia has been wiped out as well as the Children of Atom living there. It is now under control of the Brotherhood, where they retrieved Marine Armors which they are now researching and trying to produce. The Vim! Pop factory's medical facility has been thoroughly researched and stripped of any resources deemed useful as well as many other places in the Commonwealth such as the laboratory that developed the piezonucleic power armor and Mass Fusion which is currently being researched in its reproducability. Through testing, the Vertibirds of the Brotherhood were altered to be able to shoot the nuclear warheads used by Liberty Prime. 


The remains of both the Vessel in Far Harbor and the Yangtze have been found by the Brotherhood and are currently under research. They try to piece together how to build submarines, but that seems to be in the far future right now.


Vault 88 has been stripped of any useful technologies and those that have been tested as non dangerous have been distributed to the Commonwealth.


In Cambridge, around the Brotherhood Base in the police station, a settlement was formed which has grown reasonably large. Goodneighbour was planned to be wiped out by the Brotherhood of Steel, but a certain war stopped them before they could start the operation. As such, the settlement of Goodneighbour still exists in realitve piece, not yet bothered by the Brotherhood.


The Nuka World Park was raided by the Brotherhood and all raiders were killed. The Brotherhood managed to secure The Galactic Zone and get their hands on an X-1 power armor. This armor is also being researched by scribes. The safari zone has been cleansed of gatorclaws and the cloning facilities were destroyed beyond repair. Kiddy Kingdom was cleared of ghouls and the water sprayers were turned off. All technology worth having was extracted from Nuka World and the rest was destroyed.
Culture:
Type of Government:
Strengths:
Weaknesses:
Assets:
Population:
Military:
Flag:
Song:


Character Form:


Name:


Bio:


S


P
E
C
I
A
L


Items:


Likes:


Dislikes:


Personality



 Like this



 
I'm not yet finished, so I'll add some more stuff later. I feel sick right now.


Country Form: Military Government


Name: The Commonwealth Brotherhood of Steel
History: After the Brotherhood of Steel entered the Commonwealth to wage war against the Institute, the Sole Survivor joined them in their fight to find his son. With his help, the Brotherhood of Steel captured most of the Commonwealth from the Institute and eventually destroyed both the Institute by triggering the explosion of their nuclear fusion reactor and the Railroad with a well coordinated surprise attack. The minutemen, very slow to rise without the support of the now Guardian, did not manage to set afoot in the Commonwealth due to the distrust of the general populace and the newfound trust in the Brotherhood of Steel after they got rid of the Institute menace. Only slowly did they rise in numbers and after requiring the Brotherhood's assistance to reclaim Fort Independence, they integrated themselves into the Brotherhood.


After a 6 months period of negotiations with various settlements in the Commonwealth, most of the Brotherhood members left and the remaining formed the Commonwealth branch of the Brotherhood. Bunker Hill, being very focused on security, immediately agreed to working together with the Brotherhood and Diamond City, now without a mayor as the Guardian exposed the prior one with data he retrieved from the Institute, also agreed to work with the Brotherhood of Steel and is now governed by them. Vault 81, already trying to open up to the Wasteland, reluctantly accepted the protection of the Brotherhood of Steel and is now slowly assimilating to be nothing more than a settlement in the Commonwealth. Vault 95, being located near the glowing sea, was established as a forward military base of the Brotherhood to ascertain control of the nuclear warheads situated in the Glowing Sea. The settlement of Sanctuary Hills, being founded by the Guardian, has grown to be the third largest settlement in the Commonwealth after Diamond City and Bunker Hill. The factory known as Saugus Ironworks has been entirely captured by the Brotherhood and is now used as a facility to produce various things the Brotherhood sees fit. mainly power armors, but they have recently been experimenting with Marine Armor found on the island of Far Harbor. 


On the island of Far Harbor, the synth community of Arcadia has been wiped out as well as the Children of Atom living there. It is now under control of the Brotherhood, where they retrieved Marine Armors which they are now researching and trying to produce. The Vim! Pop factory's medical facility has been thoroughly researched and stripped of any resources deemed useful as well as many other places in the Commonwealth such as the laboratory that developed the piezonucleic power armor and Mass Fusion which is currently being researched in its reproducability. Through testing, the Vertibirds of the Brotherhood were altered to be able to shoot the nuclear warheads used by Liberty Prime. 


The remains of both the Vessel in Far Harbor and the Yangtze have been found by the Brotherhood and are currently under research. They try to piece together how to build submarines, but that seems to be in the far future right now.


Vault 88 has been stripped of any useful technologies and those that have been tested as non dangerous have been distributed to the Commonwealth.


In Cambridge, around the Brotherhood Base in the police station, a settlement was formed which has grown reasonably large. Goodneighbour was planned to be wiped out by the Brotherhood of Steel, but a certain war stopped them before they could start the operation. As such, the settlement of Goodneighbour still exists in realitve piece, not yet bothered by the Brotherhood.


The Nuka World Park was raided by the Brotherhood and all raiders were killed. The Brotherhood managed to secure The Galactic Zone and get their hands on an X-1 power armor. This armor is also being researched by scribes. The safari zone has been cleansed of gatorclaws and the cloning facilities were destroyed beyond repair. Kiddy Kingdom was cleared of ghouls and the water sprayers were turned off. All technology worth having was extracted from Nuka World and the rest was destroyed.
Culture:
Type of Government:
Strengths:
Weaknesses:
Assets:
Population:
Military:
Flag:
Song:


Character Form:


Name:


Bio:


S


P
E
C
I
A
L


Items:


Likes:


Dislikes:


Personality



 Like this



  •  

image.jpeg


Power armor isn't just steel. Marine armor too, obviously. So you'll likely have to have a variety of materials, facilities, and expertise to make functional suits. Unless you just want a literal suit of steel armor that's weighs a ton. Steel is nice, but it isn't what these armors are really made out of. If it was, then these would be hella heavy and not nearly as good protection as they are portrayed as in the games. 
 
Well, the Brotherhood already has ways of producing their T60b models, so it would be easy to either modify the plant or just use it for the simpler parts of power armor production, thus lifting some of the workload from their plant in Washington. Alternatively, they can also produce Vertibirds.
 
Well, the Brotherhood already has ways of producing their T60b models, so it would be easy to either modify the plant or just use it for the simpler parts of power armor production, thus lifting some of the workload from their plant in Washington. Alternatively, they can also produce Vertibirds.

Citations on the power armor/vertibird production of the East Coast Brotherhood of Steel?
 
They have far more than they could be able to salvage anywhere? 


This for Vertibirds.


I haven't found any source for the power armor, but you need to admit that if they are capable of equipping every knight and paladin with one, they must be able to manufacture it. Especially since the T60 model was only developed in 2077.
 
They have far more than they could be able to salvage anywhere? 


This for Vertibirds.


I haven't found any source for the power armor, but you need to admit that if they are capable of equipping every knight and paladin with one, they must be able to manufacture it. Especially since the T60 model was only developed in 2077.

I primarily use Gamepedia for my sources, since most of the information in each page actually has a citation itself, and then can easily be verified, but the Enclave did use a ridiculous amount of vertibirds in their campaign. If it isn't explicitly stated, which, to be honest, if they did know, the Brotherhood would be bragging about it, then the sentence that they've gained that technology, backed by no in-game evidence other than a notably large amount of vertibirds in their possession, should be taken lightly. 


They found a stockpile or the military base where it was developed I bet. Either that or they upgraded T-45ds until they became T-60s, which is the lore behind the T-60. It's just a highly upgraded T-45d. And far less members of the Brotherhood are equipped with power armor than ever before on the East Coast, at least in comparison to Lyon's Chapter. The West Coast Brotherhood of Steel and even the Mojave Chapter have been operating with similar amounts of power armor you're currently eluding to for about two centuries now. It's standard protocol. Except possibly with the Midwestern Brotherhood of Steel. Which we know so little about.
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top