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Fantasy Fall into Darkness CS.

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WeaselThor

The Thundering Mustelid
Appearance:

Name:

Race:

*Gender:

Eye Colour:

Height/Weight:

Age:

Sexual Orientation:

Rank/Profession/Title:

Skills:

Background:

Dislikes:

Likes:

Languages:

Gear:

Weapons:

Abilities:

Nation of origen:

Ambitions:

Characters cannot exceed 2000 years in age.

Free will, time, another persons body, or another persons magic are all off limits for your character to control.

All characters must posses some kind of magic wether its spells, items, or abilities. Without it you will find it very very hard to survive.

Good or evil, your characters cannot align with the invaders from Cyribdis they dont want anything other than for everyone on Kalendural to die.

You must pm me before adding any planet changing history, feats, or weapons to your character.

No "pyramiding" this is not a contest to make the strongest, oldest, or fastest character in the world. Heroes should be unique, interesting, and powerful enough to hold their own. Focus more on their personal character than their power.
Thanks to HighSanguinaryPriest HighSanguinaryPriest for the base skeleton.

Coding coming soon.​
 
Appearance:
char-hd.png

Name: Marius Arulious

Race: Illustrati

*Gender: Male

Eye Colour: Mercury

Height/Weight: 6'9, 149lbs

Age: 250

Sexual Orientation: Pansexual

Rank/Profession/Title: Lt. Colonel, Republic Commando,

Skills:​
Thaumiturge, Magitechnician, Inventor, War Mage (Soldier to his people), Weapon Specialist (Illustrati weaponry and tech), Aetherium Smith, Ranged and Melee combat, pilot land craft

Background:​
Marius was born into a military family, like most in the Military Republic of Lunari. From the day he could speak, he was taught that Duty before self was what it meant to be as a citizen. Growing up, he like many children in the Republic strove to be like their parents. To do their part and serve the republic and her people. When he was sixteen, he was inducted into the Lunari Primus Cadets or so commonly referred to as the Young Bloods. From there on, his service to the republic began. When he graduated from Emerald Springs Military Youth Accademy at 22, he signed on to be a Commando, whith his grades and proficientcies getting him into the brutal program. For sixty years he rose through the ranks, putting down rebellions and invading forces.


Dislikes:
Slavery, Tyrannical governments, prohibition, the color purple, and Xenophobes

Likes:
Playing with guns, Exploring new lands, Illustrati cigars and Brandy, the color red

Languages:
Latin, Common (English), Low Common (Orky/cockney) German (Mostly used by military to confuse enemies)

Gear:
Magicite crystal Mags, Arcane Grenades, Healing Kit, Repair Kit, Lunari Combat Armour (Magitech),
latest

Weapons:
GSM-40 AC (Image),
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,
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Abilities:
⦁ Rapid Regeneration: It takes more than a mortal wound to keep Marius down. Due to the Experimental Injections, Marius can heal from some of the most grievous of wounds in a matter of days, sometimes hours depending on the situation.
⦁ Adaptive Biology: Like the rest of his people, his genetic code and biology allows for maximum survivability in the most hostile of environments, making his immune system and genes extremely flexible.
⦁ Berserker Rage: Marius was forced to undergo several experimental Alchemical and Arcane injections that altered the frontal lobes of his brain to enhance aggression, strength, endurance, and tolerance to injury, yet lowered his ability to reason for a short time. typically activated upon receiving a mortal wound.
⦁ Thaumic Architect: is the manipulation of Magic to alter reality. The Illustrati use this ability to influence the forces of the universe to their advantage creating new elements and alloys among other things. They exuded near mastery over thaumic forces and would use it in mining, medicine, architecture, even creating rifts that they could pass through to travel vast distances.

Nation of origin: Insularum Mystica

Ambitions: TBR​
 
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Name: Deucalion Atull

Race: Tiefling, Half cosmic elf.

*Gender: Male

Eye Color: blood red

Height/Weight: 6ft 2in 165lbs

Age: 676yrs

Sexual Orientation: Bi-sexual

Rank/Profession/Title: Legendary hero, Wandering Knight/Mercenary.

Skills: Master swords man, expert Hand to hand fighter, genuis strategist, Skilled in psycological warfare, Skilled at playing an enemies strengths against them.

Background: Deucalion was once a shining example of what it meant to
be a legendary hero. He was mighty, charismatic, kind, and Gentle a far cry from his brothers and sisters who made up the population of nebulae. In his youth he was all anyone ever wanted to talk about. Hailing from Nebulae and being the Son of the Devil Beguilous the manipulator, and brother to Bhanell the cosmic queen, he had alot to prove to the rest of the world. However a terrible Archdemon by the name of Pyrothenon gained access to an ancient power that threated to cast the red sun onto the surface of Kalendural and incinerate the world. Many heroes fell trying to stop the mad Archdemon eventually leaving deucalion to deal the final blow. He sacrificed his own life using his tiefling blood and his sealing magic to seal the Archdemon within himself. Since then he has wandered the world in a endless hunt for beings mighty enough to end the hell his life has become so far with no luck.

Dislikes: Pyrothenon, Being alive, Weakness, false claims of might, Balmond Calderan.

Likes: Powerful beings, the idea of dying, danger, Strong alcohol.

Languages: Common, Elvish, Infernal, Giant, Celestial, Draconic.

Gear: A weatherproof cloak, a bag of gold, a bedroll, a few days worth of rations, and self repairing clothes.

Weapons: Crimson Rose- A sword spawned from the dark energy within him. It weighs nothing, burns as hot as plasma, and can cleave through magical barriers with relative ease. It is only about as hard as normal steel, but it is nearly an effortless process for him to spawn it again. He can extend the blade or contract it granting him access to daggers, shortswords, longswords, and greatswords. He can also make the energy more flexible and use it as a whip. However his swords handle must be intact, luckily for him it is made of fairly sturdy metal.

Abilities:
Tiefling physiology- Tieflings possess nightvision, a supernatural sense that alerts them of living beings and a detection of ones intent. Furthermore they have a remarkably effective healing factor which resists most elements, poisons, and venoms. They also have a knack for using infernal energy.

Demonic Indwelling- Sealed within Deucalion is the Archdemon pyrothenon. The nature of the seal causes the demons power to be channeled into Deucalions body and fuel his physical might and magical reservoir. This allows him to tap into massive amounts of magical energy to put to use for spells, physical attributes, and even his sword.

Cosmic Elven mental magic: Though he possesses All the abilities of a cosmic elf his growth was cut off when he became indwelt. The result is him possessing mantal magics comparable to a young and inexperienced cosmic elf. However his source of power is infernal which gives him large amounts of negative psychic energy. Though still weak compared to other elves many are suprised to find him able to fight even when bound or dealing with mental manipulators.

Nation of origen: Nebulae

Ambitions: To find a warrior powerful enough to kill him and slay the archdemon pyrothenon when he emerges from his body. After he deals with these pesky invaders of course.

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Name: Jinsieg Tobias

Race: Half-elf

*Gender: Male

Eye Color: Hazel

Height/Weight: 6ft 1in 170lbs

Age: 32yrs

Sexual Orientation: Heterosexual

Rank/Profession/Title: Legendary hero, Summoner & Duelist

Skills: Expert Swordsman (fencing), Master Tactician, Expert information gatherer, Master Lute player, Silver tounged negotiator. .

Background: Born and raised in the Mobile city/state of Tyrados, Jinsieg never displayed any signs of being a legendary anything. He lived a life of relative comfort under loving parents who were wealthy enough that he wanted for nothing. He spent his entire childhood and young adult life gaining a grand education and pursuing hobbies like music, magic, and swordplay. That all changed eight years ago when the bandit king Syrin took the floating city for his own with an invading army of bandits. Jinsieg watched in horror as his father made a stand against the bandit saying that he would not yield to a man like Syrin. His honor was unfortunately not backed by any kind of combat prowess and Erin Tobias was killed right before his families eyes.

A resistance formed in the cities underground to take the cities government back from the bandits, but Jinsieg was not a part of that, he spent a year gathing all the intel he could on the bandits without being noticed, and training his swordplay and summoning magic. When the time came Jinsieg took the city in a single night, without being touched. The panic he stirred in the bandits as he assaulted them from every direction at every point in the city at once caused at least three hundred to loose their lives fleeing over the edge of the floating city where they met a three mile fall to their deaths.

When the smoke cleared Syrin had just enough time to register the fact that it was a young man with no special powers and mediocre self taught combat skills who had bested him and his army, before He was eaten alive by summoned hounds made of fire. Those who did survive the slaughter spread stories of nightmarish creatures jumping up from the ground with no warning. Since then no nation or foreign force had made any attempt to raid the city until the Flying beasts of Cyribdis made their way to the city. Hundreds perished before the creatures were brought down, causing Jinsieg to turn his mind towards finding a way to bring the invaders down.

Dislikes: Meat, Battle, killing, having to actually do things.

Likes: Playing his lute, Playing chess, training, and Fresh fruits from other nations.

Languages: Common, Elvish, Draconian, Dwarven, Giant, German, Orcish, Infernal, Celestial, & Broken Cyribdisian.

Gear:
Rune writers chalk- a piece of chalk made from powderized unicorn horn. He can use it to draw runes on nearly any surface which he uses primarily for his delayed reaction summon

Endless encyclopedia- an enchanted tome which can store any amount of writing and recall it with a command. The owner must be the one to write in it And Jinsieg has written over 1000 pages.

Weapons:
Collapsing Crossbow- an easily concealed and quickly revealed crossbow which fires a single bolt with a very long and sharp piercing tip with barbs ment to cause internal bleeding. It only holds one shot.

Masterworked Mythril Rapier- A lightweight mastercrafted weapon purchased from the dwarven smiths. It is said that its blade will never dull, and it will never rust. While not unbreakable it absorbs magic and is very very durable.

Abilities:
Mind of a God-The main reason behind Jinsieg's status as a legendary hero is his mind which he has used to outwit armies of bandits, and even put together the bulk of a language from another dimension in less than a year despite limited contact. After gathering information on a beings abilities he can accurately predict their movements and despite having a lack of really remarkable powers he has proven his intellect alone can bring him victory.

Summoner- the main focus of Jinsiegs magic is to summon cretures from around the world or from the infernal and divine realms. He has overcome his low amounts of magic energy by preparing vast amounts of summons ahead of time with his runes and scrolls.

Nation of origen: The City state of Tyrados

Ambitions: To save his people and go back to playing his lute, relaxing, and enjoying being famous.

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Name: Ahi Sim

Race: Human

*Gender: Male

Eye Color: Light brown

Height/Weight: 5ft 10in 150lbs

Age: 22yrs

Sexual Orientation: Heterosexual

Rank/Profession/Title: Prince, Explorer, Precursor Expert.

Skills: Master Acrobat, Master explorer, excellent dagger skills, master of disguise, Charismatic AF.

Background: Prince Ahi sim was born the son of the king of Dunia, the vastly wealthy desert nation to the far west. He is the eldest and only son of a young and healthy king. As such he has lived a carefree life pursuing what really interested him the precursors. He didnt recieve reknown until he became the first person in the history of Kalendural to actually open one of the precursors ruins and spend several months exploring it and uncovering vast secrets. When the Invasion of the Cyribdisians came Ahi was honestly not worried in the slightest, he is convinced that the precursors have the solution somewhere in the world, as such he is avoiding them as best he can. However no prince of dunia has ever been a push over, even if he did encounter a darkspawn he is convinced that he could handle it, and his two precursor artifacts seem to offer a high chance of his being correct.

Dislikes: Fighting, responsibility, people who call him a crack pot, Darkspawn, Giants.

Likes: Adventures, Exploring Precursor ruins, pretty ladies, fancy foods & drinks.

Languages: Dunian (Arabic), Common, Giant, Precursor (see abilities.)

Gear:
Precursor lamp- an ornate golden lamp with a terrifying power to suck up spells directed at ahi when it is activated. As it stores magic it processes it into a strange gem which can then be utilized as a sort of maguc battery to rechearge his or someone elses magical energy at will. It is made of Precursor metal which is indestructible and never rusts or looses its shine.

Bag of holding- a pouch enchanted with two enchantments, the first is a portal to his personal vault back in the Dunian palace, when he reaches into the bag he winds up reaching into the vault instead and the portal pulls whatever he is thinking of into his hand from the vault. The second enchantment is one that makes the bag teleport back to his hip if no eyes are looking at the bag.

Weapons:
Dagger of Dunia- A precursor dagger that has been a heirloom of the Dunian royal family for several centuries. The dagger vibrates when anything within 100 meters of the prince intends ill will and as with all precursor artifacts, it is indestructible, never rusts, and will never dull.

Abilities:
Precursor command gene- An incredibly rare gene that Allows the user of it to activate and use the higher abilities of precursor ruins and artifacts.

Dunian Dust magic- Living in the vast dunian deserts have encouraged ahi to learn the art of dunian dust magic which is a fancy title for sand and wind manipulation magics. He can walk through sandstorms without being touched by a single grain of sand. Or buffet his foes with blasts of sandy wind that can peel the skin off of a man.

Nation of origen: Dunia

Ambitions: To find the precursors

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Name: Ceilia White

Race: Human

*Gender: Female

Eye Color: White

Height/Weight: 5ft 3in 122lbs

Age: 19yrs

Sexual Orientation: Heterosexual

Rank/Profession/Title: Orphan, Dancer, Friend of the Dunian king, Champion of the Sands.

Skills: Dancing, Acting, Singing, Diplomacy, playing the harp, reading body language.

Background: Found as an infant in the desert sands of Dunia Ceilia never knew her parents which lead to her last name being White after the color of her hair and eyes. She spent the first ten years of her life being raised by a goat herder and his wife who dreamed pf being a dancer and taught Ceilia all she knew about the trade. However after a long drought and famine killed off the majority of the herd she was sold for 30 gold pieces to a wandering circus whose ringleader had taken an interest in the girl because of her fair appearance and snow white hair & eyes.

She spent 8 years with them until the circus made its way to the parade where prince Ahi Sim immediately became smitten. He pestered his father who wound up buying the girl for the price of a palace. Not because of his sons urging, but rather because he saw the powerful magic that dwelt within her, and something told him that he would need her. He invested much more giveing her everything she could ever want so that she would be happy and in all honesty she loved it, he told her she was not only home at the palace, but she had a purpose, that she was needed, and that one day all of dunia would come to love her. Not even a year later he was proven right.

As the kind sat in his throne room and she danced for his amusement four assassins from Cyribdis teleported into the throne room and made an attempt on his life. To all but his own surprise Ceilia went into a trance of some kind and drew one of the guards scimitars and engaged the four creatures. In a rhythmic form fitting a dancer, she dismembered the beasts without them touching a single hair on the kings head, or her own for that matter and in a matter of seconds no less. She now is paraded throughout the streets of dunia as the Champion of the Sands.

Dislikes: Excessive attention, Her mysterious newfound powers, any circus.

Likes: Dancing, Singing, Adventuring, Old battlefields (though she has no idea why.)

Languages: Dunian, Common- she has been unable to learn any other languages

Gear:
Diadem of Dunia- a sacred gift rarely given by the Dunian Emperor. While it carries no magic, it serves as a promise that her purchases are backed by the vast coffers of the Dunian Empire. Simply by placing seeing the diadem merchants will flock to its wearer trying to sell them goods for a promise of the double pay.

Weapons: Unarmed, though she traveks with 2 guards who have a spare shield, spear,and sword for her if she enters her trance.

Abilities:
Whispers of war- Ceilia has a never before sceen ability within Kalendural. She is able to enter a trance where she becomes possessed by a spirit who is the representation of all who have died in Kalendural. During this possession she is many thousands of times faster, stronger, more agile, and has a powerful resistance to magic. Most importantly she gains the combat skills of all of the warriors who make up the Representation spirit.

Nation of origen: Dunia

Ambitions: To be free to live a normal life where she is free to make her own decisions.

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Name: Ghett Titus

Race: Giant demi-god

*Gender: Male

Eye Color: Blue

Height/Weight: Varies Between 2m-212m, varies between 313lbs & 157,000 tons.

Age: 1976yrs

Sexual Orientation: Heterosexual

Rank/Profession/Title: King of Titainia, Mightiest Mortal, Legendary hero, master of the "Power Strong"

Skills: Master Hand to hand combatant, Master swordsman, Expert buff mage, psycological warefare expert, expert tactician, Master blacksmith, Master Stone mason, Adept at animal handling, Master diplomat, Excellent Chef, Skilled Hunter & tracker, Master of Intimidation.

Background: Born To King Uru and Queen Megas of Titainia Ghett was born with the Markings of the "power strong" a fact which thrilled his parents to no end. At least until Ghett turned 200 and Khord the Elder God of Strength arrived to claim him as his son. A fact which turned every ounce of his fathers adoration into spite as he realized his son, was not really his. Ghett paid both of his fathers no mind however, he had his eyes set on a life of adventure as one of the many giant Wardens.

He would spend the next thousand or so years wandering the world and encountering many different peoples and creatures. Slowly he began to realize just how different he really was. However it was killing a dragon with his bare hands due to an unfortunate blunder causing him to lose his axe that proved to him he that he was something different than your average Giant. A fact he kept to himself not wanting to seem arrogant. Shortly after this around 600 years ago was when King Uru closed off the nation of Titainia. Ghett and the other wardens were called home and when he arrived he learned why. His mother, the queen of giants, had been assassinated by an outsider one who seemed to be one of the smallfolk who dwelt outside Titainia.

Ghett was suspicious but also honorable and loyal. He believed his father, hell all of the giants did. It wasnt until nearly five hundred years later when Uru began to speak of exterminating the "Vermin" that Ghett decided to look into the murder. His discovery of the truth brought with it a rage that overpowered any loyalty or sense of honor. His father had murdered his mother and tried to shift the blame onto the innocent, and worse yet he bent his knee to him for centuries. In a fury Ghett boomed into the throne room casting his fathers sword at his feet and demanding he stop being a coward and weakling.

Uru met Ghetts rage with a fury of his own at his sons insolence in front of others. So he took his rune hammer and rushed his own flesh and blood aiming for his sons temple. To the shock of everyone, Ghett caught head of the hammer in the palm of his hand and crushed the enchanted stone into rubble. He then followed with an uppercut that bounced his father off of the palace ceiling. Upon his landing a boot to the chest sat him back down at the step of the throne. He demanded his fathers surrender, saying he would be exiled for his cowardice. Instead Uru took up the sword Ghett had thrown and tried to put it through his sons back as he walked away. One of the onlooking giants gasped and Ghett spun swatting the blade out of Uru's hand and with a shout of rage, pain, and sorrow his other hand struck his father in the temple with a blow that took the head clean off of his shoulders. With all the witnesses to what was considered trial by combat Ghett was offered the throne having proven beyond the shadow of a doubt that he was the mightiest of his species.

He now has ruled for over three decades and his first act as king was to open the land of Titainia to the world. Wardens wander back into the world surveying the land and bringing peaceful Greetings from their king. Offers of trade and military alliance have been the norm, however the arrival of the Cyribdis invaders have spurred a new order. Wardens are to fortify the ranks of the allies armies, and a quarter of the giants army marches south to hopefully reinforce the armies that defend Kalendural.

Dislikes: Cowards, Liers, Bullies, Racism, those who think giants dumb brutes.

Likes: Mighty beings, Travel, Adventure, Being able to utilize his full power, Feasts, Parties, Victory, Most Smallfolk (non-giants)

Languages: Giant, Common, Draconian, Dwarven, Elven, Thu'an.

Gear:
Ring of Titainia- The symbol of power for rulers of the giant nations much like a crown to a human king. The wearer of this ring Can see through Lies and illusions while gaining an immunity to mental manipulations via magic.

Belt Of Fortitude- a relatively common enchantment amongst giants, the belt grants ghett an immunity to toxins, venoms, and poisons while offering Supernatural stamina.

Loves Embrace- The silver bracelet on his left arm, it is a gift from his mother and a powerful enchantment allows it to spawn a shield of light which can absorb energy and convert it into magic for the wearer.

Weapons:
The Defiler- The enchanted blade that once belonged to King Uru though at that time it was called the destroyer. This blade claimed the life of Ghett's mother and so he renamed it the defiler. It is indestructible and enchanted to cleave through magical aura's and negate unnatural healing effects such as a healer attempting to stabilize someone wounded by it.

Abilities:
Mass Giant- Every giant undergoes somekind of magical augmentation. For Ghett his focus was size as he viewed strength as purely physical in his youth. The amount of augmentation a giant can endure is dependant on them, in ghetts case he has become the most powerful Mass giant in the history of Titainia. Able to adjust his size from a 6ft 7in 313lb form to a massive 636ft 156,000 ton form. His strength adjusts with his size meaning he is at his weakest in his 6ft form, and in his 600ft form is his strongest. The further he is from his usual 7 meter form the more magical energy and stamina this power drains.

The Power Strong- An ancient Giant mutation that occurs naturally about once ever 100,000 years. It grants the User immense Durability and Strength even proportional to giants. In addition it grants a powerful healing factor. However its most powerful effect comes when paired with the Ancient giant language of Thu'an which grants him the power to command massive amounts of rock ,dust ,and earth with nothing more than his voice.

Demi-god of Khord- The children of the god of strength gain impressive physical might and magical resistance. Adding another strength and durability buff to the pile.

Nation of origen: Titainia

Ambitions: To use his nations might to create a global peace that lasts eternally.

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Name: Bhanell Atull

Race: Cosmic Elf

*Gender: female

Eye Color:Amber

Height/Weight: 6ft 5in 66lbs

Age: 692yrs

Sexual Orientation: Asexual.

Rank/Profession/Title: "Queen" of the Cosmic Elves, Legendary Hero.

Skills: Deep understanding of physics, Gathering and understanding information, Master of intimidation.

Background: Bhanell was born in the lands of Nebulae to a family whose power and wealth of knowledge was pitiful at best. She was a happy child for the first twenty years of her life but that changed when the leadership of the cosmic elves grew offended at the Giant King Uru's comments about the Cosmic elves. The Leader of Nebulae at the time sent an assassin to the Lands of Titainia, yet the assassin was caught and the giants retribution swift and fierce. Bhanell was forced to watch helplessly as The Cosmic elves found their population decimated, their cities torn to ruin, and their wealth stripped from them.

When her parents were slaughtered before her eyes as she hid in a cabinet she made the decision that she would never be powerless again, and that the leaders who led the elves to their destruction would no longer rule over them. After years of careful planning and training her mind and the powers that came with it, she finally made her move. One by one she hunted her nations unfit leadership and not only slayed them, but took all their power and secrets into herself. It took her three hundred years to get them all, but when she was done she stood as the single most powerful member of her species in all of their history. She has ruled since then, though not unchallenged. Several attampts have been made to userp her, most by her own people. Yet each attempt has only served to make her more guarded and powerful.

Dislikes: Outsiders, social interaction, overcast skys, rain.

Likes: Clear days, the Stars, Herself, Learning.

Languages: Omnilingual- Cosmic elves can read the minds of any sentient being, as such launguage is honestly inconsequential.

Gear: N/A

Weapons: Her mind

Abilities: Cosmic Elven Mental magic: The cosmic elves are a race whose mental powers are well known but as of yet no real defense has been established against them. Their abilities include telepathy, telekinesis, & Astral projection. In Bhanells case she can use these powers to fly, alter the landscape of her nation, and even have awareness of all who enter her nation

Nation of origen: Nebulae

Ambitions: to take the cosmic elves to the stars where they belong.

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Name: Amos Sim

Race: Divine Human

*Gender: Male

Eye Color: Brown

Height/Weight: 6ft 3in 225lbs

Age: 3,794

Sexual Orientation: Bi-sexual

Rank/Profession/Title: Immortal Emperor of Dunia.

Skills: Master of economics, Master of Barter, Master shepherd, master of leadership skills, Master Diplomat, Skilled swordsman, skilled animal handler, Skilled stonemason, Skilled carpenter, decent cook, Decent housekeeper, Deep understanding of magic.

Background: thousands of years ago when oasis and the nation of dunia was little more than a gathering of makeshift camps Amos Journeyed to the Dunian deserts as little more than a wandering merchant from the Golden Kingdom. The goods and services he offered quickly granted him a fellowship with the shepherds and LLeatherworkers who were unable to travel far enough to find what he brought. For years he was the only merchant in the city, yet as the encampment grew more merchants from other nations came and Amos had the idea to form an international bank which could transfer the currency from any nation into dunian gold and back.

As it turned out the gods in their divine realm were having economic troubles with each holding a different value their currencies were always different and conflicting. As such they were quick to try the mortals new process. The success created a unilatteral want to reward the human who came up with the idea. Because of this Amos was Granted immortality and the blessing of prosperity and plenty. Over the thousands of years since Amos has gathered more wealth than any nation, and Dunia has become the economic capitol of the world. Rather than put their faith in an army Dunia positioned itself over the years to become economically essential to most nations who trade internationally.

Because of this other nations are quick to raise armies in their defense. Furthermore he helped steer the development of magic in the nation to focus on the mastery of their environment. Due to all of these factors no one has risen to attack dunia in over two thousand years. At the current date Amos lives lavishly with hundreds of millions of tons of gold at his disposial. The vast wealth and power he accumulated along with his lack of ageing has made him very very popular with the ladies of dunia. Popular enough that most of the denizens of dunia have at least a bit of his royal blood flowing in their veins.

Dislikes: Bad deals, Conflict, People suffering or going without, Greed.

Likes: Charity, Dunia, Parties, Seeing People be generous, GOLD.

Languages: Draconian, Elven, Common, orcish, Dunian, Giant, Divine, Infernal, & German.

Gear: Argo- The dunian emperors horse, it was also blessed on account of Amos being on its back when the gods blessed him. As such Argo has fathered hundreds of thousands of Dunian mounts. It is also very intelligent, its millenia of life having granted it more wisdom than most humans have on their deathbed.

Emperors Sigil- a stamp that carries with it the promise of bottomless coffers.

The Dunian Trumpet- an enchanted trumpet that Amos had made after the last invasion their lands faced 2000 years ago. It is enchanted so that when blown all of dunia will hear it.

Weapons: Saber of Dunia- A sword which grants the weilder absolute manipulation over gold, it is enchanted to only work when used by the Weilder of the emperors sigil. While it is not unbreakable the blade is made of gold enchanted to be slightly harder than steel, and seeing as how the blade is made of gold he has only to will it to reform and it will.

Abilities:
Dunian magic- Emperor Amos has had many years to master the varied kinds of dunian magic. Sand, Wind,Fire, & Sunlight are all within his ability to manipulate and weaponize.

Immortality- Granted by unanimous decision of the gods, Amos does not age, he does not require food or water, and he can heal from any wound. If he were ever to suffer an instantly fatal attack his body would be reconstituted by sand and light. Though this has only happened once.

Blessing of Prosperity and plenty- the second boon granted to him by the gods. This is essentially a blessing of luck, life, and Wealth. He is easily able to find gold, gems, and valuables. He can appraise the value of items and even people on a glance and with perfect accuaracy. Furthermore his genetics do not degregate, all of his children and grandchildren down to the 20th generation have excellent health. Finally it grants him a insanely massive reserve of magic which he can gift chunks of to others at will.

Nation of origen: Golden kingdom & Dunia

Ambitions: To get enough gold to make a solid gold city somewhere in the borders of Dunia.

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Name: Tyranex Kyphos

Race: Dwarven demi-god

*Gender: Male

Eye Color: Blue

Height/Weight: 4ft 9in, 245lbs

Age: 329yrs

Sexual Orientation: Homosexual

Rank/Profession/Title: King of Eurasia, Legendary hero, Rune king

Skills:Master hammer fighter, skilled diplomat, master blacksmith, Master mage, Military genius, Walking bestiary

Background: Tyranex was born with an epic destiny on his shoulders. Shortly after his birth to a common dwarves woman named
Cybil, he was claimed as a son by the Elder god of strength, Khord. As such he was often put to use by the previous Rune king Beaucannon. by the age of 30 he was a legendary hero, having slayed a band of minotaurs who were planning to attack a small town in his country. it was all a downhill battle from there, enemies of Eusaria were brought to an untimely end by the dwarves demigod more often than not without him ever tapping into the rune web. his fame and renown earned him a lap of luxury to call home.

It was this fame that brought him to the pulpit when rune king Beaucannon succumbed to age. His campaign was simple, You need my strength and i will give it freely. he surprised many when they realized he was not just a brute, he was a brilliant brute. most of those who were unhappy with beaucannons leadership were quick to seize the opportunity for change, while beau cannons supporters were happy to vote for someone who beaucannon was very fond of. The result was landslide victory with him winning 98% of eusaria's vote. Since his inauguration the Eusarian military has become rather lax, after all every threat that has come to the nation has been crushed under their kings heel.

Dislikes: threats to his nation, a lack of "suitable battlefields", those who call him short, weak men.

Likes: Strong men, the fact that Ghett is his half brother, long winded talks, spiders & snakes.

Languages: common, dwarves, giant, dunian, elven & divine.

Gear: Armor of the champion- a suit of ancient and powerful armor which fortifies the health, stamina, and endurance of the wearer and even grants a minor healing factor. it is said to be indestructible.

Rune kings crown- A crown which grants the wearer access to and control of the rune web, however only if they maintain a majority approval of those who bear runes.

Weapons:
The hammer of Khord- an enchanted stone hammer which is said to be unbreakable and weighs as much as a mountain when swung. it is capable of reflecting magical attacks, striking incorporeal targets, and even striking non-solid things like fire or lightning.

Abilities: Demigod of Khord- as a child of the god of strength tyranex has a substantial boost to his strength, stamina, durability, and magical resistance, technically speaking he has more divine power than his brother.

Nation of origen: Eusaria

Ambitions: To eventually find a man worthy of being his husband.

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Name:Null Zamboso

Race: ???

*Gender: Male

Eye Color: Glowing Purple

Height/Weight: 5ft 6in , 0lbs

Age:16yrs? (or at least thats how he looks.)

Sexual Orientation: Asexual, nonromantic

Rank/Profession/Title: Anomaly, Legendary hero, living weapon.

Skills: decent hand to hand combatant, decently stealthy, expert survivalist, strong swimmer, excellent intuition.

Background: Null is a very strange being. he wasn't born, rather he seemed to fall from the sky shortly before the Cyribdis invasion began. he landed on the lost isle where he has spent the last year surviving off of the wilds. however a run in with an incredibly powerful Titan caused him to briefly unleash massive amounts of mana, enough to alert the nearby MRL. They sent a exploration craft with a few scouts who found the boy nude, unarmed, yet feeding on a recently killed dragon which he claimed to have killed. when asked how all he said was "i fought it silly, how else?". He was immediately whisked to the mainland were various tests were run on him. several strange things were uncovered. from a lack of dna or even cells, to a strange void where his soul and mana should be. However what most interested them were his strange abilities, abilities the republic was quick to begin finding a way to weaponize. A process found to be exceedingly difficult due to him possessing a stunted intellect around the level of a five year old. He is usually docile, however a recent outburst has gotten him stuck in a maximum security lockdown with the only visitations coming from top clearance individuals.

Dislikes: Loud noises, quick motions, weapons, the dark.

Likes: food, human contact, friendly animals, destroying "bad things",candy.

Languages: Broken Common, Cyribdian.

Gear: S.R.N.W.C- standing for Self repairing nano weave clothing this cloth was developed specifically null to prevent him blasting his clothing off with accidental power flares. the clothe is slightly more durable than silk, and can rapidly repair itself by absorbing minuscule amounts mana from the wearer.

Weapons:
N/a (weapon usage restricted.)

Abilities:
Strange physiology- Null has no blood, cells, tissues, organs, or even dna. rather he seems to be a flexible membrane wrapped around a mass of energy emanating from a core of unidentified solid matter. he can adjust the properties of this membrane at will, allowing him to grow softer, harder, hotter, colder, or even larger at will. He also seems to need no food, water, oxygen, or sustenance of any kind though he does have the ability to taste, see, smell, hear, and feel as if he were a normal human. he is capable of high levels of strength, speed, and durability. furthermore he can repair and reconstitute his membrane at will. lastly he seems to have no weight and instead flies or hovers around, although he does move his feet as if walking and keeps basically touching the ground most of the time.

Mana tap- Null is capable of tapping into the mana of those around him, though he usually will ask first if they have sentience permission is not technically required. As of now the only known limit to his ability is that he must be within visual range of his target and linking to multiple targets puts him under severe mental stress and even psychosomatic agony.

Nation of origen: the lost isles/ MRL

Ambitions: To find out who and what he is.

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Name: Sylvia Nightshade

Race: Wood elf

*Gender: Female

Eye Colour: Heterochromatic red & green

Height/Weight: 5ft 4in, 88lbs.

Age: 746yrs

Sexual Orientation: Asexual Panromantic.

Rank/Profession/Title: Botanical scientist.

Skills: Master of identifying plant life, Decent hand to hand fighter, master survivalist, master hunter, master tracker. Master of MRL vintage weaponry (she is 200 years out of date.)

Background: Born and raised for a century in the elven nation of Thendrell, sylvia was exiled from the nation for the crime of contract breaking. all because she refused to wed the cruel chieftain of the southern tribe. Yet she was far from helpless, she crossed the border into the golden kingdom and was promptly apprehended as they thought her a danger. However once she was heard by the investigators they decided that she offered the perfect route to understanding the Thendrell forest magic which would to further secure their southern border against the aggressive nation. She spent another fifty years in the kingdom earning a living as a gardener and landscaper. however the nomadic nature of her people eventually won over her sense of comfort. She left the golden kingdom via its western border where she found the nation of nebulae to be one dangerous encounter after another.

Eventually she encountered one she couldn't overcome she was captured by a duke and subjected to the mental rooting process of the cosmic elves. however three days into this process 100,000 thousand giants marched south into nebulae under the titan lord Uru. Millions perished as the cities of the country were torn down and ground into dust, for all their power of mind, they were helpless against the mindless rage of giant berserkers. in less than a day the nation was reduced to only a couple thousand. it was in that chaos that sylvia managed to make it to the sheer cliff face of nebulas border. She climbed down the cliff face and crossed the narrow straight on a raft of seaweed arriving in the MRL territories where for the third time in her life she was apprehended. proving herself loyal to the nation with just over three centuries of military service she has recently retired from her career purchasing a chunk of land with the vast wealth she had accumulated over time and settling down to produce her experimental plants which she has become so renown for.

Dislikes: Giants, cosmic elves, the nation of thendrell, arrogance, those of weak minds, people who damage her plants.

Likes: her "babies", MRL, sunny days, kicking ass.

Languages: elven, common, german, giant, druidian (the language of trees & shrubs.)

Gear: N/A

Weapons: Modern MRL magicite pistol.

Abilities:
flora magic mastery- one of the worlds leading minds when it comes to plants and magic associated with them. this woman has created hundreds of plant based creatures via the manipulation of plant genetics. her island is one of the most beautiful and dangerous places in the world.

fauna magic mastery- sylvia is also a very accomplished expert on beasts both magical and mundane she has been known to raise dragons, baloths, colossal oxen, and even giant eagles. by combining her mastery of flora and fauna she has made several strange plant creatures.

Nation of origen: Thendrell/MRL

Ambitions: to make it 900 years old and create her art all along the way.
 
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Appearance:
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(I’m sorry it’s so anime but it’s exactly how I picture him)
Name: Holy Prince Rahu

Race: Goldkin

*Gender: Male

Eye Colour: Gold

Height/Weight: 6 feet tall, 70 kg

Age: 25

Sexual Orientation: Straight

Rank/Profession/Title: Prince and Regent of the Golden Kingdom (King Endless Splendor’s whereabouts are unknown, and he is the highest-ranking person still alive apart from the King, so he is essentially in command of the remainder of the nation.

Skills: Archery, manoeuvring, Pegasus riding, knife-fighting (can use short blades in order to defend himself in close combat but he is far poorer at it than in his bow.

Background: Rahu is the third Prince of the Golden Kingdom after Endless Splendor took the throne. Until the age of twelve he was utterly eclipsed by his brothers, each of whom were obvious candidates to become a legend from youth. Rahu was almost written off, until at he “awakened” his talent, kick-started by summoning his Legacy weapon - Houyi’s Bow. Since then he has been able to at least partially close the gap between his brothers entering the ranks of legendary heroes himself, but he still trails behind them somewhat. Although, while he is close in terms of personal power, both of the other Princes vastly outclass him as a strategist and commander. Rahu’s first battle went so poorly that it might have actually led to his demotion from the Prince rank, being saved by the fact that he was not technically in command, due to an older general filling that role. The general was executed and Rahu learnt for the first time the consequence should of incompetence. He has not taken a name yet because he has not done anything his brothers have not, and wishes to wait until he accomplishes something greater.

Dislikes: Feeling inferior, being in command of large numbers of troops, close combat, poverty, his father, and the nonstop clusterfuck his life has become in the last year.

Likes: Archery, winning, prestige, power, wealth, his brothers, riding his Pegasus, his life before the invasion.

Languages: Common, Goldtongue, Giant

Gear: Cloudstrider (Pegasus) (I don’t think the counts as gear but I’m putting it here anyway). An enormous winged horse the size of a rhino, with vast strength contained within it. It can easily shatter stone with a stomp and it’s wings can send normal people flying, and it’s durability is at the peak of magical beasts. It is highly manoeuvreble, but with a relatively low top speed due to its bulk.
Seal of the Prince: A physical symbol of his political power, marking him as one of the top four in the kingdom.
Armour: Specially crafted by the Kingdom’s best blacksmiths, it is not a legacy weapon although it is beyond normal armour.
King’s Mantle: One of the only objects recovered from the treasury, this majestic cloak is ironically a powerful stealth-type artifact. Designed to assist a fleeing king, it allows the wearer to turn invisible, as well as create a small zone of “silence” in which no noise created within the zone can be transmitted out.
Weapons: Houye’s Bow - one of the key reasons for his power due to it awakening his archery talent. It takes the form of a simple black longbow, but it’s power is anything but simple. It can condense arrows of raw magical energy of varying power depending on what he puts into it. Standard arrows are as fast and hit as hard as artillery fire, whereas his most powerful shot can level a city (although it leaves him drained). The bow itself is almost indestructible and is sometimes used as a bludgeoning weapon against enemies who get too close.

Abilities:
Radiant Body: A technique practiced by all Goldkin, but to varying degrees of success. Rahu can use it to enhance his physical body’s traits (strength, agility, regeneration) to far higher levels that would be otherwise possible. It is purely passive, but with Rahu’s skill in it he is on the physical level of a giant, although due to his smaller frame he could not match one in terms of raw power.
High-level senses - His vision, hearing and sense of smell are all far beyond human levels, allowing him to achieve incredible feats of accuracy
Eye of Trajectory: An ability that lets him track the immediate past and future trajectory of an object. It’s not temporal but rather mathematical, and thus not invincible. It only shows the “future” of the object based on the present, so if they can fly or otherwise change their direction, it can fail. He can use this to dodge and evade better, as well as predict his target’s actions, even going so far as to fire other arrows to close off his enemy’s dodge routes.
Arcane Archery: Blending the mundane skill of archery with the raw power of magic allows him to use a unique style of combat pretty much pioneered by him. He can fire dozens of arrows in an instant, each one bearing great power and easily breaking the sound barrier. He can even give his arrows properties like “crush” “slash” or “acid” which makes him more versatile and adaptive to different types of opponent.
Arrowport: Rahu can fire a projectile and embed himself into it as it leaves his bow, essentially travelling with the arrow until he chooses to “exit” it.
Hypervelocity shot (incomplete): The strongest possible move in his arsenal. An undodgable, unblockable, nigh-instantaneous shot, all due to its incredible speed surpassing 5000 m/s, so fast that solid matter behaves like liquid when impacted (it’s very cool look it up)... or it would be if it would actually work. Rahu simply cannot find a way to achieve the required speed. He is currenty workshopping ways to get around this, but for the moment his strongest weapon remains unforged.

Nation of origin: The Golden Kingdom

Ambitions: Perfect the hypervelocity shot and use it to kill that arrogant bastard of a Darkspawn commander.
Work out a way to kill Balmond
Find Endless Splendor somehow
Survive this calamity
WeaselThor WeaselThor
 
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Appearance:
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Name: Yusaria

Race: Moon Al-mi'raj, also known by their more common name of Lunar Rabbit

Gender: Female

Eye Colour: Blue

Height/Weight: 4'8", 85 lbs

Age: 20

Sexual Orientation: Homosexual, Panromantic

Rank/Profession/Title: Scholar, Peacekeeper Cadet

Skills: She has basic Illustrati combat training and knows her way around her unique way of using magic. She also has advanced wilderness survival skills and can survive on her own for as long as she needs to.

Background: Yusaria doesn't remember much about her childhood. As far as she knows, she has no family or childhood friends, and the current working theory is that she fell from Crusix, the third Moon of Kalendural. For most of her life she fended for herself in the wilderness, hiding from Monsters and hunting for food. She spent her entire childhood and teenage years away from any civilized kingdoms, as she was afraid of them. When she was 18 however, she was discovered by Illustrati travelers, and she tried to fend them off at first. However, the Crescent Crusix in the sky left her weak, and they were able to take her back to their home and take their time calming her down. Once she was settled in, they started to teach her speech, and once she was able to understand the basics of that, started adapting her into their culture. 6 months ago she signed up for Lunari Peacekeeper training, at the urging of her foster parents, although she spends the rest of her free time either reading or exploring, determined to learn as much as she can about the land she's lived in.

Dislikes: Bright lights, Eclipses, and people who try to pet her like a rabbit.

Likes: Soft lighting, the three Moons, and the world. Edit: Also carrots. She loves carrots.

Languages: English, although she still has trouble understanding more advanced concepts. She's also been required to learn German as part of her military training, although it's been a slow process.

Gear: A backpack given to her for when she goes out exploring the wilderness. It's filled with enough rations and medical supplies to last her for 30 days.

Weapons: A stun baton and an Anti-riot pistol (Magitech weapon that fires a bolt of electricity stunning the victim for up to an hour on the lowest setting)

Abilities: Yusaria has a very close magical connection with the third moon of Kalendural, Crusix. As long as it remains in the sky, day or night, it will affect how she can use the magical power inhabiting the world. During a New Crusix, her power is at its second-weakest, only able to conjure magics powerful enough to create candlefires or wisps. During a Full Crusix, however, her power grows immensely, rivaling even the power of Giants and high-ranking Demons and Angels, if she only learned how to use it as such. The other phases are, of course, varying levels in between. And naturally, if Crusix is currently on the other side of the planet, her magic isn't amplified or reduced at all, and she is at the magical power level of a Human civilian.

This deep connection with Crusix has its downsides, however. Namely when it's eclipsed, this effects not only her power, but her emotional state as well - During a Blood Moon, or a Lunar Eclipse, the energy sent to her from Crusix is corrupted, throwing her into psychotic insanity for the duration. Luckily she hasn't destroyed anything but huge Monsters so far, but now that she's a part of civilization, some Illustrati friends of hers help her plan for these events and securely imprison herself during the eclipse, so she doesn't hurt anyone in her temporary insanity. This requires a lot of resources to do, though, due to the immense power granted to her by the Blood Moon.

Alternatively, during a solar eclipse by Crusix, her connection to the Moon is the absolute weakest it has ever been, practically cutting her off from using her magic at all. This has the opposite psychological effect from a Blood Moon - Because she feels so disconnected from Crusix, even while it's right there in the sky above her, she falls into a depressive state. Her view of the world darkens considerably, and she has a lot of trouble getting herself to do anything but sit and cry until it passes, when her connection to Crusix is re-established properly, and she returns to her normal self.

Nation of origin: Unknown, but suspected to be somewhere on Crusix. (Side note: This can either be true, or she can just be a really rare species with a Lunar connection and no actual home)

Ambitions: Learning about Kalendural, and finding a way to return to her theorized home on Crusix. Or, if applicable, wherever her real home is.
 
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Name:
Ezekiel Masques

Race:
Dragana Manusa

Gender:
Male

Eye Colour:
Dull Blue

Height/Weight:
5’8 / 143 lb

Age: 22

Sexual Orientation: Heterosexual

Rank/Profession/Title:
The Drunken Huntsmen
Priest of Matala

Skills:
Ezekiel is trained in almost all aspects of life in the Ethane Theocracy. From riding dragons to praying to dragons, he’s also very literate and can speak fluently in Normal and Mythic Dragana Jihna. Ezekiel can fight moderately well and is fairly aggressive in his style.

Background:
Born as the successor to a family dedicated to worshipping Matala, the dragon god of indulgences and hedonistic pleasures. This caused his family to be well-known around the city he was born in, many thought of them as crazy or odd, people didn’t hate them but were just uncomfortable around them. He grew up worshipping Matala and indulgencing in his pleasures without worry. Although because of his family’s worship of Matala, they forbid him from going off to a Jnana shrine and learning as they believed it would soften him and cause him to no longer indulge in his pleasures. Once he reached adulthood, he discovered his Dragana Taka which allowed him to further his worship to Matala. Although he grew up without education, he’s still very knowledgeable about many things but he’s not gonna be solving complex mysteries day to day. Without much resolve on one day, he decided to travel to Arakta to learn military combat, they didn’t much appreciate him because of his odd behavior and constant drinking but he learned and got by.

When the threat of the outside became apparent to all in the Ethane Theocracy, Ezekiel out of the blue, took a pilgrimage to see the All-Maker, a privilege only given to the most worthy, Ezekiel was anything but that. Still, he made it and began his conversation with the All-Maker. The All-Maker told Ezekiel that he was destined to rid the world of the outside threat, Ezekiel didn’t really care but the All-Maker decided to jump-start Ezekiel’s destiny by splitting his soul in twane, 5 twanes to be exact. Ezekiel now with his soul split up into 5 pieces, was told to venture to his favorite gods and offer his soul as a vessel for their power, so he did just that. Ezekiel first went to Matala who gladly took his soul as a vessel seeing that Ezekiel is an almost dedicated follower to him. One down, 4 more to go.

He next went to Morag Tong but the god of forbidden knowledge was not seeking to have more souls nor did he want any, so in exchange for the god’s power, Ezekiel promised that any knowledge he gained on his journey would be given to Morag Tong. They reached a mutual agreement after about an hour of argueing. While he still has his 4 unused souls, he got more power in exchange for little but some new memories. His second god that Ezekiel chose was Mithya, the god made a pact with Ezekiel that should the soul with His vessel die, he would be confined to servitude to Mithya for all of eternity, Ezekiel didn’t really care for that either as he was more worried if he’d be able to drink during his servitude. So with that done, he went on to Rahgron, the god of war. The deal went good without any troubles and the god even scoffed when Ezekiel told him that the All-Maker was sending him on a journey, stating “The All-Maker made you, a drunkard, go on an adventure! Ha! All you could do is travel to inns and drink your coins out of your pouch!” Even though Rahgron mocked him, he still made Ezekiel’s soul a vessel, saying “It’ll be fun to see where this will go!”

Now with 2 souls left, all he has to do is offer more of them up, luckily, there are more than enough gods for that. Bayu was his next choice, the goddess was more occupied with crying than anything else so she didn’t exactly care too much about the risks of making a vessel. With 1 soul left, Ezekiel decided not to offer this one up, he felt he could use it later should he require it. When Ezekiel returned to the All-Maker, the god spoke proudly in Dragana Jihna, saying “For a drunkard, you get things done!” Ezekiel just nodded in response. “With all this done, you are now ready to travel to the mainland!” The All-Maker proclaimed, although Ezekiel pondered on how he would even make it to the mainland seeing that his island was currently traversing the sea. The All-Maker in response opened a small portal for Ezekiel to go through, the portal lead to the mainland coast where he would start his journey. Everything was done now, Ezekiel packed his things and went to go enter the portal. He’s now on the coast of the mainland, with a cup of never-ending Matala brand alcohol and a battle-hardened axe, what else would he need?

Dislikes:
Being away from his cup
Doing things without compensation
Restrictions and laws

Likes:
Indulging in his pleasures
Being drunk
Having fun

Languages:
Common Tongue
Normal and Mythic Dragana Jihna

Gear:
Cup of Matala - A wooden cup covered in metal bearings that help keep it together. The cup is an artifact of Matala, gifted to Ezekiel from the god himself. The cup is magical in it’s properties as it’s a never ending cup of Matala brand alcohol, possibly the most dangerous alcohol known around the Ethane Theocracy. This alcohol can cause a person to collapse or burp out their intestines after two shots, Ezekiel carries a full cup of it.

Clothes - Just clothes that are worn by Ezekiel. The clothes carry the emblem of the Ethane Theocracy on it’s back and has the emblem of Matala on it’s left shoulder.

Weapons:
Woodcutting Axe - It’s an axe that Ezekiel used to chop wood, he also carried it into battle with a wolf, that ended well. The axe’s edge is jagged and worn, it could break any day but has been staying together for a good decade.

Abilities:
Dragana Taka - A racial power that Dragana Manusa’s are born with and discover around adulthood. Ezekiel’s Dragana Taka is of a common variety, protection and resistance. His Dragana Taka protects his body from poisons and toxins, both outside and in his body. His nervous system is also kept clean. This means even the strongest alcohol can’t keep him down and the strongest poison doesn’t even affect him. Toxins are pushed out of his body through his mouth in the form of clear and transparent mist, this mist still holds all of the properties that the toxin has so him drinking poison and burping in someone’s face will probably cause them to fall under the effects of that poison.

Morag Tong’s Kala Bai - A mystical power that summons a shelf of black unmarked books to Ezekiel. Reading even one page of one of the books let’s Ezekiel tap into a forbidden power, however this has it’s drawbacks. His body could disintegrate or even be pulverized by harnessing some of the power and his mind could melt from casting it. It’s dangerous and risky but the reward could mean a whole army gone from the face of the planet.

Souls - With his soul split into 5 pieces, he went on to make them vessels for gods. Although he rarely uses even half of his current vessel souls, he likes having them.​

  1. Soul 1 is Matala’s, this vessel soul let’s him harness the ability of the drunkard. It’s not actually anything fancy except making people around him get into a mood to dance or be crazy. Possibly the most boring soul out of them all but Ezekiel uses it the most since Matala is his patron god.​
  2. Soul 2 is Mithya’s. This vessel soul let’s Ezekiel tap into Mithya’s own reserves of power and basically doubles his strength to that of a giants but in return, the longer this soul is active, the more years are added to Ezekiel’s servitude even though it’s meant to be eternal.​
  3. Soul 3 is Rahgron’s, the god of war and anger. This vessel soul makes Ezekiel increasingly angry and enraged for no particular reason, the more angry he gets, the more physically powerful he becomes. There is an after effect of him still being angry for no particular reason but this passes after a good minute or so.​
  4. The final and 4th soul is of Bayu’s. A pretty boring vessel soul, it allows him to bring about rain and cause lands to become fertile again. Ezekiel uses this soul the least.​

Nation of Origin:
The Ethane Theocracy

Ambitions:
There isn’t much he desires to do, sure he’s on a quest to take out the outside threats but he really just wants relax and have fun, he cares little for the outside threat.​
 
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Appearance:
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Name: Jaz

Race: Lizardfolk

*Gender: Male

Eye Colour: Yellow

Height/Weight: 6'4 and 230 Ibs

Age: 28

Sexual Orientation: Straight

Rank/Profession/Title: Adventurer and Nature Speaker

Skills: Hand to hand fighting (If you count fighting with claws, teeth, and tail), tracking, animal taming and riding, great swimmer, and trained in fighting with a spear and two-handed swords.

Background: As a hatchling, Jaz did what any other hatchling did, hunting small game with there father, riding small raptors, and hands-on fishing. Though being the hatchling of chieftain as well as a shaman Jaz had other things to take occupy his time. He often went out hunting with his father even when he was young and showed a lot promise as a tracker. With his mother, he often was taken to the village's mana tree, named Arclis, and helped take care of the tree. During one of those caretaking senses, Jaz began hearing a voice, a comforting and smooth voice. After asking his mother about it, she quickly picked him up and spun him around. The voice he heard that day was the voice of Arclis, and Jaz was a Nature Speaker. As a nature speaker, he was excepted of great things. And great things Jaz did. Once he was an adult Jaz hunted, explored, and fought throughout the Bog Lands. It wasn't long until all the tribes knew of Jaz. Recently decided it was time to go a grander adventure. He decided to head out and explore the world.

Dislikes: Those who harm nature, being bored, and the cold

Likes: Fighting, animals, plants, warm water, meat, and alcohol.

Languages: Common, Lizard tongue, and little giant.

Gear: Healing herbs, fishing pole, dried fish jerky, and a piece of bark from his village mana tree.

Weapons: A set of javelins, and a large curved cleaver sword (the one from the picture above). The sword was a gift from his father and specially made by a giant blacksmith.

Companions:
Wake: Wake is Jaz personal raptor. Jaz raised himself and trained him well. Wake is friendly to others unless Jaz gives orders otherwise. Wake also likes the water and avidly swam and laid down in puddles from a very young age, which is why he is named Wake and gave him his special war paint across his body.
jurassic-park-clipart-velociraptor-655581-8886515.jpg

Abilities:
Nature-Speak: Jaz can speak to and understand plants and animals.
Water breath- Jaz can enchant himself and others to temporarily breathe underwater
Magic taming- Jaz can us magic to calm down beasts, though this involves touching the animal directly. Also if a beast is too angry or mentally strong it won't work.
Minor healing magic- Jaz has learned only a little bit of healing magic but not well practiced in it so he can only heal minor wounds fully.
Nation of origin: The Bog Lands

Ambitions: Go on an adventure that put all others from his land to shame and also stop the great threat warned by the shamans. What adventure could be greater than one that could save the world?
 
Appearance: She has wolf ears and a tail, her hair is black with white tips just like her ears and tail and the same applies to her other forms.

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Werewolf_HD.jpg

Name: Danira

Race: Orú

Gender: Female

Eye Colour: The eye is gold the left eye is blue.

Height/Weight: 5’2/ 108 lbs

Age: 22

Sexual Orientation: Heterosexual

Rank/Profession/Title: Vagabond Hunter

Skills: Tracking, Hunting, wilderness survival, hand to hand as well as weapons combat as well as beastly combat.

Background: Danira was born to a White Claws tribe in the lunar holds, she lived as the daughter of the Alpha, her mother and father trained her well and all was relatively good until their tribe was being hassled by some local humans. It initially started out as pranks that became steadily more cruel and dangerous until one human hoping to get a scare out of them nearly ran over a pup with their horse, thankfully the pup walked away with merely a broken paw but her father had had enough, he did not see this as a foolish joke, he saw it as lack of respect, a slight, and attack on their very way of life so her father gathered those who would follow him and slaughter the humans to send a message that no one would bother them any longer. The rest of the tribe, however, did not agree including her mother. Eventually the tribe split, with her father and his followers forming what might as well have been a Red Fang Tribe even if he tried to claim otherwise. Eventually the tribes became at odds with each parent demanding their child's loyalty, for her to side with them, but she couldn't not just because she loved them both and found it impossible to choose but because she felt they both had a point. She agreed with her father that they could just keep letting disrespect like this slide, but she didn't think it was right to just start killing people just for existing that'd be no different than what the humans did to them, so she left and chose to be on her own, she wouldn't have a tribe but she'd survive and that's all that mattered.

Dislikes: Being called, Mutt, Doggy or Hyena, touching her ears or her tail without permission, that stupid baby talk people do when talking to dogs. Disrespect and needless cruelty and admittedly more when it comes from humans. She also hates spiders, especially big ones.

Likes: Hunting, the three moons, running around in dire wolf form, scaring the piss out of people as a joke or because she thinks they deserve it. Meat, being scratched behind the ear.

Languages: English and Wolf speak which is more, barks, growls, subtle sounds and movements only wolves would understand, that or a person who pays close attention to the study of Orú language.

Gear: A satchel where she holds her ammo, traps and other supplies like food, curatives and poisons in separate pouches of course and ropecaster.

Weapons: Slinger a slingshot like weapon that fires off different types of bombs such as: Blast, Sticky Bombs which do less damage than the blast bombs but ensure the target at least gets hit, proximity bombs which explode when people get too close. Fire Bombs that cause longer lasting burning damage, ice bombs to freeze the target or at least frost them over and shock bombs for stunning. Flash and smoke bombs kind of speak for themselves.


Tripcaster a more stealthy weapon used for placing wire traps which comes with fire, blast and shock wire.


Hunters Bow that can extend into a long now the hunter's now shots faster but the long bowe has more impact able to kick people off their feet and send them flying back but at the cost of a longer loading time. She uses different arrows with them, sometimes basic arrows and sometimes custom.


Hunter Bow Ammo: Fire Arrow, Blinder Arrow, Poison Arrow, Sleeper Arrow


Long Now Ammo: Blast Arrow, Bleeder Arrow, Pierce Arrow, Tear Arrow


There may be more later on down the line but for now that's it.


Enchanted Dual Swords with a simple durability and sharpness spell so she doesn't have to sharpen them as much or worry about them breaking easily.

Abilities: She has the ability to transform into a werewolf due to this naturally she is a bit stronger than normal Orú due to her feral blood especially when the moon is out. She doesn't really like using it as she's not much of a heavy brawler but will if she has to. This form grants her great strength rivaling that of giants. It also provides her with dominance the power to intimidate or impose her will upon wild beasts with this she can force a beast with a will weaker than her down to submit, runaway or obey. This does not, however, work on beasts that are frenzied, too angry or have a will equal or greater than her own.


Like any Orú Danira can turn into a Dire Wolf in this form she is almost as big as a horse, but surprisingly very fast for a creature her size. Her sensory ability also goes up a great deal when in this form.


Danira has a very high affinity for ice magic so much so that she had learned to use to a very notable ability known as Glacial Cinders a form of fire with the properties of ice, it spreads faster than normal ice and the flames cannot be put out with water due to their freezing properties nor can they be melted by fire since they are flames themselves. The ice they leave behind can be melted but not the flames themselves. The only way to put the flames out is to rob them of oxygen or smother them somehow.


She has the ability to use basic augment magic to harden her skin to that of steel or increase her speed but for short burst of time.

Nation of origen: The Lunar Holds

Ambitions: Live free and Survive, for now she just wants to see the world and do what she does best.
 
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Appearance:
jurassic-park-clipart-velociraptor-655581-8886515.jpg
Name: Wake

Race: Raptor

*Gender: Male

Eye Colour: Yellow/Orange

Height/Weight: 6'0 and 230 Ibs

Age: 7

Sexual Orientation: Straight

Rank/Profession/Title: Jaz's Raptor and good boy

Skills: Swimming, Raptor combat training, keen animal senses, fast runner, and above average intelligence

Background: As young Raptor, Wake always jumped into puddles around his mother's nest. He spent most of his time in the water in fact. Though this causes him to miss most of Lizardfolk who came to pick out raptors as pets or mounts. It was only luck (and soothing voice) that guided him bumping into his soon be master, Jaz. Jaz was following the voice of Arclis. He wonders where it was guiding him when found a strange raptor swimming through a large deep puddle, coming right to him. Believing this would be a partnership guided by nature Jaz adopted the young Raptor. Wake went through the stander training for hunting raptors and seemed to get through it with flying colors. As a reward for this Jaz had Shaman permanently paint on war paint for Wake that would let swim to his heart content. From there Jaz and Wake were the best of friends and the rest is history... and soon be legends.

Dislikes: The cold, people who made Jaz mad, and deserts

Likes: Water, Jaz, nice people who pet Wake, meat, and females

Languages: He can understand Lizard tongue, and common but can't speak either. But he can speak Raptor.

Gear: Saddle, dried fish jerky, and two-sided ax blade that can be attached to his tail.

Weapons: His claws, teeth, and tail.

Abilities:
Nature speaks- Wake also seems to have nature speak but he can only understand animals and plants and can't speak to them.
Water Breath- The war paint on him gives him the ability to breathe underwater and increase his swim speed
Camouflage- Wake skin naturally changes pigment to look similar to his surroundings and blend into it


Nation of origin: The Bog Lands

Ambitions: To help Jaz however he can. Also to get petted as often as possible.
 
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"I never really cared for "emotions"."

Name:
Kuto Kazume
Race:
Sukeruton
*Gender:
Male
Eye Colour:
Ocean Blue (Changes red when he's upset or corrupted)
Height/Weight:
6'3 175 lbs
Age:
19 (Human Years)
Sexual Orientation:
Heterosexual
Rank/Profession/Title:
Demon Hunter, Adventurer, "Black Terror"
Skills:
Hand to Hand Combat, Master Scythe user, Can hunt, Great Awareness, Skilled at his magic
Background:
Kazume grew up with both parents and was raised to be a cold blooded killer. The nation he lived in was like the primal age. Hunt or be hunted, and kill or be killed. Kuto was so powerful compared to his cousins that he tend to look at them as if they were beneath him. Due to his high magic power as a kid the other Sukeruton's got jealous and tried to assassinate him. Their justification was he would be too strong and become a threat to their race. Due to this Kuto killed the ones who tried to assassinate him and his parents alongside them. Tainted with this sight Kuto was plagued with the thought of killing the ones he loved. This turned him into a dark killing machine blaming his own people for his parents death.

On his mass killing he was founded by a group who has ideals of controlling the world known as "Hakai" They were a known group by some but stay in the shadows and move quietly.
Dislikes:
- Loud Girls
- Weak Opponents
- Cats
- Apple Pie
Likes:
+ Fighting
+ Resting under a tree
+ Meditating
+ Being alone
Languages:
Normal Tongue
Native Sukeruton Language Ex" Olleh ym dneirf"
Gear:
The clothes he's wearing but the coat is longer in the back to his feet.
Weapons:
His skull scythe and Kunai's (Normal, explosive, and poison.)
Grim Form: This is Kazume's and the rest of his race's true form. In this form their magical powers are multiplied by two. They are gifted with the ability of flight. Plants around them wither in this form as they release natural negative mana. These forms are feared throughout the world of those who know of this race. No one never seen the full power of one because they never truly ventured out to the home of the Sukeruton
Abilities:
Darkness Magic:
Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (red, purple, black, green, etc.). Can control the surrounding darkness and shadow, engulfing others and the immediate vicinity into its pitch-black darkness, themselves included. The element can also be crafted into many different shapes, including, but not limited to, beams and the like, which the user typically shoots at their foe in an effort to mortally wound them.

Additionally, the user can warp their Darkness Magic into the form of a shield to protect themselves from oncoming attacks A specific spell for this is called the hogo.

Hogo: Is a gigantic, Skeletal humanoid avatar made of the user's mana which surrounds them and fights on their behalf. When activated, Hogo forms around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Hogo is anchored to its user and they to it: in its less developed forms it will move around with the user. Kuto is able to use it's first and second stages. First stages being it's arm and ribcage which he uses for defense and long range attacks. The beast is a skeletal figure covered in black aura like flames. Second stage is a giant skeletal humanoid avatar that he uses to attack from range, the second stage does not prevent him from shooting out spells from within. Second stage puts a toll on his body if he uses it for to long.

Flash Stepping: moving in any direction in a fast motion it seems like a small teleportation to the eye. (Only a short distance btw)
Nation of origen:
Nación de los muertos
Ambitions:
The reshape the world and put it under his control. Will kill anyone who gets in his way.
---------------------

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"I hate the word “fate.” Birth, encounters, partings, success and failures, fortune and misfortunes in life. If our lives are already set in stone by fate, then why are we even born? There are those born to wealthy families, those born to beautiful mothers, and those born into the middle of war or poverty. If that’s all caused by fate, then the Gods above are incredibly unfair and cruel. Because, ever since that day, none of us had a future and the only certain thing was that we wouldn’t amount to anything."
"Lets have a good fight!"
Name:
Kai Takeshi
Race:
Human
*Gender:
Male
Eye Colour:
Red and Yellow
Heigh/Weight:
6'3 175 lbs
Age:
19
Sexual Orientation:
Heterosexual (Acts Asexual)
Rank/Profession/Title:
Brawler, Adventurer, Hero
Skills:
Highly skilled hand to hand combat,
Background:
Grew up with his mother and older brother. His dad was never spoken of between the three and was kept a secret from the two boys all there life. The mother taught her sons how to read, write, fish, fight, etc. She was the symbol of their progression, but like any kid Kai was always filled with excitement and questions. He wanted to leave their home which laid in the heart of a forest nearby a lively city. His mother always told him and his brother to never venture to the city as they will look down upon them. It was a racist city that despised humans and considered them a weak race. Never listening to his mother he ran to the city and adventured it when he told her he would go fishing to gather them dinner he would watch the kids play together. Though he always wondered why him and his brother could never play with each other only train.

He grew to like fighting, so much he never let his limits stop him from growing stronger as he continue to challenge his mother in hand to hand combat putting in more effort then his brother making him the favorite. His brother grew jealous of the fact their mom continued to treat his younger brother better for the simple fact he shared the same interest as her which was fighting and continue fighting. Kai's older brother was the book type he enjoyed knowledge and peace while Kai only wanted to get stronger and stronger and travel the world.

On Kai's 17th birthday he snuck away from home and entered the racist city and came across a couple of troops that seemed to be headed towards his home. Hiding from plane sight he watched as they stormed the forest burning it down and even.. Killing his only family left. Watching them do so Kai challenged them beating a couple of the mythical soldiers to be soon knocked down and almost fell unconscious. Only seeing a red flash he fell unconscious. Once he had woken up he was in the same spot in front of his burned down home. Walking inside the ruins he seen a scarf that was knitted but wasn't complete. Wrapping it around his neck he uses it to remember his fallen family members. Stepping outside of the house Kai saw a rather tall man seeming to be waiting for him. The man's name was Krow, he told Kai that the only way he will get stronger and understand his magic is by coming with him. Having no where else to go Kai followed and ever since they've been wondering the lands in search for ways to make money and visit nations following a group of villains that killed Kai's family called "Hakai".

Krow doesn't have fire magic of his own, but he did understand a lot of maigc and their properties which made it easier for him to help Kai master his own magic. Even teaching him mana control and other unique fighting skills. Giving Kai a certain technique to strive for as well.
Dislikes:
- Bad fights
- When people fight unfairly Ex: teaming up on one person or doing sneaky stuff
- Vegetables
- Lectures
- Those who follow the path of evil
- Villains who harm those who can’t fight back
Likes:
+ Fighting
+Training
+ Eating
+ Making friends
+ Having Fun
Languages:
Normal Tongue
Gear:
The scarf his mother half made, black open long coat, Black tee shirt, white shorts and brown sandals.
Weapons:
His fist are his weapons
Abilities:
Basic fire manipulation:
able to create fire from his hands and feet and use them for combat. He can launch the fire from his hands at the target to create small explosions on impact (Similar to a fireball.)
Blaze/Blaze Blue:
He can either enter Blaze or Blaze blue. Blaze is the weaker form of Blaze blue. Blaze multiplies Kai's base power by 2 changing his hair red, surrounding him with red and orange flame aura. While Blaze blue multiplies his base power by 6 changing his hair blue and he gets a blue flame aura with particles symbolizing his true power. Blaze blue is harder to keep up it takes a lot of concentration and mana control. If he continuously turns blue on and off the power multiplier subtracts. (Ex: On and off = 6-1= x5, on and off second time = 5-2= 3, on and off third time= 3-3=0)
Limit break/Overheat:
Growing stronger of the course of battle his body begins to Limit break, while limit breaking it has a chance of overheating. When the body overheats his power is doubled beyond the Limit breakers original boost. The power gain fades after he has exited combat. (This ability only triggers when he's at a critical stage in a battle. Ex: weakened.)
Flash Stepping: moving in any direction in a fast motion it seems like a small teleportation to the eye. (Short distance)
Nation of origen:
???
Ambitions:
Freeing the world from all evil and saving those who fell in the path of darkness
 
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Appearance:
ilya-kuvshinov-black-dress.jpg

Name:
Hochi

Race:
Haibin

*Gender:
Female

Eye Colour:
Gray

Height/Weight:
4'8"

Age:
15

Sexual Orientation:
Undiscovered

Rank/Profession/Title:
Military Academy Cadet

Skills:
Small squad tactics, survival, protocol, basic firearms training, PUMA ATS & Variant proficiency, Haibin Sword Discipline

Background:
Hochi was born into an independent city-state within the MLR. The city she grew up in, East Haibin, is technologically advanced and accommodates any needs its civilians might have. Her mother and father are consistently deployed by the MLR so a lot of her upbringing was very unorganized and she had to fend for herself. Luckily her parents always sent her money and because of this - occasionally Hochi would be able to visit the Golden Kingdom. She made friends while there and frequently gets in trouble with the locals over childish pranks and disrespect. However, that all came to an end when she made the decision to join the Academy at 14. For a year day-in and day-out she has been training under their strict regiment and was assigned to the MLR's Science Division.

Dislikes:
Unnecessary Uptightness

Likes:
More than she dislikes

Languages:
Latin, Common (English), German

Gear: Military Academy Cadet uniform, standard armor kit, S&R Science Deployment Kit, Survival kit, rations

Weapons: stun baton, riot pistol, Magicite Pistol, battle kit, NV-72 Anti-materiel Rifle and

Èmó jiàn
nick-hanzo-nanokatana-1.jpg

"A strong lightweight blade that is resistant to both heat and cold. The blade works by using vibration/frequency technology in order to cut."

Abilities:
Unable to control her magic it manifests in a unique way amplifying how quickly she learns things, she is also able to learn things to the point of supernatural ability. Her mind and body warps in order to accommodate the task at hand due to her inability to manifest her magic in any other way for the time being.

Nation of origin:
Military Republic of Lunari

Ambitions:
To find a mentor for her magic, to be an official citizen of the MRL, to spend more time with her family
 
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Krow Fullbring
“The true measure of a person is not how he lives but how he dies. It’s not what they do in life but what they did before dying that proves their worth."
Race:
Human
*Gender:
Male
Eye Colour:
In picture
Height/Weight:
6'1, 170 lbs
Age:
29
Sexual Orientation:
Full blown Straight
Rank/Profession/Title:
The Scavenger, The thief, The traitor, etc
Skills:
Stealing, Moving in silence, Understanding of magic, Knowledge of the worlds secrets, Knows his way around the world, Persuasive
Background:
Krow didn't grow up with his family and lived on the streets in the poorest country you guys can create. All he knew was steal and kill to survive. He grew up with a professional thief named Zoro who was a werewolf, teaching Krow how to fend himself in this world and what to do and what not to do. Krow got bored of living in this dump and ran away from home and even Zoro as he fleed into the world that he travels till this day. On his journey he came across a strange red head boy who seemed to enjoy fighting. Off first impression the boy showed insane power not being able to control his flame magic. Ever since then he let the boy travel with him and he devoted training this boy himself showing him the ropes of basic mana control and mana concentration.

Over some time the boy has learned to tap into powers he never new he had, such a spell they named "Blaze". It was like his power and speed multiplied his power, Krow was proud to see Kai's improvements. Now they continue their journey enjoying each other presence laughing and training.
Dislikes:
- Ugly girls
- Drunk Guys
- Training
- Fighting
Likes:
- Stealing
-Running
- Being drunk
- Smoking
Loves:
+Girls
+Thicc Girls
+ Beautiful Girls
+ Good booze
Languages:
English?
Gear:
A book bag which he keeps certain documents and medicine or any small necessary thing, he wears a black long coat with a maroon shirt and black jeans with black shoes, Has rings on all finger except on the right hand middle finger it's a skull, and he has a chain on with a weird gem that glows when he's around artifacts with high mana pressure
1549160717532.png
1549161668563.png
Weapons:
Smoke gernades, Kunais, and a hidden mini blade under his sleeve
Abilities:
Mana Sensing: Mana sensing is the ability to sense the location, life force, and Magic presence of anyone; the stronger and closer the enemy, the more powerful the sensation. Also, if a Mana is very powerful, it can be sensed from afar by people who are trained to sense energy. Once a fighter masters the skill, they can use it even when their other five senses are incapacitated.
Flash Stepping: moving in any direction in a fast motion it seems like a small teleportation to the eye. (Short distance)
Flight: The user manipulates their Mana so that they can levitate or fly.
Beam magic: Beam Magic are formed and discharged portions of Mana. Depending on their usage and power of the user, these discharges can be destructive and can even cause cataclysmic damage depending on the ability and power of the person using them, ranging from mountains and cities. The bigger the beam the more mana it uses.
High Mana control: He has high control of his mana having barely any malfunctions. Which is why he can use such high level techniques such as mana sensing.
Nation of origen:
???
Ambitions:
Travel the word and meet new women everyday.
 
Appearance:
myrrine_by_tsvetka_daq72xi-pre.jpg

Name:
Ayla

Race:
Cosmic Elf

*Gender:
Female

Eye Colour:
Black (They glow purple when she's angry or in combat)

Height/Weight:
6'0" - 50lbs

Age:
299

Sexual Orientation:
Lesbian

Rank/Profession/Title: "Xeno" Named after the Xenopeltis unicolor (or Sunbeam snake)

Skills: Advanced Arcane Specialist (Discovering (arcane-)information via Astral Projection), Infiltration and Personal Security, Detection Magic, Trap Master, Unbreakable Willpower, Masterful Perception, Master Bladeswoman, Intermediate Astronomer

Background:
Born and raised in Nebulae by adoptive parents she was taught loyalty to the Queen, and the Queen alone. She spent every waking hour from the age of 5 reading books, learning astral projection, and later at the age of 20 became a guard for many of the families around the border. After 30 more years she learned of the word espionage and the useful skills it would teach her in the coming years. 50 more years of service to Nebulae and her people would land her a high position to the Queen. She reported any whispers of revolution or disapproval to the Queen herself, earning herself the nickname "Xeno". It seemed just a simple direct association with Bhanell earned you enough respect for most to straighten their backs at the sight of you. Though her reputation had grown this made Xeno even more weary of the other elves, tightening her securities and her grip on their private conversations. Many times she found herself at the end of a dagger, and there would be many more times; both friend, and foe.

Nearly 300 years of service to Bhanell and Ayla's fondness of their leader grows.

Dislikes:
Traitors!
Any enemy of Bhanell

Likes:
Booze
Women
The Arcane
Catching people "in the act"
Promotions
The Queen

Languages: Common, Elven, Nebulaen (Mathematics)

Gear: A journal inscribed both manually and telekinetically, a pouch to carry it in, stealth-black armor.

Weapons: Blades of various sizes (telekinetic)

Abilities:
Telekinesis including, but not limited to, telekinetic blade work, traps, and element manipulation
Telepathy detection fields, and communication
Astral Manipulation to the degree of Duplication (of herself), various Astral Attacks, and Astral Projecting


Nation of origen: Nebulae

Ambitions: To discover the place all Nebulae elves came from, to be mentored by Bhanell

WeaselThor WeaselThor
 

Appearance:
38928fcd7909c941914ad3e6747fa9e0.jpg


Name: Hisato Kuramoto

Race: Human

*Gender: Male

Eye Colour: None

Height/Weight: 6'0/185 cm, 149 lbs/67 kg

Age: 847

Sexual Orientation: Heterosexual

Rank/Profession/Title: Ronin Samurai

Skills: Swordsmanship, Bowman, Chain combatant, Ninjutsu (Not a martial art, you know. The system of espionage and tactics etc etc.), Chef, Sharpshooter, Horse riding.

Background: Hisato was born 847 years ago, he was born prematurely and many feared he would not survive thus he remained unnamed for several days before he received his name, Hisato which means one with long life. Hisato claims when he was just a boy his training as a samurai began under the guidance of his father and several other masters, he was watched with careful diligence as he was his father's last surviving son. Hisato revealed a powerful talent for combat as he quickly mastered swordsmanship by the age of 15, after that came the bow and so on so forth, armed with his new skills he fought many battles whilst growing tired of them. At the age of 47, he was cursed by a god for his arrogance and thus doomed to fight eternally, more specifically to fight for the innocent and to smite the arrogant as him, at first Hisato didn't heed the god's warning but quickly found out that he is unable to stop fighting, his body decaying but never dying, he found the god later and informed him once he completed his duty, his body would die. (Note: He is Immortal, not invincible, still capable of dying)

Dislikes:
Traitors, unbridled hedonism, sycophancy, irresponsibility, culture mixing.

Likes:
A tasty steak, fruits, well-crafted wooden art, maintaining his gear.

Languages:
Japanese, Common, Giant, Lizard, Wolf.
Gear:
Shogun armor (enchanted to enhance the users reflex and will to live), satchels,Black Rope, Battle Mask , Yuji (see abilities).
Weapons:
Necro Katana This katana can be used to summon as projectiles, shields, even skeletons.
Wakizashi
Kusarigama
Family heirloom Naginata.

Abilities:
Void Bow The Void bow uses warp arrows that can phase through objects, even armor, it can be summoned to Hisato when he uses the small trinket on his left arm, the trinket appears like a miniature version of the bow with a small arrow on it. The bow uses reforming arrows but needs a second to cool down after 20 shots.
Pet Wyrm This little guy is a companion that Hisato summons, it can shoot fireballs, release a wave of frost breathe and acts as a glowing guide, it's name is Yuji.
Necromancy Conjure skeletons from bodies, any body (animal, human or likewise).

Nation of origin: Tetsu.

Ambitions: Wants to finally rid himself of the curse and die of old age.
WeaselThor WeaselThor
 

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