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Futuristic [ETC] SAIL THE STARS : SPECKS AND SPELLS Network Hub

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Combat Rules
  • Combat Rules
    This post introduces guidelines/rules for in-combat situations. The rules may be edited/added.

    -Roll For Initiative:
    Each combatant posts once per round until the gm replies the effect of their actions(which means players are NOT to automatically pull out results of their desire). Each round would be about 5 seconds of time.

    -Snap Back to Reality:
    You are not immortal. Your characters are not indestructible war machines of gore and glory. They can, and will, be damaged by enemy fire. Try a tactical approach.

    -Be Careful What You Wish For:
    Anything powerful comes with a price. Pieces of high technology mashed onto person size, weapons of wonderful firepower, they all have a chance to be broken, maybe even beyond repair, if not used with care. The gm's posts at the end of each round may give out warnings of such possibilities. But if the gadget is too powerful/player is using it too carelessly it may break without warning.
     
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