Malphaestus
Touched by the Apocalypse
Drop Dead Gorgeous, a Science-Fiction military roleplay following the 715th Armored Recon in their ventures into the first interstellar war in human history. Affiliated with the federal Interstellar Union of Nations, humanity takes to the stars with a thrist for blood after a horrifying incident in one of the capital city of Europaia's districts. You will participate in this story as a member of the Fifteenth Plutoon, 715th Armored Recon as they lead the tip of the spear in a Force Recon operation marking the beginning to the first war for more than three centuries.
This is my first character-driven roleplay in a while, so bear with me. Any assistance would be highly appreciated, of course, but I won't force it out of you. This is the Character Sheets section. Here you will submit your character sheets based on a character sheet of which I willy provide. Do not, however, that I am not by any means the best at making character sheets, so if you want to, then feel free to expand on my foundational baseline. |
Fireteam Makeup:
+ Fireteam Leader (Grenadier. I will designate and update your CS if you accept the role).
+ Designated Marksman.
+ Automatic Riflemen.
+ Riflemen.
+ Riflemen.
Ideal Squad Makeup (Default):
+ Team Leader (Me).
+ Combat Medical Technicians (Reserved).
+ Fireteam Leader (Reserved).
+ Fireteam Leader (Grenadiers. I will designate).
+ Designated Marksman (Reserved).
+ Designated Marksman.
+ Automatic Riflemen (Reserved).
+ Automatic Riflemen.
+ Riflemen (Reserved).
+ Riflemen (Reserved).
+ Riflemen.
+ Riflemen.
Name: Your name, it is simple. Taylor Taylorsen, or whatever else it might be. Do notice that you may include a nickname here, but being called "Dark Reaper" might not exactly make any sense, and if you insist on people calling you that in real life, they'd probably make fun of you. This is a sensible roleplay, so do keep that in mind.
Designation: Simply put in layman's terms, your class. Are you an automatic riflemen? The team's designated marksman? What is your qualifications in the unit. I'll be keeping an eye on this, and limit the availability of the classes as characters become available. To help those who don't know about the general duties of a soldier in a fireteam or a frontline unit, most soldiers will be Riflemen and utilize the typical rifle like AR-15s, Automatic Riflemen will utilize heavier purpose weaponry with intention of suppression and fire-support on the immediate frontlines, weapons like the M249. Designated marksmen utilize semi-automatic rifles like the MK12 SPR, and their prime duty is the localize and eliminate individual threats across greater distances than what most other teammates would manage. Frontline Medics are equipped with the base supplies necessary to keep a team fighting in the middle of the battlefield, without having to retreat, and their work is perhaps some of the most significant and stressful of all teammates. In addition there may be more roles available, and if you have an idea, then simply fly it by me. I am open to almost anything so long as it makes sense.
+ Riflemen - The proud backbone of any military unit, the RIflemen is the standard soldier in more ways than one; equipped with some of the most reliable and universal gear and munitions, the Riflemen is never at a loss for ammunition or supplies. For this reason, they are given the most arduous task of being universally relied upon for almost any task.
+ Automatic Riflemen - The defender of the team, the AR's main mission objective in the unit is to ensure suppression and security for the team, often relied upon for single-handedly defending flanks and other important objectives. Objectively the most heavily armed of any military infantry unit, the AR is as close to an IFV as you get on foot.
+ Designated Marksmen - Deadshots and skilled target elimination specialists, the DM is usually working in close coordination with teamleaders and other officers to ensure that the team is able to operate as safely as can be by eliminating high priority targets from a distance.
+ Combat Medical Technicians - The most vital of ordinary frontline designations, the Medic is the literal supplyline by which health is measured for the team on the battlefield. Capable of basic life-saving procedures and general armour-repair techniques, the Medic is the measurement in which most teams count their combat effectiveness, with the best medics being capable of not only maintaining their supplies for as long as humanly possible, but also prioritizing the health and importance of their patients on the battlefield.
+ Team Leaders - The brains and head of any frontline engagement, the Team Leader is the most important role in any team, sometimes even dwarfing that of the Medic themselves if skilled enough. The moral foundation of the unit, capable of leading their fellow men and women in arms when they need it most, the Team Leader is the person who represents the team's values and skill.
+ Specialists (ask me if you want to have some form of Specialist designation) - The Specialist is where any unit recieves their ace in the hole, so to speak, with specialist designations come many seperate tasks and objectives that a soldier has to understand and accomplish in addition to their standard designation. Any soldier can have an additional specialist designation, although no unit has more specialists than any other within their greater collective. This means that no squad within the 715th has more or less specialists than any other, and most specialist roles are familiar across all units; such as Combat Psychologists and Anti-Tank specialists (OOC, this means that if you want to have a Specialist designation in addition to your standard one, then you'll have to run your idea with me and I may or may not accept it depending on how logical its existence within the unit would be).
Age: Your age, no greater than 50, and no lower than 18. Age-cancelling medication does ensure that people maintain their prime for longer, but this is the military, and it is no surprise to anyone that you will work your body to the bone, and degrade physically quicker than most.
Gender: Your gender/sex, whatever it is named. This is not my best subject, so it depends on whatever organ they have. If they're something else, then keep that in the personality.
Heritage: Where does your character originate from? Do they care for their home, or simply abhor its existence? How do you view your heritage, and has it influenced your reason for joining the military? Has it influenced your decision to partake in the first expedition beyond the Stellar Barrier that once locked humanity within the Pegasus Cluster? A general place for you to tell the rest of us where your character comes from, and a great place for you to come up with your own place within the IUN's sphere. I left the IUN's domain as open as possible, so feel free to innovate and come up with your own ideas and locales within the nine planets.
Appearance: Describe your character's appearance as well as provide a picture if possible. If you feel like you can't do both, provide a written description.
Personality: Inform us all about your character's interests, their complex thought processes, and how he/she has viewed life up until now. His/her outlook on life and how they manage to survive everyday normalcy.
Background: Provide us some history. I have generalized the vastness of the IUN for this purpose; so that you can make interesting character backgrounds and ideas that I hadn't ever thought about. This is my most favourite section, with personality being second.
Joining: Maybe surprising to some, but the introduction is merely that, and does not necessarily explain your character's point of view. Make an IC blurb about how you acquired the will and resolve to join the military, and what spurred it in you; was it a childhood dream? Vengeance against the unknown that threatened to destroy us that fateful day? Hopefulness at the sight of green lands and blue waters; a perfect world beyond the former impenetrable, now passable, barrier?
Ideals: What is your character's principles? The Unit has its own, but you have yours. Go against the unit and the unit goes against you, but cross yours and you will deliver what pain you can. What is your deepest principle and axiom that has driven you so far?
Strenghts: What is that one unique thing that only you can bring to the table? What makes YOU a core aspect of one of the best, one of the most proud, and one of the most vicious of units in the IUN? What makes you deserve the badge of the 715th?
Weaknesses: Weakness is not surprise to anyone, we all have them. What matters is find a brother or sister that can keep your six. What is your weakness? That one thing you really wish the enemy didn't know about you? Maybe it's something intangible, maybe it's something more material.
Interests: What do you find fascinating? Something that keeps you going when sheer determination and willpower aren't enough to make your feet move in the harsh marching across the battlefield? If you could introduce something to someone, what would it be?
Quirks: Something that makes you a bit, well, special. We all have them, like it or not. Some people smack their lips when frustrated, some people scream uncontrollably at the slightest touch of aggression. Some people have more normal quirks than others. What is yours?
Bonds: Do you have a battlebond? On the battlefield there is no greater thing than the friendship you forge with those around you. It may take time for some, and some may forge them immediately. Do you have any battlebond? A Sibling-in-Arms? (Basically if you expect to collaborate with someone else. This will be filled in dynamically by me if you leave it open based on your character interactions).
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