Tzer
Recipes from the Congo
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<em>Know, O Prince, that between the years when the Serpent fell and the oceans drank America and the gleaming cities, and the rise of the Sons of Space, there was an Age undreamed of, when nations guttered low and flared brilliant across the poisoned world like dying stars—California and Texas each claiming the flag of the West, France torn asunder and facing the desert, harsh Mexico, slumbering Brazil, Argentina where the seeds of Thule lay waiting, ancient lands of Persia and Arabia and Iraq between two empires, the coldly clutching Soviet Union whispering behind its Wall of Serpent, Japan whose warriors wore steel and silk and khaki. But the proudest kingdom of the world was Australia, the last green and pleasant land, ringed around by its dominions and bulwarked by the sea...</em>
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<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/jOU7sUr.jpg&key=0bbc3860becedc93edc07d00495a6492e061f5dd01e58985416bf1c4ca6e3404" alt="jOU7sUr.jpg" /></p>
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Hello! My name is Tzer and I'm here to pitch a setting and see if there's interest in a game within it. This setting is called <strong>Day After Ragnarok</strong>, a grim world of pulp machismo and post-apocalyptic adventure. It has received numerous awards and has been published for two or three different rules systems. I would be running it using the easy-to-learn <strong>Savage Worlds</strong> rules. It is one of my favorite game worlds every made, and I'm nearly overwhelmed with excitement about getting to share it with others as I try to describe it. I don't think I can! Instead, in the following posts, I'll use the flavorful introductory text that the book provides. If you think you'd be interested in this setting, please chime in!
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<em>Know, O Prince, that between the years when the Serpent fell and the oceans drank America and the gleaming cities, and the rise of the Sons of Space, there was an Age undreamed of, when nations guttered low and flared brilliant across the poisoned world like dying stars—California and Texas each claiming the flag of the West, France torn asunder and facing the desert, harsh Mexico, slumbering Brazil, Argentina where the seeds of Thule lay waiting, ancient lands of Persia and Arabia and Iraq between two empires, the coldly clutching Soviet Union whispering behind its Wall of Serpent, Japan whose warriors wore steel and silk and khaki. But the proudest kingdom of the world was Australia, the last green and pleasant land, ringed around by its dominions and bulwarked by the sea...</em>
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<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/jOU7sUr.jpg&key=0bbc3860becedc93edc07d00495a6492e061f5dd01e58985416bf1c4ca6e3404" alt="jOU7sUr.jpg" /></p>
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</p>
<p style="text-align:center;">
Hello! My name is Tzer and I'm here to pitch a setting and see if there's interest in a game within it. This setting is called <strong>Day After Ragnarok</strong>, a grim world of pulp machismo and post-apocalyptic adventure. It has received numerous awards and has been published for two or three different rules systems. I would be running it using the easy-to-learn <strong>Savage Worlds</strong> rules. It is one of my favorite game worlds every made, and I'm nearly overwhelmed with excitement about getting to share it with others as I try to describe it. I don't think I can! Instead, in the following posts, I'll use the flavorful introductory text that the book provides. If you think you'd be interested in this setting, please chime in!
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