MedievalMethods
Saturday Night Dragon-Slayer
Hello! Thanks for stopping by this future project of mine. Currently I'm ironing out the concept itself, along with how I'm going to get it all accomplished, and what exactly players should expect from it. If it seems a bit confusing, apologies, I'm still trying to work out the idea myself. Any and all critiques, commentaries, suggestions and cookies of appreciation are welcome.
Plot Concept
Crossing Lines
This sci-fi adventure, fantasy thriller takes you for the time of your life... literally. Join as group of strangers who find themselves aboard a driverless train, on an unknown journey across time and space, occasionally making "station stops" on alternate Earths that range from subtly different to the wildly fantastic. Throughout it all, they must band together if they hope to escape, and meanwhile, survive the ride.
IC Intro
"All Aboard me hoppers.."
"Wakey, wakey lovelys! It's another fabulous day here on the LIE. I trust the boardin' for ya wasn't too unpleasant that last stop... Might have got some bumps along the ol' grey matter catcher I reckon. Right fuck'd in the head... What you say? You don't recall me? I am, my bedazzed mortal, what I am. One could call me a maestro. You see, I call the tune, if you will, aboard this majestic vessel. But you and me, we're friends now aren't we, so you can call me... Clue."
A person of extraordinary, and mysterious origins. The Conductor, or Clue as he likes to be called, seems to be the only person aboard who knows what is happening, and why things occur aboard the LIE.
OOC Backstory
"Next Stop... Everywhere!"
Events leading up to the roleplays story are here. A small, but diverse, group of people awaken. They have no memory of who they are, where they are, or what they were doing before awakening. What they discover is that they occupy a passenger section titled Car E.996., and that it's part of something called the Line Infinity Express, or LIE for short. The LIE, unbeknownst to the characters, is a machine that is on a constant voyage through time and space, dipping in and out of realities at apparently random points of spacetime, called "stations". Around them, the train seems to contain a limitless amount of "cars". Passenger, freight, dining, entertainment, and many more types. Many are empty and bare. Many more are full, each playing host to objects, people, things and environments that have boarded at a "stations" sometime in the past. To the front, one can see the dim, orange light of what must be the engine. Perhaps answers to all of this lie there? Who could know?
Crossing Lines Basic Rules For Time Travel
FAQ for Crossing Lines
If the train time travels does that mean some of us are from different time periods?
- Yes and no. For the moment, I believe the starting party of PC's should be from the same time period to make the beginning of the RP easily manageable. Reason being, I've never done a time-travel AND parallel world roleplay-in-one. If players would then like to introduce new PC's from different times, worlds, and dimensions into the original party as we progress through the story, I'd find that reasonable.
How far back and forward will we be going time?
- Technically, there is no limit as to how far back or forward the party will find itself while aboard the LIE. Recall though, that the LIE runs like a train. It doesn't just travel backwards and forwards, but it can cross onto different tracks; separate time lines, if you will. The player group starts off with the handicap of not being in control of the trains ability to time travel. They are simply passengers, along for the ride.
How many parallel worlds can we visit?
- See question one for answer.
Who is playing the "Conductor"?
- The Conductor is an antagonistic NPC entity. It will be played by the GM, and his designated CO-GMs.
Will there be NPCs? If so, who will control them?
- Yes, there will be NPCs. I, and my CO-GMs, will play them.
Will some of us have "powers"?
- "Powers" are tricky business in the RP. While you start off with none, being an average person on our scrub Earth, you may find opportunity to earn them while exploring different times, worlds, and dimensions. The laws of science that rule in one train car, may not be the same in the one next to you. Sufficient to say, magic and advanced technology will be themes visited throughout the roleplay.
What is the endgame of this RP?
- The end game of this RP is an mission-style dungeon. Investigate the LIE, advanced through the different train sections, towards the Train Engine Car, where you hope to find someone or something to get you back to your home in time and space. There is a sandbox adventure aspect present throughout, to give players a break from the plot grind, which include visits to "station" locations, as well as surprise events, NPC confrontations and mini-quests, orchestrated by your GM and Co-GMs. These also serve to help you get farther in your travels to the Engine Car, buy providing opportunities to get helpful items and loot.
Why is time travel not present, known or revealed in history?
- The LIE is on a different plane of existence, a place between spaces, merely dipping into the time-space continuum at seemingly random places. When it appears, at locations known as "stations", it only does so for a small, limited amount of time, before returning to its original environment.
Can you change the present by going backwards in time and causing a difference?
- The possibility exists. But one would need to be able to actively control the time-traveling LIE.
Is there one timeline or time-stream, or more?
- Yes. Acknowledging multi-verse theory, there are a unlimited number of alternative worlds and time-streams.
Can someone from the present or future send messages to someone in the past?
- Again, the possibility exists. But you would need to get lucky in a=sending the message at one of the "station stops", or obtaining control of the LIE.
Last edited by a moderator: