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Fandom CONVERGENCE - Frozen Apocalypse - CS

Lore
Here
Other
Here

DovahBeat

The Flame of Kamura
Roleplay Availability
Roleplay Type(s)
CONVERGENCE - CHARACTER SHEETS
Co-DM: Blaklyte Blaklyte

Rules:
RPN Rules
Fandom ocs are welcome!
No Joke/gimmick/novelty characters, this will be determined on a case-by-case basis.
I can alter or change rules as I see fit
It is intended for all player characters to be in one of two factions that are marked as player factions. (The Silver Deer and The Dragon’s Bane)
I’m limiting sci-fi/space-age characters to only 2-3 because it will interfere with future major plots, and only as long as they aren’t too op.
Space travel will not likely be explored, and neither is time travel.
When you have a reaction from me on your form you are accepted. I will ask you to revise your form if it is not.
OOC is on Discord, it is a must. Dm me for the link

Form:
(Image preferred) Name: Fandom: Age: Gender: Appearance: (if no image) Faction: (either The Silver Deer or The Dragon's Bane) Weapons: Notable items: Skills: Biography: Other:

Characters will be reserved for three days, after which will be opened up again if no one has claimed them with a posted form.

Ruby Rose - RWBY - SavannahSmiles SavannahSmiles - dec 29 2022

My Characters:
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Name: Link
Fandom: The Legend of Zelda: Twilight Princess
Age: 21
Gender: Male
Faction: The Silver Deer
Weapons:
- Master Sword
- Ball and Chain
- Giant Bomb Bag with bombs
- Double Clawshot
- Slingshot
- Gale Boomerang
- Hero's Bow
- Iron Boots
- Spinner
- Dominion Rod
- Horse Call
- Hawkeye
Notable items: Shadow Crystal, fishing rod
Skills: Swordsmanship (all hidden skills), various weapon use, horse riding, fishing, hunting, etc.
Has the Triforce of Courage, which is what makes him turn into a wolf when exposed to twilight magic rather than a spirit like everyone else. Also makes him ridiculously brave, but that's about it in this game.
Biography: Link is a youth who has been raised as a wrangler outside of Hyrule territory in Ordon Village. He is fascinated by swordsmanship and horse riding. His mentor, Rusl, requests that Link goes in his place to deliver a sword he has made for the Royal Family of Hyrule. Before Link can go on this journey, his village is attacked by King Bulblin and his band of Bulblins, who carry off the village children. Pursuing them, Link encounters a wall of Twilight blocking the way. A Shadow Beast pulls him beyond the wall into the Twilight, where he is transformed into a wolf and imprisoned in Hyrule Castle's dungeon. Link is soon freed by an imp-like Twili named Midna. She agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda in the castle tower. Zelda explains that Zant, the King of Twilight, has stolen the light from three of the four Spirits of Light and conquered Hyrule. In order to save the kingdom, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. Accompanied by Midna, Link restores the light to the Light Spirit Faron and is returned to his Hylian form. During this time, Link also helps Midna locate the fragments of the Fused Shadow, relics containing powerful dark magic. In return, she helps Link find Ordon Village's kidnapped children. Once Link has restored the Light Spirits and found all of the Fused Shadow Fragments, they are suddenly ambushed by Zant. After he relieves Midna of the Fused Shadow fragments, she ridicules him for abusing his tribe's magic, but Zant responds that his power comes from another source as he uses it to turn Link back into a wolf. He then leaves Midna to die from the world's light forced upon her, prompting Link to bring her to Zelda to help her. Link learns that he needs the Master Sword to return to human form. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by her sacrifice, Midna agrees to help Link find the Master Sword. After finding the legendary blade, Link is cleansed of the magic that kept him in wolf form, transforming it into the Shadow Crystal. Using this crystal, Link is able to switch between both forms at will.

Midna leads Link to the Mirror of Twilight located deep within the Gerudo Desert, the only known gateway between the Twilight Realm and Hyrule. However, they discover that the mirror is shattered. The ghostly Sages there explain that Zant tried to destroy it, but he was only able to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also reveal that they used it a century ago to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Assisted by an underground group called The Resistance, they meet in Castle Town, Link and Midna set out to retrieve the missing shards of the mirror, defeating those they infected. Once the portal is restored, Midna is revealed to be the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in conquering Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows but destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and eventually by transforming into a beast, but Link defeats him and Midna is able to resurrect Zelda. Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadow. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain the balance between Hyrule and the Twilight Realm.
Other: in this, he kept the master sword post-game and retains his ability to switch between human and wolf.

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Name: Riae (Last Dragonborn)
Fandom: Elder Scrolls V: Skyrim
Age: Early-mid twenties
Gender: Female
Faction: The Dragon's Bane
Weapons: Ebony Sword with an Absorb Health enchantment
Notable items: Ring of Fortify Health + Destruction Magic, Necklace of fortify One-Handed + Destruction Magic, an enchanted set of ebony spell knight armor
Skills: Destruction Magic (Flames specifically), Shouts, Traditional Reach Magic, advanced survival Skills
Biography: Riae grew up in the Reach of Skyrim with the Reachfolk, the Forsworn. After being exiled from her tribe, she planned on leaving the province, but destiny called her back. Turns out she’s the Last Dragonborn and has to save Tamriel from Alduin the World Eater.
She’s been through many adventures, but unfortunately, the universes began merging not long after she saved the world for the third time.
Other: she’s the only one who can keep miraak in line and from being an egotistical maniac.

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Name: Miraak
Fandom: The Elder Scrolls V: Skyrim
Age: Over a thousand but appears younger
Gender: Male
Faction: The Dragon's Bane
Weapons: His enchanted sword and staff.
Notable items: his mask, which he never takes off.
Skills: lightning spells, healing spells, Shouts, basic survival, swordsmanship
Biography: Miraak grew up in the Merethic Era (about 6000 years before the events of Skyrim) under the jurisdiction of the Dragon Cult. After the death of his parents, (the exact details he does not remember), he was raised by his much older brother, Vahlok, a Dragon Priest of the cult. Miraak was treated with disdain at best, and Vahlok often had no patience for a child such as Miraak. Vahlok often vented his frustration on Miraak, in the form of lightning magic and beating him. It only grew worse for Miraak as he showed an affinity for the dragons and dragon language, making him a prodigy and threatening Vahlok’s position within the cult.
Miraak eventually grew and survived, despite the cruelty he was raised under, and rose through the ranks of the Dragon Cult until he became a Priest himself, earning his name (Miraak, means “Allegiance-guide” in the dragon language, used to be known as Skjorik). Miraak became known as the most devoted Priest, and grew powerful, ruling over his home region of Solstheim with Vahlok and working directly under the Dragons they worshipped as gods.
Dragons infighting was not uncommon, and it was during a more secluded battle between the two that Miraak found himself, absorbing the soul of the fallen dragon, and preventing it from resurrecting. No one knew this, not yet. He had no idea what had happened, but it shook him to his core. Then, one of his allies, another Dragon Priest by the name of Ahzidal, turned his attention to the Black Books of Apocrypha, magic relics made by the Daedric Prince of Knowledge and Fate, Hermaeus Mora. Miraak was enticed by the knowledge and power, eventually learning what had happened to the dragon whose soul he absorbed, and why.
Miraak was Dovahkiin, Dragonborn, the first-born mortal of Akatosh. Dragon blood swam through his veins and his Dragon Soul commanded his being.
This came at a cost, however, as Miraak had pledged himself to Mora in order to obtain this knowledge, and the Dragons and their Priests grew more and more suspicious of the death of a dragon, which had never happened before.
Eventually, the Cult figured out what had happened, why the dragon did not resurrect and was nothing but a skeleton. It was inevitable. They turned on Miraak, sentencing him to death for killing one of their gods. But Miraak would not go down so easily. He rebelled against the Dragon Cult, creating his own following, killing many dragons, and creating new Shouts no one else knew, or could ever hope to learn.
It would not last, Miraak would not be successful in his rebellion. Vahlok fought Miraak at his temple in Solstheim, the battle so great it apparently (according to legend) severed the region from the mainland, creating the island. Miraak lost this battle, impaled on Vahlok’s staff through his back and severing Miraak’s spine. Miraak narrowly survived, only because Hermaeus Mora rescued him and brought him to his plane of Oblivion, Apocrypha, and used their Daedric influence to heal Miraak’s wounds. Wouldn’t do for The Prince’s trophy to die on him, no.
For six thousand years Miraak remained in Apocrypha, outside of the reach of Time that mortals are used to, essentially freezing his body in animated stasis. He did not need to eat, (though he tried) he did not age, and he nearly went mad from being trapped there. If it weren’t for the three dragons Miraak enslaved, he surely would have fully lost it. Solitary confinement wasn’t good for a mortal’s psyche.
Miraak plotted his return to the Mortal Realm, which he had been erased from its history, to resume his birthright as ruler over Solstheim, if not all of Tamriel. It was like this for six thousand years, until the 4th Era, when the dragons returned to Nirn and the Last Dragonborn set foot upon Skyrim. Miraak knew this person would be his ticket to freedom, if only he could absorb their soul, after all, a Dragonborn becomes more powerful the more souls they consumed, and what is more powerful than the soul of a Dragonborn?
Miraak, though unable to set foot on Nirn, could temporarily project his soul there, and used the Bend Will Shout to enslave the people of Solstheim. He bid them rebuild his temple, and when he was done with them he purposefully locked their memories of it away.
During the meeting at the Summit, the Last Dragonborn and Miraak would unite and rebel against Mora, managing to defeat the Prince long enough to escape back to Nirn. Though, The Last Dragonborn did not let Miraak resume his conquest, instead tempering him into an ally. Of sorts. Miraak still has very… Lacking morals.
Other: from a modded skyrim playthrough
 
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Name: Doe Langley

Fandom: Stardew Valley (OC, Protagonist)

Age: He doesn't know for sure due to amnesia, but he looks around 25 years old

Gender: Male (FtM)

Faction: The Silver Deer (Leader)

Weapons: Lumber Axe, Wind Spire

Notable items:
Backpack: it appears to be somewhat of a hammer space, can store up to 24 items at a time, holds camp supplies as well as all his other items.
Mobile Phone: A JojaPhone, was once used to call others but without some sort of signal its useless. Currently only serves as a means of entertainment and a poor flashlight. Missing charger, currently at 72% battery. The screen is also cracked.
Mixed Seeds: Assorted seeds Doe found in the wild before the events of the RP. They're unable to grow in the current climate and serve mostly as a keepsake from his home.
Lumber Axe: A sharp, one handed axe that's used to chop wood. Also serves as Doe's primary weapon (axes as weapons don't exist in the game, assume his axe has the same stats as the Wood Club)
Wind Spire: A swift little blade. Doe's secondary weapon, sometimes used to skin animals (though he hates doing it).

Skills:

Technical
Flora and Fauna Care:
Prior to the events of the RP, animal products were his primary source of income. Which means Doe is knowledgeable about various types of livestock and their care. He is also knowledgeable in various types of plants, particularly flowers, though that knowledge is less extensive than his animal knowledge.
Basic Combat: While certainly not an expert fighter, Doe has had to deal with his fair share of magical and often monstrous enemies, as a result he knows how to hold his own in battle, the physical nature of his job also means hes much stronger than he looks.

Innate
Magic Affinity:
Doe is blessed with a natural affinity for magic and the supernatural. He can see ghosts and spirits, talk to animals and his aura regularly attracts other magical beings. Doe is also prone to unconsciously using 'wild magic', resulting in the occasional magical mishap, these events rarely cause actual harm and are more bewildering than anything. If honed, Doe has the potential to harness proper magic spells (particularly those aligned with nature), unfortunately Doe completely unaware of his innate magic and does not know how to harness this ability whatsoever.

Biography:
The last thing Doe remembers is waking up in the middle of no where. He had no recollection of anything, not even his own name. Doe managed to find his way to a nearby town where he was taken in by authorities, who found there was absolutely no record of Doe found anywhere. Doe was examined at the city hospital for any injuries and treated for his memory loss with little improvement. Concerned Doe's situation was the result of foul play, Doe was placed under witness protection until authorities could complete their investigation. After failing to find any evidence that suggested Doe was in danger or dangerous, he was released from their protection and given ownership to house and small plot of land in Pelican Town, where he cultivated his own ranch.
Doe lived in Pelican Town for about a year before his world was torn from reality and left his little town in shambles. Doe had been seeking out survivors of the disaster ever since.

Other:
-Doe is extremely sensitive to iron, just the sound of metal can make him wince at times
-He is also sodium intolerant, too much salt can make him very sick
-He is very much not human, hes is very much not aware of this and actively ignores the obvious signs that point to him being anything else.
-He has a cat named Albatross, she holds little significance to the rp shes just there to look cute lol

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Name: Papyrus W.D.

Fandom: UNDERTALE

Age: 16

Gender: Male

Faction: The Dragon's Bane

Weapons:
Gaster Blasters

Notable items:
Spaghetti: Papyrus always has a plate of emergency spaghetti on his person, likely stores it in hammer space, as there is no logical place for him to keep it on his person.
'Cool Dude' Outfit: A spare outfit, his everyday outfit actually, comes with a cool baseball cap.
Toby, The Annoying Dog: The skelebro's pet dog, he follows Papyrus everywhere, Papyrus often calls him a nuisance, but he secretly thinks Toby is a VERY good boy.
Red Scarf: A scarf given to him by someone special in his past. He is almost always wearing it.

Skills:

Technical
Cooking:
Papyrus is actually a terrible cook, though he would insist otherwise, don't eat anything he makes. Please.
Painting: Papyrus is actually a very good artist, able to paint objects with a level of realism and detail few can compete with. He is also adept at sculpting.
Puzzles: Papyrus is especially crafty and knows how to think outside the box, he is skilled at both solving and coming up with various complex puzzles and japes

Innate
Gaster Blasters:
Its implied he has access to 2 energy blasters known as Gaster Blasters, which fire off a white energy beam as a given target. Can be extremely draining to use due to not being a part of his natural magic system. He likely shares these blaster's with his brother Sans.
Cartoon physics: Papyrus is able to manipulate his own physics to emulate cartoon physics, This is only really used for comedic effect.
Bone Bullets: Papyrus can summon two forms of bullet attacks, blue and white, white bones interact with the environment like any normal object, while blue bones will only interact if the target is actively moving, other wise they go right through a target as if they were nonexistent, if either color bone makes contact and causes damage to a target, the bones will break and disappear.
Weak Telekinesis: AKA Blue SOUL mode, he can (provided they have a soul) change the strength of gravity on a living being, so no floating objects, and no making other people float.

Biography:
No one knows where Sans and Papyrus came from. If you ask anyone, they will simply tell you that the skeleton brothers simply showed up one day and made Snowdin their home. Both brothers were young when they moved in, children with seemingly no parents. Though the citizens of Snowdin helped to take care of them, Sans still worked long hours in order to provide for his brother. His brother always made time to spend with Papyrus, but the nature of his job meant Papyrus spent most of his time alone, it didnt help he was often ostracized by his peers due to his loud and eccentric personality. To cope with his loneliness, Papyrus developed an affinity for making and solving puzzles. Luckily it didnt take Sans long to catch wind of the difficulties Papyrus was having with his peers and be began bringing Papyrus with him out to his Sentry job to help rebuild his confidence. Inspired by his amazing brother, Papyrus strived to become a member of the Royal Guard and sought training from the Captain, Undyne. Though she eventually agreed to train him, it became apparent he was not being taken seriously. Papyrus took her fake lessons in stride and ended up becoming very good friends with Undyne.
When the seventh human fell Underground, Papyrus saw it as his chance to finally prove himself, he fully intended to capture the human and turn them in, though he ended up growing attached to them and instead chose to help them on their journey to escape the Underground. After being freed, Papyrus and his brother lived on the surface for 1-2 years before the events of the RP ripped him and his brother from their reality and stranded them on this dying planet. He and Sans tried to make the best of their new life in 'Snowerdin', though it was very difficult. At some point the brothers picked up a job with a passing faction, who promised to help them if they joined their ranks. They have been traveling with said faction ever since.

Other:
-The player has completed every ending and explored all possibilities in the game
-He has an indent around his neck, the lingering aftermath of darker timelines that hasn't been completely erased.
-Eyes flash orange and green when using magic strenuously
-Contrary to popular belief, Papyrus is just as self-aware as his brother, he simply has a different way of coping with it (aka denial/ignoring it)
-Papyrus has a pacifistic mindset, while he will enthusiastically participate in a fight, he is very sportsman like in battle, and he will outright refuse to kill--even if it results in his own demise

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Name: Sans W.D.

Fandom: UNDERTALE

Age: 20

Gender: Male

Faction: The Dragon's Bane

Weapons:
Gaster Blasters

Notable items:

Whoopee Cushion: Sans's go-to gag. He seems to have an indefinite amount of these things on his person, he most commonly hides them in his gloves so they go off when people shake his hand.
Mini Journal: Sans has trouble keeping track of dates and times due to a skewed sense of time, to help with this, Sans writes in a journal throughout the day; if time changes, the notebook would reflect that. Interestingly, the book hasn't changed since he and his brother became stranded on this planet.
Ketchup: His favorite 'drink' Sans keeps a bottle of this tucked into the inner pockets of his jacket.
Pillow: Sans stores a soft pillow in his stomach/rib cavity so he can take inprompto naps whenever he wants. It makes him look like he has tummy.

Skills:

Technical
Wordplay:
Sans has a way with words, hes very good at bargaining and negotiations, his charisma and laid back personality make it easy for people to let their guard down. Sans also enjoys making jokes puns and gags.
Puzzles: Much like his brother, Sans is adept at solving and creating puzzles, though its rare that he puts in the effort of actually making or solving anything more complex than a crossword
Quantum Physics: Sans is extremely smart, he has a heavy scientific background and is thought to have played a part in the creation of the CORE, an energy plant that powers the entire monster kingdom.

Innate
Gaster Blasters:
Sans is proven to have access to 2 energy blasters known as Gaster Blasters, which fire off a white beam of energy at a given target. These are extremely draining to use as they are not a part of his natural magic system, its implied he shares these Blasters with his brother Papyrus.
Telekinesis: AKA Blue SOUL mode, Sans is able to change the strength and orientation of gravity around the target (provided they have a soul)
Bone Bullets: Sans is able to create two types of bone bullet attacks, white and blue; White bones interact with the environment like any other object, while blue bones will only interact with a target if the target is actively moving, if these bones make contact with and cause damage to the target they will break and disappear, these bones are brittle and do VERY little damage on their own.*
KARMA: *In game, this negates the player's invincibility frames, which results in attacks causing constant damage upon contact, however for the sake of rp, this instead causes Sans's attack to become invulnerable, causing constant damage so long as the attack remains in contact with the target, damage is often delayed, causing prolonged pain even after contact is broken, this effect only activates if the target has a high LV (level of violence) AND the user is justified in their actions taken against the target.
Teleportation: Sans is able to manipulate the time and space around him in order to teleport.

Biography:
No one knows where Sans and Papyrus came from. If you ask anyone, they will simply tell you that the skeleton brothers simply showed up one day and made Snowdin their home. Both brothers were young when they moved in, children with seemingly no parents. Though the citizens of Snowdin helped to take care of them, Sans still needed a proper job in order to provide a comfortable life for his little brother. He got a job with the local royal guard, serving as a sentry in Snowdin.
Shortly after starting the job, Flowey appeared and began manipulating time in order to gain power, Sans witnessed Flowey kill and torture his friends and family countless times, each time it ended with him fighting the flower to the death. Though Sans always won these fights, the timeloops led to him developing a very nihilistic outlook on life and the diminishing of his HoPe. Sans stopped taking his sentry duty seriously after Flowey gave up in his genocidal endeavors.
He later met Toriel behind the Ruin's door while avoiding his guard duties, they spoke through the door for a few months, then Toriel asked him to make a promise about never killing a human who came through that door. Which he upheld, even when the 8th human, Frisk/the player began manipulating time just as Flowey did.
After many reset loops, Sans and his friends were finally freed from the underground, and they lived on the surface for a few years before the events of the RP tore him and his brother from their universe and placed them on a dying planet. He and Papyrus tried to make the best of their new life in 'Snowerdin', though it was very difficult. At somepoint the brothers picked up a job with a passing faction, who promised to help them if they joined their ranks. They have been traveling with said faction ever since.

Other:
-
The player has completed every ending and explored all possibilities in the game
-Sans is very combat adversive, while he is willing to fight and kill if needed, he is shown to be almost as pacifistic as his brother and will avoid fights until it becomes his only option
-An incident from his past left him blind in his right eye
-His eye only flashes blue and yellow when he is using his magic strenuously
 
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(First is with a fancy dress, but she use a more scout clothes.)

Name: Neoisi Demon

Fandom: Chronicles of Yachor (Original Story)

Age: 16

Gender: Female.

Faction: The Silver Deer

Weapons: Bow and arrow.

Notable items: Cooking supplies.

Skills:
Shadow magic: She can manipulate the shadows near her. She can cover herself with them or create solid objects that can move like puppets. The bigger the shadow manipulation, the bigger the effort. If light magic shine over any solid object becomes transparent and does nothing.

Shadow transformation: She can transform into a little wolf with red eyes. She is shorter than a real wolf and doesn't have more skills than be quicker and more agile than her human form.

Dark vision: Can see with no problem in the dark

Communication with animals: Being in the wild so long, she learn simple communication with the animals. She can't talk to them, but knows some gestures they use to communicate. This only applies to forest creatures (Included Dogs and cats).

Bow and arrow proficiency: She can use Bow and Arrow really well. She is also a really good hunter.

Cooking Skills: She knows how to cook really well.


Biography: Half demon, half human, she run away from home when she was 13 years old. Living in the middle of the forest for most of her life, she learn to hunt, talk to animals and spook illegal forest lumberjacks.

At 18 years old, she was chased by Siutix and other mercenary away from her home. As she was running, she found her Grandmother's apprentice, an earth wizard. Joining forces, they could convince on the mercenaries to back off from collecting Neoisi. As the four talked things, they decided to become a team. Is in this moment that Neoisi is transported into a new world.

Other:
–She loves cooking, reminds her of her mother
–She hates her father
–Lacks social skills for obvious reasons
–Her world is a medieval high fantasy world, she has never seen high technology as cars, or electric light.

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Name: Siutix Collins

Fandom: Chronicles of Yachor (Original Story)

Age: 17

Gender: Male

Faction: The Silver Deer

Weapons: Staff that holds a thin sword.

Notable items: Entertainer disguise (A mage one), three balls to juggle.

Skills:

Wind magic: He has the knowledge of using magic to control air. Control, never create.

Swordsmanship: He is a very good swordsman. Combining it with his magic, he becomes a fast warrior.

Cat senses: Being half beast, he can hear and smell better than humans.

Entertainer: He worked as a street performance, getting a couple of skills on that.

Biography: Half beast, half human, he was abandoned when he was very little. The Collins, a couple of farmers, adopted him and raised him. Still being really young, a demon entered his house and kill his parents in front of him. He could escaped, but since then he swore to get rid of any demon. Running away, he met a black cat with red eyes. He called him Miaux. The cat never left his side.

After running away, he found an old man who taught him the art of swordsmanship and air magic. As the year passed, they formed a really good relationship. After growing up into a man, Siutix's teacher died of all age. The man gave Siutix his staff, which holds a sword inside. He decided to travel the world.

In one of his travels he met a mercenary looking for the "demon princess". Looking for vengeance masked by good intentions, he team up with her. They found her after days of searching, hiding in the forest. As they make her run away from the forest, they encounter that she had team up with a human mage. They battle before they talked things calmly. Knowing each other better, they decide to form a group. The human mage, the mercenary, Neoisi and Siutix.

He disappeared when they were a group.

Other:
– Even when he has a staff, he doesn't know how to really use a staff more than shake it and try to hit something
–On his original world, being a beast is a bad sign. Tends to be a little nervous to be with his ears and tail uncover in the middle of other.
–He has a little crush on Neoisi, but the fact that she is part Demon makes him nervous and tense.
–Even being in the same group and faction, he doesn't trust Neoisi fully.
–He has a male cat called Miuax. He has a deeper participation in the original story, but for this story (And not making a third character), he is just a cat that follows Siutix. There is no Siutix without Miaux <3
 
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Name: Miles "Tails" Prower
Fandom: Sonic the Hedgehog (Game & IDWverse)
Age: 8
Gender: Male
Faction: The Silver Deer
Weapons: N/A as he is more hand-to-hand (or tails) combatant
Notable items:
  • Miles Electric, with partially shattered screen making it more of a momento than functional tablet.
  • Wrench & Screwdriver as he had a couple tools with him when he ended up here. They've not gotten much use here though.
Skills:
  • Flight via rapidly spinning his tails, like helicopter blades, which let him fly and hover
  • Super Speed
  • Genius-Level Intellect
  • Inventor & Mechanic albeit that aspect of him has become limited to what little materials and tools available on this world
  • Hand-to-Hand Combat
  • Spin Dash
  • Spin Attack
  • Semi-prehensile tails
Biography: Miles Prower is from West Side Island. A fox kit that ended up on his own at a very young age because he'd lost his parents. The most interactions he got was distrustful inhabitants and bullies pushing him around due to his genetic abnormality. Namely the two tails he was born with. Making him alone, full of self-doubt, all while still having shades of the brilliant mind lurking beneath the surface.

That was how he lasted for the short time until the blue blur, Sonic the Hedgehog, turned up on the Island. It would've been hard to miss the confident, speedy hedgehog's arrival, especially after he'd saved Tails from a pair of bullies. Leaving the fox kit awestruck and following Sonic at a distance. But a lot would happen in short order after that point. Tails would even join the blue hedgehog in defeating Dr. Eggman and his badniks when they invaded the Island. For which the fox and hedgehog actually officially met.

Sonic and Tails would become close as brothers, go through various adventures countering Dr. Eggman's machinations. And Sonic's influence had slowly worked the shy, self-doubting fox out of his shell, to have other friends too. Even in those couple of years Tails was still pretty reliant on Sonic to the point where he rather crashed when Eggman, Infinite and the Phantom Ruby illusion took down Sonic.

Tails didn't even know Sonic survived until months later, a bit after Sonic's escape from Eggman. So once again Eggman was defeated, this time, however, Tails had a workshop with the Restoration and was doing some work separate from the blue blur for his other friends. It was during that, that he got brought over to this other world.
Other:
  • Like other Sonic characters he's been known to pull items from nowhere, so does have a hammerspace type thing going on
  • Has a fear of lightning storms and ghosts
  • Likes mint flavors
 
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Arthur_Morgan_-_Red_Dead_Redemption_2.png
Name:

Arthur Morgan

Fandom:

Red Dead (specially Red Dead Redemption 2)

Age:

36 years

Gender:

Male

Fraction:

The Dragon's Bane

Weapons:

Carbine Repeater, Cattlemen Revolver and a simple hunting knife

Notable Items:

Lasso

Biography:

Arthur Morgan was born circa 1863 to Beatrice and Lyle Morgan in the northern US. As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, also donned his hat and kept a picture of him.

Around 1877, Arthur was found as a 'wild delinquent' and picked up off the streets by Dutch van der Linde and Hosea Matthews. Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. The pair taught him how to read, write, hunt, fight, shoot, and ride, becoming their first protégé as well as one of the founding members of the Van der Linde gang.

Arthur soon found a pet dog named Copper whom he grew particularly close to and occasionally took baths with him. Although Arthur had difficulty controlling him, he admired the dog's spirit. Copper later passed away and Arthur kept a picture of him. He also later acquired a female horse named Boadicea whom he became fond of and became his signature mount.

As a young adult, Arthur met a girl named Mary Gillis where the two fell deeply in love and even became engaged. He befriended her younger brother Jamie and taught him horseback-riding. However, Arthur's preference for a life of crime coupled with the prevalent disapproval of Mary's family, most strongly from her father ultimately caused their relationship to fall apart and the pair separated.

In 1884, Arthur was sent out fishing and pridefully returned with three beautiful bass. The gang celebrated with a big feast and toasted him all night long. The following week, Arthur and Dutch walked in the local market where it was revealed that he had simply purchased the bass from a fish monger much to his embarrassment.

In 1885, he met a 12 year-old boy named John Marston who had been saved by Dutch from being lynched by a group of Illinois homesteaders. John was inducted into the gang and raised alongside Arthur with the pair growing as close as brothers. Dutch instilled the boys with his anarchist worldviews against a corrupt government and preached that revenge was a fool's game. Over the years, Arthur and John became regarded as Dutch's favorite 'sons'.

In 1887, Arthur participated in the gang's first major bank robbery alongside Dutch and Hosea. At 2 o'clock, the trio burst into the banking house of Lee and Hoyt and managed to make off with $5000 in gold. After the robbery, they lingered in town, going to hovels, shanties, and orphanages handing out money, envisioning themselves as 'Robin Hood' figures. It was following this event where Arthur became a wanted man.

Some years later, Arthur met and slept with a 19 year-old waitress named Eliza, resulting in her becoming pregnant with their son, Isaac. Although Eliza knew of Arthur's lifestyle, she accepted whatever support he offered to her and their son. Arthur, not wanting to promise anything he couldn't keep, said that he would do right by them. He would periodically visit Eliza and Isaac every few months and stay with them for days at a time. Arthur remembered fondly of Isaac as a 'good kid'.

Tragically one day, however, Arthur arrived at their home and saw two crosses outside. He knew immediately that they were both dead, and later learned that they had been shot and killed by robbers, all for ten dollars. This traumatic incident hardened Arthur as a result as he never truly coped with the pain and gave him the understanding to not live the life of an outlaw and expect good things to happen to him.

In 1894, a prostitute named Abigail Roberts joined the Van der Linde Gang. At some point, she fell in love with John Marston and became pregnant with their son named Jack. Arthur became a surrogate uncle figure towards him growing up. John however refused to accept responsibility over the boy and soon left the gang. Around a year later, John returned, while Dutch and the majority of the gang welcomed him back with open arms, Arthur felt betrayed by his actions and a rift was formed between the two which steadily grew over the years.

Other:

N/A (at least for the time being)

John_Marston_-_Red_Dead_Redemption_&_Red_Dead_Redemption_2.png

Red-Dead-Redemption-2-John-Marston-2.jpg

Name:

John Marshton

Fandom:

Red Dead (specially Red Dead Redemption and Red Dead Redemption 2)

Age:

26 Years

Gender:

Male

Fraction:

The Silver Deer

Weapons:

Bolt-Action rifle, Cattlemen Revolver and a simple hunting knife

Biography:

John Marshton was born in 1873. His father was an illiterate Scottish immigrant who was born on the boat to New York, while his mother was a prostitute, who died during John's birth. John initially lived with his father, a man who loved Scotland and always talked about it. However, he was blinded in a bar fight south of Chicago and died at some point later, when John was eight years old. The circumstances around his death are unknown, although John was told that he died in the bar fight.

John was subsequently sent to an orphanage, where he spent the next few years. He eventually ran away and tried to make his own luck living out in the streets. At the age of 11, John committed his first murder when he shot a man, although he claimed it was not his fault. In 1885, at the age of 12, Marston had been caught stealing by homesteaders in Illinois, who planned on hanging him. Dutch van der Linde stepped in and saved the young boy, taking him under his wing; John was thus inducted into the Van der Linde gang, alongside Hosea Matthews, Arthur Morgan, and Susan Grimshaw. The gang became a surrogate family to the young boy, with Dutch becoming his mentor and father figure. He taught John how to read, shoot, hunt, gather, and instilled him with a love of nature and things other than power.

John developed into an experienced outlaw, running with Dutch, Hosea, Bill Williamson, Arthur Morgan, Javier Escuella and several others, committing robberies, raids, murders, kidnappings and other crimes across the American frontier. Alongside Morgan, Marston was viewed as Dutch's proudest protégé; many members of the gang considered John to be Dutch's favorite and "golden boy", much to the envy of certain people, such as Bill. Marston had fallen under the sway of Dutch's philosophy, believing that the gang stole and fought for a reason. In stealing from the rich, they, in turn, gave to the poor. They wanted to elicit change in the people of the West, although he later came to admit that these were excuses to let them rob and steal indiscriminately.

In 1894, a prostitute named Abigail Roberts joined the gang. Despite having sexual relations with most of the gang members, she eventually fell in love with John. They later had a son together in 1895, whom they named Jack. The gang became an extended family to Jack, with most of the members becoming aunts and uncles to him. In his early years, John had a lot of difficulties connecting with his son due to doubts as to whether or not he was Jack's biological father, as well as fears about his own ability to raise him. Around 1896, John left the gang for a year. His return was met well with Dutch and certain other members of the gang, whilst Arthur felt betrayed by his actions. A rift between the two steadily grew over the next few years.

The gang picked up new members such as Micah Bell, Lenny Summers, and Charles Smith as they traversed the Grizzlies circa 1898. They continued moving east until they reached the up-and-coming port town of Blackwater, where they decided to stay for a while. Here, Micah ended up encouraging Dutch to pursue a boat heist, which John participated in alongside Javier, Sean, and the Callander brothers - Mac and Davey. The heist went wrong when Dutch shot a defenseless young woman named Heidi McCourt in the head and a unit of Pinkerton agents ambushed the gang, resulting in an eruption of violence. The gang escaped and managed to stash the money from the boat somewhere in Blackwater. The heist was a disaster, leading to the deaths of Davey and Jenny Kirk, Mac being separated, and Sean's capture by bounty hunters. John took a bullet in the arm and escaped with the rest of the gang, heading north towards Big Valley.

Notable Items:

Lasso

N/A (at least for the time being)
 
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Name:
Raiju, Lord of Lightning

Fandom:
Ocverse (Essentially a post-apocalyptic setting in which more ‘magical’ abilities come from experimental serums that few can access)

Age:
28

Gender:
Male

Faction:
The Dragon’s Bane


Weapons/Armor:
-‘Lighting’s Wrath’:
The very spear like weapon the Raiju wields in combat, it is certainly a frightening weapon to behold in the hands of its wielder. While the weapon has seen some use within its time, the blade is certainly still sharp enough to pose a threat to others, capable of cleaving right into metal when paired with the strength of the Raiju. And alongside its capacity to be infused with electricity from its wielder, the spear is a dangerous weapon to be in the opposite end of.

-‘Thunderous Presence’:
The armor worn by the Raiju, it is a heavy set of armor made entirely to fit the Raiju’s frame, made up of a set of durable metals and padded cloth, it is certainly something to behold. Despite its bulky looking design, the Raiju is more than capable of moving pretty well despite the weight added to his body, and adding to both the gas mask like structure to his helmet, and the Raiju becomes a more notable threat to behold.

Notable items:
-Teddy Bear:
A worn looking teddy bear that is attached to the waist of the Raiju’s body… while it seems to not serve a purpose at all, Raiju holds it dearly to him. A relic from a more peaceful time.

Skills:
-Enhanced Physical attributes / Combat:
Raiju is certainly no slouch within combat… through being enhanced with a serum containing the blood of a mighty ‘Raiju’ Crab, he gains strength that no normal human holds. Capable of launching cars straight at people in regards to strength and taking more hits to take down, it certainly helps the Raiju to fulfill his role as an ‘distraction’ within combat to allow his allies to get in hits within combat. And while he isn’t a master at utilizing his weapon within combat, his brute strength would help him make up for his lack of skill.

-Lighting ‘Magic’:
Another side effect of being infused with the blood of an Raiju Crab was his newfound capability to control lightning related spells as well. From throwing waves of lighting energy at opponents to more simply things such as powering machinery, the Raiju has some options in regards to such.

-Cooking:
A surprise to behold, but cooking is rather something that the Raiju enjoys doing. Capable of using the most of what he has available to feed others the best he can with what he has available, it’s best to lend him the kitchen ware now.

Biography:
While much of the Raiju’s past not being shared with others, with what he is more than fine with sharing, the Raiju was once a leader of a gang of Raiders back within the realm he was from. Despite his nature of being a Raider, the Raiju was more of an honorable individual, not taking more than what was needed for others to survive and even providing protection to those living within their territory. However, through the actions of more ‘righteous’ individuals, both him and his group were eventually forced out of their own territory, the remaining Raiders alongside the Raiju having been forced to wander about for a while. It wasn’t until recently through some mysterious means that they had ended up within this world, having little options left other than joining up with another group in order to survive. Now within the Dragon’s Bane, the Raiju leads a small subsection known as the ‘Shock Troopers’, a small group of heavily armored individuals often found wielding melee weapons and shields, their main goal being that of leading the way to combat and being the one taking the heaviest amount of damage from the enemy. While only having about 9 members (Including the Raiju) for now, but they shall still proudly serve the Dragon’s Bane no matter what they require.

Other:
-The Raiju stands at an height of 7’8” ft tall

-Being a man of honor, he would respect the enemy within combat, often letting them get as prepared as they can before fighting them… even going so far as to let them retrieve their weapons if they lose it on combat.

-The Raiju has a side effect of his eyes constantly glowing a dim yellow due to him receiving the serum that grants him the ability to use lightning.
 
1672452268482.png
Name:Zenitsu Agatsuma
Fandom: Demon Slayer
Age:16
Gender: male
Faction: Silver deer
Weapon: Nichirin katana
Notable items: His messager sparrow,Chuntaro
Skills:
Enhenced sense of hearing
Enhance strength,speed and agility
Thunder breathing techniques( 2/7)
-First form:Thunderclap and Flash( 4 variations)
-Seventh form: Flaming thunder god

Bio:
Zenitsu grew up witout a familly,he wanted to be loved.Much so that it putted him in trouble. He was in debt because of former girlfriends who took advantage of him.
This all changed when the boy was saved from dept collectors by an old man who offered to pay his debts.
That old man was Jigoro Kuwajima,the former thunder Hashira of the Demon slayer Corps.He took Zenitsu under his wing,training him to become a Demon Slayer and teach him Thunder breathing techniques.Despite Zenitsu not liking the hard training and fearing death,he saw Jigoro as his grand father.
After succeeding in the Corps's final selection,Zenitsu became a demon slayer and is now traveling with fellow slayers Tanjiro Kamado and Inosuke Hashibira. That is until the fusion of worlds happened.

Other:
Zenitsu's hair used to be black. His locks gainned their signature yellow and orange color after he was hit by lightning and survived.

Despite his cowardly,lovesick and anxious natures, Zenitsu wants to prove himself and change for the better.
-------
Masked:
1672452363949.png
Without mask:
1672452769377.png

Name:Inosuke Hashibira
Fandom: Demon Slayer
Age:15
Gender:male
Faction:Silver deer
Weapons Nichirin katanas(2)
Notable items:The boar hide mask on his head.
Skills:
Enhenced stength
Animal mimicing
Beast breathing techniques
Enhenced sence of touch
Flexibility(that includes switching his own organs.)
Poison resistence.

Bio:
Having no memory of his parents,Inosuke was raised by boars in the japanese mountains.Having encountered a demon slayer in the montains,and having learned of the excistence of demons from him. He stole his ninchirin blade and sneaked in the Demon Slayer's Corps's final selelction,which he passed before anyone else and was accepted. After an encounter with fellow demon Slayers Tanjiro Kamado and Zenitsu Agatsuma, and a misunderstanding concerning Tanjiro's demon turned younger sister Nezuko,he joined the three.

Other:
The boar mask he wears is actually what remains of his adoptive boar mother.
................
1672454400211.png
Name: Ardyn Izunia
Fandom:Final Fantasy XV
Age:2000 years old(looks like in his late thirties)
Gender:male
Faction: Dragon's bane
Skills:
Darkness manipulation
Can cast elemental spells
Shape shifting
Can summons the royal weapons of the Lucian bloodline: The royal arms.

Bio:Little is know about Ardyn,only that he was the chancellor of the Niflheim empire of Eos. He now pledges loyalty to the Dragon's bane. What is he after?
 
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  • We've all lost something, and I've seen what loss can do to people. But if we gave up every time we lost, then we'd never be able to move forward.
    ruby
    enter
coded by natasha.
 
e1305dc62c50bf7d08e69c8e3be4a9c1--residents-evil-resident-evil-cosplay.jpg

Name: Jill Valentine
Fandom: Resident Evil
Age: 35
Gender: Female
Faction: Silver Deer
Weapons:
  • VZ61 Skorpion - A compact machine gun. It has a high rate of fire, making it good for sweeping small clusters of enemies, but it doesn't have as much bite as larger weapons of its class.
  • Knife - A survival knife with a 6-inch blade. Jill uses it to attack with rapid thrusts.

Notable items:
  • .32 ACP rounds (50)
  • Long fur coat
  • Lockpicks

Skills:
  • Marksmanship - Jill possesses great accuracy with ranged weaponry.
  • Lockpicking - Jill has a reputation for being "the master of unlocking". She is the BSAA's foremost Breaking & Entering specialist.
  • Explosive Ordnance Disposal - During her time in the US Army, Jill specialized in defusing and removing bombs.
  • Viral weapons knowledge - Throughout her missions, Jill has accrued a wide knowledge of bio-organic weapons (BOWs)—artificial viruses and the monsters they create.
  • Pathogen resistance - Jill has been constantly infected and drugged since Wesker acquired her in 2006. She has antibodies for many pathogens and high drug tolerance. A side effect of one serum is that her brown hair has turned blonde.
Biography:
Jill Valentine was a prodigious woman, one of the few to complete the US Army's Delta Force training in the early 90s. She later joined the Raccoon Police Department's Special Tactics And Rescue Service (STARS) as Alpha Team's rear security and B&E specialist.

In July 1998, STARS was deployed to the Arklay Mountains to investigate a series of gruesome murders and instances of cannibalism. Bravo Team went silent, so Alpha Team moved in to locate them and continue the investigation. While searching the wreckage of Bravo Team's helicopter, they were attacked by infected dogs. The "Cerberus" bio-weapons killed Joseph Frost and chased Alpha Team into a mansion while their chopper pilot Brad Vickers fled in panic. Jill Valentine, Chris Redfield, Barry Burton, and Captain Albert Wesker split up to investigate the mansion, which was also crawling with zombies. Chris and Jill discovered Barry was conspiring against Alpha Team, as Wesker was holding his family hostage to force his cooperation in a twisted plot by the Umbrella Corporation to gather combat data for their T-Virus research. Wesker was presumably killed by the BOW "Tyrant". Brad returned to extract the three officers and Bravo Team's sole survivor Rebecca Chambers before the mansion and secret laboratory self-destructed.

Outraged by the RPD's cooperation in covering up the mansion incident, STARS launched an independent investigation against Umbrella that led Chris to Europe. Barry, Jill, and Brad were suspended for their snooping. Raccoon City was soon taken over by the undead when the T-Virus spread to the populace via infected rats.

Seeing an opportunity for more testing, Umbrella deployed the Nemesis-T Type to hunt STARS members. It successfully killed Brad Vickers before pursuing Jill through the destroyed city. She was infected during an encounter with the BOW. With the help of mercenary Carlos Oliveira, they formulated the antivirus and cured Jill before she could turn. Against all odds, Jill, Carlos, and Barry escaped Raccoon City as a nuclear missile destroyed all traces of the T-Virus and Umbrella's involvement.

In a final bid to gather evidence against Umbrella, Chris and Jill launched a raid of Umbrella's Caucasus facility. Though Albert Wesker, now endowed with superhuman abilities, beat them to the evidence, he had betrayed Umbrella and became a key witness in the Raccoon Trials of 2003. Umbrella's black market dealings and involvement in Raccoon City's destruction were exposed. International sanctions forced them into bankruptcy, while many researchers and executives faced criminal charges.

In 2006, Jill and Chris, now working for the Bioterrorism Security Assessment Alliance, followed intel to the secluded estate of Ozwell E. Spencer, the founder of Umbrella. They found him dead with Wesker standing over his corpse. A fight broke out and Jill ended up sacrificing herself to tackle Wesker off a cliff. Neither body was recovered.

Chris became bitter and cynical with the loss of Jill, but continued his work. Teaming up with agent Sheva Alomar, he went to West Africa on an assignment in 2009. While investigating the development of a new BOW called Uroboros, they found evidence that Jill was alive. The two pursued a masked assailant to an Umbrella facility and ruins occupied by Tricell, another pharmaceutical company. There, they uncovered a plot to saturate the globe with Uroboros, a warped eugenics plan with Wesker at the helm. At his side was the masked suspect—a brainwashed Jill who had undergone rigorous experimentation. Chris and Sheva were forced to subdue Jill and pry out intravenous tubes from a device on her chest. Determined to put an end to Wesker's machinations, a then-lucid Jill sent them on the last leg of their mission before passing out.

Jill awoke in an icy wasteland, far from home and very confused. She traded one of the guns Wesker had given her for a warm coat and started her search for basic survival necessities with a group called the Silver Deer. Jill remains unconvinced that she isn't lying in a coma back in Africa, yet she has little choice but to play this game...

Other:
This version of Jill comes from Resident Evil 5, just before the "Desperate Escape" chapter.
 
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"I will find Paradise."

Wolf Form:
600814_ri8FGLXC.png


Human Form:
150504_7851WHzE.png



Name: 09 Akira

Fandom: Wolf's Rain OC*

Age: Appears 19 in human form

Gender: Male

Appearance:

Faction: The Silver Deer

Weapons:

N/A (human form)

Fangs and claws (wolf form)

Notable items:

Skills:
Hunting, tracking, fighting, superior senses in both forms

Biography:

Akira's earliest memories were ones spent in labs, and any memories earlier than that were fuzzy at best, but he knows he was born on the outside and not in the labs. Him and some of his siblings were taken from their parents by a noble wanting to open Paradise for themselves. What better way than to use Wolf blood to do so?

Throughout his time there, one by one his siblings died, until there was just him and his siblings; 10, 11, and 12 left. Being the eldest, the pup known as 09 did his best to comfort his siblings and reassured them that he would get them all to Paradise himself.

Like most stories similar to his go however, he and his siblings tried to escape. Only he and Ten made it out, with Eleven and Twelve dying sometime before the attempt. In the end, Ten was shot and died from his wounds and Nine was left wandering their dying world by himself with personnel from the facility after him.

Eventually, he met two wolf dogs in disguise as humans; a pair of twins named Kuma and Michi, who began traveling with him to find Paradise.

During their months of travel, they ran into an older wolf named Hokona, an elderly leader of a rather powerful pack of wolves that runs the small domed city of Arkos. She gets what she wants and as far as he's aware, she currently wants Akira's pack to merge with her's so it can become more powerful. When he refused, she tried to force him to join by threatening his packmates, even making a deal with him to enter the Arena against the current champ. The deal was this: beat the current champ, and he and his friends could leave. Lose? His pack stayed and worked for her until the day they died.

He won, though he and one of his fellow packmates were injured. Last he was aware, Kuma had left to hunt, Michi was resting, and he had been fighting off some of Hokona's "enforcers" that tracked the trio down before finding himself here.


Other:

*From an AU

-Hates being called Nine

-Doesn't like labs

-Initially distrusted humans, but at most is wary of others/strangers

-Almost always looks tired in human form

13338_F3qF0IoT.png



13338_ajEa06hh.png


Name: Leith

Fandom: Fire Emblem: Echoes OC*

Age: Appears 17, though he doesn't remember his exact age for sure

Gender: Male

Appearance: (if no image)

Faction: (either The Silver Deer or The Dragon's Bane)


Weapons:


The Royal Sword: A sword handed down to him from his Father, said to be enchanted long ago when given to the Zofian royalty from Rigel to be too heavy to pick up by those not of royal blood

Notable items:

Skills:

Swordsmanship

Magic (novice level Fire magic, at that)

Biography:

Leith can only remember bits and pieces of his past at best, where faces that should be familiar to him are nothing more than a blur. He knows he had some ties to nobility in the least, from what little he can recollect, and that he had people who loved him dearly.


In truth, Leith is a child of Alm and Celica of Valentia, the King and Queen of the One Kingdom of Valentia.


Other:
*I haven't had the chance to finish playing Echoes, so things will be rather vague in regards to post game stuff

-He remembers having a sister but can't remember her name or face

3896fd54550c47eaa29e622c8f78992d.png


Name: Dell

Fandom: Mayday Memory

Age: 20's

Gender: Female

Appearance: (if no image)


Faction: (either The Silver Deer or The Dragon's Bane)

Weapons:

Gun

Notable items:


Skills:

Biography:

Other:
 
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