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Fandom Chivalry of a Failed Knight - Twin Swords Academy -- Combat Test Thread

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MythyDW

Five Thousand Club
  • When Fighting, each character will distribute one attack to an opponent.
  • Each character then rolls two 10-sided dice.
    • One for the attack
      • Add +1 if your Offense is higher than your defense
    • One for defense
      • Add +1 if your defense is higher than your offense
    • If your Physical ability is higher than both offense and defense, pick a roll to add +1 to per turn
  • If an attack beats a defense, the defender takes 1 hit
    • if tied, the higher rank between Offense and Defense stats wins.
      • If still a tie, the higher physical ability wins
        • If still a tie, nothing happens
  • After a number of rounds equal to your mana quantity+2, roll a 6-sided die
    • If you roll "under" your mana control you take a hit.
  • If a character takes 3 hits they become knocked out.
    • If both teams are knocked out within the same round, roll a 6-sided die.
      • Higher Score stands up a moment longer - if a tie, the higher team luck stat wins.
        • If still a tie, congratulations. You draw

Please join with a simple stat setup using character creation rules, story/fluff can be added as wanted
 
Um...12 points, right? Hm...

Fire-themed. Heavy weapon. Strong and hard-hitting, but slow. Augments attacks with wild fire.
Offensive Power - A (4)
Defensive Power - F
Mana Quantity - C (2)
Mana Control - C (2)
Physical Ability - B (3)
Luck - D (1)

Or

Ice-themed. Not particularly strong, but very fast and agile. Competent with their magic to augment their strikes with ice.
Offensive Power - C (2)
Defensive Power - D (1)
Mana Quantity - C (2)
Mana Control - B (3)
Physical Ability - A (4)
Luck - F
 
NPC A

Offensive Power - C
Defensive Power - D
Mana Quantity - D
Mana Control - D
Physical Ability - D
Luck - F

NPC B

Offensive Power - D
Defensive Power - C
Mana Quantity - D
Mana Control - D
Physical Ability - D
Luck - F

Quiet One Quiet One
Please assign an attack from each character (they can both attack the same, or different)
 
Okay. Fire one attacks NPC B with a swing from a flaming great axe, and ice one goes after NPC A with a feint and then an icy thrust under their defenses.
 
Fire ATK (2+1) -> B DEF (6+1) = Fail
Ice ATK (9+1) -> A DEF (2) = 1 Hit
A ATK (6+1) -> Fire DEF (10) = Fail
B ATK (3) -> ice DEF (8) - fail
 
...can you explain where the numbers you're using comes from again? It's d10s, right?

Also, did you want me to try another turn or is that good?
 
...can you explain where the numbers you're using comes from again? It's d10s, right?

Also, did you want me to try another turn or is that good?

Yeah, 10-sided. And maybe should wait for the RP or at least more people
 
Fair enough. Promise to put more effort in actual posts. May need your help this weekend for making the sheets properly, since I want to follow world rules and stuff.
 

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