MythyDW
Five Thousand Club
- When Fighting, each character will distribute one attack to an opponent.
- Each character then rolls two 10-sided dice.
- One for the attack
- Add +1 if your Offense is higher than your defense
- One for defense
- Add +1 if your defense is higher than your offense
- If your Physical ability is higher than both offense and defense, pick a roll to add +1 to per turn
- One for the attack
- If an attack beats a defense, the defender takes 1 hit
- if tied, the higher rank between Offense and Defense stats wins.
- If still a tie, the higher physical ability wins
- If still a tie, nothing happens
- If still a tie, the higher physical ability wins
- if tied, the higher rank between Offense and Defense stats wins.
- After a number of rounds equal to your mana quantity+2, roll a 6-sided die
- If you roll "under" your mana control you take a hit.
- If a character takes 3 hits they become knocked out.
- If both teams are knocked out within the same round, roll a 6-sided die.
- Higher Score stands up a moment longer - if a tie, the higher team luck stat wins.
- If still a tie, congratulations. You draw
- Higher Score stands up a moment longer - if a tie, the higher team luck stat wins.
- If both teams are knocked out within the same round, roll a 6-sided die.
Please join with a simple stat setup using character creation rules, story/fluff can be added as wanted