BlackoutThieving
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The setting is very DnD-esque and highly inspired by Terry Pratchett’s Discworld, while also having the freedom and character-individuality of Fairy Tail. I act more as a GM, playing the NPC's and the world, rather than being a player myself and if you wanna buy supplies, explore and such you can ask me if your character would know where to go and such or you could do it yourself. I like the interaction, though. It is essentially a Fairy Tail type of guild with a mission board and the likes.
I am willing to incorporate a lot of magical creatures if you are willing to compromise, but as a baseline, here’s a list in case you need ideas.
Human
Elf ( Average lifespan of 150 years)
Half-elf
Dwarf
Halfling
Goblin
Half-orc (No orcs; Too dumb)
Dragonborn (In the style of Dungeons and Dragons, effectively strong humans with a breath weapon, not close to a dragon in terms of power)
Some people have proven themselves able to utilize magic without any significant risk and with natural ease, seemingly without any genetic correlation or other factor. Usually, these people don’t tap into their arcane abilities, but those who do typically do so by an inherently magical occurrence, a catalyst, activating their potential. These people are sought out by guilds and subsequently employed, being of high-value. You have been contacted by The Arcane Guild of Barkbrew, through a letter giving you bad directions to the guildhouse out in the forest of Sproutholm. You may have been given the letter by a crow, a random shady person, or anything you creative can come up with.
In terms of your magical prowess, you’re all going to start out weak. This is supposed to be a longer roleplay; You will progress. As for your magical powers, I will read through your character sheet and judge them for myself, telling you to change something if it’s too powerful. There’s mainly 4 types of magic in this world:
You can only use one type of magic, naturally, as using multiple is said to have catastrophic consequences. I assume the use of Innate Magic, unless you truly want one of the others.
Character Sheet:
Name:
Age:
Race:
Gender:
Appearance:
Personality:
Abilities and Skills:
Backstory:
Important Belongings:
These are merely the minimum requirements. You can add whatever sections to it you want, sexuality, religion, aliases etc. Abilities is your type of magic, martial arts etc. Backstory has to include your magical catalyst as mentioned in the Interest Check, if using Innate Magic. It can be a magical frog spitting on you, a god tossing you a dime, falling into a well and waking up wet, whatever you want, as long as it’s supernatural.
Be creative!
The setting is very DnD-esque and highly inspired by Terry Pratchett’s Discworld, while also having the freedom and character-individuality of Fairy Tail. I act more as a GM, playing the NPC's and the world, rather than being a player myself and if you wanna buy supplies, explore and such you can ask me if your character would know where to go and such or you could do it yourself. I like the interaction, though. It is essentially a Fairy Tail type of guild with a mission board and the likes.
I am willing to incorporate a lot of magical creatures if you are willing to compromise, but as a baseline, here’s a list in case you need ideas.
Human
Elf ( Average lifespan of 150 years)
Half-elf
Dwarf
Halfling
Goblin
Half-orc (No orcs; Too dumb)
Dragonborn (In the style of Dungeons and Dragons, effectively strong humans with a breath weapon, not close to a dragon in terms of power)
Some people have proven themselves able to utilize magic without any significant risk and with natural ease, seemingly without any genetic correlation or other factor. Usually, these people don’t tap into their arcane abilities, but those who do typically do so by an inherently magical occurrence, a catalyst, activating their potential. These people are sought out by guilds and subsequently employed, being of high-value. You have been contacted by The Arcane Guild of Barkbrew, through a letter giving you bad directions to the guildhouse out in the forest of Sproutholm. You may have been given the letter by a crow, a random shady person, or anything you creative can come up with.
In terms of your magical prowess, you’re all going to start out weak. This is supposed to be a longer roleplay; You will progress. As for your magical powers, I will read through your character sheet and judge them for myself, telling you to change something if it’s too powerful. There’s mainly 4 types of magic in this world:
- Innate Magic, aka, Fairy Tail magic
- Patron magic, aka Warlockry, aka Magical Sugardaddy
- Spell Magic, aka The Hard Way (Why do this to yourself?)
- Magic items, aka Better Get A Wii Remote Strap
You can only use one type of magic, naturally, as using multiple is said to have catastrophic consequences. I assume the use of Innate Magic, unless you truly want one of the others.
Character Sheet:
Name:
Age:
Race:
Gender:
Appearance:
Personality:
Abilities and Skills:
Backstory:
Important Belongings:
These are merely the minimum requirements. You can add whatever sections to it you want, sexuality, religion, aliases etc. Abilities is your type of magic, martial arts etc. Backstory has to include your magical catalyst as mentioned in the Interest Check, if using Innate Magic. It can be a magical frog spitting on you, a god tossing you a dime, falling into a well and waking up wet, whatever you want, as long as it’s supernatural.
Be creative!
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