Setting
BlackoutThieving
Content
The Setting
Long ago, in the corrupt, modern, mercantile city of Sproutholm crime was rampant and the monarchy, grasping at the straws of power they had left, most of which withstood of deciding the hours of the theater and determining which god was prettier looking and the least likely to wipe the city for minor clashes with the religious code bound to be broken by the untamed, perpetually bickering, and in the eyes of most gods, sinning citizens of Sproutholm, decided that they needed to re-conquer their previously held influence and took the riches of and illegalized the Thieves’ guild, the organization that had been responsible for organizing all crime, so that citizens were robbed and vandalized in accordance with their income, and combatted the now rising crime with magic-using guilds sponsored by the monarchy’s freshly stolen funds.The use of magic, having formerly been outlawed, greatly empowered the monarchy, as most people dare not mess with the arcane, by account of the completely rational fear of turning into another exotic creature to be displayed in the cages and pens of the local ooz (Original Organism Zeitgeists) at the expense of a spell gone wrong.
Some people have since proven themselves able to utilize magic without any significant risk and with natural ease, seemingly without any genetic correlation or other factor. Usually, these people don’t tap into their arcane abilities, but those who do typically do so by an inherently magical occurrence, a catalyst, activating their potential. These people are sought out by guilds and subsequently employed, being of high-value.
Long ago, in the corrupt, modern, mercantile city of Sproutholm crime was rampant and the monarchy, grasping at the straws of power they had left, most of which withstood of deciding the hours of the theater and determining which god was prettier looking and the least likely to wipe the city for minor clashes with the religious code bound to be broken by the untamed, perpetually bickering, and in the eyes of most gods, sinning citizens of Sproutholm, decided that they needed to re-conquer their previously held influence and took the riches of and illegalized the Thieves’ guild, the organization that had been responsible for organizing all crime, so that citizens were robbed and vandalized in accordance with their income, and combatted the now rising crime with magic-using guilds sponsored by the monarchy’s freshly stolen funds.The use of magic, having formerly been outlawed, greatly empowered the monarchy, as most people dare not mess with the arcane, by account of the completely rational fear of turning into another exotic creature to be displayed in the cages and pens of the local ooz (Original Organism Zeitgeists) at the expense of a spell gone wrong.
Some people have since proven themselves able to utilize magic without any significant risk and with natural ease, seemingly without any genetic correlation or other factor. Usually, these people don’t tap into their arcane abilities, but those who do typically do so by an inherently magical occurrence, a catalyst, activating their potential. These people are sought out by guilds and subsequently employed, being of high-value.