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High above the rich wilderness, the sun begins its slow decline into dusk, bathing the trees and their restless leaves and all things below in a soft and ominous red glow. The wind travels through the forest, moaning like a living thing as it passes over rustling branches and wild grass. Not far to your south lies the road to the old and proud human city of Summerset with its great herds of horses, ceaseless political intrigue, and spire-topped citadels. Therein lies safety for the civilized person, provided they have coin or prestige. But out here in the thick of the wild, the only sign of civilization is the wide, ragged trail that leads south to north. <em>Far</em> north. For this is the fabled Road of Kings and it leads straight as an arrow to the young and troubled kingdom of Highwind. You have heard in the taverns and from bards in Summerset that the Road of Kings is named aptly, for the very spot on which you stand has ever been the deciding point for many. Who will venture north to Highwind where the only company for many miles is a treacherous wilderness filled with odd and unkind denizens? And who will instead travel south to the soft safety of Summerset? Those high walls surrounding that city-among-the-valleys keep many a soul in the trappings of comfort and splendor. The choice is open for every man and woman - the soft life or the hard? Some press on while others turn back. You have heard the rumors while you were in Summerset. They say the Road of Kings will help you find the king inside of yourself, should you be brave enough make the journey. The two-week-by-horse journey. And there is little business for adventurers like yourselves in the golden kingdom to the south. How can adventurers make a living when the best news of adventures is greedily kept and sold at high prices among the cunning and the privileged? Nowadays you have to <em>pay</em> the page who gives out adventuring news! And well, if you want the best missions... You had many adventures in and out of Summerset and her surrounding lands, but now the well has run dry for you and heroes like you. And it is here at the Road of Kings where our tale together begins... "Look, lads! More 'fine heroes' come to make the journey! I wonder who they think will protect them? Ha ha ha!" This comes from a young bearded man, one of many clad in bright hauberks over suits of chain mail with sharp weapons on their hips. Mercenaries. All of them. And how they point and laugh at you as your party approaches. Yet the more than two score of them are not your goal but the wide and long caravan they protect. It is made up of ten beautiful wagons and double that many horses, all well-made and maintained, with the blue and gold banner of the bear-trap before them. You recognize the banner of Balil the Rich, one of the proudest and most successful merchants out of Summerset. That fat, selfish profiteer has made his share of mithril coins trading in anything anyone wants. And now he has something <em>you </em>want: <em>Work</em>. Yet the mercenaries wearing his symbol upon their hauberks pay you no respect. "Hey pretty girl, you're going the wrong way," one jeers at Luna the Fire Wizard. "The brothel is back in Summerset!" Laughter among the men erupts. Another aims a keen halberd at Kitrin Kittenpaw and chuckles. "Oh, so sorry wittle fighter! Don't you belong in the circus with the rest of the freaks? Ho ho ho!" And his burly fellows crack up and clap the caller on the shoulder. Yet another of their surly group decides to join in on the fun. He shouts at Bronze. "Oh, you there! Ugly fellow! Are you a blacksmith with those hammers on your belt? Well, how about you <em>fix your party?</em> Ha ha haaaa!" Oh, and do the laughs rise when he says that. Yet... you know it is best to pay these fools no heed. For they work for Balil the Rich and guard his caravan. And it is Balil's request that brings all of you here. <em>"Hear ye, hear ye!</em><strong>" </strong>The scroll you were lucky to collect in Summerset reads. <em>"Balil the Rich has adventuring work! 1,000 gold pieces to each guard who helps Bilal's Grand Caravan make the trip to Highwind! Food provided, but safety is unpromised, so bring your own gear and protection! Payment provided when the caravan reaches the front gate at Highwind. Meet at the Road of Kings at sunset or be left behind in the dust!" </em>Which is what your party might be eating eventually if they do not find work... So here you are... However, there is the certain taint of warning in the air about the Road of Kings, a taint only the experienced adventurer like yourself can detect and perhaps heed. Each of you get the feeling that Balil's Grand Caravan with its many wondrous wares and creatures <em>will</em> come upon serious trouble on the way to Highwind. And the mercenaries seem unaware of this. And as for Highwind? News says there is a war happening there... a war for adventurers to make their name or end it. Bilal's huge wagon-of-wagons lies a short distance before you, surrounded by his mercenaries and the caravan workers. Which way will you go on the Road of Kings?
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High above the rich wilderness, the sun begins its slow decline into dusk, bathing the trees and their restless leaves and all things below in a soft and ominous red glow. The wind travels through the forest, moaning like a living thing as it passes over rustling branches and wild grass. Not far to your south lies the road to the old and proud human city of Summerset with its great herds of horses, ceaseless political intrigue, and spire-topped citadels. Therein lies safety for the civilized person, provided they have coin or prestige. But out here in the thick of the wild, the only sign of civilization is the wide, ragged trail that leads south to north. <em>Far</em> north. For this is the fabled Road of Kings and it leads straight as an arrow to the young and troubled kingdom of Highwind. You have heard in the taverns and from bards in Summerset that the Road of Kings is named aptly, for the very spot on which you stand has ever been the deciding point for many. Who will venture north to Highwind where the only company for many miles is a treacherous wilderness filled with odd and unkind denizens? And who will instead travel south to the soft safety of Summerset? Those high walls surrounding that city-among-the-valleys keep many a soul in the trappings of comfort and splendor. The choice is open for every man and woman - the soft life or the hard? Some press on while others turn back. You have heard the rumors while you were in Summerset. They say the Road of Kings will help you find the king inside of yourself, should you be brave enough make the journey. The two-week-by-horse journey. And there is little business for adventurers like yourselves in the golden kingdom to the south. How can adventurers make a living when the best news of adventures is greedily kept and sold at high prices among the cunning and the privileged? Nowadays you have to <em>pay</em> the page who gives out adventuring news! And well, if you want the best missions... You had many adventures in and out of Summerset and her surrounding lands, but now the well has run dry for you and heroes like you. And it is here at the Road of Kings where our tale together begins... "Look, lads! More 'fine heroes' come to make the journey! I wonder who they think will protect them? Ha ha ha!" This comes from a young bearded man, one of many clad in bright hauberks over suits of chain mail with sharp weapons on their hips. Mercenaries. All of them. And how they point and laugh at you as your party approaches. Yet the more than two score of them are not your goal but the wide and long caravan they protect. It is made up of ten beautiful wagons and double that many horses, all well-made and maintained, with the blue and gold banner of the bear-trap before them. You recognize the banner of Balil the Rich, one of the proudest and most successful merchants out of Summerset. That fat, selfish profiteer has made his share of mithril coins trading in anything anyone wants. And now he has something <em>you </em>want: <em>Work</em>. Yet the mercenaries wearing his symbol upon their hauberks pay you no respect. "Hey pretty girl, you're going the wrong way," one jeers at Luna the Fire Wizard. "The brothel is back in Summerset!" Laughter among the men erupts. Another aims a keen halberd at Kitrin Kittenpaw and chuckles. "Oh, so sorry wittle fighter! Don't you belong in the circus with the rest of the freaks? Ho ho ho!" And his burly fellows crack up and clap the caller on the shoulder. Yet another of their surly group decides to join in on the fun. He shouts at Bronze. "Oh, you there! Ugly fellow! Are you a blacksmith with those hammers on your belt? Well, how about you <em>fix your party?</em> Ha ha haaaa!" Oh, and do the laughs rise when he says that. Yet... you know it is best to pay these fools no heed. For they work for Balil the Rich and guard his caravan. And it is Balil's request that brings all of you here. <em>"Hear ye, hear ye!</em><strong>" </strong>The scroll you were lucky to collect in Summerset reads. <em>"Balil the Rich has adventuring work! 1,000 gold pieces to each guard who helps Bilal's Grand Caravan make the trip to Highwind! Food provided, but safety is unpromised, so bring your own gear and protection! Payment provided when the caravan reaches the front gate at Highwind. Meet at the Road of Kings at sunset or be left behind in the dust!" </em>Which is what your party might be eating eventually if they do not find work... So here you are... However, there is the certain taint of warning in the air about the Road of Kings, a taint only the experienced adventurer like yourself can detect and perhaps heed. Each of you get the feeling that Balil's Grand Caravan with its many wondrous wares and creatures <em>will</em> come upon serious trouble on the way to Highwind. And the mercenaries seem unaware of this. And as for Highwind? News says there is a war happening there... a war for adventurers to make their name or end it. Bilal's huge wagon-of-wagons lies a short distance before you, surrounded by his mercenaries and the caravan workers. Which way will you go on the Road of Kings?
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