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Fandom Camp Half-Blood CS

Wolfiee

Meow
Roleplay Availability
Roleplay Type(s)
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Welcome everyone!

Here is the current list of characters and their parents. You can use this list to help decide who you’d like as your own godly parent!

The big three and the three childrenless gods do have limited spots. All the other gods are currently unlimited for the most part.
Hades children (1/1):
•Hazel Sinclair [17]

Zeus children (2/2):
•Saber [18]
•Mason [16/17]

Poseidon children ( 2/2):
•Cordelia [
•Valentina [17]

Ares children (2/5 ):
•Rhysand [17]
•Dahlia [15]
•Damien [21]



Persephone children (2/5):
•Slade [18]
•Margot [




Artemis chosen (3/3):
•October [17]
•Soteria [
•Mahika [16]

Athena chosen (3/3):
•Addison [17]
•Sunny [12]
•Jaxom [21]

Hermes children (1/5):
•Celeste [17]





Hera children (1/5):
•Kenna [18]





Demeter children (2/5):
•Anastasia [17]
•Ronan [17]




Dionysus children (3/5):
•Bliss [17]
•Beatrix [15]
•Giovanni [17]



Aphrodite children (1/5):
•Hudson [17]
•Lyssa [17]




Hephaestus children (2/5):
•Electra [18
•Maxie [17]




Hestia chosen (0/3):




Achlys children (0/5):






Erebus children (0/5):






Eros children (0/5):






Hecate children (2/5):
•Crimson [17/18]
•Juniper [18]




Ananke children (1/5):
•Carter [16]





Janus children (0/5):






Tyche children (0/5):






Nike children (0/5):






Hypnos (0/5):






Iris (0/5):






Apollo (3/5):
•Castor [18]
•Calli [17]
•Hugo [11]



Thanatos (1/5):
•Azrael [16/17]




Full Name: answer
Name Meaning: answer
Nicknames: answer
Gender: answer
Age: answer
Birthdate: answer
Mortal Parent: answer
Godly parent: answer

Appearance: answer
Scent: answer
Height & Weight: answer
Body Modifications: answer
Physical Disabilities: answer
Faceclaim: answer

Personality: answer
Positive Traits: answer
Negative Traits: answer
Hogwarts House: answer
MBTI Type: answer
Moral Alignment: answer
Temperament: answer

Likes: answer
Dislikes: answer
Habits: answer
Fears: answer
Hobbies: answer
Mental Disorders: answer

Backstory: answer

Sexuality: answer
Relationship Status: answer
Crush(es): answer
Past Partners: answer
Turn-Ons: answer
Turn-Offs: answer
Dominant or Submissive: answer
 
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Full Name:
Rhysand Malcom Monroe

Name Meaning:
Rhysand - Perfection; Bringer of darkness
Malcom - Devotee of a saint

Nicknames:
Rhys

Gender:
Male

Age:
17

Birthdate:
October 26th

Mortal parent:
Amelia Monroe

Godly parent:
Ares

Appearance:
Rhys is a very large male his stature taking up most spaces as he’s 6’3 and roughly 214lbs he’s rather noticeable in a room. He’s worked out every day for a long while which has resulted in a well sculpted body. His muscles are well defined the most noticeable being his arms which are more often on display then the rest of his body. He also has several tattoos, one being of a vulture which is on his left thigh taking up the entire upper outer thigh. Then he has a pair of wings that extend from his back onto his arms one being that of a demon wing while the other one is of an angel wing. Rhys has a nice pair of blue eyes that appear stormy gray every now and then usually when he’s angry or upset. His dark black hair accents his angular face well with his current hair cut which he usually sports unless he lets it grow out a bit to his shoulders which he’s done on occasion.

Scent:
Lavender, motor oil, and pine

Height & Weight:
6’3 & 214lbs

Body Modifications:
Yes he has several tattoos

Physical Disabilities:
He currently has none.

Face-claim :
Alessandro Dellisola

Personality:

Positive Traits:
Active, Alert, Cheerful, Curious, Daring, Decent, Energetic, Faithful, Fair, Flexible, Intelligent, Logical, Lovable, Multi-leveled, Playful, Romantic, Skillful, Sociable, Warm, Witty

Negative Traits:
Abrasive, Barbaric, Blunt, Calculating, Clumsy, Cold, Crude, Difficult, Erratic, Malicious, Moody, Obsessive, Odd, Petty, Regretful, Sadistic, Vague

Hogwarts House:
Gryffindor

MBTI Type:
ESFP

Moral Alignment:
Chaotic Good

Temperament:
Choleric-Sanguine

Likes:
Cuddling, working out, movies, drinking, tattoos, being around others, having a good time, stuffed animals, soft pillows , motorcycles

Dislikes:
When he loses time, blacking out, not always being in control of his body, his guitar strings breaking, cheaters, being snuck up on


Habits:
Drumming his fingers on his legs or a table when agitated, smirking when amused

Fears:
Losing himself, cars, death , being judged, spiders

Hobbies:
Fighting, working out, reading, playing his guitar

Mental Disorders:
PTSD

Backstory:


Sexuality:
Heterosexual

Relationship Status:
Single

Crush(es):
Open

Past Partners:
None of note

Turn-Ons:
Cuddles, will be affectionate with him, loyal, can help him when he’s in a dark place, let’s him help them when needed, likes motorcycles

Turn-Offs:
Not willing to show affection, demand things of him, makes fun of him, won’t help in anyway, uncaring, let’s their pride push him away

Dominant or Submissive:
He’s dominant but prefers his partners to be a little of both. Though he’s very protective of more submissive partners.

TBA

Tba

TBA

TBA

TBA

TBA
 
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  • I don't want to clutter the page >-<
 
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  • le blanc
    ;; celeste
    full name: celeste élodie le blanc
    name meaning: celeste is a french and latin feminine name that means "heavenly." élodie is the french feminine name that essentially means "foreign riches." le blanc is a french surname that simply means "white."
    nicknames: cel, celie
    gender: female
    age: seventeen years old
    birthdate: june 2nd
    mortal parent: sabine le blanc
    godly parent: hermes

    appearance: celeste is of average height for a young lady, standing around 5’6. she is described as being slim and lightly toned. she has naturally long, dark blonde hair with paler, golden blonde highlights woven throughout the length and layers of it. she has well-groomed, dark blonde brows that are similar in color to the dark bits of the hair on her head and piercing, pale blue eyes framed by long brown lashes. celeste has a rather cute, upturned nose and full lips. while her skin is quite fair, it still has some warmth to it. style-wise, celeste tends to dabble in different styles depending on the occasion. however, she does like wearing a few chunky pieces of jewelry regardless of her outfit.
    scent: a combination of jasmine and orange blossom
    height & weight: 5’6 & 119 lbs
    body modifications: celeste has her ear lobes pierced, but other than that, she has no other notable body modifications.
    physical disabilities: n/a
    faceclaim: jade distinguin

    personality: celeste is a bit of a chameleon of a young lady. she is highly adaptable and, thus, is quite good at blending into a variety of different environments she in placed in. she seems to be able to play whatever role she needs in any given situation with ease. that said, she tends to make purposeful moves rather than careless ones and is not the kind of girl who wants someone to hold her hand will she navigates her way in life. moreover, she does not like owing others favors nor does she like when people get in her way. one might deem her stubborn in that aspect.
    befit of her role as the daughter of hermes, celeste is known to be tricky to deal with. she is an individual who could play one like a fiddle if she wanted or needed to. after all, she does enjoy playing a little game—whether it is all in good for or for a greater purpose in mind. she is just as witty and playful as she is deceitful and calculating. she thoroughly enjoys the lightheartedness of banter and partaking innocent mischief here and there, but also is not opposed to doing a little scheming and collecting secrets that she may or may not utilize at some point if necessary. while she does not exactly like screwing over other people, she prefers to always have the upper hand.
    because cel is definitely not the most trustworthy of characters and is aware of such, she also finds it difficult to trust others as well and isn’t very good at letting people in. she is inclined to push people away and run the other direction. although she probably won’t admit it, celeste is afraid of vulnerability and it’s easier to just walk away rather than experience the emotional consequences. as one might imagine, she is also quite an emotionally hot-and-cold type of individual.
    beyond the many masks she wears and the hard shell she has, cel does have a softness in her. she feels guilt, shame, and sympathy for others all the same. she care about others and values their well-being just as she does her own. she is just a bit of a complicated is all.
    positive traits: clever, adaptive, daring, ambivert, witty, strategic, curious, charming, compassionate
    negative traits: moody, deceitful, secretive, vindictive, calculating, stubborn, a little bit self-interested, a bit hyper-independent
    hogwarts house: slytherin
    mbti type: xntj
    moral alignment: true neutral, but edging on neutral good
    temperament: melancholic-choleric

    likes: games of all different kinds, banter, the night sky, reading, adventure, researching, long road trips, coffee, pastries, citrus, an excuse to dress up, chunky jewelry, art, learning new things, writing, collecting secrets, solving puzzles and mysteries, exercising
    dislikes: boredom, celery, failure, feeling trapped, people getting in her way, the smell of patchouli, breaking a nail, being questioned, sleeping with socks on, extreme weather temperatures, opening up to others
    habits: clenching her jaw when she is stressed; eavesdropping; digging her nails into the palms of her hands when she is upset; fidgeting with her clothes when she is anxious; winking at or blowing a kiss at somebody who is pissed at her
    fears: vulnerability, confined spaces, deep water, rejection
    hobbies: reading, journaling, exercising, getting ahold of information about others, traveling
    mental disorders: n/a

    backstory: wip

    sexuality: demisexual
    relationship status: single
    crush(es): tbd
    past partners: open for plotting
    turn-ons: confident, teasing, taller than her, clever, attentive, gives her the space she needs, dark hair, in touch with their emotions, loyal
    turn-offs: weak-willed, boring, clingy, arrogant, disloyal, shorter than her, unintelligent, a history of cheating
    dominant or submissive: she can play either role depending on her partner.
    coded by reveriee.

 
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Full Name: Electra Karlee Emmett
Name Meaning: "Electra" Shining, bright and radiant - Greek; "Karlee" Free woman, blissful - German; "Emmett" Universal, truth - English
Nicknames: "Lexy" "Ell" "Elk"
Gender: Female
Age: 18
Birthdate: December 18th
Mortal Parent: Linda Emmett
Godly parent: Hephaestus
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Appearance: Standing tall enough to see over most girls but under most guys, Electra is a foreboding looking girl. With a body built for manual labor, she has strong shoulders, wide hips and thick curvy body parts. She is not over-weight, but has a beautiful curve about her, showing her Greek ancestry through easily. Her skin is almost pale, but most often fair, and often has a ruddy warm look to it from all the smithing and forging that she does. Her face is rounded and soft, but her brows are often furrowed and serious, she has sharp blue eyes, a petite nose and soft but small lips. Her hair is a beautiful blonde that falls in beach waves all around her, but it's often oily and unwashed, though still beautiful. She wears Mechanical leg assists that help her walk and run, as when she's not wearing them she can hardly stand, barely walk and certainly can't run. Her wrists are often wrapped or have wrist guards/braces on them, and she is always wearing comfortable clothes like overalls on. She likes to wear a bandana around her neck and in her overalls as a way to wipe the sweat and grime that often goes on her, and also to tie around her head when her hair is getting in her way. Her skin is covered in many nicks and old burns, but still looks gorgeous.
Scent: Fire, Iron, Oak
Height & Weight: 5'8" & 150 lbs
Body Modifications: Ear Piercings, navel piercing
Physical Disabilities: Both legs weakened from injury, has to use mechanical assistance to walk. Often uses wrist braces also.
Faceclaim: Eliza Taylor
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Personality:
Determined: Electra always does what she sets out to do. She is heavily goal oriented, to the point that it can be one of her biggest flaws, and she doesn't back down from anything. She's very careful with what she puts her mind and heart to, because she's well aware of the fact that she will sacrifice everything to make sure it comes to place. She has been known to throw all nighters in order to finish a project on time, she will read non-stop and forget to eat and drink if she needs to research something, she will use her own body to experiment with things, and she will make sure whatever she's set her mind to gets done. She's not foreign to asking for help, and she will find someone who is better than her at something to help her, but only when she has to, and this is simply so she doesn't have to rely on anyone for a project to be finished. She feels all the responsibility lies on herself, and doesn't want to rely on others for that, but she is perfectly happy to ask for help. She is not a fan of group projects or team things, but she will do everything she is meant to in them, and often tries to take lead but then remembers she is socially not adept enough for that, so often gets shoved aside by those with much better charisma.
Rule-Follower: Electra loves to follow the rules, unlike most teenagers she has an affinity for the law, and for authority. She enjoys following rules, especially when she agrees with them on a moral code, and can understand the reason why there is a rule there. She is not plagued with the young teenage desire for rebellion and cheekiness, instead she prefers to do what she's told and be obedient. She is not submissive, and doesn't let herself be rolled and walked on by authority, but she will follow the rules set before her, in order that she can continue doing what she wants to do, which usually align perfectly with the rules. She used to get frustrated by others who disobeyed rules, but now she has come to peace with the fact that it's on their own head when something goes wrong, and that's not her responsibility to make sure her peers don't get in trouble. She hardly even says anything when people go and break the rules, she doesn't nark on them, but she also doesn't give any alibis or anything to save them either. She prefers to stand on neutrality, and watch where fate takes them all.
Literal: Electra thinks very literally, logically and analytically. She has emotions, as all teenage girls do, and sometimes those emotions are overwhelming and large, but on the whole she thinks with a steady, literal mind. She loves mathematics and theories, she wants to figure things out and fix problems, and often she is very good at that. She is able to map out things completely in her mind and figure them out because the emotions don't muddle in her way very often. This does mean, however, that she is not very good at being compassionate or empathetical with people, in fact she's particularly bad at it. When others are having emotional dramas and nightmares, Electra is there trying to figure out the logics of it all, and usually that doesn't make sense. She has gotten much better at it, often able to realize this is an emotional thing that needs her to listen and learn, rather than fix. But it's not something she's great at, and it doesn't come naturally to her at all.
Lone Wolf: Electra is not afraid or against having friends, in fact she enjoys the company of those close to her, and has no problem with the company of those she dislikes. However Electra is NOT very friendly or outgoing, and so if someone desires to be her friend it's usually something they have to initiate to begin with, as Electra will be oblivious to start with, and doesn't feel that need to be around people all the time. In fact it drains her so quickly, she prefers being alone, or with very few people who she trusts. She doesn't hate anyone, but people frustrate her and seem so silly that she gets annoyed at them quickly, she's not afraid of them, but it feels pointless to be in company she dislikes, so she usually sticks to herself when given the chance.
Loyal: Although just saying that Electra is a lone wolf, she is the most loyal lone wolf ever known. If by some miracle you're able to become one of Electra's close confidants, then she will do almost anything for you, as long as it doesn't hugely go against her moral code. She will sacrifice many things for your benefit, and will be determined to help you when you need. She does what she says she will do and even in the worst times she will be there to support you. If you're doing something she cannot support due to her moral code, she will stand to the side, and be there to help in moments she is able to. She is a great person to have when you need assistance.
Insecure: If you go deep enough into Electra's character you will eventually find insecurity, hidden deep underneath everything she is. Not insecurity about who she is, she's very confident in herself and the things she does and believes in. But she has this feeling of somehow, even with all that she is, not being good enough. Somehow she doesn't live up to some standard, like she was made for so much, and maybe she meets that standard but... yet she has this nagging feeling that she doesn't as well. She doesn't understand how to make people like her, but she does want to be loved. She doesn't care about it that much, but if nobody loves her it deeply cuts into that insecurity, and her anxiety rides upon that too.
Positive Traits: Determined, persistent, careful, thorough, hard worker, enduring, just, good, obedient, logical, analytical, smart, thoughtful, self-sufficient, independent, unique, individual, loyal, trustworthy, honest, true
Negative Traits: Goal-oriented, focused, serious, judgmental, non-emotional, non-empathetical, socially awkward, rigid, stickler
Hogwarts House: Slytherin?
MBTI Type: ISTJ
Moral Alignment: Lawful Neutral
Temperament: Phlegmatic?
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Likes: Working. Studying. Researching. Reading. Doing something with her hands. Forging. Metalwork. Machinery. Tools. Weapons. Armor. Dogs. Horses. Coffee. Rock Music. Classical Music. Heat. Hikes. Savoury. Vegetables. Meat. Carbohydrates.
Dislikes: Free-Time. Boredom. Rain. Deep Water. Flying. Cats. Birds. Tea. Pop Music. Sweets. Fruit. Juice. Alcohol. The cold.
Habits: Braiding her hair when she's bored. Daydreaming about her current projects. Grinding her teeth when she's stressed/angry. Scratching herself when she's frustrated/anxious.
Fears:
Swimming/Deep Water
Wet roads
Flying
Large Birds
Failure
Hobbies:
Forging/Smithing
Sketching/Maths
Sparring
Horse Riding
Mental Disorders: ASD, Anxiety Disorder
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Backstory: Unbeknownst to Electra's mother, Linda, the man she had courted and gotten to know was the god Hephaestus. He had simply been a large, kind and compassionate man who had catered to her needs. Being in her 30's she had not wanted children and had nobody in her life to spend life with. But when she fell pregnant, and told this man that she was, he apologized profusely, and then left. Linda, now alone again, planned to either abort the child or put her up for adoption, but after 6 months of pregnancy the man came back, this time with gifts, money and a final goodbye. He apologised for letting this happen to her, but begged her to keep the child for his sake. He told her a half-truth, of who he was, but she didn't believe him. She took his money and gifts, and made only one promise, that she would have the child and keep her for one year.
Well, 3 months later Electra was born, and immediately Linda was in love, of course it was hard, being a single mother already in her late 30's, no father figures around and the father seemingly a lunatic who though he was a god. She kept Electra for the year, and at the end she decided to keep her for good. Electra was a gifted young girl, she had a quick and expansive mind, struggled with friendships but otherwise excelled at most everything else. When Electra began to have an innate desire to create things, to forge things and smith things, she began to wonder whether the man had truly had some sense to him. Electra was speaking and reading far before others were, she understood complex sentences and problems, and was able to craft beautiful structures using rudimentary preschool equipment. She excelled at school, only struggling with making friends and fitting in, but that didn't seem to bother her so much. She was moved into a gifted class and even surpassed those in that class too, rising faster and more than anyone else in her school. However, due to her different nature and high grades she was bullied, so Linda eventually pulled her out and began to homeschool her part time, and have a private tutor when she had the money for it.

One day however, life turned upside down for the duo. Electra was 12 at this point, and they were going off on a rare but well needed holiday. Driving across the states at night, Electra was sleeping softly in the passenger side of the car, Linda was driving, and then suddenly everything went wrong. Out of nowhere something appeared, Electra would never be able to say for sure what it was, it was something out of a fairytale book, some kind of monster. Whatever it was stood right in the middle of the road, and as Linda tried to swerve as to not hit it, she swerved off the road and straight into a tree, collapsing the side of the car that Electra was sitting in, and crushing her legs. Electra woke at that point, to the pain and agony of her legs being crushed, and watched in horror as this monstrous being began coming towards her. All she could remember was how it looked somewhat like a bird, and somewhat like a demon. Her mother was passed out with the airbag having hit her, and Electra could no longer feel her legs, her wrists were in agony and the seatbelt was wedged so tightly into her body it felt like it was cutting it, but she was frozen in fear of this creature. As it extended it's winglike arms towards her mother she screamed, so loud and sharply, ringing into the night.
What happened next was confusing, unnatural flames suddenly engulfed this bird like creature and it flew off into the sky with demon-like cries of pain. Then a man came through the fire, a handsome older man, he looked upon Electra and her mother and he lifted Linda out gently, laying her on the ground, then he checked her pulse, turned to look at Electra, and then left. Electra soon passed out after that, waking later in Camp Half Blood infirmary, being treated for her wounds. When asking about her mother she was told that she got sent to the local hospital, as she couldn't come in here, and that she was alive but badly wounded from the crash.

Electra was then introduced to this world that she had no idea existed, she eventually figured out who her father was, and why she was gifted with the abilities she had. For the first year at Camp Half Blood she used a wheelchair, but during that year she began to build herself legs, and doing physiotherapy she was eventually able to stand, and then walk, and then eventually run with the mechanical leg assists that she built for herself. Her legs had been so broken by the car crash that they would never be able to stand, walk or run properly without assistance.
Electra sees her mother once a year now, when her mother comes for a holiday near Camp Half Blood and Electra goes to visit for that week. More for Linda's sake than Electra's. She enjoys Camp Half Blood and spends all of her free time smithing and forging equipment, weapons and armour.
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Sexuality: Bisexual
Relationship Status: TBD
Crush(es): TBD
Past Partners: TBD
Turn-Ons: Strong-Willed, smart, thoughtful, emotional, caring, strong, dom-sub, independent, funny, fun, lets her be her, pushes her the right amount, dark hair, dark eyes
Turn-Offs: Stupid, silly, non-emotional, over-emotional, weak, dishonest, blonde hair, blue eyes
Dominant or Submissive: Bit of both

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Full Name: Anastasia Ramona Petrov
Name Meaning: "Anastasia" Resurrection - Greek/Russian; "Ramona" Wise protector - Spanish/German; "Petrov" Rock - Russian
Nicknames: "Ana" "Annie" "Ann"
Gender: Female
Age: 17
Birthdate: April 8th
Mortal Parent: Alex Petrov
Godly parent: Demeter
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Appearance:
Ana stands at a fairly average height for a young woman, she is petite and elegant, and often carries herself well. She has soft, fair skin that tans beautifully in the summer sun, she has very straight dark brown hair that falls down past her shoulders, that always seems perfectly brushed and clean. Her eyebrows thin, her nose soft, her lips plump, her face is very beautiful and is often admired and liked by many. She has a constant smile on her face that disappears only when she's upset or concerned, she has deep blue/hazel eyes that seem to somehow swap between blue and hazel. If one looks closer they can see that her eyes are in fact both blue and hazel, blue on the outside and hazel on the inside, but from afar it often looks either one or the other. She has a gymnast look, with flexible body parts that aren't too curvy or have much weight to them, she doesn't look like she'd take a beating well, and looks more like she'd be a model than a fighter. She will wear anything from a beautiful summer dress, jeans and a tank top, skirt and sweater, and jumpsuits are all normal attire for her. She just likes to be comfortable and have a good time.
Scent: Earth. Sweet Fruit. Rain
Height & Weight: 5'5" & 120 lbs
Body Modifications: She has a tattoo of chamomile flowers on her left arm
Physical Disabilities: Cardiac Arrhythmia, Temperature regulation issues, Haemophilia
Faceclaim: Marie Avgeropoulos
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Personality:

Curious: Ana is extremely curious of the world around her, she has an innate desire to explore, understand and observe everything she comes into contact with. She's obsessed with animals, plants and earth, with children and families, with other passions that she's not had the chance to observe yet. She won't always like them all, there are many things she dislikes, but she's always curious to learn about them before she makes a decision about them, and she usually respects them even when she dislikes them. She goes into things with a very open mind, wanting to learn exactly what something is so that she has the right idea about it, and not some twisted and bias view on what it might be. She is like this way with people too, she likes to find out what people like and dislike, their personalities and what makes them happy and sad, she likes to find out their passions and gifts, and tends to enjoys spending time with people doing those exact things.
Insightful: Ana is pretty good at reading situations, especially people. She can usually be listening and/or watching someone and figure out how they're feeling as she's watching them. She's good at figuring out when someone's lying to her, when they're hiding something, when they're twisting the truth and when they're hiding pain. The one thing she's not so good at is figuring out when people are being manipulative. This is usually because she wants to see the best in people, and so if someone is being kind, joyful and optimistic and yet they're manipulating her, she probably won't notice, because they were genuinely being some of those things. But if someone was acting happy on the outside but was in pain on the inside, she would usually be able to tell. Or if someone was lying to her she can usually figure that out. This also works for the world around her too, she can usually read animals well enough to tell if they'll let her come near them or not. She will be able to tell if a plant is dying and what it needs, and she can usually see the meaning behind art and music pieces.
Gentle: Ana is extremely gentle, both in terms of her actions and words. When she talks with people she speaks with compassion, kindness and gentleness, often thinking about what they need, and prioritizing them. She doesn't like to berate, hurt or reprimand people, and often has nice things to say to people. She can sometimes get overzealous in conversations, over passionate about something she's excited about, but even then it is such a gentle passion that nobody is intimidated, at the most she might embarrass someone. Ana is also gentle in her actions, when she works with children and animals she uses such slow and gentle movements as to not scare them off, and when she works with art and plants her hands are steady, but soft.
Creative: Ana has a creative eye, not so much as a child of Athena, Hephaestus or Artemis might have, but she can see beauty in the world and enjoys making things out of it. Whether this be by crafting flower crowns, flax flowers, painting or singing, she loves to use her imagination and the beauty of nature around her to do these things. When people are thinking up ideas for group projects or anything like that, she is always quick to offer her thoughts, having many interesting ideas in her mind.
Passionate: Ana is extremely passionate. When she is wanting something, or has empathetically connected to someone else's passion, she is like a puppy. She becomes bouncy, excited, exuberant and loud. She will rave about her passions and pursue them diligently and zealously. She isn't usually too ashamed if someone points out a flaw with her passion (maybe it's too childish) but will tone it down if she senses others are a bit overwhelmed by her behaviour.
Emotional: Ana is very emotional. In one way this is a blessing and a boon, as she is very empathetical and can almost always understand, emotionally, how someone is. She is able to put herself into the shoes of others and really figure out what they're feeling. But on the other hand she feels deep and serious emotions herself. She struggles to figure out how to process deep emotions, usually trying to distract herself from them by diving into her passions and ignoring them, but big emotions often overwhelm her, and freak her out. She is much better with other's emotions, but when it comes to her own she doesn't know how to open up about them as well, not on a deep deep level.
Positive Traits: Curiosity. Observant. Thoughtful. Imaginative. Creative. Zealous. Passionate. Joyful. Kind. Compassionate. Caring. Sweet. Fun. Inquisitive. Insightful. Perceptive. Empathetic. Gentle. Soft.
Negative Traits: Short-Sighted. Flighty. Day-Dreamer. Naïve. Overly Optimistic. Weak. Illogical. Overwhelming. Emotional.
Hogwarts House: Hufflepuff
MBTI Type: ESFP
Moral Alignment: Chaotic Good
Temperament: Sanguine
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Likes:
Outside. Nature. Plants. Farming. Farm Animals. Cows. Chickens. Cats. Trees. Vegetables. Fruit. People. Children. Families. Art. Music. Friends. Company. Events. Things to do. Sweets. Strawberries. Dressing up.
Dislikes: Big cities. Empty buildings. Dull colours. Meat. Guns. The cold. The extreme heat. Being alone. Extremely loud music. Boredom.
Habits: Silently mouthing what other people are saying. Sliding her tongue over her teeth when she's focusing. Twitching her fingers or legs when she's apprehensive or waiting for something.
Fears:
Restraint
Claustrophobia
Maggots
Guns
Wasps
Hobbies: Painting. Swimming. Hanging out with friends. Gardening/Farming.
Mental Disorders: PTSD. Night Terrors.
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Backstory:
Anastasia's first memories are fuzzy, they are off a ceiling, and of being in a bed, a cold concrete room, and many other children/babies around her in the exact same position.
Ana was born to Demeter, after a seductive and exciting relationship she had with a man named Alex Petrov. She never told him she was with child, as she knew that she would not be able to look after her, and didn't want her to grow up without a mother in her life. So instead, Demeter made the plan to take her to an organization that looked after children properly, and then maybe when the child was grown she would take her back to her father. Since Alex lived in Russia, Demeter figured it made sense to put her in a Russian organization. Unfortunately Demeter simply did not know the reality behind the one she did. She never said a word, she just left Anastasia, wrapped in an ethereal blanket and little else, on the doorstep of a large organization that claimed to look after children. However, if Demeter had known the reality of what happened in this facility she would never have left Anastasia there.
This facility was not a loving environment, it was, indeed, an orphanage, but the children were not looked after, instead they were simply... surviving, if that. Anastasia was put in a cot, no blankets or teddy bears, only fed when it was absolutely necessary, and had no interactions with people. When she was about 4 she started realizing where she was, now in a bed, but chained as if a prisoner, so that she could not get up, and couldn't even sit. The room was almost always filled with crying and sniffling, and occasionally some children would be taken away, assumedly to new parents and families. Anastasia's heart, even at such a young age, was broken for the pain these children were suffering, and she desperately wanted to help. She would try to sing, try to tell stories, but she hardly knew how to speak, and her speech was a broken form of Russian.
This was her life for a number of years, until Anastasia was about 7, and she was finally adopted. Funny enough she fought against her adopted family, tormenting over the fact that the other children and babies were not rescued, and yet she was forced to leave, all the way to another country, America, and given no way back. It took a long time for her to climatise to normal life, she was put immediately into therapy, and kept out of school until the therapist said she was sane enough to be in school. Funnily enough Anastasia adapted quickly to a normal child's life once she was in school, it was as if she was made for that environment. She made many friends, she learned English quickly and became passionate and good at multiple activities like painting and music. She never gave up her desire to go back and rescue those children though, and begged her parents to tell her where she had been adopted from. But they knew it wasn't safe for her to go back, so told her they would only tell her when she was older.
This wasn't quite good enough for Anastasia, and although she loved her adopted family she couldn't bear it. Figuring that she would have some family in Russia, she took a DNA test, and found a link to a man who must be her biological father, the DNA test though could give her no indication of a mother figure at all. But that was all she needed. Anastasia knew she should go to her adopted family but she was sure they would ground her, and stop her from going, so she stole their money, bought a one way ticket to Russia, and managed to get there. She left them a note, apologizing and telling them she loved them but that she couldn't stop thinking of this, how it plagued her every night.
It took Anastasia a little while to find her dad, she had to become accustomed to Russia again, yet found she could speak the language with ease, as if she'd never stopped. Using some form of intuition, and going to a police station for help, she was finally able to find the man she'd learned was her father. Alex Petrov.
He was shocked to find out he had a daughter, and not just a daughter but one who was already 13 years old at this point. He'd been married, but his wife had never had children, and eventually they had split up and moved on. Anastasia begged him to believe her, and he said he had to, as she was the spitting image of her mother, a woman he called Demeter. Anastasia decided to leave out the fact she was adopted in America already, and simply asked her father if he could help her locate her orphanage. Figuring she had escaped from it he agreed, wanting to fill in the proper paper work to at least have temporary care of her before anything happened. Working together they were able to locate it, and he took her there for a visit. Anastasia knew she wouldn't have much time at all, as soon as Alex spoke to the people and they figured out who she was she would be in big trouble, so as he spoke to them she stole one of the nun's keys and snuck into the orphanage.
It was worse than she remembered, babies were sick and dying, children as old as 15 were on these beds still, unable to sit or do anything except lie there. Fuelled by rage and passion, emotion and pain, Ana began to unlock their bonds (using the key she'd stolen) and began to lead them to the exit quietly as she could. With the older children she issued them to hold the babies, and told them she would distract the nuns as best as she could. Waiting for the perfect moment, just as the nun's were looking for her, she ran out into the foyer and screamed, then began to run like a crazy person around the building, keeping just out of the nun's reach. It took them a while to realize what a distraction she was being, and by that time most, if not all the kids had disappeared into the night. Ana couldn't keep up fast enough though, and with a quick hit to the head she was out cold.
The next thing she knew she was waking up in a bed, but not the one in the orphanage, and not the one in her home in America. This one was... different. Getting out of bed she found herself in a completely new home, now in England, and with a completely different family. She had no idea where her father was, what had happened at the orphanage, or how to contact her American family. Unfotunately, this family was very different to the one in America. The mother was kind enough, but she suffered from depression and most often kept to herself in the office, either drinking or on drugs. The father on the other hand was even worse, and the boys in this family (of which there were numerous) the same. Anastasia was s**ually a**sed by these men, and she was sent to an all girls, Catholic school, where she could say nothing, as nobody believed her at all. For a year and a half she endured, trying to escape multiple times but being unable to, trying to contact anyone for help but not being believed, and eventually she found herself crying out to a god she didn't belive in, begging for help.
Little did she know that her mother was a god, and that her mother would hear her cry, and would look down on her and would suddenly see her and the life she had lived. Demeter realized the life that was bout to be snuffed out of her child, and couldn't help but step in to help. As if from out of nowhere there was an immense storm that shook the neighberhood, but through the storm Ana could swear she heard a voice calling her. She used that as a way to escape, running into the raging storm as fast as she could, following this angelic voice, ignoring the stinging rain and cold weather. Eventually the voice led her to a safehouse, where she collapsed, sick from the cold, but free from the torture of her home life.
Again Ana passed out, unbeknown of what was happening to her. This time however, when she awoke, she was back with her father, her real father, he sat on the edge of her bed weeping. When asked why, he said he had done nothing but search for her after that instance, but that at every turn he could not find her. For the year and a half that she was with that family he was searching the world for her, and it wasn't until Ana's mother came back, and showed him where she was, and he was able to find her. He told her what had happened, that she had been in a safe house recovering, and that he came, and somehow, through some system or another, it was finally worked out that she would be able to be his legal daughter, but that instead of living in Russia, they would need to live in America. So that's where she was. Her old adoptive family had been notified, as they'd also been looking for her for... two years now. When Ana asked about the children she helped escape her father said he had no idea where they went, but that the orphanage never got them back.

Ana and her father then lived a rather normal life in America, as normal as two Russian immigrants could, and she was put back in school, and he tried to get a good job. They lived quite happily for about a year, and that's when Alex finally sat Ana down and told her more truth. About who her mother really was, and what the safehouse she had gone to really was. He told her all about the fact she was a god's daughter, and that the safehouse had been run by Satyr's and ancient soldiers... Ana would have struggled to believe it, but she couldn't, watching her father's face she knew inherently he was telling the truth, as much as he believed it anyway. When asked about what this meant for her, he said he'd been told of a camp that she should go to, but that he was wary to send her there, as they'd only spent a couple years together now, and he wanted more time. She agreed, and so instead of going on her 16th birthday, they waited one more year. On her 17th birthday Alex drove her to Camp Half Blood and dropped her off, declaring that he wanted to see her as much as possible. She almost refused to go, but as soon as she saw it she couldn't, she just had to see what it was like.

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Sexuality:
Demisexual
Relationship Status: TBD
Crush(es): TBD
Past Partners: TBD
Turn-Ons: Gentle. Kind. Playful. Sweet. Thoughtful. Caring. Taller. Protective. Strong. Blonde/Light hair.
Turn-Offs: Cruel. Scary. Rude. Distracted. Pushy. Bully. Weak. Dark hair.

Dominant or Submissive: Submissive
 
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Gonna post my babes here!

October - Chosen of Artemis
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{October}

Basic Information

Nicknames: Tobi
Gender: Female
Age: 17
Sexuality: Lesbian
Hometown: No idea
Godly Parent: Artemis Chosen
New to Camp?: Not new but she doesn't come often, she is usually out on the hunt.

Psychological Information

Personality: Tobi isn’t one to shy away from a challenge and doesn’t back down just because others think she should. She is proud and independent, usually taking up hunts alone and in honor of Artemis and her adoptive mother. She views her bond to Artemis and her huntresses as one of the most important and sacred things in her life and she would go through hell to keep her fellow chosen of Artemis, the huntresses of Artemis, her mother, and Artemis herself safe. Tobi has always felt though that something has been missing from her life, almost hollow inside, and thus she has taken to wandering the world hunting for what is missing within her. She is friendly and tends to warm up quicker towards females than males, not that she is against having friendships with males but she just doesn’t normally talk with them. She is a quick study and a serious firecracker when she wants to be. Honesty is key with her because she will be brutally honest always and wants the same from others. She isn’t normally one to play with her prey so when she enters a fight she is entering to win and to make it as swift as possible for her enemy. She believes in mercy but if you make her regret it she will never show you an ounce of mercy again. She can be a total goofball when she lets loose and she has an infectious laugh as well.
Likes: Going for runs, hunting, mountain climbing, hot chocolate, spending time with Raksha and Tamara, wolves, camping, spicy foods, camp fires and cooking over them
Dislikes: Feeling caged, wolves getting hurt, being stuck inside for too long, guys who can’t take a hint that she isn’t interested, her birth father (she forgives her birth mother even though she has never met her)

Combat Information

Powers:
- Major - Wildshape (Shapeshifting into animals this takes more energy the larger the animal so a bear would only last a few minutes), Can infuse her weapons with moon energy to strengthen them/their damage
- Minor - Commune with animals, night vision, wilderness survival skills, archery
Weapons: Celestial bow and arrows with a quiver that refills over time that is disguised as a charm bracelet of moon phases when not in use, twin short swords disguised as matching rings on either hand
Other Items: She has a wolf necklace that her adoptive mother Elune gave her that lets her hear her voice whenever she touches it so no matter where Elune is Tobi can always feel like she is with her.

Social Information

Mortal Parent: She has no clue and it is a touchy subject for her
Other Family: Elune is her mother as far as she is concerned. Elune, the huntresses, and Artemis are her family.
Crush: Will crush on Hazel
Significant Other: Endgame plotted with Hazel

Other Information

History: When Tobi was born it seemed a long life was not in the cards for her. Her birth being the result of a horribly and horrificly abusive marriage her mother abandoned her in the woods not long after she entered the world because there was no way her mother could ever find a way to look at her with love or care. Alone, defenseless, and exposed to the elements it did not take long for Tobi’s infant soul to began the painful journey to Hades but in her last moments of life she did not face the end alone. A she-wolf of Artemis found her and tried her best to save Tobi but alas the she-wolf's efforts were in vain for Tobi was too far gone and slipped away into the embrace of death. The she-wolf, Elune, grieved the loss of Tobi with such passion and heartbreak that Artemis knew she needed to do something to mend her friends broken heart. Taking the journey into the Underworld Artemis approached Hades and made a case for the child’s life to be restored. After hours of discussion, it was decided that since Tobi’s soul was so fragile and already in tatters it would need to be mended using the soul of another to which Hades already had claim over. Thus, Hazel, daughter of Hades, was brought forth to have parts of her soul removed and woven into Tobi’s, forever binding the two young women together. With life restored to Tobi the young girl was blessed as one of Artemis’s chosen and Elune was granted the ability to take human form so that she could raise Tobi as her own among the followers of Artemis.
Quote: "When I stand beside you it is because I want to be there. I want to help you up if you fall. I want to watch you triumph over whatever comes your way. I want to hit you upside the head when you are being a dumbass. It isn't a burden, it is a desire, so don't ever apologize to me for what I decide to do."
Maxie - Daughter of Hephaestus
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{Maxie ~ Hope ~ Weller}

Basic Information

Nicknames: Gizmo
Gender: Female
Age: 17
Sexuality: Bisexual
Hometown: Detroit, Michigan
Godly Parent: Hephaestus
New to camp: No

Psychological Information

Personality: Maxie is one smart cookie that's for sure. This wiz kid was building car engines in her mothers garage before she could even read and never thought anything of it. She is an extremely friendly young lady with a bright smile and warm, welcoming attitude towards any new campers at Camp Half-Blood. Being one of the older children of Hephaestus at the camp Maxie is the Head Counselor of her father's cabin and has the job down to a T. She makes sure that all her siblings stay relatively safe while working on their inventions, tries to keep the cabin as neat as possible and runs her siblings around like a fun loving older sister while also maintaining a level of authority. Maxi is hard working and when she has her mind on a project it's hard for her to think of anything else. Once she was in the workshop for an entire week working on an invention, her siblings had to bring food and water to her and she only left for the most necessary of reasons meaning to give offerings to her father and use the bathroom, other than that she slept, ate, and worked in the work shop. The one thing she loves more than her work though is her siblings, she can often be seen giving the younger ones piggy-back rides and helping the older ones with their inventions. If anyone were to ever harm her siblings in front of her...well...they might want to start running because it will already be too late. When Maxie is upset she tends to lock herself away with her work, she takes her anger out at the forge or in the arena and tries her hardest to keep others from seeing her when she feels negative emotions. She hates looking weak and will bottle up her feelings until the point that they explode in a not so positive way.
Likes: Fire, the forge, crafting new machines and weapons, blue prints, her hammer
Dislikes: People who don't appreciate a hard days work, her siblings being messed with, mint, large bodies of water, people thinking less of her for losing her arm
Fears: Drowning, failing her father
Goals: To make inventions that will save the lives of demi-gods everywhere.

Combat Information

Powers: Pyrokinesis, Technokinesis, Polarity/Magnetism
Weapons: A giant steel and bronze hammer that can fold into a grenade launcher. She also has a weaponized prosthetic arm that she built when she lost her arm to a monster on a quest.
Armors: Self-crafted heavy and light armor that her father gave her blueprints for.
Other Items: A little robotic puppy that follows her around, his name is Bolts
Strengths: Pyrokinesis, Technokinesis, incredible strength from using the forge for years, keen eye for details
Weaknesses: Bottled-up emotions, allergic to mint, fear of drowning

Social Information

Mortal Parent: Ruby Weller
Other Family: Uncle Chuck
Crush: Open
Significant Other: Open

Other Information

History: Maxie grew up in Detroit working in her mother and uncle's garage for fun. She always had a love for cars and anything that could be invented or improved upon. She was the star mechanic by the time she was 10 years old and her mother and uncle couldn't have been more proud of her. Unfortunately, when she was only 10 years old a serial murderer murdered her mom and her uncle fell apart. Maxie did all she could to keep her uncle and the shop together but life didn't get any easier. It was when she was 11 that the first monster showed up at the garage and that was when Maxie knew she needed to leave so she wouldn't put her uncle in danger. Following a mechanical hummingbird on a monster-filled adventure Maxie eventually ended up at camp where she has remained ever since and risen to become head of her father's cabin.
Fun Facts: She has little gears tattooed on her upper cheek and they can move when she desires because of the magic ink
Quote: "Those who judge see the world but those who accept know its beauty."
Kenna - Daughter of Hera
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{Kennedy Aurelia Rose}

Basic Information

Nicknames: Kenna
Gender: Female
Age: 18
Sexuality: Pansexual
Hometown: Miami, Florida
Godly Parent: Hera
New to Camp?: No

Psychological Information

Personality: She is bold, brave, caring, stubborn, and has a real fire to her especially when it comes to her friends and family. She is great with kids, able to soothe others, and has serious compassion but also is a major mama bear. Mess with her and get your shit knocked into next week, mess with someone she cares about and they will never find all the pieces of your corpse. However, Kenna isn’t the type to be OVERBEARING or anything like that. If she sees you can walk on your own two feet then she will let you walk, run, skip, jump, and leave you be but she will also keep an eye out for if you trip or fall because there are times when everyone needs a hand. She is pretty damn flirty when she wants to be and enjoys teasing others, especially those she can get to blush because that is damn cute. If you try to assert yourself over her then be ready for the fight of your life because she does not bow to others easily. Her respect has to be earned and kept just like she expects to need to earn respect from others. As generous as she is she will also always make sure she isn't hindering someone from being able to take care of themselves. She is conscientious and alert to those around her and will adjust how she acts and how she treats them based on their needs. She isn't afraid to do tough love and be a bitch when she needs to but she is also always the perfect shoulder to cry on and will have your back when you need it. Like many at camp, she had to grow up FAST and she had to grow up tough but she never let that make her cruel, well at least not until protecting her people comes into play.
Likes: Flirting, riding her motorcycle, booping Pinto (her pet snake) on the snoot, tattoos, cheering others on, being there for others, cuddles, caring for others
Dislikes: OH BOY DO NOT ACT LIKE AN ASSHOLE OR A FOOL TOWARDS HER LOVED ONES IN FRONT OF HER, being treated like she is lesser, hard drugs (bad past with them), people treating others like property, anyone making a big deal over her scars (caused by cigarettes)

Combat Information

Powers:
- Mother’s Love - A force field she can project around others. Depending on the damage being delt the force field can last for up to 10 minutes but constant large damage will diminish it quickly.
- Injury Transference - She can heal others by taking their injury onto herself (as she gets stronger/more powerful she can heal the injury on herself faster but for now the injury just appears on her and disappears from the other person)
- Familial Link - When she is around someone she loves as she would family or perhaps even romantically she is MUCH stronger and faster. The more people the stronger she gets. When she is in a truly loving and committed relationship she is likely at her strongest and can lend her partner her strength as well. She can also sense the well being and health of those she is most strongly bonded with.
Weapons: She has a celestial bronze spear and matching bracelets that turn into celestial bronze combat fans that look like peacock feathers.
Other Items: Her beloved motorcycle, she also has a super stylish fanny-pack that is perfectly her aesthetic and seems to carry an endless supply of snacks and first-aid necessities.

Social Information

Mortal Parent: Edgar Rose (Father, dead)
Other Family: Step-mother Kassandra Webber-Rose (in prison)
Crush: Currently Electra
Significant Other: Currently Electra

Other Information

History:
For a long time growing up it was just Kenna and her father and life was perfect. He was a local business owner who was always helping in the community, seen as a father to all the kids in the neighborhood, and a friend to everyone he met. It was easy for Kenna to see why people loved him and she adored everything he did, often jumping in to aid him in the acts of charity he performed because he believed that a little kindness could help mend their community. His kindness unfortunately blinded him to a snake in the garden when he met a beautiful young woman "in need" who wiggled her way into their lives and began to suck Edgar dry. Kenna thought she was imagining the falseness of Kassandra at first but too late did she realize she hadn't been wrong. Kassandra was using Edgar for his money and just about anything else she could get her hands on or get out of him. When Kenna began to speak out about it Kassanda would cry and put on an act that drove a wedge between Edgar and Kenna. One night Edgar got into a car crash and was on life support in the hospital. Kenna felt in her heart through the strong familial bond (she now knows was tied to her powers) that her father was healing, would survive, and if left on life support her father would come back to her. She knew he was a fighter and would pull through, but Kassandra didn't care. As Edgar's wife Kassandra had the power to pull the plug and the moment she was able to, that is exactly what she did. Kenna fought and screamed and tried to stop it from happening but no one listened to her. It was less than two weeks after her father's passing that Kassandra's real man, a pimp named Louis, moved into Kenna's house where he and Kassandra who was a Madam began to run their new operation. Kenna was stuck there and endured hell along with other girls. Louis had a fondness for using her as an ashtray, getting her hooked on drugs, and as he liked to say he was "teaching her her place in the world". Kenna took a lot of shit to try and help protect the other girls despite being barely a teen herself. If Louis got too rough Kenna would get in his way which oftentimes left her at the point where she should have been in the hospital. One night on the way back from the corner store Kenna was confronted by an undercover cop who had seen what was going on and wanted to stop Louis and Kassandra but needed help. Despite only being 13 Kenna was eager to take part in any plan to take Louis and Kassandra down, save the girls Louis was pimp to, and get her own life back. Despite it being frowned upon because of her age Kenna became a CI for the local cops and worked to bust Louis and Kassandra's operation wide open. Kenna made sure, as part of her terms, that the girls Louis had would get REAL help when everything was said and done. Even though she was far younger than all of them, most in their early twenties, Kenna felt a maternal protectiveness and wanted to make sure they got their lives back. After the trial when Kassandra and Louis were locked away in prison, Kenna thought she might finally get her life back. Turns out Louis had been good for one thing, his scent had kept her hidden from monsters. With him now locked away for life the monsters began to show up and Kenna had to learn on the fly about the truth of her birth and the world she was a part of. As she fled the monsters and tried to stay alive she had no idea what to do or where to go until the dreams began. In her dreams, a pale peacock with a golden aura would lead her towards an unknown location and she felt as though someone was embracing her lovingly and telling her to follow it. In the morning she would follow the path the peacock showed her in her dreams. For weeks she traveled up the coast until finally she found her new home at Camp Half Blood.
Quote: "I know my worth. I've paid dearly for every ounce of it."
Saber - Son of Zeus
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{Saber Eric Shore}

Basic Information

Nicknames: Shore, Stormy
Gender: Male
Age: 18
Sexuality: Heterosexual
Hometown: Washington, D.C.
Godly Parent: Zeus
New to Camp?: No

Psychological Information

Personality: Saber is both everything and nothing you would expect from a son of Zeus. He is cocky and confident with just about everything he does, determined that somehow he will end up on top even if the odds are against him. He has a winning smile and charm that has him stealing and breaking hearts left and right. He is a player for sure but that doesn’t mean he is a bad guy. While he enjoys dating around he doesn’t often try to leave a relationship with bad blood and often is very upfront about his ability to commit from the start. He is kind, romantic, and thoughtful to the person he is currently dating but he never lets them think that what they have will be forever and never asks for more than they are willing to give. As confident and cocky as he may be he is also a major champion of others. He will cheer on those around him with the same confidence he gives himself. So long as at least one person is still standing he will never let them stand alone and he would never leave a man behind. He pushes himself harder than anyone else can push him because he knows what he is capable of and doesn’t accept any slack from himself. He will also push others to do their best and is always happy to train with them but will call them out when they are going too hard too fast or need rest. He would never put someone in a situation that he would not do himself and believes in leading by example. He gets that his cockiness and personality might rub others the wrong way but he doesn’t really care because he isn’t gonna change who he is just as he knows he won’t be able to change someone else and wouldn’t want to unless they were really bad. He is stubborn and can be aggressive at times, often one of the first into a fight with any monster or enemy that rears its head. Overall he is a good friend to have at your side because he is funny, friendly, and loyal, plus you’ll never find a better hype man or training partner than him.
Likes:
Dislikes:

Combat Information

Powers: Atmokinesis as his main thing which would involve Electrokinesis and flight. Minor Power: Kingly Aura - aura will mentally influence those in their presence to regard him as a superior or authority (currently only works on mortals and minor monsters)
Weapons: Celestial spartan short sword and a shield with lightning and an eagle on it, both are disguised as a watch on his wrist. He also has a celestial bronze axe just in case.
Other Items: He has a necklace that holds a secret stash of ambrosia in case of emergencies. Gotta make sure his pals are taken care of.

Social Information

Mortal Parent: First Lady Olivia Shore (Mother)
Other Family: President Soren Shore (step-father)
Crush: Slow burn with Addison
Significant Other: Will be Addison

Other Information

History: Saber's life has been one of constantly needing to be picture-perfect as his stepdad pursued his goal of becoming President of the United States. Ever since Saber was born it has always been the full goal of his mother and father to hide the fact that their son is not a product of their union. Saber's stepdad never held it against him though but always drove home that if anyone ever asked he was Saber's father in every way. With the public eye always on him Saber grew up fast and knowing how to put his best foot forward, be it because of how he was raised, who his godly parent was, or perhaps just luck of the draw he THRIVED in the public setting. His parents supported him in keeping him safe and keeping his abilities under wraps for as long as they could but eventually, the monsters became more and more aggressive due to him being a son of Zeus and the attempts on his life were drawing attention from the media that they could not afford. Saber's mother made sure he was safely escorted to camp and has offered to finance any means to ensure the safety of all the campers including a private section of her company doing in-depth research on monsters and how the campers can best be prepared for what is out there. Saber knows he hasn't had the difficult life many of the other campers have and he is grateful for it and does his best to try and extend the offer of normalcy if they want to get away for a trip to his family home (not the White House but that is open too).
While his step-father is the President of the USA, his mother, the First Lady, isn’t one to scoff at. She is a powerful business tycoon who operates shipping companies and hotel chains all across the globe. She has also done incredible philanthropy and helps to run/fund medical research for the most troublesome illnesses plaguing mankind with a special interest in children’s medicine. She attended Harvard and Oxford and was a child prodigy. His step-father may be President but Saber’s mother is the one who really wears the pants in this family and she has as much pull if not more than his step-dad. Saber is in absolute awe of her every day because in a world where women didn’t have a seat at the table, she decided to build her own table and her own kingdom along with it.
Quote: "The world is always gonna try and tell you who you are supposed to be. If you don't like it then stand up and scream out and make them hear you, make them see the person you are."
Bliss - Daughter of Dionysus
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{Bliss ~ Waverly ~ Freed}

Basic Information

Nicknames: Just Bliss, everyone thinks it is a nickname tho.
Gender: Female
Age: 17
Sexuality: Pansexual
Hometown: Napa Valley, California
Godly Parent: Dionysus
New to Camp?: No

Psychological Information

Personality: Bliss is an interesting young woman who seems to become more and more of an enigma the more you get to know her. On the outside she is a ditsy party girl who is constantly drunk, hitting on people, and losing her clothes. She is the true embodiment of dumb blonde and for the longest time she believe with her whole heart that chicken nuggets were baby chickens and that they were what happened if you put an egg in a deep fryer. Also when it says she is constantly drunk we mean CONSTANTLY drunk. As far as the other campers are concerned there has never been a time when this girl was ever sober. She learned how to fight while drunk, she learned how to use her powers while drunk, she even learned how to ride a Pegasus while drunk. She also has a terrible tendency to hit on literally anyone who walks by as well as show up or just end up somewhere with articles of clothing missing. Yet still there is so much more to her than this. Even if she is stupid she has a good heart and somehow always knows the right thing to say to a friend in need. She can also be surprisingly brilliant at times and it shocks literally everyone when such times occur. Despite the fact that she is always drunk she is still an amazing fighter and some believe that she fights better the more alcohol she ingests. Also while she IS super flirty and hits on basically everyone, she also is extremely loyal and would never actually attempt a relationship with any of her friends significant others. Her loyalty a huge motivator for her as is her love for other people. In her mind she doesn't need to be the smartest in the room so long as she has a heart big enough to make up for her lack of brains.
Likes: Alcohol, parties, making out, cats (big and small)
Dislikes: The idea of sobering up, hangovers (though she has never really had one), Zeus for punishing her dad

Combat Information

Powers: Touch of Dionysus (turns any liquid into an alcoholic beverage), Panther form (turns into large Panther), Can summon and control grape vines, can consume copious amounts of alcohol without harm and is able to fight better and become stronger the more alcohol she drinks, drunken touch (can intoxicate others by touch)
Weapons: Magical twin whips made of bronze that can become twin daggers as well
Other Items: Many red solo cups as well as a necklace that says 'party girl' given to her by her father

Social Information

Mortal Parent: Shellia Freed
Other Family: None
Crush: Rhys
Significant Other: Rhys

Other Information

History: Bliss's mother is a famous wine maker who owns her own extremely successful vineyards all over the world & in Napa Valley where Bliss was born. Her life has been pretty normal due to the fact that her mother and father are still on talking terms and she spends the school year with her mother in Napa Valley and the summers with her dad. Her mom knows full well who her father is and has purchased specialized defenses around the vineyard and their estate in order to keep Bliss as safe as she possibly can from monsters. Bliss knows she is lucky because she hasn't faced the hardships that so many campers have had to deal with. She has known who she was since she could remember and has been well aware of who her father is as well. For her their was no real mystery to her life just lots of drinking, partying, and trying to honor her dad the only way she knows how.
Fun Facts: When she isn't at camp she lives on an estate in California next to her mothers vineyard. She has made an open invitation to everyone at camp that if they ever need a safe place to stay they are more than welcome at her place.
Quote: "I'm not smart, being smart is for other people, I don't need to pretend to be someone I'm not."
Ronan - Son of Demeter
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{Ronan Drax}

Basic Information

Nicknames: Ro, Thorn
Gender: Male
Age: 17
Sexuality: Heterosexual
Hometown: N/A
Godly Parent: Demeter
New to Camp?: Nah

Psychological Information

Personality: Ronan can be hard to reach when initially getting to know him as he has always struggled to forms close connections with people. He is a very warm and caring young man who would level entire cities for the people he cares for but he doesn’t exactly know how to let others care for him. He has been on his own for so long and has become so used to others leaving that he probably wouldn’t know what to do if someone wanted to stay. He is always happy to lend a hand and gives without asking for anything in return. Staying in one place is something he has never considered so his time at camp half-blood is often broken up by his own desire to keep moving. He is someone who shows his affection through actions and gift giving, often making something by hand that he thinks the other person will find useful. Actions speak louder than words in his mind thus he will almost always jump into action before thinking about it. He follows his gut and his heart which can make him stubborn and reckless but also incredibly genuine. He will carry you through the worst days of your life and never look at you with pity or as though you are weak, he will only ask what he can do to lend to your strength. He spends most of the year working different crops across the country and following the harvest. Usually, he aims to help smaller farms that could benefit from his gifts and try to make them stand out so they get more business. He loves to travel around in his van doing that, seeing the country, and of course fighting off monsters but that is the price for freedom. He is also a photographer and captures pictures of wildlife and natural beauty as well as the people who work and protect the land. He spent some time at a fire watch post in one of the nation's largest national parks.
Likes: Travel, farming/gardening, photography, van life, animals, spending time with his siblings, enjoying nature, simply being free to go and do as he pleases, helping small farmers
Dislikes: Anyone messing with his siblings, feeling confined for too long, deep deep water, large cities, animal abuse, large fires

Combat Information

Powers:
- Major - Chlorokinesis, Toxikinesis
- Minor - Can grow plants with the ability to speed up the healing process and counter venoms/toxins
Weapons: He has a pair of enchanted gloves that are inlaid with celestial bronze and enhance his strength so he can fist-fight monsters, he also has twin celestial bronze sickles that are hidden as matching coin trinkets that reappear in his pocket if ever lost.
Other Items: His van which is basically his home.

Social Information

Mortal Parent: Henry Drax (Dead, died in a fire)
Other Family: None that he really knows.
Crush: Celeste
Significant Other: Plotted with Celeste

Other Information

History: Ronan grew up working his father's farm and being damn proud of all the two of them could accomplish together. All around them small farms were being forced to sign contracts with large corporations that sucked the life and love out of the farms and those who worked them, something Henry never believed in doing. Every time some lawyer with a contract would show up Henry would turn them away no matter how good the money might seem. Ronan was proud of his father, proud that his dad knew what he stood for and wanted to remain true to the land their family had owned for generations. The corporations began messing with their family's crops, poisoning them and killing them with pesticides to try and force Henry's hand. Ronan hated it and felt that if he could just work harder, stay up and guard the crops, tend to them night and day, he might be able to save them. Perhaps it was the stress or perhaps it was his age but suddenly it seemed that every crop Ronan touched thrived, even if it had been dying. The Drax family farm began to flourish and made news all across the state which made the corporations look bad when Ronan began speaking up about what they had been trying to do. He didn't realize how dangerous it was to push back against people with such power until one night when a mysterious fire began out in their fields. Someone had paid some local low lives to torch the fields and the barn in a successful attempt to ruin the Drax family. While Ronan and his dad were trying to save what animals and resources they could the barn ended up collapsing and trapping both of them inside with Henry pinned beneath a fallen beam. Ronan tried as hard as he could to save his father but his powers were still too new and too uncontrollable to help him. Every time 11-year-old Ronan went to lift the beam his father would push him away and yell for him to run. It broke his heart that he couldn't save his father, his old man died before his eyes as the flaming beam crushed him and left Ronan alone in the world with nothing but ashes to his name. Before the police, fire department, or child services could show up Ronan fled into the local fields and kept running. Somehow the fire was pinned on him and for weeks Ronan had to lay low and hide as every cop in the area was searching for him. It was as he took out on his own and lived the nomadic life on the streets and in the woods that the monsters began to show up. Ronan fought to survive and became good at it. He found work where he could and made his way across the USA, learning and growing with each mile. By the time he found Camp Half-Blood he was 13 almost 14 and had been on his own for several years. He settled at camp for a while but the stationary life didn't suit him and soon he was taking off on his own again. He stops back in regularly but prefers to keep on the move, building a life for himself out on the road and helping small farms where he can.
Quote: "Relationships are like trees. Some are like leaves, they are beautiful but never last. Some are like branches, firm until you put them under too much pressure and they snap. Then some are like roots, those are the ones that last because they hold everything up and keep you standing. Never forget your roots because they are the ones who will never fail you."
Dahlia - Daughter of Ares
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{Dahlia Grace Bensler}

Basic Information

Nicknames: Lia, Firecracker
Gender: Female
Age: 15
Sexuality: Bisexual
Hometown: New York City, New York
Godly Parent: Ares
New to Camp?: No

Psychological Information

Personality: She may be petite but she is feisty as all hell and no matter how many times you knock her down Dahlia will always get back up. She has ever intention of following in her mothers footsteps and becoming a detective just like her mother had been before she died. She dedicates herself wholeheartedly to her goals and while she may be hard on others she is ten times harder on herself. Telling her she cannot do something or that she is incapable of doing something just means she will find five new ways to do it then send you selfies of her flipping you off as she does it. She is stubborn and a fierce protector who holds little value for her own safety but values the safety of others more than any riches in the world. She believes that Justice is necessary, has a purpose, should be swift and to the point, but isn’t entirely heartless. That doesn’t mean she is a pushover far from it, if she spares you of her Justice and you stab her in the back then you will she just how heartless she can be.
Likes: Training, fighting, working towards her goal of becoming a detective, exercise, x-men, Chinese food, keeping in touch with her mom's squad, going on quests, strawberry bubblegum, cities, trying to find the bastard that killed her mother
Dislikes: Not being able to move, when she gets called out for her bad attitude, sickos who think they can get away with horrible crimes, the bastard who kidnapped and murdered her mother,

Combat Information

Powers:
- Major - Hemokinesis, enhanced physical prowess
- Minor - Has the power to understand and use any weapon she touches as though she has had years of training (one weapon at a time and needs to touch it)
Weapons: She has a celestial bronze sword and a celestial bronze dagger that are held in a locket she keeps around her neck and opening it summons them to her hand (the locket also hold a picture of her mom). She also can form weapons and armor out of blood due to her hemokinesis and will often use her own blood in a pinch to do so.
Other Items: She has her mom's mini-shield and her mom's necklace which she has turned into a bracelet

Social Information

Mortal Parent: Margaret Bensler
Other Family: Her mom's old squad back in NYC
Crush: Open
Significant Other: Open

Other Information

History: When Dahlia was 10 years old she learned that the monsters of this world were real and not all of them came from myths and legends. Her mother was a brave and compassionate detective, a member of the NYPD, and to Dahlia she was everything. During one particularly brutal case, a perp unfortunately took a shine to her mom. Despite all the evidence gathered against him the perp managed to be seen as non-guilty by the jury and was set free. That night, while Dahlia was gone for a weekend sleepover, the beast of a man broke into their apartment and kidnapped her mom. It wasn't until the next morning when Dahlia knew her mother would usually call to check in that she reached out and got no response. Sensing something wasn't right Dahlia reached out to her mother's partner and informed the detective she couldn't get ahold of her mother. For hours after that, she didn't hear anything back until one of the members of her mother's squad came to pick her up from the sleepover early. They tried to hide it but Dahlia knew something wasn't right, she KNEW something had happened to her mother and finally, she managed to get someone to tell her what had happened. For two weeks every cop in the state was searching for her mother, for two weeks Dahlia spent every moment she was able to inside the precinct hoping that if she stayed there her mother might show back up or that she could somehow help. The members of the squad took turns bringing her home and looking after her but every day and many nights she insisted on staying at the precinct. As the third week of her mother going missing began Dahlia was convinced by her mother's partner to go home with him and rest, hangout with his kids, have his wife cook her a homemade meal. She was reluctant but she finally agreed to go. As the two walked out of the precinct Dahlia noticed a figure lying unmoving at the bottom of the steps. She knew it was her mother before anyone else even realized what was happening and Dahlia raced forward before anyone could stop her. The sicko who had taken her mother had tortured her for weeks and then left her at the steps to the precinct to rub it in all of their faces. Dahlia clung to her mother's body until they had to finally sedate her in order to begin investigating and help her calm down. A week later she stood tall and strong at her mother's funeral and her mother's squad looked after her for a bit but by the time she was almost 12, the monsters started turning up. Not willing to risk losing anyone else to monsters, mythical or not, Dahlia took off on her own. She eventually found her way to camp on her own with many slain monsters littering her path. She has been at camp ever since but her training isn't only to fight the monsters from the legends...she is training to fight the monster of a man who took her mother. She will find him and she will make him suffer for ALL he put her mother through, everything else is just preparation for that.
Quote: "Not all monsters have fangs and claws, some have handsome smiles and cold eyes. It doesn't matter what kind they are, they won't find any mercy by my blade."
Sunny - Daughter of Athena
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{Sunny Zelda Grey}

Basic Information

Nicknames: Usually just Sunny but some people might call her Zelda
Gender: Female
Age: 12
Sexuality: Bisexual
Hometown: Nome, Alaska
Godly Parent: Athena
New to Camp?: No

Psychological Information

Personality: Sunny is exactly what one might think when they hear her name. She is a little ray of light in the darkness of the world who will always do her best to bring hope and laughter to those around her. She believes in her friends and family with all her heart and will do any and everything she can to make sure they never lose faith in themselves. She knows that her condition can cause people to act a bit odd around her and treat her like she might break at any moment but she does her best to put others at ease. She hates worrying her friends and family and often times won’t report when her illness is causing her to feel off, drained, or sometimes even if she passes out or has a seizure and no one is around to see it. She just doesn’t want to cast a dark cloud over those she loves. She is creative and bubbly with a great love for using her imagination and running as wild and free as she can when she has the energy to do so. She trains, jokes, and acts like any other kid, often times pretending she has more time than she does because she doesn’t want to make it wide known that she is on her last legs. Of course, she has informed her siblings as they have a right to know and she would never want them to feel like she didn’t trust them or feel as though she had lied to them. Sunny is an absolute cinnamon roll who believes in you even when you cannot find a way to believe in yourself. She will share her passions and wanders with you, show you how to love the simplest things, and do her best to make you smile and know you’re not alone and that you are heard. She has quite the clever mind like many of her siblings and loves to strategize, often coming up with wild tactics for her games she plays. She spends time every day drawing, journaling, and writing letters to those she cares for so that in the future they will have a little bit of her tucked away for a rainy day. Sunny is also one of the first people who would throw herself in front of a raging monster to protect an absolute stranger. Whether it be because she is resigning to her fate or simply cares that deeply for others she can and will become quite reckless to protect the people around her.
Likes: spending time with Clover or her siblings, making up stories, capture the flag, making others laugh, photography & drawing, writing, chess, reading
Dislikes: Headaches, passing out, seizures, causing others to worry about her, having no creative outlet, being told she is too young to help

Combat Information

Powers:
- Major - Owl wings (she always has them and was born with them), Audiokinesis (this is actually part of what is killing her)
- Minor - Empathic Insight (she doesn’t have full control over this yet and can’t fully control when it happens, she can sense and understand the emotions of those around them, creating an empathic link that allows them to navigate complex interpersonal dynamics)
Weapons: A celestial bronze dagger and a leg strap that holds (and magically restores over time) celestial bronze throwing darts
Other Items: Her scrapbook/sketch book that she is always carrying with her, her Polaroid camera

Social Information

Mortal Parent: Tobias Grey
Other Family: N/A
Crush: she is young but she might puppy dog crush on someone
Significant Other: N/A

Other Information

History: Sunny has lived a life she will be forever grateful for because despite all the pain she has also gotten to see so much beauty and joy. From a young age it was clear something was wrong with her, something was making her tired and ill, causing her to pass out and have seizures at random. Her father, a medical doctor, began to run tests on her in private and soon discovered that his little ray of sunshine had a tumor that was growing in her brain. He operated and removed it but less than two months later it showed up again and was only growing. Three more times he operated on Sunny and each time the tumor came back. Seeing the effect the tumor has on her and the way it is growing Sunny and her father became well aware that this would only end one way and far sooner than either of them would like. Dr. Grey took to the bottle when he realized he would never be able to save his daughter and Sunny did everything she could to try and help him through it. She hated seeing how his worry for her was destroying him and so she did everything in her power to pretend to be fine, to be a kid, and eventually she realized that that is exactly what she should do. She helped bring her father back from the edge by being herself, being a kid, and not letting the timer ticking away at her life keep her from enjoying it. Eventually the monsters began to show up and Sunny had to find her way to camp but even now she writes to her father every day and keeps tabs on him while also letting him know she is having fun and enjoying life.
Quote: “It’s sad how the time comes when we stop believing in the impossible, that is the day wonder dies. It is the job of those who believe to keep it alive in even the smallest and darkest of moments.”
 
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ADDISON ST. JAMES
Daughter of Athena
full name
Addison Victoria St. James
nicknames
Addy (by only her closest friends)
age
17
birthday
September 5
gender
Cisgender Female
sexuality
Heterosexual
place of birth
Port Angeles, Washington (USA)
occupation
Camper
appearance
height
Addison is a relatively average height at around 5'6"




weight
Thin but muscular at 130 pounds




hair
Long chestnut brown hair with natural honey highlights falls down past her shoulders towards the middle of her back. It is naturally straight, though she sometimes curls it for special occassions.




eyes
Addison has mild heterochromia, her left eye is slightly more on the green side where as her right eye is more of a honey brown. You wouldn't be able to tell unless you were looking closely, so she normally just describes her eyes as hazel.




build
Addison is on the thinner side, though you'd likely get a slap across the face if you called her 'skinny' to her face. She prides herself on the muscle definition she's obtained through years of training and exercise. Though one would never call her 'curvy' she does have the definition in her waist, hips and chest expected of a girl her age. She has very rounded shoulders and her collarbones are clearly visible, she also has tiny wrists (it would be in your best interest not to mention this), and her abdomen and legs have a healthy distribution of muscle tone.




modifications
Addison has no tattoos or piercings, her ears aren't even pierced. She does, however, have a large scar that looks like claw marks running down the left side of her back from when she killed a fury at age 13.




face claim
Lily Collins




❝ Everything I've ever let go of has claw marks on it ❞
persona
personality
Addison is a very driven and self-motivated girl. She can be a bit cold (unintentionally) when you first meet her, mostly because she's never understood the point of small talk and unnecessary niceties. This girl can have QUITE the attitude. She absolutely hates being wrong and thinks she knows everything (she usually does know everything, but there are a few rare occasions when she doesn't). She's honest to a fault and unwaveringly stubborn. If you are lucky enough to call her a friend though, she'll be loyal to you until her last breath. She's very hard on herself and pushes herself harder than most in an effort to gain her mother's attention. She wants to be the best at everything that she does and is very competitive.




hobbies

  • Archery
  • Swimming
  • Reading
  • She really enjoys hanging out with the Pegasi at camp
  • Practicing swordsmanship
  • She coaches some of the younger campers in archery and swordsmanship and is pretty much always a captain for capture the flag




fears

  • Disappointing her mother
  • Losing her friends
  • Failing
  • Spiders but she will 100% act like this isn't true




likes

  • Winning
  • Horses
  • Weapons
  • Physical activity
  • Strategy Games like chess and battleship (she hates games of luck or chance)
  • Reading
  • Competitions
  • Proving herself
  • Sweets





dislikes

  • Crybabies
  • Scaredy cats
  • Losing
  • Spicy food
  • Having to rely on or trust others
  • Disappointing her mom
  • Feeling like a failure or inadequate
  • Waiting




background
It was thundering the day Addison St. James was born at Olympic Medical Center. Her mother, Victoria St. James, had been struggling with a difficult pregnancy, and had been rushed to the operating room 6 weeks pre-term once it had been discovered that the umbilical cord was wrapped around the baby's neck. The c-section was a complicated and lengthy procedure, resulting in an exceptional loss of blood for Victoria and oxygen for Addison. Victoria St. James passed away due to complications with the birth of her only daughter, Addison, a tragedy for the entire family considering she was well loved by her husband and son. Consumed with grief, Addison's father, Michael St. James, fled to the hospital's ministry, to consult with whatever higher power he believed in. For the most part, Michael was an agnostic man, but that day had changed him forever. A nurse had silently approached him, holding in her arms his beautiful baby girl. "You've got a real fighter here..." the nurse smiled, looking down at the tiny little girl in her arms. "A true child of Athena." the baby had latched onto the finger of the ethereal looking nurse, whom Michael would later swear was not as mundane as she appeared. "Give this to her on her twelfth birthday." She had handed Michael a piece of parchment, seal shut with a bit of wax bearing the insignia of an owl and pressed her lips to the baby's forehead one final time before handing her back to her father. "Have courage and be wise, Addison."

Addison grew up in Port Angeles, Washington with her father and her older brother, Peter St. James. Her father was a graduate of Yale and an incredibly successful attorney who specialized in the defense of convicts sentenced to death row. Her father was often busy with work, so she was raised for the most part by Peter. Michael was never a bad or neglectful parent, he was just never home. The siblings were incredibly close, and Addison idolized her older brother. They spent days at a time camping in Olympic National Park just a short drive from their home in Port Angeles. Addison had been exceptionally intelligent since she was born, and her father frequently called her a "child of Athena," having always been honest with her about the events surrounding her birth. On her twelfth birthday, she had opened the letter from the nurse at the hospital, revealing that the nurse was, in fact, the goddess Athena, and that she had chosen and blessed young Addison, who would need to attend a summer camp in Long Island to discover the extent of her gifts. Addison spent every summer at Camp Half Blood after that, she thrived there, quickly discovering that she was for more gifted than she had originally believed. During her time at camp she would frequently exchange letters with her father and Peter while she was away, detailing the amazing new world she was discovering and the gifts she was developing. But in the summer of her 14th year, while Addison was away at camp, she received a bereaved letter from her father explaining that her brother, Peter, had been brutally murdered by one of her father's clients who had blamed Michael for his own death sentence and intended to exact revenge by taking away what Michael loved most, his children. When Addison returned home from camp for the funeral, however, the scent of a fury singed the inside of her nose. The house was quite literally torn apart, with inhuman claw marks and a black tar-like substance staining the carpet, and the pieces of this morbid puzzle began to form a picture that Addison didn't want to believe. This deranged client had been no human at all, but a fury. The fury must have been looking for Addison but had arrived at the St. James home to find Peter alone in his room, assuming he was the demigod she had been sent to kill since he wreaked of Addison's demigod scent.

The day after the funeral, at which she refused to cry, Addison packed a bag and caught a bus to California in the dead of night. She had heard rumors that the gates of hell were hidden somewhere in Los Angeles and that hordes of furies called that place home. She was determined to find and kill the fury that had murdered Peter, to make her beg for mercy, Addison was driven by rage and revenge, and it caused a darkness in her that still lingers to this day. Once she tracked down the monster, she drew her dagger and engaged in the single hardest battle she had ever waged. During their gruesome brawl the fury raked it's claws down the left side of Addison's back, it was the first time the daughter of Athena had ever screamed in pain, and she would carry the scar with her for the rest of her life. Ultimately, Addison won the fight, sinking her jewel encrusted dagger into the fury's heart with a sickly satisfaction that still makes her question her own morals.

POWERS
AND ABILITIES

  • Teleportation - Addison can teleport short distances, and usually uses this to give her an edge during combat (moving from in front of an opponent to behind them with no warning) using this power can be very exhausting though
  • Temporary Invisibility - She's been working on developing this ability, and as of right now is only able to remain invisible for about 1 minute
  • Innate intelligence, wisdom, and vast knowledge in battle strategy
  • Normal heightened senses, strength, speed, durability, and healing (assuming all demigods have this)
NECKLACE
FROM HER MOTHER

Shortly after her mother claimed her, Addison found a necklace with an Athena pendant laying on her bed. She started wearing the golden charm every day and never took it off. Eventually, she discovered during a heated game of capture the flag that the necklace forms a golden armor barrier wherever there is impending contact. The armor almost looks like a golden liquid over her skin, and only appears over the area where she is about to be hit, otherwise it remains inactive around her neck.
WEAPONS
DAGGER

Addison keeps a small, jewel encrusted dagger strapped around her hip at all times. The dagger, however, can be transformed into any weapon Addison desires, most commonly a bow or a sword.





coded by natasha.
 
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'Ohana means family, and family means no one is left behind.'





Disney Lilo and Stitch
















Daughter of Artemis



Mahika







full name

Mahika Aadhira Varma






nicknames

Hika, Hira, Little Moonlight






age

16 years old






d.o.b.

October 31






ethnicity

Hindi / Indian






sexuality

Bisexual (submissive)
































One More Christmas


Girl Named Tom




















01.



visage

















height

5 feet 3 inches






weight

100 pounds (light for her age)






hair c.

Mahogony Brown






eye c.

Emerald Green with silver flecks






faceclaim

Kareena Kapoor Khan























02.



psyche









Mahika is a very cool and distant girl. She doesn't trust easily and tends to prefer to keep to herself, only trusting those she knows and can rely on. She is shy and quiet at first glance, not someone who tends to be with large groups. Hika is loyal and very compassionate to those she trusts and cares about but has a deep set of cautiousness that tends to rear its head. Curious to a fault with a naive streak, she tries to believe that everyone has good in them, but can be a bit quick to judge. Being pessimistic tends to run through her veins and she is way more introverted compared to extroverts. Being loyal is one of her faults, and she definitely can be bluntly honest when it comes down to it. Being strong-willed and stubborn is also a trait she tends to carry and she can be over-protective too.






likes

Archery, Being in Nature, Solitude, Reading, and Hunting






dislikes

Large Crowds, Water, Hot Places, Loud Noises, Competitions, and Bullies






fears

Astrophobia - Sudden loud noises, and Claustrophobia - she hates small, tight spaces


















03.



history









Mahika was born in a small mountain village (Manali, India) that is located in the high mountains of the Himalayas. Her parents prayed and believed in the gods and goddesses, so when their jobs forced them to move to New York, the family quickly sent a prayer to the goddess Artemis, in hopes the goddess would watch over their daughter as they traveled. Mahika was gifted a few blessings by the goddess, and therefor she is considered a chosen of Artemis.

Anika, the mother to Mahika, was a well-known wildlife veterinarian and her father was known to be a famous actor. How the heck the two ended up in love beat Mahika, but she honestly wouldn't have had it any other way. A small hair stick was gifted to her for one of her birthdays as they traveled, and the girl always wears it. A gift from her patron goddess was something she would never refuse. Sadly, when Mahika was 10 years old, her mother was killed by a venomous snake that had bitten her during a trip abroad.

Mahika was forgotten as her father slowly fell into depression and sadness. Her mother had managed to send her a quick message before dying, telling Hika to find Camp Half Blood, where others like her were known to be safe and trained. Mahika left her home without so much as a note to her father and began to travel through the city towards Long Island - where a pull called her towards the forest. When she was 14, she came close to the barrier. Throughout the trip, she ended up finding out the hair stick she wore was also a bow and that she had a gift for archery and had a stunning wolf that never left her side - showing her alignment and worship to the goddess that had chosen to bless her.

She decided to live in the woods instead of approaching the camp, having long since lost faith in humans no matter what given how often she was teased due to her skin color and ethnicity. She hadn't even noticed how her hair had gained a silver streak in it - which also signified her relation to her patron. Finding an abandoned cabin, the two companions managed to find a way to live there - guiding new campers to the barrier before vanishing once more. Creating the legend about a spirit that guided campers and fought off monsters that attempted to kill them. However, now that she is 16, Mahika's scent is becoming stronger - her powers also growing so, and she won't be able to hide on her own much longer. The question now is will she join the camp or will she refuse to allow herself hope that she will finally find a home?


















04.



gallery


































05.



connections

















character name



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character name



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character name



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character name



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06.



powers/abilities/weapons

















powers/abilities

- Perfect Archery skills: Able to never miss a mark with a bow and arrow - she isn't good with close range weapons though at all
- Bonded wolf companion
- Survival Skills: The ability to live and survive in the wild
- Communicate with animals: Due to Artemis being the goddess of the hunt and nature - Mahika can understand and communicate with other animals (ints her bonded arctic wolf companion






weapons/keepsakes

Anthomene: Flower of the moon - a hair stick that can transform into a silver bow, in the form that she wears in her hair the stick is silver with light blue and white flowers that decorate it.

Selene: A necklace with a lily flowe pendant made up of emerald and amazonite stone with a silver chain that she always wears around her neck.




















♡coded by uxie♡

Hopefully this works - let me know if I need to change anything :)
 
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  • ADULTING IS SOUP AND I AM A FORK.
























    appearance






















    height


    5'10"

    (177cm)












    weight


    185lbs (84kg)












    hair c.


    Black












    eye c.


    Ice Blue
























    Hair


    Chopped short and styled to perfection the child of frenzy takes his hair very seriously the splayed locks of coal preened with oils and conditioners never out of place












    Eyes


    Irises of lightning blue framed with thick lashes often paired with a tilted head and passive gaze of boredom yet deception lays beneath the apathetic front carefully dissecting those who look his way














    Build


    Consequence of hours dedicated to training the son of wine cuts a lean figure, scuffed knees and bruised knuckles doing nothing to make his appearance more appealing and inviting much to his pleasure















    Scars


    Combative history splays across his torso and arms where various scarings stand testament to various battles and quests. Some a simple cut from chopping fruit while others hold more a more sinister history













    Modifications


    As a babe with no recollection nor want of pretty jewels in his lobes, his mother thought it would be fun to get them pierced. Low and behold, the daily pleasure of wearing such.













    Scent


    Oils and conditioners of grapeseed and coconut often floods the noses of those around him, although sometimes a faint scent of cedar and whiskey lingers













    Face-claim


    Nick Kaufmann


































































































































♡coded by uxie♡


 
VASILYSSA MEDICI
Daughter of Aphrodite
full name
Vasilyssa Isabella Medici
nicknames
Lyssa or Lyss, she is rarely ever called by her full name
age
16
birthday
July 16
gender
Cisgender Female
sexuality
Heterosexual
place of birth
Versailles, France (near Paris)
occupation
Camper and unofficial therapist
appearance
height
Lyssa stands at an average 5'5"




weight
On the slimmer side at 125 pounds




hair
She has long and thick strawberry blonde hair that is naturally wavy and always impeccably styled. If it is not glamorously cascading down to her mid back then it is pulled into intricate braids or updos, but needless to say, there is NEVER a hair out of place.




eyes
Lyssa has steely blue eyes that look almost grey in some lights. Framed by thick lashes and delicate, angular features, her eyes are one of the first things about her that people so often fall in love with.




build
Lyssa is a petite little thing and proud of it. Her mother blessed her with curves in all the right places, with rounded shoulders and perky attributes that appear almost to have been chiseled by Aphrodite herself *wink wink* she is the perfect specimen of objective feminine beauty.




modifications
Her ears are pierced, but she has no tattoos or other piercings. While she appreciates the beauty and individuality others often find through expressing themselves via body modifications, she never really wanted to tweak her mother's handiwork. .




face claim
Kristine Froseth




❝ Love after all, always said more about those who felt it than it did about the ones they loved ❞
persona
personality
Lyssa is an exceptionally kind and emotionally intelligent young woman. She is notably selfless and surprisingly self-conscious for a daughter of Aphrodite. This is likely due to the fact that she can constantly perceive others' feelings of love and desire towards pretty much everyone besides herself. Her hamartia has always been that she was unable to properly identify when feelings of love or desire were directed towards her personally. Despite her generally friendly disposition, she can have a little bit of feist to her when warranted, most notably with people who label her 'weak' due to her refusal to embrace violence. She's not a big participator in archery, swordsman ship or hand to hand combat. Even during capture the flag she's usually off socializing or flirting rather than actually guarding the flag.




hobbies

  • Cuticle care
  • Braiding or styling hair
  • She loves reading (though usually only romance novels - most notably Shakespeare and Nicholas Sparks, though she has a few F. Scott Fitzgerald novels in her collection as well)
  • She loves hanging around the beach with her friends and is a big fan of suntanning
  • Socializing (flirting)
  • Brushing the horses and pegasi at camp (she's been yelled at a few times for putting bows in their manes)




fears

  • Bugs (only the big ones)
  • Premature aging
  • Furies
  • Being perceived as weak or superficial
  • Someone feigning love to get what they want from her




likes

  • Sweets
  • Swimming
  • Socializing
  • Drinking
  • Fashion
  • Classical Music
  • Dancing
  • Romance novels/movies




dislikes

  • Mud/Dirt
  • Slobs
  • Inherently mean-spirited people
  • Snakes
  • People who don't care about their appearance
  • Gin




background
In the early years of her childhood Lyssa was raised in Versailles, France just outside the city of Paris. Her father never kept her true parentage a secret from her, though when speaking to others outside of the family he would simply say Lyssa's mother was "a true goddess," most people didn't think he meant it literally. Growing up as the only child of a wealthy and successful fashion designer, Lyssa was spoiled, never wanting for anything, except perhaps a sibling or two to share it with. She was lucky in that most of the monsters from her world didn't extend their reach past the United States. France, for the most part, granted her a docile and quiet childhood.

However, as she grew older, she began to wonder what her heritage truly meant. She finally convinced her father to let her travel to the states to attend a prestigious boarding school in New York City, studying theatre, dance and modeling. She was quite successful there, but some part of her still wondered if there was more to the world, if she was meant to be something greater than a pretty face.

Eventually, the terrors of Greek mythology caught up with her, and she found herself face to face with one of Echidna's children, an unwilling participant in a training ritual for the young new monster. Despite her own mortal peril, she couldn't bring herself to fight the creature. It didn't know any better and was simply doing what its mother bid it. Though when its razor-sharp teeth were within inches of her neck, she managed a strangled cry. "Stop."

Lyssa never understood why, but for some reason, the creature did stop. For a moment or two, it stared at her as though she had spoken a language it genuinely understood, then had tucked it's tail and run for the hills. After that she found her way to camp half-blood, and was overjoyed to find out she did, in fact, have siblings to share her life with.
POWERS
AND ABILITIES

- Major Power - Amokinesis - the ability to manipulate the feelings of love, hate and desire in others (does not work on other children of Aphrodite). She can also sense feelings of love, hate and desire except when directed towards herself.
- Minor Power - Charmspeak- Lyssa is working on the ability to make people do whatever she wants just by using the strength/seduction of her own voice. At the moment she is only able to use charmspeak on mortals.
- Enhanced speed, strength, reflexes, healing speed, agility, dexterity, endurance, durability, stamina and pain resistance (associated with all demigods)



MIRROR
FROM HER MOTHER

Lyssa's mother gifted her with a mirror that allows her to speak with Aphrodite herself. Lyssa has only ever used the mirror once before during an emergency situation to beg for her mothers help. Lyssa was sworn to keep the mirror a secret so her half-brothers and half-sisters wouldn't accuse their mother of playing favorites.

WEAPONS
NONE
Lyssa has no weapons besides her powers, and even then she doesn't like to use them for violence. She's a lover not a fighter <3





coded by natasha.
 
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Full Name: Hugo Rene Michel
Name Meaning: "Hugo" - German/Latin - Mind, Thought, Intellect, Heart, Soul. "Rene" - Latin/French - Born Again, Rebirth. "Michel" - Hebrew/French - Who is like God
Nicknames: His mother calls him Rene, Apollo will refer to him as any of this three names (often Michel) and most people call him Hugo or "Hugh"
Gender: Male
Age: 11
Birthdate: October 10th
Mortal Parent: Renee Michel
Godly parent:
Apollo
Major Power: Healing of illnesses/Aura of wellness - Hugo seems to emit an aura that makes people feel well. If they are sick then they suddenly find their body fighting that sickness with much better vigor and much more easily than before. If they were well to begin with then they feel like they can do things better than before, more endurance, more strength, etc. If Hugo concentrates, has skin-to-skin contact and sings then people's illnesses can sometimes be cured, or at least become less painful/severe. He struggles with injuries/wounds, but he knows a bit of medicine from Apollo teaching him. On the flip side it is theoretically possible he could GIVE people diseases, but he would never want to, and has never tried/attempted this.
Minor Power: Musical Charm - When Hugo plays music, especially when using the Lyre that Apollo gave him, people around him seem to feel a charming effect on them. Mortals specifically feel the desire to relax, feel good and happy, to dance and be of good nature towards Hugo and whoever is with him. Supernatural beings feel an effect but they can usually fight it if they want to.
Abilities: Music Mastery - Hugo can play seemingly any instrument, and can sing angelically. Archery - Hugo is an excellent archer.
Special Weapons/Items: Hugo has a lyre, bow and quiver given to him by his dad.
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Appearance:
A typical 11 year old, Hugo is short and lithe, he has dirty blonde hair that falls around his face in ruffled and unbrushed waves. He has green blue eyes and fair skin, light freckles and next to no markings on his skin. He tends to wear comfortable clothes even if they're falling off of him, he has no problem with being dirty and tends to enjoy getting messy.
Scent: Eucalyptus, Mint, Lavender,
Height & Weight: 4'8" & 75 .lbs
Body Modifications: None
Physical Disabilities: None
Faceclaim: Daniel Huttlestone
ac2905c3075d2ea74928d0e23a5dd6273d3fddc8.gif

Personality:

Energetic: Hugo has got seemingly an infinite amount of energy. Physical and mentally he is always on the go, he loves to be doing things at all times, he fidgets when he's physically bored and he can talk your head off if you don't tell him to shut up. He's often known for zipping around, almost as if he were a son of Hermes, and can often resemble small and fast animals.
Positive: Hugo seems to have an endless joy about him, he's happy and is able to see the positive side of everything and anyone. He's not dismayed by people's pessimism and he doesn't seem to care if people are being mean to him or trying to discourage and honestly when he does come across people like that it simply spurns him on to do things more than he wanted to before. He loves proving people wrong and proving that there is good and fun and enjoyment in the world.
Playful: Hugo has a playful spirit, whether that means playing games and turning everything into a game, or whether that means playing pranks on people... He is always wanting some fun playful excitement in the world. He enjoys games and challenges and even if games are aggressive or violent he wants to "play" them, and will not be frightened off of games.
Compassionate: Hugo is extremely compassionate, he has so much love for others and cares for them extremely. He cares about how other people are feeling, he wants to make people feel better and he often can be found trying to cheer up those who are down.
Decisive: Hugo can make decisions so quickly, he doesn't seem to care much about consequences and often makes a decision so fast that there was no time to think of even one consequence. This isn't to say that he doesn't listen to others, but if a decision needs to be made he can think of one and do it so quickly, even if it isn't the best decision.
Encouraging: Hugo wants people to feel like their best selves, and he loves to encourage them, choosing his words or energy to hype them up or and get them to feel amazing. Whether that means being a hype man while they're doing something or trying to get someone to feel like they CAN do something.
Fearless: It feels like Hugo is not afraid of anything, nothing seems to scare him off from things and he has a fearless bravery that cannot be deterred. It's almost contagious how fearless he is, and how he feels he can do anything even if it would be impossible.
Positive Traits: Energetic. Joyful. Active. Positive. Optimistic. Cheerful. Happy. Fun. Playful. Compassionate. Caring. Thoughtful. Considerate. Empathetic. Cheerful. Decisive. Hype. Encouraging. Fearless. Brave.
Negative Traits: Impulsive. Overwhelming. Fidgets. Distracted. Rebellious. Fast. Hyper.
Hogwarts House: Gryffinpuff
MBTI Type: ESFP (entertainer)
Moral Alignment: Chaotic Good
Temperament: Sanguine
tumblr_inline_onjltjFovZ1tae3h3_400.gifv

Likes:
Animals. Fun. Games. People. Music. Activities. Food. Entertaining. Swimming. Powers.
Dislikes: Pain. Boredom. Cruelty. Fear. Bad music. Sore Losers. Bitter foods. Spicy Foods.
Habits: Humming and playing rhythms on his body. Twitching and bouncing his foot up and down. Gripping things hard with his hands when he's apprehensively waiting for things.
Fears: Death. Pain of loved ones. Seeing the future. Getting sick.
Hobbies: Playing music. Playing games. Running around. Hanging out with people. Swimming. Climbing trees.
Mental Disorders: ADHD
tumblr_mk34vjktt21qb5d70o2_250.gif

Backstory:
Hugo was born in France to a woman named Renee Michel, a lovely artist of both painting and music. Of course it was no wonder that the god Apollo fell in love with her, and strangely enough Apollo did not shy away from this relationship as many gods do when their selfish relationships end up creating a child. Instead Apollo spent time with Hugo, teaching him his ways and seeing how gifted he was with music, archery and medicine. It was actually a gift that Renee had Hugo, as she had been diagnosed with cancer in her lungs, it had caused her to be unable to sing and struggle to stand and move. Apollo desired to heal her but he wasn't meant to, and he was fighting that urge every day, but he didn't need to, as such rules were not bestowed upon demi-gods. Hugo didn't even know he could do this, but spending time with his mother, skin-to-skin contact and singing to her seemed to help her dramatically, and whether it was Hugo himself or a stroke of luck (or Apollo breaking the rules), Renee's cancer went into remission and she was cleared.
Hugo knew who his father was, Apollo felt no reason to lie to the boy about who he really was, and Hugo took it in stride. He was homeschooled while his mother was sick, but when she was better she sent him to school, knowing he would excel and enjoy his time there. He did, and he was a quick study, though often got into trouble for being too hyper and having far too much energy for sitting down in class.
Hugo has come to camp with Apollo, for whatever is happening here, but he is over excited to be here, to be around other gods and demi-gods, and really wants to meet everyone and see what it's like.
tumblr_inline_p8rx2uGfGV1rv3m8h_400.gif

Sexuality:
Heterosexual (as far as he knows)
Relationship Status: Single
Crush(es): Sunny?
Past Partners: None
Turn-Ons (in a romantic/friendly sense): Fun, pleasant, friendly, thoughtful, kind, his age, optimistic,
Turn-Offs (in a romantic/friendly sense): Mean, cruel, pessimistic, selfish
Dominant or Submissive: N/A
tumblr_mgkq5s4o561s23enlo2_r1_250.gif
 
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Castor - Son of Apollo
IMG_9244.jpeg
{Castor Milo Hawk}

Basic Information

Nicknames: Cas, Hawk
Gender: Male
Age: 18
Sexuality: Heterosexual
Hometown: Sydney, Australia
Godly Parent: Apollo
New to Camp?: No

Psychological Information

Personality:
Likes:
Dislikes:

Combat Information

Powers:
Weapons:
Other Items:

Social Information

Mortal Parent:
Other Family:
Crush:
Significant Other:

Other Information

History:
Quote:

Juniper - Daughter of Hecate (Currently MIA)
IMG_9255.jpeg
{Juniper Lorna Fell}

Basic Information

Nicknames: June
Gender: Female
Age: 18
Sexuality: Pansexual
Hometown: Salem, Massachusetts
Godly Parent: Hecate
New to Camp?: No

Psychological Information

Personality:
Likes:
Dislikes:

Combat Information

Powers:
Weapons:
Other Items:

Social Information

Mortal Parent:
Other Family:
Crush:
Significant Other:

Other Information

History:
Quote:
 
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Full Name: Damien
Name Meaning: "Damien" - Greek - To Tame, Subdue
Nicknames: "D"
Gender: Male
Age: 21
Birthdate: 17th of October
Mortal Parent: Iris Harley - Mother (Theo Harley, Step-Father)
Godly parent: Ares
Major Power: Pain = Power - Whenever there is pain, Damien has more power. If it is his own pain (say someone attacks him) he is able to divert it into power, making him stronger, faster, more endurance etc. Obviously there is a limit but on the whole it is very useful.
Minor Power: Odikinesis - The ability to incite war/conflict/hatred in others. He can make people frustrated and angry just by being around them, and often uses this to his advantage to get them to hit him. He also just loves watching people be mad and angry.
Abilities: Enhanced as others are although for him it's mostly after he's taken damage. Seemingly immune to poison.
d1cb997dc20569c9567f3e6a93967236c1ef99e8.gif

Appearance:
Damien has a lithe stature that doesn't show much muscle definition or even much of anything. He looks malnourished and pale, and has a smaller physique than most of the other males, especially those of Ares' children. He has dark brown hair that he lets fall over his face however it feels like it, often a little oily or slicked and unbrushed, occasionally he cuts it short and dye's it, but usually he just lets it grow until he gets sick of it. He has brown eyes that are very dull and don't seem to have much sine to them, and his eyes always look heavy and tired, as if he's never had enough sleep. He has elegant almost feminine features, and very soft beautiful skin. He does actually have muscle but it isn't very noticeable.
Scent: Weed, smoke, blood
Height & Weight: 5'10" & 130 .lbs
Body Modifications: He has tattoos on both his arms. Left. Right. Hands.
Physical Disabilities: None
Faceclaim: Timothee Chalamet
giphy.gif

Personality:

Dark: Damien is drawn to the dark, not just the literal dark and all things associated with it, but dark humour, dark subjects, thoughts of death and pain and malice are all things he enjoys. Whether this is inherent or has grown on him is unsure, but whatever the case he enjoys the dark and often that is the reason he is avoided.
Sadistic: Damien enjoys watching others experience pain, he doesn't necessarily enjoy inflicting the pain personally, but when others are annoyed, in pain or fighting he enjoys it far too much, he likes to watch them and even play a part in it due to his powers. He doesn't care if it backfires on him and hurts him, he likes that too.
Observant: Damien watches everything, he has the mind of a strategist thanks to the blood of Ares, but he doesn't use it very often as Ares might like him to. Instead Damien just watches, he knows what the best plan would be but specifically chooses not to do that. Often he picks the worst plan just to see what chaos it causes.
Rebellious: You tell Damien there's a rule and you will know that he will break it, he seems to be allergic to rules and law, and tends to just go whatever way he needs to for his own joy. He hates being told he can or can't do something so he will always look for a way to break those rules, no matter the consequence.
Reckless: Damien does things with no care for the consequences, he can often figure out what those consequences would be as he is highly intelligent, but he does things without care of them, especially if the likelihood is there will be bad consequences.
Masochistic: Damien has figured out that if you enjoy the pain that happens to you, then nobody can truly hurt you. So he has learned how to do that, and no matter what is given to him, physical or emotional pain, he finds a way to enjoy it. It makes people very uncomfortable and takes all their power away because he's enjoying it.
Inciter: Damien likes to incite others to get into fights, he finds it hilarious and enjoyable, and doesn't care at all if he breaks people's hearts and causes divides.
Positive Traits: Observant. Strategist. Smart. Intelligent. Perceptive. Fearless. Durable. Independent. Brave.
Negative Traits: Dark. Painful. Rude. Mean. Callous. Rebellious. Hater. Reckless. Sadistic. Tragic.
Hogwarts House: RavenClaw?
MBTI Type: INTP
Moral Alignment: Chaotic Evil
Temperament: Melancholic-Choleric
3ac6933c6258c7ce36c0a1c15a54c11e.gif

Likes:
Darkness. Pain. Anger. Fighting. Competitions. Disappointing his dad. Disappointing any authority. Stealth. Movies. Video Games. Music. Emo Music. The colour black. Snakes. Spiders. Drugs. Junk Food.
Dislikes: Brightness. Overbearing. People. Joy. Sad/Happy Emotions. Friends. Board Games. Sports. Horses. Little Dogs. Bright colours. Alcohol. Fire.
Habits: Scratching at his skin with his fingernails. Playing with his pet snakes. Chewing on his cheeks. Flicking his knife in his hand.
Fears: Ares (hides it well). Forming attachments. Falling in love. Seeing his mother again. Horses. Fire.
Hobbies: Knife throwing. Video Gaming. Doing drugs.
Mental Disorders: Depression
Pets: Coffee & Cookie
timothee-chalamet.gif

Backstory:

Damien's mother was very young when she had Damien, only 18 she had no idea what to do when she fell pregnant with Ares' child. Thankfully a man swooped into her life to pick up where Ares left off, and they got married as soon as possible so that Iris would be able to raise Damien in a good home. Little did she know though, that the man she had married was not a good person, he was an extreme narcissist and an alcoholic. Damien was born prematurely, there was not many reasons why but somehow it happened, although he looked unhealthy he was actually very strong, and there was no need for him to stay in the hospital. As he grew up Damien noticed very quickly that his father was extremely abusive to his mother, at first he only saw the verbal, emotional abuse, how he made her feel small and insignificant. There was a pretty big age gap between the two, Iris was 18 when they met and Theodore was 42, over 20 years difference between them. When he started to see physical abuse though he began to step in, even though he was only 4, he threw himself at Theodore with an aggressive passion, but was easily overcome by the larger man. However the speed and strength that Damien had at that age was incredible, and fearing him even at so young, Theodore demanded Iris put Damien into a boarding school. Iris didn't want to, as she adored Damien and Damien adored her right back, but against her will Theodore sent Damien to boarding school at the tiny age of 5. Damien fought against this though, rebelling against the decision by making trouble, starting fights, hurting other kids and hurting himself, so badly that he was soon expelled and sent home. Of course Theodore just found another school to send him to, each time Damien would rebel until he was sent home, and each time he was sent him his mother looked worse and worse. By the time he was 11 his mother, who was only 29, was looking like she had had life sucked out of her, almost grey-skinned and weak, unable to leave the house. Damien refused to leave her side, and this time Theodore didn't care, he said she was worthless anyway, and that Damien could waste his life if he wanted to.
Damien tended to his mother as well as he could, stealing medicine, driving her to medical centres and begging her to tell the cops, but she refused, saying that she couldn't do that and it wouldn't be safe for Damien because he would go to jail if they knew all the things he was doing. He tried to call people on her behalf, but Theodore would always catch him and would beat him for even trying, telling him to mind his own damn business. Damien tried to fight back a few times, he didn't care that Theodore hurt him, but as soon as Theodore would threaten to touch Iris Damien would back off and take the beating, being beat nearly to death sometimes. He barely felt it though. Theodore was drunk almost all the time at this point, he brought home girls and did what he pleased with them everywhere in the house, and Damien could only stay in his mother's room and play music to try and drown out the noise of the constant partying at the house. To try and keep his sanity when he wasn't tending to his mother Damien would go out and smoke, he would smoke anything, and began to take drugs to try and relieve the stress and fear inside of him. Funnily enough he never had the side effects from these, only having a high that would eventually go away, but no side effects other than that.
He managed to help his mother regain health, and taking the brunt of beatings from Theodore his mother was almost back to her normal self as Damien reached the age of 18, 7 years later. But as she was imrpoved, Theodore was now more interested in her again, and tried to touch her and hurt her, but Damien refused. Now a young man he was able to resist, and would fight back, each time he was hit he would hit back stronger, and Theodore would actually be unable to get through him. One day though, as Damien lay sleeping next to his mother, something he'd learned to do to keep her safe, Theodore came in with some friends, drunk as hell, and getting his friends to pin back Damien, holding him by the throat against the wall, and holding a knife to his belly, Theodore had his way with Iris. Because of how drunk he was, he was very very rough, and Damien watched as his mother weakened and weakened. Trying to move he received multiple stabs to the abdomen and struggled to breathe, running out of oxygen from how tightly they held his throat. Eventually though the three men left, satisfied, and Damien scrambled to his mother, fearing she was dead. Although she wasn't dead, she was on her last moments, and Damien sat there crying, as his mother tried to talk to him, explaining that she had some truth to tell him. She explained to him who his father was, and why she had stayed with Theodore, as his scent and behaviour had kept away all sorts of evil creatures who would come to kill Damien. She told him she loved him, and that she would miss him dearly, then gently passed away in his arms.
Fueled with rage, Damien went to go kill Theodore right then and there, only to find they'd locked him in the room with his dead mother. He tried desperately to get out, but was unsuccessful, and eventually he just covered his mother, curled up in the corner and cried. Days went by, and Damien didn't move from his spot, when Theodore came in to check, Damien attacked, but Theodore managed to get out in time. A few more days went by, and this time Theodore opened the door just to shut it again. Damien was confused, but noticed two beautiful snakes slithering towards him. Accepting his fate he offered his arms to them, watching as they twirled around his arms, not biting him at first. Eventually he aggravated one and it bit him, but all that happened was a very subtle pain, a throbbing, but little else. It seemed as if he was immune to the effects of these snakes, but he knew Theodore would not be. So he lay as if dead, and hid the snakes within his clothes. A few hours later Theodore came in with those same friends, with the intention to remove the two bodies. Damien waited till Theodore was standing over him, and he attacked, throwing one snake at him and one at the other two. Theodore's face as the snake latched onto his neck was a look of shock and hatred, and as the snake injected its venom then slithered away Damien pulled the knife from Theodore's hand and proceeded to stab him, multiple times, swearing at him profusely as he did so.
The other two friends also were dead by the time Damien was finished, now covered in Theodore's blood. The snakes seemed to hang around him, and he was grateful for their company. Knowing he would be blamed for the death of all of them, and that nobody would believe him if he tried to explain himself, he ran away. No longer protected by Theodore's stench, Damien had multiple encounters with strange creatures, and he managed to defeat them or get away from them, becoming very proficient in stealth and hand to hand combat. He procured many daggers that he became extremely good with, and still kept those two very venemous snakes to help him on his journey.
Now he never wanted to go to Camp Half-Blood, but he was taken there against his will. "For your own good and the good of others' had been what the person had told him. He'd told them to shove that up their... and had promptly been knocked cold by their club. It wasn't quite a jail cell, but Camp Half-Blood was not somewhere he could easily leave. He has left multiple times, but they don't trust him not to hurt people, so he is kept there under supervision most of the time.

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Sexuality:
Pansexual
Relationship Status: Single
Crush(es): None
Past Partners: None
Turn-Ons: Aggressive, strong, dominant, powerful, competitive/Intimidated by him, scared of him
Turn-Offs: Super happy/joyful/bouncy persona's. Motherly natures. Assholes (from his definition)
Dominant or Submissive: Dominant & Submissive
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MASON CROMWELL
Son of Zeus
full name
Mason Storm Cromwell
nicknames
Mase, Cromwell
age
Almost 17
birthday
October 27
gender
Cisgender Male
sexuality
Heterosexual
place of birth
London, England
occupation
New Camper
appearance
height
6'2"




weight
190 pounds




hair
Mason sports chestnut brown hair, though in some lights it may appear blondish, especially in the summer months. His hair is usually kept short, but there are some unavoidably disheveled pieces that occasionally fall in his face. (Most resembling the upper right photo)




eyes
Mason's irises are a a steely blue with hints of stormy grey. However, when using his electrokinesis they have a tendency to appear electric blue.




build
Mason is lean and muscular, his strength perhaps only rivaled by his speed. He has broad shoulders and thick, corded muscles that run the length of his arms and abdomen. In his spare time he enjoys practicing his swordsmanship and working out. Due to his regular strenuous activity he has an excellent physique and it shows.




modifications
He has a tattoo of a lightning bolt on his right forearm




face claim
Froy Gutierrez




❝ But never have I been a calm, blue sky. I have always been a storm. ❞
persona
personality
Mason was raised to be a gentlemen, though he does not always keep true to this persona. He's not quick to trust others, normally keeping his guard up until he's gotten familiar with you. Upon first impression, one will notice that Mason's first form of defense is sarcasm, and he's quick to brush off more serious situations with humor. He can be a bit of a flirt, but in all fairness, he's used to girls flirting with him. After all, he is royalty. Growing up under the spotlight of English Royalty, Mason tends to keep the more private aspects of his life to himself, but once he determines you're a friend, he's pretty much an open book. He wasn't too thrilled to find out about his complicated heritage, so he may express some disinterest in the world of the Greek gods - this has all been a major adjustment for him and he's struggling to find ways to cope with the stress of his new life.




hobbies

  • He likes to go for runs around camp (especially in the woods, it helps him clear his head)
  • Socializing/Partying - who can resist those daughters of Aphrodite?
  • Sitting outside during thunderstorms
  • Practicing swordsmanship and his electrokinesis
  • Mason really enjoys listening to music and keeps his headphones in his ears a lot when he's in his cabin
  • Games, whether he's good at them or not. If he's good at the game already he enjoys winning the game. But if it's a new game then he enjoys challenging himself to learn new things.
  • Eating literally all the strawberries from the strawberry fields (He's gotten yelled at for this a few times already)




fears

  • Becoming just like his father (Zeus)
  • Being compared to Saber
  • Accidentally hurting someone with his electrokinesis
  • Not so much a fear, but he doesn't trust the ocean (might have something to do with his father and Poseidon not being on the best of terms)




likes

  • Thunderstorms
  • Weapons
  • Physical activity
  • Games that require brute strength or speed (He played rugby back in the UK)
  • Socializing
  • Girls
  • Telling scary stories during campfires





dislikes

  • Being called "Duke" or "Your Highness"
  • People who are closed off or hard to talk to
  • Being outsmarted
  • The ocean (he's fine with pools, streams, rivers, creeks, etc.)
  • Being made to feel inferior
  • Bugs
  • Feeling like a failure or inadequate




background
Mason was born in Cambridge, England to the Duchess of Cambridge. His mother's side of the family carried the royal blood, where his adoptive father simply married into the royal bloodline. For the entirety of his life, Mason had no idea of his godly parentage. He grew up thinking his only blessing was that he was born into the royal family of England. He had a relatively charmed childhood and was raised to one day take his mother's place as the Duke of Cambridge. The Queen of England was his maternal aunt and she frequently expressed great pride and affection for her many nieces and nephews, though she had no children of her own to dote on. As such, Mason quickly rose to become one of the queen's favorites.

Despite his luxurious life, Mason grew bored with it all. He yearned for something more than stuffy balls and tedious ceremonies. His favorite hobbies were practicing his swordsmanship with the royal guards, and occasionally partaking in some socializing with England's elite. In the summer of his sixteenth year, Mason met a young girl named Bliss, whose family was supplying the wine for one of his mother's illustrious social events. During the party, Mason and Bliss had snuck out of the party to get some air and walk among the palace grounds. During their stroll, Mason spotted something in the distance.

A hideous creature with the body of a dragon and the head of a lion, and it was approaching them fast. Mason told Bliss to get behind him and drew his sword - but Bliss didn't seem as terrified as he was expecting. In fact, Bliss seemed surprised that Mason could also see the approaching monster. As Mason swung his sword, a bolt of lightning struck it, the electricity crackling along the tapered metal right before he made contact with the beast. The creature was badly wounded and ran off, but Mason was left with more questions than answers. Eventually, Bliss explained to him that he was likely a demigod like her, and that he needed to come to camp half-blood. Reluctantly, he agreed, if only to discover the truth about his heritage.

POWERS
AND ABILITIES

  • Electrokinesis: Mason has the power of electricity control, manifestation and manipulation, though he is currently still in the process of mastering it. He can summon lightning form the sky, generate lighting/electricity from his body (mostly his hands), and enhance his armor and weapons with lightning.
  • Will eventually develop thunder transportation (though at the moment he cannot use this at all) - able to teleport with a flash of lightning, allowing him to teleport anywhere under the sky, so long as he is outside and actually under the sky. This ability is limited by its's need for open sky to work, rendering it useless underground.
  • Enhanced speed, strength, reflexes, healing speed, agility, dexterity, endurance, durability, stamina and pain resistance (associated with all demigods)

EXTRAS
MISCELLANIOUS
IDK WHAT TO PUT HERE :)
WEAPONS
AND PERSONAL ITEMS

Sword: Mason normally carries with him a seemingly average sword that he can imbue with electricity or lightning. The sword was made for him by a daughter of Hephaestus shortly after he arrived at camp.






coded by natasha.
 

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