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Dice Café

Items Wild found while looking for Buddy's glasses:
  • 34 Alchemical, 80 Metal
  • x4 Torn bags | +3 inventory slots
  • x2 Unidentified scroll
  • Unidentified brooch | Has an ornamental rusty design that looks like a horse chess piece.
  • Unidentified damaged axe | Has a cracked cloudy blue materia embedded on the hilt
  • Unidentified damaged boots
  • Unidentified cracked jug | Has multiple corked openings
  • Unidentified burnt staff | Has a pink opal materia embedded around a carving of sheep
  • Old Artist's Case
  • x4 old magical Toys |one rainbow chalk, chipped mirror, wand
  • x6 old Common goods
Katsuya Katsuya
 
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Items Wild found while looking for Buddy's glasses:
  • 34 Alchemical, 80 Metal
  • x4 Torn bags | +3 inventory slots
  • x2 Unidentified scroll
  • Unidentified brooch | Has an ornamental rusty design that looks like a horse chess piece.
  • Unidentified damaged axe | Has a cracked cloudy blue materia embedded on the hilt
  • Unidentified damaged boots
  • Unidentified cracked jug | Has multiple corked openings
  • Unidentified burnt staff | Has a pink opal materia embedded around a carving of sheep
  • Old Artist's Case
  • x4 old magical Toys |one rainbow chalk, chipped mirror, wand
  • x6 old Common goods
Katsuya Katsuya
So she’s taking all of these. XD
 
Nuala fireball's everybody in the main tunnel. -2 success
Vidya Toughness: 12
Buddy Toughness: 14

Edit: Wild and Buddy -1 Hp. And both are "Burning".
  • Burn
    Cannot recover health until this affliction has been cured. At the end of your next turn, if you are still Burning, -1 Hp.
    Cure: Spend minor action to jump into water OR stop, drop and roll.
---

Vidya throws spear, +3 to hit
Nuala Toughness: 12

Edit: Hit! Nuala -1 Hp!
Katsuya Katsuya
 
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Minor action: following Nuala into the tunnels
Major action: combat on the planks

Wild activates her semblance: Spark boost! to combat the planks.

Combat +8 +3= 11

This is right? Anything I need to edit?

Zer0 Zer0
 
Minor action: following Nuala into the tunnels
Major action: combat on the planks

Wild activates her semblance: Spark boost! to combat the planks.

Combat +8 +3= 11

This is right? Anything I need to edit?

Zer0 Zer0
I'll say with advantage since destroying the beams feels like a strength slam thing.
 
Wild is still on fire, by the way. -1 Hp. But yeah, that is a huge success. I think that's the highest combat roll total we got so far? XD Man . . .

Katsuya Katsuya
 
Ima roll for L's art on the signs. If you wanna roll for Artisan too to decorate the place, every success gives +1 to Moss' roll when I roll to see if he succeeds in selling food. Katsuya Katsuya

DC13
+3 L's Artisan

Edit: Signs are pretty awesome and funny and will definitely attract customers. - w - Moss gets a +1from L.
 
Artisan roll for decorating the place. +3
+2 toolbox since I’m pretty sure he will use that to cut wood.
DC13

Edited: Moss has a +1 from Isa.
The stumps and logs looked rustically charming. The upper surfaces of the logs and stumps were smoothed out, rings slightly visible under a gentle burn, darkened in a rich caramel color. As if a light wave of fire washed over and stopped at the ends as to not burn the bark. The ashen branches above the stumps were free from snow, oddly enough, red leaves glistening in it‘s snowflake glittering glory under sunlight. They were mysteriously shifted to be on top of the stumps too, should the surrounding trees be close enough, leaving only a small opening in the middle where the light comes though. The snow around the areas were gone too, there wasn’t any slush or slippery mud.

There’s also small pile of folded red clothed napkins on top of one of the stumps. Ready to use and reuse. Isa is making snow men again, tracing out a typical butler suits as he coughed quietly from singing.

Zer0 Zer0
 
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Rollin for weather:
  • 1 = (+1 DC): strong wind, mist, hot/cold
  • 2 = (+2 DC): rain, snow, sandstorm
  • 3 = (+3 DC): hurricane, blizzard, goliath
  • 4 = clear or cloudy skies
Edit: Tis snowing~
 
Rolling for Hunting twice for each character: DC 10
Sassy +3
Moss +6

In total they got: 12 days of cheer food for 4 people + 8d6 Alchemical. They'll be dragging the prey back home and taking time to harvest to gain all the alchemicals.
 
Rolling for exposure dice twice for each character:
1 = -1 Hp + Complication
2-3 = -1 Health
4-6 = Complication
7-12 = Safe

Sassy: -1 Health, Complication: A loud action and adventure voice around Sassy narrates everything she does, says, or thinks for the next 4 hours.
Moss: -1 Health, Complication: -2 Charm from accidentally activating a Baldness Curse
 
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