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Dice Café

Hi yall! Hope the game is still going strong, just wanted to pop in and say hi!
HI, RABBIT! NICE OF YOU TO POP IN! We're at a pause currently in the main story. So me and Katsuya and Coconut are rping another side, namely how Katsuya's character and mine met, and Coconut's character Orgeat's solo adventure in another thread.
 
Doing well! cameoed Vidya in an irl D&D session and have been thinking of this rp I'm glad your still at it!
 
Moss shopping: -15 Alchemical, -6 Alchemical
  1. x1 Spell Scroll: Ley Line Message (Cost: 10 Alchemical)
    Send a 30 words audio message to anyone you've personally met. Target can reply in the same amount of words.
    • Range: Anywhere in the same realm of existence as you.
  2. x2 Set of Velum Paper and Enchanter's Ink (Cost: 5 Alchemical )
    For inscribing spells in spellbooks, making spell scrolls, or drawing magical tattoos.
  3. Worn Seraph Blades (Cost: 6 Alchemical)
    Crude. Dual-Wield daggers. +1 Combat. Once per turn, you can attack twice but each attack has -2 to combat rolls. No penalty if making only 1 attack. Two-handed. Wt. 1.
 
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I shall roll for weather for the first leg of Isa and Moss' journey. This is for the Journey DC. Since it's mostly hills in the Icecrown Glacier next to the mountains, we shall have a terrain DC of 8. The weather will add to this DC.
  1. Clear skies/cloudy = None
  2. Hot/cold/rain/strong wind/fog = +1
  3. Hard rain/snow/sand storm/night/deep fog = +2
  4. Hurricane/blizzard/fire storm/manna storm/miasma = +4

Edit: Katsuya Katsuya , kay, so the final travel DC is 9, travelling through icy hills and fog. This shall be a DC9 Survival Agility roll for Isa since he is driving. Moss will give advantage so you can roll twice and get the best result.
 
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1 = -1 Hp + affliction. Extremely dangerous Encounter. Ambushed by a large band of raiders, hunted by a giant predator, caught in a sudden avalanche, triggered a dormant curse.
2 - 3 = -1 Hp. Dangerous Encounter. Thieves upon the road, stumbling into the den of territorial monsters, sudden ice breaks or magma burts, triggered the old magical traps of a ruin.
4 - 6 = +Affliction. Had an accident. Fell off a rocky ledge, ate poisonous mushrooms, strong wind broke off a branch that fell on your back, you feel feverish.
7-12 = +1 Exhaustion. Got lost for a while and ended up spending a lot of effort getting back on the right path, a sudden unexpected change in weather left you dehydrated or chilled to weariness, the hike was challenging and left you with a stitch at your side, something got damaged or someone got hurt and you went this way and that to fix it.

Edit: Katsuya Katsuya , it's okay, they just got exhausted.
 
1 = -1 Hp + affliction. Extremely dangerous Encounter. Ambushed by a large band of raiders, hunted by a giant predator, caught in a sudden avalanche, triggered a dormant curse.
2 - 3 = -1 Hp. Dangerous Encounter. Thieves upon the road, stumbling into the den of territorial monsters, sudden ice breaks or magma burts, triggered the old magical traps of a ruin.
4 - 6 = +Affliction. Had an accident. Fell off a rocky ledge, ate poisonous mushrooms, strong wind broke off a branch that fell on your back, you feel feverish.
7-12 = +1 Exhaustion. Got lost for a while and ended up spending a lot of effort getting back on the right path, a sudden unexpected change in weather left you dehydrated or chilled to weariness, the hike was challenging and left you with a stitch at your side, something got damaged or someone got hurt and you went this way and that to fix it.

Edit: Katsuya Katsuya , it's okay, they just got exhausted.
They got lost. More adventures ~
 
Moss shall hunt. Survival agility +6

edit: rolling for exposure:

1 = Special
2-3 = -1 Health and you are afflicted, preventing you from recovering health until the affliction is removed.
4-6 = -1 Health
7-12 = Safe

Moss, -1 Health. Gets 10 Fresh Ingredients + 24 Alchemical Katsuya Katsuya
 
Shenanigans shopping list!
49 alchemical
-Tent for 4 people - 20 metal
-plush sleeping bag - 100 metal
- flint and steel - 1 metal
- oil lamp - 25 metal
- Cantrip scroll - 10 alchemical
- climbing gear - 4 alchemical
- crude weapon, Mage - 60 metal

= 14 alchemical and 4 metal

crafting shield!
50 metal, 1 hour, toolkit

= 9 alchemical and 4 metal

Zer0 Zer0
 
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