WhiskeyMarten
I am FangS31
Hello!
There is currently an idea in my head, but I'm trying to figure out how to go with it. For context, I want to make a roleplay inspired by the game Fear & Hunger 2 (minus the parts that would get me booted off of RPN). This game is incredibly unforgiving, some might even say unfair in how ruthless it is. Sometimes you will get killed in one hit and just have to deal with it, hoping that your limited amount of saves hasn't run out. This is a very important part of what makes the game special, it makes the bleak atmosphere all the more dangerous, has you looking around at every turn trying to figure out just what you are able to trust, and
(coupled with the many ways NPCs can be killed) it feels like the stakes are genuine.
Now I want to translate this into roleplay. I want the players to feel like their characters are in a dangerous situation, but that leaves me with a dilemma. How mean can I be without putting people off?
A simple solution is saying that kills will only be done with permission, but I fear that will result in people just... not killing their characters because they don't have to. I can say "hey, this is out of your hands, I'll kill when I see fit" and that would work in giving off the Nobody is safe tone I'm after, but would people actually bother participating? Some would be understandably upset if they die prematurely. I think if I did this I'd have to find a way to let them introduce someone new, so that they may continue on with us. I could compromise by giving players the choice when it comes to situations they can reasonably survive, but warning them that they'll die if they push themselves into obvious danger too much.
Please let me know your thoughts on the matter. Would death that's out of your control put you off of joining a roleplay? Would the compromises be more suitable?
Thank you for reading
There is currently an idea in my head, but I'm trying to figure out how to go with it. For context, I want to make a roleplay inspired by the game Fear & Hunger 2 (minus the parts that would get me booted off of RPN). This game is incredibly unforgiving, some might even say unfair in how ruthless it is. Sometimes you will get killed in one hit and just have to deal with it, hoping that your limited amount of saves hasn't run out. This is a very important part of what makes the game special, it makes the bleak atmosphere all the more dangerous, has you looking around at every turn trying to figure out just what you are able to trust, and
(coupled with the many ways NPCs can be killed) it feels like the stakes are genuine.
Now I want to translate this into roleplay. I want the players to feel like their characters are in a dangerous situation, but that leaves me with a dilemma. How mean can I be without putting people off?
A simple solution is saying that kills will only be done with permission, but I fear that will result in people just... not killing their characters because they don't have to. I can say "hey, this is out of your hands, I'll kill when I see fit" and that would work in giving off the Nobody is safe tone I'm after, but would people actually bother participating? Some would be understandably upset if they die prematurely. I think if I did this I'd have to find a way to let them introduce someone new, so that they may continue on with us. I could compromise by giving players the choice when it comes to situations they can reasonably survive, but warning them that they'll die if they push themselves into obvious danger too much.
Please let me know your thoughts on the matter. Would death that's out of your control put you off of joining a roleplay? Would the compromises be more suitable?
Thank you for reading