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Fandom Avengers: Phoenix's Light Applications

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scorpiodragon

Five Thousand Club

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~ First Name , Middle Name, Last Name ~

PERSONAL
name:
nicknames:
codename:
age:
gender:
avenger/blackdragon/hydra:

INFORMATION
Appearance:
Abilities:
Weakness:
Personality:
History:

EXTRA
Crush:
Family:
Plot ideas:
Other:
Active 1/10:​
 
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~ Berhane, Kayla, Fury~

PERSONAL
name: Berhane Kayla Fury
nicknames:
codename: Kitsune
age: 17 (born February 2, 2001)
gender: Female
avenger/blackdragon/hydra: Hydra

INFORMATION
Appearance: She has brown hair with medium copper skin and a round face. Standing at 5'6" in height, she is the same height as her mother. She has a slim build with dark gray eyes.

Abilities:

Feline Physiology
  • They have the ability to mimic the abilities and transform into cats from domestic to wild to big cats which gives them a host of abilities related to felines. She also has night vision as a result of this and being the daughter of the Black Panther as well as turning into a leopard.
Astral Projection + Aura Reading (mother)
  • Description: can separate their spirit from the body by entering a trance (via lucid dreaming or deep meditation), gaining access of travel the Astral Plane. Travel to Hell, Heaven, or another spiritual realm. Can perceive and read auras, normally invisible fields of energy that surround every living thing; this can be used to see a target’s emotions, health status, power level, or moral alignment. The seven auras are-Red (Muladhara): Deals with the physical nature of the body, Orange (Swadhisthana): Deals with emotions, Yellow (Manipura): Deals with self-energy and willpower, Green (Anahata): Deals with healing, Blue (Vishuddha): Deals with intelligence, Indigo (Ajna): Deals with mental communication, and Violet (Sahasrara): Deals with awareness of illusions and obtaining a higher consciousness.

Dream Manipulation
  • Description: She can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. She can also create, shape, enter and manipulate nightmares by modifying, suppressing, fabricating, influencing, manifesting, sensing, observing nightmares and turning dreams into nightmares. The overwhelming shock, fear, anxiety and terror can prove too suffocating for the victim in which their hearts might explode or brains might die. She can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams. In some cases, their power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and other wise blurring the line between waking and dream. May be able to pull someone from the waking world into the dream world or brings people/things from the dream world into the waking world. She can also cause nightmares, change dreams into nightmares and vice versa. She can cause mental hallucinations and walk in peoples' dreams or nightmares. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams. She can also attack people in their dreams. She can communicate with others through their dreams, allowing her to communicate with those who are asleep or cannot physically speak and trap people in their dreams and nightmares, share her own dreams and nightmares with others or share dreams and nightmares among a group.
Clairvoyance (father/heredity)-
  • Description: Has the ability to gain direct visual information through non-physical means. He can use this ability to gain a direct visual information about an object, person, location or physical event through means other than his physical sight and it allows them to act when they are unable to use their eyes and allows them to hear things at distances. They can sense, see and hear spiritual/physical beings and other person's presence and perceive emotions, thoughts and memories of others. To find someone or something, they creates a black/violet flame in hand and both eyes go milky white.
Genesis Intellect (heredity through both parents)
  • Description: The power of extremely heightened and enhanced intelligence and other mental abilities/skills. This causes them to be a master technician and superb hunter/tracker.
Electric-Fire Manipulation
  • Description-Can create, shape and manipulate either electrified fire and both fire and electricity simultaneously including heat generation. She has an electric-fire aura which she can use defensively and offensively as well as use it for attacks. She can burn and melt things as well as make the air hotter, ranging from slightly warm levels to absolute hot as well as incinerate things. She has heat immunity to heat generation and her own fire. She can generate electricity and fire and has electric-pyrotelekinesis which allows her to surf and take flight via either electricity or fire or combining them.
Telepathy
  • Description-Can read/sense another person's thoughts, communicate with them mentally or affect, and otherwise interact with their minds/consciousness/thoughts. They can cause mental hallucinations as well as control others minds as well as view the target's memories and thoughts.
Shrinking:
  • Description: User can shrink their body size down to anything they can think of and then resume their physical size at will. At the moment, she can only shrink down to half her size but as she develops the skill she will be able to shrink down to a quarter of her normal size and then a tenth of her normal size.
Aura Manipulation:
  • Description: The ability to manipulate aura, the subtle, luminous radiation that surrounds a person or object. The user can create, shape and manipulate aura, the invisible etheric phenomenon/emanation produced by and surrounding a person or object. Much like the ability, Life-Force Manipulation, the user can manipulate this kind of energy in various ways. However, this ability deals with the strength of their spiritual essence instead of the entire universe. Aura is the energy that is formed from one's achievement of spiritual power through extreme mental focus and strong emotions. Users of this power are able to increase their natural abilities, attract and repel the aura of others, sense the aura, and project it. Different types of aura are located in various parts of the physical body such as the forehead, spine, throat, heart, and stomach. The power of the aura also changes with one's mood.
Necromancy:
  • Description: The power to utilize magic involving the dead, death-force and/or souls. User's magical abilities revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) , or neither. They can also communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. She can also see and smell spirits as well as communicate with them and even calm them if necessary.
Weakness:
Astral Projection + Aura Reading
  • User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
  • May become possessed while on the Astral Plane.
  • May be killed trapping the user in astral form.
  • May be vulnerable to Astral Trapping.
  • Requires them to be asleep or be in a meditative state while riding the astral plane.
  • unable to use any other abilities they possess while in astral form.
  • Prolonged separation may prove harmful to the user's body or soul.
  • Not returning to the host body in a period of time may render you a spirit forever.
  • Must be within visual physical range
  • Can be limited on how long an aura can be seen due to risks of headaches.

Dream Manipulation
  • People who have the abilities of Oneric Immunity, Psychic Shield, and Psychic Immunity are unable to be affected by this ability.
  • Can only affect people who are asleep, therefore they have a limited amount of time to perform this ability.
  • Those with strong mental shields can keep them out of their minds and strong willed people can push them out and wake up, thereby throwing her back into their physical body which usually causes a massive headache if it occurs.
  • They have limited influence over daydreams because the subject can wake up at any time.
  • If the target does not have anything to be afraid of then the user cannot control their nightmares.
  • As it is their dreams, targets may also be able to manipulate the dreams against the user via lucid dreaming.
Clairvoyance
  • Requires concentration
  • Cannot find anyone gifted with the ability of tracking evasion
  • Those outside of a range of 10 miles become muffled and sound like buzzing bees

Genesis-Level Intellect:
  • The user's genius intellect may cause various emotional and/or psychological effects, such as:
    May grow to become apathetic or emotionally distant from those who aren't on the same intellectual level as the user.
    May grow to become psychologically insane, due to all the knowledge and information they'll inevitably collect over time.
    May grow to become arrogant and overconfident because of their genius intellect, as they may perceive themselves to be better than everyone around them.

Electric-Fire Manipulation
  • Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic, therefore control, discipline and restraint are extremely important.
  • High energy output could lead to being exhausted very quickly.
  • Water-based attacks can easily neutralize them
  • Has problems using electronics
  • Useless if confronted with electrical resistant material, such as rubber, silicate, etc
  • Can be overpowered by water, ice, and/or cold (fire)/can be short-circuited with water, a magnet, the opposite polarity, etc. (electricity)
  • Electricity needs a conductor like metal or water to move through, therefore electricity can neither exist in nor move through a vacuum (such as outer space) and may be insulated by non-conductive matter, such as air and rubber.
  • Does not have heat or fire immunity, meaning they can be harmed by others fire' but not their own
Telepathy
  • Must must be within a 7 mile radius to use this ability on anyone, any further and the readings come back static and incoherent. If they overuse this ability, it can lead to blacking out and/or frying of their brain
  • Does not work on mindless beings (corpses, animated objects, robots, etc.).
  • Can be overwhelmed by too many thoughts
  • The more intense the thought, the louder it sounds to the user.
  • If someone is signing a tune in their mind, they will have a hard time concentrating
  • Needs to focus all their attention on the task, thereby leaving their physical body and/or mind vulnerable.
  • Knocking them out can release their control
  • Ineffective against a target which doesn't have a mind or has low intelligence.
  • Wears off over time if not reinforced
Feline Physiology:
  • Eyes are sensitive to sudden flashes or bright light.
  • Might take some time for the eyes to re-adapt to regular light.
  • Can still drown due to not having aquatic breathing
  • Is not able to climb smooth surfaces or upside down without something to hold onto
  • Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
  • Doesn't guarantee a safe landing.
  • Balance, gravity, and mass still affect the user.
  • Can still experience exhaustion.
  • Does not necessarily mean they can survive falls from great heights or hard collisions with walls or other solid objects.
  • Can still cast a shadow
  • May damage the environment/other people without meaning or noticing
  • can only bend from the joints and spine, long bones stay as rigid as ever.
  • May be dulled by pain if the user is injured.
  • Magic may cause interference.
  • Drugs or other means can negate their senses
  • Has to stay still to avoid detection
  • Sensitive to loud sounds
  • Noise can limit the distance of the user's hearing range or ability to detect minor sounds.
  • Too many conversations around the user may make it difficult to find the right one to listen to unless they have a method to easily distinguish them.
  • Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.
  • Requires heat-proof clothing for protection
  • Breathing is difficult at high speeds
Shrinking:
  • User may get stepped on or attacked (possibly eaten) by larger enemies.
  • May not be able go back to regular size & can be easily trapped in this form.
  • She can only shrink herself and not other people.
  • The pitch of the affect entity's voice might become higher.
Aura Manipulation Weaknesses:
  • must be in control of their emotions
  • If connections are blocked, the aura cannot flow.
  • Life-Force Inhibition is the perfect counter.
Necromancy Weaknesses:
  • Robots and Mechanical Beings are immune to necromancy as they have no souls or life force.
  • Has no effect on those who have found eternal rest
  • Weak against Animancy and other Life-Based powers


Personality:
History:

EXTRA
Crush:
Family: Black Panther (father), Jean Grey/Phoenix (mother), Nick Fury (adopted father)
Plot ideas:
Other: Has a panther spirit guide which can take physical form
Active 1/10: 7
 
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~ Nicholas, Joseph, Fury~

PERSONAL
name: Nicholas Joseph Fury
nicknames: The Spy, One-eyed man
codename: Foxtrot
age: 68 (born July 4, 1950)
gender: Male
avenger/blackdragon/hydra: Shield

INFORMATION
Appearance: Dark skin with a black beard, bald and has one working eye which is his right while his left eye is disfigured. He wears an eye patch to cover his left eye as he is blind on that side.

Abilities:
  • Master Technician
  • Master Spy
  • Expert Combatant
  • Expert Marksman
  • Master Pilot
  • Multi-lingual
Weakness:
  • Control Issues
  • Blind in left eye (95% vison loss)
Personality: He has a cynical outlook which is shared with S.H.I.E.L.D. He is an enigma but his actions prove him to be bold and pragmatic. He doesn't trust easily and is known to compartmentalize. While his decisions make him appear ruthless and the nature of his profession occasionally requires a moral grey, Fury genuinely cares about human life and doesn't see his agents or Avengers as pawns. Fury has displayed a knack for dry humor and use of visual puns whilst regarding his eye and his constant global surveillance, often using irony and metaphors due to the combination. Fury is a man of great and indomitable will, but he can feel too. One thing about Fury for certain is that he prefers everyone that knows him to only call him by his last name, even his family. This allows him to know instantly if there's a spy or imposter around if they call him Nick or Nicholas. Though if its someone who likes to annoy him, it also allows Fury to confirm their identity. Very protective of the weaker members, especially his family.

History: Born in Huntsville, Alabama and insisted on being called by his surname throughout his childhood. Once he finished high school, he joined the United States army, working his way up the ranks as a soldier until he was promoted to Colonel. After some time, he would leave the military and pursued a career as a C.I.A. agent to pursue a career in espionage. Fought in the cold war in the 1970s and then joined S.H.I.E.L.D. in 1980. Encountered extra-terrestrials in 1995. Eventually in 2001, he would come across an infant (Berhane) and raise her as his own, teaching her combat skills and martial arts as well as weaponry until she disappeared when she was fifteen without a word.

EXTRA
Crush:
Family: Grandfather (unknown), Mama Fury (mother), Berhane (adopted daughter)
Plot ideas:
Other:
Active 1/10:
 
character thorwitch.jpg


~ Ryujin, Arkyn, Odinson ~

PERSONAL
name: Ryujin Arkyn Odinson
nicknames: Bear
codename: Imenand (means 'the hidden one')
age: 15
gender: Male
avenger/blackdragon/hydra: Hydra (brainwashed)

INFORMATION
Appearance: He stands at 6'3" as an adult with obsidian hair the color of raven feathers and olive skin though through later experiments his skin turns slate gray and he develops horns. Though originally born with blue eyes, the experimentation done by Hydra resulted in his right eye becoming amber while his left eye lightened to a glacial blue and developed a feline pupil while his pupil in his amber eye remains normal with the sclera in his left eye turning black. His incisors became fangs while some of his teeth turned into sharp teeth so he has a mixture of sharp and regular teeth. His eyes turn reddish-gold when he's depraved of food and blood or under heightened emotions as a result of the experiments done on him. Often outfitted with a shock collar to prevent him from using his powers unless instructed by the leader of Hydra and can be trapped in animal form as the collar magically resizes itself which prevents him from using his other powers. He has lightning burns on his body from being struck by lightning as a child and his wings, when they manifest, are a mixture of ashen gray and silver as well as having retractable claws.

Abilities:
Ice-Fire Manipulation
  • Description: Can can create and manipulate ice with fire properties, fire with ice properties, and both ice and fire simultaneously; essentially creating fire so cold it burns. He can fly and surf via pyro-kinetic telekinesis, create fire-blizzard of cold flames, burn and incinerate things with ice-fire, generate flames, combustion inducement which allows him cause matter to burst into flames, use ice-fire, fire or ice in attacks, breathe out frost, generates a cold aura, create weapons of ice-fire, create, shape and manipulate cold by reducing the kinetic energy of atoms and thus making things colder, ranging from subjective feeling of cool to absolute zero.
Telekinesis
  • Description: The power to move, manipulate or otherwise interact with objects/matter with one's mind. As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, through achieving a state of discipline and serenity, or simply through the whim and desire of the user. Moreover, these aspects of the user's mind and mental capacity at large can affect the capabilities and efficacy of their power, as well as its limitations.

Force Field Generation
  • Description: Can create a shield of energy around himself, protecting himself from physical and energy attacks as well as being able to throw force-fields away from him to catch things or people and trap them within. He can also use this ability to protect his allies from harm.
Telepathy
  • Description: The power to mentally receive and/or transmit information. He can read/sense another person's thoughts, communicate with them mentally or affect, and otherwise interact with their minds/consciousness/thoughts as well as hypnotize people and mind control people. Telepathy has three common abilities or categories; Telepathic Communication, which is the ability to transmit information from one mind to another, Telepathic Perception, which is the ability to receive information from another mind knowing an opponent’s moves and attacks, and Telepathic Manipulation, which is the ability to affect/influence/control/manipulate the minds of others.
Teleportation
  • Description: The ability to move instantaneously from one location to another without physically occupying the space in between. He can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them as well as teleport other people with him out of harms way.
Astral Projection
  • Description: User can separate their spirit from the body by entering a trance (via lucid dreaming or deep meditation), gaining access of travel the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.
Venom Glands:
  • Has venom glands that can be released via his fangs and claws/talons, that can be controlled voluntarily. The poison can have a variety of effects, ranging from sedation, paralysis, mutation and instant death. They possess teeth that secrete natural venom, which can extend to the victim when said victim is bitten by the fangs or claws that are coated with or secrete natural venom, which can extend to the victim when said victim is cut by the claws.

Shapeshfiting
  • Description: The power to transform and reshape one's body. They can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others and turn into animals, including extinct and mythical.
Nature Manipulation:
  • Description: He is able to manipulate nature and the elements connected to it. He can manipulate, tap into, and blend elements of nature, including slight weather manipulation, earth, stone, light, and darkness. He can control animals and plants. He becomes instantly familiar with his surroundings, the connection is so deep that the earth can respond to his emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.) and can purify, heal and generally influence the health of nature, and considering the fact that he is helping the environment, plants and animals act favorably towards him. He has access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys his every command and operate on a "hive mind", meaning users can control an entire army of animals. He is able to communicate with animals and plants as well as scyr through plants and use birds to see things. When he sees through a bird or scyrs through plants, his eyes go dead white. His power is largely based on his emotions; if he is unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic. His emotions affect nature and thus control is essential to not lose control. Being so in tune with nature causes him to be able to sense when the earth is injured to a much stronger degree than those with earth manipulation. When he uses this power, his eyes and hands glow teal as well as teal-colored veins sprouting throughout his body. If he expends too much energy he can become unconscious or injure himself or others, even kill them. He is highly susceptible to radiation and pollution which can make him ill and render him powerless.
Flight
  • Description: User can fly at high speeds without any outside influence, propel/move freely while flying without support. He can fly, glide, hover and levitate as well as grow wings. Has wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
Superhuman Senses
  • Description: They can see kilometers away with immense resolution, track things too fast for the natural eye, hear through dense walls perfectly, listen to sweat drop from someone's face in another room, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water. They also have enhanced traits of agility, durability, stamina, endurance, speed, strength and reflexes. User's durability is beyond peak human limits, but not to high superhuman levels. The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. They are able to lift heavy objects such as cars, trucks, and buses. Users are also able to lift or move extreme heavy objects such as bulldozers, etc. Users can endure physical stresses beyond the capabilities of the greatest humans enabling them to do things such as operating on a "low power setting" (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep. The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort. User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.
Possession
  • Description: User can inhabit or take over the body of any living being, whether sentient or not, by stealing their motor functions and senses. Users may or may not have to leave their own body for this to take place. Disembodied users such as spirits may use the body as their own. He can do the following: Temporarily/permanently inhabit the body of the target, Take complete control of a target's body, even using it as your own (the target is then known as a vessel), Control a person's actions, The user's mind/spirit/soul can leave their body freely, Skilled users can possess multiple host bodies while retaining their own or even while occupying another vessel, When the user possesses a body, they gain the skills and powers of the body, Probe/gain access to the memories of the host body, Can possess a body which can be useful for espionage and can lie dormant inside the person's mind and body, Utilize as a last resort to escape a dying body and to achieve immortality, the overshadowed being might be able to fuse with them creating a new being. The user can invade/walk their victims dreams and manipulate it from there. If the host ends up dying, he can escape and let the host just die, allowing him to roam the world as a spirit until he is reborn into a new body or inhabits another body if his body is destroyed. They can take over that person, read their thoughts, and control their body. They can also communicate with the possessed person through their mind, and can also smother the other character's soul, effectively killing the original character of the body. The soul that possesses the body will retain the powers they originally had, not the powers of their host.
Precognition:
  • Description: Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. They have the ability to get visions of the past, present or future which can present themselves as gently as dreams or violent seizures as well as track people down through scyring or their dreams by entering their dreams.
Weakness:
  • Those who have fire immunity or cold immunity are the perfect counters to his ice-fire manipulation.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
  • May not be able to maintain barriers under stress.
  • Requires concentration to maintain force field.
  • Attacks on the barriers may cause equivalent damage to the user's mind or body.
  • Might be weakened, nullified or interrupted by stress, fear, distractions, disbelief, lack of confidence, morale, and willpower, etc.
  • Might be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
  • Might be physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
  • Use of the ability is channeled through the motion of the eyes and hands and the user may need to perform specific gestures to utilize the ability, such as touch their heads, meaning that their abilities could be nullified if the user is unable to move or visualize their target.
  • Does not work on mindless beings (corpses, animated objects, robots, etc.).
  • Cannot read impulsive actions.
  • If they overuse this ability, it can lead to blacking out and/or frying of their brain
  • May get overwhelmed by too many thoughts, especially the ones which are too complicated (e.g. a genius' mind which is doing calculus), detailed (e.g. an artist's or photographer's mind which has a photographic memory), insane/morally corrupted (e.g. "murder is good", "I will create my idea of the perfect world by genocide", etc.), and/or ones which don't make any sense (e.g. "2+2=5", "a square circle", etc.).
  • Is not multi-lingual so the ability will not work if the target is thinking in alternate languages or encrypted codes.
  • May risk detection, losing themselves, and/or being "hacked" themselves.
  • May need focus all their attention on the task, thereby leaving their physical body and/or mind vulnerable.
  • May be susceptible to the pain/injury as the person with whom they are communicating.
  • Requires concentration.
  • If someone is singing a tune in their mind, the user will have a hard time concentrating.
  • Teleporting may take time, i.e. user may need to concentrate for a certain time before the transportation happens.
  • If the time-space coordinate which user is teleporting to is already occupied, they may get thrown to another location, or suffer some other sort of teleportation malfunction.
  • Cannot teleport other teleporters due to a spatial contradiction.
  • Is unable to teleport while under stress or in shock, e.g. being in the vacuum of space without a spacesuit.
  • Has to know/sense/have been to the area which they are teleporting to do so properly.
  • Can cause a spatial disturbance, allowing highly sensitive opponents to track down their destination.
  • Teleporting may take time, i.e. user may need to concentrate for a certain time before the transportation happens.
  • Can suffer from cold/altitude sickness, unless they are able to adapt to the changes in altitude.
  • Requires air/atmosphere to maintain lift.
  • May not be able to fly if the user's weight is increased, such as from Gravity Manipulation.
  • Weak against Flight Negation.
  • Dependent of the user's physical abilities, stamina and strength.
  • Needs enough thrust and lift, so the size/condition of wings and the thickness of air are obvious problems to overcome.
  • Because of the size of the wings needed, has to have enough room for both the lift-off and flight itself, not to mention enough speed to avoid stalling.
    Flight-ceiling depends of both the density of air needed to fly and breath, and how cold-resistant the user is.
  • Expends energy if they need to flap the wings, either when taking off, flying, or landing.
  • Damage or destruction to wings may be injury similar to that of other limbs, leading to pain, bleeding, and infection.
  • May cause pain/harm to the user when wings develop from their back.
  • Is more susceptible to sensory attacks
  • Sensory Overload
  • Users can only exert oneself for so long before the excessive build-up of fatigue toxins will begin to wear them down.
  • Users are vulnerable towards others with Stamina Absorption.
  • Since this ability isn't the same as Invulnerability, the user can only take so much damage before it finally takes an effect. At best, the user will only be stunned by damage that would usually kill ordinary people.
  • Balance, gravity, and mass still affect the user.
  • Can be overpowered by Supernatural to Absolute Strength.
  • Users are still susceptible to Newton's Three Laws of Motion.
  • Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
  • May damage the environment/other people without meaning or noticing.
  • Users are still limited on how far they are able to continue.
  • Users can only exert oneself for so long before the excessive build-up of fatigue toxins will begin to wear them down.
  • Users are vulnerable towards others with Stamina Absorption.
  • Can still experience exhaustion.
  • Over time the joints of the person could become inflamed and arthritic.
  • Does not necessarily mean they can survive falls from great heights or hard collisions with walls or other solid objects.
  • Supernatural Speed users may be too fast to react, while users of Absolute Speed can outspeed them much more effectively.
  • Objects moving at tremendously quick speeds may be too difficult to dodge.
Astral Projection Weaknesses:

User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
  • May become possessed while on the Astral Plane.
  • May be killed trapping the user in astral form.
    Vulnerable to Astral Trapping.
    Unable to control corporeal and astral presences.
    Requires user to be asleep or be in a meditative state while riding the astral plane.
    Some users may not be immune from those with Astral Manipulation while in spirit form.
    May be unable to use any other abilities they possess while in astral form.
    Most users are completely incapable of affecting the physical world in their projected state.
    Prolonged separation may prove harmful to the user's body or soul.
    Not returning to the host body in a period of time may render you a spirit forever
Shapeshifting Weaknesses:
  • Due to shapeshifters favoring certain forms for certain activities (e.g. bird-flying, fish-swimming), shapeshifters may be trapped and contained in places where only certain forms are feasible.
  • May revert back to original form when unconscious or asleep.
  • May require visual or genetic source material for a copy to be made.
  • unable to transform into complex machinery (vehicles, projectile weapons, etc.), being limited to only simple tools and melee weapons.
  • Staying extended periods in single form may start affecting the users' behavior or even make them forget their true self.
  • Users of Shapeshifting Awareness will see their real forms.
  • Users of Shapeshifting Negation may forcefully revert the user to their real form.
  • Users of Mind Reading may read the user's mind and know who they truly are.
  • The process may be painful.
  • Clothing may be damaged during transformation unless it is part of the wearer's body or made of durable material.

Nature Manipulation Weaknesses:
  • Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
  • May be limited in a sterile environment with no nature.
  • Since users emotions affect the nature directly, control is essential.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
  • Opposed by and sometimes highly vulnerable against Pollution Manipulation.
Vampire Ghoul Weaknesses:
  • Ultraviolet light-UVL can cause harm, even at the weakest setting. The flesh becomes burned and if the ultraviolet light is set up too high then the he can be killed. In this stage, even the strongest vampires are rendered weak and unable to use their aura or other powers. Hunters may even use UVL bullets on him. If a he ends up staring directly at UVL, they risk going blind.
  • Wooden stakes through the heart
  • Silver can burn or poison them, as it can to werewolves
  • Juniper-The plant juniper can temporarily render him (and other vampires) severely weakened and paralysed if it gets into their system. The effects apparently take “a really long time to kick in.” Human blood can acquire the effects of Juniper if ingested, but will only work if a large does is consumed (enough to kill the human).
  • Garlic-Has a sensitive nose and garlic causes fangs to erupt, running eyes, sneezing, blindness, coughing and skin rashes and moreover a chemical present in garlic can cause the same burning effect as sunlight. Although garlic smell cannot ‘burn’ him but it can cause such an irritation that he would leave the area. Garlic and Pepper spray can cause him to be fatally damaged.
  • Heart Extraction and Decapitation can instantly kill him
  • Wild Rose-When ingested, wild rose causes him to become severely weak and feverish. Also, if his skin is exposed to wild rose, it can result in burning them.
  • Desiccation: When he goes prolonged abstain periods and extended amounts of time without feeding from blood, their blood and skin begin to dry up and they begin to look like a mummy, as they will eventually desiccate and mummify. A lack of blood for a prolonged period of time will cause him to weaken and begin to resemble a corpse.
  • Vervain-Vervain is a highly toxic plant. If he touches vervain, it can cause burns to the skin. If a human ingests vervain and he feeds on them, he is affected within seconds and extremely weakened. If he ends up consuming enough vervain, it can kill him. Vervain on a person can also prevent him from mind controlling them as it gives the person free will.
  • Blood withdrawal – When he doesn't feed after few weeks (3-5), they begin to become sick and rabid; losing self-control over their bloodlust around humans, and even experiencing hallucinations. They will act aggressive and will slightly feel panicked and desperate for blood.
  • Blood intoxication – When he feeds on too much blood they will begin to become intoxicated. In this mental state, vampires can be overpowered easier by werewolves that are a day away from transforming, and are at greater risk of losing self-control and attacking humans. This most often occurs with fledglings, less with older vampires.
  • Magic-Magic is highly effective
  • Running Water: Though he is able to cross bodies of water, he cannot safely cross bodies of water larger than a small lake without becoming powerless and ill, such as crossing medium-sized to large lakes and oceans. They will remain such until they reach dry land again.
  • May have problems controlling their instincts and appetites.
Possession Weaknesses:
  • May be cast out of the host through Exorcism.
  • Users of Indomitable Will are either resistant or immune.
  • Overtaken host may be able to fight back for their body.
  • May die if the host is killed.
  • User's presence may cause damage to the host (sheer power, physiology rejection, etc.).
  • May kill the host in the process by "crushing" them from the inside.
  • The inhabitant's actual body may be vulnerable to attack and the inhabitant may die or become trapped in the host if the possessor's body is damaged/destroyed beyond repair.
  • Users of Telepathy may be resistant or immune.
Precognition Weaknesses:
  • May not have conscious control over what they see.
  • May be unable to prevent something that will occur in the future (i.e. the death of a friend or family member.)
  • Can cause great strain to the user's mind.
  • Can't see what has already happened, due to not having Retrocognition.
  • Foretelling may be an involuntary action happening unexpectedly.
  • May require being in a trance, asleep or unconscious to see the future.
  • Visions may be more similar to dreams, difficult to remember, or decipher.
  • May be behave like a reverse memory, wherein the nearest futures or most important future events are the most vivid.
  • Limited in how far they can see into the future but over time, can see further with practice.
  • They are much more prone to bouts of psychosis, some reaching a point where they can no longer tell the present from the future. They often devolve into episodes of writing or sketching solely to express whatever images have been left in their mind. Visions can be played out differently depending on the seer, either in a trance with a more linear progression of events, quick flashes, or simply impressions of what’s to come.
  • User's body is vulnerable at this time.

Personality: He is able to gain empowerment from the moon and night, meaning he is strongest at night and when the moon is out. He becomes faster, stronger and more durable at night or in contact with a moon, moonlight, or lunar energy/substance. He can even draw substance from the moon which can heal him as well. Unfortunately, he is weaker during the day and is weakest during a new moon but strongest during a full moon like a werewolf. Being brainwashed by and raised in Hydra, he is extremely loyal to the organization. He is quick to anger and is arrogant, sometimes acting rashly without thinking ahead. He has a deep fear of making mistakes but is rather conceited and out of touch with customs of normal people outside of Hydra. The longer he is an animal form, the more at risk he is of losing his identity. He is afraid of fire and therefore doesn't use his ice-fire manipulation or the fire manipulation itself much. His eyes are sensitive to light and he is prone to violent fits if he doesn't get enough fresh meat, drinks too much blood or suffers from blood intoxication. Those who disobey or betray the organization sometimes go missing and aren't heard from again; the result of Ryujin taking care of them. Given that his true identity is unknown to Hydra except the leader, scientists and certain members of the leader's inner circle, many do not know he even exists. He is also scared of electricity and thunderstorms due to losing control of his electricity as a child and accidently burning someone, as well as being struck by lightning as a child. He only listens to the leader and the lead scientist who did most of the experimentation on him and will not listen to anyone else. He can be calmed by music (piano, flute, violin or classical music) as well as enjoying cartography and reading though he sadly isn't musically talented. He enjoys flying when he can, both by using his wings and as a bird.
History: Born outside of Hydra to an injured Scarlet Witch who had been injured in a battle with an enemy, she was near death and found by Hydra soldiers who took her into their base with the child. After questioning Scarlet Witch on the child's father, they discovered that the father was Thor. Through the use of their technology and some scientists, they wiped Scarlet's memory of ever having a child and sent her back out into the wilderness. The child was then raised and trained within Hydra, never knowing of the outside world. Sometimes he is kept as a pet (cat, bird, dog, or lizard) near the leader of Hydra for the leader's protection or to stay out of trouble.

EXTRA
Crush:
Family: Scarlet Witch (mother), Thor Odinson (father)
Plot ideas: Potentially sent out into the world to deal with renegades of all organizations and collect intel, possibly infiltrating Black Dragon or Shield at a later point
Other: Was turned into a vampiric ghoul who needs flesh and blood to survive by the experiments of Hydra, but can also eat normal food to blend in with humanity, middle name means 'eternal king's son'.
Active 1/10: 7
Bird:
African Grey Parrot Facts Images 01.jpg
African Grey Parrot

Cat:
korat.jpg
Korat

Dog:
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German Shephered/Pit Bull

Lizard:
lizard.jpg
Crested Gecko
 
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Ryujin's Other Animals:

grizzly.jpg
Grizzly Bear
Main attack creature-first animal he ever shifted into as a child.

Mexican_Wolf_0011.jpg
Mexican Wolf
Second Attack/Fast Travel

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Crow
Scouting in urban environments

osprey.jpg
Osprey

ge.jpg
Golden Eagle-main avian attacker

bobcat.jpg
Bobcat

fox.jpg
Crossmorph red fox (urban spying)

rat snake.jpg
Rat Snake
 

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