jaydude
Five Thousand Club
Yo. I decided it was time to have another try at running an Avatar Legends game here. Looking for 3-5 players.
The premise of this adventure sets the players up for a fun chase through the Earth Kingdom with various factions on their tails. They’ve been tasked by Long Feng to reach a garrison outpost of Earth Kingdom soldiers outside of Ba Sing Se with the war plans; everything else surrounding the deeper issues of this adventure, like what to do with Onomu, is left up to the players to decide.
Onomu was a prominent Fire Nation general in the Earth Kingdom, and her defection has become something of a legend in the colonies. Onomu was called to a war council with the Fire Lord, and during the meeting, her ego got the better of her. After a few terse words with the leader of the Fire Nation, her life was in danger. The only thing Onomu could do was flee, and on her way out, she stole Fire Nation war plans as leverage for asylum from Long Feng—if she makes it to Ba Sing Se. This is an issue for a multitude of reasons:
(This summary explains the adventure’s conflict under the assumption that the PCs want to bring the war plans to Ba Sing Se.)
Adventure Summary
The player characters have tasked with providing security for Onomu, a Fire Nation defector who is offering war plans stolen from Fire Lord Ozai’s palace to Grand Secretariat Long Feng in exchange for asylum in Ba Sing Se. However, a hero’s job is never easy, and a few obstacles stand in their way. The Armadillo-Bears, a group of Earth Kingdom rebels, heard Onomu is in the Earth Kingdom and want to capture her. If that wasn’t enough to worry about, the Rough Rhinos also have orders to capture (or kill) the defector and destroy the war plans at all costs! Meanwhile, from the shadows, Long Feng moves his pieces across the Pai Sho table, benefiting greatly from the chaos…Can the heroes get the plans to safety and save Onomu’s life before it’s too late?The premise of this adventure sets the players up for a fun chase through the Earth Kingdom with various factions on their tails. They’ve been tasked by Long Feng to reach a garrison outpost of Earth Kingdom soldiers outside of Ba Sing Se with the war plans; everything else surrounding the deeper issues of this adventure, like what to do with Onomu, is left up to the players to decide.
Onomu was a prominent Fire Nation general in the Earth Kingdom, and her defection has become something of a legend in the colonies. Onomu was called to a war council with the Fire Lord, and during the meeting, her ego got the better of her. After a few terse words with the leader of the Fire Nation, her life was in danger. The only thing Onomu could do was flee, and on her way out, she stole Fire Nation war plans as leverage for asylum from Long Feng—if she makes it to Ba Sing Se. This is an issue for a multitude of reasons:
- Onomu is conspicuous in the Earth Kingdom thanks to her former rank and position. The players must make sure she remains hidden, or it could cause real trouble for her escape. The meat of the action will come from the players sneaking through towns and dodging either the Armadillo-Bears or the Rough Rhinos.
- Onomu is an embarrassment to Ozai because she eluded the Fire Lord’s grasp and escaped the Fire Nation proper. Ozai wants her dealt with quickly and quietly. The Rough Rhinos were recruited because they are brutally effective and loyal to him.
- There's one more big thing, but that might be telling...
(This summary explains the adventure’s conflict under the assumption that the PCs want to bring the war plans to Ba Sing Se.)
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