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Fantasy Ascended Phoenixes (Mercenaries of Deretor Reboot)

MythyDW

Five Thousand Club
Ask questions if you want to know more, or are unsure about something


Premise: In the world of Deretor, there are four kingdoms, who have been living in uneasy peace:


Virnon - A kingdom which is known for its crafts, fortifications and war machines. Ruled by a high lord who distributes resources to the various guilds.


Kimel - The smallest kingdom, and yet one of the more dangerous. They are known for above-average weapons and warriors. Ruled by the Great One, the greatest warrior, found in tournament every five years from the various city rulers.


Theo - The greates mercentile force in Deretor. They have an abundance of all types of materials, and are ruled by a council.


Moraan - The “Kingdom” of mages, the collage of will, where all Willcasters are sent to harness their abilities. Large enough to have its own economy, and ruled by the three Greatest ‘casters.


You will be a mercenary group, sent contracts by various people. I am willing to try a player leader, and see how it goes, unless you don't want one. Your actions will affect how you are seen in the world, and thus the contracts you will get.


Things to Know:


Races


Humans - Are human. Not much to say. Age range: 19-45


Drakes - Humanoid dragon-esque beings with Large draconic wings, a scaled body, large reptilian tail, Slit pupiled eyes, claws, and Draconic horns on head. They have simple abilities as wilders as well as a breath weapon, the domain of which depends on scale color:

Red - Fire


Blue - Water


Silver-Cyan - Ice and Frost


Green - Air / Wind


Yellow - Lightning


Black - Shadows & Darkness


Purple - Acid & Poison


Orange - Animal / Plant


Beige / Light Brown - Earth / Stone


White - Body / Spirit [Healing]


Age Range: 25-125


Fey - Humanoid beings who are very close to nature, and live in tribes. They always have wilder abilities, albeit with a large range of strengths and aspects. Their looks depend on their type. Age Range: 19 - 45









Wood Fey


Tan - Brown skin tones ; Hair and Eyes - Greens and Vibrant colors ; Taller & Thinner Bodies ; Long Pointed Ears


Snow Fey


Pale - White Skin ; Color range of icy blues and light greys to white ; Closest to human proportions


Dune Fey


Color range of sandy-browns, sky blues and yellow-oranges ; Shorter than humans ; Ears flat on heads ; Long, wide fingers for tunneling


Spore Fey


Shorter than humans and Stocky ; Mottled skin ; color range of dark greys to earthly browns ; No hair ; Ear-Holes (Think Lizards) Long, clawed fingers that can secrete poisons


Reef Fey


Amphibious ; Blue skin and color scheme ; Translucent hair ; Webbed fingers / toes ; Fin-like ears.






Full-Blood --> Half-Breed


Fey-Children (Fey + Human)


Full Fey Body Appearance and Skin tone --> Fey Attribute and Color Scheme


Wilder Abilities --> 90% Chance with less strength / 10% with comparable


No Willcasting --> Potential Willcasting


Drake-Kin (Drake + Human)


Fully Scaled --> Scaled arms and legs


Large Reptilian Tail --> No tail


Fully Functional Wings --> Smaller Wings that can Glide


Elemental Breath / Abilities --> No Breath / Weaker Abilities


No Willcasting --> Potential Willcasting


Half-Fey Drakes


Fey Body-Type & Attributtes, Covered with scales


Scale color determined by Drake Parent, but can be influenced by species of Fey


(Reef Fey + Red Drake = Red or Blue)


(Spore Fey + Green Drake = Green or Purple)


Tail, Small vestigial wings


Breath Ability & Wilder Powers (Strengthened)


Classes


There are no “classes” as you may think of them from normal RPGs. Your class is a mixture of your station, how you fight or act, ETC. So, you can come up with something you know, or something new.


Equipment


Most medieval and fantasy type weapons. If you have an idea, run it by me or put it in your CS and I'll tell you if you must change it.


Magic


There are two types of magic: Willcasting and Wild Magic.


Wild Magics
are the energies that permeate anything natural and all living beings. From fire to water to stone. From Plants to animals to Humans. Even Sound Waves, Light and everything the nature provides. Wilders are able to manipulate these energies:






A Wilder is able to use the wild magics to manipulate the world around them. Every wilder is born with different abilities and strengths. Wilders can have multiple abilities, however it requires more training to control all these abilities in order to prevent being ripped apart and becoming one with the nature.


A Wilder must live with his/her abilities for the rest of the life, as they cannot be removed or added to an individual.


Aspects of abilities:


Fire / Heat


Earth / Stone


Lightning


Air / Wind


Ice / Frost


Shadows / Darkness


Body / Spirt


Acid / Poison


Animal / Plant


Sound


Light


Gravitation / Telekinesis


Mind / Telepathy


Wood


Will Magic is Magic that is created through the Arcane strings of the universe and the user's imagination. Willcasters, or 'casters, are able to do this, and Only humans, or half-breeds up to the third generations






The user is born with the power of Will Magic and must learn how to control it. However it is much harder to learn and master than Wild magic, since it requires mostly the imagination and concentration of the user, whereas Wild Magic uses natural phenomenons.


Since Will magic uses the caster's own mental power, if too much or something too complex is attempted, it can damage, break or even destroy their mind.


ARTS


Invoking - The basic art which is creating a shape, such as an arrow or sphere or line, out of Pure arcana and controlling it mentally.


Evoking - Taking a creation and imbuing it with an element, such as stone, water, fire and properties, such as explosive, solid, etc.


Conjuration - Creating a physical object out of arcana, one that can be interacted with, such as a sword. or a wall


Alteration - Altering the state or properties of an object, such as making boots heavier or melting ice on a freezing day.


TIERS





Basic



Tier 1 - Novice - Tiny and Short; Invoking Spells Only (i.e. tennis-ball sized spectral energy)


Tier 2 - Amateur - Somewhat useful Spells; Invoking Spells Only (i.e. Soccer-Ball sized spectral energy)


Tier 3 - Trained - Useful Spells; Invoking & Alteration Spells Only (i.e. Chest-sized object; Increase Density of objects without affecting weight)


Tier 4 - Intermediate - Quite trained; Invoking, Alteration & Conjuration Spells Only (i.e. Body-sized object; Change Color and Shape of objects; Create basic weapons [arrows, swords, shields, etc.])


Advanced


Tier 5 - Expert - Very Talented; Invoking, Alteration, Conjuration & Evoking (i.e. hut-sized object; Change Appearance & Sensation of objects; Advanced Weapons & Armors [Polearms, Arcane Armors, etc.], Add Elements to existing Objects)


Tier 6 - Master - Extremely Talented; Invoking, Alteration, Conjuration & Evoking (i.e. house-sized object; Turn individuals and objects invisible, Multiple Weapons [multiple flying swords, rain of arrows, etc.] Add passive effects to multiple existing objects [emiting lightning bolts, inhibit sound, etc.])


Tier 7 - Grand-master - Ultimate Power; Your imagination is your limit.


Shape Examples






Sphere / Dome


Cube / Rectangle


Polygons (Hexagon, Pentagon, etc.)


Cone


Ray


Arrow


Sword


Spear


Hammer


Shield






Chorim - The Maker (M) - Father of the Gods. Dwells in the Throne room. Presides over all of Creation


Telaril - The Mother (F) - Mother of the Gods. Dwells in the garden. Presides over the seasons and Fertility


Venerim - The Justicar (F) - Guards the gates to Gorion Toth. Presides over Justice and laws. Often in conflict with Bilmont


Librom - The Mystic (M) - Can be found on Deretor, Reveling in nature. Presides over wild magic and nature.


Librem - The Scholar (M) - Found in the Library. Presides over Willcasting and Scholars.


Kha’as - The Reaper (M) - Collects the souls of the dead, to care for them until they return to the cycle.


Bilmont - The Schemer (M) - Can be anywhere, causing trouble for his siblings. Presides over Stealth, Trickery and Luck.


Vior - The Traveller (F) - Wanders the realms and roads. Presides over travellers and wanderers and roads.


Tilnor - The Craftsman (M)
- Found in the workshop or smithy. Presides over craftsman of all kinds.


Doreem - The Warrior (M)
- Presides over batle Mythical figure in the stories of the Nodorim Berzerkers.


OTHER THINGS:


Rewards will be given in the form of money, and possibly legendary items. You can use the money to buy new items. Those who use magic may also upgrade some facet of their skill, be it control, endurance, or more power. You can also pay for upgrades for your current equipment, including enchanting.


Money:


10 iron=1 bronze


10 bronze=1 silver


10 silver=1 gold


Mechanics


MECHANICS





During all direct combat scenarios and actions against the enemy will have overall structure from me but the details will be up to the players (i.e. I'll write something like "you can kill three guys, or two and strike at the mini boss" or the such, and allow the player to improvise how he kills them). If players would like to take some sort of direct action not offered, simply run it by me in I'll give you the possible results of that action.


Mooks (Untitled enemies) Are able to be killed to the number given. Titled enemies, {Elites ; Minibosses ; Bosses ; Megabosses} Are all enemies that you must post strikes for, rather than outright killing them. Your characters can also take wounds. Wounds will work with light, medium and heavy.


Light wounds are superficial, they won't affect a character's ability, but the player must acknowledge that they occur during the post. Players may also have the liberty of doing this on their own, though during some situations I will require this to happen to characters. Medium wounds will affect the combat capability of a character, either through a disability that prevents using certain equipment or just a decrease in effectiveness. Heavy wounds completely incapacitates the character; he becomes vulnerable to an execution move by an enemy if not aided by a comrade.






  • LIGHT- Doesn't really affect you. From minor paint scratches to shallow cuts and bullet grazes, stuff like that make a Light wound. You can take these in your combat post if you wish. May or may not make later wounds easier to take/more severe. When I give them to you, you must emote (write them out) them in your post, and they must fit the situation that gave you the wound
  • MEDIUM- Affects your combat capabilities in some way. There are 3 terms I sometimes use. Given during my posts, and must be emoted in the same way as Lights.


  1. Light-Medium means that it isn't really bad. Perhaps crushed chest armor (makes chest more vulnerable)
  2. Medium is the base. From crushed armor to a severed limb, most anything goes. Middle of the road may be a cut leg muscle that makes you slower to move.
  3. Medium-Heavy Are bad. Severed limbs are the topmost example.


  • HEAVY- Wounds that severely damage your characterto the point that it hurts too much to move, or is just completely impossible. These are allocated and emoted by me, so you needn't worry about having to be fair with these. Executions can happen if you aren't rescued (either by all enemies around you getting killed or wrapped up in combat, someone dragging you to safety, or someone shielding you with their body.



Gambits are high-risk, high-reward maneuvers that can turn the tide of battle if successful, or seriously hinder you is they don't work.


POSTING


I will ask that people post at least once a day. I would personally prefer more, but I realize that RL and timezones prohibit that in plenty of cases. I will post a full moving update once a day, Approximately every 24 hours, or once everyone has posted. in addition, I will post more often during downtime (Probably once two or three people post) in order to allow some greater character development. In combat, unless it will cause problems at that time, I will post a combat group update once the entire group posts


Again, if you have any questions, comments or suggestions, let me know









Name:


Gender:



Race:



Class:



Equipment:



Looks:



Deity: (If any)



Personality:



History:



THIS IS PLANNED TO BE A LONG-TERM ROLEPLAY, WITH GENERATIONS OF CHARACTERS (EITHER CHILDREN OR APPRENTICES) THIS ALSO MEANS THAT THERE WILL BE FAMILIES MADE. THE FADE TO BLACK RULE WILL OBVIOUSLY BE USED IN THE SITUATIONS IT IS NEEDED.


The Story So Far...


After a large-scale ambush at Halsmast, a village in Virnon, the wounded warriors who would come to be known as the Ascended Phoenixes found their way to a burned-out village, and secured the rights to it and support from the nearby town of Yunich by assaulting and destroying the Bloody Hounds, the same guild that had attacked them in the first place. It was then that they had their first encounter with Pirel, a sorcerer who seems quite insane.


Pirel was encountered once again, in an attempt to murder Curze, a legionnaire who had been brainwashed into leading the guild of murdering, slave-taking rapists that was the Bloody Hounds. During the fight., a large amount of Hound Remnants were killed and molded into monsters made of flesh.



After the fight, which was barely won by the Phoenixes, Curze offered himself up as a guardian of the guild's homestead, Phoenix Rest. The leader, Kyou Kei, agreed under penalty of death.


Three months have passed since the last mention of Pirel...


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Link to the Original Thread -
Mercenaries of Deretor (RP Thread)


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Players that I'd love to see return:


@Kirito Kei @ChristinaXIV @Fezzes @Whisker @LeSoraAmari @Daimao @Yonsisac @Calibutcher
 
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Maybe. I've been kind of a funk as far as writing goes lately. Major writers block and stuff.


I'd love to do it ... but hopefully it's gone before I start.
 
This again? well ok i would Love to...But....I just hope what happend wont repeat itself
 
The Mythic Dragon]Welp... Sure! Vala will cook up a feast for her brother ( [URL="https://www.rpnation.com/profile/10718-daimao/ said:
@Daimao[/URL] ) and her lover (@Kirito Kei )!!
Obtained: Banquet Table x1


Obtained: Noms x500
It's official. I'm in.
 
Name: Aias Herwraek


Gender: Male


Race: Snow Fey


Wilder Abilities: 100% Lightning


Class: Rogue


Equipment: Light armor made from a combination of leather, cloth, and chainmail, as well as a wickedly sharp shortsword. Three identical daggers complete Aias's arsenal.

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Looks: Aias's pale-grey skinned form stands at six-foot-six and is packed with tight, whipcord like muscle. His long, snow-white hair hangs down to the small of his back. Crisscrossing his body are multiple scars; some short, and some long. His eyes are an inky black. Intertwined into his hair are beads made of metal and bone.

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Deity: Kha'as, The Reaper


Personality: Aias is mostly quiet, unless he is really pissed. When he does speak, the words are usually harsh and straight to the point, and can cut deep. The happiest expression that Aias will ever make is a smirk, and even then, it looks like he's planning to slit your throat. Contrary to popular belief, Aias is not always grumpy. Just most of the time. He is also very protective of his remaining family members.


History: Born is the harsh tundras of the north, Aias grew up quick. He learned all that he needed to from his parents on how to stay alive. How to hunt, how to fight, how to survive. Once he reached his teenage years, Aias grabbed his father's sword and left, travelling to the cities. In the cities, he made a living as a sword-for-hire, a thief, and even an assassin. As he was growing up, Aias came close to death more than once, but each experience left him with more and more skill. Now, at the age of twenty-five, he is ready for pretty much any job.

 

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I'm down :) Let me check for a link and mark it as read so I can remember to do a CS in a bit.
 
[QUOTE="The Mythic Dragon]As long as you don't go overboard. They've been waiting for a chance to take Saber away...
I surely hope so!!

[/QUOTE]
They will never take him. Because they'll be dead before they get the chance to even step foot in the same room as my baby ^w^


I'l also join this again, but I won't get my new-improved CS up until later~
 
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I won't be able to do a CS today but I am totally interested in doing this again.
 
Calibutcher said:
I won't be able to do a CS today but I am totally interested in doing this again.
For you, all it would really have to be is an upgraded version of William... unless you want a new character.
 
Do we HAVE to do an upgraded version? I mean, I guess it'd be okay ... but I don't see my char getting anything other than some sweet new armor ... maybe.


At least until some kickass weapons come out.
 
Whisker said:
Do we HAVE to do an upgraded version? I mean, I guess it'd be okay ... but I don't see my char getting anything other than some sweet new armor ... maybe.
At least until some kickass weapons come out.
Well, upgraded as in the history and personality being brought up to the current time, and even then, only to the point that you wish.


Does that make sense?


Also, don't forget the traits you got!
 

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