TanteRegenbogen
Cuddly enby auntcle
Plot: You died of unfortunate circumstances in your past world (stabbed to death, got run over by Truck-kun, hit by a train, etc.). You end up waking up in another world, vague remembering your memories from you past life. Moreover where you wake up is a wasteland with few human or elf inhabitants. You find out that just a few years before, an apocalypse was averted, however nonetheless, a third of the world was wiped out, with the destroyed part being the wasteland. In this world you also find out that you weren't reborn as one of the dominant sentient species, humans and elves, but were reborn as something that is seen as a sentient species second class like a goblin or a human-animal hybrid, or you were born as something normally not seen as sentient or in possession of free will, such as a summoned creature (demon, spirit, golem etc.) or wild beast (slimes, rats, cows, wolves etc.). You were given a special trait though, that also the others who were reborn have: The ability to instantly learn abilities through a level system. Due to your place in the world, you are automatically put in the category as lowly being or straight up possible enemy to the dominant species. You can only traverse "free cities" freely without risk of being attacked or captured. In actuality, for most humans and elves, you will be the bad guys most of the time, even if you didn't intend it.
You can also vaguely remember your past life and maybe your past name.
Setting: The former land of Aeskinaep, now the wasteland. Barren with patches of green and steppes. A few towns and cities have been established by the survivors of the disaster. Most of these cities are "free cities", cities in which it is illegal to discriminate against the non-dominant species. Eventually, the group may come into the lands of the humans and elves where they could be targeted by soldiers and mercenaries.
Starting point: The Aeskinaep wilds. A steppe/prairie area within the wastelands full of charred tree trunks and weak monsters. You can appear near each other or some distance away and eventually run into the others.
System: Each character will be able to level up and eventually evolve throughout the roleplay. All characters will level up at the same time but evolving can be dont every five levels. Evolving is only a choice, not a must and sometimes there will be multiple choices for evolution.
The basic attributes for each character are: Strength, Agility, Constitution, Intelligence and Charisma.
-Strength influences damage made and depending on the creature can influence how robust the creature is.
-Agility influences the speed and dodging of a creature.
-Constitution influences the defense and health of a creature.
-Intelligence influences the magical ability, perception and stealth ability of a creature.
-Charisma influences abilities like bartering, diplomacy and generally not appearing as a threat/"monster" to typical sentient species.
Skills: There are tons of skills to learn. Most of the general skills such as walking or swimming or even talking will be at a value of 1 at the beginning. Special skills depend usually on the creature and are completely learned but can be leveled up.
General skills:
Strength based: Fisticuffs, Lifting, Climbing, Light weapon usage, Heavy weapon usage
Agility based: Walking, Running, Jumping, Swimming, Dodging, Ranged weapon usage
Constitution based: Defense, Regeneration, Resistance to water/air/fire/lightning/poison/darkness/light, Athletics (stamina), Resistance to hunger/drunkenness
Intelligence based: Magic (water/air/fire/lightning/dark/light/blood/summoning), stealth, perception
Charisma based: Bartering, Diplomacy, Likeability (dunno how to call the skill for not appearing as a threat to humans), Persuasion
For attributes, you get 20 points to distribute to your attributes. Please roleplay accordingly. If you put all your points in one attribute, expect the drawbacks for sucking at everything else.
As for characters: You can play anything fantasy related as long as it isn't a human or elf and it can't be overpowered from the get go. You will likely only be a lower entity until you evolve. We can talk about what could work if there are issues.
Rules: Please write at least 150 words per post and do some interaction with someone else's character if available.
Do not control other people's characters unless you have their consent.
Do not go godmode.
If you don't post for seven days, you will be skipped. If you don't post for two weeks (without excusing yourself so that people don't have to wait on you), you will be removed from the roleplay.
Please, if something comes up in real life, just let us know that you can't post for a week or two. It is just common courtesy.
If the information is too little or if something is unclear, let me know and I will update the RP info.
You can also vaguely remember your past life and maybe your past name.
Setting: The former land of Aeskinaep, now the wasteland. Barren with patches of green and steppes. A few towns and cities have been established by the survivors of the disaster. Most of these cities are "free cities", cities in which it is illegal to discriminate against the non-dominant species. Eventually, the group may come into the lands of the humans and elves where they could be targeted by soldiers and mercenaries.
Starting point: The Aeskinaep wilds. A steppe/prairie area within the wastelands full of charred tree trunks and weak monsters. You can appear near each other or some distance away and eventually run into the others.
System: Each character will be able to level up and eventually evolve throughout the roleplay. All characters will level up at the same time but evolving can be dont every five levels. Evolving is only a choice, not a must and sometimes there will be multiple choices for evolution.
The basic attributes for each character are: Strength, Agility, Constitution, Intelligence and Charisma.
-Strength influences damage made and depending on the creature can influence how robust the creature is.
-Agility influences the speed and dodging of a creature.
-Constitution influences the defense and health of a creature.
-Intelligence influences the magical ability, perception and stealth ability of a creature.
-Charisma influences abilities like bartering, diplomacy and generally not appearing as a threat/"monster" to typical sentient species.
Skills: There are tons of skills to learn. Most of the general skills such as walking or swimming or even talking will be at a value of 1 at the beginning. Special skills depend usually on the creature and are completely learned but can be leveled up.
General skills:
Strength based: Fisticuffs, Lifting, Climbing, Light weapon usage, Heavy weapon usage
Agility based: Walking, Running, Jumping, Swimming, Dodging, Ranged weapon usage
Constitution based: Defense, Regeneration, Resistance to water/air/fire/lightning/poison/darkness/light, Athletics (stamina), Resistance to hunger/drunkenness
Intelligence based: Magic (water/air/fire/lightning/dark/light/blood/summoning), stealth, perception
Charisma based: Bartering, Diplomacy, Likeability (dunno how to call the skill for not appearing as a threat to humans), Persuasion
For attributes, you get 20 points to distribute to your attributes. Please roleplay accordingly. If you put all your points in one attribute, expect the drawbacks for sucking at everything else.
As for characters: You can play anything fantasy related as long as it isn't a human or elf and it can't be overpowered from the get go. You will likely only be a lower entity until you evolve. We can talk about what could work if there are issues.
Rules: Please write at least 150 words per post and do some interaction with someone else's character if available.
Do not control other people's characters unless you have their consent.
Do not go godmode.
If you don't post for seven days, you will be skipped. If you don't post for two weeks (without excusing yourself so that people don't have to wait on you), you will be removed from the roleplay.
Please, if something comes up in real life, just let us know that you can't post for a week or two. It is just common courtesy.
If the information is too little or if something is unclear, let me know and I will update the RP info.
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