All XCOM troops are issued a fragmentation grenade of varying make. Anything scrounged basically, so it could be a modern M67 frag or even a Stielhandgranate 24.
There really isn't much to this thread's Dice RP. All soldiers have HP, Aim, and Will, at rookie starting values of 5, 65, and 25. Use a 100 sided online dice to roll with three steps:
Example: "Examplio" is taking a shot at an ADVENT trooper behind a park bench (low cover).
Examplio's Aim...
Also note that as soon as we get enough squad units we can begin Gatecrasher (the opening mission of XCOM2). That's around four troops, and you can create as many as you want. I will announce as soon as we're ready.
I'm not one to say so, but I've got an ADVENT Captain character named AC-1665. (The ADVENT Captain being a generic type of NPC enemy in XCOM2) and it was accepted.
Oh shit, I wasn't watching this thread. But basically, some of the augumentations in ADVENT units includes fearlessness; and they're assuming he must be a powerful psionic deflecting it with his mind (because that's the only explanation they could consider rational) while in reality he's simply...