Pretzel Heart
Afterimage of Broad Daylight
Ohhh. That makes sense. So it's not really looting but more like being gifted with items lol. I thought it was something more like this:
Lolol I think Cracked had a series like that too lol.
Yeah...it's not really an RPG in a sense of exploring a world map, really. Except they sort of have a world map in Awakening / Fates with the shops / challengers, and Gaiden/SoV they incorporated a dungeon exploration element (because that's the game they got experimental with lol). But you don't really walk around looting. In the rest of the games the only way to get items was through inheritance / kindly villagers. :'''') (and everything is breakable after x amount of uses it's a lot of fuuUNNNNNnnN)
When FE uses moral greyness, it's not really in the form of the player characters killing or stealing from innocents (unless its....you know....that game -cough Conquest cough cough- "I refuse to kill anyone" cough cough "we evacuated the village I swear" cough hack phew must be feeling sick today). It's more about the motivations of the characters and the circumstances they are forced into which informs the choices they have to make.
Though I guess the fact that you can play a 12 year old murdering people could be considered morally questionable. xD (even if they are an evil child-killing cult trying to take over the world--)
But in this RP we get to choose to play the "bad guy" if we wanna. Looting villages, killing villagers. Why not? xD