Pat
Three Thousand Club
I've been researching lore and writing for a Bioshock RP (set in a variety of time periods of either the city of Rapture or the city of Columbia) these past few weeks. If anyone is interested in the idea, please vote in the poll above after skimming through the possible (you may suggest your own if you like) eras or even alternate versions of Columbia and Rapture below. Be warned, Columbia might be a bit different, (unless you gents and dames express your desire to keep it the same) I will probably add a few extra enemies, plasmids/vigors, ect, and finally, this will probably (unless everyone wants otherwise) be resource management based but not be turn based. Players can join as both canon and noncanon characters (aside from individuals such as Andrew Ryan, possibly Comstock, Jack, Sigma, and Delta. However I would like it if y'all expressed your opinion about the topic below if you have the time. This RP will begin weeks to a maximum of two months from now, but it can be accelerated a little if someone wants by private messaging me and offering their help. You won't be a GM, but you might know a little more lore than the rest.
Rapture: 1958. "Spare a brother an EVE?" Struggle for control of Rapture in the few short months before the crippling 1958 New Year's Eve Riots and the beginning of the end of the city's sanity as a femme fatale seeks the services of an ex-Pinkerton private-eye to find a missing girl.
Rapture: 1960. "Is it someone new?" Fight to survive the crumbling underwater dystopia of Rapture years after the end of the genetic arms race and civil war that tore the city asunder as a mysterious super soldier arrives at the behest of an unknown master.
Rapture: 1968. "Stone walls do not a prison make, nor iron bars a cage." Rapture has slowly succumbed to the call of the sea in the decade since it's collapse. Ryan and Fontaine are long dead, and now those left behind struggle to fight a new authority that has risen to power in their absence.
Rapture: 1970. "Rapture was just the beginning." The world now knows about Rapture, yet not enough to stay away. Dismissed as crackpot conspiracy theories by the United States and Soviet Union, they discretely send small special forces teams to excavate the fallen underwater city in the hopes of using ADAM to put an end to the Cold War and dominate the globe.
Columbia: 1912. "Columbia's burning Mister, can't you smell the smoke?" Battle in the clouds for the very soul of Columbia in the handful of weeks before the peace-shattering Monument Island Bombing of 1912.
(Columbia will unfortunately have to be dramatically rewritten, although it will still remain familiar in some key aspects. In my opinion the story distanced itself too much from the effects of Vigors and ADAM on society, dumbed down the real conflict between the Vox Populi and the Founders, and focused too much on Tears and the story of Elizabeth. Don't get me wrong, it was a great game, but it might not have been the best Bioshock game. Personally, I think the whole idea of alternate universes should be scrapped and that the technology in Columbia, rather than being stolen from different time periods and Rapture, should be developed there by the Luteces and perhaps another scientist character. Please provide your opinion on this, as it will influence me greatly.)
Columbia: 1914. "Another Ark, for another time." It's been two years since the Vox Populi bombed Monument Island, and two years since the beginning of the Finkton Riots and the start of the Columbian Civil War. Vigor Junkies prowl the streets for their next fix, and at long last it appears the end of Daisy Fitzroy's and Comstock's feud is in sight.
Rapture: 1960. "Is it someone new?" Fight to survive the crumbling underwater dystopia of Rapture years after the end of the genetic arms race and civil war that tore the city asunder as a mysterious super soldier arrives at the behest of an unknown master.
Rapture: 1968. "Stone walls do not a prison make, nor iron bars a cage." Rapture has slowly succumbed to the call of the sea in the decade since it's collapse. Ryan and Fontaine are long dead, and now those left behind struggle to fight a new authority that has risen to power in their absence.
Rapture: 1970. "Rapture was just the beginning." The world now knows about Rapture, yet not enough to stay away. Dismissed as crackpot conspiracy theories by the United States and Soviet Union, they discretely send small special forces teams to excavate the fallen underwater city in the hopes of using ADAM to put an end to the Cold War and dominate the globe.
Columbia: 1912. "Columbia's burning Mister, can't you smell the smoke?" Battle in the clouds for the very soul of Columbia in the handful of weeks before the peace-shattering Monument Island Bombing of 1912.
(Columbia will unfortunately have to be dramatically rewritten, although it will still remain familiar in some key aspects. In my opinion the story distanced itself too much from the effects of Vigors and ADAM on society, dumbed down the real conflict between the Vox Populi and the Founders, and focused too much on Tears and the story of Elizabeth. Don't get me wrong, it was a great game, but it might not have been the best Bioshock game. Personally, I think the whole idea of alternate universes should be scrapped and that the technology in Columbia, rather than being stolen from different time periods and Rapture, should be developed there by the Luteces and perhaps another scientist character. Please provide your opinion on this, as it will influence me greatly.)
Columbia: 1914. "Another Ark, for another time." It's been two years since the Vox Populi bombed Monument Island, and two years since the beginning of the Finkton Riots and the start of the Columbian Civil War. Vigor Junkies prowl the streets for their next fix, and at long last it appears the end of Daisy Fitzroy's and Comstock's feud is in sight.
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