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Fandom CLASH: War for the Omniverse (Multiverse RP) - CS

That's super cool though.
Here's an official piece of artwork portraying the whole thing, but it's quite old. You can even see poor Sanguinius lying dead at Horus' feet (The big angel (also, on another note. Sanguinius was one of the other sons of the Emperor and one that shared a profound bond with Horus prior to his betrayal.)
Emperor_vs_Horus.jpg


Here's a newer piece of art if you want.
81Cwhh5b6CL.jpg
 
Here's an official piece of artwork portraying the whole thing, but it's quite old. You can even see poor Sanguinius lying dead at Horus' feet (The big angel (also, on another note. Sanguinius was one of the other sons of the Emperor and one that shared a profound bond with Horus prior to his betrayal.)
Emperor_vs_Horus.jpg


Here's a newer piece of art if you want.
81Cwhh5b6CL.jpg
EXCUSE ME. YOU ARE FORGETTING THE REAL BADASS
 
BASIC INFORMATION
Universe From
: Warhammer:40,000
Name: Ajax Belletores
Aliases: Chapter Master of the Battencian Heralds
Age: 450
Gender: Male
Race: Human (Adeptus Astarte)
Appearance:
rKXaG

http://imgur.com/a/rKXaG
Ok so I suck at Paint. This is a standard Phantoms battle brother, with Ajax being the chapter master, his armor is considerably more ornate. Fill in the blanks there. (I will say the ruffly bit at the arms and legs is black)
PERSONAL
Sexuality
: Space marines are incapable of reproduction and feel love only for the Imperium!
High Concept: Former Inquisitiorial hand gone SPESH MARINE
Character Alignment: Neutral good
Organizations\Affiliations: The Imperium of Man The Battencian Heralds
Personality: Ajax is a gristled veteran, shaped by the two centuries of unending war he has endured. He is a loyal servant of the Emperor through and through and will (unless a greater threat is at hand or he has orders from the Adminstratum or other superiors) work tirelessly to purge the vile xenoss from the galaxy.
Backstory: Ajax was born in 748M41 in the Hive City of Bitran on the Hive World of Kolar. He was born in the middle levels of the hive. (life is shit and your probably going to get stabbed. It has a comparable crime rate to the inner cities of the united states on steroids). His parents were... wealthy enough to avoid them living in the crowded corridors like so many others did. One fateful day, a thug who had come up from the Underhive, having slipped through the Arbites defenses, broke into Ajax's home, stabbing his mother in the process. Ajax got incredibly luck and found an Adeptus Arbites officer who gave a damn. They went back to the local Adeptus Arbites office, and Ajax began to tell the story, including describing the man who attacked his home. One of this Arbites officer's colleagues, who's name was Theron Eustachys, overheard him, and asked to see Ajax in his private office after the interrogation. When Ajax went in, he was asked to pick a picture out of a lineup, and when he successfully identified his assailant, Theron offered him a position working undercover with that man and his known criminal gang, the Spoiled Ones, in the Underhive (if the middle hive is the inner city on steroids... the underhive is a city in Syria on an endless supply of Venom. No overt law enforcement unit save a fully armed Arbites platoon with vehicle support, a heavily armed Inquisitor unit, or, for a real fucking emergency, a unit of Adeptus Astartes can get in there) in return, he was to be paid handsomely and his mother taken care of. Agreeing, Ajax went to the Underhive, and joined the Spoiled ones, as he was but 13, he did a lot of jobs like running messages and contraband for the gang, not enforcement. However, he still managed to, by either his remarkably high success rate or by more secrative means, get access to the gang's more exclusive activites. This included meetings of the gangs hireups. About 6 months after going undercover, he was watching one that occured in an abandoned building so as to not draw attention from the gang's enemies from a loft in said building, when he saw something he would never forget. The gang members would take turns cutting their wrists in a nonfatal fashion, collecting their bloods in seperate chalices, then burning said chalices upon a preconstructed pyre. They even sacraficed another gang member, an enforcer that had been caught trying to sell off secrets of the Spoiled Ones to their rivals. His screams as he was pressed onto the fire would scar Ajax, a scar that wouldn't heal for many decades. Two days later, during a supply run to the middle hive, he broke off and ran to inform Theron Eustachys about what had happened. When he heard it, Theron was not surprised. For he now knew the Spoiled Ones were performing dark sacralidges of the Chaos Gods. He readied a considerable unit of Adeptus Arbites, and send word to the nearest Imperial Inquisition branch, who quickly dispatched Inquisitor Fabius Naevius of the Ordo Hereticus. With the Arbites and Inqusitors following him, Ajax went to the building the gang's hierarchy had agreed to meet. Then, they kicked down the door and quickly captured most of the gang's hierachy, who would later be tortured, killed, and crucified in an Underhive common by the Inquisitor. Ajax's heroism and courage was acknowledged by both the Inquisiton and the Arbites, and both offered him a job. However, Ajax went with the inqusition. Despite his young age, he proved a valiant fighter for the inquisition, taking on many different assignments over the 2 year period that followed. He even went to ehlp root out heretics within the famed Imperial Guard Catachan Jungle Fighters, where a local Captain presented him with his own copy of the regiment's trademark knife.

Some time later, Ajax was called to the planet Battencia to root out heresy to the Emperor. This planet was the home of the fortress-monastary of the Battencian Heralds, and Ajax fought alongside elements of the chapter to clear out the vile heretics. After four years of service to the Inquisiton, Ajax was discharged and he shortly thereafter joined the Heralds. He became a Scout in the 10th company, as all new recruits do. His first major action was a huge one, as the 10th and 4th companies of the Heralds were called in to help a nearby system resist a massive Greenskin assault. The Imperium nearly broke at the battle of Makuyu 3, however the Orks fell apart when Ajax sent a bolter round through the Warboss' head with his sniper rifle. For this, his great valor under fire, and the fact that the 4th company had been devastated in the battle, Ajax and most of his peers were promoted into the 4th Company. With the 4th company he served for decades, eventually becoming a Seargeant. It would be then that Ajax would experience his most hellish action. The Battencian system and it's neighbors was set upon by a large Chaos force, with elements of Chaos Space Marines among the assailing forces. The Heralds and any Imperial forces nearby would rush to hold the area, and they would wage a hellish war for years. By the end of the fighting, Ajax had ascended to the rank of Captain of the Fourth Company. Over the next century he would build prestige in several smaller actions, to the point that when the current chapter master died, Ajax was heir apparent. This death would come in 999 M41 when the Heralds were called upon to assist in the defense of Cadia during the 13th Black Crusade NOTE: EVERYTHING FROM HERE ON OUT IS SUBJECT TO CHANGE AS GW RELEASES MORE INFO ON THE EVENTS SURROUNDING THE FALL OF CADIA
The Chapter Master himself lead the 1st, 2nd, 3rd, and 4th Companies to Cadia, and they would partake in the hellish battle. In the end, victory was near, but it was snatched away at the last second by the Despoiler in his forces. An evacuation was ordered, and Ajax was put in charge of organizing the Heralds and ensuring an efficient evacuation. The chapter master led a few squads from the First Company as a rearguard. Unfortunately, this rearguard was overrun and annihilated. Upon their return to Battencia, Ajax was declared Chapter Master. Ajax led the restoration of the Chapter, which had taken considerable casualties on Cadia, and has successfully rebuilt it over 20 years.

PHYSICAL
Weapons
:
In normal armor
Bolter
Chainsword
Power sword (he will use one or two of the melee weapons)
Power fist
artificer plasma pistol
In tactical dreadnought armor
Storm bolter
Melee weapons (Above)
dreadnought close combat weapon
heavy flamer
Cyclone missile launcher

Gadgets & Gear:
"Normal" Chapter master power armor
Tactical dreadnought armor
(probably forgetting stuffz)
Skills:
Skilled marksman and melee fighter
Great tactician and strategist
Powers & Abilities: (
Genetically enhanced physique
FLUFF (Optional)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
 
Last edited:
BASIC INFORMATION
Universe From
: Nasuverse
Name: Arash
Allias : Arash Kamangir
Age: ? (Look like 35 )
Gender: Male
Race: Servant (Human)

Appearance:

FB_IMG_1485899152375.jpg

PERSONAL
Sexuality
: Heterosexual
High Concept: A true hero capable of sacrificing his own life in order to put an end at a conflict for the greater good.
Character Alignment: Lawful Neutral
Personality:
Backstory :

"A hero of legend from ancient Persia.

He brought an end to the 60-year war between the Persians and Turks while serving under King Manuchehr, who was known as the last king of the age of gods in west Asia. The savior who brought peace and order to both these peoples.

His alias is Arash Kamangir. If translated to English, that would be Arash the Archer. In the West Asian society, an archer is namely a bringer of tranquility, and that surely points out to Arash. Even in modern times, he is loved by the people of West Asia.

In regards to the Master who is attempting to regain human history, Arash will probably respond to him with all his powers. Even now, he has not forgotten: how he once lived as a hero who saved the people, how he once waged everything for the sake of the people."


PHYSICAL
Weapons
: A bow
Skills: A great dad
Powers & Abilities:

Robust health : Increase his own defense. He can hold several wounds, and his body heal quickly from injury.
Arrow and bow creation : Unlimited arrow inside his quiver. His bow was fused with magic.

STELLA !!! :

The ultimate marksmanship. A maximum range, remote attack that literally 「divides the land」, bringing an end to all kinds of conflicts.
With his bow, Arash shoot an outstanding arrow that will explode in an enormous explosion. However, this power cost his own life.

Weaknesses:

Apart from his bow Arash doesn't have any offensive attack. The same goes for defending himself or the others.
Also his strongest power require the cost of his own life in order to use it properly.
 
BASIC INFORMATION
Universe From
: Warhammer:40,000
Name: Ajax Belletores
Aliases: Chapter Master of the Battencian Heralds
Age: 217
Gender: Male
Race: Human (Adeptus Astarte)
Appearance:
rKXaG

http://imgur.com/a/rKXaG
Ok so I suck at Paint. This is a standard Phantoms battle brother, with Ajax being the chapter master, his armor is considerably more ornate. Fill in the blanks there. (I will say the ruffly bit at the arms and legs is black)
PERSONAL
Sexuality
: Space marines are incapable of reproduction and feel love only for the Imperium!
High Concept: Former Inquisitiorial hand gone SPESH MARINE
Character Alignment: Neutral good
Organizations\Affiliations: The Imperium of Man The Battencian Heralds
Personality: Ajax is a gristled veteran, shaped by the two centuries of unending war he has endured. He is a loyal servant of the Emperor through and through and will (unless a greater threat is at hand or he has orders from the Adminstratum or other superiors) work tirelessly to purge the vile xenoss from the galaxy.
Backstory: Ajax was born in 748M41 in the Hive City of Bitran on the Hive World of Kolar. He was born in the middle levels of the hive. (life is shit and your probably going to get stabbed. It has a comparable crime rate to the inner cities of the united states on steroids). His parents were... wealthy enough to avoid them living in the crowded corridors like so many others did. One fateful day, a thug who had come up from the Underhive, having slipped through the Arbites defenses, broke into Ajax's home, stabbing his mother in the process. Ajax got incredibly luck and found an Adeptus Arbites officer who gave a damn. They went back to the local Adeptus Arbites office, and Ajax began to tell the story, including describing the man who attacked his home. One of this Arbites officer's colleagues, who's name was Theron Eustachys, overheard him, and asked to see Ajax in his private office after the interrogation. When Ajax went in, he was asked to pick a picture out of a lineup, and when he successfully identified his assailant, Theron offered him a position working undercover with that man and his known criminal gang, the Spoiled Ones, in the Underhive (if the middle hive is the inner city on steroids... the underhive is a city in Syria on an endless supply of Venom. No overt law enforcement unit save a fully armed Arbites platoon with vehicle support, a heavily armed Inquisitor unit, or, for a real fucking emergency, a unit of Adeptus Astartes can get in there) in return, he was to be paid handsomely and his mother taken care of. Agreeing, Ajax went to the Underhive, and joined the Spoiled ones, as he was but 13, he did a lot of jobs like running messages and contraband for the gang, not enforcement. However, he still managed to, by either his remarkably high success rate or by more secrative means, get access to the gang's more exclusive activites. This included meetings of the gangs hireups. About 6 months after going undercover, he was watching one that occured in an abandoned building so as to not draw attention from the gang's enemies from a loft in said building, when he saw something he would never forget. The gang members would take turns cutting their wrists in a nonfatal fashion, collecting their bloods in seperate chalices, then burning said chalices upon a preconstructed pyre. They even sacraficed another gang member, an enforcer that had been caught trying to sell off secrets of the Spoiled Ones to their rivals. His screams as he was pressed onto the fire would scar Ajax, a scar that wouldn't heal for many decades. Two days later, during a supply run to the middle hive, he broke off and ran to inform Theron Eustachys about what had happened. When he heard it, Theron was not surprised. For he now knew the Spoiled Ones were performing dark sacralidges of the Chaos Gods. He readied a considerable unit of Adeptus Arbites, and send word to the nearest Imperial Inquisition branch, who quickly dispatched Inquisitor Fabius Naevius of the Ordo Hereticus. With the Arbites and Inqusitors following him, Ajax went to the building the gang's hierarchy had agreed to meet. Then, they kicked down the door and quickly captured most of the gang's hierachy, who would later be tortured, killed, and crucified in an Underhive common by the Inquisitor. Ajax's heroism and courage was acknowledged by both the Inquisiton and the Arbites, and both offered him a job. However, Ajax went with the inqusition. Despite his young age, he proved a valiant fighter for the inquisition, taking on many different assignments over the 2 year period that followed. He even went to ehlp root out heretics within the famed Imperial Guard Catachan Jungle Fighters, where a local Captain presented him with his own copy of the regiment's trademark knife.

Some time later, Ajax was called to the planet Battencia to root out heresy to the Emperor. This planet was the home of the fortress-monastary of the Battencian Heralds, and Ajax fought alongside elements of the chapter to clear out the vile heretics. After four years of service to the Inquisiton, Ajax was discharged and he shortly thereafter joined the Heralds. He became a Scout in the 10th company, as all new recruits do. His first major action was a huge one, as the 10th and 4th companies of the Heralds were called in to help a nearby system resist a massive Greenskin assault. The Imperium nearly broke at the battle of Makuyu 3, however the Orks fell apart when Ajax sent a bolter round through the Warboss' head with his sniper rifle. For this, his great valor under fire, and the fact that the 4th company had been devastated in the battle, Ajax and most of his peers were promoted into the 4th Company. With the 4th company he served for decades, eventually becoming a Seargeant. It would be then that Ajax would experience his most hellish action. The Battencian system and it's neighbors was set upon by a large Chaos force, with elements of Chaos Space Marines among the assailing forces. The Heralds and any Imperial forces nearby would rush to hold the area, and they would wage a hellish war for years. By the end of the fighting, Ajax had ascended to the rank of Captain of the Fourth Company. Over the next century he would build prestige in several smaller actions, to the point that when the current chapter master died, Ajax was heir apparent. This death would come in 999 M41 when the Heralds were called upon to assist in the defense of Cadia during the 13th Black Crusade NOTE: EVERYTHING FROM HERE ON OUT IS SUBJECT TO CHANGE AS GW RELEASES MORE INFO ON THE EVENTS SURROUNDING THE FALL OF CADIA
The Chapter Master himself lead the 1st, 2nd, 3rd, and 4th Companies to Cadia, and they would partake in the hellish battle. In the end, victory was near, but it was snatched away at the last second by the Despoiler in his forces. An evacuation was ordered, and Ajax was put in charge of organizing the Heralds and ensuring an efficient evacuation. The chapter master led a few squads from the First Company as a rearguard. Unfortunately, this rearguard was overrun and annihilated. Upon their return to Battencia, Ajax was declared Chapter Master. Ajax led the restoration of the Chapter, which had taken considerable casualties on Cadia, and has successfully rebuilt it over 20 years.

PHYSICAL
Weapons
:
In normal armor
Bolter
Chainsword
Power sword (he will use one or two of the melee weapons)
Power fist
artificer plasma pistol
In tactical dreadnought armor
Storm bolter
Melee weapons (Above)
dreadnought close combat weapon
heavy flamer
Cyclone missile launcher

Gadgets & Gear:
"Normal" Chapter master power armor
Tactical dreadnought armor
(probably forgetting stuffz)
Skills:
Skilled marksman and melee fighter
Great tactician and strategist
Powers & Abilities: (
Genetically enhanced physique
FLUFF (Optional)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Damn, that's a pretty fucking young Chapter Master, and he was young as a Captain too.
Titus who was a captain of the 2nd Ultramarines Company in an alternate universe was around 150, and he was still considered very young, like an older teenager being given the job of a 3-star general.

Nonetheless, with minimal stretches and exeggaretions, I see this as a possibility: therefore, accepted.
 
Damn, that's a pretty fucking young Chapter Master, and he was young as a Captain too.
Titus who was a captain of the 2nd Ultramarines Company in an alternate universe was around 150, and he was still considered very young, like an older teenager being given the job of a 3-star general.

Nonetheless, with minimal stretches and exeggaretions, I see this as a possibility: therefore, accepted.
It's OC-rific, you might even say.
 
It's OC-rific, you might even say.
Yep.

What I'm saying is: There's thousands of Space Marine Chapters out there.
The odds are likely that there's at least one of them that has a very young Chapter Master like this one.
 
BASIC TEMPLATE

Sorry if this isn't the best, bit new to this format

Universe From
:
• Bleach (OC)

Name:
• Desire Schrodinger. Rose

Aliases:
• H, The holism

Age:
• 414 (Total age)
• 14 (Physically/Quincy )
• 400 (Spiritually/Soul reaper/Former)

Gender:
• Male

Race:
Echt Quincy

Appearance:
• Clothing
Schrodinger's usual appearance is as followed. A white tunic, usually lacking sleeves. The collar being black and stretching out over his shoulders, yellow lines running through the edges. A yellow tie neatly around his neck, and under the collar. A musically note on the front of it. His hair will usually be neatly done a pony tail within the back. Being done with a white hair tie, for his lower attire a pair of black shorts are worn. Around the pants legs are a pair of yellow lines, circling the leg hole. A pair of green and yellow sneakers worn for his shoes. A yellow pair of socks with matching music notes are also worn.

• Clothing (Second set)
Schrodinger's second usual appearance is as followed. A white tunic, usually lacking sleeves. The collar being black and stretching out over his shoulders, yellow lines running through the edges. A yellow tie neatly around his neck, and under the collar. A musically note on the front of it. His hair will usually be neatly done a pony tail within the back. Being done with a white hair tie, for his lower attire a pair of black shorts are worn. Around the pants legs are a pair of yellow lines, circling the leg hole. A pair of green and yellow sneakers worn for his shoes. A yellow pair of socks with matching music notes are also worn.

• Clothing (Third set)
This is the third and final set of Schrodinger's clothing, and in truth he's a bit embarrassed about it. Something he wears very rarely, if not never. He wears a black jacket, leaving his arms a bit of his chest clearly seen. A pair if black glove sleeves, with yellow lines running down the middle. He has a pair of black short shorts, a pair of black sacks that run cleanly up to his shirts (However leaving a good amount of skin visible). A black belt being around his waist, lastly having a pair of black sneakers on his feet.

• Predominant Features
This is usually the first thing noticed about Schrodinger. Regardless of what color his eyes are at that given time, they are seemingly blazing. Like if a fire had been lit inside of them. To any who look this is one of the first details you see, mostly because he always attempts to make eye contact upon first meeting.

• Body type
From the height and weight of Schrodinger one can clearly see he is a lightweight. His body type is rather slim, when not skinny his bones are clearly hidden behind flesh. He doesn't really have anything extra on his body. Because of this one may think him a speed fighter, which overall is correct. However his punches by no means are weak. His defense is a rather low trait in most fights, but when it comes to fighting he is more of a glass speedy canon.

PERSONAL
Sexuality
:
• Homosexual

High Concept:
• Realistic
In the simplest terms, Desire is realistic.

Character Alignment:
• Lawful neutral

Organizations\Affiliations:
• Wandenreich

Personality:
Schrodinger does not view the Quincy emperor as a supreme god. Now there is a reason for this, when he does view the emperor of a supreme god to the Quincies, he is not the supreme god of the world. The reason he thinks this is because of the other race leaders, many others able to go against him on equal footing. However this fuels a different type of thought within Desire. This thought being one of annihilation. Annihilation of all equals that dare to claim equal footing with his god. If he is to do this this will allow the supreme god of Quincies, become the supreme god of all. Within his mind it is impossible for the Quincies to keep moving forward until they have eliminated all other race leaders. However he usually keeps such thoughts to himself, not wanting to angering his god.

Schrodinger is a rather quiet individuality. He usually does not speak unless spoken to. When by no means is Schrodinger Anti-social, he simply does not want to waste time with socializing. When he does believe it would be a good idea to get to know others, so when in a fight they could better cover each other, he doesn't do it for his own enjoyment. However this silence is usually caused by something else. This being his daydreaming. When it may be odd, he does have a bad habit of daydreaming. Sometimes completely going out when not spoken to for a while. In this regard Schrodinger is rather scatterbrained, sometimes completely ignoring a person without even knowing.

Schrodinger unlike many others Quincies does not have a real superiority complex. In fact he views some of other races to be above him, such as captains or espadas. In this regard he is happy to learn from others, even if that person may be in some regards below him. However at times Schrodinger can get a type of demeanor to him that would suggest a superiority complex. However this is usually when he is claiming that another has no chance against another. What I mean is usually referring to those who believe they can fight those above them. Such as a captain claiming they could beat the emperor. Schrodinger will quickly inform them they have no chance and should simply give up. In this regard Schrodinger is rather realistic about power. Viewing no one above another just because of their race, or saying that one could never be as powerful because of their race. He keeps a very open mind within this aspect and usually doesn't underestimate someone.

When Schrodinger talks about death he is rather calm. When by no means does he want to die, nor does he not fear it, he can discuss it calmly. This could be because of the fact of how he died, able to accept his or others death with some emphatic nature to him. Not to mention when even talking about the topic of death he is rather serious about it. Saying how he or others may die because of a number of things. Or saying how them dying may be needed in the end. This gives a sort unsettling nature to Schrodinger, one that many dislike about him. But in the end he is realistic about practically everything. What I mean by "Realistic" is the fact he takes things as they are. He doesn't blur things to fit his own personal needs. He doesn't blow something out of proportion to simply fit his own personal likes and or others. He doesn't lie to spare someone's feelings. He's simply, realistic about matters, always attempting to stay within reality.

Backstory:
Schrodinger or currently known as Desire was previously a soul reaper. During his 400 years as a soul reaper he gained his Shikai, he also mastered the arts of the blade and Hoho. His skill was to the level he gained the rank of lieutenant, serving directly under captain Taka. However he was demoted and because of this he ended his own life. However after such circumstances he was thrown in the reincarnation cycle, and in the end he ended up as a human. However this time around he was not a normal human, his skills with Reshai seemingly followed him. Allowing him to become a Quincy, and in this regard a pure blood. Currently he hopes to serve the emperor to the best of his ability.

After around 14 years of being in services to the emperor, having reached the rank of a Soldat he was called along with four others to meet the emperor personally. Upon meeting with the man he watched as he commanded another to lick his boots. This unlucky woman was named Kana Akimoto. The emperor reasoning for doing such actions was on the grounds of testing their loyalty. When Schrodinger felt uneasy about watching such a thing, he did reject to it. Deciding it was the best course of action to simply follow the emperor's commands. After this meeting he was granted the letter H, and the rank of a Sternritter. When currently no plans have been made for the third war with the SS, Schrodinger personally dislikes the idea of one. Feeling as if a third fight could actually wipe the Quincies off the map.

PHYSICAL
Weapons
:
• Crying maid and Laughing Jackal (Spirit weapons/In depth below)

Seele Schneiders


Gadgets & Gear:
• Ginto Capsules

Skills:
• Strategy

• Kicking boxing

• Marksmanship

Powers & Abilities:

• Hirenkyaku
An advanced Quincy moving technique. It allows for high- speed movements by riding on the flow of Reishi created below the user's feet.

• Ransōtengai
A high-level technique that allows the user to control their body parts using strings of Reiryoku controlled by their brain, forming lines or strings out of Reishi. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement.

• Blut
A Quincy ability that gives a practitioner inhuman defensive and offensive capability. By making Reishi flow into their blood vessels, Quincy increase their attack and defense power drastically. Though Blut is significantly dangerous, it has one big flaw; the two forms of Blut for attack and defense work using two different Reishi systems, so they cannot be used at the same time. Echt Quincy inherits it from birth while Gemischt Quincy must train to attain it.

• Sprenger
This technique uses five Seele Schneider to create a pentagon-shaped seal which, when activated, creates a massive explosion within its borders. When an object or a person stands within the middle of the pentagon, the placement of the fifth Seele Schneider can trap them by wrapping and binding their legs to the ground with dense Reishi. The Seele Schneider function as accumulators, gathering the necessary amount of Reishi to create the explosion. The liquid inside of a Gintō acts as the trigger. The preparations for the technique, combined with the charging time, makes using Sprenger while in battle impractical unless the user has a partner who can stall to buy time or enough strength to create the formation while under attack.

• Shadow
The user manifests their shadows in front of them, serving as a doorway between the Schatten Bereich and dimensions outside. The user's reiatsu will disappear instantly from the area of departure. The size of these portals can also be extended by placing the hand on the ground and swiftly swinging the arm outward, shaping the shadows like a Quincy cross, big enough for an army of Soldat to pass through.

Weaknesses:
• Being overwhelmed
If Desire/Schrodinger is overwhelmed it is very possible for them to be easily killed. Unable to keep up to the best of their ability, being unable to use their epithet to the best of their ability.


In depth Profile (Tell me if I should remove this part, it was just the originally and I overall liked it a bit better. But happy to remove it!

"To serve the emperor, the supreme force within this world, is both an honor and a blessing. That being said him like any other has flaws, when few and small, he still has them. It is the duty of those who serve him to deal with and fix these flaws. In this regard even those on the lowest or the highest echelons do a service that is dearly required. In this regard we truly make our emperor beyond perfect."


Quincy Character Profile Layout
-------------------------------------------------------------------------------------------------------
《Name:》
• Desire
Desire is his first name, this being given to him by his mother. She gave him this name hoping he would be desired by many, and loved by all. When they usually change from "Schrodinger" to "Desire" on whims he does seem to enjoy Desire more. Finding it simply more, interesting.

• Schrodinger (Sch•re•dinger)
Schrodinger was the name of a German scientist that did the "Schrodinger's cat experiment". His father is a scientist and in that aspect wanted to name at least one of their children after something science related. Schrodinger being their last planned child was decided. However it was by no means easy to convince Schrodinger's mother to name him that. But after large amounts of persuasion and debate he convinced Schrodinger's mother.

• Größenwahnsinnige (Gro•sin•vala•I'm uncultured)
Größenwahnsinnige is German for "Megalomaniac". Megalomaniac is a term used to describe someone who simply hungers for power. Or someone who is simply obsessed with their own power. Always wanting to increase it, more and more. However from Schrodinger's own upbringing, and his demeanor of his family and self it may confuse one to this name. At first glance he seems kind, caring, and rather hating of power. However there is a reason for this, his family was cursed to bear this name after the actions of their founder. The founder of the family or "Kristall Größenwahnsinnige" was simply obsessed with power. Killing their own family, and those around them to gain it. They say the gods looked upon the Größenwahnsinnige family with shame. Shame they had created such monsters. However nothing has come of the god's shame just yet. But only time will tell if something does.

《Alias:》
• Rock star
This nickname was given to him by his mother "Rose Größenwahnsinnige". She gave him this nickname when he was around 8 years old. Having heard him singing within the garden one day. Calling him a "Rock star" a nickname she used often afterwards. Schrodinger personally enjoys the nickname, even using it sometimes. However he does find it a bit embarrassing when someone uses it when they're outside of his family. Getting a small amount of blood rushing to his cheeks afterwards.

• The embodiment of kindness
This is a nickname that was given to Schrodinger by a childhood friend named "Juby". Schrodinger and Juby knew each other for a good amount of time, growing up together. Juby in fact was Schrodinger's first friend, and in turn gave him one of his first nicknames. This being "The embodiment of kindness". When every she used it he would always claim it was embarrassing, getting a large blush to his cheeks. When he would never admit this fact he did enjoy the nickname. Loving that someone saw him as kind, something that is inherently against his family's nature.

• Purest cinnamon roll
This is a nickname that was given to Schrodinger by his best friend "Gregory". And by far a nickname Schrodinger has tried to drop with all his might. Attempting anything to make people forget it, never using it himself. Gregory decided to give him this nickname off his kindness. Thinking he was simply the purest little thing to ever exist. However Schrodinger simply hated the nickname, always screaming at Gregory to cut it out. However Gregory never did, and to this very day it is a nickname Schrodinger attempts to keep hidden.

《Gender:》
• Male
Desire or Schrodinger is of the male sex.

《Age:》
• 14
This is a giant disadvantage of Schrodinger. Unlike many older fighters with years of experience under their belt he has a few. When it could be debated within raw power who has more, one that cannot is experience. Because of this Schrodinger is known to make flaws that most wouldn't. When usually able to quickly patch those flaws up, they still appear for a number of good minutes. A skilled, and most fighters can usually find these and end the fight in one quick move. This is a very minor fear of Schrodinger, that makes him second guess things within a fight. Simply making even more mistakes because of this, not to mention giving him minor anxiety outside of battle.

《Visual Age:》
• 14-16
One may think from his age he may be a bit older. Being a bit more mature in a few areas here and there. When one wouldn't think him insanely old, one could see him a bit older if not his exact age.

《Visual Health Level:》
• Healthy
Upon first seeing Schrodinger one may think he's a bit small, but without doubt he is rather healthy. His skin being a nice tan color, clearly getting a good amount of outside time. He isn't too skinny or too fat. Around the middle ground, most thinking he's a perfectly healthy child.

《Body Type:》
• Slim/Lightweight
From the height and weight of Schrodinger one can clearly see he is a lightweight. His body type is rather slim, when not skinny his bones are clearly hidden behind flesh. He doesn't really have anything extra on his body. Because of this one may think him a speed fighter, which overall is correct. However his punches by no means are weak. His defense is a rather low trait in most fights, but when it comes to fighting he is more of a glass speedy canon.

《Birth date:》
• XXXX Oct 7
Because of the closeness of Schrodinger's birthday to Halloween they were usually celebrated on the same day. Having both a birthday and Halloween on the same day. Because of this he doesn't really understand the concept of a birthday, only ever experiencing his own. Thinking most have to do with something scary, or horrifying like his own. Most don't trust him to plan a party because of this, deciding it best not to have a decapitated head for the cake.

《Race:》
Echt
Desire (Schrodinger) is a pure blooded Quincy or a Echt Quincy.

《Species:》
• Quincy
The Quincy (滅却師 (クインシー), Kuinshī; Japanese for "Monk of Destruction") are human mediums that have the ability to detect the existence of Hollows.

《Hair Color:》
• Long/Ponytail/Blonde
Schrodinger's hair is usually kept in a short ponytail. Being down back towards the upper part of the back of his head. It's rather straight, going a bit upwards because of it's short length. His remaining hair usually spikes here and there, causing a single arc of hair above his forehead. His neck usually has a bit of the blonde mess on it after a shower, or after laying down. One last detail is the fact his ponytail is usually done by a yellow, white, or red hair tie.

《Eye Color:》
• Blue

《Height:》
• 5'0
In terms of height Schrodinger takes after his mother. She grew to be 5'3 at the end of her growth. Schrodinger is most likely to be around 5'3 to 5'4. Possibly 5'5 if he takes after his father, who was 5'7.

《Weight:》
• 100 pounds
Schrodinger eats rather light, being rather light himself.

《Best friend(S):》
• Juby (NPC)
Juby is a female that Desire has gotten to know rather well. The two of them met many years ago. Around the time that Desire was 5. Juby had been a servant hired by his family, being what his father thought a good choice to have around Desire. Over time the two of them grew rather close, giving Desire a good amount of nicknames. Currently the two are still very close, however after getting into the Soldat he quickly lost contact with them.

• Gregory (NPC)
Gregory is Desire's male friend. Like Juby they were brought in as a servant for Desire's well being. Giving him a number of nicknames. Currently the two are still very close, however after getting into the Soldat he quickly lost contact with them.

《Affiliation:》
• Wandenreich

Vollstandig:》
• The key
The form is known as "The key" for the fact of it's purpose. Relating to the letter H or Holism in this form he is seen as the key that connects all parts.

《Vollstandig Appearance:》
• Golden bracelets
One of the easiest details to notice about the Vollstandig is the fact that the user now has a total of four golden bracelets on them. Two on their hands and two on their feet. The bracelets themselves are made directly out of Reishi, because of this they provide some defense.

• Tattoos
After the user has entered the Vollstandig a number of tattoos will become clearly visible. The color is a light purple, and most form odd looking symbols. Some akin to a moon or a caution sign.

• Wings
The user's body will become covered in a number of wings after entering their Vollstandig. Two being towards their head area, when two are on their back. These wings are akin to that of a angel.

• Robes
The user's previous appearance will become that of robes. Similar to that of greeks or similar cultures.

《Vollstandig Ability:》
• Focus
This is the main purpose of his Vollstandig. After entering the form he will have something known as "Focus" focus allows him to use his epithet to as he says "See all". This is similar to Hunter X hunter's En. Or the fact within the two mile radius he is able to see everything and process it at a amazingly fast speed. He is able to easily support someone or someones with this. Able to increase their strength, speed, durability as long as he sees fit. However one issue is the fact that using this can sometimes be a double edge sword. As it makes it difficult when supporting to focus on himself.

《Spirit Weapon Name:》
• Crying maid and Laughing Jackal
When it may be odd to why they have such a name, possibly even tacky. However it is the name he chose to give his weapons. Preferring a more english feel to the two. Not to mention deciding it may best in some regards to use a ranged weapon, however one a bit more modern. However it regards to Crying Maid it was highly influenced to the fact Quincies lack a type of medical ability. Unlike soul reapers who have Kido, the Quincies have nothing. In this regard he hoped to fix this flaw, basing it's ability like this.

《Spirit Weapon type:》
• Pistol
Both weapons are a pistol, being semi-automatic. Able to shoot a total of 100 bullets in the matter of 1.5 seconds. Similar to some Quincies bows. Both weapons however do not have a set clip, instead are directly filled by the users reshai. Implying if the user still has reshai the guns still have Heilig Pfeils. In this regard the weapon's Heilig Pfeils are bullets. Unlike others that may be arrows or javelins. Something to note however is the fact that Crying Maid takes a white color. When Laughing Jackal takes more of a black and brown color.

《Spirit Weapon Ability:》
• Maid's Tears (Crying Maid)
Crying Maid as the ability known as "Maid's Tears" maid's tears is a change to the Heilig Pfeils that it fires. Not being the standard, and requiring a few moments to prepare. However it has one simply function, the user will shoot someone with it. The Reshai upon impact will burst over their body. 5 Heilig Pfeils can repair a few swords wounds. While it may repair the entire body via enhancing cellular rate to regenerate wounds, it would have quite the effect on a target's stamina, as their body has to work much much harder than normal. So from having nearly full stamina, one could only have this done to them twice per day, or else their body could overwork itself. For someone who has already depleted a majority of their stamina or even used more than 25%, they could only have this done a single time.This is done by a similar principle of Ransōtengai. However in this regard they are simply stitching the wounds, or accelerating the cell repair with the Reshai.

• Jackal's Laugh (Laughing Jackal)
Jackal's laugh is another type of Heilig Pfeil. In this regard the user can fire a sort of shotgun bullet. What I mean is the fact that the Heilig Pfeil shot will split into a number of others. This can be done from being shot, making the pistol a shotgun, or it can be done after being fired. In use with his Reshai manipulation it can in a way lock onto targets. Given that the user had planned to shoot them before hand.

《Techniques:》
• Hirenkyaku
An advanced Quincy moving technique. It allows for high- speed movements by riding on the flow of Reishi created below the user's feet.

• Ransōtengai
A high-level technique that allows the user to control their body parts using strings of Reiryoku controlled by their brain, forming lines or strings out of Reishi. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement.

• Blut
A Quincy ability that gives a practitioner inhuman defensive and offensive capability. By making Reishi flow into their blood vessels, Quincy increase their attack and defense power drastically. Though Blut is significantly dangerous, it has one big flaw; the two forms of Blut for attack and defense work using two different Reishi systems, so they cannot be used at the same time. Echt Quincy inherits it from birth while Gemischt Quincy must train to attain it.

• Sprenger
This technique uses five Seele Schneider to create a pentagon-shaped seal which, when activated, creates a massive explosion within its borders. When an object or a person stands within the middle of the pentagon, the placement of the fifth Seele Schneider can trap them by wrapping and binding their legs to the ground with dense Reishi. The Seele Schneider function as accumulators, gathering the necessary amount of Reishi to create the explosion. The liquid inside of a Gintō acts as the trigger. The preparations for the technique, combined with the charging time, makes using Sprenger while in battle impractical unless the user has a partner who can stall to buy time or enough strength to create the formation while under attack.

• Shadow
The user manifests their shadows in front of them, serving as a doorway between the Schatten Bereich and dimensions outside. The user's reiatsu will disappear instantly from the area of departure. The size of these portals can also be extended by placing the hand on the ground and swiftly swinging the arm outward, shaping the shadows like a Quincy cross, big enough for an army of Soldat to pass through.

《Skills/Traits:》
• Inhuman acrobatics
Schrodinger simply moves unlike any human should be able to. This could be seen from his past life, being highly skilled within Hoho. Slightly being passed down to him.

• Strategy
Schrodinger can create strategies and plans several steps ahead of the opponent, seeming like the user can see into the future. Schrodinger is able to elaborate complex plans and strategies and apply them in, not just battle, but any other activity that involves cunning intellect, e.g. strategic games. Most like Schrodinger have the ability to be very analytical and can understand or anticipate the enemy's moves. A interesting fact to note is Schrodinger's IQ. Being amazingly high, standing at 400.

• Integration
Schrodinger's skills within integration is rather skilled. Able to get most to speak within a few moments of him beginning. From mental to physical tactics.

• Weapon proficiency
Schrodinger has a large amount of skills within a number of weapons. Being able to wield and use most from simply picking them up. With by no means is he a master with any, he does have skill within many. This skills go on to the Seele Schneider, when not having skills within swordsmanship, he does have skill with those. Able to use them more of a dagger than blade.

• Master kickboxer
Schrodinger's skill in kickboxing is simply mastery. His own style being made of quick attacks and sharp counters. Even having some skill in switch hitting.

• Marksmanship
Desire (Schrodinger) is a highly skilled marksman. Able to hit targets from high distances away near easily. This goes from close to even long range, with the use of his pistols some say he never misses. However this is simply blowing his skills out of proportion.

• Reishi Manipulation (Master)
A Quincy uses the Reishi in the atmosphere, and combines it with his/her Reiryoku to create weapons. They fight using a power from outside. They have an easier time collecting this energy in environments with higher concentrations of Reishi such as in Soul Society or Hueco Mundo. To a sufficiently powerful Quincy, there is no difference between Reishi and Reiryoku as a source of power. The ability to manipulate such energy allows for a variety of abilities offensive, defensive and supportive. This also includes Spiritual Awareness.

• Gintō
Desire has the ability to use Ginto capsules and the spells related to them.

• Experienced captain spirit levels
Schrodinger's spirit levels is currently on the level of a experienced.

《Likes/Hobbies》
• Quiet (General)
Mikaela has a type of enjoyment for quiet. When not be any means disliking noise, when it's perfectly quiet he can gather his thoughts much better. Simply sitting there and thinking for a few moments, overall it's something he has always enjoyed. Even the days when he was but a small child.

• Horror (Books)
When it may seem odd Mikaela enjoys the horror type of books. Some of his favorite authors being Stephen E. King. Another being Edgar Allan Poe, reading his poetry often. Loving every second of it.

• Romance (Books)
When this may be a add thing to note, Mikaela enjoys romance novels. Loving a good one if he can find it, when this doesn't exactly extend to pornos by any means, more towards enjoying a good love story than just nudity as a whole.

• Action (Books)
Mikaela enjoys action books and actions stories as a whole. Loving the overall feeling of them, having an amazingly powerful main character finding bad guys. Good ones simply sent a chill down his spin, especially when they having amazing quotes or overall speeches.

• Fantasy (Books)
Mikaela loves a good fantasy book, simply falling in love with the adventure type of theme coming from it. Some reminding him of his father's stories, a sort of double win for him.

• Chess (Games)
When Mikaela isn't the best, he does enjoy a good game of chess. Of course he is usually on the losing side, it is still something he tries and overall enjoys.

• Cards (Games)
Overall he enjoys war for its fast pace wins and losses and king's corner for the fact it can be played with friends.

《Fears:》
• Death
When a bit odd from how he acts Mikaela has only one fear. That one fear is his death, he feels as if dying would be a waste. Feeling as if he was to die everything he had done up to this point for be for nothing. That everyone he had killed would have been better off killing him. Fearing that he was not the one that should have come out on top on that fight.

《Habit(s):》
• Groaning
A rather odd habit he seems to pick up is groaning at rather random times. Usually when annoyed, bored or when feeling disdain towards something.

• Biting
This is a rather large habit of his, he bites himself and others to the point that they bleed. Usually licking up whatever comes out, a rather scary fact about him. Part of the reason most attempt to keep their distance if at all possible. Even fellow members of the troupe may find this fact about him annoying, if not simply scary.

《Dislikes/Fears》
• Dirt (Things)
Schrodinger has a large dislike for dirt. Simply hating get any on his clothing, or hands. Usually going out of his way to avoid dirt or dirty things.

• Smoke/second hand smoking (Things)
Being raised by a doctor Schrodinger has been taught since day one smoking is bad. And any type of smoke, be that from the drug or fire should be avoided. Because of this he has formed a sort of dislike towards smoke, and smoking as a whole.

• Large amounts of nonsense (Things)
When by no means is Schrodinger the most serious person, he does not enjoy just straight nonsense. This can usually be seen when doing group work, always wanting to get the work done fast and efficiently. Disliking anyone who is the "Class clown" per say. Being that himself, feeling as if that person is stealing his place.

• Strong smells
Schrodinger has a strong dislike for strong smells. This smell can be as some people say "good" or bad. This includes things such as perfume, simply hating it. He usually get's a bit dizzy in fact when around strong smells.

• Talked down to
When it is a odd thing, Schrodinger dislikes being talked down to. Even from those he respects, this is mostly because of how he was raised. When talked down to Schrodinger will usually remain silent, however he is thinking a number of insults. The only exception, being if it was from the emperor.

《Bio:》
Schrodinger or currently known as Desire was previously a soul reaper. During his 400 years as a soul reaper he gained his Shikai, he also mastered the arts of the blade and Hoho. His skill was to the level he gained the rank of lieutenant, serving directly under captain Taka. However he was demoted and because of this he ended his own life. However after such circumstances he was thrown in the reincarnation cycle, and in the end he ended up as a human. However this time around he was not a normal human, his skills with Reshai seemingly followed him. Allowing him to become a Quincy, and in this regard a pure blood. Currently he hopes to serve the emperor to the best of his ability.

After around 14 years of being in services to the emperor, having reached the rank of a Soldat he was called along with four others to meet the emperor personally. Upon meeting with the man he watched as he commanded another to lick his boots. This unlucky woman was named Kana Akimoto. The emperor reasoning for doing such actions was on the grounds of testing their loyalty. When Schrodinger felt uneasy about watching such a thing, he did reject to it. Deciding it was the best course of action to simply follow the emperor's commands. After this meeting he was granted the letter H, and the rank of a Sternritter. When currently no plans have been made for the third war with the SS, Schrodinger personally dislikes the idea of one. Feeling as if a third fight could actually wipe the Quincies off the map.

《Personality:》
Schrodinger does not view the Quincy emperor as a supreme god. Now there is a reason for this, when he does view the emperor of a supreme god to the Quincies, he is not the supreme god of the world. The reason he thinks this is because of the other race leaders, many others able to go against him on equal footing. However this fuels a different type of thought within Desire. This thought being one of annihilation. Annihilation of all equals that dare to claim equal footing with his god. If he is to do this this will allow the supreme god of Quincies, become the supreme god of all. Within his mind it is impossible for the Quincies to keep moving forward until they have eliminated all other race leaders. However he usually keeps such thoughts to himself, not wanting to angering his god.

Schrodinger is a rather quiet individuality. He usually does not speak unless spoken to. When by no means is Schrodinger Anti-social, he simply does not want to waste time with socializing. When he does believe it would be a good idea to get to know others, so when in a fight they could better cover each other, he doesn't do it for his own enjoyment. However this silence is usually caused by something else. This being his daydreaming. When it may be odd, he does have a bad habit of daydreaming. Sometimes completely going out when not spoken to for a while. In this regard Schrodinger is rather scatterbrained, sometimes completely ignoring a person without even knowing.

Schrodinger unlike many others Quincies does not have a real superiority complex. In fact he views some of other races to be above him, such as captains or espadas. In this regard he is happy to learn from others, even if that person may be in some regards below him. However at times Schrodinger can get a type of demeanor to him that would suggest a superiority complex. However this is usually when he is claiming that another has no chance against another. What I mean is usually referring to those who believe they can fight those above them. Such as a captain claiming they could beat the emperor. Schrodinger will quickly inform them they have no chance and should simply give up. In this regard Schrodinger is rather realistic about power. Viewing no one above another just because of their race, or saying that one could never be as powerful because of their race. He keeps a very open mind within this aspect and usually doesn't underestimate someone.

When Schrodinger talks about death he is rather calm. When by no means does he want to die, nor does he not fear it, he can discuss it calmly. This could be because of the fact of how he died, able to accept his or others death with some emphatic nature to him. Not to mention when even talking about the topic of death he is rather serious about it. Saying how he or others may die because of a number of things. Or saying how them dying may be needed in the end. This gives a sort unsettling nature to Schrodinger, one that many dislike about him. But in the end he is realistic about practically everything. What I mean by "Realistic" is the fact he takes things as they are. He doesn't blur things to fit his own personal needs. He doesn't blow something out of proportion to simply fit his own personal likes and or others. He doesn't lie to spare someone's feelings. He's simply, realistic about matters, always attempting to stay within reality.

《Epithet:》
• Holism
Desire's epithet is H, his corresponding word is Holism. The reason Desire's Epithet is something like Holism is because of his founding beliefs. Believing the emperor to be a man of few flaws. However he does have a few and those who serve under him should attempt their best to fix these flaws. Holism ties in because he believes that when the king is a powerful man, he simply is a part, and other Quincies are other parts. Together they are much more powerful.

《Epithet meaning:》
• Holism (ho·lism)
The theory that parts of a whole are in intimate interconnection, such that they cannot exist independently of the whole, or cannot be understood without reference to the whole, which is thus regarded as greater than the sum of its parts. Holism is often applied to mental states, language, and ecology.

The treating of the whole person, taking into account mental and social factors, rather than just the physical symptoms of a disease.

《Epithet Ability:》
• Part control
Desire's epithet allows him to control parts of a whole. This implies the different parts of a system that make up a person, a place, or a object. This includes but is not limited to physical, biological, chemical, social, economic, mental, linguistic, spirit, position and so on. In this regard he can do a number of things, however each one does have it's own limitations. Those are listed below.

《Epithet weaknesses/drawbacks:》
• Rules for all
This section is rules that correspond to all. This implies that with each part's specific limitations, this is added on. This is in my attempt to keep this power limited to the point that it is strong, however not unbeatable.

1.
OCs have a large amount of freedom with this ability. The user can only affect them if A they have permission. Implying that a ally knows what they are about to do. On the flip side a enemy must also know, this prevents him from simply tricking and auto killing. The second is when fighting against people. To effect them he must touch and or have landed a total of 5 bullets on them. No more no less.

2.
Any changes to the parts and or person and or thing is not forever. At the end of that post and or fight. This however does not imply if a OC is killed or healed, those do last after that fight or post. However any increases in power or item creation is gone after that post.

3.
This ability cannot hostility effect another Quincy OC. This implies regardless of what permission the user is given, they cannot use this ability with hostile intent against another Quincy. A interesting fact is this also extends to humans, and in that regard Fullbringers. Implying both fullbringers and other quincies cannot be on the hostile end of this ability.

4.
The user must have a constant supply of Reishi when using this ability. Implying if they are in a area with low amounts of raw Reishi, such as the world of the living it will be a bit less effective. Taking more charge time and requiring more wait time for changes.

5.
The user can only alter parts or systems within a 2 mile radius around them.

6.
When the user can alter parts of a thing or person, they cannot alter that person as a whole at any given time. They can alter the parts that make that person up, but not the entire person at any given time. Example, I have touched a person and now I am making them injured. At this time I could lower their spiritual pressure but not hocus their mind. A person in this regard is made of three things, or three parts. These three parts cannot all be altered at the same time. The three parts are their physical, mental and spiritual parts. They can change two, but not three at the same time.

7.
This goes back to rule 1. 5 bullets can only do one change. Implying they could only change a single part of that person for those 5 bullets. To change another they would need to shoot them 5 more times.

《Tools/Equipment:》
• Medallion
A Medallion (メダリオン, Medarion) is a device possessed by select members of the Wandenreich military, including all Sternritter. When activated, it allows one to medalize (星章化 (メダライズ), medaraizu; Japanese for "Star-Emblemize") a Shinigami's Bankai, thereby stealing it and allowing it to be used as their own.

• Seele Schneiders
Seele Schneider (魂を切り裂くもの (ゼーレシュナイダー), Zēreshunaidā; German for "Soul Cutter", Japanese for "That Which Slits the Soul") is a unique arrow weapon used by the Quincy.

• Gintō capsules
Gintō (銀筒, Silver Tubes) are small containers which Quincy use to store their Reiryoku. They are utilized as components in Quincy spellcasting, resembling Kidō.

《Relations:》
• Sophia Serigate
Sophia is one of the few that Desire views as a friend, more than an ally unlike other Quincies. In truth his first encounter with the woman he learned a number of things about her, one of the most being the fact she was kind but a bit over the top. When by no means was being over the top a bad quality, it was simply something he noticed.

• Galti Sullvan
Galti is in Desire's world a god. However him like any other has flaws, one's that Desire has marked out clearly. Attempting to cover them himself even if it costs him his body. In this regard he believes that all of the Sternritters should make up for the King's very few flaws. Believing that alone the king's power is almost absolute, but with the Sternritter it is truly undefeatable.
 
BASIC INFORMATION
Universe From
: DC's Earth-S
Name: Billy Batson
Aliases: Captain Marvel, Earth's Mightiest Mortal, Big Red Cheese
Age: 13
Gender: Male
Race: Human
Appearance:
921648-captain_marvel_and_billy_batson.jpg


PERSONAL
Sexuality
: Heterosexual
High Concept: Like Superman, but magic, golly gosh-ier and also a kid.
Character Alignment: Lawful Good
Organizations\Affiliations: Marvel Family, Ibis the Invincible, Bulletman and Bulletgirl, Spy Smasher, and Mr. Scarlet.
Personality: Captain Marvel is a boy scout and a child at heart. This is mostly because Billy Batson is a child and is the type of person that would jump at the opportunity to join the boy scouts. He is the prototypical superhero
Backstory:
Billy Batson was born in New York City in 1930. When he was approximately six months old, his parents were killed in a car crash, and Billy went to live with his uncle, Ebenezer Batson. Uncle Eben wanted nothing to do with the boy, and eventually kicked him out of the house, forcing him to fend for himself on the city streets. By 1940, Billy had managed to secure himself a part-time job as a newsboy.

One evening as Billy was hawking newspapers, a strange shadowy man in a long coat approached him. He beckoned Billy to follow him, and led him underground into a dilapidated subway station. A driverless subway car unlike any Billy had ever seen before, roared to the platform and the two got on board. The car sped off deeper underground, bringing them to a vast cavern known as the Rock of Eternity. Billy disembarked and both the subway train and the cloaked stranger disappeared. Before him Billy saw two rows of statues lining each side of the cavern. Each statue was forged in the likeness of a horrific monster, representing the Seven Deadly Enemies of Man.

At the anterior of the cavern, he found an old man with a flowing white beard sitting on a stone throne. Above him was a large boulder suspended from the ceiling of the cavern by a tiny, fraying thread. The old man introduced himself as a wizard named Shazam, and told Billy that he had been chosen to be his champion against injustice. The wizard lit a brazier to the left of the throne, illuminating the names of six mythological elders inscribed on the wall behind it; Solomon, Hercules, Atlas, Zeus, Achilles and Mercury. He explained that each of these elders would bestow an aspect of their power unto Billy, and all the boy had to do to acquire such power was to speak the wizard's name.

Billy spoke the name "Shazam", and a bolt of mystic lightning struck down from nowhere transforming the ten-year-old boy into a powerful, muscle-bound man. Shazam christened his new champion as Captain Marvel and saluted him. Moments after the startling transformation, the thread securing the boulder above Shazam's head snapped, and the rock came down, crushing the wizard. Shazam's spirit rose from the debris and told Billy that his ghost would always be present inside the Rock of Eternity, should the neophyte hero ever need his guidance. Honoring his commitment to the wizard, Billy Batson became the World's Mightiest Mortal – Captain Marvel.


PHYSICAL
Gadgets & Gear
: None on-hand
Skills: Outside of his skills as Captain Marvel
Powers & Abilities: Other than the obvious (transforming into Captain Marvel), he has the powers of:
  • Wisdom of Solomon
    • Language: He knew all languages, ancient and modern.
    • Mathematics
    • Science
    • Tactics of War
    • Eidetic Memory
    • Divine Grace
  • Strength of Hercules
    • Superhuman Strength
  • Stamina of Atlas
    • Superhuman Stamina
  • Power of Zeus
    • Magic Resistance
    • Flight
    • Super-breath
    • Self-Sustenance
  • Courage of Achilles
    • Indomitable Will
    • Charisma
  • Speed of Mercury
    • Superhuman Agility
Weaknesses:
  • Electricity: Enough electricity will revert The Big Red Cheese back into Billy Batson. This requires a ludicrous amount of electricity.
  • Mouth unavailability: If Billy can't say the magic word, he won't be able to turn into Captain Marvel. This proves to be inconvenient when he's captured by evildoers.

FLUFF (Optional)
Quote\s:
"Shazam!"

"Holey Moley!"
 
BASIC INFORMATION
Universe From
: Star Wars
Name: Novao
Aliases: Hero of Tython, Jedi Battlemaster, Jedi Master, The Outlander, Alliance Commander
Age: 32
Gender: Female
Race: Mirialan
Appearance:

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other)
High Concept: Hero of the Republic
Character Alignment: Neutral Good
Organizations\Affiliations: Jedi Order, Galactic Republic, Coruscant Aegis, Eternal Alliance, Sith Empire (briefly)
Personality:
Even as a young apprentice, Novao believed wholeheartedly in the power of redemption. She was not one to hold a grudge and was willing to forgive enemies and help them onto the path of the light. Ranna Tao'Ven was one such example; when it was revealed that Tao'Ven had betrayed the her Master to Bengel Morr, the Jedi realized that she had done so to protect her people, but she was unwilling to allow her villagers to kill the Padawan after the young Jedi had aided them. When Tao'Ven asked for forgiveness, Novao readily granted it and urged the matriarch to dedicate herself to making things right.


She made frequent use of meditation to center one's emotions and heal, and rarely succumbed to anger or fear. The young Jedi's belief in the redemptive powers of the light side gained powerful allies in Praven and Bengel Morr, and that faith helped Kira Carsen break free of the influence of the Sith Emperor himself. Even the Sith Emperor was not above redemption in the Hero's eyes, despite how insistently Lord Scourge disagreed, and it was not until the battle with the Emperor himself that Novao realized the Sith ruler would never allow himself to be redeemed. The promise of power held no attraction for the young Knight even as a Padawan, and she refused offer after offer from various Sith who tried to lure the Jedi over to the dark side.


While Novao did not enjoy taking lives, the Jedi understood when it was necessary in order to save the lives of innocents. True to the Order's tenet of humility, the young Knight disliked praise and medals, believing that it was a Jedi's duty to serve the Republic regardless of the cost or rewards. The devastation of Uphrades truly shocked her, and the Jedi became determined to ensure that Darth Angral did not take another life from that point forward. The Knight respected honor and loyalty and was able to use those qualities in Praven and Watcher One to convince the Sith and Imperial that they were not truly enemies. However, her devotion to the Jedi Code caused the Jedi to occasionally clash with the womanizing Archiban Kimble and left the Knight at odds with Scourge. Kimble's liking of wealth, fame, and women ran against the Code's tenets of humility and emotional peace, while the former Emperor's Wrath was openly disdainful of the Order's creed and traditions.
Even during and after the invasion of the Eternal Empire, Novao kept to the values of the Jedi Code. Believing people could still be redeemed. While first having no desire to take the eternal throne, when the Eternal Fleet went on a rampage due to a lack of leadership, Novao had no other choice than to take it. Hoping now to use it for relief aid for the Galaxy rather than ruling it with an iron first.
Backstory:
Novao was a powerful Jedi Knight and later Jedi Master who battled the resurgent Sith Empire during the Cold War and subsequent Galactic War, serving as the Battlemaster of the Jedi Order. Born before the end of the Great Galactic War between the Galactic Republic and the Sith Empire, she trained under several Masters across the galaxy during the following Cold War until 3643 BBY, when the Jedi was sent to the Jedi Order's homeworld of Tython. There, Novao was taken on as a Padawan by Orgus Din during the conflict with the native Flesh Raiders and worked to foil the Dark Jedi Bengel Morr's plans to destroy the Jedi Order, during which the apprentice gained a loyal companion in the astromech droid T7-O1, or Teeseven. As a newly elevated Jedi Knight, Din's former apprentice foiled a plot by the Sith Lord Tarnis to use the Planet Prison superweapon against the Republic capital planet of Coruscant. As Novao took on the young Jedi Kira Carsen as a Padawan, the Jedi was also recruited into the Republic Navy's elite Coruscant Aegis squadron, in which the Knight piloted a Defender-class light corvette under the call sign "Shield."

Tarnis's death at the hands of the young Knight caused the Sith Lord's father, Darth Angral, to declare war against the Jedi Order and the Republic, which forced her and her crew to travel the galaxy in order to stop the Sith's apprentices from unleashing stolen Republic superweapons. The trio halted the efforts of Imperial Intelligence to capture the Republic scientist Doctor Nasan Godera on the planet Taris, and worked with the Republic Strategic Information Service, the Republic's own intelligence agency, to destroy the Power Guard Project and defeat Angral's apprentice Lord Sadic on the moon Nar Shaddaa. The Knight and crew also hunted down and destroyed the Shock Drum weapon on the planet Tatooine, where they also convinced Angral's apprentice Praven to become a Jedi and rescued Carsen's former Master Bela Kiwiiks. The Knight's mission to Alderaan saw the destruction of the Death Mark laser and the death of Angral's apprentice Nefarid, but Angral killed Master Din and tested his new Desolator weapon on the agriworld Uphrades with horrific results. However, Novao foiled Angral's attempts to use the Desolator against Tython and defeated the Sith Lord in battle, and as a result, Grand Master Satele Shan granted her the ceremonial title of "Hero of Tython."

Novao soon joined a strike team led by Jedi Master Tol Braga whose purpose was to capture the Sith Emperor himself. While the Jedi recovered a prototype cloaking device on the war-torn planet Balmorra, Novao gained a new ally in the combat medic known as Doc, and rescued Braga's Padawan Sajar from Imperials and the threat of the dark side on Quesh. The final preparation for the capture of the Emperor was a mission to the ice planet of Hoth, where she worked with Sergeant Fideltin Rusk of the 301st Infantry to recover the plans for the Emperor's Fortress, after which Rusk joined the Jedi's crew. However, when she joined the rest of the strike team in a confrontation the Emperor, the Sith ruler easily defeated the Jedi and turned the entire strike team to the dark side. After months of training as a Sith under Overseer Chaskar, Novao was freed by the ghost of Master Din and escaped from the space station with the unlikely help of the Emperor's Wrath Scourge, the Emperor's personal executioner.

Scourge revealed to the Jedi High Council that the Emperor intended to consume all life in the galaxy with a dark ritual, and the Sith Lord joined the Novao's crew as the group traveled to Belsavis in order to prevent the Imperial officer Krannus from destroying the planet and starting the Emperor's ritual. The Knight then fought and redeemed fellow strike team member Leeha Narezz before traveling to the planet Voss, where Novao worked to stop the Sith Lord Fulminiss from unleashing a plague of madness. After defeating yet another fallen strike team member, Warren Sedoru, the Hero of Tython assumed command of all Jedi on the embattled planet of Corellia, and led the Jedi forces against a corrupted Tol Braga's attempts to start the Emperor's ritual. In the Emperor's moment of weakness, Novao and T7-O1 confronted their enemy in the Dark Temple on the Imperial capital of Dromund Kaas while a Republic invasion fleet assaulted the world. Despite the Emperor's immense power, the Knight apparently struck down the Sith ruler, for which she was awarded the Cross of Glory and the rank of Jedi Master. Later in the war, Novao played a role in attempting to prevent the Emperor's return at the hands of the mad Jedi Revan, and was elevated to the rank of Battlemaster as a result.

During the search of the Sith Emperor, Novao went to Ziost, but failed to prevent the Sith Emperor's plans. Ending with the annihilation of all life on Ziost. Novao later grouped up with Darth Marr to search for Vitiate. They found his presence in Wild Space, but in stead found the Eternal Empire, also known as the Zakuul Empire. Their forces were almost completely destroyed and Novao and Marr were both captured by Zakuulan forces. They were brought to Zakuul were they met the Emperor of Zakuul, Valkorion. However, both sensed that Valkorion was in fact Vitiate. When Valkorion offered his power in exchange for submission, Marr rejected his offer and attacked Zakuul Knights inside the throne room. However, Valkorion kills Marr. When he offered the same to Novao, she rejected as well. Valkorion ordered his son to execute her. But he freed her in defiance of his father and attacked him. Before Valkorion could kill his son, Arcann, Novao stabbed Valkorion through his heart. Killing him almost instantly. However, Valkorion was not dead. He managed to get his presence into Novao's mind as his body exploded with a wave of Force energy. Knocking Novao unconcious. Arcann used this to blame Novao for Valkorion's death and freezes her in carbonite.

She was rescued five years later by the former Minister of Intelligence, Lana Beniko, but suffered heavily from carbonite poisoning due to being frozen improperly. Being kept alive by Valkorion the entire time while she was in carbonite. The escaped with help of T7, Koth and HK-55. However, they were shot down and crashed into a swamp. There they found an old ship, the Gravestone. They escaped with help from a former Knight of Zakuul, Senya Tirall. They fled to Asylum, a refuge for those who flee from Zakuul. Unfortunately, Arcann found the refuge and attacked it. Forcing Novao to flee with the Gravestone. However, before she could reach the Gravestone after deactivating the docking, she was attacked by Arcann. During the fight, Valkorion offered his powers if he could take a brief moment of control. Novao refused, as she made a second of doubt. Arcann took his chance and stabbed Novao. However, thanks to Valkorion, she survived. Before Arcann could finish her, Koth ran into the room and blasted Arcann away with an explosion caused by a chain reaction. HK-55, who was with Novao during the fight against Arcann, sacrificed himself to save Novao's life.

Novao managed to escape with Koth to the Gravestone, where she lost conciousness. When she woke up, they were on their way to Odessen where she supervised the construction of the base of operation for the Alliance against Zakuul. She later helped the Alliance to destroy the space stations Zakuul made to suppress the worlds in the Known Galaxy. As well as recruiting several people into the Alliance. Such as the anti-Zakuul anarchist known as Firebrand, the deserting Republic Special Forces Squad known as Havoc Squad and the 'Lady of Sorrows', known as SCORPIO.

The Alliance later plotted an attack on Zakuul's planetary transmitter with Havoc Squad to plant a wiretap. The Alliance provided a diversion for the Outlander and Jorgan to reach the transmitter. Unfortunately, squads of skytrooper reinforcements arrived and cornered them. Thankfully, the exiles, led by Veyaad, rescued them, having been inspired to fight for themselves.

Upon returning to Odessen, SCORPIO discovered the existence of the "GEMINI frequency", which linked the Eternal Throne to every ship in the Eternal Fleet. Recognizing a major weakness in Arcann's armor, Novao ordered the Alliance to plan an attack.

The Alliance later discovered the existence of a hyperwave relay station ten kilometers beneath the Spire, linking the throne to the Fleet, but were divided on what to do when they reach it; Lana desired to slice the GEMINI frequency to learn Arcann's plans; Kaliyo wanted to take control of it; and Jorgan wanted to destroy it to sever Arcann's control of the Fleet. Novao decided that Jorgan and his squad went into the spire to destroy the hyperwave relay station.

Deciding to converse with Valkorion in the Odessen wilderness, she packed up survival gear and headed out. Upon finding a secluded spot to talk to Valkorion, to her annoyance, Valkorion refused to part with any of his secrets. Then without warning, Valkorion rendered the Mirialan unconscious. Upon waking up, Novao attempted to contact Lana only to learn that all communication was cut. Valkorion revealed that he lured the Outlander into the wilderness so they could experience what it meant to face death alone. After fighting past hostile shade stalkers, the Outlander came face-to-face with Valkorion, who said that he was disappointed by the Outlander's lack of progress in becoming "something greater". He told Novao that they had two destinies: in one, the Alliance Commander defeated Arcann and claims the Eternal Throne to remake the galaxy; in the other, Novao died alone and forgotten. They fought for a time before Valkorion overpowered his host. Valkorion then left Novao's mind to attend to his other plans, infusing his host with a portion of his power, which knocked her out cold again.


Novao later woke up in an unknown starship, which she soon discovered belonged to Grand Master Satele Shan, who had been on Odessen for some time. Satele was revealed to be working with the Force ghost of Darth Marr, who offered insight on Arcann and his Knights, who possessed a different view of the Force than Jedi and Sith. At their instruction, Novao collected items around the valley before venturing into a dark cave, where they encountered Vaylin. After defeating her in battle, "Vaylin" was revealed to be nothing more than an illusion. Marr and Satele explain that the illusion was a warning that Arcann and Vaylin had an army at their command. Marr then stated that the Outlander's current weapon was insufficient, a relic of a different war. Novao then realized that all the collected items were to construct a new weapon and proceeded to create it at a nearby altar, infused with pure Force energy. Marr stated that the new weapon would overpower Arcann and unite the galaxy, but cautioned that leading the Alliance was far different than their previous role. At Satele's instruction, Novao left the cave to find an oasis for her final trial. Before entering the tunnel, the Outlander killed two young jurgorans, which angered their mother when they arrived in the oasis. After resolving the confrontation, Marr and Satele left Odessen, feeling a calling from the Force.

The Outlander then returned to base by scaling the cliffs and found the Alliance already in the middle of the intended operation. But it quickly went south as the infiltration team went dark and the diversion team went ahead with their intended plan.


While awaiting status on the away team, Hylo Visz introduced Novao to an associate of hers, Gault Rennow, who had a plan to aid the underfunded Alliance. The Devaronian explained that Zakuul had stored most of its galactic plunder on a stealth carrier called the Gilded Star on Vandin and Gault had a plan to steal it out from under Arcann's nose to fund the deeply indebted Alliance. Taking the Alliance's inner circle to Vandin, Novao accompanied Gault to recruit the final person necessary for his plan, an Anomid identity forger named Dretcher. But Dretcher held a grudge against Gault and activated a squad of droids to kill him, though the Mirialan and Gault managed to destroy the droids and convinced Dretcher to assist in the heist.

Lastly, they met with a crew of Niktos, whom Gault intended to purchase a missile from, but the Devaronian attempted to stiff his dealers when he said he was only willing to buy a part of the weapon, forcing him to arm the missile. As the Niktos scattered, Gault tried to disarm the missile, but its feminine computer refused to comply. When it seemed like the missile would explode, out popped a Twi'lek, Gault's partner-in-crime, Vette, who was pulling a prank on him before producing the warhead necessary for the heist.


Once they arrived at Gault and Vette's safehouse, they learn that Senya was once stationed at the Gilded Star. With the carrier due to dock with the skyhook next day, Gault then explained his plan to have Dretcher disguise Senya as Vaylin, given their close genetic match, so she could get SCORPIO to the bridge to take control of the ship's functions. They would then place the warhead inside the carrier's vault, which was designed to withstand the ship's destruction, and detonate it, vaporizing its valuable contents, at which Lana and Theron would pulled up with a tanker ship and siphon the vaporized loots into their cargo hold.

The next day, after the infiltration team put the ship in lockdown and isolated the crew, the Outlander, along with Gault and Vette, brought up the rear. Vette then split off to make it to the vault door mechanism in the vents. After planting the warhead in the vault, Gault gave the Outlander the pleasure of detonating it. Unfortunately, as Senya and SCORPIO were forced to vacate the bridge, their escape route to the tanker was cut off and the real Vaylin was coming up the skyhook. With no other recourse, the trio were forced to run along the outside of the ship, where they were rescued by Hylo.

Upon to their return to Odessen and deciding on how to use their loot, Jorgan and Kaliyo were revealed to be alive, who were forced to flee the Spire and abandon the mission, having only stolen a database on the GEMINI droids.


SCORPIO's analysis of the drive revealed that all GEMINI captains are based on SCORPIO, hence why she joined the Alliance in an attempt to uncover who created these imitations, and the existence of a template for all GEMINI droids, GEMINI Prime, on Darvannis. The Eternal Empire had conquered and established a factory on Darvannis, too fortified for a single strike team, so Theron had called in Mandalorian allies to besiege the place.

Traveling to Darvannis, the Outlander was surprised to discover that the new Mandalore was none other than Shae Vizla. Subsequently, Novao was paired up with Torian Cadera to seize control of the factory turrets and later take out a comm tower to send skytrooper snipers into disarray. Afterwards, Beniko transmitted schematics of the factory to the Outlander provided by Theron, before cautioning against a long-term alliance with the Mandalorians, whom she compared to predators craving endless violence.


With Torian, Novao fought to heart of the factory to GEMINI Prime. Before splitting off to deal with skytroopers reinforcements, Torian revealed that he overheard her conversation with Beniko, and stated that his people are warriors, not animals. He hadn't said anything to Mandalore or to the Outlander because he didn't feel like it was his place and words aren't deeds.

Upon finding the Prime, Novao established a link with SCORPIO, which piqued the Prime's curiosity, insinuating that GEMINI Prime is not a mere copy of SCORPIO. After removing the droid from her alcove, the Mirialan transported her back to Odessen, where SCORPIO determined that the Prime could track the GEMINI units and plugging her into the captain's chair of one of the Eternal Fleet ships would enable them to take over the entire Fleet. She had managed to find one such warship in a nearby sector recharging its hyperdrive and stated they must seize on this opportunity before it becomes lost.


While the Prime remained onboard the Gravestone, Novao took a boarding party composed of Beniko, Theron, Senya and SCORPIO to commandeer the Eternal Fleet ship. SCORPIO generator false blips so the warship's turrets would fire on non-existent targets. Upon landing in the shuttle bay, Senya noted the absence of skytroopers, having previously briefed that squads of droids would rush the breach point. Upon disembarking, the group was addressed by the GEMINI captain, who mentioned she had cargo to transport, before being distracted by SCORPIO, noting physical similarities. GEMINI then activated a set of blast doors, separating the Outlander and SCORPIO from the others. After fighting past several death traps, SCORPIO found a console through which she attempted to deactivate the GEMINI captain, but the enemy droid managed to counter her cyber attack, causing SCORPIO to self-destruct. The Mirialan then received a transmission from the Gravestone, which had mysteriously shut down, including its communications jammer. GEMINI then informed the Outlander that she managed to send out a distress call to the Arcann and suggested the intruder leave, but was refused. Subsequently, Beniko managed contact via hologram, revealing that she and her group found the ship's "cargo" and was sending Senya to assist. In turn, Novao revealed SCORPIO's apparent demise, which relieved the Sith, who felt that the droid would be a problem in the future.


After joining up with Senya, the pair fought their way back to Beniko and Theron, who revealed that the ship's "cargo" were actually prisoners; Imperial Admiral Zasha Ranken, Senator Tai Cordan of Balmorra, and exiled Zakuulan holo-performer Malita Tal. The trio were inspired by the Alliance Commander and had found each other in their search for the Alliance and formed an alliance of their own. Arcann had captured them and was going to "interview" them on Novao's whereabouts. After freeing the prisoners, the Outlander and Senya fought their way to the bridge and defeated the GEMINI captain. Acknowledging her defeat, GEMINI revealed that her clash with SCORPIO granted her free will, before initiating the self-destruct. This prevented the prisoners from launching their escape pods. With Theron only able to remotely launch one at a time, the Outlander chose to save two, but the third was killed by an explosion before they could be launched. With the whole plan in shambled, Novao retreated back to the shuttle and fled before the Eternal Fleet ship was destroyed. They quickly got back aboard the Gravestone before Arcann's flagship and the Eternal Fleet appeared. In no condition to fight, the Gravestone fled into hyperspace.

Subsequently, the crew learned that GEMINI Prime was nonfunctional after the Gravestone detected a transmission from the Eternal Fleet ship. They then received a transmission from Zakuul, the caller revealed to be SCORPIO, who had faked her death and gave the GEMINI captain free will to keep the Outlander distracted while she took over the Empire of Zakuul and the Eternal Fleet, which was her objective all along.


Upon returning to Odessen base, SCORPIO's betrayal barely sunk in before the droid called in, revealing that she revealed Odessen's location to Arcann, to test whether he would retake his throne or deal with the Outlander and Valkorion immediately. Theron confirmed her words as he detected the Eternal Flagship and its Eternal Fleet support ships arrive in system. The Alliance responded by quickly mobilizing the Gravestone. The Outlander led a boarding team, including Beniko and Senya, to finish Arcann and destroy his ship. After clearing the hanger and separating from the sabotage team, Vaylin addressed the Outlander, Beniko, and Senya over the intercom, revealing Arcann's location on the bridge and declaring her intent to deal with her mother once and for all. Senya volunteered to keep her daughter distracted while the Outlander faced Arcann.

The Outlander and Beniko fight their way through the ship. They subsequently received a transmission from Theron, warning that with the flagship's shields and weapons offline, SCORPIO had taken control of Arcann's Eternal Fleet ships to fire on the flagship; Beniko realized SCORPIO's real plan was to get both the Outlander and Arcann in one place so she could eliminate them both. Eventually reaching the bridge, Beniko was forced to split off to deal with a group of Knights.


Face-to-face with the Emperor of Zakuul once more, Arcann declared that he only cared about destroying his father and demanded Valkorion speak to him, unaware that the ghostly Emperor was absent. A frustrated Arcann telekinetically forced Novao to her knees and tried to strike the Mirialan down, but she unconsciously used Tutaminis to block his attacks; Arcann remarked that Valkorion's bond with the Outlander was stronger than he imagined. Armed with the new weapon constructed with the help of Marr and Satele, Novao battled Arcann. Eventually, she won.


With the ship falling apart, Novao escaped in a Zakuul starfighter while Beniko's group took a Zakuul shuttle. Senya escaped on Arcann's personal shuttle, revealing that she pulled her barely alive son from the wreckage and because he saved her life, believed he could be redeemed, and escaped into hyperspace.

With the Eternal Fleet linking up to charge a powerful energy attack, the Gravestone fired on the Eternal Flagship, causing a massive explosion that wiped out all of Arcann's fleet.

Despite the fact that Arcann and Senya remain at large, and that Vaylin and SCORPIO had formed an alliance, the Battle of Odessen became a rallying cry for all the forces opposing the Eternal Empire. As Republic and Imperials begin to swell the Alliance ranks, Novao uncomfortably received the return of Valkorion.


Novao later led the Alliance fleet in defense of Voss, which was under attack by the Eternal Fleet, now under the command of Vaylin, who had seized the Eternal Throne for herself. As the Alliance fleet engaged the Eternal Fleet, the Alliance Commander, Beniko, Torian and a squad of Mandalorians bypassed the blockade in a stolen Zakuul shuttle and landed in Voss-Ka. Fighting through hordes of skytroopers, the Outlander rendezvoused with Theron and Sana-Rae in the Tower of Prophecy, where they are contacted by Senya, who revealed she had brought Arcann to Voss in the hopes of healing him, and now in desperation, asks for the Alliance's aid.

She fought towards the Shrine of Healing in a walker called Storm Rider provided by Torian. Eventually, after fighting to the heart of the shrine, Arcann escaped and fled the planet. Moments after, the Eternal Fleet was prepared to burn half the planet, only for a fleet of Imperial ships to arrive and drive them off. Novao was then contacted by Empress Acina, who asked they come to Dromund Kaas to discuss an alliance against the Eternal Empire.


Novao traveled to Dromund Kaas with Beniko and Theron. Upon landing in Kaas City, they were greeted by Minister of Logistics, Gelmid Lorman, who escorted them to meet with Empress Acina, who desired to speak privately with the Alliance Commander aboard her personal shuttle. Once outside Kaas City, Acina stated that traditionalist Sith would not approve of the alliance she was offering, but she recognized Vaylin as the true threat. She offered to help Novao seize the Eternal Throne, stating that she only cared for the survival of her people.

Suddenly, the shuttle's engine exploded, forcing the two leaders to abandon ship. Left stranded in the jungle with their comms mysteriously jammed, Acina suspected someone sabotaged her shuttle. They traverse the terrain to the crashed shuttle in hopes of recovering the emergency beacon, only to find another group there. The strangers identify themselves as the GenoHaradan, who were sent after the both of them. Forced to dispatch the assassins, Novao and Acina decide to go after the GenoHaradan encampment. After clearing the camp, they find a holorecording of former Supreme Chancellor Leontyne Saresh, who was revealed as the one who ordered the hit. Subsequently, a gunship appeared, and opened fire, forcing the pair to take shelter in a nearby Sith tomb. With the entrance collapsed by the barrage, the Outlander and Acina forage through the tomb to find another exit. Upon nearing the exit, they find Lorman standing beside the GenoHaradan; the Minister was working with Saresh. After dispatching the remaining GenoHaradan, Lorman claimed to have Beniko and Theron hostage, and attempted to call his men, only to discover that his so-called hostages had dispatched them. Theron then revealed Saresh's intent to take control of the Alliance and was on Odessen at that very moment. After dealing with Lorman, the Outlander returned to Odessen and put an end to Saresh's coup.


The Alliance later answered a distress call from Captain Koth Vortena aboard the Gravestone, which had been boarded by Vaylin and SCORPIO. The Alliance fleet engaged the Eternal Fleet once more while Novao and her inner circle attempted to retake the Gravestone. Unfortunately, after she disabled the quantum bomb aboard the Gravestone, SCORPIO seized control and took it and the Eternal Fleet to their homeworld of Iokath. To the Alliance's relief, the Commander managed to survive Iokath and returned to Odessen with the Gravestone. The Alliance soon began upgrading the Gravestone with the aid of datafiles recovered from Iokath.


With Vaylin having retaken control of the Eternal Fleet from SCORPIO, the Alliance resolved to put an end to her rule by collaborating with local Zakuulan rebels led by Indo Zal. Novao, along with Theron Shan and Lana Beniko, infiltrated the Grand Festival of Empress Vaylin in an attempt to get close to assassinate Vaylin. The operation became complicated when Arcann independently led an assault on the Palace of the Eternal Dragonwith a group of loyalists and ultimately, Vaylin fled Zakuul in disgrace. In the end, Arcann pledged his loyalty to the Alliance.


Novao later pursued Vaylin to Nathema, where the Empress managed to break her mental conditioning before launching an all-out assault on Odessen. The Alliance once again held their own against the Eternal Empire's onslaught before the Commander managed to kill Vaylin, sending the Eternal Fleet into retreat and her ground forces into surrendering.


Unfortunately, without a master, the Eternal Fleet began to rampage across known space with the intent of wiping out all life. With no other recourse, the Alliance fleet, with the Gravestone at its head, traveled to Zakuul, where the Fleet was bombarding the planet and protecting the Eternal Throne. While the Alliance kept the Fleet preoccupied, the Commander attempted to access the Throne from the surface. Once Novao assumed control of the Throne, the Fleet became pacified. However, this was a trap set by Valkorion. Once Novao sat upon the throne of the Eternal Empire, Valkorion sucessfully took control over her body, but he didn't kill her mentally. Eventually, after a long struggle, Novao managed with help of Senya, Arcann and Vaylin to get rid of Valkorion. Presumably ending his life forever. After, Novao took over control of Zakuul and disbanded the Empire. Turning it into the Eternal Alliance.

PHYSICAL
Weapons
: Novao has two single bladed lightsabers, one with a blue crystal in it while the other has a yellow crystal.
Gadgets & Gear: She wears her previous armored, Jedi robes. She also has a wrist-comm on her left wrist as well as a datapad and a few credits.
Skills:
Even for a Jedi Knight of the time, Novao was remarkably skilled in lightsaber combat. As a Jedi Initiate, she was acknowledged as exceptional in battle, and the amount of praise given by the Knight's early teachers convinced Master Derrin Weller to send the Padawan into combat against the Flesh Raiders immediately upon arrival, despite her status as a mere apprentice. Weller's trust was proved valid when Novao was able to defeat the lightsaber-wielding and more experienced Dark Jedi Callef armed with only a vibrosword. During Novao's time as Orgus Din's apprentice, Din came to trust his Padawan deeply and was able to send her on missions against great numbers of Flesh Raiders with little or no backup and be confident of success. Din considered his Padawan's bravest moments on Tython to be during the conflict with the Flesh Raiders, when she and Teeseven fought their way through an area controlled by an army of Flesh Raiders, and when the Padawan successfully defeated the far more experienced Bengel Morr with only a training lightsaber.

Novao’s last action as a Jedi Padawan was to construct a lightsaber, the crystal of which was blue in color which she kept through her journey. After being promoted to Jedi Knight, she traveled to Carrick Station, where the young Jedi chose the path of a Jedi Guardian.

Novao knows Form I to Form VI, but mainly uses Form IV, Ataru and Form V Shien/Djem So.

She was well-versed in many galactic languages beyond Basic. Having communicated with individuals from a wide array of species, the Knight was fluent in Durese, Rodese, Houkese, Binary, Huttese, Jawaese, Nautila, and Twi'leki, as well the languages of the Selkath and many others. Novao underwent technical training as a Jedi beyond that of an average individual.

Novao also have some skills in space combat from her small time with the Coruscant Aegis as well as little experience as a fleet commander, though this has been only very limited as she prefers to fight on the ground. Leaving fleet commanding over to more experienced people.

Powers & Abilities:
While her main expertise laid in the use of a lightsaber, she was also proficient in the use of the Force in combat. Novao made frequent use of Force techniques to augment her physical abilities, such as leaping great distances and moving with Force-enhanced speed. Telekinesis was another power that came naturally to the Knight, as well as the ability to guide a thrown lightsaber to the intended target across a battlefield. She was also skilled with Force stun and Force Stasis (Force stun does not work on droids (robots), Force stasis has some effect on droids but is less effective than normal). Novao is also skilled in Tutaminis as well as Force Sense.

Weaknesses:
Keeps believing people can be redeemed. It takes a lot to convince her otherwise.
Follows the Jedi code, even if it means all odds are against her.

FLUFF (Optional)
Quote\s:
"No 'victory' over the Sith ever lasts. We wipe them out, they turn up again. Doesn't feel like we're winning."
"It isn't about winning and losing, Kira. It's about the people we protect."
―Kira Carsen and Novao

Theme:
 
BASIC INFORMATION
Universe From
:
Marvel 616
Name:
Doctor Otto Octavius
Aliases:
Peter Parker
Spider-Man
Doctor Octopus (formerly)
Age:
32
Gender:
Male
Race:
Human Mutate
Appearance:
superior-spider-man-2-panel_zps9cd33539.png

latest


PERSONAL
Sexuality
:
Heterosexual
High Concept:
A reformed villain who has taken over Spider-man's body and is now trying to be a Superior version and to do so, he has made some changes
Character Alignment:
Chaotic Good
Organizations\Affiliations:
Avengers (Formerly)
Parker Industries
Spider-Army
Personality:
Doctor Otto Octavius. A genius known to man kind and one with a villainous mind. He had many meetings with the Spider, and had finally defeated him once and for all. However, now in the Spider's body, he saw all of Peter's memories and vowed to change. He would be a much better Spider-Man, a superior Spider-Man. Using his knowledge of technology and powers now gained, Doc. Ock, now going as Peter Parker, decided that letting villains go to jail, only to break out again was pointless. He killed if they would not surrender, and never held back in a fight. He was also easily enraged if certain requirements were met, such as abusing children or insulting his intelligence. However, this was all to be the best hero possible.

This was all to be, the Superior Spider-Man.
Backstory:
fter the death of Peter Parker at the climax of the Doctor Octopus has implanted his mind into Peter Parker's body, determined to prove himself the "Superior" Spider-Man by being both a better superhero and person than Parker ever could be. Octavius earns public acclaim when he defeats the Sinister Six. Unbeknownst to Otto, he is subconsciously held back by Parker's consciousness which still exists within his body, buried underneath Octavius's own, intent on stopping the villain and reclaiming his life. Peter proves unable to influence Octavius in any more than the slightest of ways. Otto inadvertently causes himself to share Peter's genuine love for Mary Jane Watson, and so pushes her away for her own safety.

PHYSICAL
Weapons
:
Web-Shooters: Parker's brilliance at physical science allowed him to create web-shooters for use when he became Spider-Man. The twin devices worn on his wrists are able to shoot thin strands of a special "web fluid" at high pressure. The web fluid was modified in Octavius' possession, allowing it to be stronger and last longer, something Peter found out the hard way when he was forced to make web underwear and ended up having his pants glued to it.

Web Fluid: A shear-thinning liquid, virtually solid until a shearing force is applied to it, rendering it fluid, whose exact formula remains unknown, but is rumored to be related to nylon. The web line’s tensile strength is estimated to be 120 pounds per square millimeter of cross section.
Talons: Octavius had added retractable sharp talons on his hands and feet, which he uses in combat against his enemies. The talons can also be used to inject nano-spider-tracers with GPS and listening device.

Utility Belt: Spider-Man keeps a utility belt holding web cartridges and his signature Spider-Signal.

Superior Spider-Man's Suit: An updated version of the original Spider-Man costume that features sharp talons on the hands and feet, as well as enhanced lenses in the mask with HUD and tracking abilities.The talon gloves feature retractable talons on his finger-tips and toe tips which can be used for clawing and climbing. After making new ones, Otto can activate the talons faster.
Gadgets & Gear:
Same as 'weapons'
Skills:
Genius Intelligence: Otto Octavius is a mutlti-discipline scientist with expertise in various fields of science.

Radiation Specialist: Doctor Octopus is one of the world's leading authorities on nuclear radiation and its effect on animal physiology.
Engineering: Doctor Octopus is a brilliant engineer and inventor. Due to his own ability and more recently due to having Peter's memories.
Powers & Abilities:
Spider Physiology: After swapping bodies with Spider-Man, Otto in Peter's body possesses the proportionate powers of a spider, granted to him from an irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Parker, granting him superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. Like many superhuman powers, the effectiveness of Spider-Man's abilities varies based on the author and the needs of the story. His powers include:

Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-molecular attraction between atomic boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger.
Mark of Kaine: Otto possesses the ability to use the Mark of Kaine due to the mind-swap between him and Peter Parker.
Superhuman Strength: Spider-Man possesses superhuman strength enabling him to press lift approximately 10 tons.
Superhuman Speed: Spider-Man is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Spider-Man has showed to be fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs.
Superhuman Stamina: Spider-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him.
Superhuman Durability: Spider-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength, that would severely injure or kill a normal human with little to no discomfort.
Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has far beyond the agility and acrobatic prowess of the most accomplished circus aerialists and acrobats, all combined. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily outmatch any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines. With his agility, alone, he can dodge bullets only inches away from hitting him.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about 40 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, if he is far enough away. Spider-Man has even been shown in some cases, to be able to dodge bullets only inches away from his face.
Regenerative Healing Factor: Spider-Man has a limited healing factor. While not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of days.
Contaminant Immunity: Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Spider-Man was incapacitated by thousands of bee stings, but recovered in less than 24 hours. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. However, Spider-Man has the normal human tolerance for alcoholic beverages.
Spider-Sense: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies.Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by an artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes Spider-Man can still use his Spider Sense in a similar fashion to Daredevil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him.
Radio Frequency Detection: His spider-sense also enables him to track certain radio frequencies, which he has used to his advantage via his Spider-Tracers
Weaknesses:
Unlike many superheroes, Spider-Man does not have a weakness that he is automatically vulnerable to, but in recent years methods have been created to render him vulnerable in combat.

Spider-Sense Disruption: Spider-Man's Spider Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also would not trigger if it detects something that is not registered as a threat like the Spider-Man clones or the Venom Symbiote and its offspring and Anti-Venom. When deprived of his spider-sense, Spider-Man becomes vulnerable to surveillance and attack, and web-slinging requires most of his concentration.

Ethyl Chloride: Perhaps as a side effect of gaining his powers, Spider-Man is susceptible to the pesticide ethyl chloride. This chemical is frequently used as a weapon by the Spider-Slayers.

Arrogance: Not a noticeable weakness but despite Otto being Spider-Man, he is also still arrogant and prideful, seeing the world differently than most heroes. This also makes him at wits with other heroes, mostly the Avengers.

FLUFF
Quote\s
:
"Farewell, Peter Parker. Know this, I will carry on in your name. You may be leaving this world, but you are not leaving it to a villain. I swear. I will be Spider-Man. Better yet, with my unparalleled genius-- --and my boundless ambition-- --I'll be a better Spider-Man than you ever were. From this day forth, I shall become... ...The Superior Spider-Man!"
Theme:
 
1st Character

BASIC INFORMATION
Universe From
: The Order of GMS (OC)
Name: Dougan
Aliases: Ser Dougan of the Boojum: Defender Of Cute Mammals
Age: 27
Gender: Male
Race: Half-Elf (1 half elf, 1 half demon)
Appearance: 6ft 3, purple, piercing eyes, long dark hair (manly, flows to the back of his neck). Has white skin and a Gerald (Witcher) scar on the left side of his face. This scar glows red and his eyes turn red when he taps into his demonic abilities, but they both glow silver when he taps into his Chaotic GM abilities.
Outfit:
Dragonslayers Legion armour: Black, resembles studded leather (but is really made of another material) and has a long, leather, tattered cape that reaches to Ser Dougan's waist. On his shoulder-blades and cape is a symbol:
dslogo.png

(on black background)

On his front of his armour however is a different crest, the symbol of the Boojum. A burrito wrapped in tin-foil with a fist holding it. The background surrounding it is similar to the "rising sun", the flag of Japan before WWII.
Also wears these:
SP068BK-013.jpg


PERSONAL
Sexuality
: Bisexual
High Concept: Driven by duty, honour and the love of his partner, Ser Dougan battles the demons within himself and demons intending to enslave or destroy reality.

Character Alignment: Chaotic Good
Organizations\Affiliations: The Order of GMs, a not-so-secret order of Inter-dimensional peacekeepers who defend time and reality. An ancient gene lies dormant within a GM, only awakening when they turn 11. This gene gives a GM access to reality-warping powers but the Order of GMs teaches it's members restraint above all else as reality "does not like to be tampered with".

They will their defenses and abilities they use to guard reality into existence through sheer willpower and the roll of a dice. The founder, Master Gygax leads the order in a crusade against darkness and GMs who have become corrupted by said darkness, using their gifts for evil.

He is also allied with several Letsplayers (see backstory), the Holy Doggo (a Dog God) and is currently dating Ser Mark of the Make-a-wish, otherwise known as Markiplier.


Personality: He's kind of a knobhead, but a well-meaning one. While he does procrastinate quite a lot, when he puts his mind to it he can accomplish quite a lot, almost anything. He throws his procrastination aside when it comes to fighting the forces of darkness or if the people he cares about are in danger. He's quite proud of his Irish heritage and being a GM as well.

Backstory: His mother was a ginger, Irish, Elven Cleric and his father was a demon who continues to Human Resources in Hell itself, Dougan's powers awoke on his 11th birthday and was swiftly moved into the order of GMs. For the next six years he trained to harness his powers under the guidance of a mentor and use them for good, eventually joining the ranks of the Dragonslayers Legion, a group of GMs who defend Ireland from extra-dimensional threats.

After many successful battles, his Legion formed an alliance with a group of powerful Letsplayers as an ancient evil was returning. They spent over two years preparing where Dougan and one of these Youtubers, Ser Mark of the Make-a-wish, otherwise known as Markiplier grew close.

Many of their forces were killed during a climatic battle with the ancient evil... Lilith: Cleaner of Woe and Torment as well as her army of demons. Lilith's army was destroyed and she was pushed back outside the walls of reality.


PHYSICAL
Weapons
: -A magical katana he can recall at will, should he lose it or should it break. It was enchanted by ice magic, making it capable of freezing even monsters composed of lava freeze solid should Ser Dougan wish it.
-He also carries with him a cricket bat that deals a random element in damage on every hit. These elements conist of fire, frost, acid, holy, necrotic, lightning, psychic, radiation, salsa or all of the above.

-If the going gets tough, he can also summon a two-handed warhammer that summons powerful lightning storms and/or blizzards. These storms are so powerful he can cast them in space.

Gadgets & Gear: See powers and abilities. He also wears a Nuka Cola bottlecap necklace that increases his luck, making his attacks harder to dodge and himself a lot harder to hit.
Steampunk goggles (see outfit) that help him see long distances and through walls.

Skills: Knows almost every fighting style known to man, is skilled with pretty much every weapon he might pick up or summon. He can speak the language of demons, the undead, Constructs (robots) and speaks most Earth-based languages (including sign language)
He's also pretty neat at flying spaceships, airships, parkour, singing and surviving harsh enviroments.

Powers & Abilities: Has access to a pocket dimension where he stores weapons, armour and equitment he might need while out on a mission. Enhanced reflexes, healing factor, enhanced stamina, agility, dexterity, strength. Due to helping The Holy Dogoo out one time, he was granted the ability to speak to dogs and most mammals. While he can't command them, he is pretty damn handsome and convincing.

-Strong bladder (was able to hold in a piss during the extended edition of Return of the King)
-Can use his GM powers to summon elemental attacks, shields and the like. These, like Green Lantern constructs are fueled by his imagination and willpower...As well as the roll of a twenty-sided dice, of course.

-Once per day with the roll of a dice Ser Dougan can increase his luck, thus increasing the effectiveness of his attacks and his defence.

-Ser Dougan can cast Vicious Mockery (his insults form into giant letters that fly towards you, the harsher and more personal the insult, the more damage done), Hellish Rebuke (you take fire damage if you manage to hurt him), Witch Bolt (a chain-based lightning bolt), Guidance (can buff his allies), Chill Touch and Ray of Frost (ice-based magical attacks)

-After casting Vicious Mockery, Ser Dougan can follow it up with the almighty bitchslap, a bitchslap so powerful it once leveled a mountain. That mountain was alive and was a giant monster, by the way.

-With the roll of a dice (never rolls a 1) Ser Dougan can teleport or summon minions such as small demons and dinosaurs.

Demonic Form- Should he become too pissed off at something, Ser Dougan can enter his Demonic Form. This gives him dark red skin, ram-like horns, a devil-like tail and leathery wings. While in this form his attacks deal even more damage, enhanced by not just the fires of Hell, but Hell's Human Resources department. Which is worse!

Weaknesses: While in his demonic form, Ser Dougan has less control and can become wreckless.

FLUFF (Optional)
Quote\s: "My name is Ser Dougan and I may be all that stands between your Universe and it's complete and total annilation. But worry not, for I shall fight till my dying breath, then take a bite of a burrito and get back up so I can fight till my dying breath again. By that point it should be enough."
Theme:

2nd Character


BASIC INFORMATION
Universe From
: Youtube/The Order of GMs
Name: Mark Fischbach
Aliases: Markiplier, Ser Mark Of The Make-A-Wish
Age: 28
Gender: Male
Race: Human
Appearance:
maxresdefault.jpg


PERSONAL
Sexuality
: Bisexual
High Concept: Putting other people before himself, Mark seeks to help and entertain others.
Character Alignment: Neutral Good
Organizations\Affiliations: A legion of Letsplayers, the Make-A-Wish foundation, the Order of GMs and is currently dating Ser Dougan of the Boojum.
Personality: Mark is very much a caring and loving person, however he suffers from a lack of self confidence. He has been called a saint, even an Angel by some of his followers and friends but rejects said compliments, always looking to do better to help people and better himself as a person.

Backstory
: His dad was a military man and although he sadly passed away from cancer, he very much inspired Mark. He tried to be an engineer dropped out. Eventually, after going through many struggles Mark found himself sitting in a hospital bed where he created a new identity for himself: Markiplier

One thing led to another and eventually Markiplier had his own Youtube channel set up. He went through many trials as a Youtuber, battling many monsters and traveling the lands helping others, all the while fighting an army of jumpscares, an evil version of himself and many who tried to crush his spirit. None of them suceeded.
He eventually formed a team of Letsplayers consisting of himself, Wade, Bob, Jack and many others. They protected reality from the forces of darkness, eventually learning of an ancient evil that was returning called Lilith. They joined forces with The Dragonslayers Legion and prepared for two years.
During this time he grew close to the second in command of the Legion and the two formed a relationship.

The battle was bloody, but their forces suceeded against Lilith, although it was at a heavy cost.

PHYSICAL
Weapons
: A pistol, an axe and his own fists.
Gadgets & Gear: Hacking, repair and healing equitment he has stored in a pocket dimension.
Skills: Engineering, videogaming, singing, has a contagious laugh. Pretty good overall in combat too, he's a flawless warrior and athlete who's held back by nothing more than his care for others and his lack of self-confidence. He's also a master of disguise.

Powers & Abilities:
At will, Mark can cause an entire room of hetrosexual men to turn bisexual or even completley gay with nothing more than taking his shirt off and flexing his muscles. He also has a similar effect on gay women, instead turning them either bisexual or completley hetro. After he triggers this effect, Mark can cause these people to swoon too, making them not want to attack him at all.

-SuperHot. Mark can stop time, causing it to only move when he moves. He can create a bubble effect using this as well, meaning that time in a radius of 1,000ft time only moves when he or his allies move.

-He can also summon his Stand, Tiny Box Tim. Tim, despite his small size has the ability to calm people down by being "too cute to break", if this does not work he is still very skilled in combat, being capable of holding off an army of demons. He can also detach himself from Mark, acting as a very stealthy scout.

Weaknesses: Lack of self-confidence. Despite being perfect in almost every way, Mark does not see himself as a Saint, let alone an Angel as many of his followers and friends claim him to be. Also, due to health conditions he can no longer drink booze.

FLUFF (Optional)
Quote\s: "You can call me Markiplier or Mark, I'm the same person. I'm always going to be the same person, I'm always going to be me and I'm always going to be honest with you. And I really hope that you guys believe me when I say that I care about what you do and who you are."

Theme
:

3rd Character

BASIC INFORMATION
Universe From
: Sid Meier's Civilization (Civ V to be exact)
Name: Mahatma Gandhi
Aliases: Mahatma Coat, Ghandi The Conqurer, Ghandi The Destroyer and simply AGGGAAA
Age: Hundreds of thousands of years old
Gender: Male
Race: Human
Appearance: http://i.imgur.com/tY928SJ.jpg

PERSONAL
Sexuality
: Ghandi is only attracted to chaos, pain and suffering.
High Concept: See sexuality, also he's here and he's got nukes for days. Oh God.
Character Alignment: Chaotic Evil
Organizations\Affiliations: Himself, India
Personality:
The biggest thing that stands out about Gandhi is his nuke ratings, making him hands down the most nuke-happy leader in Civ V. This is intended more as a shout-out to previous games than anything else: in the original Civilization, due to a bug, the normally peaceful Gandhi would suddenly become extremely aggressive if he adopted a "peaceful" form of government, such as Democracy, which was often close to the time when nukes would be invented.

It should be noted that in spite of building a lot of nuclear weapons, Gandhi is the leader least likely to declare wars, he is one of the few leaders who is more willing to declare friendship with other civilizations and also one of the most loyal allies. However, Gandhi is also one of the least forgiving leaders, and being a warmonger or attacking India or her colinies will cause him to denounce you and then nuke you into oblivion. He will then do a traditional Indian dance on the ashes.

Backstory: Like all world leaders in his universe, Ghandi simply appeared at the dawn of civilization with a city, some settlers and eventually, a small army. Ghandi was a peaceful ruler at first and beloved by his people, having the most happiness out of the neighbouring civilizations.

Until one day, things changed. Democracy was deveoped during one age and Ghandi suddenly snapped. No longer was he a peace-loving diplomatic leader. No, now he was a warmongering monster. Fighting insued and although Ghandi was fighting a losing battle at first, he soon developed the Manhattan project and turned the tide.
All enemies were nuked into oblivion and India remained as the one, true civilization. Inside of Inda, Ghandi was beloved by his people due to having a high happiness raiting. Upon reaching the space age and beyond, Ghandi now seeks to destroy India's enemies across the Multiverse.

PHYSICAL
Weapons
: An army of battle elephants, Stealth bombers, Missile cruisers, Battleships, Modern armour (tanks), Jet fighters, Hellicopter gunships, Rocket artillery, Nuclear submarines, Paratroopers, Mechanised infantry, Mobile SAM, Giant Death Robots (with one personal one)
https://www.civfanatics.com/civ5/info/units/ (Modern and Future era units)

Nuclear missiles for days, too.

Gadgets & Gear
: Builders, settelers, gold, happiness and faith for days. He also has advanced communications, capable of contacting others and trading using the internet. His cities are also the best defended in his universe.

Skills: Despite being a monster who's nuked billions, he has been able to keep his entire civilization pretty happy. That's gotta count for something. He's a master tactician and negotiator too, capable of turning his enemies against each other to the point where a nuke (or two) will finish both civilizations off.
Powers & Abilities: Like all world leaders in his universe he is immortal and can only be killed when his entire empire has been destroyed. His civilization also has the unique ability of population growth, meaning he has more followers on his side.

Weaknesses: Will only strike if you strike first or have a reputation as a warmongerer. Otherwise, he's friendly and might even trust you.

FLUFF (Optional)
Quote\s: http://i.imgur.com/JghAQKJ.jpg
Theme:
 
Last edited:
BASIC INFORMATION
Universe From
: Marvel 616
Name: Unknown
Aliases: Venom, The Black Suit, The Other, The Corrupter, Symby, The Spider's Black Spirit
Age: ??? (Born into the 998th generation of Klyntar Symbiotes)
Gender: Agender (Referred to with male pronouns)
Race: Klyntar Symbiote
Appearance:
venom_symbiote_by_vendettahobbes-d4zwma6.jpg [/SPOILER]

PERSONAL
Sexuality
: Asexual
High Concept: An amorphous extraterrestrial parasite that envelops its host like a costume, creating a symbiotic bond through which the host's mind can be influenced.
Character Alignment: Chaotic Evil
Organizations\Affiliations: It's Host
While it did not initially act independently of its host, the Venom symbiote is a fully sentient being with its own personality. The symbiote's disastrous bonding with its first host, who used it to carry out a genocide against his homeworld, left it corrupted and addicted to rage. Despite this, the symbiote desired to protect and help its hosts, often by transforming them into predators.

Prior to its rejection, the symbiote considered Peter Parker to be its ideal host, and through bonding with him it developed a basic understanding of human emotions. The heartbreak of Peter's rejection, coupled with the danger it found itself in soon afterward, filled the symbiote with rage towards Spider-Man. This hatred transformed the desire it still felt for him into a vengeful obsession with either rebonding to or killing him, and was an emotion it shared with its third and fifth human hosts, Eddie Brock and Mac Gargan.

As its corruption worsened, the symbiote became arrogant, scornful, and sadistic; berating its hosts for their shortcomings: it openly considered Eddie Brock to be a second-rate host compared to Peter Parker; deemed Angelo Fortunato an unworthy host for not possessing enough "venom", leaving him to fall to his death; berated Mac Gargan over his reluctance to give in to its bloodlust; and repeatedly criticized Flash Thompson for suppressing it with chemicals. It possessed an instinctual hatred towards its progeny Carnage and Toxin, stating at one point that familial love was anathema to their kind. Despite this, it has been noted that the symbiote is incapable of lying, and as such is brutally honest when permitted to talk.

The symbiote also became increasingly bloodthirsty, twice abandoning Eddie Brock when he refused to satiate its growing hunger for human flesh. When bonded to Mac Gargan, the symbiote's bloodlust grew so intense that its host was initially terrified of its influence over him, and was ultimately driven to willingly commit cannibalism to satiate its ravenous hunger. The Venom symbiote has a habit of abandoning its current host to return to a prior one or to seek out a stronger one.

In the distant past, the 998th generation of a lineage of symbiotes was born on the planet Klyntar, hatched from a clutch of eggs in a cavern. Its first host, an inhabitant of an icy world, proved to be evil and used the symbiote to carry out a genocide against his homeworld, twisting it into a predatory and hate-filled being addicted to rage. Despite this, rather than dominate its hosts, the Klyntar desired to bond with and protect them. As a result, it was imprisoned by its brethren, who considered it an aberration and feared it would contaminate the gene pool. This prison was later inadvertently incorporated into the makeup of Battleworld by the Beyonder.

The symbiote's first human host was Deadpool, who came across its prison while on Battleworld after damaging his costume and wore the creature for a few minutes before realizing it was alive and interfacing with his mind. Concerned that his insanity would adversely affect it, Deadpool returned it to its prison just before Spider-Man - who had also damaged his costume in combat and been directed to the facility - entered the room.

Spider-Man found the prison module the symbiote had been trapped in and activated the machine, which released the symbiote in the form of a black sphere. When Spider-Man touched the sphere, it covered his body and, reacting to Spider-Man's thoughts about the costume worn by the second Spider-Woman, formed a new black and white costume. To Spider-Man's surprise, the costume could mimic street clothes and provided a seemingly inexhaustible and stronger supply of webbing.

Once back on Earth, Spider-Man learned the costume was a sentient alien symbiote that wished to permanently bond with him and often controlled his body while he slept. With the aid of Mr. Fantastic and the Human Torch, Spider-Man discovered the symbiote was vulnerable to sound and flame, and he used sonic waves to remove it and flames to scare it into a containment module. The symbiote escaped and found its way to Peter Parker's closet, where it disguised itself as a spare red and blue costume. When the Vulturions attacked, the symbiote revealed itself and attempted to forcibly bond itself to Spider-Man, who fled to the bell tower of the Our Lady of Saints Church. The bells rang to sound the hour, which, coupled with Spider-Man's rejection of it, weakened the alien and forced it to relinquish its hold on him. The symbiote, using its remaining strength, dragged Peter to safety before, though his rejection left it extremely bitter toward him, a trait it would share with most of its future hosts.

Eddie Brock was a reporter who was fired after Spider-Man debunked his story exposing the identity of the Sin-Eater, humiliating him and ruining his career to the point where he could only find work with cheap gossip magazines. Shortly before this, Brock had found out he had terminal adrenal cancer, and his writing was one of the only things that kept it off his mind. Contemplating suicide after being disowned by his father and divorced by his wife, Eddie entered Our Lady of Saint's Church to pray for forgiveness. Attracted by his fixation on Spider-Man and adrenaline-producing cancer, the symbiote bonded with Eddie and kept him alive. However, Eddie's hatred for Peter further twisted the symbiote's own feelings towards its former host into a fixation with either reclaiming or killing him.

Seeking revenge for his humiliation, realizing that the symbiote viewed Spider-Man as its ideal host and fearing that Spider-Man would accept the symbiote back, thus condemning him to death, Eddie sought to kill the webslinger. When bonded, Venom spoke using the first person plural (we), signifying that Brock and the symbiote were two separate entities joined together - although, on occasion, Eddie referred to it as "My Other and I". They fought Spider-Man many times, and came close to winning on several occasions.

PHYSICAL
Weapons
: N/A
Gadgets & Gear: N/A
Skills: N/A
Powers & Abilities:

Even without a host, the Symbiote is capable of freely extending its biomass into tentacles and tendrils, and can form a fanged mouth and large white eyespots. When bonded to a host, it can shapeshift to mimic any type of clothing whatsoever, as well as blending Venom in with his surroundings, rendering him invisible. The Symbiote has augmented all of its host's physical abilities to superhuman levels equal to, and in some cases greater than, Spider-Man's. In addition, as a result of the access it had to Peter Parker's genetic code when bonded to him, it bestows its host with similar abilities.

Superhuman Strength: Once merged, the symbiote adds Spider-Man’s superhuman strength to the host'sown strength, making him more powerful than they were before. Spider-Man's strength alone was sufficient enough to enable him to lift and throw objects as heavy as a big rig semi truck with ease. He also had to pull punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to knock out people with normal durability with as little as a tap to the head. As such, he rarely lets himself use all of his strength - after Doctor Octopus had taken over Spider-Man's body (See Vsland Vsland 's Spider-Man CS), he easily punched off the Scorpion's (a foe normally regarded as physically tougher than Spider-Man) jaw as he hadn't known off Spider-Man's true strength. Spider-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound.

Superhuman Durability: Venom's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals. When distributed at a typical thickness over Brock's body, the Symbiote is capable of absorbing bullets from small-arms weapons firing conventional ammunition. The Symbiote is however particularly vulnerable to both sonic and heat-based attacks.

Superhuman Stamina: Venom is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases, the symbiote filtering breathable air to the host.

Accelerated Healing Factor: Additionally, the symbiote is capable of healing injuries in the host at a faster rate than normal human healing allows. The symbiote is also capable of healing injuries and illnesses that current human medical care cannot such as cancer. The symbiote has enabled its host to recover from injuries that should have been lethal, such as Mac Gargan having most of his abdomen vaporized by the Swordsman's Makluan Sword.

Genetic Memory: The symbiote possesses some psychic ability, making it capable of obtaining information from its hosts and even other people and symbiotes simply by touch; The symbiote is capable of recalling information from previous hosts. This ability allowed Eddie Brock to know the secret identity of Spider-Man when the symbiote bonded with him. It can however, be forced to forget information if the symbiote is inflicted with heavy trauma.

Offspring Detection: The symbiote is also capable of psychically detecting its offspring, however with effort this ability can be blocked.

Wall-Crawling: The alien costume also replicates Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers.

Webbing Generation: Venom can shoot strands of the alien’s substance in the form of "webbing" at high pressure up to a distance of 70 feet. The alien’s substance seems to be composed of tough, flexible fibers of organic polymers, which regenerate swiftly after "shedding." The strands have extraordinary adhesive properties, which diminish rapidly once they abandon their living source. After about three hours, with no source to nourish them, the strands dry up like dead skin and dissolve into a powder. The strands possess a tensile strength of 125 pounds per square millimeter of cross section. The one limitation to this ability was used to Spider-Man's advantage during their second bout; Since the webbing itself comprises the costume, if Venom generates too much he will be left vulnerable as the symbiote is weakened and unable to replenish his lost mass for a short period of time. In addition to creating webbing, the host can use the symbiote in the form of tentacles or tendrils to attack or ensnare his opponents.

Constituent-Matter Generation: Venom can also use the same substance comprising the symbiote in the form of constituent black matter or goo, and uses it in this method for lethal force against criminals. Venom can send a part of the symbiote and direct its movements into a victim's body, smothering them from the inside.

ESP (Spider-Sense): Venom also possesses an extrasensory ability similar to Spider-Man’s spider-sense. This response is not as complicated as Spider-Man’s inherent sense since the alien costume can detect danger from every direction and conduct its host in plenty of time. It's a lot more efficient than Spider-Man’s spider-sense because it takes less time to sense the danger, and assuming the host’s reflexes are faster than Spider-Man’s, because they are enhanced by the alien costume for instance Venom can dodge a gunshot or a barrage of bullets.

Immunity to Spider-Man's Spider Sense: Due to Spider-Man being a host to the symbiote, Venom, and his offspring, is able to bypass Spider-Man's spider-sense.

Camouflage Capabilities: The symbiote is capable of mimicking the appearance of any form of clothing, camouflaging with its surroundings, and even mimicking other people.

Poisonous Fangs: An ability developed by Eddie Brock upon bonding with the symbiote. Originally he commanded the symbiote to sprout a maniacal grin and tongue, differentiating him from Spider-Man. Later it is revealed that this set of fangs not only intimidates foes but can deliver a powerful, venomous bite (true to Brock's namesake). This bite was able to cripple the Sandman, eventually leaving the villain turned hero unable to reform himself properly, presumably causing his death.

Stretching and deforming: Although it's wide known that the Symbiote can stretch and deform itself, recently it was able to perform this ability during bonded with a human host. Venom can expand to any size as long as they have something to grow on such as a host or an object. Symbiotes can get inside of small areas such as electric wires and the insides of cars and completely disable them.

Parasitic Inheritance: The symbiote can copy the powers and abilities of other beings. It has been recently discovered, that the symbiote can recall and mimic the powers and abilities of previous hosts. Venom has also adapted the spider powers from Spider-Man.

Weaknesses:

The Symbiote is extremely sensitive to sonic and thermal attacks, making it vulnerable, although the degree of sensitivity has varied over time and the symbiote has built up a resistance. The Symbiote is also extremely intolerant to heat and fire, with great amounts more often than not forcing the Symbiote to abandon its host.

FLUFF (Optional)
Quote\s:
Theme:
 
BASIC INFORMATION
Universe From
: Injustice: God's Among Us (Year Two/Year Three)
Name: Kal-El
Aliases: Clark Kent, Superman
Age: Late 30s/early 40s
Gender: Male
Race: Kryptonian
Appearance:
The+whole+world+will+fear+you_6b0e72_5655294.jpg


PERSONAL
Sexuality
: Hetrosexual
High Concept: What if our greatest hero became our greatest threat?
Character Alignment: Lawful Evil
Organizations\Affiliations: The Regime, The Justice League, The Sinestro Corps
Personality: Having been broken by The Joker, Superman rules Earth with an iron fist, killing all who oppose him. He is a deeply troubled dictator, believing that his dictatorship will bring an end to crime. He will achieve this twisted dream of his by any means nessecary. He is also prone to fits of rage.

Backstory
: Several decades before the main events of the comic, Jor-El placed the infant Kal-El in a small rocket, with his mother Lara giving him her pendent, to be sent to Earth after he discovered Krypton was doomed to explode and the Guardians of the Universe abandoned Krypton to its fate instead of attempting to help save the Kryptonian race. When his ship landed on Earth, the infant Kal-El was found and adopted by the Kents in Smallville.

Five years before the events of the game, Superman awakens one night as he hears two heartbeats coming from inside Lois Lane. He realizes his wife is pregnant and becomes overjoyed, making plans for the child's education and upbringing. Lois brought him back down to Earth, telling him to enjoy the moment when she received a tip-off from the Daily Planet. Though Clark was hesitant to let her leave, Lois convinced him she'd be fine and gave him a kiss before telling him to "Go save the world."

That night, Jimmy Olson was killed and Lois Lane was kidnapped by the Joker, storing her in a submarine underneath Metropolis. The Joker had grown "bored" of Batman, instead setting his sights on the Man of Steel. For his first trick, he tricked Superman into killing Lois Lane and their unborn child. Lois' heartbeat was tied to a nuke in the middle of Metropolis and with her dead, the city Superman called home was destroyed.

Superman snapped and killed the Joker. He was the first of many to be die by the Man of Steel's hands as he declared a worldwide ceasefire, ending all wars and conflicts within a matter of weeks. Among this, he sat the leaders of Isreal and Palestine down and threatened them into a peaceful co-existance.

The United States government made a horrible mistake, hiring Mirror Master to kidnap Superman's parents. This move only cemented Superman's brutality as he and the Justice League (all except for Batman) crossed the globe to find the Kents. This move would eventually lead Clark to putting his parents in the Fortress of Solitude to protect them. A move that would later cause him, in a fit of rage to execute Green Arrow in cold blood...

After cementing his Regime, putting it in control of the world and breaking Batman's back the Guardians of the Universe grew concerned for Earth, sending a team of Green Lanterns to Earth to try and talk Superman down. The plan did not work as the Sinestro Corp came to Superman's aid. Many of the Green Lanterns were either killed or Imprisoned, with the only survivor being Guy Gardner. He returned later that year, bringing with him the entire Latern Corp.

The battle was fierce and for a while it looked like Superman's Regime would fall. The plan was almost flawless but there was only one thing they didn't count on. A Yellow Lantern ring choosing Superman. Due to the entire world seeing his brutality, Superman was powered by the fear of billions and used it to destroy the Green Lantern Corp, including Ganthet and Mogo.

Since then, the Insurgency has gone into hiding having sustained heavy casulties, leaving Superman to rule the world.


PHYSICAL
Weapons
: None
Gadgets & Gear: Yellow Lantern Ring
Skills: Journalism, giving speeches, intimidation, torture, can speak multiple languages. Decent amount of hand-to-hand combat training.
Powers & Abilities:
Superman has been stated by several different characters to be the most powerful being on the planet Earth, and has fought against entire legions of Green Lanterns and even Gods and held his own with little effort. Kal-El's Kryptonian cells can absorb and store vast amounts of solar energy from the Sol System's yellow sun (and gain even more from blue suns) super charging him and giving him power far beyond any Earth-born metahuman, and even other alien beings of similar albeit innate power. Superman possesses superhuman strength of the highest degree, stamina, superhuman speed, invulnerability to almost everything save from the radioactive element Kryptonite and magic. Superman's vast strength and durability allows him to go toe-to-toe with gods, among them Darkseid, and hold his own.

Superman's most famous power is flight, coupled with his superhuman speed allows him to travel vast distances in the span of seconds, and a vast array of superhuman senses including X-Ray vision, allowing him to see through almost anything (except lead), microscopic vision allowing him to scan something down to the smallest detail, and superhearing so sensitive he can hear almost everything on the planet and even hear voices in the vacuum of space. Superman also possesses heat vision, the ability to shoot beams of superheated energy from his eyes to various temperatures, even to the point of ionizing the air around the beams, and super and cold breath, allowing him to create gusts of frigid wind that can freeze someone solid in a layer of ice.

With his Yellow Lantern ring, Superman is powered by the fear of others. With this, he was able to brush off the full power of the green light of willpower from both Ganthet and Mogo (a sentient planet). He also has the ability to create constructs fuled by fear. This included creating a pair of tweezers to remove a kryptonite bullet shot into him by Black Canary. He can also fire energy blasts of fear energy from the ring.

Weaknesses
: Though the most powerful being on Earth, Superman is far from invincible. He is vulnerable to magic, which allows demonic beings such as Etrigan and Trigon to fight him on equal footing, but his greatest weakness is Kryptonite as it drains him of his powers.

FLUFF (Optional)
Quote\s: "Fear is the only thing these people understand. One day you'll learn."
Theme:





BASIC INFORMATION
Universe From
: OC
Name: 1812 Overture
Aliases: Action Panda
Age: Current body is 40 years old, but her spirit is over 600 years old.
Gender: Female
Race: Cyborg/giant panda
Appearance A mechanical, brass, Steampunk panda wearing a top-hat and a monacle with a dramatic, leather cape that blows in the wind even if there is no wind present. She is larger than the average Panda too, standing at around eight feet tall, has opposable thumbs and retractable, metal claws.

PERSONAL
Sexuality
: Homosexual
High Concept: Protector of Pandas and a symbol of hope.
Character Alignment: Neutral Good
Organizations\Affiliations: Pandas, the LGBT community, Nikola Tesla (deceased), The Rainbow Dragon (deceased)

Personality: A noble warrior, 1812 Overture stands for truth, justice, gay rights and saving her own species from extinction above all else. Even her own personal safety.
While a big, friendly giant who enjoys cups of tea and bamboo 1812 Overture can go into the relentless mindset of a warrior if she is provoked. This only really happens when people threaten the survival of her species or the lives of members of the LGBT community.

She also enjoys yoga and reading, being quite a thoughtful warrior.

Backstory
: In rural China in the 13th century, 1812 Overture was once a normal panda, however she accidentally bit into enchanted bamboo, giving the bear human levels of intelligence and thumbs. Unable to communicate with humans in the nearby farming villiage and rejected by her fellow pandas, 1812 Overture moved into the mountains to live as a hermit.

This decision saved her life as the following year, Mongolian raiders attacked the villiage, burning it to the ground. 1812 Overture was horrified by this display of violence, but became even more horrified when she noticed that the fires were spreading towards his fellow Pandas.

She begged for someone to help her, praying to every God she knew about and eventually an ancient Chinese dragon called Rainbow answered her prayers. In return for two centuries of service to the dragon, 1812 Overture would be imbued with the power she needed to carry the pandas to safety. She picked up ten Pandas at once and legged it, getting them to safety before returning to the mountains with the dragon.

During the next two centuries, 1812 Overture acted as the dragon's humble servant. She was a kind master to 1812 Overture and later on, 1812 would discover that what the dragon truly wanted was not a servant, but a friend. The dragon was dying and wanted someone to be with her in her final years. During this time, 1812 Overture learned a lot about the Universe, life and about herself. She focused her skills as a warrior, she focused on her skills as a healer and as a teacher for she was able to teach the dragon a thing or two.

When the dragon finally died, 1812 Overture burried her inside of a mountain, finally returning to the villiage. By then it was the 15th century, China was in the Ming dynasty and much of the world had changed. The villiage was no longer there, nor were there any traces of the pandas 1812 Overture had saved.
She was upset, but the spirit of the dragon spoke to her, telling her that the pandas were safe and where she could find them. It informed 1812 of evil forces at work, seeking to destroy or corrupt both pandas and mankind. She had taught 1812 all she knew before dying so that 1812 could pick up where the dragon left off.

For the next few centuries, well into the 17th century 1812 Overture travelled the globe, fighting evil in the form of demons, dragons, goblins, witches and vampires but she would come to know a greater enemy than all of them combined...Homophobia.

Upon discovering her sexual identity during a fight with a rather confused she-demon, 1812 Overture sought out to destroy homophobia, discovering that an almighty dragon-bear hybrid was spreading it in Russia. The two fought to the death and although 1812 was able to get a few good licks in, she fell and was slain by the dragon.

But that was not the end of 1812 Overture, for the year was 1856 and the child of light had just been born. The Rainbow dragon had spoken to 1812 about the Child of Light prophecy, of a child born during a lighting storm who would change the course of history. Through focusing what was left of her Chi, 1812 Overture was able to mannifest as a Panda spirit and eventually tracked the Child of Light down to London, England.

A city of cogs, clockwork and steam. She reached out to the Child of Light, now a man named Nikola Tesla and asked for his aid. Considering that supernatural crap happened to Tesla all the time, he kinda shrugged the whole Panda-spirit thing off and with the help of 1812's knowledge in magic and Tesla's brilliance, a cybernetic body was constructed for 1812 Overture.

Just in time for the labratory to be attacked by the forces of Homophobia. Just as it seemed like 1812 Overture would lose, the radio played the 1812 Overture and so 1812 found herself strenghtened, able to defeat the forces sent there to kill her(again) and Tesla. That is when she adopted the name 1812 Overture.

Tesla and other brilliant minds would continue to construct mechanical bodies for 1812 Overture to inhabit, allowing her to fight the forces of darkness.


PHYSICAL
Weapons
: Built into 1812's chest is a retractable double-barelled cannon that shots bamboo out at 200mph. Also, retractable claws on her paws capable of becoming imbued with 1812's Chi, allowing her to coat them in fire. Built into her wrists, shoulders and waist are over a dozen retractable double-barelled cannons.
Gadgets & Gear: She carries with her a magical book that fires pages so sharp they can cut through most metals. These pages can also form into a shield, cutting through enemies.
Skills: Expert martial artist, can speak seven languages (Russian, Chinese, English, Japanese, French and German)

Powers & Abilities
: Being able to focus her Chi to enhance her strength or coat her hands in fire, astral projection and she can shoot rainbows out of her mouth that can destroy or at the very least weaken hatred, espically homophobia.

Weaknesses: Good way to distract her is to endanger pandas or the LGBT community.

FLUFF (Optional)
Quote\s: "Taste the rainbow, bitch!"
Theme:
 
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I have an idea for my final character but I don't want to post them until some of my other ones have been accepted. Want to develop some of those characters a bit before throwing someone else into the mix.
 
BASIC INFORMATION
Universe From
: Touhou Project.
Name: Seija Kijin.
Aliases: The Counterattacking Amanojaku.
Age: Unknown (probably hundreds of years old).
Gender: Female.
Race: Amanojaku.
Appearance:
C1A10B4B-BCC5-4A5C-AB52-12BBD0052E10-1016-000000B449D5B35A.jpeg

F0EC9E43-8148-4B6C-A6EF-A4CE579F964F-1016-000000B54BEC4F0B.jpeg

A55976B7-425B-48DA-B1BD-B1634A443FFF-1016-000000B564981A88.gif

28C33E64-5FD1-492F-A081-36EFCFBB19DC-1016-000000B5C626A3B8.jpeg

68F30316-F052-4CF3-9372-762123156CAF-1026-000000B6DAE899C5.jpeg

F53B198B-AD93-4C6D-BB48-2BAE1DCE8861-1026-000000B6E90683E4.png

2613D97D-E9A0-4191-B3DC-DFC918919F51-1016-000000B580601EC6.jpeg

PERSONAL
Sexuality
: Straight.
High Concept:

Basically, a youkai who reverses stuff for sticks and giggles.
Character Alignment: Chaotic Evil.
Organizations\Affiliations: Not applicable.
Personality: She thinks the opposite of what other people think, likes what others hate, and hates herself when she makes others happy. In general, no one liked her, and she liked that fact. She also tends to be talkative.
Backstory: Seija Kijin (鬼人 正邪 Kijin Seija) is an amanojaku with the power to turn over anything. She resides in the Shining Needle Castle and is the protagonist of the spin-off game Impossible Spell Card and the minigame Gold Rush.

Seija's main objective is to overthrow society, and to make the weak rule over the strong. To do this, she manipulated Shinmyoumaru Sukuna into using the Miracle Mallet for this cause by convincing her that the youkai brought about the downfall of the Kobito. This makes her the true antagonist of the story, and the franchise's second "malicious" villain, the first being Utsuho Reiuji, who had no other motive than world domination.

She first appeared as the fifth stage boss of Double Dealing Character and was behind the main plot of the game. Her main objective was to overthrow society and to make the weak rule over the strong. She then appeared as the only protagonist and playable character in Impossible Spell Card.

She was the one who originally found the Miracle Mallet. Once she realized it contained the power to grant her wishes and realize her ambition, she found an Inchling named Shinmyoumaru Sukuna, as inchlings are the only ones able to use it. In order to draw her to her own side, she made up a story about how the inchling race was humiliated for ages, blaming the youkai for their downfall, and got Shinmyoumaru to agree with her plan.

In Double Dealing Character, she is the stage 5 boss, residing in the Shining Needle Castle. At first, she thinks the heroine is there to ally with them, and explains her plan to overthrow society. However, she quickly gets irritated with the heroine's perceived lack of empathy for the "plight of the weak", and attacks. After she is defeated, she guides the heroine deeper into the castle, but is beaten again in order to get to Shinmyoumaru.

In Impossible Spell Card, she becomes the only playable character of the game. Following the events of Double Dealing Character, Seija has become a wanted amanojaku in Gensokyo. There have been signs saying that whoever captures her wins a reward, which causes characters like Kagerou Imaizumi and Raiko Horikawa to try to capture her. Since she has become a rebel, the youkai have decided to use spell cards that're considered impossible to dodge, but Seija is determined to not give up and decides to cheat using items.

Later on however, Mamizou Futatsuiwa confronts her and says that the tengu(presumably Aya Shameimaru and Hatate Himekaidou) have taken notice of her and have written up a newspaper about her mischief. This causes stronger youkai and humans such as Marisa Kirisame, Sakuya Izayoi, Sanae Kochiya and Youmu Kompaku to try and capture her. Also, Shinmyoumaru Sukuna confronts her and declares that she should return the remainder of the Mallet's magic and that they've lost the war that occurred during Double Dealing Character. However, Seija believes that she can use her cheating magic to conquer Gensokyo. Shinmyoumaru states that they ought to surrender because she has had enough. Since Seija goes against her will, Shinmyoumaru goes against Seija and gets others to capture her, becoming one of the many to try and stop Seija.

In the end, it's revealed that Seija has lost all of her allies, but it's nothing to worry about because the amanojaku can never really make friends anyway.

PHYSICAL
Weapons
: None notable. See 'Gadgets and Gear.'
Gadgets & Gear: Nine different 'cheat' items:
  • Bloodthirsty Yin Yang Orb: Seija can use this to teleport towards her opponents.
  • Cursed Decoy Doll: A doll that lures homing and aimed projectiles towards it and away from Seija.
  • Four-Foot Magic Bomb: A magical explosive that clears its surroundings of danmaku and similar projectiles.
  • Gap Folding Umbrella: Another item used for teleportation, which also briefly hides her position.
  • Ghastly Send-Off Lantern: Grants Seija a brief period of invincibility.
  • Miracle Mallet Replica: A weaker replica of the Miracle Mallet. Seija's use of it is limited to simply using it as a weapon and boosting the effectiveness of her other items.
  • Nimble Fabric: Allows Seija to briefly hide in the nimble, becoming invincible but immobile and harmless.
  • Substitute Jizo: In-game, this allows Seija to survive a single attack.
  • Tengu's Toy Camera: Seija can use the camera to clear waves of danmaku and other projectiles from the field.
Skills:
  • High Intelligence: Manipulated Shinmyoumaru and many other Youkai into joining her "cause" and later survived many spellcards that were considered illegal by the spellcard rules due to being "impossible to dodge" through her guile.
Powers & Abilities:
  • Superhuman Strength, Durability, Speed, and Stamina
  • Flight
  • Danmaku (including Spell Cards)
  • Turn Over Anything: As literally stated, Seija is able to turn over things into their opposite existence. She can invert, flip, and reverse things as she pleases.
Weaknesses: Nothing significant enough to be notable.

FLUFF (Optional)
Quotes:
"Whatever the means, whoever survives, wins."

"In this inverted castle where everything is turned upside-down, I'll give you a taste of this long-awaited failure!"

Theme:
"Reverse Ideology"
 
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