• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic What happened to System 18? CS

H3LLJUMPER_177

Feet First into hell
(Anything between () can be removed)

Name
Age
Appearance
Personality(Forgot to add this sorry)
Origin
If a Venus Gifted, please -in detail- explain their ability
Gear(Outfit too if you wish)


Bio:
---------------------------------
VVV Do not copy to CS VVV
In 2535 the United Continents of Earth sought to colonize planets out of their Solar system. So they created colonization ships, and taraforming technology, and sent the ships towards other known solar systems using warp drives. Using wormhole technology, they reached these solar systems in the span of 8 months, to 4 years instead of decades or centuries... The first colony ship to report back was the USS Dark Star, a ship carrying multiple scientists and backed by the Broken Veil battle cruiser, her escorts and massive ship platform, the Earths star fleet-used in terms of popularity, praised and beloved- cruisers, carrying the earths solar systems finest soldiers from every country, summing up to about a planetary sized invasion force of the most skilled and deadliest soldiers, a total of 2,500 soldiers from every country. Mostly made up of the US Special forces, Russian special forces, Brazilian marines, British SAS, Canadian special forces, Chinese Special forces, Mars Galactic Heavy troopers-MGHT-, Venus's gifted children-VGC's-, Venus CBR unit-VCBR- , Jupiter Storm Bringers-the most ELITE air force-, and Moon Experimental Armored Corp-MEAC , including a few smaller countries most decorated soldiers, some could only muster 4-10 each.. The colony ship consisted of many bright minds in Earths solar system.

The scientists from Venus, the engineers from Mars and the moon, and construction crews from the rings of Saturn. The new solar system would be called 'the UCE's jewel system' or simply, jewel system, it had multiple varied planets, not like the one that will come later... The rest of the colony ships were made up of the same style but not as professional. There was one colony fleet that is more notable, it took them 2 years to reach their solar system. This fleet a system that had multiple planets that were similar to earth, they all varied in size, and one even had a ring... Given the planets found, you'd think it'd be crowned the jewel system right?.. Wrong.

The system-System 018- would thrive for decades, before ceasing all transmissions and supplies.. A scouting ship was sent to the system, but came back with nothing, as the ship was meant to try and make contact from space, in fear of probably having a rouge colony.. But they received nothing but radio silence... The UCE was too scared to allow any fleet or ship to land on any of the planets there. In fear of alien life, new disease, sickness, or worse...

They'd continue to try and make contact, but that was before scouting ships and small attack fleets would go missing without a trace within the system. All efforts of trying to find out what happened to System 018 would cease immediately after the UCE sent a small detachment of the Broken Veils escorts to the system, and the fleet coming back within days. The ships came out of the wormhole adrift, contact was made, but did not end well when a crew was sent to investigate, they found the crew. The crew were found traumatized by something unknown. The mission of securing the scouting fleet is still blanketed in secrecy.

50 years pass by without a word from System 018. Until 2606, a deep range transmission came in from the system when one of the new satellites built was activated. It picked up an automated distress signal. An old one that would usually be used in the event of an enemy attack. No transmissions were picked up when the scouting parties were in the system.. Now a team is being assembled to be sent out to find out why its been activated, and who did it.
 
Last edited:
Name
Captain Rose 'The animal' Ackerson
Age

33
Appearance
72633140_p0_master1200.jpg

Personality
Rose is a colorful person, she tends to be in a happy mood, or blank meh mood, the current situation determines what mood she is, she's also a bit crazy, fights get her blood pumping and she can't help but smile and egg on the fight, though she does have a soft side but it's rare to see and almost gone at this point in her life. Love is pointless for her kind. Gifted people cannot reproduce, but some prefer the feeling of love over making a family. But for her, she knows she'd outlive her lover so it makes her a bit depressed when she thinks about it. Yes there is the option of dating another gifted BUT some don't really have that.. kick to them, they bore her.


Origin
Venus

If a Venus Gifted, please -in detail- explain their ability
Rose was first indoctrinated at age 17 and gained the standard abilities of a Gifted, longer life span, life time youth, and a selection of abilities of her own choice, if possible. She went with genetic manipulation, giving her the biting force of a hippo, the teeth of a shark, the mental state of a honey badger, the strength of an elephant, and metal manipulation. With this in mind, Rose signed up for military service and took a liking to firearms. You should know where this is going. Rose can make the weakest firearm into one of the strongest weapons a human can hold. Bigger the caliber, the more force the bullet has. Her metal manipulation allows her to make her own armor and or make a bullet less than lethal, or turn it to dust.

(Never said you couldn't make an OP character, so long as they make sense, the gifted can have multiple abilities, just make it unique)

Gear(Outfit too, if you wish)
Her outfit would resemble this with a vantablack skirt and Ankle high heel boots, also in black
Weapons consist of two updated versions of the Desert Eagle chambered in .50 Action express, one MP5v2 chambered in .45 ACP, and the biggest weapon she can handle, the Denel NTW 14.5 anti material rifle. Such a weapon can rival a star ships railgun in her hands..



Bio:
Rose was born on Venus in the windy city of Gaia, she doesn't know how a city was built there, something to do with, 'wrong about Venus' and 'solid ground discovered'.. No idea, anyways, Rose had a fun life being one of the new...experiments? She's a human born without a mother or father, not a clone or robotic. She's fully human, well as human as a genetically altered human can be, but that's AFTER birth. The process of how she was created is not important, for now. She lived almost like any other kid on Venus. Except she lived in the major lab complex, the main Venus scientific engineering labs, where all the gifted kids come from. Anyways, Rose took a liking to animal studies, when she was 17 she opted to get genetic alteration to give her the abilities of certain animals, along with other abilities that would make her a powerful soldier in the UCE military. She is still in service and enjoys it, she enjoys the action, the stomping of rebellions, the clearing of hostile animal life on other planets.. She reached captain quite quickly.​
 
Name: Hanno Knight
Age: 26
Appearance:
79A126C4-287D-4B4E-8478-FCEABB3BB1B1.jpeg
Personality:
Hanno prefers to savor the little things and can be spontaneous, though primarily outside of missions. Although some may think him flaky, he often thinks way ahead and is willing to scrap his plans if he can secure an even better route to a mutual goal without a hitch. He is one of those optimists who gives uncannily specific examples of how much worse something could have went. Hanno doesn’t scare easily; to see him panic is cause enough for most to also panic. Cordial as he may seem, a part of him remembers past rancor and wishes he could go back and remedy it.

Origin: Jupiter (JSB)

Gear:
  • Extravehicular Activity (EVA) Suit: A cutting-edge suit, colored primarily white with gray accents and adorned with JSB patches on the left breast and shoulders. While it seems snug on most pilots, it consists of a breathable mesh on the inside, several thin layers of insulation, and a non-permeable outer layer. It is designed to zip up in front, then seal around all openings to prevent air leakage in the freezing vacuums of space. Multiple rows of seals act as fail-safes and are protected by layers of graphene. Discreet nanomachine veins nestled between the layers release chemicals that harden rapidly to stop breaches in the suit. The gloves and boots feature electromagnets on the palms and soles, respectively. A rebreather and a heating element maintain a comfortable environment within the suit. A headlamp is mounted on the temple of the helmet. Finally, the suit comes with a cross-draw pistol holster on the front and a knife sheath on the shoulder.

    The aforementioned integrated systems are EMP-hardened and wired to a pair of small control panels on the belt. The glove corresponding to the wearer's supporting hand also has an attached touch-screen monitor with several tabs to monitor functions of the suit and the status of the operator’s vital organs.
  • Eagle Pack: A glider pack with complex fold-out wings and a lightweight propulsion system. Designed to mesh with an EVA suit, this EMP-hardened module is intended to help resolve minor problems on a ship’s exterior or traverse canyons or city skylines.
  • P-25F pistol: A fairly basic sidearm with a 4-inch barrel and a laser sight. The weapon is capable of firing in space, not because of any major advances in firearms design, but because of the chemicals in the cartridges, which haven't changed much that much since the late twentieth century. Each of its three magazines is loaded with 18 anti-personnel rounds. While it seems light in comparison to some of the magnums in use by infantry forces, it is light and maneuverable, a quality any air force pilot can appreciate.
  • Z-19: A compact submachine gun with a folding stock. Even after centuries, nothing can quite replace ballistic firearms; they can't be demagnetized or jammed by any external means. It has two 40-round magazines bound together with a dual-magazine clamp. Its rounds pierce body armor with ease. A simple quick-detach sling ensures the user only loses the gun if they choose. Functionally, it is incredibly robust and easy to maintain, though achieving some accuracy beyond close quarters is a feat in and of itself.
  • Survival knife: Nothing too special here. It is literally a ceramic blade with a razor-sharp edge. Its only notable quality is its ability to be carried through metal detectors without tripping alarms.
Bio:
Hanno started life in a comfortable situation. His upper-middle-class family pushed him toward high-tech disciplines, even paying for gene therapy to improve their son’s sharpness of mind. He was always fascinated by the gleaming craft flying over the floating cities of Jupiter, so he sought to become a pilot or an aircraft engineer instead. Things never quite go according to plan, though; poor money management and a bitter divorce strained family relations, so Hanno joined the military after high school. He picked the air force and soon received specialized training.

The young trainee excelled in the flight simulators and equally so in live exercises, thus cementing his role as a pilot. After about four years of service, he became a prime candidate for the Jupiter Storm Bringers. A few of his old peers were jealous, so his send-off was lukewarm. Still, despite some of the sour notes weighing on him, he felt proud overall. The JSB used technologies regular Air Force pilots would kill to have, aircraft that doubled as spacecraft being a prime example. Equipped with powerful railguns designed to pierce battlecruiser armor and automatic weapons capable of firing 4200 rounds per minute, Hanno quickly learned to appreciate the omnipotent firepower of these highly maneuverable birds.
 
Last edited:
Name
Enver tsmalat
Age
35
Appearance
sci_fi_mercenary_by_deadrexxy223_dddipdu-fullview.jpg

Personality
Enver is a highly dedicated soldier, who revels more in the action and danger than the causes that people attach to a job. Formerly a history addict, he has found that for every truth there is a lie beneath the veneer. Thus he is distrustful around others, with a metaphorical one foot out the door at all times, ready to bail or betray his allies at a moment's notice.

However, just because he only feels alive while in combat, doesnt mean he prefers for something to go wrong. Most of the time hed prefer to play with the charade and do what's needed to finish a job. That being said, he tends to be impatient and slightly pushy, so he wont wait for an old lady to go through a door first. He's also very paranoid, so he's also making prepartions a week in advance at any given time. Never resting because as soon as he takes off, the next day, well in his mind the next crisis is upon him already.

When he has to play along with others for work, he tends to a go getter in the field and outgoing amongst others, thinking that helps forge trust more than aloofness.
Origin
Earth
If a Venus Gifted
Enver is a psychic who can manifest his bodies sugars as what appears to be a blue malleable light. With it, he can extend his senses into rooms within a 5 meter radius. The doctors say he has an overactive and enlarged dorsal frontal cortex and occipital lobe. But they dont know how to relates to his what they call, astral projections.

Gear
Gas mask, oxygen recycling respirator, a battery pack that recharges as he moves, and few weapons(rifle, knife, hand gun).
 
Name: Hanno Knight
Age: 26
Appearance:
View attachment 650611
Personality:
Hanno prefers to savor the little things and can be spontaneous, though primarily outside of missions. Although some may think him flaky, he often thinks way ahead and is willing to scrap his plans if he can secure an even better route to a mutual goal without a hitch. He is one of those optimists who gives uncannily specific examples of how much worse something could have went. Hanno doesn’t scare easily; to see him panic is cause enough for most to also panic. Cordial as he may seem, a part of him remembers past rancor and wishes he could go back and remedy it.

Origin: Jupiter (JSB)

Gear:
  • Extravehicular Activity (EVA) Suit: A cutting-edge suit, colored primarily white with gray accents and adorned with JSB patches on the left breast and shoulders. While it seems snug on most pilots, it consists of a breathable mesh on the inside, several thin layers of insulation, and a non-permeable outer layer. It is designed to zip up in front, then seal around all openings to prevent air leakage in the freezing vacuums of space. Multiple rows of seals act as fail-safes and are protected by layers of graphene. Discreet nanomachine veins nestled between the layers release chemicals that harden rapidly to stop breaches in the suit. The gloves and boots feature electromagnets on the palms and soles, respectively. A rebreather and a heating element maintain a comfortable environment within the suit. A headlamp is mounted on the temple of the helmet. Finally, the suit comes with a cross-draw pistol holster on the front and a knife sheath on the shoulder.

    The aforementioned integrated systems are EMP-hardened and wired to a pair of small control panels on the belt. The glove corresponding to the wearer's supporting hand also has an attached touch-screen monitor with several tabs to monitor functions of the suit and the status of the operator’s vital organs.
  • Eagle Pack: A glider pack with complex fold-out wings a lightweight propulsion system. Designed to mesh with an EVA suit, this EMP-hardened module is intended to help resolve minor problems on a ship’s exterior or traverse canyons or city skylines.
  • P-25F pistol: A fairly basic sidearm with a 4-inch barrel and a laser sight. The weapon is capable of firing in space, not because of any major advances in firearms design, but because of the chemicals in the cartridges, which haven't changed much that much since the late twentieth century. Each of its three magazines is loaded with 18 anti-personnel rounds. While it seems light in comparison to some of the magnums in use by infantry forces, it is light and maneuverable, a quality any air force pilot can appreciate.
  • Z-19: A compact submachine gun with a folding stock. Even after centuries, nothing can quite replace ballistic firearms; they can't be demagnetized or jammed by any external means. It has two 40-round magazines bound together with a dual-magazine clamp. Its rounds pierce body armor with ease. A simple quick-detach sling ensures the user only loses the gun if they choose. Functionally, it is incredibly robust and easy to maintain, though achieving some accuracy beyond close quarters is a feat in and of itself.
  • Survival knife: Nothing too special here. It is literally a ceramic blade with a razor-sharp edge. Its only notable quality is its ability to be carried through metal detectors without tripping alarms.
Bio:
Hanno started life in a comfortable situation. His upper-middle-class family pushed him toward high-tech disciplines, even paying for gene therapy to improve their son’s sharpness of mind. He was always fascinated by the gleaming craft flying over the floating cities of Jupiter, so he sought to become a pilot or an aircraft engineer instead. Things never quite go according to plan, though; poor money management and a bitter divorce strained family relations, so Hanno joined the military after high school. He picked the air force and soon received specialized training.

The young trainee excelled in the flight simulators and equally so in live exercises, thus cementing his role as a pilot. After about four years of service, he became a prime candidate for the Jupiter Storm Bringers. A few of his old peers were jealous, so his send-off was lukewarm. Still, despite some of the sour notes weighing on him, he felt proud overall. The JSB used technologies regular Air Force pilots would kill to have, aircraft that doubled as spacecraft being a prime example. Equipped with powerful railguns designed to pierce battlecruiser armor and automatic weapons capable of firing 4200 rounds per minute, Hanno quickly learned to appreciate the omnipotent firepower of these highly maneuverable birds.
Accepted but uh... The links are busted.


Name
Enver tsmalat
Age
35
Appearance
sci_fi_mercenary_by_deadrexxy223_dddipdu-fullview.jpg

Personality
Enver is a highly dedicated soldier, who revels more in the action and danger than the causes that people attach to a job. Formerly a history addict, he has found that for every truth there is a lie beneath the veneer. Thus he is distrustful around others, with a metaphorical one foot out the door at all times, ready to bail or betray his allies at a moment's notice.

However, just because he only feels alive while in combat, doesnt mean he prefers for something to go wrong. Most of the time hed prefer to play with the charade and do what's needed to finish a job. That being said, he tends to be impatient and slightly pushy, so he wont wait for an old lady to go through a door first. He's also very paranoid, so he's also making prepartions a week in advance at any given time. Never resting because as soon as he takes off, the next day, well in his mind the next crisis is upon him already.

When he has to play along with others for work, he tends to a go getter in the field and outgoing amongst others, thinking that helps forge trust more than aloofness.
Origin
Earth
If a Venus Gifted
Enver is a psychic who can manifest his bodies sugars as what appears to be a blue malleable light. With it, he can extend his senses into rooms within a 5 meter radius. The doctors say he has an overactive and enlarged dorsal frontal cortex and occipital lobe. But they dont know how to relates to his what they call, astral projections.

Gear
Gas mask, oxygen recycling respirator, a battery pack that recharges as he moves, and few weapons(rifle, knife, hand gun).

..............huh? Oh sorry I was too busy drooling over that faceclaim... Accepted, his ability is very unique, never seen anything like it and i love it.

RP should start on Saturday. I'm so sorry for such a delay but, I have satellite internet and we are expecting snow tomorrow and thursday, if not also friday. When snow clogs the dish, we get no internet. If I'm able to get on at all I will start it, but there are no guarantees I'll be able to respond once everyone does so.
Again, deeply apologize for the possible delay, there isn't anything i can do. (And we have no cell signal where i live SOOOO yeah, I'm screwed)
 
Name
Trident

Age
Built 6 years ago

Appearance
1575146230884.png
Personality
Pre-programmed, depends on situation and handlers input code. Personalities differ and vary. From soldier to anxious school girl, her personalities are at times random. But she does have a experimental human personality given to her by her maker.

Origin
Mars, Trident is an experimental Android/Cyborg.

Gear
Advanced weapon tech and multi surface boots that allow to to stick to any surface, along with anti grav boots that allow her to hover and float.

Given Tridents being, she does not have a set outfit nor does she change clothing unless for maintenance, cleaning after being in a field that results in the unit becoming dirty, or part replacement.

Bio: (I accidentally closed the tab that held this character sheet and lost everything, I will add it back when im in the mood to do so because, I'm a little annoyed.)
She's also here to be another number, 3 is good but 4 will add more options for 2 on 2 interactions that may come later, that way nobody is left to themselves and have to come up with an essay alone.​
 

Users who are viewing this thread

Back
Top