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Fantasy World of Innixus (CS)

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Britt-21

Omniverse Explorer
Roleplay Type(s)
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Name:
Nickname:
Age:
Gender:
Race:
Magic(Optional):
Occupation:
Likes:
Dislikes:
Personality:
Background:
Appearance:
Theme(Optional):


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The Humans are...Well..Human. The average human could be around 5ft and 6ft tall. Nothing new to really tell about them!
The Elves come in different shapes, sizes, and colors. Even their clothes, hair, and style alone could have them stand out more than others. They very in personality much like everyone else and sometimes can be too cocky, or too prideful. Though that doesn't apply to all Elves. Just some. They can be as tall as 7 feet, and as small as the average human. Though that's rare.
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The Fairies are pretty vast in their race as well. Different colors, some with wings, some without, and even have pointy ears like the Elves(sometimes)! Their race is seen as the jokesters, or perhaps how kind they are with nature. Now they aren't pushovers but they aren't the meanest people in the world either. They're like humans, just with a little bit more of a playful nature to them. If you see a fairy and they have no wings, the only way to tell them apart from the elves and the humans is their personalities. You'll know a Fairy when you see one. They can also manipulate their size to be very small, or as big as a human.1677845870056.png1677845877457.png
Mermaids are possibly the most colorful and unique beings when it comes to their tails. It's what gives them personality! Naturally they are drawn to the water and can talk with sea creatures. Some could have gills behind their ears, some have fin-like ears, and hell, even may have some dry scale patches on their arms or fins on their arms!
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Beastmen are the brutes of the races, or well...Some of them are! You got Beast people, half beast people, even quarter beast people (But the bigger boys are much carefuller with those quarter beast people) Now some can get rowdy and aggressive, while others are chill and watch the scene play out. They're the hunters of the races and usually don't break a sweat unless pushed to their limit. Draconian-like creatures would not be considered a Beastman.
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Dwarves average 4ft tall with stout and broad bodies. They also like to grow out their thick beards and do silly things with them. Or just be a normal dwarf and throw some gold on it. The female dwarves do not grow beards, that is a myth. They're also just a bit smaller in frame than the males but could be easily told apart regardless. They're aware that their race is fairly good with mining and have a good knack for making weapons and forging from their own blood, sweat and tears.
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Giants are what they sound. However they can range from 7ft to 10ft tall and definitely stand out from the crowd. Even though they seem intimidating, these Giants are fairly introverted and don't go out very often. When they do, its to get food, water, or to help out the Dwarves. They have a good relationship with the Dwarves and can sometimes be found in their taverns having a drink or two. But traveling isn't on the top of their list in any way.
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1: No God-Modding / Mary Sues & Gary Sues / Metagaming(Common one you see, right?)
2: Discord will be used the most and be the most common method of planning/ooc talk. It's recommended that you have discord.
3: 2 characters per person to start.
4: The minimum requirement for a post is 2 paragraphs (5 lines each)
5: Obviously must follow the RPN rules/guidelines.
6: Literacy. We look for correct spelling and structure in posts. Sure, we have a typo here and there and that's fine. Periods/Commas in the wrong place? It's fine.
7: Type Altair if you've gotten this far and plan to join.
8: This rp would appreciate 1 post every week, 2+ posts a week would be even greater! We understand life can get in the way, if you're unable to meet this requirement during your time in the rp you can always ask for a hiatus to return once you have time later on, or you can let us know you cannot continue to post for this rp. No strings attached. Your character will become an NPC in the world.
9: If you're inactive/unreachable for 2 weeks+ You will be removed from the rp and your character will become an NPC. You'll receive 2 warnings (Once per week of no contact)
10: No trolling/bullying in the server
11: As a new player joining the server, you have one week to create a character. To get started, spitball ideas at the GM's and from there you'll be able to start.
12: Congratulations, you made it to the end!
 
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Remember, these are the baselines of the magic, you can expand on these if you so wish! As long as the GMs can take a hot look 👀

White Magic
This magic originated from the Elves

White magic is the manipulation of already existing materials, this is seen by the Elves as the "Perfect Magic". This magic makes the user able to create items out of simple materials. For example: if there is an ingot and a stick on the ground, the user is able to manipulate the objects to create a sword without the physical labor of smelting the ingot and forging it into a blade. Another example is giving the user cloth and buttons, they can craft a shirt. This magic is only able to manipulate non-living things. If it's a plant, animal, human, or anything with a brain and heart, it cannot be manipulated.

Offensive Abilities:
Mid Battle Repair - The user is able to repair their broken weapon mid fight. Unfortunately it does change the shape and the size. So if the user has a sword and it's broken in half, the user can repair it enough to be a long dagger, and if it gets broken again, it turns into a dagger till there is nothing left.


Blue Magic
This magic originated from the Giants

Blue Magic contains Wisdom, knowledge, and glimpses of the future. However, there's more to that as those with Blue Magic can see the truth behind Illusions or learn forgotten secrets from back in the older times. They also have the ability to use "Scrying", a spell that allows the creator to experience events over long distances, think of it almost like a crystal ball but with a mirror. Though, intelligent creatures seem to get that feeling they're being watched and can sometimes accidentally make eye contact without meaning to.

Offensive Abilities:
3 Second Rule - The user can only see 3 seconds into the future. Cannot be used in rapid succession.

Black Magic:
This magic originated from the Demons

Black magic is pure destruction at its finest. This is also a magic that is highly frowned upon and practically taboo. It is not just a type of magic like the others, but a lifestyle that had been created by the demon race. Those that are pure evil with no sense of morality and the full intention of placing chaos into the world. Ones that use this magic must be careful, for they are prone to corruption and over time the user's DNA will eventually change to become fully demon, and once that happens: It's too late and no turning back. They're corrupted and demonized. The only thing they want is more power as time goes on.

Offensive Abilities: Contact a GM

Red Magic
This magic originated from the Beastmen

Red Magic is a Tribalistic type of magic, using loud chants with the power of will to channel spells that sound like Anthems to boost the team's power. This requires a high Will or multiple people with the same magic. Very few can accomplish this magic alone, which is why it calls for multiple users. Think of it like a team buff: One user (or multiple) casts, while the others fight with buffs.

Offensive Abilities:
Battle Cry - The user is able to use their own power to empower others. Depending on the number, this can either not bother the user at all, or K.O. the user.

Green Magic
This magic originated from the Fairies

Green magic is pure, becoming one with nature and life itself. This magic is mainly used in healing and communicating with nature. This is the magic that allows the enchanted forest to come alive. It's also known to give life to an inanimate object, which is also what gives the Fairies their umph to joke around with others. The Elves are unable to repair any animated object that the user animated until the spell wears off.

Offensive Abilities:
They Are The Trees - The user is able to talk with the trees, which means they can ask for help from the trees when in battle.
 
Thomas Alexander Edevane
Noble Tyrant/ Loving Father
Basic Information
Full Name
Thomas Alexander Edevane
Nicknames
Al or Alex
Occupation
Noble Baron
Gender
Male
Age
50
Date of Birth
September 19
Race
Elf
Appearance
Hair Color
Silver
Eye Color
Grey
Height
6'10" (208.3cm)

Personality
Thomas can come off as a huge prick to most people: That's because he is. Don't get him wrong, he definitely has his moments of kindness. The reason why he acts the way he does is that he has high standards for others. There is no reason, in his eyes, that someone could be lazy and disrespectful. The only person that is allowed to be disrespectful is him because he's not doing it to be hurtful but he is doing in order to correct the ignorant. He's very opinionated and will be frank with you. He is a wise old soul with sarcasm and backhanded remarks.

Thomas' main way he shows his kindness is through actions. For example, he is willing to give a poor kid a gold coin or Help an individual financially: as long as they respect him. Another way you see his better side is through how he treats his wife and daughter. He sees them as perfect individuals and does not set them to a high standard that everyone else at.
Backstory
As a surprise to everyone, Thomas didn't grow up rich. He actually grew up in Kiland as it was developing. he grew up poor in the dark depths of the criminal side of the city. He watched as brothels and mugging ran ramped. And how even though dark magic is deemed bad, It wasn't like the knights would step far into that area of town. Finally, at the age of 9, Thomas got sick and tired of the bullshit. The straw that broke the camel's back was when he saw the dark magic corrupt his own parents. He quickly snuck out of his house and ran to the closest group of knights patrolling the area. For some reason out of the will of the gods, the knights listened to him and followed him back to his house. he watched as one knight cut down his father after seeing that he was in the middle of killing his mother with dark magic. The knights reported Thomas's bravery back to their superiors; Word got to a small group of Nobles. One of them decided to take Thomas in as a son and raise him to be a knight of the Royal guard.

With great determination, Thomas not only became a great knight but gain a lot of favor within the city of Kiland. One of the Nobles saw his passion and determination to make the area that he once called home better so they gave him that area of land and some more and granted him the title of Baron. A few years went by and he met his wife Mary Jane and married her. Following by having three beautiful children with her.
Relationships
Mary Jane Edevane (Wife): Mary is a very intelligent young lady for her time. She loves to read books and always encouraged her husband to behave kindly to others. She knows that he is a hard-ass majority of the time but she knows he is that way because of how he grew up. Thomas believes that she is probably one of the most caring individuals he has ever known but sometimes is worried about the type of people she cares for.
Apollo Vincent Edevane (oldest son): Apollo is such an intelligent young man, willing to stand up for the smallest of things. He wouldn't back down to anyone, even his father. His strength and determination are what his father loves about him. Apollo is a part of the knights that patrol the city to ensure that dark magic does not run amok.
Roman Leonardo Edevane (2nd oldest son): Roman is a very quiet individual but is well-spoken. He will mostly read books and draws up plans for future inventions. Even though his family does not believe in using a lot of guns, Roman has become fascinated with the human design weapons it has been trying to make his own version.
Elora Edevane (youngest daughter): Elora is a very adventurous young lady. For her age, she is very independent of her father but so much like him. Even though she can be a little quiet sometimes, her strong will has always shined in the darkest of times. Thomas believes that his daughter isn't like other girls. Which sometimes is positive and other times it's the opposite. He is just helping that her love of sweets doesn't empty his wallet.
Magic
Light Magic

Mid-Battle Repair- The user is able to repair their broken weapon mid-fight. Unfortunately, it does change the shape and the size. So if the user has a sword and it's broken in half, the user can repair it enough to be a long dagger, and if it gets broken again, it turns into a dagger till there is nothing left.


Blue Magic

3-Second Rule- The user can only see 3 seconds into the future. Cannot be used in rapid succession.
Extra
01.

Likes:
  • Hot Tea
  • Like long walks in his family’s flower garden
  • Fencing or Sword Fighting
  • Smell and taste of blueberry pie
  • A hard-working or respectful person

Dislikes:
  • Lazy people
  • Banished (not bc Dark Magic)
  • Optimists
  • Disrespect from people in a lower economic class than him
  • Hard liquor (deems it as impure)
02.

Social Facts:
  • likes to go to the opera with his wife
  • plays Polo in his spare time. (Polo is a horseback ball game, a traditional field sport, and one of the world's oldest known team sports. The game is played by two opposing teams with the objective of scoring using a long-handled wooden mallet to hit a small hard ball through the opposing team's goal.)
  • Like to practice archery and sword fighting with his sons
  • has recently started to take up painting
03.

Other:
  • Not only does he own 20 acres of land outside of the cities for personal use.
  • He has invested in a little less than 100 businesses.
  • He has anger issues and will snap very easily.
  • He is slightly displeased with his youngest son because he is not as successful as the oldest.
code by nano
 
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Name:
Elora Edevane

Nickname:
El, Lora

Age:
24

Gender:
Female

Race:
Elf

Magic:
Green Magic / Semi-White Magic

Occupation:
Barmaid

Likes:
+Tea
+Cakes and Cookies
+Serving those who visit the Tavern
+Reading
+Taking morning Strolls before work
+The scent of freshly baked goods in the morning
+Adventures
+Enjoys some bar fights. Elora Approved.


Dislikes:
-Being caught up in a bar fight
-Her brothers and her father having stupid arguments
-Extremely rude customers
-Her ears being tugged
-Getting the wrong order for her customers
-Being hit on at work
-Getting extremely angry


Personality:
El is a very friendly individual, in fact she's very loving and accepting of others as long as she's comfortable around them. The moment something makes her uncomfortable, she tends to back away and try to avoid the situation if she can. She's very gentle and very strong willed, when met with struggles in life or even her job; She still pushes through and always comes out on top (to her standards of course). She loves to go on adventures, as well as take walks around the area. Sometimes she'd even join her father in the adventures to the other territories. Though there's another side to her that not many people get to see, in fact it is a protective side, one that's more aggressive to protect what is special to her. Whether it be family, friends, or more. Despite her sweet personality, her other side is quite different. Her vibe turns over, she's very straightforward, blunt, and sometimes could even come off a bit rude. She's not a natural born fighter but she does know how to defend herself to a degree, especially with her White magic and Green Magic.

Background:
El was the last to be born out of her siblings. While having two older brothers, she seemed to be the princess of the three. Her mother Mary and her father Thomas seemed to have spoiled her and confirmed that she had been the Princess of the family. Though surely her brothers didn't enjoy that... Despite the spoiling during the years, Elora was found to be quite humble, quite sweet, and an enjoyable child to have around. She grew up in a happy home and was taught many things, especially White magic. While she never learned to use it offensively, she was able to use it much like her parents. As she grew older, she learned that instead of specializing in White magic, she specialized in Green magic. Which was a Fairies common magic. At first, she was confused because she was an elf, but soon realized it was due to her kind and nurturing personality. While specializing in Green, her parents taught her how to use White, which allowed her to have two magics, though clearly excelling more in one, than the other. Her parents had also gifted her two magical creatures as pets! One looks like a round cloud with cat ears and a blue bow on its head, while the other is almost like a polar bear poking out of an egg with a scarf on it!

Once old enough, she found herself trying to get a job. Something to keep her mind at work while also having fun doing so. She found a Tavern in Altair and got a job as a barmaid. Many grew a liking to her with her striking blue hair, and those golden yellow eyes. In fact, sometimes the owner claims that due to her presence and appearance alone, he's been getting booming business. Elora's plan now is to go out and travel with the money she had gathered all on her own, not wanting to use her parent's money to do things. They earned their money, and she should too. At least that's what she thinks. As she continues to work as a barmaid, she hopes that one day she could find an adventurer that she could enjoy tagging along with and head out into the vast lands of the Unknown!


Appearance:
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Theme(Optional):

 
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Name: Logi Laeblom
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Nickname: Geo
Age: 19
Gender: F
Race: Fairy
Magic: Blue Magic
Occupation: Apprentice at Laeblom Delivery & Postage
--
Likes:
+Her Job+ "I's like a dream, exploring the world while doin' something important!"
+Causing Chaos+ "Someone's gotta make this shite interesting..."
+Exploring+ "Been cooped up too long. Big world out there."
+Throwing Knives+ "'s my babies, they are. Can't help but love 'em, damned cuties."
+Flying+ "Got me wings, might as well be usin' em, aye? Makes me feel good 'n tall."
+Snow+ "Feels like home!"
+Giants+ "Good folk, if yae really get them talkin'"
+Arson+ "Only when the time is right. I've got self control!"
+Monsters+ "Murder yer family, hunt kids 'n shite but DAMN, do they look cool as all hell doing it."
+Fluffy Clothing+ "Nice 'n warm. Also, cute!"
Dislikes:
-Authority- "Don't actually dislike it, just sorta... fits, yeah?"
-Fairies- "Tellin' all sortae jokes and I can't help but feel I'm always the punchline. I never really fit in."
-Walking- "What am I, some flightless pleb?"
-Strong Winds- "Makes me 'ntae a flightless pleb."
-Water- "Who the hell likes getting wet!"
-Waiting- "I didn't come all this way tae sit on my ass!"
--
Skills:
Dagger Proficiency- It is customary in Giant society to be skilled with at least one weapon by the time one turns 15. Logi was no exception.
Unerring- Standing tall (metaphorically) still, even after years of living estranged in a harsh land. It takes a lot to make Logi yield.
Survivalist- Hunting, trapping, basic medicine and cooking, all skills from a good friend.
Nimble- a quick mind and a flexible body makes for quite the useful tools. Especially useful when one can fly.
Perceptive- Always keeps an eye open. Especially helps when one can peer into the future.
--
Items:
Bag of Holding- A rare, magic pouch with seemingly infinite space. hung on Logi's hip.
A lot of knives- A lot of knives. Good quality too
Exploring kit- Bedroll, tinderbox; the works. Stored in the bag of holding.
Hermans Guide to Flora and Fauna- rare guides to whats what in each region. Guides for these things aren't rare, but HERMANS Guides are, and Logi refuses to buy any other guide. She swears Herman's Giide to be the best of the best. More of a collectors item really. Logi has 2 volumes, one for Magbar and one for Fiora
Gilded Bracelet- A single, silver bracelet with gold lining. Small golden chains dangle off the bottom and hold sparkling blue gems at the end of their line. A focus for casting Blue Magic.
--
Personality:
Logi swears she's a young lady deserving of respect and reverence. Uncharacteristically bold for most of her kind, of whom prefer to flit just outside confrontation; headstrong Logi though, she would never. Young Logi was taught to take her problems head on. Having been raised in giant society, Logi's Mischievous nature has manifested in strange and frankly concerning ways. While her chaotic nature is often subdued with strangers, Logi is forever a contrarian, Logi is ALWAYS on the opposite side of the argument. You like cake? Cake makes her SICK. Think some fellow is a sod? Well, maybe YOUR just a sod! Because of this, she can be quite unbearable in large doses. Of course, she is capable of far more than being a force of chaos. Perhaps it was because she spent her whole life dealing with gloomy introverts. Maybe it's her affinity with blue magic, either way she is disturbingly good at reading emotional cues. Using this ability, Logi quite endearingly hides kindness and affection in the subtext of how she talks and acts. Opting to avoid insults and topics that seem to genuinely offend people, sneaking a compliment into an insult to cheer someone up, or pulling a lonely soul into a conversation. These are all things she excels at. Overall, Logi is a strange, misguided Fairy who excels at forcing a persons true self out through admittedly stupid and often dangerous means.
--
Background:
Born aboard a burning merchants ship sailing for Magbar, Logi Laeblom had a most interesting childhood, even for a fairy. Born of wealthy merchants Faye Laeblom (Mother) and Mitah Laeblom (Father), Founders of highly successful Laeblom Delivery & Postage, Logi had a strange albeit privileged life. Born in Magbar waters and raised on the cold soil, Logi grew up surrounded not by natures and fairies but instead snow and giants. She adapted quite well to her less social peers, flourishing as a brash social butterfly. As she grew up, Logi found passion in the family business, much to her parents pride. Going out into the lands and being allowed to explore to her hearts content while interacting with the locals was a dream for the young fairy. To her, every snowy wasteland was beautiful, and every secluded village of giants was fascinating. Her sense of adventure was insatiable though, and eventually she found herself asking to be able to make deliveries round the whole world. Eventually her parents caved, allowing her a job as an exploratory adventurer to establish the Laeblom Delivery & Postage brand across the whole world (Which is what the move to Magbar was all about in the first place.) With that Logi prepped herself for the journey and boarded a ship to Fiora.
--
Appearance:
Fairies absorb the colors of the environment and elements around them at birth, so when Logi was born aboard a ship under siege she absorbed many unique traits. With eyes grey and hazy like smoke, hair like dancing flame and sprawling wings of charcoal colors, Logi's striking visage helped her stand out in the drab Magbar. Each flap of her charcoal wings brings forth orange embers along the edges, like a burnt out campfire when wind moves through it. She also gives off a very slight glow, though its more of a dying glowstick glow on the tips of her fire red hair. While she does have the size shifting powers of all of her kind, Logi embarrassingly is unable to grow above 4'6, a fact she hides by insisting she is perfectly fine with the height. She isn't. As for clothing, Logi is quite fond of fluffy, insulated clothing. She is willing to forgo style for practicality, though, and mostly she wears tanned leathers with red accents with some stylized points like a charcoal scarf or a single jeweled cuff, stuff like that. Refer to her image for most everything else.
 
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    Name:
    "Prince" Chalakon Nasir Roran

    Nickname:
    Nasir/Nas

    Age:
    24

    Gender:
    Male

    Race:
    Half-Merman/Half-Elf

    Occupation:
    SellSword/Fisherman
    -Currently works as a bodyguard to Pirate Princess Nesta Kyuubey Kyuubey

    Companion:
    Sea Otter named Scarf

    Text Color:
    Dark Turquoise-#00CED1

    Voice:


    Theme(Optional):

 
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Name: Sh'Kashta Eshan
Nickname: Sun Strider, Fish Friend
Age: 15
Gender: Female
Race: Merfolk - Sahuagin
Height: 6'2 (Stance is squat and hunched, leaving her at 5'0)
Magic(Optional):
Blue:
Basic scrying
Illusory doubles (Mostly used to distract while she escapes danger)
Minor Red:
Actually just a really good cheerleader
Occupation: Naturalist researcher/explorer.

Likes:
Seeing new things
Meeting new people
Learning new ideas
Really anything new
It's why she left the water
Getting to share her knowledge
Dislikes:
Deserts, or anywhere excessively dry
Violence, in general but especially anyone who uses it as a first resort
Fire. It's so unnatural and spooky.

Personality:
Sh'Kashta is explorative and curious. She is also very excitable and will absolutely talk to anyone or anything about her discoveries. She has been known to carry on a conversation long after the other participants have left. She is quick to accept or give gifts, the only things in her possession she is precious of are her note books.

Background:
Sahuagin learn trades and begin work within the first two years of their hatching. Sh'Kashta was born with an intense curiousity, and within their first year had asked questions of every member of her tribe and several of the passing sea life. As her ability to swim and hunt developed, she began to travel farther and farther from her home and met more and more interesting creatures.
When her broodmates began to join their first raids on the surface life, she set out on her own to learn from and understand the surface world. Coastal lands recognized her kind and acted in reasonable fear and aggression to seeing her, but those farther in land met her curiousity in kind. In time, she became a regular sight among some villages, often trading the foreign materials of the sea for stories.

Appearance:
The Sahuagin are kin to sharks, but evolved with limbs and limited ability to breathe air. Sh'Kashta has spent enough time on the surface to have darkened her upper hide to a deep blue almost black. Her underside has maintained it's pale white color, as she learned early how badly it would burn and wears decorative clothing and jewelry over her chest.
She has a strong preference towards silver and pearl jewelry, and any brightly colored cloth she can aquire with no attempt at color coordination.
 
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  • __dehya_genshin_impact_drawn_by_jin_lia__sample-565d95c6976e6d31be89d0c1739f6522.jpgName;
    Nesta Diamanté

    Nickname;
    Ness or Nessy

    Age;
    24

    Gender;
    Female

    Sexuality;
    Pansexual

    Eye Colour;
    Blue

    Height;
    5'10"

    Weight;
    130

    Race;
    Quarter Beastman (Bat) - Siren

    Occupation;
    It's a pirate life for me

    Traveling Companion;
    Sellsword/Bodyguard - Nasir


    Theme;






 
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    Name: Elof
    Nickname: Pint, Featherfoot
    Age: 20
    Gender: Male
    Race: Half-Fairy/Half Giant
    Occupation: Mercenary for the Redfang Troupe
    Text Color: Falu Red - #851b1b

    Appearance:

    -Height: 0'6 (Fairy Form) / 5'6 ("Human" Form)
    -Weight: 0.2 lbs (Fairy Form) / 120 ("Human" Form)
    -Hair Color: Black
    -Eye Color: Charcoal
    -Features: Extremely calloused and scarred hands along with scars all across his upper body, particularly his back

    Skills:
    - Throwing Axes and Swords
    - Martial Arts
    - Climbing
    - Stealth
    - Acupuncture
    - Feather-footed, difficult to hear walking unless someone has heightened hearing

    Items:
    - Mir and Jorn (Axe and Sword)
    - Satchel
    - Acupuncture Needles

    Magic:
    Light Magic
    Mid Battle Repair - The user is able to repair their broken weapon mid fight. Unfortunately it does change the shape and the size. So if the user has a sword and it's broken in half, the user can repair it enough to be a long dagger, and if it gets broken again, it turns into a dagger till there is nothing left.

    Green Magic
    They Are The Trees - The user is able to talk with the trees, which means they can ask for help from the trees when in battle.

    Theme(Optional):

 
Bounty Huntress
Faraine Zolas
Theme
Female / Elf-Giant / 136
Blue & Green Magic User
Specializes in Tracking/Reconnaissance
Appearance
Standing at a mighty 7'3", Faraine remains a runt of her kind. Despite this, she still has a rather toned build, thanks to her many years of training in sword-fighting and hand-to-hand combat, along with a childhood of living in the snowy mountains of Whitshell. Choppy, naturally wavy dark hair resembling ash falls just below her shoulder blades, hardly able to cover the four-inch long, pointed ears meticulously decorated with piercings and jewelry from her travels. Faraine's skin is a pale grey with a blue undertone, and her skin has no natural markings or freckles. Typically the most distinguishing feature Faraine has are her eyes, which bear black irises and striking golden pupils. Usually one will find her wearing lightweight, leather armor and nearly always carrying the longsword in which her family helped her forge. Faraine prefers lightweight, clothing that is easy to move around in, yet still feminine and kind to her figure (Pants made of lightweight material, loose fitting shirts, etc). Faraine tends to stick with dark, neutral tones and silver or platinum jewelry, since she feels they compliment her best.
Personality
When meeting Faraine, the woman comes off as very aloof and blunt. Hardened by a life of constant travel and introversion has led her to prefer being alone, rather than working with others. Distrusting and jaded, the bounty huntress tends to be more of a realist, and can be rather snarky on occasion. However, despite her cool, intimidating exterior, Faraine knows how to have fun. She rather enjoys hunting, sparring with those who are willing, and drinking at the pub (more often than not ending up in a drunken arm-wrestling match if given enough liquor.)

Likes:
Travelling | Reading | Trying new foods/experiences | Sparring | Cold weather

Dislikes:
Hot weather | Condescension | Riding on a boat/the feeling of sea legs | Working with others | Accepting help from others

Background
Faraine was born on an especially brisk winter, high in the mountains of her mother's village. It was there that a bookish elf and a brutish giantess knew that their lives would be changed forever. However, Faraine would never know this. In fact, her father was more of an idea rather than a real person. A story of an intelligent explorer who sought out adventure in the unknown and would never return to the comfort of home. It was never taught to hold his curiosity against him, but even a young giant can spot a look of longing in one's eyes.

Faraine's childhood was typical for a giant. From a young age, she was taught how to hunt using blue magic, and physical prowess. Lessons of remaining independent and finding solace in one's own path rather than seeking out others were frequent. For all of Faraine's childhood, she only interacted with her mother, her immediate family, and that was all. It led to a rather boring life, in her eyes. Faraway lights called to her, away from the mountains. And so, she answered them at the age of 18, setting out for the unknown. Her mother remained aloof about this new journey, but every now and then Faraine will receive a letter from a familiar snow-owl.

The elf-giantess learned quickly that the reality of the world was almost as brutal as the blizzards up in the peaks of Whitshellian mountains. Criminals ran her dry more than once, and it was for this reason exactly that she discovered the art of bounty hunting. Posters displaying the faces of the same scoundrels that stole her last sack of gold were coupled with a rather large price tag. And, who knew? The art of Blue Magic seemed to come in handy for tracking down the thieves and murderers.

It took years and years of discovering what worked, and what left her penniless and skipping meals. Eventually, though, she earned a descent living, and a reputation to boot. It's because of this reputation in Whitshell that she has finally decided to venture beyond its borders, so that she maintained the advantage of surprise.
Spellbook & Abilities
Blue Magic | Scry: Using the reflection of her pocket mirror, or a nearby reflective surface, Faraine is able to see into the future, or eavesdrop on a person in real time if given an article belonging to the target of the spell. Her magical skill is improving, and right now she can do this for about an hour before reaching exhaustion.

Blue Magic | Seer's Touch: When Faraine touches an object, she has the ability to see into its past & future, the length of time depending on how much energy she is able to expend. The longest she has been able to see out to is a week.

Green Magic | Natural Linguist | Learning: Green magic does not come easily to Faraine, but with the help of her friend Elora, she is learning how to speak with animals and the plants/trees around her in hopes of using their aid to find her targets faster. Needless to say, it has been a bumpy ride.
CODE /
SEROBLISS
 
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Blackmoon Syndicate Smuggler
Mikhail
★★★★★★
Gender: Male
Age: 26
Race: Half-demon
Height: 5'10"
Weight: 150 lbs
Features / Personality
Likes:
—Physical challenges
—Gambling
—Thrill-seeking
—Praise

Dislikes:
—Vulnerability
—Being underestimated or dismissed
—Alcohol
—Monotony

Personality: Mikhail is a man of fiery passions and turbulent emotions. He possesses a mercurial nature that can be both captivating and intimidating. His temper is as hot and explosive as lava, simmering beneath the surface and waiting to erupt at the slightest provocation. One moment he's charming and charismatic, his words like honey dripping from his lips, the next he's snarling and snapping like a ravening predator. His flirtatious nature is balanced with his ferocious temperament, twining in a fragile dance. His gaze lingers a little too long, his smile a little too wicked, and his touch a little too electrifying. He revels in the power of his charm, drawing others in who permits his embrace.

But when his emotions are stirred beyond the realm of anger, he retreats into himself like an injured progeny seeking shelter. It's as though the mere idea of vulnerability terrifies him, and he will do anything to avoid it. Mikhail is aloof when it comes to matters of the heart—for all his bravado, there is a deep sense of emotional detachment that lurks beneath the facade. There is a restlessness in Mikhail's soul that is both thrilling and unnerving. He craves the rush of adrenaline, the thrill of danger, and the heady rush of triumph. While he may not always be easy to handle, he is undeniably unforgettable.

Height—5’10”
Weight—150 lbs
Background
The union of demon and human is a dark and twisted affair. When these two worlds collide, it is not an act out of passion, but a violation of the very fabric of nature itself. Mikhail's birth was no exception. He was brought into the world through a revolting interlude, an insult to love and purity. The only thing he knows for certain is that his mother sold him into a life of crime, to the leader of the Blackmoon Syndicate—a powerful drug smuggling organization.

He was just a child when he was taken from his mother's arms and thrust into this underworld of violence and deception. He had no choice in the matter, no say in his own destiny. From that moment on, he was a pawn in a game that he could never hope to win. The foremost leader of the Blackmoon Syndicate is known only as "The Collector", a shadowy figure with a taste for the rare and exotic. He is feared and respected in equal measure, and his vast network of criminal enterprises stretches across Altair.

To The Collector, humans and animals are not so different—both are objects to be collected and cataloged, their unique qualities and characteristics are carefully curated and displayed for his own pleasure. He has a particular affinity for rare and exotic creatures and has been known to go to great lengths to acquire them. When The Collector first laid eyes on Mikhail, he saw in him the potential for something truly remarkable—a being that was both human and demon, a creature of unparalleled myth and beauty. To him, Mikhail was a rare and exotic animal, a prize to be captured and added to his collection.

And so he took Mikhail under his wing, nurturing his talents and grooming him for a life of crime and deception. For Mikhail, the Collector's attention was both a blessing and a curse—a chance to rise through the ranks of the Syndicate, but also a reminder of his own otherness and isolation. As a member of the Blackmoon Syndicate, Mikhail is often tasked with the transportation and distribution of the Sapphire Dream, the Syndicate's main export. The organization has established a vast network of dealers and clients across the world, who are willing to pay top dollar for even a small amount of the potent hallucinogen.

The hallucinogenic properties of the Sapphire Dream are due to a unique chemical compound found in its petals, which alters the user's perception and cognitive function. The effects of the plant when reduced to a fine powder can range from euphoria and relaxation to intense sensory distortions and terrifying hallucinations. The flower's hallucinogenic properties are powerful, but the effects it has on people are devastating. He has seen people lose their minds, shrivel and die in agony, their minds trapped in a twisted reality of their own making. It sickens him to see people reduced to empty shells of themselves, their lives destroyed by a mere plant. Mikhail hated what the Sapphire Dream did to people, but it was the only life he had ever known.

From his own perspective, the world outside the Syndicate was far crueler. Whereas a normal civilian would shriek the moment he would show his horns, those within the organization had grown numb. There was a budding curiosity at his presence, but never outright fear or disgust. Their members had grown used to skulking about shadow, and it was the only place Mikhail had known to accept him. It was his own twisted family and he would never be eager to depart.
Black Magic
Discordance: This spell can amplify or transfer negative emotions between targets. This includes feelings of sadness, grief, or desperation. It can cause seismic shifts in mood to the particularly vulnerable.

Lifeforce Cascade: The caster draws the life force from a target and absorbs it, causing the target to become weakened and suffer from fatigue. The caster can continue to drain the target's life force until they pass out, become weakened to the point of incapability, or even die from the sustained damage.

Shadow Twine: The caster conjures up a vortex of shadows that swirls around their target, inflicting heavy damage and causing disorientation. The shadows also slow down the target's movement, making them vulnerable to further attacks.
CODE /
SEROBLISS
 
Ciaran-4.png

  • Name: Ciaran
    Nickname: N/A
    Age: 23
    Gender: Male
    Race: 1/4 Beastman
    Magic: Green
    Occupation: Herbalist
 
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Viasia Fistheart
Noble Body Guard
Basic Information
Full Name
Viasia Fistheart
Nicknames
Vi
Occupation
Body Guard
Gender
Female
Age
37
Date of Birth
June 29
Race
Beast Man
Appearance
Hair Color
Grey and White
Eye Color
Brown
Height
6'3" (190.5cm)


Personality
Vi is a very to-herself type of lady. she does her own thing and only steps in when she needs to. This is strictly how she was taught to survive at a young age. To mind her own business and stay out of people's bullshit. With her new occupation of being a bodyguard, she is more willing to come out of her shell and be more upfront with people; usually with rude smart-ass responses. She knows what she's worth and she knows that she can fuck you up. Don't be scared to come to have a chat with her. She is friendly once she gets enough drinks in her.
Backstory
As a young lady, Vi was always very shy and timid. With a working mother and father, the only social interaction she had was with the children of the noble family that her parents worked for. She grew up technically with a silver spoon in her mouth, but her parents kept her grounded with a sense of her people's culture. As she grew up she saw Thomas Edevane train his son in sword fighting. Growing interested in this new form of interaction she wanted to know more.

In the morning, she asked Mr. Edevane if she could watch them practice. Thomas had other plans. He decided to not only let her watch but also train her in the basics of sword fighting. she was a natural. Mr. Edevane not only saw the potential in her but he put forth the money to allow her to learn from the best. By the time she was a young woman, she was a master. Her father want her to also know the magic of her people so her taught her red mage. Being the definition of the perfect Warrior of her people, she decided she would give back to the people who help her do this. She is now a bodyguard for Edevane Family.

Relationships
Mary Jane Edevane: A woman that showed love to her when her parents couldn't. She would teach and read to her. it was like having an aunt that wasn't related.
Apollo Vincent Edevane: Always thought she could beat him but knew if both of them went all out. One of them would have ended up dead. he was her first and only love but never told him.
Thomas Alexander Edevane: a man of principle. He was a hard ass when you first meet him but once you know how he interacts with you you start to notice when he is being "nice" he let his action speak louder than his words
Elora Edevane: Her sister and favorite Edevane.
Magic and Gear
Blue and Red Magic


  • 3-Second Rule- The user can only see 3 seconds into the future. Cannot be used in rapid succession.
  • Battle Cry- The user can use their power to empower others. Depending on the number, this can either not bother the user at all, or K.O. the user.
  • Lightning strike - she enhances her speed to be twice as fast for a short amount of time.

Gear


  • a specially made sword forged by a dwarven blacksmith. and was enchanted by Thomas Edevane to have light mending.

Extra
1

Likes:
Fresh Watermelon
Fencing or Sword Fighting
Smell and taste of coconut cream pie
Hard liquor

2

Dislikes:
Banished
Know-it-Alls
Anyone that disrespects her Boss and Elora





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  • Name: Luminita Spatafora
    Nickname: Nita
    Age: 29
    Gender: Female
    Race: Human
    Magic: White
    Occupation: Elite Knight
 

  • Ruler.%28James.Moriarty%29.600.3674727.jpg

    Name: Luca Adesso

    Nickname: N/A

    Gender: Male

    Race: Human

    Age: 22

    Magic: Blue Magic

    Occupation: Scientist/Cartographer

 

Cecil.png

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________________________________________________________________________________________________________________________________________
Name:
Cecil Solarius

Nickname:
The Lioness

Age:
26

Gender:
Female

Race:
Beastman - Lion

Magic(Optional):
Red Magic

Lion's Roar
- Cecil is able to tap into her primal instincts with this roar, her nails becoming elongated and her canines growing about an inch or so long. Giving her the appearance of a partial transformation. Good thing is, this ability stems from Red Magic and allows her to strengthen herself and increase her speed.

Lion's Rage - The rage that burns within Cecil's soul is released, causing her to become enraged and attack her target with such aggression she could tear them limb from limb if she got a good enough grip. Her rage comes from either frustration of battle or even anger from something else. Using this ability causes her to lose feeling of pain, which could be deadly to her if she takes a blow that could kill her.

Battle Cry- The user is able to use their own power to empower others. Depending on the number, this can either not bother the user at all, or K.O. the user.

Occupation:


Likes:
+Her sister Ki
+Brawling
+Food. Lots of Food
+Naps in the sun
+Questing
+Kicking Ass
+Her lovely long claws
+The Cat family


Dislikes:
-Disloyalty
-A Fleeing Enemy
-Peppermint
-Mushrooms
-Cheaply Made Weapons
-Others touching her tail


Personality:
Cecil is a lively Lioness. Always on the prowl for a good meal while using her keen nose to sniff out the best. Most would think she's a starving woman but with those muscles of hers, there's absolutely no way that could even be remotely true. The Lioness loves to rough house with other Beastmen. Even though she may be a woman, it doesn't stop her from trying to do some brawls with the big boys. Normally she's the life of the party, wrapping her arms around people, coming up with silly nicknames for people she meets. Most find her very friendly with others until proven otherwise. There have been times where she's hated someone so much she actually bit them and left scars on their skin. Her anger is nothing to fret around with, considering that she can (and will) bite or scratch you much like a normal cat would. She'd die to protect those that matter to her. Sometimes she thinks she's invincible, but learns her lesson later on that she cannot be so prideful because she can get knocked down.

Background:
Cecil was born to a pair of Beastmen who loved each other more than words could describe. Which was why she was given the gift of life to the pair. Now, not much happened within the three years of her life aside from her perky ears and wiggly tail coming in with her canines. But she was soon blessed with a baby sister who was the cutest and brightest thing in her own life. As a three year old, she could only appreciate so much but as she grew older, that bond with her baby sister grew. Life was good, life was peaceful in their lovely home inside of a Beastmen town inside the territory of Whitshell. In fact, once her little sister Ki was old enough, Cecil would take her outside and they'd playfully roll around, or maybe run through the grass to chase one another or even run over to a nearby river to play in the water. One day, the pair was given a gift by their father who traveled to Soilfang for these lovely pieces. They were two matching sun pendants that he put around each one's neck. He told the pair that they were special and represented their bond and love for one another.

Cecil loved it and of course hugged both her sister and her father (Despite him being a very large man for the tiny girls to even barely hug his arms). Their mother was happy for them and always adored her young daughters as she raised them to be wonderful children. At the age of nine years old, Cecil was outside playing with Ki while the sun was setting. Now the pair wasn't scared of the dark, they were pretty okay with it and their parents had no qualms either since they were so close to home and the town had people that looked out for one another. So being the oblivious children they were at the ages of 6 and 9, they didn't notice one change in the atmosphere in the area as it got darker. Cecil's ears had twitched and moved as she began to hear something that wasn't normal and she grew a little more alert. There was a low growl that didn't sound like the normal wolves that liked to hang around every so often.

With her beating heart in her chest, she grabbed Ki and began to tug her quickly back to their home. That was when she heard the sounds of something chasing them and when she looked back, it was a dark wolf with black fur and eyes red like a demon. With their sizes, this wolf was huge and had fangs so sharp that one bite would no doubt take a chunk out of her and her sister. Screaming into the air, she called out for their father in fear that they weren't going to make it and tears forming in her eyes while dragging her sister along. Unfortunately she had tripped, causing both of them to fall to the ground. Wincing, she looked at her sister and at the predator coming for them. Cecil did what she thought she could do for Ki and that was to embrace her to protect her from the jaws of this thing. Closing her eyes tightly, she waited for the inevitable pain to come and shock her body. But...It never came.

Instead, loud thudding against the ground had caught her attention as it zoomed by and sliced the beast up. Upon looking at the savior, she noticed it was their father who was covered in blood and clearly has been in battle. There wasn't one wolf, but multiple and he fought against each one before he found an opening to scoop up his girls and rush back to the home. He had the intentions of protecting them to his last dying breath. He told them that they were not safe being out alone and certainly not safe now. As he got deeper into the town, many people were screaming and running while some were fighting back against the demonic-looking wolves. Their father claimed they were under attack by the Shadow Wolves and that their mother would protect them. As he fought his way through and protected his daughters, he got them to their home where he kissed both of their heads and had them rush into their mother's arms while telling them he loved them both.

Cecil didn't know what to think as a nine year old beastchild. Everything went from peaceful and happy to terrifying and sad in a matter of moments. Their mother kissed their father before he went out to protect the town and his family while their mother began to close windows and doors. It seemed that some Shadow Wolves got past The Gatekeep and managed to get to their town. No doubt there was fighting going on elsewhere. Cecil and Kei were ushered underneath the floor boards where the storage had been located along with items like onions to mask their scents. They would be the safest down there for sure. With more kisses to the girls head, their mother said she'll keep watch and make sure nothing comes in to hurt them. After disappearing to the upper floors of their home, the pair remained underneath. Scared for both themselves and for sure their family. Cecil herself was terrified and clutched onto her younger sister for dear life.

What felt like centuries being down in the chilled room, she began to hear shouting and barking above them. If anything, it sounded like their mother was beginning to have a skirmish up top to protect her young ones. As much as the young Cecil wanted to help her mother, it was almost impossible for someone like her not because of her size and her age, but because she was frozen with fear and had no strength to fight those Shadow Wolves. Eventually the sounds stopped and silence filled the air and increasingly became tense. Cecil didn't know what was gonna happen, so she continued to hold her young sister, petting her head gently. More and more time continued to pass with nothing coming to hurt them, nor pull them out of there. With the safety of the storage and the dirt around them, nothing would know they were down there unless their senses were sharp enough to even pick them up. Soon enough, voices began to be heard upstairs asking about survivors. With perked ears Cecil listened as her father's gruff voice began to cut in. Unfortunately he didn't sound too great but he nonetheless called out for his two precious daughters. With Silver-blue eyes filling with tears, she grabbed her sister and held her in her arms, rushing to the hatch while calling out to their father. He ripped off those floorboards to expose his girls

Their father was badly beaten, but that didn't stop him from looking for his daughters in his horrible state. After being retrieved and reunited with their father, each girl sat beside him on the bed he had been laying upon, one girl in each arm. He told them that he and their mother would always be with them no matter what and that they needed to be strong in this world. It was a sad moment as the girls lost their father in that moment and their mother had also been claimed dead as well from the skirmish. They were orphaned Beastchildren must like some others who were also left behind. Lucky for them, the beastmen who ran the tavern had taken the girls in, as well as some of the locals to that tavern had began to help them shape up into fighters. Continue to teach them their magic while also teaching them out to defend themselves.

That day will always be remembered of those who were lost that night. Ever since then, The Gatekeep brought their security and their fortification up at the entrance to the Banished to prevent this from ever happening again. If it werent for the Beastmen being right next to that horrible land, then the world would be at war. As Cecil began to grow older, she began to become the protector of her little sister even more than before. Finding herself useless as a child and due to not being able to protect her parents then...She wanted to at least protect the last of her family now. For some time, she took up jobs in being a Bounty Hunter, using the funds to support herself and her sister.


Appearance:
1678408534733.png
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Theme(Optional):

 
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  • 1678754882314.png
    Nickname:
    Silvy
    (She hates this nickname and only tolerates it from her boss)

    Age:
    24

    Gender:
    Female

    Race:
    Half Human/Giant
    (Smaller than a giant, stronger than a human)

    Height:
    5'7''

    Occupation:
    Lab Assistant/Apprentice to a questionable professional Alchemist
    1678756339747.png

    Meet the unorthodox alchemist Dr Xander Crow. To say this man will test your patience is an understatement. Although he is by all means a genius in his work, he is also known to "experiment" with different potion recipes. Most of which usually ends up being more detrimental to the user rather than beneficial. Pro tip to any customers. Do NOT inquire on his specialised concoctions. Silva's job as lab assistant is more or less what you would expect of any assistant... Minus also doubling as bodyguard to Xander and also protecting the customers from him as fits the situation. Not to mention expeditions outside the city proper to search for rare ingredients.
 
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Appearance:
1678860080355.png
Height: 7'2, with his tail also laying around 4 foot.
Weight: 255 lb
Theme(Optional): General Moments On Mission/In Combat

Name: Juno Olicker
Nickname: Deadbeat
Age: 22
Gender: Male
Race: Crocodilian Beastman (Is that ok or is that too Draconian?)
Magic(Optional): N/A
Occupation: Travelling Mercenary
Likes: Fishing, campfire songs, sweets, and spicy food
Dislikes: Cheap customers, hagglers, anyone he deems intrusive

Personality: Juno for the most part is a light hearted and joking guy, always having a witty comeback in any situation but also just a generally comedic guy. He likes to make people smile, and enjoys the little things to the best of his ability. This though doesn't tend to conflict with his business, invariably putting his contract before his contradictions. He believes in a unfettering contract basis, letting anyone and anything be on the table for the right incentive or price. He isn't a rat, but he isn't exactly moralistic either.

Background: Juno comes from a middle class working family, born with love. His mother, Extrima, a woman that has stayed at home for as long as he can remember, caring and tending the home, being something of a wonder to Juno as to how she keeps up with it everyday. His father, Ulrus, on the other hand, is a notable military member, his rank and name being visibly received every time it is spoken. His father was a hard handed but fair, in most aspects at least, man. His judgments always had justification and while not always present, his support and care was always shown to Juno. Expect when it wasn’t.

During his earlier years, Juno was a troublesome kid, but not so that he would be irregular from other growing Croc children. This, though, was not good enough for his father. Ulrus was at a time where his position and reputation in a much more sensitive and weak place. As a response to the frequent mishaps and misbehaving's of Juno, and in the hope to not have his possible promotions and reputation sacrificed by his child, Ulrus would be incredibly harsh with punishments. Anywhere from “correctional discipline”, a soft word Ulrus loved to use to burn out every muscle Juno head as punishment through exercise and berating. When these actions didn’t work, Ulrus would go on to push Juno into extreme experiences, anywhere from forced survival in the deep wilds of Jikel, the home town of Juno, to public shaming. This left a deep scar on Juno's ego and perception of Ulrus. While Ulrus as a person has changed and his techniques of critique and punishment of Juno had became more sensible, there was never once an utterance of an apology, making Juno resent and grow against Ulrus more and more.

At 18, Ulrus gave Juno two choices. To join his local military sect, or to be kicked out of his home and sent to live on his own. Juno took no second look at his options and left, packing up his bags and heading out. Travelling for days at a time, Juno finally landed upon some tavern deep in the swamps, the ramshackle exterior not exactly inviting the idea of safety to Juno but he gave no care to have somewhere to eat and sleep. As he entered, there were many characters sat upon their stools and chairs idling their time away. None paid any mind as Juno walked in and asked the keep what the price of a bed was. Hearing the outrageous expense, Juno knew he could not afford it and started to head out the door. Before he could though, a beastman stopped him and handed him some coin for his room. The paw in his reptillian hand was covered in white and black, the hair flowing. Looking at its owner, it was a beastman that had the body of a bobcat. Paying for the room, Juno sat to talk to his new beneficiary, coming to learn his name was Futix. Futix talked on and on about his company of mercenaries, and that he is offering a spot on his crew for a young gun such as Juno. With that, Juno went on to be part of the crew for 2 years until they parted ways, mostly due to Futix and half the group dying on a fail mission. During those two years, Juno had come to see Futix as more of a father then his biological one, learning much from the feline fighter.

(Side note, I do want to add the town of Jikel to the beastman area just as an average town)
 
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  • __siege_arknights_drawn_by_eureka7_moe_rin__sample-d08fd2427bc93aa8578a3cd7c53cb9a8.jpg
    Name;
    Kiara Solarius

    Nickname;
    Kee/Ki

    Age;
    23

    Gender;
    Female

    Sexuality;
    No preference for pouncing

    Eye Colour;
    Honey

    Height;
    6'1"

    Weight;
    135

    Race;
    Beastman - Lion

    Occupation;
    Bounty Hunter

    Traveling Companion(s);
    The lion boyos - Nemas, Fiorus, and Koye
    __siege_arknights_drawn_by_kegani_kegani01__sample-5c27ed832ec6396c41d7fa2ec416b346.jpgIMG_7555.jpgIMG_7525.jpg__siege_arknights_drawn_by_infukun__sample-6f5b0e827b1a6f4d9261002e5f5cccc2.jpg

 
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basic info
backstory
extra
Mido Ban
美堂蛮
  • PROFILE
    FULL NAME
    Midō, Ban
    NICKNAMES
    "Benji", Salamander, Drake
    OCCUPATION
    Nomadic Sage
    AGE
    Twenty-Five (25)
    BIRTHDAY
    San-Gatsu 5th
    GENDER
    Cis-Male ♂
    I am flesh and I am bone. Rise up I will, like glitter and gold. Brother, I got fire in my soul. Rise up I will, like glitter and gold.
    APPEARANCE
    BASICS
    HEIGHT
    5’09” | 175cm
    WEIGHT
    167lbs | 75kg
    BLOOD TYPE
    O-
    HAIR COLOR
    Dark Brown
    EYE COLOR
    Golden Yellow
    MISCELLANEOUS
    Sporting a strong, medium-length dark brown mane of hair to frame his face and a pair of piercing golden-yellow eyes that observe both surroundings and strangers alike, Ban "Benji" Mido sports and maintains an excellent physique fit for a gymnast or athlete . . . or a warrior, but perhaps one that is far more refined: a soldier. A martial artist and swordsman, Benji is a disciple of both styles taught and untaught--the latter being techniques of his own design or influenced by his travels. His hands and limbs port a slightly rougher texture of skin as if exposed to the elements or fighting itself if not for those same marks and calluses being far too soft and almost as if none of those exercises had truly pushed him to his limits or harmed him enough.

    The smell of tea and flowers and nature permeate throughout his body's scent although there is a few hints of the city life and civilization embedded into his general smell. The aura Benji gives off is not one of a fool, although he may act like it, nor does it give off the impression he is quite the wise man, although he may have plenty of wisdom to share. His clothing is hand-made and given to him by his family, especially his clothing. His uncle's uniform and coat back when the man used to be a soldier and guardsman of the people. The necklace is a precious possession Ban would never part with.

    The sword is rarely carried and, while it's blade is rarely--perhaps never--drawn, the scabbard is certainly a strong and reliable material to protect and house the blade although it also appears to sport years of use as well as wear and tear, same as Benji's clothing. This helps give the impression of a man who cares for his belongings and personal effects but would rather repair or fix up what is his or has significant personal value than quite spring to find a new replacement.
    PERSONALITY
    I've been on a long road. Been rising with the morning sun, and there's a hunger that drives me. So take my pain and turn it into gold. I can take a beating, I'll rise again.
    Nothing is quite interesting or outstanding about Ban Mido or as he prefers to go by and the only name he will give people: Benji. The man assumes an almost lazy nonchalance and casual confidence yet keeps an earnest and hardworking nature about himself, always more or less applying himself to a task unless he knows a simpler and quicker way about it. Always full of tips and tricks of quite a few different trades yet does not always give them out for free, Benji's knowledge can be irregular and throw even the most learned people off by what he seems to know or not know. In essence, Benji maintains all the appearance and status of an average learned man and not one to stand out--just another face in the crowd.

    That could not be farther from the truth.

    Benji's character is purposely hidden under the guise he puts up as the average individual, someone here to help out and passing through but not here to cause much of a ruckus. Playing at being the fool and wishing nothing but people to underestimate him, Benji is good at being a nobody. But this does not mean he will allow certain behaviors or actions to go by without doing something about it. No, the man holds a certain code of ethics and morality, and that same man believes he holds a responsibility to use all of his gifts as well as his learning and training to help those who cannot help or fend for themselves.

    Willing to leap forward, even recklessly and without thought, Benji puts himself forward and center in the danger if necessary and there is no time for thought or strategy. His courage and bravery is not one born of a measure of indomitable will or sheer need to prove himself. No, it is born of a determination to push through all of his fears and doubts and simply do his best to help people.

    Friendly and hardworking, Benjis puts his best efforts into his studies as well as any tasks he sets for himself or have been set upon him. Although, he is not above learning how to make a task simpler for himself and others. While he is certainly no one's servant or slave, Benji will assist people with errands and jobs without much thought of getting anything in return, and, if he does wish something in return, it is usually disproportionately small to the task like a meal or a small snack.

    Perceptive and quick, Benji does not lag behind in a fight nor conversation, always keeping a strategy in mind and ensuring he sets up a means to come out on top. When he does have to improvise, his methods are usually extraordinarily unorthodox or utterly simple in its approach. All the while maintaining that lazy grin or amused expression before focusing on the problem at hand.

    Naturally curious about many subjects, his favors could even include a brief lesson in learning a certain art or craft he has not yet learned or seen. This curiosity has led Benji to be well-studied in different arts and sciences and even the subject of magic, although he himself is not a practitioner of the arcane arts. This curiosity and drive has helped him in his training and hobbies as well. He is well-versed in martial arts and combat or the different scholarly subjects and cultural arts as much as he is in cooking meals, making tea brews, and even drawing or playing a few instruments.

    Sporting a nonchalant and confidence about his person, Benji maintains an air of debonair charm and sharp wit about his person. Always quick with a joke or remark, there seems to be little to shake Benji's usual attitude. Perhaps it is a cover for his fears or a natural way of maintaining a façade of him not taking an opponent seriously, to drive the enemy to anger and make a mistake or distract the opponent through talk. This can allow him to gain the edge in a fight or perhaps allow him to sneakily perform a few tricks out of sight and out of mind.

    His recklessness can lead him into much trouble, especially if it is to protect another individual. His moral code also sports a certain mercy and potential weakness his enemies will not share. Benji will not kill, not if he can help it. While he knows he cannot control the actions of others nor all of his surroundings, Benji will not spill blood. His help and open hand of mercy extends towards all. However, may heaven or hell help the person who pushes him to retract that mercy and goodwill one day.

    But until that day, even if he keeps getting beaten down, Benji will always find a way to get back up.
code by Nano
 
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Name: Olfa Ruttingard
Appearance (no eyepatch):
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Nickname: 'Peace Taker'
Age: 28
Gender: Male
Race: Bear Beastman
Height: 6'6
Weight: 680 lbs
Weaponry:
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Magic:
Green Magic (20 yrs Experience):
Golem God: The creation of Golem's by Olfa is a spell he has more recently mastered (and created Tinker from). It is a form of animation of inanimate objects, but on a much grander scale. These golems can be in many forms and shapes out of most if not all materials. Its creation though takes a lot of energy, and severely weakens the effectiveness and mana of the user for months after the creation, which Olfa is on the near end of this affect.

Healing Presence: Olfa can channel his powers to help heal those he touches or is in close proximity to. It of course drains Olfa in turn to heal people, and depending on the injury, can render Olfa unconscious. He cannot raise the dead (as far as he knows), but he can help anyone before that point, even if mortally wounded.

Root Routing: A variation of they are the trees, Olfa can manipulate roots and branches of nearby shrubbery, tree life, and other plant life. This is done in a focus of mind and body to manipulate the plants to his desired function. This can take form of almost anything, with enough focus and energy. The more complex and the longer a form is taken by the roots, the more energy it will take. It can go all the way till Olfa is rendered unconscious.


Red Magic (8 yrs Experience):
Feral Force: When preparing for combat, Olfa can stomp in a rhythm and chant to himself, giving him a buff to his dexterity and endurance in battle. It lasts a reasonable amount of time (8 mins), able to be used with one other spell. This time can be extended at the cost of other spells and if extended too long, the consciousness of Olfa. Can be cast 10 times a day with no extension, rest recommended between casts.

Black Rage: When in extreme emotional and mental distress, Olfa can call out in a primal manner, and enter a moment of fight or flight. This reaction is cranked up to the max, with Olfa attacking all within his reach and massively increasing his strength and speed, but only lasting for about a minute, after this minute he is extremely exhausted. If he pushes on in this mode, his body will degrade till he dies. This is not compatible with Feral Force. Can only be cast once in 24hrs

Edges Heart: When preparing for battle, Olfa can sharpen and strengthen his held weapon and his claws. The imbuement lasts about 10 mins and increases the durability, sharpness, and controllability of the weapon, with similar affects given to his paws. The time cannot be extended and will moderately tire Olfa. This can be stacked with Feral Force to reduce the issues after the spell is spent. Can be cast 5 times a day, recommended with rests in between.
Occupation: Travelling Brewer
Likes: Beer, Dragonflies, Daisies, Wind Chimes, and Salt Licks
Dislikes: Peacock feathers, The Tree of Life, and Cheap customers.

Personality: Olfa is a generally pleasant friend, a laughable, cheerful character who is almost always ready for a good brew and conversation. He loves to adventure and see what he can through out the many kingdoms. He claims to be such a good salesman, he once sold a demon a holy water brew, for twice the price! But, this does not always turn out to be the normal Olfa. Through a few different images and color palettes, Olfa can be triggered into a blind rage of sorts, with a psychotic delirium being induced and turning him into an on-sight killing machine.

Background: Olfa grew up in a small village, his family and the village itself not having much. They were well meaning forest folk, many bear beast-men between them, a few mountainous cougar-men coming occasionally to trade and talk up a storm at the local inn and tavern. Olfa's father was a man of negligible status, but he was known for one thing. A good brew. He was the local tavern keeper and the best know brewer for as far as the forest stretched. He wasn't rich but many favors and bartering neighbors took kindly to the man and his family. Olfa's mother was of course, the tavern cook. Her stews and even her mushy pots were always a delicious end to a night, or the start for some of the many common visitors to the tavern. A child Olfa was a cleaner and waiter to many patrons, and always garnered a smile from many. Tips came here and there with service from the young cub. The fluff ball waiter heard many stories from adventurers and soldiers coming from far abroad. Grand treasures and massive battles, demons, beasts, sea serpents, and massive elks. These grand ideals instilled a great hope for the cub, and sent him on a path of curiosity and adventure, imagining climbing the highest peaks, traveling the vast deserts, and fighting countless beasts.

Living out those dreams, Olfa would go out into the forests with his friends. Many of them fighting with sword shaped sticks and making up ghost stories late into the nights. The forest was where Olfa would spend much of his time as a child, living in the green bush and bark, finding interest in every bit of creation. His father and mother soon also brought him into their practice of magic. Green magic, a very nature tied magic, came effortlessly to Olfa. The youngling tied to the earth as well as he was tied to his mother. He truly loved trying the magic and chants and reciting the many scriptures of the magic. With his spare time between magic and tavern waiting, he would still sit in the woods, playing and now, practicing magic. His use of it was rudimentary, truly only getting a flower to sprout occasionally or re growing a piece of bark that had been scraped off. Even with this, he never lost hope and aspiration in the magic.

On a normal day, playing in the forest, adventuring around the forest floor, the young cub found a peculiar looking patch of grass. It seemed, too alive. Its edges were too bright, the leaves seemingly freshly dropped for a season of growing and not dying. Touching the odd patch, the young cub was enveloped in darkness, falling a few feet before hitting hard ground. His pit of doom had a small noticeable tunnel, with his entrance being open to the world, the clouded sun peering through. He didn't know what to do. He wasn't hurt and had no real idea why this was here, but he did know he was curious to see where this tunnel lead, maybe an exit from this odd pit. Traveling down the tunnel, the young bear found little but bedrolls and wooden chests. Going deeper and deeper, he found a large dugout area, the floor lined with cobblestone and a domed roof. It had sigils lining the floor and walls, skulls and bones arranged on shelves and an ominous energy seemed to linger in the domed room. The cub began to run back to the tunnel when he was stopped roughly by a shadowed hand. The hand had scars and missing hair all along it, a deep cloak covering the body and face of the owner, but a croaking voice cutting the silence of the room. "You will not be much the same anymore, cub. Revere death, hate life. Respect killing, disgust living. There is no other path for you, my clay tablet of doom."
Over days upon days, Olfa was tortured, drugged, and manipulated in ways unimaginable. He was taught to hate, to rage, to kill, to tear on command. Feathers that belonged to sparkling creatures, the iridescent livelihood leading to a deep spiral of rage. And images of the Tree of Life sent him into the same spiral. He was trained to hate these living icons, shows of living and birth. He had no recollection of these commanded moments, but he knew what had happened after the fact. He was a beast with a leash though. A wind chime had been played each time on his come down, a soft melody that reminded him of a field of tulips. He snapped back to reality each time it was played. But the horrors of his actions stayed with him after, countless animals torn by his small claws, terrifying images of hate and death played to his mind and shown to his eyes. He was undone. His purity forsaken. His life forever changed. He was truly a clay tablet molded by this hateful being beneath the soil. But Olfa was not to stay in this pit. There was a day of reckoning for his capture and a day in which the light peered into the domed prison. He was saved, the villagers above finally finding him after months of torture and change.

He was a torn and tattered shell of his previous self, but when not triggered, he was a gleeful pup and adolescent/youngling later on. These triggers though had their repercussions. One day, a traveler had entered the town. A druid of many talents and potions. He drew many to him in the tavern, granting helpful healing and humors to the people of the village, but the teenage Olfa had not taken a precaution to approaching the druid. His deep oak staff had markings of the Tree of Life, engraved with a beautiful silver lining on the staff. Without warning, the beast man attacked the druid, nearly killing him. Scars along his robe and body numbered without count. The claws bloodied on Olfa, but his body restrained by thick roots, imprisoning him till he was exhausted and awoke on the tavern floor, aided by that same injured druid. The druid, chanting deeply and holding his hands above Olfa looked to his awoken eyes and spoke softly to him. "You will not be able to live here, young one. You must leave, for you are not able to beat the demons put into your mind. But, you can control it, you can keep it contained. You have studied hard in the way of Tilla (the druids native tongue for the magic of life, or green magic), and you must go on to do so in your travels. Do not falter, for you are strong. But not for here. You must leave, soon."

The druid spoke the truth, for even Olfa knew he was no match for what he had done for him. With remorse and resentment for himself, Olfa packed a small wagon and set on his way, traveling the lands and practicing his magic. He soon grew to want to reconnect with his people but knew he could not do so physically. So he went on to learn brewing and red magic, wanting to find his roots of being a beast-man, studying it as he had once studied green magic. It was a bit harder now at his older age, but he went on to study it as well as he could at age 20. He learned chants, spells, influences, everything he could. He wished to learn all he could. With his wide proficiency in green magic, he grew many brews and ales in his mobile tavern. With all the anger he held under the surface, he tried to practice combat techniques in his free time, never truly considering himself a master or even really adept at anything, but did want to understand the basics of what he needed to defend himself if need be.

Theme: I listened while making this

Companion:
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Tinker, also called Tink, stands at about 7'5 tall and weighs a very sizable 1200lbs, being made with pure steel.​
 
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Child Of The Divine Circle
Kari Holm
★★★★★★
Gender: Female
Age: 30
Race: Human
Height: 6’0"
Weight: 165 lbs
Features / Personality
Likes:
—Power and control
—Being feared or respected
—Rare or historic weaponry
—Melee combat or sparring
—Hot Springs

Dislikes:
—Meek or shy personalities
—Being associated with people who are physically weak
—Being unable to control a situation
—Being reminded of her flaws or shortcomings

Personality: Kari is a fierce and resolute force—her personality is marked by a desire for control and an affinity for conflict. Her voice is commanding, and her will is unbreakable. Control is paramount to her; she demands obedience and loyalty from those who cross her path. Her rough exterior punctuates a deep-seated need for control, and she can be ruthless in her pursuit of dominance.

She revels in the rush of battle, savoring the moment when her claymore carves through flesh and bone. Her sadistic side emerges in those moments, relishing in pain and suffering she inflicts on her enemies. Her sadistic tendencies are never far from the surface. She is not one to shy away from torture or other cruel methods of punishment.

Her controlling nature can make it hard for her to form meaningful connections with others, and she can be dismissive of those she deems weaker than herself. Yet, despite her harsh exterior, a small part of Kari craves connection and understanding. She is fiercely protective of those she deems worthy of her loyalty and will go to great lengths to ensure their safety.
Background
Kari was born into the Divine Circle, a group of individuals who believed in the divinity and superiority of humanity over all other species in the land of Innixus. From an early age, Kari was indoctrinated into this belief system, taught that humans were the chosen people of the gods, blessed with special gifts and abilities that set them apart from all other creatures.

Growing up within the Divine Circle, Kari was raised to believe that it was her duty to defend the supremacy of humanity, to protect it from those who would seek to undermine its greatness. She was taught to view other races with suspicion and disdain, seeing them as little more than tools to be used in service of the human cause.

The Divine Circle viewed the elven tradition of magic as a perversion of the true magic that humans had created. They believed that the elves had stolen human knowledge and twisted it to their own ends, corrupting it in the process. Furthermore, the Divine Circle claimed that the elves had deliberately sought to destroy any evidence of human involvement in the creation of white magic. They believed that the elves had burned books and destroyed artifacts in order to erase all traces of human history from the annals of magic.

Kari's mother is a devout member of the Divine Circle and a skilled practitioner of white magic. From a young age, Kari was expected to follow in her mother's footsteps and become a powerful wielder of this art. Under her mother's guidance, Kari was given grueling training to master the intricacies of white magic. Her mother was a demanding teacher, pushing Kari to her limits and beyond, determined to forge her into a powerful weapon in the service of the Divine Circle.

As Kari's studies of white magic progressed, she delved deeper into other species' history and traditions. What she discovered was at odds with the teachings of the Divine Circle, and it led her to question many of the beliefs she had been raised with. Through her studies, Kari learned that other species had their own traditions of magic, each with its own unique strengths and weaknesses. She discovered that the elves had a long and rich history of white magic and that their tradition was far more complex and nuanced than she had been led to believe.

As Kari learned more about the history and culture of other species, she began to doubt the teachings of the Divine Circle. She saw that the doctrine of human superiority was based on a narrow and biased perspective that ignored other races' accomplishments and strengths. This realization was a turning point for Kari, as it shattered many of the beliefs that had defined her upbringing. She began to see the world in a different light, one that was more nuanced and complex than she had previously understood.

At the age of 17, Kari made the difficult decision to leave the Divine Circle and strike out on her own. She had become increasingly disillusioned with the teachings of the Circle and the narrow-minded view of the world that it represented. Despite her departure from the Circle, however, some of its teachings stuck with her.

After Kari left the Divine Circle, the members of the organization were outraged by her betrayal. They saw her departure as a threat to their cause and were determined to bring her back into the fold by any means necessary. At first, the Circle sent men to retrieve Kari, hoping to convince her to return to their ranks. As the years went on, the Circle's attempts to bring Kari back became more aggressive. They sent assassins to track her down and eliminate her, hoping to silence her before she could reveal any of the organization's secrets.

After some years of taking small jobs and mercenary work, Kari temporarily took on the role of a soldier for Altair. Though she remained a fiercely independent figure, she found a sense of belonging among the soldiers of Altair and felt that she was finally found her place. Despite the challenges she faced from the Circle and other forces, Kari remained steadfast in her determination to forge her own path.
White Magic
Soverign’s Touch: This is a spell that allows her to mentally control any objects she touches weighing less than 150 lbs. She can lift and move heavy objects, hurl rocks and debris at her enemies, and use her massive claymore with devastating force. She may only hold one object at a time, and it takes immense focus to maintain—so much so, that she is rooted to the spot when using this magic.

Mid-Battle Repair: The user is able to repair their broken weapon mid-fight. Unfortunately, it does change shape and size. So if the user has a sword and it's broken in half, the user can repair it enough to be a long dagger, and if it gets broken again, it turns into a dagger till there is nothing left.

Crash and Fold: With a simple incantation, Kari can cause any object she targets to crumple and fold in on itself, crushing itself under its own weight. This spell is particularly effective against metal objects, such as armor or weapons, and can leave her enemies defenseless in the face of her onslaught.

Transmutation Forge: With a simple touch, Kari can transform raw materials into a deadly weapon, molding and shaping the metal or other material with her will. This spell is incredibly versatile, allowing Kari to create weapons out of materials that would normally be unsuitable for combat. She can create swords out of stone, axes out of wood, and even fashion makeshift weapons out of everyday objects like spoons or forks.
CODE /
SEROBLISS
 
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    Name: Carlisle Kersey

    Nickname: Carl

    Gender: Male

    Race: Human

    Age: 27

    Magic: Red Magic

    Occupation: Templar/Soldier

 
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    Name:
    Toshiro Utamaro

    Nickname:
    Toshi, Shiro, The Scarred Fighter

    Age:
    23

    Gender:
    Male

    Race:
    Human (Plain Jane)

    Occupation:
    Traveling Monk/Swordsman

    Text Color:
    #32CD32

    Theme(Optional):


 
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Rina.png
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Name:
Rina Ameria Redmantle

Nickname:
Ri, Na, Red, A-R

Age:
25

Gender:
Female

Race:
Dwarf/Elf

Magic(Optional):
Blue Magic

Talking! - As vague as the title is for this ability, the user finds herself talking with her mind rather than her mouth. While looking directly at the person she is talking to, or even having the thought of multiple people in mind while also looking over said-people, she is able to talk to them telepathically.

Occupation:
Blacksmith/Resource Gatherer

Likes:
+Apples
+Her Homemade Mallet
+Creating New Weapons and Armor
+Exploration
+Finding new materials to craft with
+Going to pound town with her trusty mallet on her enemies.


Dislikes:
-Piss warm beer
-Extremely bitter food
-Others touching her Mallet, that's her baby
-Know-it-alls
-Looking weak
-Snakes


Personality:
Rina is a happy individual, always finding something to do when there's nothing to do. Growing up in Delgrir, she was raised around the Dwarves and certainly around the Giants, which means she can hold her own and drink just as much as the next guy, makes her the fun one. She's definitely very friendly with almost anyone and is willing to become acquaintances, friends, partners, whatever it may be. Even if she does not like the person, she will bite the bullet and work with them to the end goal. Rina is a caring individual and will take care of others before herself, that's just how she is. When it comes to blacksmithing, her demeanor changes and she's more on the serious end. That cheerful smile and chatty-kathy mood changes to determination, focus, and more. Her goal is to make the best armor, the best weapons by hand. With her Dwarven father, she was able to work towards this goal very smoothly. Rina is adventurous and brave, allowing her to take risks that other people normally wouldn't. That is proven with the shards in her abdomen, upper rib cage, and her arm. She may have taken a plummet into some stones within the caves that bonded with her own body. While these shards don't do anything, they certainly reminded her that she's a Dwarven blacksmith and honestly, she feels pretty badass with them.

Background:
Rina is the product of a Dwarven father and a Elven mother. Living in Delgrir, Rina was surrounded by many Dwarves and very little Elven people. But as a child, she liked to be with the Dwarves because they were always the same height as her and made it easier to talk with them. Rina was a very vocal child, always talking and making conversation even if it may not seem like she was using the right words and were just blabbles. However, one day she no longer was talking, but was rather talking with her mind. Despite her mouth moving as if she was talking, the person who she was talking to was only able to hear her via telepathically. Her parents had no idea what had happened and had her checked out multiple times. Her laughs, grunts, battle cries, and similar other noises still escape her mouth, but for some reason her words would not come out. After quite some time, Rina was clearly okay, she was healthy and did everything a normal child would do. Her mother never stopped looking for a cure or any research on a case like hers.

During this time, her father decided to roll with the punches and began to teach her how to forge and create new things. Of course as a child he kept her safe but as she got older he allowed her to do more and more things. When she hit the age of 18, she was able to forge her own Mallet to which she learned how to fight with. Over time she started to adventure, go into the caves with her father to get materials, and become a gatherer for herself and the rest of those at the forgery. Though one day she found herself falling down a hole and into a cave system with multiple shards of rock embedded into her skin. At the time her father was absolutely worried about her and in the end, turns out those shards she had fell into had embedded into her skin and would not release. After further inspection by a doctor and attempted surgery, he was unable to remove the rocks and concluded that they had attached to her skin and bonded with her, acting as if they were part of her. Luckily, they were not damaging, nor would impede on her growth or health. Rina however, didn't mind them. It reminded her of the fun time of falling in a hole in the mines and found cool rocks.

Rina is also found with horns upon her head...Yeah...no...Those aren't real. Those are 100% accessories. There's a band that matches her head and thus camouflages and give her the appearance of demon horns. How she got these horns was defeating a demonic beast one night with her mallet. Showing it no mercy as she pounded him to a pulp and ripped out his horns once dead as a trophy. Soon after that, she wanted to go adventuring and go to other lands...to which she had and now is in Altair where she forges her own weapons and armor. On top of that, she finds herself leaving home to find new materials to forge. In this case...traveling to the unknown.


Appearance:
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Theme(Optional):


Rina does not talk like most people do. Her mouth moves but no words come out. It's almost as if she's a mute. However when she talks to you, it will be through her mind and into yours. NO ONE CAN HEAR HER UNLESS SHE DIRECTS HER ATTENTION TO THEM AS WELL. Her responses will appear as: "Hi, how are you?" for her talking. When she thinks it will just be I love apples.


hex 987979
 
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