Swire
The Ace of Spades, in a Uno deck
This is a world where magic is used from a few select sources: Artifacts (enchanted swords, armors, staffs, etc), Spirits (Channeling of spirits, gods, demons, etc.), Alchemy (Potions, holy water, etc.), and Runes (pentagrams, spell cards, paper talismans, etc). Runes are rarer than the other three.
Over a century ago, a woman known only as "The Witch," discovered a new way to create magic, through the mana in every living object, including herself. She stripped the world of life, turning it into a wasteland, all to power herself. With this destruction, seven powerful heroes came together to destroy her. Upon her death, her corpse let out boundless amounts of magic, covering everything in death. As a black fog and corrupt rain slowly engulfed everything, demonic creatures and hellish monsters came into existence. The corrupt rain only aided in sucking away the mana and life of living creatures.
Pushed back to a small corner of the once expansive world, all that was left of humanity, led by the seven heroes, built a grand city, erected towering walls, and summon a massive barrier to protect all that was left of the world. This city came to be known as Avarice, the irony of both the Witch and the Seven Heroes.
The seven heroes created the Council, along with 9 other powerful and influential people, to govern Avarice. Over time, factions within the city formed from all the different magic types and cultures in the city. The council decided to let these factions foster and war amongst one another, by giving them tasks and rewards. The ultimate task was to recover the witch's body and to end the evil in the rain and the earth. After a century has passed, only two of the original seven heroes remain, and only three influential factions compete still.
This is where the RP starts. The three factions can easily be identified by the primary source of magic they use, Artifact, Spirit, and Alchemy. These three factions also have a prominent culture in them. They aren't limited to these cultures and magic types, but they represent the greater majority of it's members. Leaders of factions can design their faction rules how they want. EX: second in command and so forth. Each in game week there will be 3 tasks, completing them will give you either reputation, runes, or a random item. Reputation lets you get rewards later, ruins let you have more defense type spells and such, and random item is a secret until you complete it. There are only 3 faction leaders, one for each faction, everyone else is part of a faction and roleplays as you would imagine a fantasy roleplay would go. Events and such will happen but I would like to not make a post too long. If you would like me to elaborate on a specific subject please ask. If you would like to join say so, I will start when there’s at least 9-12(3-4 in each faction) people, though more can join after. We must have a leader for each faction. If need be I can take one faction but I would prefer to only be an outside force making the events
This RP has been created go there for anything else:
Over a century ago, a woman known only as "The Witch," discovered a new way to create magic, through the mana in every living object, including herself. She stripped the world of life, turning it into a wasteland, all to power herself. With this destruction, seven powerful heroes came together to destroy her. Upon her death, her corpse let out boundless amounts of magic, covering everything in death. As a black fog and corrupt rain slowly engulfed everything, demonic creatures and hellish monsters came into existence. The corrupt rain only aided in sucking away the mana and life of living creatures.
Pushed back to a small corner of the once expansive world, all that was left of humanity, led by the seven heroes, built a grand city, erected towering walls, and summon a massive barrier to protect all that was left of the world. This city came to be known as Avarice, the irony of both the Witch and the Seven Heroes.
The seven heroes created the Council, along with 9 other powerful and influential people, to govern Avarice. Over time, factions within the city formed from all the different magic types and cultures in the city. The council decided to let these factions foster and war amongst one another, by giving them tasks and rewards. The ultimate task was to recover the witch's body and to end the evil in the rain and the earth. After a century has passed, only two of the original seven heroes remain, and only three influential factions compete still.
This is where the RP starts. The three factions can easily be identified by the primary source of magic they use, Artifact, Spirit, and Alchemy. These three factions also have a prominent culture in them. They aren't limited to these cultures and magic types, but they represent the greater majority of it's members. Leaders of factions can design their faction rules how they want. EX: second in command and so forth. Each in game week there will be 3 tasks, completing them will give you either reputation, runes, or a random item. Reputation lets you get rewards later, ruins let you have more defense type spells and such, and random item is a secret until you complete it. There are only 3 faction leaders, one for each faction, everyone else is part of a faction and roleplays as you would imagine a fantasy roleplay would go. Events and such will happen but I would like to not make a post too long. If you would like me to elaborate on a specific subject please ask. If you would like to join say so, I will start when there’s at least 9-12(3-4 in each faction) people, though more can join after. We must have a leader for each faction. If need be I can take one faction but I would prefer to only be an outside force making the events
This RP has been created go there for anything else:
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