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Fantasy Where The Rain is Red - ๐™ป๐š˜๐š›๐šŽ

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SleepyConley

my head hurts
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Where The Rain is Red
Page One, The Beginning

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Driving late one night, a group mixed with teenagers and young adults will wreck. A random cloudburst happened and it started raining so hard the road was difficult to see. It happened so fast, nobody had time to react and BAM - straight into a tree. All of the passengers and the driver were knocked out but fortunately none of them were fatally wounded. Life is random, a fun evening with friends can soon turn into disaster within the blink of an eye. Upon waking all of them will notice the vehicle is gone and they're all wearing new clothes, they've been cleaned also; no dirt or mud is on any of them, no blood, nothing. It's as if the wreck itself just never happened and they all somehow ended up in a forest. The flora is red, not green and again suddenly it will start to rain. However, now, this time... the rain is also red. Red flora, red rain, what is this strange place?

Peering out from behind a tree in the distance with be the silhouette of someone or something, watching them. As the group gathers their wits, they look around and begin to notice all of the abnormalities. As the shock resides they will begin to ponder that perhaps they're not on Earth anymore. Perhaps, they got transported to another world? Maybe, they did die?

The clothes the group is wearing is medieval clothing: woollen shirts, with undergarments made of linen. The group will one by one begin to stand and check their body for any signs of injury, but surprisingly nothing will be found. Another will notice that their hair is longer than it was before the incident. They will all wonder, what in the hell is happening?

Out from behind a tree will appear a stereotypical-looking wizard, with a pointed hat, robes and long white beard. "My you're all finally awake, I've been keeping an eye on you ever since you lot wandered into the forest and just suddenly passed out. I usually not dare to enter this forest, if you want to live then we must go, quickly, I couldn't move you all by myself but this forest is dangerous. Follow me if you wish to live."

The group and the wizard will converse before finally, the wizard will show them a path out of the forest and to a small village nearby, just right outside the forest.

"You're lucky the Zozo didn't pick up on your scent or we all could have been as good as dead. They're vicious creatures that suddenly appeared one day, out of that forest, same as you lot did. They've been plaguing the world, attacking villages and people and they reproduce at an astonishing rate. C'mon into the village, you all must be starving." The wizard will show the group around the village, it is quaint, most of the buildings are made of wood and stone. After eating, the wizard will show us to his tower, right outside the village, right on the border of the forest.

The group will explain the situation, confused the wizard will try his best to understand. "Yes, yes, I think I understand what you're trying to say. Basically you've been transported to another world. Hmm, how unfortunate. Must have been how the Zozo appeared, years ago. I must bring you to the emperor immediately. His name is Rox Rothfire, he will most likely be very intrigued to meet you. This is a strange mystery, why does the forest spit out creatures and people from different worlds? Hmm, truly bizarre." The wizard will rub his beard and look up as if to think, "Yes, yes, this will work. We will pack and begin our adventure to the capital tomorrow. Collect your thoughts and take anything laying around you might need. You may call me, Dezmatt. I am a cardinal wizard stationed here on orders on behalf of the emperor." The wizard will turn around and walk towards a room to his study and bring back out an arm full of books. "But before will begin our adventure, I must tell you some things to acquaint you to this new world you've found yourselves in."

And so the wizard will tells us about the world, locations of interest and the Zozo. Welcome to the Lore.





 
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Where The Rain is Red
Page Two, The World

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The World

The world of Eznia is vast and home to many riches and mysteries. They're a total of 7 continents: North Hadia, South Hadia, Asherdan, Tyzen, Tetan, Okan, and Frostfar. We're currently located in Asherdan.


Eznia
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Asherdan
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The Asherdan continent sits in the middle of two large islands. The island to the south is called Elden, while the island to the north is called Tio. The two islands (as well as all the other smaller islands) are often just refereed to as Asherdan as a whole. The northern most region of Asherdan is artic, while the southern most region is tropical. The regions on the motherland are warm and deciduous.

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The Rothdane Empire

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The Rothdane Empire currently controls all the land on Asherdan and its surrounding islands. The empire is compromised of seven total city-states: Cordis, Dekfar, Vallenfargo, Bruton, Rothdania, Fenci, and Eldencor with Cordis being the capital. The flag of the empire is red with a gold border, the emblem is a snake constricting a lion, representing the struggles the empire had to overcome to gain its glory. Despite being a militaristic empire, the focus on freedom and trade is still prevalent. Citizens are allowed to say and do most of what they wish, as long as it is legal. Education is a main priority of the empire. The current year is 1598, the empire has existed for nearly a thousand years being ruled by a long bloodline of human emperors. The empire was formed around the year 600.

The current emperor is Emperor Rox Rothfire (Rothfire is the royal family's last name).5CE74B96-D7DA-4210-8944-6123A78A6C69.jpegHe is currently fourteen years old and has been the emperor ever since the previous emperor died, 4 years ago. He is dubbed a prodigy because of his wits, quick learning/adapting capabilities, and how easily he mastered swordsmanship at such a young age. Despite his age, Rox has proven to be a competent ruler in just the short four years he has been emperor.





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The City-States
(City-state: a city that with its surrounding territory forms an independent state.)​

The current city-states are: Cordis, Dekfar, Bruton, Vallenfargo, Rothdania, Fenci and Eldencor. The biggest city being Cordis, a fortress located deep underground that is heavily protected. Cordis is the capital of the empire and home to the emperor. Each city-state owns its own territory and gets periodic supplies and pay from the empire. Each city-state is ruled by a duke. They're countless villages and towns all throughout The Rothdane Empire, however we're only going to focus on the city-states, for now.

Cordis:
8787607C-09D3-45EC-B5AF-BC8D4E663753.jpegCordis is located at the heart of the Asherdan continent, deep underground. Originally built by the dwarves before being conquered and assimilated into the Rothdane Empire. Cordis is the biggest and wealthiest city. If you can dream it, in Cordis, you can achieve it. The cavern that Cordis is located in - is massive, a giant river and a hole in the top of the cavern that sunlight pours out of - allows for the creation of a unique ecosystem. Farmers can grow crops, fishermen can fish, and hunters can hunt. Most of the empire's food is grown in the Cordis territories, both on the surface and underground. Cordis, is a towering fortress, and combined with the citizens of its territory is home to around 16 million people. Cordis was built with security in mind, it would be the hardest city in the world to raid. The entrance on the surface to Cordis is just as big and heavily guarded as the city itself. Cordis is the most peaceful city and has the lowest recorded crime-rate. Only the best of the best soldiers are stationed here, receiving the most pay.

Dekfar:
8E09FC74-C9DB-4DB4-9942-1F78E5D03A19.jpegDekfar and its towers were built with the help of elves. Dekfar is by far the most prestigious city-state (competing with Rothdania) with towering monuments showcasing their superiority. The emperor himself visits on occasion to tour the city. If you're looking to sell ancient artifacts, Dekfar is the place for you. Dekfar is named after sailors who settled in the area because of all the vast resources the territory had to offer, the only issue was that the ocean and coast was faraway. Originally the city was named Dockfar but slowy transitioned into Dekfar over the years.

Bruton:
19401D07-0E7F-405D-903F-CB5E482182DC.jpegBruton is by far the poorest of the city-states. Bruton is the first and oldest city-state established and was the original capital of the empire, comprised of mostly wood and stone buildings. Bruton has become infamous for its high crime rates, that are continuing to rise. Thieves and bandits run amok, so much so, that those who live in the city had to adapt and become thieves/criminals themselves in order to survive. Despite this nobility is still present in the city, however, many are leaving and relocating in Rothdania. Bruton is popular for its Thieves Guild and many fences that have gathered in the area, many criminals gather here to sell stolen items. Guards sent to be stationed here are killed or resign. Bruton is unofficially known by the rest of the empire as the thieves capital. Many nobles want Bruton to be seized by the military and reformed. Because of this, Bruton doesn't receive as many supplies and pay as the rest of the other city-states, causing the already prominent poverty rates here to rise.

Vallenfargo:
BE8BBA6D-8A4A-431D-9298-919096964E57.jpegVallenfargo is one of two port cities, it is the only port city located on the motherland. Vallenfargo is the boat capital and is named after the Vallen ship model. In the early days of the city, the sailors built a mighty battleship, reinforced with iron that could go anywhere in the world and was a turning point in military power for the empire. Because of the Vallen ship model the empire was able to build and maintain the strongest naval fleet in the world. Vallenfargo is one of the wealthier city-states and is home to sailors, fishermen and merchants.

Rothdania:
7524FF3B-E54D-4D61-8D95-B81845BCC46F.jpegRothdania is by far the wealthiest city-state (not including Cordis), almost surpassing the capital. Rothdania is the second port city, located on Tio, a landmass across from the motherland. The only way to travel here is by boat, usually from Vallenfargo. Most of the people who live in Rothdania are nobles or merchants. Rothdania is dubbed as the noble/merchant capital. Many political figures and nobles vote for Rothdania to be the new capital. However the emperor usually declines because of how open and exposed to enemy attacks it is. Despite not particularly being known for its scholars, Rothdania is becoming more and more popular for producing scholars at their prestigious and state-of-the-art libraries and academies. Those with aspiring dreams to become wealthy, famous or powerful (usually young adults) end up moving to Rothdania to seek out mentors. Because of this, a market for scammers is created that prey on the innocent teenagers and young adults that travel to Rothdania from all over the empire. Rothdania is slowly but surely becoming infamous for its scammers and blackmarket. Newcomers are often warned by guards at the port to be wary.

Fenci:
F0F308BC-72C6-45E9-ACAC-3067C2D791D6.jpegNorth-east of Rothdania. Fenci (FEN-CEE) is the northern most city-state, located in a snowy region on the island of Tio, the landmass north of the motherland. Fenci is the smallest city-state with the lowest population. Despite this the city still gets more supplies and pay than Bruton. This is because Fenci is special, Fenci is the military capital and is where those who enlist in the military are sent to be trained. The reserves in Fenci are massive and is the most well guarded city, except for the capital, in the empire. Fenci's entire population is mostly comprised of those born there, soldiers, veterans or those fleeing from Bruton that couldn't find a home anywhere else. Fenci's only tourist attraction is that it is on a mountain overlooking an ocean of ice and at night, the moonlight beautifully illuminates the crystals of ice, creating a glimmering star-like light show. A romantic spot that many noble lovers come to at least once.

Eldencor:
63405FF5-89B6-4DC6-AA8E-2975CC50F55C.jpegEldencor is the southern most city-state, located on the tropical island of Elden, the landmass south of the motherland. Eldencor is the youngest city-state and was originally the capital to a nation that was exclusively made up of natives before being peacefully assimilated into the empire. The island of Elden is home to plants and herbs that cannot be found anywhere else in Asherdan, making it a hotspot for alchemist and scholars. Eldencor was named by the natives that live there and is home to a giant tree, known as the Elden Tree. A tree rumored to be as old as Eznia and is worshipped as the core of the island, holding the ecosystem for all living things on the island together. The city-state is built under the tree in a greatwood forest and was originally named Elden Core.





 
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Where The Rain is Red
Page Three, Points of Interest (POI)

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Points of Interest:
(Locations that are notably enough to write about.)​

Crimson Forest:
Picsart_22-11-05_15-59-53-101.jpg The Crimson Forest is located near the city-state Dekfar, and is the origin point of our story. It is unlike any other forest, the flora is all red. Strangely it appears to be a portal of some sort and spits out creatures and people from alternate dimensions, although this has only happened on two separate occasions. The plants and herbs found here are all poisonous and are used to create lethal poisons. Because of this all the animals that live in the forest have developed a resistance to poison, the blood of these animals can be used as an antidote.







 
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Where The Rain is Red
Page Four, Gods and Religion

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Mulvernism is a polytheistic religion, comprising of six gods and three goddesses. Mulvernism is one of, if not, the most popular religion all throughout the world. It is uncertain how old any of the gods/goddesses actually are. The Mulvernism religion believes in angels and demons along with their gods/goddesses. Angels are believed to be stronger than demons, and restrict them to hell. Angels can leave and enter the human realm as they wish, however they usually choose not to meddle in human affairs (unless instructed to do so by a god/goddesses). Demons cannot exist in the human realm (in their physical bodies) and must find a vessel to posses if they want to meddle in human affairs (the vessels are usually humans with tainted souls), which they tend to do often.

The six gods are: Mulvernack - the god of creation. Duekallan - the god of wisdom and knowledge. Synaya - the god of power and magic. Sheiyu - the god of youth and luck. Kalarei - the god of destruction, famine, drought and plague. Duja - the god of death, despair, demons and misfortune.

The three goddesses are: Cera - goddess of beauty, birth, weather, agriculture, crops, and fertile land. Betura - goddess of the sun, life, angels and hope. Lujadae - goddess of the moon, ocean, tides, friendship and love.

The gods/goddesses live on a floating castle in the heavens, this castle is called The World Castle. A completely different plain of existence that only the gods, angels and those who have died can enter. When you die, if you lived, devoting your life to the gods of righteousness and without sin, you'll get to live on The World Castle in harmony with the gods and live a life of luxury and peace beyond your wildest imagination. Paradise forever.

Mulvernack:
3F7C6D4A-2E2A-48A6-BE28-E1556F62A9AA.jpegMulvernack (Mool-Ver-Nack) is the god of creation. Mulvernack actually was the first god to exist and created Duekallan and Cera (who gave birth to all the other gods/goddesses, except Duja). Mulvernack is responsible for creating the universe and life. Mulvernack has six arms and is a descendant of an ancient-advanced race and is the last of his kind. Mulvernack is responsible for maintaining the fabric of space and time. It is believed that praying to Mulvernack is pointless because after he created Duekallan and Cera, he went into a deep sleep, yet to awake.

Duekallan:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpegDuekallan (Do-Kal-An) is the god of wisdom and knowledge and is the oldest god, aside from Mulvernack. Duekallan is married to Cera and together they birthed five children: Synaya, Sheiyu, Kalarei, Betura and Lujadae. Mulvernack is the creator, Duekallan is the father. Statues and altars of Duekallan are popular in libraries and academies and is prayed to often by students and scholars.




Cera:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpegCera (Ser-Ah) is the goddess of beauty, birth, weather, agriculture, crops, and fertile land. Cera is married to Duekallan and together they birthed five children: Synaya, Sheiyu, Kalarei, Betura and Lujadae. She is the mother. Cera is the most popular among the gods/goddesses and has the most shrines and is prayed to the most often. Usually by farmers and pregnant women.




Synaya:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpegSynaya (Sah-Ny-Yah) is the god of strength and time. Synaya is the first born and first son. Synaya is responsible for birthing strength into people. He decides how strong someone will be and how far they will go in life. He is also responsible for bestowing powerful gifts to people, such as: the power of the summoner or the king of beasts. Synaya is also responsible for maintaining the fabric of time while Mulvernack sleeps. Aspiring warriors and those wishing to gain his gifts pray to him often.


Sheiyu:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpegSheiyu (Shy-You) is the god of youth and luck. Sheiyu is the last born and the youngest of all the gods/goddesses. Sheiyu is responsible for granting luck to people, acting as a guardian angel over the foolish. Sheiyu supposedly created and hid a fountain of youth somewhere and that those who find it will be granted immortality, like the gods. Gamblers and those who seek longer youth pray to Sheiyu.




Betura:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpegBetura (Beh-Tur-Ah) is the goddess of the sun, life, angels and hope. Betura is the first born daughter. She is responsible for protecting and maintaining the warmth of the sun. Betura is also responsible for breathing life into the children that Cera is responsible for birthing. The angels that reside in The World Castle were created by Betura. Betura is a compassionate and loving person and is rumored to grant miracles to those that pray to her, gifting people with hope. Betura is the second most popular god/goddess, right under her mother Cera.

Lujadae:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpegLujadae (Lew-Jah-Day) is the goddess of the moon, ocean, tides, friendship and love. She is responsible for maintaining the moon, keeping it in orbit. Because the moon, ocean and tides have such a close relationship she took on the responsibility to maintain the ocean and the life that dwells within it. She is also responsible for maintaining the tides, helping sailors during storms and/or coastal/port towns. Lujadae is the most shy of the gods/goddesses and values friendship and love the most, because she always considered herself to be left out. Those seeking (or to maintain) friendships and/or lovers pray to Lujadae.

Kalarei:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpeg Kalarei (Kah-Lar-Ey) is the the god of destruction, famine, drought and plague. Kalarei was the second born god/goddess and the second born son. Kalarei was originally a god of righteousness, however he abused his powers more often then he should have. To punish him Duekallan and Cera took away his godhood and powers, lowering him to the status of an angel. Kalarei felt abandoned and depressed, causing him to despair. The evil god, Duja, manipulated Kalarei to work for him, promising to restore his powers if he did. Kalarei fell for Duja's trap and was consumed with darkness. Kalarei started punishing the world out of spite because he was punished by his parents. Causing destruction, famine, drought and plagues. Kalarei is the least popular god, with almost nobody praying to him.

Duja:
4A1D457F-F727-457F-BF01-054A33D68BC0.jpegDuja (Do-Jah) is the god of death, despair, demons and misfortune. Duja is the most mysterious god, nobody knows his true name, who he really is or where he came from. Mulvernack never created him, Duekallan and Cera never birthed him. He is evil in its purest form. Duekallan and Duja once had a duel, Duja almost killed Duekallan but chose to spare his life and in return was asked that he be left alone. Duja is responsible for death, despair and misfortune. Humans who are evil pray to Duja and are turned into demons when they die. The older a demon, the more power Duja gives them.






 
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Where The Rain is Red
Page Five, Zozo

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WIP
Creatures that wreck havoc on the world, nightmarish creatures. They have supernatural powers. Can be tamed, once tamed the tamer will get the supernatural powers the Zozo had.






 
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