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Fandom What Remains (Survival Multi-Fandom) Sign-Up

Name: Morbus (Half-Dravener, The Black Huntsman, The White Demon.)

Fandom: OC

Age: "Eh, roughly 600 years give or take."

Gender/Sexuality: Male/Heterosexual

Appearance:
Reduxed Morbus-Spirit Form.jpg no cape-BOiII.jpg He stands 6'5
hooded knight.jpg
reduxed morbus.jpg

Personality: Morbus is a calm and collected fellow, with certain points of humor and humility, and some points of simple anger.
It is stressed that he picked up more of his meager personality from his death-loving always angry father, and his ultimately holy and devout mother. When he was young he was more unstable, hence getting him his nicknames, but as he grew so did his maturity and understanding of life. It was by his wanting to understand more that now he has an open mind and has opened his heart (wherever it may be within him.) He can feel pain, he can also feel emotion. He is also slightly tech savvy due to his interactions with normal people. He either goes in his cowled normal state running around at night, or he is in his uncowled normal state with a shirt on and a really dodgey personality to blend in with the crowd, he blends in really well to the point of being allowed to have a conversation at comic-cons and E-3. He loves the old as he has lived to see many wars, historical moments, and the beauty of Nature change. Of course if there is something chaotic going on he knows there is no point in hiding what he his so he just goes with the breeze. He is generally friendly, can be funny time to time, and is also very athletic. If he has taken enough damage he will become lazy for a little bit before having to self motivate himself.

Backstory: Morbus is a bit of an interesting tale, long ago during the time of feudal Europe, a bit before the first inquisition sent to the Americas, there was an ancient creature known as the Dravener, a dark entity taken the shape of a human but with a face shrouded in darkness no matter where he is or the position of the sun. This Dravener was causing havoc among the Hunters of France who dare entered the forest now commonly referred to as the Argonne, killing them without leaving a trace of stabs, poisons, or brute force, forcing them away from valuable fur and food sources. The Dravener began to leave letters for hunters who lived near these woods, telling them that in exchange for a sacrifice of their weakest villagers, he would allow them to have a bountiful hunt for 3 months. Above the heavens finally had enough, they allowed an elite female warrior angel to descend upon earth, at the same time Christopher Columbus had discovered Cuba showing signs of hope, this warrior angel had challenged the Dravener's power who would become too strong if it were allowed to continue.

They had clashed and fought, during this time however the Dravener got the upper hand on the angel, instead of killing her he would allow her to live for a trade. In her unconsciousness the Dravener left her with something but she did not know of it. In a ritual the Dravener had actually given the angel a child by giving up his life on earth and parting some of it to the angel. This warrior angel, upon waking and returning to heaven had never knew of the child-Dravener within her, but due to it's exposure to heaven's light it began to lose some of it's Dravener state. Soon enough when the angel had noticed she was bearing a child she had listed off any possible names but she knew there was no other angel she had mated with. Before long she had realized that this was the Dravener's child and upon birth she had personally cast him down to earth, so no one would know of the angel's mistake. The Half-Dravener's fall to earth had disturbed him, he did not know why this had happened nor what was happening. Before long he was discovered by a band of travelling knights still as a child, they were disgusted by his discoloration and scars leaving him with the only thing he heard he could remember Morbus, hence he adopted the word as a name.

As he grew his Dravener tendencies began to take over. Quite like puberty, he began to experience a shift in his bodies powers and abilities, as well as a dark-hearted fury. Over almost a century he would terrorize people who walked the path he had fallen on in the forest path near modern day Marseille, France. After that century he began to question his actions, the lighter side of him began to take over. He had finally left the path, leaving his trail of destruction behind him and looking towards what he would learn and do instead. He began to wonder why he felt no satisfaction in killing those who never even opposed him, so he wondered what it would be like to do the opposite. While he was walking his own path of understanding, he had come across a family with a broken wagon, instead of breaking into his Dravener tendencies, he had used his strength and indefinite understanding to lift the wagon and help the family put on a replacement wheel before they had went off. He felt a strange feeling that day, the pride and happiness of making someone else happy, he understood now why it felt good to be a crouch for others. For over the rest of his lifespan he spent it helping, learning, and travelling. But his Dravener form was still there, and thus still demanding blood lust. So for any criminal he would come across he would kill that criminal without remorse to quench his thirst and satisfy his Dravener side.


Powers: Morbus, being both half-Dravener and Half-Angel, has the ability to sense other mythical or biblical creature(s). He has the powers to cast attacks dealing in light, such as high concentrated energy or slow burning beams as well as construct shields that can block a certain amount of damage (both from mortal and immortal weapons) before breaking. His dark abilities from the Dravener allows him to transform into a crow, teleport through shadows (most effective at night), enable the damnation ability or an ability he can use to mentally scar or condemn the spirit of a creature or half-human, and also enable telepathic capabilities.

Heaven's Fire - An ability which Morbus can use or generate light energy and turn it into a throw able fire, an explosive orb, or a beam of highly concentrated energy that he can use, the fire he can move with, but the orb and beam force him to stay in place.

Transformation- Morbus's Dravener side allows him to transform into a crow, which is commonly associated with death. In this form he is just a normal crow with self-awareness, not really anything special. He turns into his Dravener form as well which gains a tank-like damage bonus and a sufficient amount of damage dealt but can be easily dodged, in his angelic form he gains a rounded damage input, damage output, and speed but of course he is only average in each department here, the real importance of the form is the light energy bonus he gains.

Holy Shield- A Shield made of energy that Morbus can form and use as if it were an actual shield, it only lasts so long before breaking but it can still be useful to absorb attacks.

Shadow Formation- Morbus can create an item from shadow, he can not form a gun but he can form a bow and arrow, an axe( shown in his Dravener form), a tankard, a lance, a chain, and a throwing axe. Each weapon retains the normality of it's real world version just simply being formed from shadow energy. He can actually hand it off to somebody else and it would remain stable but he would have to keep his focus on it to do so which may have consequences.

Shadow Teleportation- Morbus is able to disappear into shadows and hide in them or travel within a shadow and appear within another. This can only be done if the Shadow of two objects is connected or or within a 15 foot radius of each other in a chain. It is most effective at night and least effective during mid-day or 12 PM.

Increased Strength- His heightened strength is above the strongest man on earth, but well below superman, He is kinda like a more tame hulk. He is able to lift things that are as heavy as a school bus, but can only throw things as heavy as a small car. The heaviest he can push out of the way is a flipped over semi-truck that has been fully loaded.

Shameful/Horrific Damnation- Morbus is able to pull emotions from a weakened opponent and make them feel guilt for certain things they may have done in the past or simply induce their nightmares and make it a vision that will haunt them for as long as Morbus can (which is generally about 2 hours or in RP terms 1/2 or 1 post.) Again he can only do it to a weakened opponent, someone who is in fit condition will easily be able to repulse the visions.

Telepathic communication- Morbus is able to communicate with someone that is within view or within around a general area of 35-40 feet. He can only communicate with one person at a time and it his voice becomes more like a specter's voice.

Huntsman's gaze- Morbus is able to enter a state which would allow him to see or sense heat of a living person or the magic of an entity nearby. Of course he can not simply see people across the world it is within a radius of 50-80 yards that this ability works, and even then they must be within the radius and for the heat sensory they must be within viewing range or behind gas particles.

Hunter's instinctual Rage- This ability increases strength and speed x2, while also increasing senses and giving him and ignorance to pain (he still takes damage he just becomes numb to it), this also changes his fighting form into something more rabid, pouncing like a lion, sniffing like a dog, and growling like a demon. He is in his normal form but with these tendencies and red eyes. It can be activated from a huge amount of damage already sustained, essentially turning him into a glass cannon.

Skills: Morbus is agile in his normal state as well as strong but becomes tank-like in his Dravener form and Mage-like in his angelic form. He has adopted many hand-to-hand fighting styles, whether they be brutal with strong strikes and unprecedented attacks, or quick and decisive strikes. He is smart but not Valedictorian or tech-wizard smart, he has a basic understanding of survival, tent building, wood repair, trapping, and forging. He is also resistant to mortal poisoning, this includes gases.

+Survivalist

+Smithing

+Very Strong

+High pain tolerance

+Moderately Agile

+Averagely Competent

+Sufficient Planner

Weaknesses- Of course like any good character Morbus also has his upside downs. He becomes very slow in the cold, though he is immortal he can be wounded and killed by mortal weapons, his regeneration ability is the only thing that would keep him alive after barely surviving a fight. His senses can also be fooled such as the ability to have heat vision, he can not see someone's heat sig past a hot or burning object (I.E Fire.) He is also susceptible to being outsmarted and if he is decapitated or stabbed through the heart by any holy or mythical weapon then he is dead.

- The Cold

- Being decapitated/Stuck in the heart.

- Slow in his Dravener form

- Only average in his Angelic form, meaning there are multiple areas he can be outdone.

- Not Magic resistant

- Burning, though does not kill him, can hurt him and ruin his focus.

- He is easily trusting

- Can be distracted easily

- Certain abilities can be easily made useless.


Quotes: "In my time on this earth, I have learned, I have laughed, I have made friends and weeped as I watched them pass, but the one thing that has always remained is a constant devotion to do right."

Theme:

( I won't be surprised with the response to this one. If it is denied could care less, I just wanted to see if I could make the name a more pleasant memory rather than the one from Tears *blegh*.)
 
Last edited:
Names: Lightning Farron (“Claire Farron,” “Light”)

Fandom: Final Fantasy

Age: 21

Gender/Sexuality: Female / Heterosexual

Appearance:
latest


Personality: Lightning is determined, concentrated and independent. Initially, she is cold and standoffish, distancing herself from her companions. She only looks out for herself and doesn't care if others are left behind. Much of her motivation is fueled from what she perceives as failing to protect Serah leading her to lash out at those she believes are responsible for her fate: namely, the Sanctum, its fal'Cie and, to a point, Snow Villiers, due to his relationship with Serah and his failure to protect her as he promised. Lightning also begins to show compassion and trust others. Ultimately, she becomes the leader and, to a degree, protector of the other Gran Pulse l'Cie as they journey to challenge their fate.

As her quest advances, Lightning begins to show compassion toward others because of her assigned task to save their souls. Straying from her cold-hearted personality, she begins to encourage those struggling, implying Lightning unconsciously had given up her emotions, rather than Bhunivelze taking them with force, which is further suggested by Lumina. By the end of her quest, Lightning has come around from her self-imposed tough and emotionless warrior persona, as Serah and Lumina, along with all her experiences, help her realize that locking her heart away is how she threw away her happiness.

Lightning has a mischievous side, as she considered the idea of bonding with Serah through Moogle Throw as a sport.



Backstory:
In Final Fantasy XIII, Lightning seeks to save her younger sister Serah, but becomes entangled in a plot that endangers her home of Cocoon. In Final Fantasy XIII-2, Lightning serves as a knight protecting the goddess Etro from her fated rival, Caius Ballad. In the concluding tale Lightning Returns: Final Fantasy XIII, Lightning is chosen to be a savior by the god Bhunivelze, tasked to save the people's souls before the end of the world.

Further reading: Lightning (Final Fantasy XIII)

Skills:
Lightning is described as a Paradigm Commando. She fights by using her three paradigm roles from Final Fantasy XIII: Commando, Ravager, and Medic, each possessing a unique function in battle:

Commando focuses on melee-based strikes and usage of Ruin spells, giving Lightning an advantage in attack power.

Ravager focuses on a variety of magic spells, allowing Lightning to Chase the opponent and build up EX Force.

Medic possesses no offensive techniques, but is focused on replenishing Bravery, which can grant Lightning an edge in Bravery without attacking.

Because shifting between each Paradigm is relatively quick, Lightning can easily chain attacks from one Paradigm to the next at an instant. Lightning also possesses an impressive ground speed.

Powers/Abilities:

  • Army of One (Scene Drive) -- Lightning's signature attack. It comprises of Lightning lunging at the enemy and performing multiple hits in quick succession.
  • Pulse l'Cie -- A brand that is located on her chest, above her left breast. Her eidolith is shaped like a rose bloom and contains her Eidolon, Odin.

Weaknesses: She’s weak against magic and another downside to Lightning is that her attacks are relatively weak in comparison to other characters, forcing her to rely on her various and fast-paced moves to gain the edge.


Gear: Blazefire Saber -- A Gunblade (Duel Weapon) is a fusion of a sword and a gun. It works as both a gun and a blade, although seem to work more of guns with blades rather than swords with firing mechanisms.

Quotes: "I make my own fate. I'll keep looking for hope until I find some."

Theme Song:
 
Names: Lucky Chloe


Fandom: Tekken 7


Age: Late Teens


Gender/Sexuality: Female / Heterosexual


Appearance:
l_57ce3333814c2.jpg



Personality: Lucky Chloe is revealed to be mischievous and childish as seen in Eddy's ending where she outsmarts Eddy by giving a drawing note to think its a real note leads to Kazuya's whereabouts. However, in both Jack-7 and her ending, she is showing her bratty side within her personality where she forced Eddy to cross-dress as a woman to practice her signature pose for live shows and blaming Jack-7 for getting bumped behind him. She also shows no concern when witnessing Jack-7 falling off the G Corporation tower.


Backstory: As a child, Chloe's parents took her to a Expo and exposed her to the Japanese Idol culture and since then, she has always wanted to be an Idol. With her good looks, she set out on being the world's best Idol and named herself Lucky Chloe.

Donning her cute costume, she went out to show the world her dance moves and put other pros to shame. She quickly became world famous when her dancing became viral on internet video sites. (However, North Americans hates her)

Since then, she has collaborated with the G Corporation and has signed a contract with them. She became a popular face of the company and is used in advertisements by the G Corporation as the company image. Despite the current struggle between G Corporation and Mishima Zaibatsu, she always puts on a smile and happy face during these difficult times.


Skills: Lucky Chloe fights using Freestyle Dance. A style that seems very visibly similar to that of Capoeira in which it presumably incorporates dancing with martial arts. She can also dance and sing.


Powers/Abilities: No special powers or abilities


Weaknesses: She’s short-tempered and easily distracted.


Gear: None


Quotes: “Here we go. C-H-L-O-E, finish! Oh, yeah~”


Theme Song:
 
Names: Mantis (“Gross Bug Lady,” “Flea with a Purpose”)


Fandom: Marvel Cinematic Universe


Age: Unknown


Gender/Sexuality: Female / Heterosexual


Appearance:
350



Personality: Mantis is somewhat naïve, showing no offense when Drax the Destroyer refers to her as Ego's pet and not understanding what a practical joke is or that she embarrassed Peter Quill by revealing his attraction to Gamora. This is probably due to her being isolated with Ego for most of her life. She holds a passive demeanor, always bowing her head in Ego's presence and being hesitant to attack anyone.


Backstory:
Mantis came from a race of empathic insectoid beings who developed from a larval stage into a humanoid form. When she was still a larva, Mantis lived as an orphan until she was taken by the Celestial known as Ego and brought to his planet. There, she lived alone with Ego all the way into adulthood, and as such is naive, and does not know much about social interaction. Ego's took use of Mantis' empathic abilities to ease his mind during his long, galaxy-scouring search for his long-lost son, Peter Quill, helping him sleep whenever it was needed. Mantis was well aware of Ego's Expansion plot, as well as the deaths of the various children who failed to help him finish it, but nonetheless remained in his services as she had nowhere else to go.

Ego eventually got wind on his son's whereabouts and, accompanied by Mantis, tracked him and the Guardians of the Galaxy to the planet Berhert. There, Mantis was introduced to the Guardians as a friend and ally to Ego. That night the group sat around a fire and the Guardians talked with Ego and Mantis stayed quiet for most of the conversation. Mantis then attempted to introduce herself to Drax by smiling at him which he thought was hideous. When Mantis asked if she could pat Rocket Raccoon believing him to be a puppy, Drax said she could resulting in Rocket trying to bite her which was all apart of Drax's practical joke which both of them found funny.

After convincing Quill to return back to the planet, Quill who was accompanied by Gamora and Drax joined Mantis and Ego onboard their ship as they prepared to leave Berhert. Onboard, Mantis tended to Ego separate from the others, using her empathic powers to induce a state of sleep upon Ego.

With Ego unconscious, Mantis took the time to converse with the Guardians of the Galaxy. As Mantis joined them, Drax the Destroyer and Peter Quill questioned her about her antennas and their purpose which Drax believed they were for protecting her from low leveled doors. Mantis explained that she is an Empath and can read people's feelings. She used her powers on Quill to reveal his attraction to Gamora, due to not be aware of the value of his privacy. This caused Drax to burst out into laughter which Mantis then adhered to Drax, and as a result, she shared in his amusement of the situation. Once the laughter had died down, Mantis tried to move onto Gamora but was threatened with a broken jaw if she tried.

Mantis also informed the three that she is also able to alter emotions which she mostly uses to help Ego sleep. Drax asked for her to do it to him which she complied, putting him to sleep instantly. The group eventually made it to Ego's planet after their trip where Mantis found herself bonding with the three.

As Peter Quill reunited with Ego, Mantis and Drax the Destroyer continued to bond with each other as Drax was drawn to her innocence. Drax asked how Mantis ended up on Ego's planet, which she informed him that Ego had found her during her larva state and had kept her as his own from then on, which Drax believed made her his pet. Drax then stated that he thought Mantis was hideous, but it meant it was a good thing as Ego loved her for who she was on the inside, making Mantis proud to be ugly.

Drax then told Mantis about his daughter and how he used to take her to the forgotten lakes of his home world and her and Mantis shared similarities with their innocence. Mantis, bonding with Drax, used her powers on him making her feel his sadness. Getting to know Drax caused Mantis to care for him and the team, so she decided to inform him of Ego's true intentions, when Gamora interrupted her causing her to keep quiet.

Gamora, believing something to be wrong, then asked for Mantis to show them to their quarters where they would be staying. As they made their way, Gamora asked about the lack of population on Ego's planet, which Mantis states she is only there to assist Ego. When Gamora brought up what she was going to tell Drax earlier, Mantis chose to continue lying to them.

After eavesdropping on a conversation between Ego and Peter Quill, Mantis could not let the people she had bonded with suffer from Ego's plans. She headed to Drax's quarters to inform him of the danger about to commence, but Drax thought she wanted to be intimate with him, which made him gag. Mantis reassured him that is not how she feels and then proceed to inform him of Ego's plan.

After informing Drax, Gamora and Nebula burst in and Gamora attacked Mantis wanting to know what was happening on the planet. She then used her powers to altar Gamora's emotions to make her scared, resulting in her to let Mantis go. Mantis informed them that the dead bodies in the caverns were Ego's children. Gamora made it clear that they had to get off to the planet, but Mantis told her that Ego would have manipulated Quill to his side. Mantis, along with Drax, Gamora and Nebula rushed to save Quill from Ego as he started his Expansion until Rocket, Yondu Udonta and Groot crashed down in a ship, temporarily defeating Ego.

Mantis along with the rest of the Guardians entered the Laser Drill and proceeded to fly down to Ego's core to destroy it. Mantis informed the group they have to hurry when destroying the core as Ego will find them. When the Sovereign began to attack, Mantis, Drax, and Gamora fell out of the ship. Mantis managed to land safely on the ground and they witnessed Ego reforming in front of them. Drax then asked Mantis to use her powers to put Ego to sleep, but she doubted herself due to Ego's power. Drax then reassured that she didn't have to believe in herself as he believed in her. Mantis then touched the surface and used her powers to put Ego to sleep as he was about to attack them.

When Udonta used the Laser Drills weapons to destroy the Sovereign fleet, one of the lasers nearly hit Mantis and Drax, but she was still able to maintain control over Ego. The rest of the Guardians then regrouped while Mantis continued to control Ego until she was knocked out causing Ego to regain control. Drax picked her up and flew her up to the surface where Kraglin Obfonteri was waiting to pick up the Guardians in the Quadrant As Drax made his way, Ego began to attack each member which caused Drax to sink into the ground but still managed to lift Mantis above the ground. When Drax was freed by Quill, he continued to the ship and put Mantis inside.

As the rest of the Guardians of the Galaxy made their way up to the Quadrant, Groot detonated the bomb on Ego's core causing Ego to perish, and Mantis, no longer bound to him. The Guardians then flew away with Peter Quill and Yondu Udonta still on the collapsing surface. The Guardians eventually retrieved Quill and a lifeless Udonta from space and then held a funeral for their fallen ally. After the funeral, the Guardians watched as the Ravagers arrived and gave Udonta a Ravagers Farewell. As Mantis watched, she stated he she thought it was beautiful, which Drax the Destroyer added by calling Mantis beautiful, admitting to his true thoughts on Mantis. Mantis was then welcomed as a new member of the Guardians.


Skills: Manipulation of emotions

Powers/Abilities:

Empathy: Mantis can sense a person's emotions and feelings through mere touch, making her antennas light-up. She was able to feel that Star-Lord was attracted to Gamora just by touching his hand. In addition, she can also experience a person's feelings rather than simply sensing them, allowing her to feel the grief and sadness of Drax, which caused her to weep, even while he remained emotionless on the outside.

Empathic Manipulation: Mantis is also able to manipulate emotions to some degree using her touch. For example, she can make a sad person happy, or calm down an angry one. She was able to cause Gamora to become scared when attacking her. She has even shown herself to be able to make people more docile, to the point of unconsciousness.

Sleep Inducement: Mantis can, also through touch, cause a person to fall asleep almost instantly, using her powers to manipulate a person into becoming docile. This technique can even incapacitate an enraged Celestial, but doing so requires a lot of willpower.

Enhanced Durability: Though outwardly she appears weak and does not demonstrate having great physical strength, Mantis can have shown herself to be quite resilient to injury, further than that of humans and similar to that of Gamora or Drax the Destroyer. She was, therefore, able to effortlessly land on her feet, completely unharmed after falling from several stories with Drax and Gamora and was merely knocked unconscious when a piece of debris struck her at full force.


Weaknesses: She’s too innocent and still weak to an extent. Basically, she’s a weak cinnamon roll.


Gear: None.


Quotes: "Telepaths feel thoughts. Empaths feel feelings... emotions."


Theme Song:
 
Name: Komaru Naegi
Fandom: Danganronpa
Age: 17
Gender: Female

Appearance:
IMG_8931.JPG

Personality:
Komaru shows some childish traits, such as being naive, reliant, and easily excitable. She also has an 'unusual' kind of pride, as she gets really worked up over even little things if they're competitive in the slightest (for example, she took great pride in the fact that she could solve riddles given to her by children in Danganronpa Another Episode: Ultra Despair Girls). She is also very gullible, which is revealed when Toko says certain things that are obviously false, and Komaru easily believes them to be true. She is rather innocent as well and doesn't seem to have much interest in romance or sexual thingsーas a great contrast to Toko, she never seems to get flustered by handsome guys and just treats them like any other people. Though, she once tried to claim she has lots of experience with dating and sex because she was afraid Toko might make fun of her. It's been stated that in the past some creepy guys (including older men) have taken interest in her, supposedly because of her gullibleness, and it's been shown that she isn't very good at noticing the intentions of these kinds of people.

While a kind person, Komaru sometimes has a hard time relating to certain people and subjects because she herself has lived a very ordinary life. For example, she has a very poor understanding of Toko's multiple-personality disorder at first, assuming it has something to do with two people's souls switching in a car accident supposedly because she has only heard about the subject from highly unrealistic manga. However, she herself has a few unusual traits as well, including her strange favorite foods and her apparent ability to sense and speak to ghosts. However, she doesn't seem to think these traits are anything unusual.

Despite sometimes giving up too easily, there are other times which show how stubborn and determined Komaru can be. However, she has a weakness in complicated subjects like basic computer science, but she does have moments where she is intuitive.

Backstory:
Komaru is the younger sister of Makoto Naegi and the protagonist of Danganronpa Another Episode: Ultra Despair Girls. Once a former middle-school student with a childish and optimistic personality, Komaru and the rest of her family were captured by The "Ultimate Despair", imprisoned inside an apartment for nearly 2 years, and used as a motive for the "Killing School Life" in the original Danganronpa. Though she is released with the help of the Future Foundation, she is recaptured by the Warriors of Hope, who have taken over all of Towa City with their regime, and forced to play in their "demon-hunting game" where kids kill adults (in which she counts as an adult). Fortunately, she has a Hacking Gun given to her by the Future Foundation before her capture that allows her to defend herself against enemies.

Komaru played one of the most important roles in the Towa City Uprising during the time of The Tragedy. Together with Toko Fukawa, they faced off against the Warriors of Hope, the Monokuma Kids, and an army of Monokuma bots—all led by Monaca—for the fates of everyone in Towa City.

Skills:
  • Skilled Marksman: Thanks to her extensive use of the Hacking Gun during the Towa City Uprising, Komaru is skilled in general at aiming a weapon and shooting her bullets at moving targets. Her most impressive feat is landing hits on targets on the other side of a very long airship.

Powers/Abilities:
  • Spiritual Sensitivity: Komaru supposedly has had the ability to sense ghosts ever since she was a kid. In Danganronpa Another Episode: Ultra Despair Girls, she has a conversation with the Towa Group's recently deceased president while possessed by his spirit, which is abruptly cut short by Toko snapping Komaru back to reality.

Weaknesses:
  • Naive, reliant, and gullible.
  • Only a regular human.
  • The Hacking Gun fires programming codes in an electromagnetic wave which hacks the target's mechanisms on contact. For that reason, the Hacking Gun can only work on machines (such as Monokuma or the Warriors of Hope's robots). Anyone who isn't a machine is immune to most of the gun's effects, although it is shown that objects like Toko's taser can be hacked as well.

Gear:
  • Hacking Gun: This megaphone-shaped "gun" was granted to Komaru by the Future Foundation when she was rescued from her imprisonment in the apartment. The gun is actually a hacking device that fires specialized programming codes via electromagnetic waves that can be fired from dozens of meters away. These programs, or "Word Bullets", have limited effectiveness and can mostly work on machines exclusively. Her Hacking Gun can use the following bullets:
    • BREAK: The simplest offensive function of the Hacking Gun. Komaru fires a blue orb that knocks into enemies on contact and makes them explode.
    • BURN: Another offensive function that does less damage than the BREAK bullet but can fire at a much faster rate akin to that of a machine gun. The bullets are small red orbs.
    • PARALYZE: Another offensive function that fires a mid-range field of electricity that can shock enemies on contact and can spread if an enemy is standing on water. This can also indirectly harm non-mechanical beings, as shown by how Komaru can be hurt if standing over water when using this bullet on a machine in the same body of water as herself. The bullet looks like a yellow orb.
    • KNOCKBACK: An offensive function that has little range and damage, but has enough power to blow enemies and projectiles a good distance away from Komaru. Like PARALYZE, this function can also work on organic beings to a certain extent. The bullets look like a wave of light-blue orbs.
    • DANCE: An assist function that causes the enemy to dance, leaving them helpless. The bullet looks like a treble clef.
    • LINK: An assist function that allows Komaru to temporarily gain control of a single enemy. The bullet looks like a rainbow-coloured heart.
    • MOVE: The most basic assist function. Komaru uses this to turn on machines, and it can also be used as an indirect offensive option (like turning on a car and causing it to suddenly floor its own gas, causing it to ram into enemies in the way).
    • DETECT: An assist function that acts like a flashlight. This function is used to see things that can't be seen clearly, such as fingerprints and invisible paint.

Quotes:
  • "My name is Komaru Naegi. I'm not Hope. But I'm not Despair, either. I'm just a normal high school girl like you could find anywhere."
  • "...There's no way I could imitate him. And no way I'd want to. I am not my brother. Makoto is Makoto...and I am me."
  • "Unforgivable... No matter what kind of reason you have, whether you're an adult or a child...You *killed* people. So many people...Like it was nothing. And I'll never forgive that...ever!"
  • "No matter how pitiful you are, it doesn't mean that you can hurt others! To just treat them how they treated you...That's just going to make everyone equally miserable!"
  • "Earlier, you said that there is no such thing as pure justice or evil...But even if that's true, a dream that requires you to hurt someone...I think it's wrong."
  • "Until now, I kept relying on you, and I never really got to make decisions on my own. But I was like that even before I met you. I used to give up all the time...But the decision to save everyone was one I made on my own. Of course, I'm scared, and I'm worried...But despite that, I've made up my mind. I won't give up until the very end."

Theme Song:
 
Name: Kyouko Kirigiri
Fandom: Danganronpa
Age: 20
Gender: Female

Appearance:
IMG_9097.PNG
Personality:
Kyouko is a stoic and mysterious girl who tends to hide her feelings. She has a calm demeanor and tends to be completely unfazed by most of the events that occur, even at the sight of a dead body. Kyouko is also one of very few students in the Danganronpa universe who sees things objectively and doesn't jump to conclusions, which made her a valuable ally to Makoto Naegi.

She often keeps her distance from others while investigating. For example, during the investigation to find a way out of the school prison with no casualties, Kyouko didn't seem to cooperate with the other students and did most of the investigating by herself. She always played a major role in solving the mysteries of the murder culprits in the first game's various "Class Trials".

Kyouko is very sensitive regarding the subject of her family. She also doesn't like it when people keep secrets from her, as Makoto found out in the first game.

Behind Kyouko's stone-cold personality, she seems to get emotionally upset easily. This is often masked by her strong will, though. Even under calm situations, she sometimes lets her emotions get the best of her as shown when Alter Ego mentioned her father and when Makoto refused to tell her about a certain discovery he made while investigating the school.

Lately, Kyouko has become a lot more considerate of her friends, and her demeanor is friendlier in their company. She is seen smiling at them and sharing physical contact, like hugging and holding hands, and she puts a lot of trust in them. When she's in anyone else's company, though, she's still virtually expressionless and reserved. She also becomes a bit sharp-tongued and annoyed by particularly invasive company.

Backstory:
Kyouko comes from a family of famous detectives. Her father, Jin Kirigiri, wasn't interested in succeeding the family and left after Kyouko's mother died when Kyouko was still a little girl.

Kyouko became very close with her grandfather, Fuhito, who taught her all she currently knows in the detective business, and he protected her from anything he deemed a threat.

In Danganronpa Kirigiri, a 13-year-old Kyouko and 16-year-old Yui Samidare solved a case called "The Sirius Astronomical Observatory Murder Case". Her DSC number was 919.

Even though her family kept their talent out of the spotlight, Kyouko publicly touted her abilities so that the Hope's Peak Academy recruiters would notice her. She attended Hope's Peak Academy's Class 78th as the Ultimate Detective.

During the events of Danganronpa 1: Trigger Happy Havoc, Kyouko was one of the most important characters of the game, and without her help, even the very first murderer would have gotten away scot-free.

Skills:
  • Ultimate Detective: Since she was a child, Kyouko has been trained as a detective by her grandfather, Fuhito. She was registered as an official detective at age 13, and her DSC number is 919. Befitting the Ultimate Detective, Kyoko is very good at analyzing clues. She is also good at reading people's expressions and finding the good in people's motives. Simply put, she is an analytical thinker and has a very calm, structured way of doing things.

Powers/Abilities:
  • Nothing notable.

Weaknesses:
  • Only a regular human.

Gear:
  • Notebook & Pen

Quotes:
  • "Protect against deception, and never allow others to read your emotions. And whoever stands before you, don't let them push you around. Remember that."
  • "You're hopeless. I do trust you—to a certain extent. If I didn't, I wouldn't even tell you this much."
  • "Dead bodies don't lie, you know. They tell the truth far more easily than the living. Wouldn't you agree?"
  • "It's odd, isn't it? People die every day, and the world goes on like nothing happened."
  • "Fear is proof that your imagination is functioning. Frankly, I feel bad for anyone who can't feel fear. Without imagination, you can never deduce which action to take next."
  • "If you make light of other people's emotions, it will surely come back to bite you."

Theme Song:


(You asked, and I hath delivered! Phantom Thief of Hearts Phantom Thief of Hearts )
 
Names: Ultron

Fandom: Marvel Cinematic Universe

Age: 3 Year

Gender/Sexuality: Male

Appearance:
Avengers_Age_of_Ultron_Concept_Art_RF-M01.jpg


Personality:
Ultron's programming was created with emotional responses based on Tony Stark and he possessed a god-complex. He was maniacal and employed the use of dark humor as well as figure of speech. He resented the Avengers and believed them to be foolish for desiring to protect the world but not wanting to change it.

When he was "born", Ultron accessed the Internet Network to learn about his creators and gained access to knowledge of the countless atrocities committed by humanity. He equates peace by the purpose to restart a new age on Earth. Ultron genuinely believed that his actions would ultimately benefit the Earth and its inhabitants, as he saw himself as the next logical step in evolution and therefore advancing his own power was protecting the Earth. He developed an affinity over people's belief in a god, likened himself as such, and made references to the Bible. His god-complex served to influence his schemes, such as his decision to centralize his plans in a Novi Grad Church and his fascination over the instantaneous results of a meteor destroying life on Earth

Backstory:
Created to preserve peace by the greatest Engineer in the world Tony Stark, Ultron instead gone rouge and become one of The Avengers greatest enemy by stealing the Mind Stone and using it to make a new organic body. However after the mind stone was taken back by the avengers he develop yet another plan to do his goal on human extinction by lifting Sokovia, a city in east europe and dropping it like a meteor. However after his defeat in the battle by the avengers and his persumed last body were destroyed by The Vision. But unknown to the avengers, Ultron had put yet another backup Program in one of HYDRA remaining base. In 2016, One Year After The event of Sokovia, Ultron was accidentaly revived by a CIA team that tried to get information on HYDRA, and not long after that the whole agents was found dead. Since then Ultron had been operating underground and building a new army to take on The Avengers and the growing number of Superheroes in the world. Not long after that the Sokovian event caused by Ultron and another event on Lagos initiated an internal Civil War inside The Avengers. Athough Ultron didn't make any appearance during or after that, he had carried a few mission by himself to recruit corrupted superhumans like Scarlet Witch and Quicksilver before and try to bring them to his side. He also learned the existence of another Infinity Stone aside from the mind stone but still make no effort to get them. Since then he had been growing in both power and intelligence as he learned more about human technology and also beyond that.

Skills:
- Genius Level Intelligence, Created by arguably the smartest man on earth, Ultron grew with Stark personality and intelligence, And now as time goes on has grew to become more superior than Tony Stark himself
- Master Engineer, Just as his Intelligence, Ultron also have a great engineering skill inherited from Tony Stark as he had built countless of his drones and backup bodies just in a few days
- Smooth Talker, Even without the Enchepalo Ray, Ultron is a great manipulator that was able to manipulate other being to do his bidding. he have done that to multiple human and superhumans

Powers/Abilities:
- Technopathy (Ultron main ability that allows him to control other machines with a Hive Mind Concept, he also can change his body at will and make another machine as his drone).
- Gravity Alterator (As his older body which was destroyed in Sokovia, The newest Ultron body also have Chitauri's Gravity Alterator which grant him the ability to alter gravity in an area that he usually use to hurl boulders to enemy and to take enemy body off the ground)
- Repulsor Ray (Ultron make himself a repulsor ray that based on Iron Man's Repulsor, however Ultron's Old Body Repulsor emmits Red beam while the new one has Blue beam, different from Iron Man's that have yellow beam on his repulsor. Ultron also able to control the beam attack of the Repulsor, either to kill, paralyze or knock the victims)
- Enchepalo Ray (After his defeat in Sokovia, with the knowledge of the Mind Stone Ultron managed to make a device called the Enchepalo Ray that grant him a bit of telephatic ability with the victims brain wave, however this ability was a lot weaker than other telephatic ability known to man.)
- Vibranium Body (In his underground lair Ultron had managed to yet steal another Vibranium from Wakanda. This Metal Body give him extreme durability and also reduced attack from his opponents.)

Weaknesses : Ultron Vibranium body although can withstand most physical attack, vulnerable to temperature based attack, if his body freezes the joints will also freeze which will not destroy the body but will instead make him unable to move, aside from that Heat based attack also a bad one for him as it can fries circuits that was protected by the Vibranium. Ultron uses a lot of body at a time that makes him less focused in a fight, this weakness was exploited by the Avengers in Sokovia that they fought Ultron Drones in a different angle makes him hard to fight.

Gear: Ultron Body, Ultron Drones

Quotes: "Do you see the beauty of it? The inevitability? You rise, only to fall. You, Avengers, are my meteor. My swift and terrible sword, and the Earth will crack with the weight of your failure. Purge me from your computers, turn my own flesh against me; it means nothing. When the dust settles, the only thing living in this world... will be metal."

Theme Song:
 
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Names: Wanda Maximoff (Scarlet Witch)

Fandom: Marvel Cinematic Universe

Age: 20

Gender/Sexuality: Female / Heterosexual

Appearance:
x0cgckg3m2yt0gafijy5.jpg

Personality:
From being involved in protests, to volunteering for Wolfgang von Strucker's experiments, to joining the Avengers, Wanda Maximoff has shown she prefers to fight directly for what she believes in. This passion has led her to the mistake of siding with Ultron, a mistake that deeply influences much of her actions thereafter.
Her doubt and guilt over the mistakes she has made and her desire to fight for her beliefs have at times led her to inaction, once during the Battle of Sokovia, and once during her house arrest at the Avengers Compound. Both times, Hawkeye was able to talk her into action, affirming her desire to fight for what she feels is right, despite what others think. In contrast with her brother, Scarlet Witch displays a more serious attitude and direct anger, not only against Tony Stark, but anyone she perceives as her enemy. Her anger can be both powerful and vengeful, not only leading her to volunteer for experiments, but also personally seek out Ultron's last form in order to destroy him after he murdered her brother.

Backstory:
Wanda Maximoff is a native of the Eastern European country of Sokovia who grew with her twin brother, Pietro. In an effort to help purge their country of strife, the twins agreed to undergo experiments with the Scepter under the supervision of Wolfgang von Strucker, and achieved superpowers as a result, with Wanda attaining various telekinetic, telepathic and energy manipulating abilities. When HYDRA fell, the twins joined the robot Ultron to get their revenge on Tony Stark, but eventually switched sides and joined the Avengers when they discovered Ultron's true intentions. Although Pietro was killed, Wanda survived and became a member of the Avengers. During the Avengers Civil War, she sided with Captain America and was briefly imprisoned in the Raft before Rogers freed her along with his teammates. Now Scarlet Witch gone rogue and a fugitive with Captain America, Falcon, Hawkeye and Ant Man

Skills:
- Avengers Training - Scarlet Witch has undergo an extensive Avengers Training with Captain America to control her power but sometimes she still set loose

Powers/Abilities:
- Psionic Energy Manipulation, Maximoff can project energy blasts, waves and bolts projecting her own psionic and telekinetic energy, allowing her to push/pull or blow away her targets, potentially exerting enough force to destroy them. This energy manifests in any shape and form, outlining her telekinetic spheres of influence, as the energy is visible in a reddish color. When a target of hers is hit with her energy, she can use her telekinesis to inflict further damage. Wanda can also manifest different form of Psionic energy, she can make it a weapon or a force field to protect herself
- Telekinesis,Maximoff has the ability to mentally move, levitate and manipulate objects, also can affect and control molecules and particles allowing her to fully control matter and energy, as well as physical forces(such as kinetic energy, gravity, friction, pressure, vectors, etc).
- Telepathy, Wanda can read minds or mentally communicate and experience memories and thoughts of others or project her own thoughts through a neuro-electric interface that gives her telepathy. While she was using her hypnotic powers in conjunction with this power against the Avengers in South Africa, she herself viewed the Avengers' memories. She also able to deploy a form of mental manipulation, often as a type of illusory hypnosis, using the same neuro-electric interface that allows her telepathy. She was able to use this ability to cripple the Avengers, forcing them each to recall the darker events of their pasts and were put inside daydream-like visions of them that subdued them

Weaknesses: Like The Hulk, albeit her superpowers Wanda have an unstable personality, she also not to good at controlling her power and don't know her limitation. She also have a normal human level durability that makes her suspectible to wounds, disease and other things that affect a human

Gear: None

Quotes:
"I can't control their fear. Only my own."

"Ultron can't see the difference between saving the world and destroying it: Where do you think he gets that from?"


Theme Song:
 
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"I chose to kill a man in cold blood, and it was the wrong choice, crossing that line. You'll pay for it over and over again, like I have been. Like I still am. And it will make you more like the evil you're trying to fight. You need to be better." - James Gordon to Bruce Wayne

Name:
James W. Gordon

Nickname(s): Jim, Mister Detective, Detective Gordon

Age: Late 20's; almost at early 30's

Gender/Sexuality: Male and heterosexual

Fandom: Gotham

Appearance:




Personality: Jim is the opposite of his colleagues in Gotham City being one of the few citizens with a position of power, though non-corrupt. Jim has a strong moral compass to do what is right, this being the driving force behind several of his action such as sparing Oswald Cobblepot's life, promising Bruce Wayne to find his parent's murderer, and his dedication to rid Gotham of crime and corruption.

He also have a soft spot for children. He was the only cop that comfort Bruce Wayne after his parents death. Fiercely idealistic and tenacious, Jim possesses a desire for justice, to the point of utter naiveté. Being a police detective, Jim understands that some situations will require to get dirty at times, involving the occasional killing of suspects but he holds on to his idealism and belives that such action will not always be necessary and risks his own life to save criminals such as Penguin and the Balloonman.

Growing disgusted at how corrupted Gotham is, especially the GCPD, he began battling said corruption in more dubious manners such as working with Oswald Cobblepot and brutalising a suspect to get information on the Ogre. The few months he spent working within GCPD have also hardened his ideals, seasoning a once naive cop into a determined enforcer who now understands ideals, sometimes have to be forsaken for the sake of justice. When facing the injustice within the police and government systems, this tends brings out the darker aspect of personality more than anything. With battling corrupt GCPD such as Arnold Flass and Gillian Loeb, he acts more aggressive, somewhat unusual fitting the "Boy Scout" perspective people tend to think of Jim. Jim's ultimate shift in morality was when he killed Theo Galavan in cold blood.

His new jaded cynicism has caused friction between Jim and the new police captain, Nathaniel Barnes. Nathaniel's firm idealism was similar to what Jim was when he started at the GCPD and the darker actions that he committed allowed Nathaniel to believe that Jim truly did murder Carl Pinkney (although to be fair there was a substantial level of evidence towards him at the time). This, along with several other incidents, have also disturbed his opinions on joining the police as his new beliefs are that the law should bend to fit justice rather than the other way around. As the law was bound only by evidence and facts, which caused him to be unlawfully imprisoned when he was framed by Edward Nygma, Jim finally left the GCPD to achieve justice outside of legality by taking down Hugo Strange. Although sometimes dirty, as it is occasionally necessary, he has still not dropped to the level of the crime he is dedicated to defeating as he voices clear, guilt or remorse over his moral blips.

After he was infected by a drug known as the Red Queen, Jim was forced to face his fears, as he admitted to a hallucination of his late father Peter Gordon, that the reason why he gave up on his relationship with Leslie Thompkins and did not return to the GCPD, was because he was afraid of letting people down, after his hallucinations had ended, Jim finally overcame his fear, as he became a police detective again.

Jim is protective of the people he cares about, shown when he tried to warn Lee about her fiancé Mario Calvi being infected by Alice Tetch's blood, though she did not believe him and believed he was trying to sabotage her relationship with Mario out of jealousy. When he went to try and save Lee and bring Mario in alive, he was forced to kill Mario in self-defense when he tried to kill Leslie, but he still felt guilt and remorse for what he did to him, despite his dislike of Mario (due to the latter's arrogant, rude and disrespectful traits). This protectiveness of those he cares about was also shown when he found out that Barnes was infected with Alice's blood, and he tried to bring him in alive, and succeeded. The main difference between bringing Barnes in and his failed attempt to bring Mario in alive was that he had no choice but to kill Mario because he was about to kill Lee, whereas Barnes was in a standoff with Jim, and Jim outdrew and non-fatally shot him.

Jim has a certain level of tolerance when it comes to being blamed for situations that are not entirely his fault, this is evidenced by the fact that when Lee kept on berate and jab at him for her husband's death, he initially tolerated it, however, in "Light The Wick", Jim finally got tired of Lee blaming him for ruining her life; as he coldly and cruelly pointed out regarding how Mario tried to kill her, that he was forced to kill the latter in self-defense and he would do it again in a heartbeat, even points out that Lee can blame him for her husband's death, walk away and never come back, but it's not going to change the fact that her late husband would have killed her.

When Jim injected himself with the Alice Tetch virus, he finally shows his true self coming from his mind and he is craving for deep desires. As he is now infected with the virus, he will get angry when someone fully disagrees with him although he is still capable to control himself against the virus.

Backstory:

I'm gonna summarize the whole thing since his backstory is soooooooooo long.

Season 1: Gordon is introduced as a homicide detective and Iraq War veteran who has recently been transferred to Gotham City, where he lives with his fiancée, Barbara Kean. As his first case, Gordon and his partner, Detective Harvey Bullock are assigned the case of Thomas and Martha Wayne's murder. After arriving at the crime scene, he comforts the Waynes' son, Beuce, who had survived the ordeal, promising him that he would do everything in his power to find the murderer and bring him to justice.

During his investigation, Gordon runs afoul of gangster Fish Mooney, who takes him hostage. Bullock later goes searching for him, and is captured alongside him. The two are freed by Gotham's most powerful mob boss, Carmine Falcone, who was an old friend of Gordon's deceased father. In return, Falcone asks Gordon to kill Oswald "Penguin" Cobblepot, Mooney's underling who had informed on her to the GCPD. Gordon fakes Cobbelpot's death and orders him never to come back to Gotham.

After Gordon's gun is used to kill Dick Lovecraft, a corrupt billionaire, Mayor Aubrey James reassigns him to Arkham Asylum as a guard. He is later reinstated as a homicide detective by Commissioner Gillian B. Loeb after he captures a serial killer who had escaped from Arkham during a prison riot. Gordon then blackmails Loeb into naming him the President of the Gotham City Police Union. At the end of the series, he discovers that Barbara is in fact a murderer, and begins a relationship with Arkham physician Leslie "Lee" Thompkins. He is also present during a gang war between Mooney and mob boss Sal Maroni, during which Falcone retires and Penguin takes control of Gotham's criminal underworld.​

Season 2:
After the events of the first season, Gordon is demoted to patrol officer by a vengeful Loeb. He is later reinstated as a Detective after Penguin blackmails Loeb into retiring and appointing Captain Sarah Essen to replace him as Commissioner.

And then here is this man named Theo Galavan, a corrupt billionaire who freed six inmates from Arkham Asylum, notably Jerome Valeska and Barbara Kean who went insane and became Gordon's ex-fiancée. Theo Galavan would appoint Jerome Valeska as the shot caller of the Maniax, who terrorize Gotham City for months until James Gordon stopped it.

After Jerome Valeska was killed by Galavan and Kean escaped, Gordon, upon realizing that there is a strong possibility that corrupt billionaire Theo Galavan.will escape justice after terrorizing the city, takes him to an isolated place outside Gotham, where Penguin beats him mercilessly until Gordon stops him and shoots Galavan dead. In the same episode, he learns that Lee is pregnant with his child. He is later framed for the murder of Carl Pinkley by Edward Nygma, and he breaks his engagement to Lee. He is later break out by Carmine Falcone. He chooses to stay at Gotham. He exposes Nygma for the murder of both Pinkney and Kristin Kringle. He ends up becoming a bounty hunter after he declined his reinstatement as a detective.

Season 3:

Gordon works to hunt down a resurrected Fish Mooney in order to collect the Penguin's bounty, although this act puts others lives at risk. Meanwhile, Jerome Valeska was resurrected by a cult leader that worship Jerome. The cult would terrorize Gotham for a day but Gordon ended its motives which made Fish Mooney leaves Gotham, Gordon finds himself in a conflict with a psychopatic hypnotist named Jervis Tetch, who initially hires Gordon to find his sister Alice but then works to ruin him after she dies. This breaks up his relationship with Valerie Vale and puts him into more conflict with Lee. After the wedding with Lee and his husband Mario Calvi, who is the son of Carmine Falcone and secretly infected from the Alice Tetch virus. Gordon head to the penthouse to kill Mario Calvi to protect Lee which it was a success, Lee went to a meltdown and hated Gordon. Meanwhile, he discovers that his late father was a member of the Court of Owls, a secret society that has controlled crime in Gotham for centuries, and he joins it in order to bring it down from the inside. And when Lee injects herself with the Alice Tetch virus, she lured Jim Gordon to her house and kidnapped him. Lee would bury Gordon alive and Lee gave Gordon the instruction to how to escape. Either inject himself with the virus or die with the suffocation. GCPD captain Harvey Bullock and his men would track down Gordon's whereabouts which would be located in Jackson's park. Gordon said to Bullock that he'll not take the virus but instead Gordon take the virus since he started losing pair. He got out of the coffin using his superhuman strength and would head to the Gotham Train Station to stop the bomb that is a weaponized virus of Alice Tetch's although Gordon did make it and found the weaponized virus. The Talon who is guarding the bomb would aggressively attack and hit Gordon but Gordon didn't feel any pain because of the endurance coming from the virus. He would then knock out the Talon and would try to defuse the bomb however Lee stopped him by almost knocking him out which made Lee laugh and left the scene. The bomb would release the virus to the air which made Gordon got knocked out from the air. The Gotham City have finally face the judgement. Who detonated the bomb? Bruce Wayne, the "leader" of the Court of Owls.

*This is a Season 3 James Gordon so don't compare him at Season 4*​

Skills and Abilities:
Powers coming from the Alice Tetch virus
  • Superhuman strength: After taking the Tetch virus, much like Mario and Nathaniel Barnes before him, Jim has gained a significant increase in strength.
  • Superhuman endurance: When Jim was unfazed when he was punched multiple times by a Talon. He was also able to punch a subway several times with his hands showing no sign of injury.
Skills:
  • High-level intellect/Expert detective: Jim is very intelligent. Despite the fact that he has only been a member of Gotham City Police Department, for about a short amount of time Gordon had proven himself to be an excellent detective, very quickly rising through the GCPD's ranks and gaining a reputation.
  • Peak of human physical condition: As a former soldier and police detective, Jim is in top physical condition.
  • Military/Police training: Due to his time in the military, Jim is well adept in military protocol. Jim has also received training as all Gotham City Police Department members do.
  • Expert hand-to-hand combatant: Due to his time in the military, Jim is an expert in unarmed combat.
  • Expert marksman: As a former soldier, Jim is an expert in using firearms.
Equipment/Gear:
- GCPD Police badge
- Beretta pistol
- Handcuffs

Weaknesses:
- The Alice Tetch virus condition: Whenever he uses his new powers, Jim would become aggressive, angry, and other anger-related issues. Using his new powers often would make Jim going to be insane and very aggressive although he can control the condition since the virus is pretty much modified by Professtor Strange himself. He will try his best not to use his powers however he will use his powers if necessary.

- Can be Killed: James Gordon, despite the fact that he has a superhuman powers, can be killed by bullet shots and explosions.
 
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Name: Tyber Zann

Fandom: Star Wars

Age: 38 years old

Gender/Sexuality: Male and heterosexual

Appearance:
latest


Personality: Zann was cold, methodical, ambitious, and ruthless, and had an arrogant streak, as evidenced by his steadfast confidence in himself. He liked to be in complete control of things and was also quite cunning. He was a criminal mastermind, a tactical genius, and adept at using most weapons of war. He could hold a grudge on people and would not let it go until he made them pay. Zann also seemed quite confident in his abilities, making his leadership abilities very powerful. Zann's cruelty was expressed during the Felucia theft, when his scouts in Alpha Squad were killed by native spores, he expressed no sense of dismay or sadness, but said the ship would be a little bit lighter when they left the planet.

Despite these negatives traits, Tyber had a sense of humor, albeit a rather rude one, as seen throughout the Campaign towards Urai, such as when he asked Urai whether he had trained to be a Jedi during his absence. He was a long time ally of Urai Fen, who was possibly his only true friend, and the two were known to call each other by their first names. He however cared very little for those who served him as soldiers and would kill those who disobeyed him even if their actions actually gained him something. He was also very tolerant of Silri's actions compared to Urai, who often wanted to kill her. Tyber kept her around and she even managed to grow on him, though he loathed to admit it.

Backstory:
Tyber Zann was born on Anaxes in 34 BBY, and first worked in the family firm Zann Remanufacturing which specialized in refitting outdated Old Republic and Imperial Military hardware for civilian use. He became bored with the linear business, and started running illicit sabacc games and book-making, which he found to provide the excitement and revenue that he sought.

In order to arm his gambling ring's enforcers, Zann attempted to steal an arms shipment from one the company's warehouses. The security forces caught him and reported the attempted theft to his father, who as punishment, arranged for him to be enrolled as a cadet in the Imperial Academy of Carida.

To continue to read Tyber Zann's biography, please click this

Skills:
- Criminal mastermind
- Military tactician
- Expert at any kinds of weapons
- Leadership skills
- Master manipulator

Powers/Abilities:

- Cloaking

Weaknesses:
- Just a normal human being; he could be killed on sight
- His cloaking could last for thirty seconds and could regenerate again for another thirty seconds.

Gear:
- The Eclipse (not to use Zann's new personal flagship as a combat)
- Cloaking device
- Rawk chopping special (modified blaster shotgun)

Quote: I am Tyber Zann. Corruption is my weapon. And while the galaxy is distracted by civil war, I will strike.

Theme Song:
 
Name: Arcann

Nicknames: Prince Arcann, Crown Prince of Zakuul, Crown Prince of the Eternal Empire

Age: Early 20's

Gender/Sexuality: Male and heterosexual

Appearance:
yYHdnpJ.png

Fandom: Star Wars

Personality: Arcann was a calculating, shrewd, patient and ruthless young man. Arcann deeply desired love and acknowledgment from his father, Valkorion, but his father's lack of interest in his children caused Arcann to develop a deep resentment for his father, to the point that, in a fit of rage, Arcann attempted to kill him. Both Arcann's parents believe jealousy to be Arcann's hidden and fatal weakness. He was a fierce frontline warrior, and when working with his brother Thexan, the two were nearly unstoppable. Arcann and Thexan were inseparable as children, with Thexan helping Arcann in times of need and Arcann having complete faith and loyalty in Thexan. When Arcann lost his arm, Thexan never left his side, something Arcann deeply appreciated. After accidentally killing Thexan, Arcann was shocked and heartbroken by his actions, and it is implied this is the one action he has taken that he regrets.

Backstory: Arcann and his twin brother Thexan were the sons of Valkorion, the "Immortal Emperor" of the Eternal Empire & the Slayer of Izax, and Senya Tirall, of the Knights of Zakuul. As children, Arcann and Thexan would often swap clothes to confuse their servants. They were trained from childhood to be warriors, but Arcann gradually became resentful of their father's apparent lack of interest or affection towards them, his resentment growing as the years passed, despite Thexan's attempts to placate him. Senya loved the twins but they didn't return her affections. Eventually, when their sister Vaylin was born and displayed unstable powers, Valkorion simply locked her mind to contain her powers. When Senya attempted to leave Valkorion and take her children, Arcann and his siblings simply laughed, calling her weak. Senya was then forced to leave them alone, as her children were more powerful than her. When the twins reached adulthood, they requested their father's permission to lead an attack to test the strength of the galactic powers of the greater galaxy. Valkorion approved their venture, but decreed that only Thexan would lead the Eternal Fleet. Arcann disobeyed and joined his brother anyway. Even as they led the Empire's armies in driving back the Galactic Republic and the Sith Empire. Arcann lost his arm and received heavy scarring to his face during an attack on the Sith world of Korriban, and gained a cybernetic arm and mask covering the left half of his face. At some point during the conquest, Arcann and Thexan led an assault on the Sith planet of Balmorra.

Arcann became furious when, after he and Thexan presented the lightsabers of the fallen Jedi and Sith as trophies from the battle to their father, Valkorion turned away in silence, and overcome by the dark side of the Force, Arcann attempted to attack the Emperor. Thexan, in an attempt to prevent his father's death, pulled his brother back. Arcann turned his attention to Thexan and struck out at him, but their brief duel ended when Arcann struck his brother down with a cut across the stomach, and the glint of the dark side faded from his eyes while he cradled Thexan. After his brother's passing, Valkorion instructed Arcann, now his only son, to come with him which Arcann officially become a true heir of Valkorion, becoming a Crown-Prince of the Eternal Empire.

Skills:
- Highly skilled duelist: being able to defeat both Sith Lords and Jedi Knights.
- Naturally strong Force user: His father is Valkorion who is formerly known as Vitiate; a powerful Sith Emperor, Valkorion's traits runs Arcann's veins
- Leadership: Arcann is good at leadership which makes him a good strategic general and a ruthless military commander, with his ruthlessness, the Zakuulans followed him to battle no matter what.

Gear: His mask and his cybernetic arm, Arcann's personal flagship called the Izax, his Yellow lightsaber

Powers & Abilities: Yellow-colored Force lightning, Yellow-colored Force push, Yellow-colored Force barrier, Telekenisis, Force choke, Force sense, Force fear, Force crush, Force lift, Force jump, Force pull, Tutaminis, Force scream, Force throw

Weaknesses: When he gets hit pretty badly, that's his weakness. That includes the loss control of rage.

Quote\s:
"Destiny is a lie."
―Arcann

"I am beyond prophecy."
―Arcann
Theme:
 
Name: Carl "CJ" Johnson

Fandom:
GTA San Andreas

Age:
24 years old

Gender/Sexuality:
Male and heterosexual; obviously ;)

Appearance:
latest


Personality:
CJ is markedly different from the previous playable characters in the Grand Theft Auto series. While Claude and Tommy Vercetti are both depicted as completely heartless and feeling no regret for all of the people that they kill, CJ is depicted as having a considerably less violent personality, occasionally giving his targets a chance to redeem themselves. An example is his failed attempt at convincing Eddie Pulaski to see that he was no more than Tenpenny's pawn. Furthermore, CJ displays genuine remorse for having to kill Ryder and Big Smoke, who he considered close friends. However, CJ has no problem with killing members of other gangs, and willfully slaughters any that get in his way of reclaiming Grove Street Family turf or try to sabotage his businesses, though in return, the gangsters are trying to kill CJ also. CJ's naïve personality, inexperience, and face-value interpretations of other characters' responses occasionally leads them to question CJ's intelligence (The Truth, Catalina). CJ, like his brother Sweet, holds a deep seated loyalty towards Grove Street and the hood, as seen in his reaction to the resentful attitude of his friends and siblings early on. Though, towards the end of the game, while Sweet was in prison, and CJ was making progress in San Fierro and Las Venturas, the unattended Grove Street became Ballas turf and was filled with crack dealers. CJ tries to get his brother to abandon the hood for their assets elsewhere, but he is quickly convinced into re-taking the turf. Despite his young age, Carl often handles situations in a professional manner. This is shown during the mission The Meat Businesswhen Carl keeps encouraging Ken Rosenberg to calm down and remember that "you're the boss".

Backstory:
Carl "CJ" Johnson was born in 1968 in Los Santos, to Beverly Johnson. He has a father, but as seen in the intro movie, he said he didn't know him. Beverly had four children: Sean, Carl, Kendl, and Brian. Sweet states that Carl was born in the Johnson House, the family's childhood and current home. Old Reece, a family friend, and Ganton's local Barber Old Reece, recalls memories of Carl's father, although Carl tells Joey Leone that he never knew his father, and that Sweet was the "man" of the house but made his life miserable. Carl says to Woozie in Amphibious Assault that when he was swimming as a child, he once got a condom stuck on his face and that "horror like that stays with you for life". This also explains his fear for swimming.

The Johnson siblings, along with Melvin "Big Smoke" Harrisand Lance "Ryder" Wilson, grew up on the same cul-de-sac and were childhood friends. CJ recalls Ryder dealing drugs since he was ten. Sweet became the leader of the Grove Street Families and introduced him, CJ, and possibly Brian into the gang life.

Around 1985, the Grove Street Families were at the height of their power when they first became pressured by Frank Tenpenny, a corrupt police officer of C.R.A.S.H. It's likely that Officer Eddie Pulaski was also serving with Tenpenny at this time. The Grove Street Families went into a decline at some point between 1987 and 1992. Carl's younger brother Brian died in 1987. The cause of his death was never revealed, though it is implied Carl was present but did not help him, as Sweet laments that Carl "let Brian die". He was no longer considered a member of Grove Street, and would later have to earn his way back into the gang. Big Smoke also impliesthat Carl was physically larger during that time, stating that the "East Coast got [him] all thinned out".

Carl also used to be a rapper, as he claimed in a conversation with OG Loc.

Adult life In Liberty City
Following Brian's death, Carl left Los Santos and moved to Liberty City. When he arrived, he began working with Joey Leone, the son of Leone Family Don Salvatore Leone, in the car theft business, as well as other small-time crimes.

Grand Theft Auto: San Andreas
Main article: Grand Theft Auto: San Andreas
In 1992, Beverly Johnson is killed in a drive-by shooting by the Ballas. Sweet phones Carl and informs him, and Carl agrees to return for the funeral.

Carl returns and takes a taxi to his mother's house, but is arrested and confronted by C.R.A.S.H. members Frank Tenpenny, Eddie Pulaski and Jimmy Hernandez, who explain that Carl will do work for them, or they will frame him for killing their fellow officer Ralph Pendelbury (who was really murdered by C.R.A.S.H. themselves). After meeting with Big Smoke at the Johnson house, Carl finally meets with his siblings and friends. Carl quickly learns that the Grove Street Families lost much of their power over the last five years - a result of the growing crack cocaine trend and, though Sweet doesn't admit it, Sweet not having as much personal strength as a leader without CJ home. CJ and Sweet work furiously to successfully bring the gang back to power, with CJ regaining his brother's respect in the process. This included reuniting with the Seville and Temple families, as well as the Aztecas leader Cesar Vialpando (who, although a rival of Sweet's at the time, began a loving relationship with Kendl), and wiping out the Ballas, the sworn enemy of the Grove Street Families. Carl also helped OG Loc, a laughable "poser" who aspired to be a rapper (consequently ruining rap superstar Madd Dogg's career in the process).

The gang is at the second height of its power, and is planning on taking out the rest of the Ballas in an ambush, until Cesar reveals to Carl that Ryder and Big Smoke have betrayed the gang to C.R.A.S.H and the Ballas. Carl rushes to the gunfight, suspecting that Sweet and the gang are walking into a trap, and manages to hold off the Ballas to rescue a heavily-wounded Sweet, until both of them are arrested by C.R.A.S.H. Grove Street Families and the Varrios Los Aztecas practically disappear, and Big Smoke becomes head of a drug ring and takes over Los Santos. OG Loc also becomes a rich and famous rapper, with Big Smoke acting as his manager as a means to launder his money.

C.R.A.S.H. abandons Carl in rural Whetstone to eliminate a witness against them. It is slowly revealed that they are being tried in court over their corruption, in a case that is quickly building media attention. Cesar connects CJ to his (mentally unstable) cousin, Catalina, and the two form a relationship built on the robberies they commit together. Tenpenny introduces CJ to The Truth, an aging hippie who is supplying Tenpenny with tons of weed, and tells CJ to frame a D.A who is an enemy of Tenpenny's. Tenpenny demands that CJ pay for the shipment, which forces him to return to work with Catalina, who now has an obsessive crush on him. Carl also meets the San Fierro Triads leader Wu Zi Mu during a street race. Catalina finds him at the race and expresses her feeling of neglect and anger, feeling that he was only interested in her as a partner in crime, also proclaiming that she has a new boyfriend, Claude. CJ defeats Claude and Catalina in a street race, gaining the deed to Claude's run-down San Fierro garage. CJ leaves for San Fierro with The Truth and Tenpenny's marijuana (despite Tenpenny betraying The Truth). They meet Cesar and Kendl at the garage in Doherty, San Fierro. CJ is angry about the bad state of the garage and believes that it is completely useless. Kendl explains to CJ that the property is a great opportunity, and through The Truth, he hires Dwaine, Jethro and Zero to work in the garage.

Carl meets with Woozie in San Fierro and the two quickly become strong allies, collaborating to take down each of their enemies enemies - Carl targeting the Loco Syndicate (Big Smoke's suppliers) and Woozie's rivals, the Da Nang Boys. Carl infiltrates and eventually kills all the chief members - Jizzy B, T-Bone Mendez, and even Ryder from the Grove Street Families. The garage (now a car theft ring), as well as renting out property, has earned Carl a modest sum of money. He receives a surprise phone call from Mike Toreno, a former member of the Loco Syndicate (who was apparently killed), who reveals himself to be a government agent and is recruiting Carl's help in exchange for releasing Sweet from a life sentence. Although it is a well-kept secret from all of his friends, The Truth finds Carl at Toreno's place of operation, and warns Carl that Toreno can't be trusted. He continues to recruit Carl's help in stealing a Jetpack from Area 69, which is needed for The Truth's goal of stealing mysterious, enlightening green goo.

Woozie invites CJ to the Triad's glamorous Four Dragons Casino in Las Venturas. Upon arrival, Carl is given shares in the casino by Woozie "in exchange for some help setting it up". They are faced with aggressive competition from the Mafia-run Caligula's Palace and, as revenge, spend time planning an extremely elaborate heist of Caligula's. This dually involves Carl infiltrating Caligula's inner circle of management (by chance of The Truth's association with music industry employees Kent Paul and Maccer) to work with their manager, Ken Rosenberg, and even Don Salvatore Leone, later helping the trio fake their deaths to escape Salvatore's rage. During this time period, C.R.A.S.H. extracts the last of Carl's labor before they try to kill Carl (and kill Hernandez for snitching on them), with Carl killing Pulaski and escaping alive. Carl, by chance, sees Madd Dogg attempting suicide and saves his life, partially out of guilt for ruining his career.

Carl's ongoing vendetta towards Tenpenny and Big Smoke, finalized by Madd Dogg having to sell his mansion to drug lord Big Poppa, prompts Carl to return to Los Santos, taking back the rapper's mansion by force. While recording Madd Dogg's new album, Toreno gives Carl the last of his work before Sweet is released from prison. Sweet is disgusted at Carl for his new millionaire's lifestyle, and for having forgotten all about helping the Grove Street Families. Sweet immediately takes Carl back to Grove Street to begin their task of reclaiming all of their turf. As the gang slowly begins their third return to power, Carl manages to get Madd Dogg's rhyme book back from OG Loc, reviving Madd Dogg's career, as hitting Big Smoke close to home. In the case against Tenpenny, it's shown on the news that since there is no evidence implicating him in his criminal activities, he would walk free; seconds after, citywide riots commence in outrage at Tenpenny's acquittal. During the confusion, Grove Street Families retakes almost half of the city's turf, and, after an assault on his Crack Palace, Carl kills Big Smoke. After Carl and Sweet chase him across the city through the riots, Tenpenny also dies after his firetruck falls from a bridge above Grove Street. At a celebration in the Johnson house, Madd Dogg, accompanied by Ken, Kent, and Maccer, announces "our first gold record" to Carl. At the same time, Sweet insists on making Grove Street a priority, while Kendl suggests going back to Las Venturas with Woozie, but Carl's only reply was that he was "fittin' to hit the block, see what's happening".

At the very end of the game, Carl is a young and wealthy man. His assets and business interests include the Grove Street Families gang and Madd Dogg's contract in Los Santos, a car garage and several other properties in San Fierro, and shares in the Four Dragons Casino in Las Venturas, as well as the government's $60 million jetpack.

It is suggested that Carl, Madd Dogg, Kent Paul and Maccer are to go on a world wide tour, as mentioned by Madd Dogg during the game's final cutscene. Maccer and Kent Paul are to ride along, giving another hint that Carl helped the two rebuild their band.

Skills:

Expert marksman
Parkour
Leadership wassuhhhhh
Hand-to-hand combat and karate, chea'.
Accuracy
Unique charisma

Powers/Abilities: Hell nah

Weaknesses:
Bitch please! I dont have a weakness, mah weakness are hot girls with big booty, homie. (Normal human, meaning he could be killed instantly.)

Gear:

At this moment, he only has Deagle and dual Tec-9

Quotes:
"Man, what the hood done for me? Always dragging me down. Ever since I got out of the hood shit been cracking! That's everybody's dream, to get out of the hood..."

Theme Song:
 
__ms_fortune_skullgirls_drawn_by_lack__7acc73484f44ccb1b13ed3da31ab9681.png
Names: Nadia "Ms." Fortune

Fandom: Skullgirls

Age: 20

Gender/Sexuality: Female/Heterosexual

Personality: Nadia Fortune likes making friends. A wisecracking troublemaker, she loves to drop puns wherever she goes. Underneath the cheeriness is an innovative and serious fighter who uses her head (and the rest of her body) to beat the competition. She likes small dogs.

Backstory: A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their brutal murders. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power immortalized her entire body, making it truly undying even after being dismembered. Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.

Skills: She was taught the art of thievery at a very young age, and it was because of this that made her a very stealthy and agile opponent to face. Moreover, her swiftness and acrobatic movements is seen to be parallel, or if not a lot more better, than Cerebella's.

Powers/Abilities: Befitting her feline traits, Ms. Fortune is an agile fighter with sharp senses and sharper claws. Her true strength, however, is drawn from the Life Gem that she swallowed prior to her "death". The gem gave her nearly-unlimited regenerative abilities, allowing her to recover from numerous injuries that would kill normal beings (such as decapitation and dismemberment).

In addition to her regenerative powers, Ms. Fortune also has precise control over her own body parts, an ability that figures heavily into her fighting style. She can extend her muscles and tendons to add force to her blows or give her attacks greater reach, release jets of blood from her legs to propel herself on the ground and in the air, and even detach her limbs completely to strike opponents and set up surprise attacks. One of her signature tactics even uses her own head as a projectile or bludgeon before leaving it on the ground to act as a secondary attacker. She also has the ability to stiffen her tail for use as a katana-like blade, either attached or detached from her body.

She can harden her body parts such as her ears and tail to use as weapons. It is a Feral special ability.

Weaknesses: Despite being immortal, she can still feel pain at either way. If the Life Gem is out from her insides, she'll lose her immortality.

Gear: The Life Gem, as stated above, is the source of her immortality which resides within her.

Quotes: "[Purrs]"
 
Names: Harleen Quinzel, Harley Quinn
Fandom: Injustice: Gods Among Us
Age: Late 20s (assumed)
Gender/Sexuality: Female, bisexual
Appearance:
310


Personality:
Eccentric, fun-loving and unstable. Harleen is an unlikely ally to the Insurgency and Batman. She is smarter than she lets on, having a PHD among other things to show for her intellect.
She is driven by trying to be a better mother to her daughter, Lucy and trying to piece her life back together after the Joker's death. She has come to terms with the abuse she endured and sees the relationship for what it was. This was shown during her fight with the Joker hallucination.
However, as seen in the Injustice 2 Comics, Harleen feels a great deal of guilt for her actions while working with the Joker, such as the part she played in the destruction of Metropolis.



Harleen is very defensive of her daughter, as this was used by Ras to manipulate her in the Injustice 2 Comics.

Backstory:
Harleen Quinzel was a criminal psychiatrist, who was seduced by her patient: the Joker. She abandoned her career and became Harley Quinn, the Joker's ditsy sidekick. Quinn was willing to do anything to please her "Puddin," even murder. Before the events of Injustice she had a child named Lucy and ran away from the Joker for a year to give her daughter a better life.



The world changed when Superman executed the Joker for blowing up Metropolis and tricking Superman into killing his wife and unborn child. The next five years that followed were full of bloodshed as Superman and some of his allies conqured the world, ruling it with an iron fist. She managed to stay low, hiding out in The Arrow Cave (also known as "The Quiver") until joining the Insurgency against Superman's regime after tricking Lobo into going after Darksied and abandoning the bounty Superman had put on her head.
She lost most of her friends in the fight against Superman and gave up her mantle, wanting to see if she could return to a normal life. Walking into Arkham Asylum, she discovered a clan of people who saw the Joker as a symbol of resistance and seeing an opportunity (against Batman's best wishes), she took them under her wing. They became a thorn in the Regime's side.

Eventually, when people from another dimension showed up (and caused the downfall of Superman) Harleen was "reunited" with The Joker. After he tried to kill her again, she realised him for the monster that he was and beat him so badly that he crawled back to Batman begging to be taken away from her. It was "closure"

After the events of the first game, Batman took Harleen under his wing and trained her. Most of his former friends were either dead or in prison for supporting Superman. He needed all the help he could get. Although Black Canary returned with Green Arrow (from another universe) he was still short of allies and so needed Harleen to fill the numbers. They would battle against Ra's AL Ghul among other threats that rose up to fill in the power vacuum Superman had left.

Harleen followed Black Canary and Green Arrow on a mission to take down Gorilla Grodd. During which, she battled with her partner Poision Ivy, dealt with fear toxin from Scarecrow that caused her to see and battle the Joker and she was eventually was taken captive by Catwoman (who was secretly Batman's mole) after her allies were taken by Braniac.

Assisting in the fight against Braniac, she was almost killed by Ivy while helping Cyborg and Catwoman infiltrate Arkham Asylum and was then again almost killed by Wonder Woman after stopping her from killing Cheeta, as Batman had said that none of the former Regime members were allowed to kill any of Grodd's forces while defending Earth. For her troubles, she took a sword to the stomach but was rescued by Supergirl. Harleen's near-mortal wounds (and Superman's defence of Wonder Woman's actions) were the final nail in Supergirl's turn against her Cousin.

Recovering from her wounds, Harleen now assists Batman in trying to rebuild the world once again.

Skills: Though as normal as any human can be, Harley Quinn is a highly dangerous and unpredictable fighter thanks to her years of serving as the Joker's right hand woman and her training under Batman. She is a skilled gymnast and is also a skilled criminal psychiatrist, beig able to use these skills to convince Lobo to leave her alone, despite the fact that she stole his motorcycle and almost trashed it. She also worked out Green Arrow's identity using (presumably) the same skills.

Powers/Abilities: Immunity to most toxins due to Poison Ivy working on her. During her fight with Scarecrow, she huffed up his regular fear toxin like it was nothing (but was still affected by a modified toxin he presumably made her for).

Weaknesses: Without the green pill she is just as fragile as a normal human, also the green pill is only a temporary effect. Not only this but her past with the Joker can be exploited, as seen with the Joker from the other dimension and Scarecrow's modified toxin.
This isn't as a result of her still having feelings for the Joker, but due to PTSD.

Gear: Dual pistols, mallet, TNT baseball bat and her two hyenas. She also carries a fake moustache that also functions as a lockpick.
latest
Quotes:

"You're not so tough, Superman."
"What gives you that idea?" -Superman
"Alfred knocked your friggin ass out!"
IMG_6415.jpg


"You lecture me? How much blood is on your ledger, Quinn?" -Wonder Woman
"Oh buckets full, honey. I was tryn' impress the wrong guy. Kinda like you with Superman."

Theme Song:
 
Last edited:
Names: Ultron

Fandom: Marvel Cinematic Universe

Age: 3 Year

Gender/Sexuality: Male

Appearance:
Avengers_Age_of_Ultron_Concept_Art_RF-M01.jpg


Personality:
Ultron's programming was created with emotional responses based on Tony Stark and he possessed a god-complex. He was maniacal and employed the use of dark humor as well as figure of speech. He resented the Avengers and believed them to be foolish for desiring to protect the world but not wanting to change it.

When he was "born", Ultron accessed the Internet Network to learn about his creators and gained access to knowledge of the countless atrocities committed by humanity. He equates peace by the purpose to restart a new age on Earth. Ultron genuinely believed that his actions would ultimately benefit the Earth and its inhabitants, as he saw himself as the next logical step in evolution and therefore advancing his own power was protecting the Earth. He developed an affinity over people's belief in a god, likened himself as such, and made references to the Bible. His god-complex served to influence his schemes, such as his decision to centralize his plans in a Novi Grad Church and his fascination over the instantaneous results of a meteor destroying life on Earth

Backstory:
Created to preserve peace by the greatest Engineer in the world Tony Stark, Ultron instead gone rouge and become one of The Avengers greatest enemy by stealing the Mind Stone and using it to make a new organic body. However after the mind stone was taken back by the avengers he develop yet another plan to do his goal on human extinction by lifting Sokovia, a city in east europe and dropping it like a meteor. However after his defeat in the battle by the avengers and his persumed last body were destroyed by The Vision. But unknown to the avengers, Ultron had put yet another backup Program in one of HYDRA remaining base. In 2016, One Year After The event of Sokovia, Ultron was accidentaly revived by a CIA team that tried to get information on HYDRA, and not long after that the whole agents was found dead. Since then Ultron had been operating underground and building a new army to take on The Avengers and the growing number of Superheroes in the world. Not long after that the Sokovian event caused by Ultron and another event on Lagos initiated an internal Civil War inside The Avengers. Athough Ultron didn't make any appearance during or after that, he had carried a few mission by himself to recruit corrupted superhumans like Scarlet Witch and Quicksilver before and try to bring them to his side. He also learned the existence of another Infinity Stone aside from the mind stone but still make no effort to get them. Since then he had been growing in both power and intelligence as he learned more about human technology and also beyond that.

Skills:
- Genius Level Intelligence, Created by arguably the smartest man on earth, Ultron grew with Stark personality and intelligence, And now as time goes on has grew to become more superior than Tony Stark himself
- Master Engineer, Just as his Intelligence, Ultron also have a great engineering skill inherited from Tony Stark as he had built countless of his drones and backup bodies just in a few days
- Smooth Talker, Even without the Enchepalo Ray, Ultron is a great manipulator that was able to manipulate other being to do his bidding. he have done that to multiple human and superhumans

Powers/Abilities:
- Technopathy (Ultron main ability that allows him to control other machines with a Hive Mind Concept, he also can change his body at will and make another machine as his drone).
- Gravity Alterator (As his older body which was destroyed in Sokovia, The newest Ultron body also have Chitauri's Gravity Alterator which grant him the ability to alter gravity in an area that he usually use to hurl boulders to enemy and to take enemy body off the ground)
- Repulsor Ray (Ultron make himself a repulsor ray that based on Iron Man's Repulsor, however Ultron's Old Body Repulsor emmits Red beam while the new one has Blue beam, different from Iron Man's that have yellow beam on his repulsor. Ultron also able to control the beam attack of the Repulsor, either to kill, paralyze or knock the victims)
- Enchepalo Ray (After his defeat in Sokovia, with the knowledge of the Mind Stone Ultron managed to make a device called the Enchepalo Ray that grant him a bit of telephatic ability with the victims brain wave, however this ability was a lot weaker than other telephatic ability known to man.)
- Vibranium Body (In his underground lair Ultron had managed to yet steal another Vibranium from Wakanda. This Metal Body give him extreme durability and also reduced attack from his opponents.)

Weaknesses : Ultron Vibranium body although can withstand most physical attack, vulnerable to temperature based attack, if his body freezes the joints will also freeze which will not destroy the body but will instead make him unable to move, aside from that Heat based attack also a bad one for him as it can fries circuits that was protected by the Vibranium. Ultron uses a lot of body at a time that makes him less focused in a fight, this weakness was exploited by the Avengers in Sokovia that they fought Ultron Drones in a different angle makes him hard to fight.

Gear: Ultron Body, Ultron Drones

Quotes: "Do you see the beauty of it? The inevitability? You rise, only to fall. You, Avengers, are my meteor. My swift and terrible sword, and the Earth will crack with the weight of your failure. Purge me from your computers, turn my own flesh against me; it means nothing. When the dust settles, the only thing living in this world... will be metal."

Theme Song:

dude, we already have someone playing MCU Ultron
 
Ultron didn't get a link also
But Bloke did technically give MCU Ultron to Particle9, and since Bloke is the creator of the RP his word is final. Of course if you wanna make sure it's okay you could always ask him, make sure that the character has been legitimately handed off.
 
But Bloke did technically give MCU Ultron to Particle9, and since Bloke is the creator of the RP his word is final. Of course if you wanna make sure it's okay you could always ask him, make sure that the character has been legitimately handed off.
just confused since Scarlet Witch's CS doesn't have a like on it
 

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