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Fandom Welcome to New Vegas CS

Sylvio

My mind plastered to your screen
Roleplay Type(s)
Just your standard CS, you can add other sections if you you'd like

Name:
Age:
Gender:
Weight:
Height:

Appearance: (description and/or image)
Notable body features (optional):

Gear(weapons, stationary, clothing, etc.):

Personality:
Bio:
 
Name: Captain Nicholas Hood (Capt. Hood, or Nick)
Age: 26
Gender: Male
Weight: 175 Lbs
Height: 5'8"

Special
S: 6
P: 7
E: 7
C: 4
I: 7
A: 6
L: 2

Traits
Four Eyes: +2 Per. When wearing glasses.
Trigger Discipline: Guns and Energy weapons fire 20% More Accurate

Skills
Barter: 20
*Energy Weapons: 41
Explosives: 26
Guns: 24
Lockpick: 26
Medicine: 26
Melee Weapons: 24
*Repair: 41
*Science: 41
Sneak: 24
Speech: 20
Survival: 26
Unarmed: 26


Appearance:
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Notable body features (optional): Large scar looping from his right temple to his lower lip due to a run in with a mole rat at age 15.

Gear(weapons, stationary, clothing, etc.): Custom Glock 82 Plasma Defender, Heavily Modded Gauss Rifle (Higher rate of fire, modded commonwealth), Modded Radium Rifle, Officer's uniform and overcoat, Aviator glasses, Rebreather, Advanced Power Armour Mk. II Tesla Variant, Bowie Knife, Stimpacks, Repair Kits, Varius tools.

Home/Region of Residence: Sierra Army Depot Northern california, Enclave Bunker (Now held by the Remnants)

Personality: Nick is a bit of a sarcastic asshole towards his friends. While loyal to the Remnants and the rebirth of America, any he calls friend will have a steadfast ally willing to march naked into a deathclaw den with a hammer if it means saving them. Cold And Calculating in combat, And has a hard on for energy weapons and the like, you could not find a better man for your team. Has an extreme hatred for mole rats

Bio: Nick was born in the Sierra Army Depot in the year of 2258 to the remnants of the Enclave. While only a 3 day hike to New Reno, his "Family" rarely interacted with the denezins. His childhood was filled with study, Training, and helping around the base keeping it in top shape. By the time he turned 15 he could pilot a vertibird like the best of them. Of course, at the same time, he had a run in with a pack of mole rats. While he killed all of them with little more than his Glock 82 and a bowie knife, one of them managed to leave a nasty scar reaching from his Right temple to his lower lip. Now whenever he sees one he kills it with extreme prejudice.
The year is 2284, and he had been promoted to captain. It was during this time, he and a small team were sent into the mohave to scout out possible areas for another base, or to find the old Bunker and move in. He made it to the hidden bunker near Jaccob's Town, but had suffered losses due to Cazadors and NCR Patrols, leaving only 5 of his 15 man team alive. Three with serious injuries. Luck was with them though, as they found a couple of vertibirds inside, but both in need of repair.​
 
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Name: George Hansan
Real name: Aurelius Magnus
Age: 31
Gender: Male
Weight: 82kg
Height: 6ft 3in

Appearance:
57056262_114268376441535_6568308170177922423_n.jpg



Gear(weapons, stationary, clothing, etc.): Desert Ranger combat armor without helmet, 2x44 magnum revolver, combat knife, brush gun.

Personality:
  • Sarcastic
  • manipulative
  • Humorous
  • Joking
  • Cold
  • Calculating
  • Lost
Bio: Born to one of the larger arizona tribes with first few years of his life spend a relatively normal and peaceful life for a wasteland. That changed when the tribe came into first contact with Ceaser's Legion, the tribe attempted to resist but were quickly beaten. Most of the men were decimated and the woman and children like him were taken as slaves. At first it was a hard and miserable life however as he grew and when he came of age became conscripted into the legions army. He found to himself a capable soldier and founding something of purpose and comradery in the army, he rosse through the ranks quickly through his skill and guile, gaining the attention of Vulpes Inculta who offered him a role as frumentarii agent with a tough assigment: infultrate the the NCR Ranger Corp for the coming attack on Houver Dam.

He infultrated the NCR by slipping in among refugees at during raids by Ceasers Legion into NCR and New Vegas territory. He joined the NCR Army and made slower progress through the ranks and though he did what he could he made it to the rangers to late to be of use for the first attempt at houver dam. Still he kept on, sabotaging were he could guiding Chief Hanlon to start sabotaging his men among other acts. Yet the legion lost once more thanks to the courier and Aurelias was left leaderless and disallusioned with no contact with the legion. Unsure what to do with himself he deserted becoming a wanderer and mercenary trying to find purpose to far from home.
 
Name: Stryf
Age: 17
Gender: Female
Weight: 400lbs
Height: 8’ 10”

Special
S: 10
P: 5
E: 9
C: 3
I: 1
A: 8
L: 4

Traits
Heavy Handed: 30% Extra Melee damage when unarmed
Chem-Pump: Emit (5) Random high quality Chems per day

Skills
Barter: 0
Energy Weapons: 0
Explosives: 0
Guns: 0
Lockpick: 0
Medicine: 25
*Melee Weapons: 40
Repair: 0
Science: 5
Sneak: 30
Speech: 5
*Survival: 30
*Unarmed: 60

Appearance:

Abnormally tall and hulking, Stryf has all the hallmarks of a life raiding. Barely legible tattoos, track marks, scars, burn marks, all of it. Combined with a natural propensity to show skin, born partly out of the fact she leaks drugs through clothing, all paint a fearsome image.

Her naturally dark hair is ragged and half missing as a patch of skin on her skull is growing back. What teeth she does have are a brilliantly white, unnaturally so. Unkempt and unwashed, dirt and grime abound. Oddly enough she doesn’t smell unbathed, rather she emits a harsh bleach-like scent that is often called acrid and harsh. Her skin is tanned and rugged, showing signs of youth under the exposure.

Brown eyes are barely visible as they are heavily hooded from stress and lake of sleep, the whites being nearly perpetually red. A large scar runs down her face, making one of her eyes a milky coloring.

Unaltered, she showed the signs of being a pretty young thing but that has long been stripped away from her as her body and soul were burnt away and reformed in the wasteland.


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Notable body features (optional):

Apart from the abnormal height and
weight, Stryf is fairly recognizable by the dozens of weeping quarter inch holes across her arms, torso and neck. These small black openings resemble scars but are the end result of the experimentation done on her by Vault Tec. Leaking a variety of highly condensed chems, Stryf suffers from an addiction to nearly all popular Chems in existence.


Gear(weapons, stationary, clothing, etc.):

Heavy Scrap Armor (1 set)
Cleaver
A Freeside shack
Roughly six large crates worth of Chems


Home/Region of Residence: Former Vault 886 Resident, Fiend prisoner, Freeside Dweller

Personality:

On the best of days, Stryf is a quiet, simple, scared individual. Prone to hiding inside her shack in Freeside, attempting to gain some semblance of a life without pain.

Deep down, Stryf is just a simple hurt individual. A basic desire for good soft things. But a lifetime of pain and exploitation has left her bitter and distrustful sort. Ignoring people is her forte and when forced to interact, her words are curt and often rude.

Very simple minded, lofty thoughts and goals above basic survival are non existent. Essentially possessing the intelligence level of a five year old, Stryf lives in a black and white world, waiting till the day it all ends.

Bio:

Vault 883, a Vault for the future of humanity. A safe place for children and destitute single mothers. Two hundred were admitted with a research staff of fifty. Focused on pre-natal care, it was a godsend when the bombs began to drop.

Hundreds of years later the night made began to produce something viable...

Utilizing the large quantity of fetal material, Vault 883 was designed to experiment on the human capacity to be reutilized as various biological manufacturing centers. Research teams over hundreds of years honed their experiments and managed to create humans with new and exotic organs that pumped out all kinds of chems to be harvested in the event of widespread medical shortages.

Turns out it wouldn’t be medical shortages that closed down Vault 883 but as with so many vaults, faulty water systems. Incapable of surviving independently, the Vault had to be opened. The overseer thought he had a good report on the area outside. A good report that failed to mention the large quantity of Fiends more than willing to take control of the newly exposed Vault.

Taken as a slave at seven, it didn’t take long for the Fiend groups to realize they’d stumbled on the proverbial golden goose of Chems. Taken deep into their camp and strung up, the child was treated as well as any of the other machines the Fiends owned. Torture, abuse, and hand to hand combat were daily events for the child whose only exposure before this had been medical experimentation and basic levels of education. If it wasn’t being milked for drugs, it was being thrown in rings to fight mongrels or half overdosed maniacs.

Years pass before rescue occurs. The New California Republic driving the Fiends our of their hole. Sunlight hurt her eyes and air without the scent of flesh and oil was foreign to Stryf but at least it was hers to experience. Already a large kid, puberty jump started the rest of the organs implanted inside her.

Bones snapped, muscles de and reattached and in the space of a few years, Stryf had grown abnormally large and had begun utilizing the only two things she knew how to do, sell the drugs pumping out of her body and fight.

Making enough to feed herself and scrounging enough to clothe herself, Stryf continues to live in Freeside. Barely noticing the changing times around her and remaining little more than an old world tragedy to outsiders.
 
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Name: James Whitton
Age: 30
Gender: Male
Weight: 175 lbe.
Height: 6'3

Appearance: (description and/or image)
6ddb02e153d2aaa197875b79f2e59cad.jpg
Notable body features (optional):
Thick beard, scars around his wrists and on his back
Gear(weapons, stationary, clothing, etc.):
Standard Issue NCR Service Rifle, Standard Issue NCR Uniform with shoulder cape thingy, officer beret, Browning Hi-Power 9mm Pistol, Combat Knife, canteen, two-way radio.

Personality: James is the ideal NCR trooper: stoic, calm, and never faltering in his dream of a free Republic. He's often a killjoy, preferring to stay on the task at hand, and has a very blunt manner of speaking. He truly cares for his men, however, as well as all the citizens of the New California Republic. He also has an often firey temper, prone to brutal punishments for the scum of the wastes. (I'll go into it more in the RP. Really tired right now.)
Bio: Born on a small farm in Arizona, James' family was, of course, slaughtered by Caesar's Legion. Being a child, he ran. He ran until his feet bled, and his lungs burned like fire. Just as the Legion was upon him, an NCR patrol wiped the savages out. With nothing else to do, he spent the next few years in Freeside, desperately waiting to be old enough to join the NCR. Finally, he joined when he was just sixteen, lying about his age, of course. He fought at the First Battle of Hoover Dam, seeing his first true glimpse of war. He was promoted to the rank od Sergeant, by proxy that many of his superiors were dead. He spent the next few years leading his squad, and eventually got promoted again for his service at the Second Battle of Hoover Dam, where he held the line with his troops for several hours, and helped the counteroffensive against the Legion forces. It was around this time that he married a nurse named Angie, who helped pull a bit of shrapnel from a Legionarie's varmint rifle. Now a Lieutenant, he is in charge of the new garrison at the Mojave Drive-in, making sure the motley crew doesn't get into too much trouble.
 
Name: X6-96 ( Alice)
Age: 10 ( made to be mid 20s)
Gender: Female
Weight: 5'7"
Height: 170 lbs

Appearance: (description and/or image)
84ebecc09c1711b3584809e5ce54c12d8ac3c781.jpg
Notable body features (optional):

Gear(weapons, stationary, clothing, etc.):
weapons: Recharger riffle, recharger pistol, machete, 2 plasma defenders
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Personality:
  • cold
  • serious
  • heavy drinker
  • direct
  • distant
  • smart ass

abrasive.
Bio: Alice is a synth made by the institute, but she is not just a normal synth but a courser. She is a custom made and enhanced killing machine meant to enforce the will of her makers upon the commonwealth. The commonwealth is far away though and Alice has no masters anymore. For the first few years after Alice was made and after her training she did what she was made to do, kill to reclaim rouge synths and to deal with any possible threats to her masters. Heavy mental indoctrination made her not question why the other synths would want to leave , they were flawed and she was not, they were wrong and she was right and she had to correct them. Alice like many coursers could be sent in alone to a building full of hostiles and emerge unharmed with the target in hand. Still she isn't with the institute anymore, she doesn't do what they say, they were wrong, she was wrong she can see that now. What caused this was a mission to take out one synth that had taken been given a new identity and taken a job in diamond city teaching children. Alice not caring to learn the schedule of the school infiltrated the city and the school house. Coursers don;t leave witnesses no matter if the are men women or children no one can be allowed to know what happened. As soon as Alice entered the building a blood bath happened defenseless children were gunned down as Alice made her way to the objective. When Alice found the target they had a few more children and tried to question Alice who for once now that she wasn't just running through things to get her target took a moment to actually see what she was doing and had just done. all around were the bodies of children with some somehow alive and still crying out. Finally taking this in Alice realized maybe just maybe she wasn't the good guy in this maybe the synths were right, not they were wrong but so was this. Alice fled the scene her mission incomplete for the first time she had defected out of horror for what she had done.

Alice soon went to the only people that would, or rather could help her; the railroad. The extremist group believed in freeing synths and smuggled them to new lives. Still Alice was the one thing they feared above all other a courser when one of her kind came knock the railroad ran, when one was active they went to ground or found themselves slaughtered. Alice broke her way into their base, making no effort to hid her movements triggering every alarm and every defense they set up and those barely slowed her. Alice made it to their inner sanctum and found herself surrounded by various people with a wide assortment of weapons, she could take them, everyone in the room would be dead in less than five minutes if she chose to fight and her body told her to do so, her training told her to kill them, yet she in them for a moment saw those kids she had killed and remembered she was here for help. Alice surrendered and did the unthinkable asked the railroad to help her their mortal enemy escape. There would be a period of confusion before the railroad accepted and preparations would start. Still Alice would have to escape one more time as the railroad always mind wiped synths and Alice didn't want to forget, well she did but she didn't find that right. Thus while being escorted to good neighbor she instead killed her escorts and ran once more heading west and leaving by herself with none of the safe guard the railroad could give and likely burning any bridges she might have with them.

After wandering ever west and having to use her skills in killing to survive she would make it to new vegas. The land was still wild then, in the closing days of the three way war. Alice would end up taking on the job of a courier delving packages from place to place. She never meant to stay long and never found any place to call her own, she in a way is still running as she remember more and more the evil she has done for her former master, for the schoolhouse was only the last in a long line of atrocities.
 
Designation: 796732, 'Gray R. Flatwoods'.

Age: 4.

Gender: Asexual.

Weight: 125 lb.

Height: 6'0".

Appearance: Abnormally humanlike concerning hands, feet, and height for a Zetan, but otherwise physically identical to others of their species. Telepathic Psyker.

Gear: Inertia suppression field, light power armor spacesuit, universal microtranslator, saucer, cloaking device, earthling disguiser, rations, biogel, epoxy, five turrets, cryogenic grenades, electro suppressor baton, atomizer and disintegrator.

Personality: Gray is an excitable bloodthirsty workaholic.

Biography: Admiral 796732 is the culmination of centuries of previously fruitless human-zetan hybrid genetic engineering experimentation. Having only just recently covered up several botched operations within what earthlings once called the Thirteen Commonwealths of America, he has now been tasked to discretely reestablish or destroy the lost alien city buried underneath the Mojave Desert at his discretion upon finding and securing the site.
 
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Name: Joseph
Age: 39
Gender: Male
Weight: 165 lbs.
Height: 6’0
S: 5
P: 6
E: 7
C: 3
I: 4
A: 5
L: 7


Appearance:
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Hazel eyes and dark brown hair dusted in the desert sand. His skin is a deep olive that fades to a lighter hue around his less exposed areas.

37382200-1548075465.jpg
(excluding the weapons)

Notable body features (optional): He has a body worn by the wasteland, nothing of major notice but he carries the discolorations of old minor wounds along with fresher scrapes and scratches.

Clothing: A worn cloak that is ready to fall apart at any time, leather kneepad, heavy steel tipped boots, hazmat suit that shows the signs of repair and a pair of thick leather gloves.

Weapons: Serrated bowie knife, 10mm pistol, 357 magnum revolver and a scoped hunting rifle.
Gear: Two leather holsters for the pistols, one is a hip the other is a shoulder. A small pair of binoculars hangs off his neck and a pair of 10mm magazines are tucked into a pocket along the right strap of his main bag. Speaking of bag, Joseph carries two separate bags but one is mostly used as a pillow. The main bag has several outer pockets where the most important things, bullets, are kept. This includes three dozen rifle, of which ten are AP, twenty rounds of 44mag and maybe forty 10mm not in magazines. There is a steel canteen and steel pot that are tied to the back of the pack. The contents of the main bag include a pair of bottles with purified water, one half bottle of whiskey, three dried hunks of meat, one RadAway, one Antivenom, and a multitool. Has 279 caps tucked in various hiding spots and a fresh pair of dog hides hanging off the back.


Personality: A stoic man that is observant, more so around people, and cynical. He has an extreme amount of patience along with a bit more empathy than he would like, though it doesn’t mean he acts on it. More than capable of being a ruthless and calculating hunter. At times, typically with the help of alcohol, he is hit with moroseness and grows distant.


Bio: Like many Joseph is a product of the wasteland, capable of cruelty and of kindness, right and wrong is whatever he believes it to be. A wanderer from nowhere without any higher meaning that goes wherever his feet takes him. His profession is simply dealing with whatever critters plague the towns he comes across, deathclaws are not critters, however people might be should it suit him.
 
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Name: Timothy Dabbs

Age: 234

Gender: mAlE

Weight:
93kg

Height:
182cm

S 7
P 7
E 7
C 4
I 4
A 4
L 6

Appearance:
Just an average ghoul with his skin ravaged by the radiation of the wastelands. Luckily, his body wasn't much damaged to the exposure of radiation, instead he maintained his over average strength.
Though a lot of whiskey and Nuka Cola might have made him more unintelligent.

Gear(weapons, stationary, clothing, etc.):
Desert Ranger Combat Armor(minus helmet)
stormchaser hat
Riot Shotgun
Few bottles of whiskey and Nuka Cola
Some Grognak the Barbarian books

Personality:
Timothy is a joyful, and sometimes a bit too joyful, ghoul who likes to roam around the lands of Mojave wastelands. He likes to tell weird tales that he claims to have seen in the wastes, such as a man slaying a Deathclaw with a pool cue. Many sound delusional, though the man himself states that they are true.
A searcher of thrill and righteousness, Timothy likes to stand for the weak and shoot off bad guys. Mostly the latter. No fight is too challenging for him and his trusty shotgun. Since he has no other tools of destruction than the gun itself, Timothy tends to bring with himself a handful of ammo types, mashing in magazines of different ammo whenever things happen.
Timothy has a thing for drinks and comic books. Though he himself can't read that good, he likes to collect intact books with colorful drawings-which happen to be comic books. Nuka Cola and whiskey are often his companion, keeping his insides hydrated and well.

Bio:
A ghoul born after the war, Timothy roamed around the wastelands looking for adventure. He shot down rogue beasts, hunted down raiders, and ran into the Mojave wastelands. He settled himself there as there was an age of conflict-more of a challenge for him- going on. He took the side of the Desert Rangers and the settlers, fighting against raiding tribals and giving himself a noticeable reputation among the rangers. After some time passed, he was accepted to the rangers, and carried on with his service for as long as until the NCR arrived. When the Rangers and the Republic signed a treaty, Timothy made his leave from the group, stating he 'wasn't a big organization type of a guy', and continued to roam around the Mojave.
He is usually seen around Mojave Outpost and Goodsprings most of the time, shooting Geckos and passing by raiders. In his stay, he befriended a former caravan owner who went by Cass, being a drinking buddy to each other. They stayed as drinking buddies as Cass ventured off away soon.

His telling of odd stories made Timothy one remarkable character back when he was a Desert Ranger, having his tales told by some who carried on their duty after the treaty. Now hardly any of the tales survive as serious ones, but more as jokes that are sometimes passed around Veteran rangers.
 
Name: Lucy "Lucifer" Pyre
Age: 24
Gender: Female
Weight: 132 Lbs
Height: 5'10"

Special
S: 6
P: 6
E: 6
C: 6
I: 4
A: 6
L: 6

Traits
Good Natured: Increases Speech, Medicine, Repair, Science and Barter skills +5. Decreases Energy Weapons, Explosives, Guns, Melee Weapons and Unarmed skills -5

Skills
Barter: 40
Energy Weapons: 19
Explosives: 21
Guns: 31
Lockpick: 19
Medicine: 44
Melee Weapons: 21
Repair: 40
Science: 20
Sneak: 24
Speech: 37
Survival: 36
Unarmed: 23


Appearance: At first glance, most people would assume that Lucy was just an average guy who's parents had a mean sense of humor when it came to naming their kid. Fortunately for Lucy those people would be wrong. Despite her boyish looks, above average height and a washboard for a chest she is in-fact a full grown woman. Her bright red hair is often kept short and cropped, a pair of goggles cover her steel-grey eyes and some of her freckles. Her face is tanned from constant exposure to the sun with a slight case on sunburn behind her ears. She has an athletic build, toned muscles and calloused hands a sign of her strenuous work.

Notable body features (optional): Lucy has a large scar above her right breast from a rifle bullet when she was 19. a parallel scar can be found on her back a little higher from the front where the bullet exited.

Gear(weapons, stationary, clothing, etc.)
Armour/Clothing: Leather Armour/Caravaneers outfit (male version) Biker goggles, Rawhide cowboy hat

Weapons: 9mm pistol (52 rounds), Trail Carbine (80 rounds), Single Shotgun (20 rounds), Hatchet

Consumables: Purified water (2 bottles), Trail mix (2 servings), Maize (2 ears) A stimpack, Antivenom (1 bottle), Weapon repair kit (1 full kit)

Home/Region of Residence: Freeside (Former), Goodsprings (Current)

Personality: To those who know her, Lucy is usually a kind and dependable person. Always willing to lend a hand if you ask, she believes that the wasteland is more bearable if everyone isn't an asshole to each other. She is very protective of her younger brother and tries to keep him safe from the harsh world outside of Goodsprings. While being good hearted, Lucy has quite the temper if something riles her up enough and can be prone to fits of violence if she gets mad enough. This trait, combined with her fiery red hair and her name led some to nickname her 'Lucifer', which she has been told meant the devil.

Bio: Born into a family of farmers, Lucy's childhood was relatively tame compared to what it could have been. Born in 2257 Living close enough to Goodsprings meant that bandits stayed away for the most part, the lack of supplies and threat of everyone firing back enough to dissuade most. Sure, they had some trouble with geckos from time to time, but her dad was able to fend them off most of the time. Life was simple until the time she was 17, when a group of bandits known as the Powder Gangers started to harass her parents farm. They wanted free food in exchange for their 'protection', which was code for not blowing everything up and looting the remains. Her father put up with their demands for a time, not wanting to risk his families safety over a couple of crops. That was until Goodsprings started to dry up, trade had taken a large blow leaving the town to slowly die.

Deciding it was time to move on, her family gathered all of their belongings and bought a trip to Freeside alongside a caravan group. Once in Freeside, her father decided to try his hand as a caravan guard, traveling all across the wasteland to support his family, which included Lucy's new little brother Oliver. With her mother looking after Oliver, Lucy started to take odd-jobs from wherever she could to bring in some extra caps. From being a street-crier for the Atomic Wrangler, running messages for the Kings, and assisting the Followers of the Apocalypse with medical care. Her father would stop in from time to time when the caravan passed by, but other than that she rarely saw him. When the dust settled and the NCR emerged victorious over the Legion at Hoover Damn, Lucy decided to take Oliver and move back to Goodsprings. The quiet ghost town seemed like a better place to raise him, even with the new taxes. Now, three years after the NCR held the damn, Lucy is currently running odd-jobs all across the Mohave to make sure that she and Oliver won't go hungry.
 
Name: Jamie South
Age: 22
Gender: Female
Weight: 130 lbs
Height: 5'6

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Gear:
outfit shown above
Brahmin skin outfit
Hunting rifle (40 .308 rounds)
.45 Auto Pistol (49 .45 rounds)
4 Purified Waters
2 Weapon Repair Kits
1 Banana Yucca Fruit

S.P.E.C.I.A.L

S - 2
P - 6
E - 4
C - 5
I - 7
A - 8
L - 5

Personality: Jamie is a passionate and free spirited person. She grew up fiercely independent and is more than capable when it comes to protecting herself. At the same time she's very stubborn and arrogant which leads to her own demise, not knowing the extent of her strength and unnecessarily pushing past her limits. But she always finds a way to make a comeback. She is highly dependable and will do anything you ask as long as its reasonable. There are people she has hated already which include anyone NCR considering she's an original Outer Vegas resident. She appear small but she has large bite, she will back up what she says with action is dedicated to whatever she puts her mind too.

Biography: Jamie was born in Outer Vegas to a farmer family. Her parents were brahmin ranchers and corn growers and they made great business, selling to local caravans and NCR caravans as well. She was also raised to be a farm girl and also since her parents were busy tending the farm, she would always explore beyond Outer Vegas when was 16. Fiends were a plenty so she couldn't go far. Jamie and her family were in a bad place, she was too far from Vegas to actually have a successful farm, the land was considered to be isolated so they didn't have to worry about fiends but there were geckos in their area. On top of that the soil wasn't fertile. With no way of making money by farming they had to move to Westside. With their experience as farmers, the Souths helped grow food for the community and were even able to sell their own produce. Jamie was always bored around Westside so she spent most of her time in Freeside, made friends of the locals who got her on chems. She got very violent and distant from her parents, always coming home late and acting disobedient. When Jamie was 19, Dermott and St. James killed her parents for not buying crops at the price they bargained for. They almost caught Jamie who was home that day, but she ran away to Freeside, living off the streets. Fighting her former friends over caps, a place to sleep, and chems.

At one point a stranger with a pip boy approached her, but she was so knocked up on chems she couldn't really tell who the person was. She found herself awake in Old Mormon Fort being nursed by Julie Farkas who took her in as an apprentice. She helped rehabilitate her and taught her medicine. Jamie would eventually become a doctor with the followers and found herself reading pre-war literature. She was definitely intrigued by the works of Karl Marx and Peter Kropotkin. When reading they're works she stopped to reflect on the situation Freeside was in, New Vegas and the NCR had no mind for the people of Vegas or maybe even the mojave for that matter. She had a change of heart once she was working with the NCR and the Kings to coordinate relief efforts. But in the years to come, she saw how little has changed. Sure people were getting back on their feet and some were able to get homes, start families, and have decent jobs. But there were still people who lost everything and Jamie asked what had happened, it was mostly due to the inability to pay taxes or rent. It was then when she realized that the NCR were only helping the people of Vegas to reap them of their earnings and keep the followers down as a means to ensure the unfortunate wind up back in the system. Seeing for what the NCR for who she thought they were, she left the followers and New Vegas.

She made her way down Highway 93, grumbling all the way. The mojave was changing and it wasn't for the better. Many people like her would be crushed by NCR aristocrats and elites. Eventually she had come across a group of locals who were sick of living under the NCR's bureaucracy and tyranny. They were nomads moving through the mojave and recruiting others to their cause. Their numbers were immense, numbering in the hundreds and they had decided to travel down Highway 93 until they came across the carcass of Camp Guardian. They moved in and cleared out the animals and lakelurks, making it their headquarters. With 120 members and counting, they called themselves the Mojave Liberation Army. A band of rebels ready to fight for the independence of the mojave, to free it from NCR rule. While the MLA operates at Camp Guardian, their members are scattered all around the mojave. They usually serve as bands of mercenaries and handymen, working odd jobs to raise funds for their group. They operate in the mojave and some attempt to help the marginalized and disenfranchised.

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Flag of the Mojave Liberation Army
 
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Name: Nathaniel "Snake" Grecko
Age: 26
Gender: Male
Weight: 139lbs
Height: 5:10

S.P.E.C.I.A.L

S - 5
P - 3
E - 5
C - 4
I - 6
A - 5
L - 2

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Notable body features: Aside from a light scar across his face, Snake bears a large blue Interstate 80 tattoo on his back. Across the tattoo is also a large burn scar that covers the lower half of his back and the tattoo.

Gear: Dark Green pre-war fatigues and grey jacket along with a scrapped together chest piece, gauntlets, and pauldrons. A Leather road pack, a week worth of rations, 9mm sub-machine gun(MAT-49), Chinese Assault Rifle(AK-101, cause fuck Chinese knock off AKs), .45 auto pistol(MK23 SOCOM) Pump Action Shotgun(Ithaca 37), 30 Shotgun Shells, three 32 round mags for MAT-49 with a box of 9 X 19 MM with 32 rounds, two twelve round .45 auto mags and a box of 24 rounds, four 20 round AK mags modded for 5.56 X 45 NATO. 80s Custom Motorbike, Saddlebags, jerrycan, tool set(mechanics), a small two-way radio mounted between his handlebars, 110 caps.

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Personality: An unusual man considering he was a Raider, Snake is a polite man in nature however the crude surroundings of the wasteland causes his true nature to hide behind a Stoic, uncaring facade. Despite this Snake often sticks his neck out for others shielding those with nothing to take from his old outfit and helping those who need to get away from their deaths even when it meant opposing the 80s.

Bio: A Raider from the 80s Utah Chapter "The Blue 8.0.s" He rode for his leader "Thunderhawk" killing, stealing, extorting, fixing, and much more. Snake never agreed with his leader's methods and stood as a voice of reason protecting settlers while holding onto his position in the chapter, this lead to Snake's strength being called into question repeatedly forcing him to fight his own or raze a settlement or capture slaves to prove to the others he hasn't lost his touch in cruelty. However after years of mental abuse and depression Snake attempted to leave the 80s riding south of Utah to New Vegas; he thought to drive through Sky Reaver Territory in hopes his old outfit wouldn't pursue him, he was wrong.

Halfway through Sky Reaver territory he was ambushed by a couple of 80s in a Techie, before he could react the .50 ripped up the road and he was forced to lay his bike down. All around him were the boys from the chapter house, they pulled out all the stops with three Techies and over two dozen bikes and worst of all Thunderhawk. The boys beat him and stole his gear they lashed him and dragged him behind their bikes for what seemed like weeks. Eventually Snake collapsed from exhaustion and Thunderhawk made his move taking a torch to Snake's bare back and began burning he had half finished his work when Sky Reavers attacked and wounded the boss, confusion ensued men died gear was scattered and everyone moved on in a frenzied game of mounted cat and mouse leaving Snake in the Sand.

To this day Snake doesn't know how he survived all he remembers is waking up in some old farm house his gear and caps neatly strewn about the house with a note "Leave soon, they're looking for you" he didn't need a second opinion he gathered his gear and found his bike and rode south never once looking back.
 
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Name: Edwin "Eddie" Jackson
Age: 24
Gender: Male
Weight: 170 lbs
Height: 5'10"
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Gear:
Standard Issue NCR Armor and Helmet
Marksman Carbine (120 5.56 x 45 AR 15 Rounds)
M&A 9mm Pistol (169 9mm Rounds)
2 Purified Waters
1 Caravan Lunch
4 Stimpaks


Personality: Edwin is highly dependable and ready to help others. He's a joy to have around, lifting the spirits of his fellow soldiers. He works well under pressure and isn't afraid to sacrifice in order to achieve goals. He displays kindness to civilians and is respectful to anyone he came across. Don't cross him and he won't cross you as respect is a two way street.

S - 4
P - 7
E - 5
C - 7
I - 5
A - 4
L - 3

Background: Edwin was born in Shady Sands. His parents were farmers and he was raised on a farm and he was taught how to shoot by his Pa. Usually it was coyotes who would try to hunt their brahmin. When the brahmin barons came to prominence, his parents sold their ranch for a steep price and they were able to retire peacefully, moving to a more remote area of California. Edwin however felt unaccomplished and with his parents working hard to keep him alive, he felt he should do something to protect them and the many other people of the republic. With his family's wealth and contributions he was able to apply for OCS. He displayed exemplary results and graduated fairly quickly. He was stationed at Camp Mccarran in 2281 some time after the first battle of Hoover Dam and never really saw much action working administrative duties for Col. Hsu. and helping out with security around the base. When the Second Battle was won, Edwin was sent to Freeside to help coordinate the relief efforts. He learned a few things about logistics and resource allocation under Hsu's guidance and he made some friends with the Freeside locals and some of the locals. At that point when he was done with the office work and was reassigned to the Mojave Drive-in garrison as the new second-in-command with the rank of 2nd Lieutenant.
 

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