Vault of Rp tested adventures

Rain Hallewell
  • Name: Rain Hallewell

    Age: 22

    Race: Human

    Gender: Female

    Height: 5'6

    Weight: 153 lbs (About 69 kg)

    Job: Student and Artist

    Physical Description:
    Long tie-dyed hair falls just past the small of her back. With the colors slowly fading into each other at random. Alabaster skin made her round amethyst eyes glow with life. An aquiline button nose and pointed lips finished off her features on a diamond-shaped face. Standing 5 foot 6 inches at 153 pounds meant there were some curves to that body. Not that she was overweight. Just a bit of fluff. Her movements are often that of a graceful gazel. Turning everything she does into a dance almost. As if moving to a melody only she can hear. Often times she is dressed in bright mix match clothes. Usually with smudges of paint, charcoal, or pastels across them from work. The scent of turpentine and lavender clings to her softly freckled skin.

    Personality:
    There are many things one could call Rain. Happy, eccentric, forgetful, or space case. But the name Rain didn't seem to do that personality justice. The woman had some real issues most days. Leaving the cordless phone in the refrigerator or trying to leave without her car keys. Always forgetting to actually lock up behind her. She was a menace to herself on the best of days. But that didn't get her down. Nor did she let it stop her. Some would say her smile was only skin deep. Or that she lacked brains so that's why she always had a vacant smile on her face. Really, she's just an over-optimistic person who chooses not to focus on the negative. To top it off. The woman had a heart of gold. Those on the outside would say she lets people take advantage of her good and overly trusting nature. But in truth, Rain was more perceptive about people than most realized. However, once she decided you were a friend, then she tends to let her defensive drop a little too much. Now with that said, don't take her for a pushover. Once Rain has her mind is set it almost takes an act of congress to change it.

    Likes:
    1. Bright colors
    2. Volunteering
    3. Trying new things

    Dislikes:
    1. Bland foods
    2. Sombre music
    3. Overly serious people


    Background:
    The youngest of 4 older brothers, Rain is the much beloved baby sister to a group that looked like they belonged behind bars. Their mom being a hippy that belonged back in the 60's and an ex biker gang leader for a father. How the two came together to make a successful family, the world will never know. But the two of them with the help of their older 3 sons run a tattoo parlor. Rain oftentimes helps to draw up the tattoos with her mother. But tended to spend most of her time at the local nightclub down the street looking for people to draw and sources of inspiration. That or down at the artisan market trying to sell her work.

    Her end goal is to make it big as an artist. That and get her overly protective brothers off her back. Since she tends to be on the forgetful side of things, her brothers have made it a habit to check in on her regularly. Especially after her loft apartment was broken into about a year ago. All of her art was ruined and some even stolen. Everyone thought it was one of Rain's charity chases that did it. But in truth, the person behind the break in was never discovered.

    Currently, after she gets done helping at the tattoo parlor or selling her art, she heads down to the local college. Taking art classes, trying to broaden her skills. Learning pottery, jewelry making, and a few other arts. Limiting her outlet for creative expression wasn't something Rain had ever been good at. Although her favorite median is coal.
     

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    Megir of the ThunderFists
  • Name: Megir of the ThunderFists

    Age: 26

    Race: Half Orc

    Gender: Female

    Height: 5'9 (175.26cm)

    Weight: 186lbs (84 kg)

    Class: Beast Master

    Familiar: Giant boar

    Alignment: Neutral

    Weapons: Crude long sword and a hand axe

    Physical Description:
    Her 5'9 muscular form is covered in chartreuse green flesh that's coursed and scarred from years of combat and harsh living. A roman nose rested between two narrow deep set eyes. A thin faded scar splits the left brow. Her tusks are shorter than most orc. Mostly due to the fact she is only half. Braids and dreads pull back her thick light chocolate brown hair away from her chiseled face. Corded arms and legs look as if they were built for strength alone. All sinew and muscle. But that hardened body is capable of short bursts of agility and speed. Megir normally is dressed in rugged leathers and furs with patches of crude armor.

    Personality:
    Orcs are known for being brutal, savage, and reveling in cruelty. But that's not really what one would say about Megir. More like a person of few words. A glance or gesture holds more meaning. Unrefined and rough around the edges. She comes off a bit more direct and harsh than she means to most times. Although she loves a good fight, she avoids getting people mixed up in her conflicts when able. Making sure there is no unnecessary bloodshed. Her grudges seem to be never-ending. Once your on that list, you'll be hard-pressed to get off it. And don't ask unless you want to know the brutal truth of the matter. She doesn't lie and doesn't sweeten her words. With all that said, those who have been lucky enough to call the half orc friend have seen her rare nurturing and protective side. They know that once she extends her hand in friendship that there isn't much she wouldn't do for them. Yes, she comes off harsh and uncaring most times but she doesn't like to see people suffer when it's not deserved.

    Likes
    1. Animals
    2. Hot baths
    3. Freshly baked bread

    Dislikes
    1. Slavers
    2. Lies
    3. Injustice
    4. Crowded towns and areas

    Background:
    Conceived in an unwanted union between a human and orc. Megir was quickly tossed aside, discarded at birth. Seen as a runt, a pollution of the ThunderFist bloodline. Little more than an abomination that needed to be eradicated. As the crying infant waited for her untimely demise, an unlikely savior found her. A roaming caravan full of unsavory people. They would have surely left the half orc infant to her grisly demise if they didn't think there would be profit in saving her. And much to their greedy pleasure, saving the half orc had been one of the most profitable endeavors.

    As soon as she was old enough to hold a weapon, Megir was tossed into fighting pits. People betting on who would live and die. How long the half orc would last. Maybe it was the fact she was kept with the animals. Or the fact the animals were treated better than her. Whatever the reason, Megir grew close to the bear cubs she slept with. with the boars that she ate with. Even the jackals and the wolverine didn't seem to mind her company. And unlike the people that held her, they started to teach her how to fight. How to defend and attack weak spots. As she grew into a young woman, she acted much like the animals she was housed with.

    That was until a chance encounter with a group of adventures put an end to the caravan and their erroneous ways. To the gangly group's surprise, Megir was found caged and battered like the rest of the animals. The half orc seemed just as wild and savage as the rest of the animals. More so in fact. It was the dwarven ranger that took pity on her. With a great deal of patience, Hidrul taught Megir the basics of life. The little things that had been kept from her all these years. She learned to read, write. How to fight properly with sword, bow, and axe. She even learned how to connect more with the animals. Even communicate on a primal level with them.

    It took almost 30 years, but she was finally free and allowed to live her own life. Past scars still marred her green flesh, reminding her of the past. An unwanted mixed blood who survived hell. Now she only goes to town when absolutely needed. Megir travels from place to place. Always with a boar at her back. She takes on the requests that others pass up. Helping the poor farmer with gnoll raiders. Or playing guard for small groups trying to get to the next town as they travel through hag-infested swamps.
     

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