TheAdept
One Thousand Club
The Character Creation System:
So I made this system to prevent overpowered characters from being made. There are three different types of skills: Magic, Non-Magic Combat, and Support Skills. These are the useful abilities of your characters. You get 10 points to spend with Magic skills, 10 points to spend on Non-Magic Combat, and 10 to spend on Support Skills. Magic skill points effect how skilled you are with certain forms of magic, so say you have 1 point in blood magic, then you know very little and cant boil enemies blood, control people, or make people bleed out of all their orifices. The most you can do at 1 point here is slow blood clotting slightly or give someone a nose bleed. With Non-Magic Combat and Support Skills, its the same as far as skill points. Non-Magical Combat is how proficient you are with your fists or certain weapons. Support Skills are skills that are not combat related and might help the party during the rp in ways like getting into a locked up building, getting confidential info, making money, or otherwise. Let me give an example of what your characters starting skills might look like:
Magic:
Telepathy: 1
Psionics (Pyrokinesis): 5
Healing: 4
Non-Magic Combat:
Hand to Hand (MMA): 3
Clubs: 4
Guns (Rifles): 3
Support Skills:
Infiltration: 2
Guitar: 5
Hacking: 3
Notice how with certain skills I put another word parenthesese. This is because there are different variants of these skills. For psionics, there is pyrokinesis, telekinesis, cyrokinesis, hydrokinesis, and others. For hand to hand there are various different fighting styles and martial arts. For guns, there are rifles, shotguns, handguns, and machine guns. These are only examples of skills, and are not the only skills you may have. After you create your character, your character will need to train, study, or get experience with a skill to earn more points for it. Lets say you get into a lot of fist fights. Eventually your hand to hand will rise by one point. You may put any skills for each you can think of, so long as they match the description I gave for each in the first paragraph. The skill cap at the beginning is 30, but will raise as the plot advances.
The Rules:
1. I am gm, my word is law.
2. No overpowered characters. The character creation system pretty much prevents that, but if you find some loophole and your character winds up being too powerful, I will have you edit your post. Also, no controlling other characters.
3. The combat is written out by the players, and there is no hp system, but dont use this as an excuse to make your character unbeatable. I made the game without hp or anyone having to roll dice because I trusted everyone would know when their character was hit or defeated.
4. No time skips without my permission.
5. No arguing or flame wars in the game or discussion.
6. If you are leaving, post that you are leaving first so we dont have hold ups. If you want to come back after a long absence, tell me via pm so I can work your character back into the story.
7. No killing others characters. You can only defeat player characters, with NPC's, have fun.
8. Cursing is fine, gore description is fine, and other adult themes are fine. If two characters are having a love scene, however, keep it PG-13.
9. Human mage characters only (for now at least...)
10. Being that my word is law, if I catch you doing something that is not posted here in the rules that I dont think should be allowed, I will either tell you to edit, or never do it again.
CS Template:
Name:
Age:
Gender:
Appearance:
Personality: (Please dont write TBA. At least put something down so we have a general idea what your character is like.)
Magic:
Non-Magical Combat:
Support Skills:
History: (You don't have to put too much detail here, but gimme something here at least. Something besides "its a mystery")
Notable Items: (Any items your character has that are significant)
So I made this system to prevent overpowered characters from being made. There are three different types of skills: Magic, Non-Magic Combat, and Support Skills. These are the useful abilities of your characters. You get 10 points to spend with Magic skills, 10 points to spend on Non-Magic Combat, and 10 to spend on Support Skills. Magic skill points effect how skilled you are with certain forms of magic, so say you have 1 point in blood magic, then you know very little and cant boil enemies blood, control people, or make people bleed out of all their orifices. The most you can do at 1 point here is slow blood clotting slightly or give someone a nose bleed. With Non-Magic Combat and Support Skills, its the same as far as skill points. Non-Magical Combat is how proficient you are with your fists or certain weapons. Support Skills are skills that are not combat related and might help the party during the rp in ways like getting into a locked up building, getting confidential info, making money, or otherwise. Let me give an example of what your characters starting skills might look like:
Magic:
Telepathy: 1
Psionics (Pyrokinesis): 5
Healing: 4
Non-Magic Combat:
Hand to Hand (MMA): 3
Clubs: 4
Guns (Rifles): 3
Support Skills:
Infiltration: 2
Guitar: 5
Hacking: 3
Notice how with certain skills I put another word parenthesese. This is because there are different variants of these skills. For psionics, there is pyrokinesis, telekinesis, cyrokinesis, hydrokinesis, and others. For hand to hand there are various different fighting styles and martial arts. For guns, there are rifles, shotguns, handguns, and machine guns. These are only examples of skills, and are not the only skills you may have. After you create your character, your character will need to train, study, or get experience with a skill to earn more points for it. Lets say you get into a lot of fist fights. Eventually your hand to hand will rise by one point. You may put any skills for each you can think of, so long as they match the description I gave for each in the first paragraph. The skill cap at the beginning is 30, but will raise as the plot advances.
The Rules:
1. I am gm, my word is law.
2. No overpowered characters. The character creation system pretty much prevents that, but if you find some loophole and your character winds up being too powerful, I will have you edit your post. Also, no controlling other characters.
3. The combat is written out by the players, and there is no hp system, but dont use this as an excuse to make your character unbeatable. I made the game without hp or anyone having to roll dice because I trusted everyone would know when their character was hit or defeated.
4. No time skips without my permission.
5. No arguing or flame wars in the game or discussion.
6. If you are leaving, post that you are leaving first so we dont have hold ups. If you want to come back after a long absence, tell me via pm so I can work your character back into the story.
7. No killing others characters. You can only defeat player characters, with NPC's, have fun.
8. Cursing is fine, gore description is fine, and other adult themes are fine. If two characters are having a love scene, however, keep it PG-13.
9. Human mage characters only (for now at least...)
10. Being that my word is law, if I catch you doing something that is not posted here in the rules that I dont think should be allowed, I will either tell you to edit, or never do it again.
CS Template:
Name:
Age:
Gender:
Appearance:
Personality: (Please dont write TBA. At least put something down so we have a general idea what your character is like.)
Magic:
Non-Magical Combat:
Support Skills:
History: (You don't have to put too much detail here, but gimme something here at least. Something besides "its a mystery")
Notable Items: (Any items your character has that are significant)
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