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Fandom UA Class 1-C Character sheet

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Hi, I'm hoping you have still got a free slot. This sounds like it could be a lot of fun.

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Name:
Haruna Sagisu

Hero name:
The Arrow of Justice: Accel

Age:
16

Gender:
Female

Height:
4'9

Nationality:
Japanese

Orientation:
Bi-sexual

Quirk:
Acceleration Arrows

Quirk Description:
This quirk bestows 20 tattoo-like arrows on the user's body. The arrows can cut and puncture the opponent, acting as blades in various ways. Haruna may alter these 'arrows' in a variety of ways. They can move in any intended direction, making them incredibly adaptable, whether utilised for direct assault or as a deterrent to limit an opponent's movements. These arrows have a strength similar to that of steel and can be cut. If cut Haruna has to manually reconnect them to her which is a process that takes roughly 30 seconds.

The true power of this quirk lies in the acceleration qualities of the arrows, not in the manipulation of the arrows; the offensive properties of the arrows are only an added bonus to the potency of this quirk. When the user so desires, the arrows themselves serve as acceleration points, comparable to boost points in video games. They can be detached from the user's body and placed on the ground or in the air to be utilised as speed boosts; they remain on the ground for as long as the user desires, returning only when the user recalls them or if they are physically pulled from the attached spot.

This quirk's last ability allows the user to activate the arrows still on her skin, allowing her to freely manipulate her own speed and acceleration; she must have at least six dormant marks on her body to utilize this one for each body part. If her body is unable to physically keep up with the speed, prolonged use of this talent may result in significant side effects.

Quirk Evolution:
Vector Manipulation via direction of the arrows.

Reason for becoming a hero/villain:
A deal with her father and a desire for the spotlight.

Equipment:
Haruna has a design for a piece of equipment but has yet to meet anyone who can make it. She wants a back and leg support made so she can push her power to its limits while limiting the stress on her body.

Personality:
Lively and outgoing Haruna is the type of girl who runs headfirst into things without looking up to see what's wrong. She'll jump into any situation with zeal, always eager to be the centre of attention. She tries her hardest to conduct herself with respect, but it's often difficult for her shotgun voice to refrain from spouting a few profanities or vulgarities here and there. She isn't scared to speak her thoughts, and she alternates between times of calm and chaotic energy. She has a generally optimistic attitude on life and never appears to believe that anything is unattainable or too difficult to do.

Giving up or giving in is not something she would do lightly. Failure isn't either. She is the type of person that reacts badly to setbacks and negative outcomes, losing her anger and self-control over whatever she can't manage to finish or succeed at. From simple arcade games to heated debates, her respect can quickly deteriorate. When pushed, she can be devious and underhanded, yet she never loses her sense of honour and justice; "An equal opponent is a perfect opponent."

Haruna also appears blasé about everything, including new things; she appears to have seen everything and is unimpressed by it. There have been a few odd situations where she has been astonished, and it takes her mind a few seconds to understand what is going on and how it happened, and she will not move until her brain appears to have a solution, which usually ends tragically.

Despite being a hot-blooded and outgoing person most of the time, Haruna can become very serious when the situation demands it. When this happens, her personality alters significantly; she becomes more calm and stoic, and she also tends to think things through rather than just running in. Personally, she despises this component, but she has no control over it; it's as if a second person takes over whenever this occurs and stays until she accomplishes whatever she is doing.

A surprising flaw in the normally bubbly girl's personality stems from her desire to always be the centre of attention; she despises working with people in combat situations. She has always found that her quirk is more of a hindrance than a help in group situations, tripping people up and sending them in directions they don't want to go, so she despises working alongside people in any combat situation.

Teacher/Student:
Student

Background and Family:
When you have a father like Ken Sagisu, also known as the Accelerator, it's obvious how your life will turn out. The strict, old-fashioned hero may be good at his job, but as a father he left a lot to be desired by Haruna. Shiro, her older brother, would probably have seen it differently, after all, he was always the favourite. So you're probably wondering what made Haruna despise her father and be envious of her brother. Let me begin from the beginning.

Haruna was the hero Accelerator's second child, a powerful hero with the ability to alter velocity around himself. Shiro, her older brother, got their father's quirk and was also able to influence the velocity around himself, whilst Haruna could only generate these bizarre arrows, evidently inheriting her mother's quirk. So, even at the age of four or five, Ken seemed to have a favourite among the siblings, and it wasn't Haruna. Accelerator put the siblings through rigorous training because he wanted them to follow in his footsteps even if it wasn't what they wanted, and while Shiro thrived under their father's tutelage, Haruna struggled and eventually stopped trying to impress her father, skipping training and whenever she could.

Nothing changed after a few more years, and the schism between her and her father widened. Her attitude remained unchanged, and if anything, it deteriorated to the point where an argument would erupt whenever she and her father were in the same room. She recalls one of the worst days. Shiro was gone, and Haruna and Ken had started arguing for whatever reason, and the enraged Ken said a few words that still ring in her ears to this day. "How come you can't be more like your brother?" Those words hurt more than anything she had ever felt before, and she was normally witty and quick on her feet. Haruna didn't respond or say anything; she simply got up and left. the worst she can remember.

She didn't return home for a week and spent the entire time with her master at the dojo where she had been training for the past six or seven years, something her father or brother were unaware of because she would always lie about going to a friend's house or simply not answer where she had been. The dojo taught Taekwondo, and the old master who ran it understood Haruna because he had been in a similar situation years before. He was happy to let Haruna stay at the dojo for a while as long as she helped clean and help out in general, which she agreed to.

She didn't return to her father for another week. She simply handed him a note with an address on it and informed him that she would be staying there for a while. Her father came by one day and was surprised to see that she was living in a dojo. Not only that, but Haruna was smiling as she trained. Haruna turned around at the end of the training session to see her father with a big smile on his face. The master of the dojo approached the two and pulled Haruna's father aside. The two conversed, and it appeared that some sort of agreement was reached. The deal was straightforward: You must attend a hero school and complete the course before you are free to do whatever you want. Accepting the deal Haruna's new life began.

Plot Ideas:
TBD

Statistical Analysis of your character:
Power: 4
Speed: 6
Technique: 5
Intelligence: 2
Cooperativeness: 1
 
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Hello Japan! This is your Host Yanobo Akira coming at you with the world's information. Before we get right into the news we have an announcement to make. Our studio and many arround the world will be broadcasting a documentary about America's most dangerous villain. I won't say too much, but you are in for a treat. Its a story of a lifetime! Now lets get right into the news....



Name: Unknown, classified as John Doe
Villain Name: ???
Age:
Unknown, assumed to be around mid thirties.
Gender: Unknown
Height:
 ???
Nationality:
 American

Quirk: ???
Quirk Description: ???
Quirk Evolution: ???

Reason for becoming a villain: ???

Equipment and Appearance: ???

Personality: ???
Background and Family: ???

Statistical Analysis of your character

Power: ???
Speed: ???
Technique: ???
Intelligence: ???
Cooperativeness: ???
 
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Name: Sora Kitomura
Hero name: Anemoi
Age: 25
Gender: Female
Affiliation: Hero
Nationality: Japanese
Sexuality: Demisexual
Relationship Status: Single
D.O.B: 03/29
Role: U.A. Teacher

Hair: Dirty Blonde
Eyes: Blue
Height: 5’6 | 167.6 cm
Weight: 128 Lbs | 58 Kg
Hero Costume: Sora wears a very casual hero outfit consisting of a black tank top and black pants. Overtop, she wears a black and green zip up hoodie and on her feet she wears a pair of black and green sneakers.

Personality: Sora is a free spirit, often going with the flow rather than sticking to schedules or plans. She simply plays things by ear and goes from there, letting herself figure things out on the fly. Because of this she is a very unorganized person who also can be quite forgetful. It isn't unusual that she will need to be told more than once about the same thing. She does her best to try and pay attention and remember, but she simply gets too distracted on most occasions. Even so, Sora is a rather content individual, who seeks to help those around her to the best of her abilities. She may not be overly cheerful, but she does give up a sense of security when she is nearby. She cares about others and does her best to understand them, though she might struggle to do so. Often she will overthink things which causes her to overdo it, but she doesn't mean to. Despite this, Sota is a rather confident individual though she may not seem like it. In a way she is confident in her own stupidity which actually seems to work for her. This confidence is a mask for the insecurities she hides from others. She does feel conflicted about her forgetfulness and often feels bad about it, but she hides that behind confidence. She doesn't want others to worry about her all too much which is why she avoids talking about it. She does open up about such things to those she is close with. That being said, Sora is a rather easy one to befriend. She doesn't befriend everyone, but she is quite easy to talk to if one if willing to take the time and she doesn't mind being social herself. Her being social can be full of sass and sarcasm though and she isn't one to mince words and will speak her mind freely if she must.

Background: Sora was one of three children in her family, and was the middle child at that. Often, she was overshadowed by one of her two brother's though growing up she hardly cared. She had little expectations for her growing up which in turn made her life rather easy going. That was until her quirk came into play. Having the strongest of quirk among her and her brother's, it was decided that she would need to become the next hero in the family and follow in her mother's footsteps. Sora had no problem with this and gladly took up the task, though to her dismay, her carefree lifestyle drastically changed. Being forced to train often, she struggled to keep up with this style, but she never gave up. While her personality didn't fit well with the intense training she was put through, Sora found a way and eventually found herself getting into U.A. as a student. Her time at the hero school was on par with her training beforehand and she was pushed harder than before. While she found herself relatively average in non-quirk related things, she was among the top of the students in her class in terms of quirks. This eventually lead her to being considered one of the Big Three at U.A. and she was highly regarded as a promising hero student, although she ranked third among the three. Finding heroes willing to take her on as an intern was no problem at all. Most of it was overwhelming for her, but she was grateful for it all. However, she could do without all the hype around her name, especially once she graduated. It wasn't hard for her to get up and on her feet after her schooling was done and after a year of sidekicking to a high ranking hero, she eventually opened her own agency and would live such a life for the next few years before U.A. offered her a teaching job. Deciding to take on the role, she turned over most of the agency work to her sidekick, though she does sometimes take on work from her agency still.

Quirk: Aerokinesis
Quirk Description: With this quirk Sora is capable of manipulating the air around her. Her range is rather short, but she can create gusts from said air around her and launch them at range. Her wings can also add to this and act as a way to create much stronger gusts than her arms or even legs can. There are several ways in which she has learned to manipulate the air. For starters, she can solidify it to create small barriers around herself or others within a 6-foot radius. The range is very short, but is the extent of where her control can go. Still, it allows her to protect those that are very close to her and keep them protected from on coming attacks. She can also solidify the air to create projectiles that she can launch at her opponents. These projectiles create varying gusts of winds depending on their size. The larger it is, the stronger the gust. Even without solidifying the air, simple motions allow her to cast weaker gusts, though these aren't done for damage, but rather to blow someone back and keep them off her. She can use her own gusts to launch herself as well, though it puts a lot of strain on her body thus she avoids it for the most part. If she were to launch herself skyward, she does also have the ability to create a cushion to catch herself from crashing back to the ground and she can briefly hover with her wings. The drawback of this quirk is that because she is manipulating the air around her, it can cause her to become lightheaded from lack of oxygen since much of it is going into using her quirk. It might be strange for her to react in such a way, but her quirk is quickly manipulating the air within her immediate vicinity making it difficult for her own body to keep up with sometimes. She must keep this in mind at all times. As such, she is quite good at holding her breath for longer than average and does push this limit far too much.
Quirk Evolution: Her range is increased by double making it 12ft instead of 6. This greatly changes the drawbacks it has on her own body since she has more to work with.

Statistical Analysis of your character: Power: 5.5/6
Speed: 5/6
Technique: 6/6
Intelligence: 3/6
Cooperativeness: 4/6

Extra: ✿ Given her carefreeness, she often doesn't realize she cusses too much
✿ Her wings come from her mother's family and are not truly part of her quirk, but she uses them with her quirk
✿ Daydreams quite often and gets lost in thought
✿ An unlikely teacher given her personality, but she makes it work
✿ Coffee addict
 

Desmond Okonkwo



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[
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Big Bad Beetleborg


Villain Name:
The Magnificient Beetle-man.

Age:
29

Gender:
Male

Height:
6'0"

Nationality:
Nigerian

Orientation: Sapiosexual
Quirk: None. Possesses no quirk other than possessing an exceptional drive and intellect.

Quirk Description:

Technology allows Desmond to replicate and enhance the physiological traits of the beetle species. These traits include Superhuman strength, dermal durability, flight, wallcrawling, miasma, and an assortment of beetle themed equipment and weaponry.

Quirk Evolution:
None.

Reason for becoming a hero/villain:
Believe it or not, Desmond once aspired to be a hero himself and he was well on his way to achieving that, being the top of his class at MHA, a rarity for a student born without a quirk, he worked hard and was regarded as a standout of his year, an incident occurred involving a prototype he was developing at the time, someone had to pay and Desmond took the rap and he was barred from the path of being a pro-hero, he went to juvie and from there he kinda fell into the villain rabbit hole, he came to realize things aren't always black and white, many of the villains he came in contact with were castaways and people who slipped through the cracks of society, they were kinda in a similar situation as himself.

Equipment and Appearance:
Desmond's primary equipment is that of a beetle morpher that allows him to transition into a superpowered sentai-like beetle costume. Despite his remarkable talent and enclyopedia knoweldge, Desmond is quite poor, all his resources go into his technology or trying to find a bidder or a bank to fund his beetle technology.

Personality:
Desmond is relatively calm, easy-going and friendly sort, if not a bit weird. He has a code. He doesn't target innocent and underprivileged people.
He's a geek for beetles and old school sentai shows. He's pretty insightful but kinda self-unaware. At times he can be lacking in a sense, though his heart seems genuine. He ultimately wants to use his technology to better the world, but he realizes he has to make bedfellows of less than savory people, and do less than savory things to do just that.

Teacher/Student:
Villain

Background and Family:
Desmond comes from a large traditional Nigerian family. He tries to support his family back home as much as he can, though it's very hard for him to do so as a villain-for-hire.

Plot Ideas
A few come to mind.


Statistical Analysis of your character
Power: 4
Speed: 4
Technique: 5
Intelligence: 5
Cooperativeness: 4
 
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Name: Suzuki Toshio
toshio-jpg.902396

Hero name: Mantyger
Age: 16
Gender: Male
Height: 5'10
Nationality: Japanese
Orientation: Homosexual

Quirk: Manticore
Quirk Description: A mutation type quirk embodying the mythical beast. The feline portion grants him senses, strength and agility well beyond the average human though it falls short of being truly "superhuman" along with clawed hands and feet and fur covering the arms and legs. The smaller yet more noticeable portion takes the form of a long tail tipped with a scorpion-like stinger and dozens of smaller quills along it's length which both contain a paralyzing venom, a direct strike from the stinger can immobilize a victim almost instantly while the quills can be launched like darts by flicking the tail and cause numbness around the affected area capable of paralyzing a targeted limb with multiple hits.

Quirk Evolution: Takes on traits of the chimera, another mythical beast by growing goat horns, replacing the tail stinger with a swifter snake-like biting head and gaining the ability to breathe fire.

Reason for becoming a hero: Prove to all he's more than a villain's child.

Equipment and Appearance: A matching cutoff jacket and shorts with a tiger stripe pattern ending just below the elbows and knees leaving the hands and feet bare for easier climbing as well as leaving room for his tail. Also wears a "utility belt" with syringes containing an antidote for his venom.

Personality: A particularly lonely lad Toshio awkwardly balances or more frequently fails to balance a desperate desire to make friends with a wariness of revealing much about himself and risk being ostracised due to his background again. His eagerness to please can leave him open to being taken advantage of by others assuming the persistent earnestness doesn't irritate them instead.

A staunch believer in second or even third chances he'll wave away most slights with a smile and go as far as to try and talk down villains in the middle of a fight.

Teacher/Student: Student

Background and Family: Son of the assassin villain Serket Toshio spent his early childhood mostly under the care of his father while his mother frequently disappeared seemingly at random on "business trips" and moving home at short notice. Throughout the tumultuous lifestyle Toshio's father grew increasingly concerned about it's effects on the boy, rather than sharing his concerns Serket intended to train their son in the "family business". The disagreements grew until threats of violence were exchanged, being a far less violent sort of criminal Toshio's father went to the police and cut a deal to assist in the capture of Serket and a number of less notorious villains in exchange for immunity.

While he finally got to experience a "normal" life Toshio often experienced prejudice as a "villainous child" not helped by his mean looking stinger and quills growing in while his father struggled to find honest work and feared retribution for selling out his former associates.

Despite being branded a delinquent criminal in the making wherever he went Toshio remained doggedly determined to prove himself, eventually growing desperate he turned to vigilantism but was quickly caught by an actual pro-hero after a few small successes. Rather than turning the boy over to the police the hero revealed that he had been a sidekick that had helped apprehend Toshio's mother years ago and instead took the boy under his wing to groom him as potential future hero.


Plot Ideas
Objections to having a villain's son in UA from various sources. Mother dearest escaping or being sprung from prison.

Statistical Analysis of your character
Power: 4
Speed: 5
Technique: 3
Intelligence: 4
Cooperativeness: 6
 
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Here’s my gremlin :)


Click Tab to Open File



No. 0113
TOP SECRET
Artist: helenpeanut (edited by .wren)
 
male focus, purple hair, ponytail, blue eyes, tan, city, blue shirt s-1435537099.png
Name: Luka Sasaki
Hero Name: Solace
Student

Age:
16
Gender:
Male
Height:
5'4" (163cm)
Nationality:
Japanese
Orientation:
Straight

Quirk:
「Cancel」
Quirk Description:
Similar in nature and functioning on the same rules as Eraser Head's Erasure quirk, Cancel is an Emitter-type quirk that can cancel the effect of a quirk only after it's been activated, and can't be used on Transformation or Mutant-type quirks that alter the User's body.

To use this quirk, the user of Cancel must touch either the user of the quirk they wish to cancel, or touch the quirk itself (eg. the flames from a Flamethrower quirk). The quirk will only remain "cancelled" for as long as physical contact is maintained. Cancelling a quirk that physically harms someone on touch will still inflict its physical damage if cancelled as a result of touching the quirk (eg. the User will be burnt by touching flames from a Flamethrower quirk).

Quirk Evolution:
Cancel can be activated in a specific body part to increase its range by a small amount, allowing the user to avoid receiving damage on touch if it's a dangerous quirk.

Reason for becoming a Hero: Inspired directly by Eraser Head after witnessing him taking down a villain in a very swift manner. To put it simply, his reasoning right now is as shallow as "I just think it's cool."

Equipment and Appearance:
Luka is a rather thin but well-built teenager with lightly-tanned skin, purple hair, and brilliantly blue eyes. He's often seen wearing a simple blue t-shirt and jeans on his off-days.

His Hero Costume consists of a high-necked black vest overtop a white t-shirt, with black pants and boots to match. In terms of accessories, he has a pair of fingerless gloves, a white headband and a utility belt on his waist for carrying medical equipment and two black Tonfā, which he uses in battles.





Personality:
Coming off as a little shy, Luka tries to avoid saying too much so as to avoid the spotlight. Despite this, he enjoys the company of his classmates and friends, willing to go out of his way to spend time with them when he can. He's motivated in this regard by the pleasure he feels when he sees others smile, even if he doesn't do so too often himself. Luka is surprisingly apt at getting himself into troublesome situations, as much as he wishes he weren't. If he drags someone into something with him, whether it's on purpose or not, he'll take responsibility and always tries to make sure the others with him get out of it okay.

Background and Family:
Born in the Osaka Prefecture of the Kansai Region in Honshu, Luka had a relatively normal childhood, awakening to his quirk suddenly in preschool when he accidentally cancelled a classmate's quirk and, by result, scared them into thinking they lost it. Luka's childhood dreams of becoming a super strong hero like many of his idols was quickly dashed by his parents, who believed his quirk to be incredibly unfitting for the task and discouraged him from pursuing that life. He quickly became negative whenever the topic came up from that point on.

Eventually, he moved to Musutafu in the Shizuoka Prefecture as a result of his father finding better work there, and as a result, he was exposed to even more brightly-shining hero culture. Becoming somewhat of a recluse, he continued to peddle along until one day witnessing Eraser Head quickly take down a villain despite not having any special, flashy quirks. After doing his research, the fire was lit inside of him once more, and he resolved to become a Hero, verbally fighting his parents on the subject until they eventually gave in, and allowed him to apply to U.A., even with all the controversy surrounding the recent villain attacks on the school.

Plot Ideas:
None.

Statistical Analysis of your character

Power: 2.1
Speed: 3.3
Technique: 5.2
Intelligence: 4.5
Cooperativeness: 5.8
 
Name: Ryan Fletcher
Hero name: Blink
Age:
16
Gender:
Male
Height:
5'4"
Nationality:
Native-American
Orientation:
Pansexual
Quirk:
Blink
Quirk Description:
Blink is the ability to teleport a person or objects, of course this is limited to what the person can see (this also includes pictures) Or blindly in a 100ft radius, The blind blink causes great damage to Ryan's abilities for a short amount of time. This renders him unable to move or even pass out.
Quirk Evolution:
The evolution of the blink would be the ability to move a whole 100ft radius or less of whatever is around him to another area in a time of great distress.

Reason for becoming a hero/villain: Ryan became a hero to show that just because you look evil doesn't mean you cant help people.

Equipment and Appearance:
Ryan carries around many different types of throwing knives and daggars.
Blink.jpgRyan is about 5'3" weighing about 160

Personality:
Ryan is very serious and sometimes short (like his height) with new people, easily annoyed by snide comments meant to be jokes.
With friends Ryan is very bubbly and spunky while also being sort of monotone with it. He has a hard time holding back his strength when he sees his own blood aswell.

Teacher/Student:
Student

Background and Family:
Ryan was raised by his sister til he was ten, she taught him that even though he looks like a demon that doesn't mean he has to act like one. She treated him with love and respect even though they looked very different. His mother and father weren't in the picture as they were villains. His sister never told him who their parents were but only told them that they were very bad people. His sister had ran away from their abusive home finding a home for them and raising Ryan in school and putting him into UA just before she was killed. His mind has blocked most of the memories he had after his sisters murder.

Plot Ideas:
N/A

Statistical Analysis of your character

Power: 2
Speed: 2 on foot 6 with blink since its instant
Technique: 4
Intelligence: 3
Cooperativeness: 5
 
Name: Mitsu
Hero name: Katana Zero
Age: 16
Gender: Female
Height: 6'10
Nationality: Japanese
Orientation: Asexual
Quirk: Null Blade
Quirk Description: Mitsu can summon a weapon called the Null Blade. A katana of unnaturally superb craftsmanship, capable of cutting anything without losing it's edge. But it's true power comes when it draws blood: those it cuts lose control of their quirks, either disabling it or causing it to go out of their control. This usually lasts a few seconds, but it can last longer if Mitsu inflicts more wounds with her sword. She can still use it against others nonlethally just by beating them with the sheath on. If her sword breaks or is otherwise away from her, Mitsu can simply summon a new Null Blade, causing the previous one to vanish. But this also allows those who were recently cut by her blade to regain control of their powers.
Quirk Evolution: The Null Blade can cut though objects and effects made by quirks, even nonphysical things, as long as it came from a quirk. Mitsu can also change the form of her Null Blade into other weapons.

Reason for becoming a hero/villain: To redeem herself for her past actions, and to fulfill her mother's dying will.

Equipment and Appearance:
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CHDQFpL.jpg


Personality: Quiet and stoic. Mitsu isn't really one for talking, and doesn't let her emotions be seen easily. She's a nice enough person but also has a dim view of humans and of life in general. She maintains an air of respect with people only because she doesn't see any reason to be rude knowing how fragile everything is. She's the type of person who doesn't really try very hard and gives up easily. But when she's really excited, she will show a side of her that she's embarrassed about. She'll get very competitive and passionate, as well as protective of people she likes. She'll also go beyond her limits in order to "win", even if she's doing something she knows she'll lose at. This part of her comes out the most in battle. She becomes very emotional, as much as she tries to contain it, and only is honest with her feelings when fighting. She otherwise keeps to herself, even letting others walk all over her if it's not something worth fighting for.

Teacher/Student: Student

Background and Family: Mitsu is part of a secretive clan that are a master of two things: swordsmanship and bloodline. Mitsu was just one of the many daughters born from the family head, and her mother was just one of his mistresses. The children born into this clan are raised to become warriors, with the lucky few who inherit the family's quirk, the Null Blade, elevated to a high position within the clan. Mitsu was one of the five children of her generation who could manifest the Null Blade, inheriting the properties of her mother's own quirk, which was to nullify quirks when touching someone. Because of this Mitsu was given a special education as a warrior, taught to master her mind, body, and spirit.

But Mitsu was still a child. And as a child her mind often wandered to the world outside of the compound, wanting to know what life was like outside of the confines of the emotionless stone walls deep in the mountains. It was her mother who planted the seeds of curiosity in her mind, often regaling her of the tales of the outside world. It was these tales that kept Mitsu sane as she grew older, and started to do things that she never quite felt were right. Her training became harsher, and often Mitsu would get hurt by her teachers and trainers. Her siblings, who she once played with as children, became cold and violent with her. Soon Mitsu herself began to share their cold heartedness, until one day disaster struck.

Mitsu was only 14 when it happened. She never knew why, and she couldn't quite find out how, but one of her brothers took control of the clan. He slew their father and claimed leadership for himself, despite the clan counsel never allowing such a thing. There was civil war between the clan, where there were no innocents. As one of the children who could manifest the Null Blade, her brother sent clan warriors to kill her. But Mitsu cut them down, the training she had received allowing her to fend for herself against the older and more experienced warriors. But the same could not be said of her mother. Despite her best efforts, her mother was killed by her brother's blade, and her wounds would not heal. With her final words, she begged Mitsu to leave the clan and find a new life, away from here, to become someone better than just another murderer for hire. She handed Mitsu a letter: an acceptance letter from UA. Her mother had applied for Mitsu in secret. She always wanted Mitsu to be free from here.

For the next two years, Mitsu had to flee from her clan and went into the city, to report what happened to heroes. She gave them the location of the clan but by the time anyone got there, all that was left were dead bodies and ruins. Mitsu was then taken into an orphanage, but life in the foster system wasn't easy for Mitsu. Occasionally people from her clan would try and attack her, and while Mitsu would typically win these battles the threat it posed to her adoptive family often caused Mitsu to bounce back into the system. It made her grow cold, with the only thing she found some enjoyment in were the inevitable assassination attempts. When she became 16, she officially joined UA, partially hoping the attacks would cease now that she was living somewhere much more secure, but also to become a hero like her mother wanted her to be.

Plot Ideas: Dealing with her brother and the clan.

Statistical Analysis of your character
Power: 2
Speed: 6
Technique: 5
Intelligence: 2
Cooperativeness: 1
 
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Name: Kiyoshi Mihara

Hero name: Illusioner

Age: 24

Gender: Male

Height: 5’11

Nationality: Japanese

Orientation: Straight

Quirk: Snow Screen

Quirk Description: Users with this quirk are are able to create both auditory and visual hallucinations that appear as they wish for a limited amount of time. Additionally, to further make their hallucinations more convincing, they can modify and materialize physical objects to a small extent. However, the latter takes up much more energy and overall can weaken the durability of the vision. Durability and length of the quirk varies depending on the experience of the user. Generally, However, it can be used for about 10 minutes at most.





Reason for becoming a hero/villain: To aid and protect those who are not as powerful or fortunate as him (like his father).



Equipment and Appearance:

29332471-4461-431B-8820-AF9DC427D35B.jpeg

(found this in an old sketchbook of mine. decided to rework the chars for this rp)

Kiyoshi- White hair

Kaori- Black hair



Personality: Kiyoshi is very energetic and lighthearted. He jokes often and is only serious when it matters. As a teacher, he does his job. One way or another. Often, he tries to take unconventional and semi-inconvenient approaches to teaching that provides some sort of important knowledge. (AKA, he prefers to teach the heroing lessons because he doesn’t have to follow a specific curriculum.)



Teacher/Student: Teacher



Background and Family: Kaori and Kiyoshi are twins. The two were born to Amai and Jun Mihara. At only 5 years old, the two lost their mother to a villain attack whilst she was on her way to work. From then on, their father continued to take care of them while he worked long hours as an engineer. In high school, the two were both accepted to the UA hero course and continued there until graduation. Throughout their years at UA, their father got a new job teaching and building in the support course at the school. To this day, he still works there while Kaori and Kiyoshi returned to teach and mentor rising heroes.



Plot Ideas: up to whatever for these two!



Statistical Analysis of your character

Power: 2/6

Speed: 3/6

Technique: 5/6

Intelligence: 4/6

Cooperativeness: 4/6


—————————————————————

Name: Kaori Mihara

Hero name: Void

Age: 24

Gender: Female

Height: 5’9

Nationality: Japanese

Orientation: Bisexual

Quirk: Void

Quirk Description: Users with this quirk are able to create small, portal-like ‘voids’ at will. These can be used to trap people or objects, transport someone from one place to another, like a door (though they will still have to travel to some extent), and have various limits. The more pressure on the void (weight, volume, etc) makes it harder to open and close. Therefore, it can be dangerous to use, especially when the user is weakened in any way.





Reason for becoming a hero: The same as her brother. She wants to protect and aid those who aren’t as powerful or fortunate as her.



Personality: Kaori is definitely the more mature of the two. Coming off as much more collected, and even the opposite of her brother, she’s much more statistical. Just like they look like opposites, their personalities are as well. Kaori doesn’t have a preference when it comes to what courses she has to teach. In her experience (especially after substituting for 1A once), the less trips to Recovery Girl, the better.



Statistical Analysis of your character

Power: 3/6

Speed: 3/6

Technique: 5/6

Intelligence: 4/6

Cooperativeness: 4/6
 

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