RecAgenda
Double Luck
Torrent: A Psychological Mystery is an episodic role play where the players enter into the 1930s as a group of five hard nosed, esteemed journalists seeking to unveil the cover of a wild claim centered around the pseudoscience of parapsychology. This overview thread will lay out a timeline of events throughout the story, keep track of learned secrets and discoveries, and hold the dossiers of each encountered character, including the journalists themselves.
The Journalists
Characters of Interest
Episode Recap
Episode Formatting and Objectives
Players will be given ample opportunity to participate in each episode, but all players are restricted to an overall time (post) limit. This limit will vary depending on the amount of content in each episode, and it may also increase if a new secret is learned that requires more dialogue or action for full discovery. As the GM, I won't be playing any of the journalists, but assuming the roles of key NPCs as a puppet master. Whenever I make a post, I'll update the "posts remaining" clock at the top of my IC in an easy-to-identify block. The players will need to coordinate with each other in order to ensure everyone has a fair amount of limelight. My posts will not count toward the posts remaining, ensuring that I don't interfere with the countdown if multiple journalists are having simultaneous interactions with different NPCs.
Whenever the episode's main objective is reached (the climax), I may make appropriate adjustments to the clock in order to accommodate the falling action and conclude the episode early or later. This will depend on the flow of the narrative from all players. If dialogue is progressing slowly, I'll extend the clock, but only by so much so the players can change pace. If dialogue is progressing smoothly, I'll leave it alone; and so on and so forth.
Objectives for each episode will be clearly defined (in this thread, in the below post) so there's no confusion and I don't completely leave everyone hanging. However, brownie points will be awarded if particular secrets and subplots are uncovered through the players' investigations. Every NPC will respond differently to certain types of questions, and some may just have straight-up personality conflicts with some of the journalists. Approach the more "volatile" characters strategically; but don't cheese it so much using OOC discussion in order to accomplish these feats.
When secrets and subplots are discovered, new consequences may arise in later (or even the current) episode. Main objectives might even be effected, so keep in mind that "leaving no stone unturned" is a strategy that can either be beneficial or equally detrimental to the investigation.
Searching for clues won't be child's play, but you also won't be without any kind of hint or direction of where to start looking (or even how to obtain crucial information). Whenever one of the players enters a new room or the scene transitions, I'll make a brief interrupting post to detail anything important about the environment that your character can "inspect", or persons of interest that they can open a dialogue with. Such information will be indicated using a different font and asterisks.
In the example above, I'm purposefully directing your attention to something that might contain a clue or some revealing secret. Lots of rooms have end tables, but this indicator gives you a bit of a push to act like an investigator (if the time is appropriate--remember, your character may be given a chance to return to this location later if it will save them an unfortunate encounter).
Setting
December, 1937. Franklin Delano Roosevelt is the sitting President of the United States. McKinley Hall is the primary location for this story, located over one hundred miles west of Chicago, Illinois. Snow and ice blanket the ground with winter's cool and tranquil embrace. The institution, run by Dr. Evenway, is home to around sixty unique individuals with varying types of parapsychological abilities (telekinesis, telepathy, clairvoyance, clairempathy, etc.). The building itself was first constructed decades ago, bearing a semi-Gothic architecture, retrofitted with modern appliances, plumbing, and a boiler system in the cellars for warmth. Multiple lawns and gardens surround the estate, and the claimed property itself extends for nearly twenty acres in each direction.
There are no barbed wire fences or security gates surrounding the property, however. McKinley Hall is not meant to be prison, as all of the residents are there voluntarily. Even so, several orderlies are equipped with tranquilizing serums in order to incapacitate residents that are prone to mental breakdowns or severe mood swings; symptoms of those unable to control the full extent of their psi abilities. These men wear cyan-colored uniforms, while the rest of the clinical and research staff wear white lab coats with color-coded arm bands (red for clinical doctors and physicians, blue for research technicians, and green for nurses). The residents themselves wear uniformed white clothes (including pants, shirts, and sneakers). Assistant and secretarial staff wear plain, everyday clothing.
The Journalists
- Nick Jerald Archibald
- Arthur Elliot Coleman
- Janice Jay Scarlet
- Vincent Lawrence Baker
- Luke Wayland Reynolds
Nick separated from the force for two reasons: 1.) He had a tough time remaining true to his convictions when stonewalled at every turn by corruption. His reports would end up "lost" whenever bigwigs were involved, or evidence would go missing after turning it over to the next person in the chain of custody. 2.) Wearing a badge demanded he hold himself to a higher standard than the average citizen; and, given the first reason for why left, that was nearly impossible to do. So, Nick looked to other occupations until he could set up his own private eye business, and the journalism business seemed to be booming with the changing culture and the civil unrest after the stock market crash. Everyone was always after information.
Picking the New York Post was an easy one for him, since their headquarters was only down the street from his apartment, but it wasn't easy finding the best stories. The paper was already experiencing a popularity slump for the appearance of German-sympathizing articles during the war. If he was going to impress the company, he would have to contribute stories that boosted their reputation again. Lucky for them... they now have access to a boat load of corruption leads from a former cop. Plenty of crime drama started to go through the presses, and Nick's habitual way of sticking to the facts ensured that he never gave into the petty demands of readers seeking cheap entertainment and also gained himself a reputation for being a rock solid reporter.
At the moment, however, Arthur is finding significant trouble making any traction with the Post since his writing is mostly focused on scientific developments, as well as covering the massive shift in public opinion, more in favor of empiricism in a way that is unlike any era before. Since the Washington Post is a D.C.-based newspaper, politics is what people want to read about, not the arrival of new inventions and crazy ideas. Arthur often wonders if he chose the right company to journal for, but he's determined to give the company something worth while, no matter long that may take. Unfortunately, the company doesn't see it the same way. If Arthur's next story doesn't make it to the front page... he'll be out of a job.
Desperate, but not giving up hope, Arthur is taking one final shot at proving to the newspaper that science does matter as much as politics; and that the two subjects can actually compliment each other. If what Dr. Evenway has to present is as brilliant as he's made it out to seem, then this snarky, bespectacled Brit just might have something to rub in the faces of his employers.
As a columnist for The Nation, she's found herself a perfect fit. Not a newspaper, but a magazine, The Nation is considered to be a liberal voice among the more conservative-toned journalism companies. Because of this, they often draw a lot of heavy criticism from patriot-minded citizens, and did so especially during the Great War. Janice's personal politics don't always line up with the company's, but they are strikingly similar. She insists on her independence, critically follows national politics, engages in intellectual conversations with her male colleagues, and has a wit so sharp in writing that it baffles most of her new readers and draws out nothing but adoration from her fans.
Particularly, her interests in journalism lie in national-level politics, finding President Roosevelt's "New Deal" legislation to be both fascinating and entertainingly frightening. However, she does leave room for the possibility of encountering the sublime elsewhere, such as in the world of science, where--she believes--the world will eventually find that there is very little difference between the rationale of men and women. At the end of the day, however, Janice understands that a large amount of old fashioned men will refuse to read the ramblings of a woman that ought to be in the kitchen, so she always appends or signs her name as "J. Jay"; hiding her gender behind the ambiguity of the printed ink, while refraining from flat out lying.
Since J. Edgar Hoover took over the Bureau of Investigations (later renamed to add "Federal" to the front of that moniker) major crime rings have been feeling the pressure from good ol' Uncle Sam, and the agency's policies have undergone a major overhaul. Vincent was one of the graduates of Hoover's new special agent training program and became a federal agent with a desire to put the worst men that ran the streets of his home city behind bars; a desire that can sometimes be considered a blood lust.
In order to keep his identity on the down-low and ensure his personal security, Baker was encouraged to seek out a steady second job when not on assignment. All he had to do was pick something he thought he'd be good at and the Bureau would see to the necessary arrangements. Since the man did have a penchant for sleuthing and wasn't too shabby with a pen--be it as a writing utensil or something to stab someone with--a humble man of the news world suited him fine.
Now, Agent Baker has been given an assignment where he can wear both hats at the same time. Director Hoover has taken an interest in the reported goings-on at McKinley Hall; and it just so happens that Vincent's editor at the Times has also raised a brow at Dr. Evenway's claims. Keeping his cover, Mr. Baker will be joining the rest of the cast as simply another interested journalist.
When he's not busy fraternizing with his sources, Luke takes his job as an economic columnist for the Chicago Tribune seriously. Even if his writing reflects his sharp tongue (with more pointed words arranged to criticize the self-imposed ignorance and decadence of the wealthier class), Luke Reynolds is a wildly popular and respected journalist in his home state. The Chicago Times would not be who they are without his voice to color the pages.
At first, after his editor told him about Dr. Evenway's claims and tasked him to get a story, Luke wasn't keen on covering a scientific breakthrough of any kind--too dull and the technical jargon can turn readers off. However, he knew he wouldn't make for a very good economic forecaster in the ever-changing modern world if he ruled out science as a major player. When mulling over the prospects of what parapsychology could mean if used for the betterment of society, Luke sort of motivated himself to give the trip to McKinley Hall a shot. There might even be some pretty nurses there...
Characters of Interest
Dossier information will be revealed when this character is first met.
Episode Recap
A recap of this episode will be provided when it concludes.
Episode Formatting and Objectives
Players will be given ample opportunity to participate in each episode, but all players are restricted to an overall time (post) limit. This limit will vary depending on the amount of content in each episode, and it may also increase if a new secret is learned that requires more dialogue or action for full discovery. As the GM, I won't be playing any of the journalists, but assuming the roles of key NPCs as a puppet master. Whenever I make a post, I'll update the "posts remaining" clock at the top of my IC in an easy-to-identify block. The players will need to coordinate with each other in order to ensure everyone has a fair amount of limelight. My posts will not count toward the posts remaining, ensuring that I don't interfere with the countdown if multiple journalists are having simultaneous interactions with different NPCs.
Whenever the episode's main objective is reached (the climax), I may make appropriate adjustments to the clock in order to accommodate the falling action and conclude the episode early or later. This will depend on the flow of the narrative from all players. If dialogue is progressing slowly, I'll extend the clock, but only by so much so the players can change pace. If dialogue is progressing smoothly, I'll leave it alone; and so on and so forth.
Objectives for each episode will be clearly defined (in this thread, in the below post) so there's no confusion and I don't completely leave everyone hanging. However, brownie points will be awarded if particular secrets and subplots are uncovered through the players' investigations. Every NPC will respond differently to certain types of questions, and some may just have straight-up personality conflicts with some of the journalists. Approach the more "volatile" characters strategically; but don't cheese it so much using OOC discussion in order to accomplish these feats.
When secrets and subplots are discovered, new consequences may arise in later (or even the current) episode. Main objectives might even be effected, so keep in mind that "leaving no stone unturned" is a strategy that can either be beneficial or equally detrimental to the investigation.
Searching for clues won't be child's play, but you also won't be without any kind of hint or direction of where to start looking (or even how to obtain crucial information). Whenever one of the players enters a new room or the scene transitions, I'll make a brief interrupting post to detail anything important about the environment that your character can "inspect", or persons of interest that they can open a dialogue with. Such information will be indicated using a different font and asterisks.
In the example above, I'm purposefully directing your attention to something that might contain a clue or some revealing secret. Lots of rooms have end tables, but this indicator gives you a bit of a push to act like an investigator (if the time is appropriate--remember, your character may be given a chance to return to this location later if it will save them an unfortunate encounter).
Setting
December, 1937. Franklin Delano Roosevelt is the sitting President of the United States. McKinley Hall is the primary location for this story, located over one hundred miles west of Chicago, Illinois. Snow and ice blanket the ground with winter's cool and tranquil embrace. The institution, run by Dr. Evenway, is home to around sixty unique individuals with varying types of parapsychological abilities (telekinesis, telepathy, clairvoyance, clairempathy, etc.). The building itself was first constructed decades ago, bearing a semi-Gothic architecture, retrofitted with modern appliances, plumbing, and a boiler system in the cellars for warmth. Multiple lawns and gardens surround the estate, and the claimed property itself extends for nearly twenty acres in each direction.
There are no barbed wire fences or security gates surrounding the property, however. McKinley Hall is not meant to be prison, as all of the residents are there voluntarily. Even so, several orderlies are equipped with tranquilizing serums in order to incapacitate residents that are prone to mental breakdowns or severe mood swings; symptoms of those unable to control the full extent of their psi abilities. These men wear cyan-colored uniforms, while the rest of the clinical and research staff wear white lab coats with color-coded arm bands (red for clinical doctors and physicians, blue for research technicians, and green for nurses). The residents themselves wear uniformed white clothes (including pants, shirts, and sneakers). Assistant and secretarial staff wear plain, everyday clothing.
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