RascalRoadkill
Balanced Humors
A fantasy RP with
InTheSea
, focusing on groups of animal shifters called werefolk.
Kaludark Arzel Burak has a name that, to many, sounds like nonsense- something without meaning, rhyme, or reason. Only the uneducated outsider would say that, though. Burak, the signifier of kingly blood, Arzel, the name of their father, and his father before him- a signifier of great things ahead of them. Kaludark- the only part uniquely theirs, and ever-cherished.
Overall, it means that Kaludark is their leader. The werefolk have suffered enough tragedies over the years, and by Burak's blood, Kaludark will be the one to keep away the dark and ensure their people stay in the light. It is not an easy feat, and it never has been, especially considering how young they are in comparison to their predecessors. They're no teenager, of course, but they are certainly not the grizzled, going-on-sixty-year-old orc their father was.
Their lands must stay secure, which meant ensuring that none of that blasted necromancer's minions had strayed far beyond where they should be.
Out deep in the forest, Kaludark leads their little band of fellow, trusted werefolk to ensure that this stays true. Arzel II led by example, and thus, so shall Kaludark. Any other leader might sit safe in their ivory tower, but Kaludark's weakness always was bureaucracy, ironically enough.
A large, hulking wolf with jutting tusks and fangs shakes its pelt and returns to the form of a humanoid as Kaludark stands, nose twitching. Something is… here, out in these green, twisting woods that only they and their werefolk knew best. Someone that shouldn't be here. Kaludark knew just about every one of the werefolk by scent, and this… this is not someone they know.
It would be a smaller concern if it weren't for the blasted roaming bandits that share their werefolk blood but none of the sense. So, forgive the orcish leader's discretion.
Kaludark does not speak, simply raising their hand to signal the rest to halt behind them. Their group of five stops on command- anxious to know what exactly their leader has found.
And what has Kaludark found, just beyond the glade?
KALUDARK
Kaludark Arzel Burak has a name that, to many, sounds like nonsense- something without meaning, rhyme, or reason. Only the uneducated outsider would say that, though. Burak, the signifier of kingly blood, Arzel, the name of their father, and his father before him- a signifier of great things ahead of them. Kaludark- the only part uniquely theirs, and ever-cherished.
Overall, it means that Kaludark is their leader. The werefolk have suffered enough tragedies over the years, and by Burak's blood, Kaludark will be the one to keep away the dark and ensure their people stay in the light. It is not an easy feat, and it never has been, especially considering how young they are in comparison to their predecessors. They're no teenager, of course, but they are certainly not the grizzled, going-on-sixty-year-old orc their father was.
Their lands must stay secure, which meant ensuring that none of that blasted necromancer's minions had strayed far beyond where they should be.
Out deep in the forest, Kaludark leads their little band of fellow, trusted werefolk to ensure that this stays true. Arzel II led by example, and thus, so shall Kaludark. Any other leader might sit safe in their ivory tower, but Kaludark's weakness always was bureaucracy, ironically enough.
A large, hulking wolf with jutting tusks and fangs shakes its pelt and returns to the form of a humanoid as Kaludark stands, nose twitching. Something is… here, out in these green, twisting woods that only they and their werefolk knew best. Someone that shouldn't be here. Kaludark knew just about every one of the werefolk by scent, and this… this is not someone they know.
It would be a smaller concern if it weren't for the blasted roaming bandits that share their werefolk blood but none of the sense. So, forgive the orcish leader's discretion.
Kaludark does not speak, simply raising their hand to signal the rest to halt behind them. Their group of five stops on command- anxious to know what exactly their leader has found.
And what has Kaludark found, just beyond the glade?