Neo Alice
Mahō Shōjo
Hello! Remember that the first 3 roleplayers to post their FULL COMPLETED CS (No WIPs nor Placeholders, they aren’t allowed) get the first spot in their respective Kingdom Royalty and their backgrounds most be related to the plot in the interest check thread. The other three royalty spots will be handled through a dice roll on the OCC, to ensure fairness I won’t tell which numbers will get you what until after all remaining participants roll too.
You can have up to 2 characters, each character can only have 1 avatar.
The Roleplay starts when we have all 6 royals CS posted here at least (In case some people get discouraged of participating either by my systems or because they couldn’t get royal at the start)
I forgot to mention that NPCs don’t respawn either in ‘Three Kingdoms Online’ when killed they are erased too and other NPCs will consider them dead.
Now this is the CS Skeleton, avoid using Codes since I’m only on mobile (Tabs are ok, and spoilers too)
(Image of your character, anime only.)
Full Name:
Age:
Gender:
Sexuality:
Occupation:
Personality: (A paragraph or a list of traits, tell me at least how they felt about losing their throne after 3 years of glory.)
Background: (Give me some details about their personal life but also how the spent those 3 years as a Ruler and what changes they did in their kingdom. I’m asking for at least 3 paragraphs from the first 3 royals since you have to do some world building related to your kingdom in here. You’re basically allowed to build the entire Kingdom’s lore, aside from the theme attached to their names of course.)
Avatar Name(Image of the avatar, anime only)
Level: 1 (Veteran Peasants may be between level 30 and 40, in order to level up you need to defeat double the quantity of monsters or the same number of players equal to your level. Example: a Lv10 player must defeat 20 monsters or 10 other players to level up. Boss monsters grant 3 levels automatically to whoever deals the killing blow and 1 level to the rest of the party. Defeating a player that surpasses your level by 10 levels or more will grant you half of their levels by default. For future references, the maximum Level a character can reach is 100.)
Heritage: (Either Royal or Peasant)
Kingdom of Origin: (Plantae, Animae or Mineral)
Theme: (The specific group of flower, plant, mineral, gem, insect, animal, etc.)
Gender: (Female, Male or Other. Yes, it can be different that the real life gender)
Class: (See the system below)
Affiliations: (See the system below)
Credits: (In-game currency, Royals start with 5000 but veteran players may have up to 200000. New players usually only begin with 150 credits)
Let’s explain this a little, as new players you should only have 1 point in each stat and the game gives you 6 points to spend however you wish to. However, as a Royal you begin with 3 points in each stat and the game gives you 9 points to invest. Each time a Peasant Levels up they get 2 free points to invest but royals will get 3. All players obtain +1 in each stat when they level up before getting to level 10. After level 10 the stat growth curve is related to their class and after level 20 is related to their Sub-Class.
STR: 3 (If not royal, 1)
VIT: 3 (If not royal, 1)
MP: 3 (If not royal, 1)
INT: 3 (If not royal, 1)
DEX: 3 (If not royal, 1)
Strength (STR) represents how much damage you make with physical skills.
Vitality (VIT) represents how much damage you can take (Both magical and physical), if it reaches 0 you die.
Mana (MP) represents the number of times you can use skills.
Intelligence (INT) represents how much damage your magical skills cause and the distance in meters that they can cover before disappearing. Half of it is used as reference to determine the radius of Magical AoE skills.
Dexerity (DEX) represents speed, agility and stealth, if your dexterity is lower than the dexterity of your foe then you can’t evade their attacks. This only applies to EVADING, not BLOCKING. You can only evade twice in a row without performing other actions unless your DEX surpasses your opponent’s by 10 points or more.
You can carry as much variety of objects in hand as much STR you have and they can stack up to as much VIT you have. (A player with STR=5 + VIT=10 can carry 5 different objects and up to 10 of the same objects will group together counting as one.) In Storage you have a limitless space to keep your things safe but you can only access to it in safe zones. When a player kills another one they inherit all of their possessions and credits.
Objects can be:
[Sword] Signature weapon of Sabers, they only need one hand to be used. In order wield a sword in each hand you need a DEX of 20 or higher.
[Great Sword] Needs STR of 40 or greater to be wield, they suppress your DEX by half but increase your STR by half as well.
[Dagger] Is the short range weapon of Assassins and their sub-classes. Assassins can wield one in each hand at the same time and if they have 30 DEX or more they’re able to launch them. Shielders bay choose to use one, but the other hand must have a shield. Archers may use one as well but can’t use their bows at the same time.
[Chains] Assassins and their sub-classes that have a DEX of 40 or higher can use chains offensively and attach them to their daggers to increase their range. They can only use one chain at the time it takes both hands.
[Bow] Archer’s exclusive weapon, to use it they need both hands so they can’t wield any other weapon at the same time.
[Shield] Shielders can wield two at the same time and Sabers 1, the rest of classes can’t. Shields protect the user from damage by equaling the user VIT as DEF (The shield own type of VIT), shields get broken after their DEF reaches 0 and they can’t be healed.
In hand
(Only if you are a royal Plantae) Golden Seed x1: “A royal seed, if you plant it somewhere special a Legendary Familiar will bloom. Where could that be?”
(Only if you are a royal Animae) Golden Cocoon x1: “A royal Cocoon, it shakes from time to time but apparently it will only hatch after a set amount of time. It’s incredible sturdy, nothing can destroy it!”
(Only if you are a royal Mineral) Golden Amber x1: “There’s some weird blood inside it, this material contains powerful lost DNA that will allow you to bring back to life the Prehistoric Familiar that belonged to. Until you find a resurrection sanctuary it’s only a pretty accessory.”
In StorageEmpty.
Every new player begins with 3 Skills (1 Passive, 1 Physical or 1 Magical and 1 Support). Levels only affect the Stats, skills are gained by either using old ones repeatedly or having certain actions performed is up your creativity developing new skills. Additionally delivering the Killing Blow to a Boss grants you 2 skills and the party members 1 skill. Killing another player that surpasses your level by 10 or more will also grant you a skill.
Skills can be:
[Support] Either utility, afflict status, buff or healing.
[Passive] Always is on, they don’t require MP.
[Physical] It uses the STR stat to inflict damage, short to mid-range. Mages and Clerics, including their sub-classes, can’t learn Physical Skills. They use half of a MP point to activate, not the full point.
[Magical] It uses the INT stat to inflict damage, long and mid-range. Sabers and Archers, including their sub-classes, can’t learn magical skills.
[Arrow] Archers and their sub-classes are a special case, they produce damage related to the STR stat but their skills reach to a distance related to their DEX stat. They use a full MP point, unlike regular Physical Skills.
When your character reaches level 10 you no longer gain 1 point to each stat by default, you must pick a class and you’ll gain a total of 3 points between specific stats related to your chosen class. After level 10 your skills must be themed to the class as well.
Assassin: +3 to DEX each level
Shielder: +3 to VIT each level
Mage: +1 to INT and +2 to MP each level.
Saber: +1 to STR, +1 to VIT and +1 to DEX each level.
Cleric: +1 to VIT, +1 to INT, +1 to MP each level.
Archer: +2 to DEX and +1 to STR each level
After reaching level 20 you must create your own unique sub-class with its own stat distribution growth with a total of 4 points each level to your chosen stats.
Assassin: +3 to DEX each level
Shielder: +3 to VIT each level
Mage: +1 to INT and +2 to MP each level.
Saber: +1 to STR, +1 to VIT and +1 to DEX each level.
Cleric: +1 to VIT, +1 to INT, +1 to MP each level.
Archer: +2 to DEX and +1 to STR each level
After reaching level 20 you must create your own unique sub-class with its own stat distribution growth with a total of 4 points each level to your chosen stats.
If you want to belong to a guild this is where affiliations come into place. They are going to be 3 established factions to choose from at the start but if you wish to make your own that is ok, just give me the details about it.
Arcane Assassin’s Association (AAA): This is a ‘criminal’ guild and the main antagonists for now, if you wish to make a peasant that belongs to this guild send me a MP and I’ll give you extra information. Despite the name not all members have the Assassin Class, they are just Player Killers in general that have developed highly lethal skills.
Yesterday’s Royalty (YR): The three royals from the plot will begin by default as the leaders of this guild.
Tomorrow’s Royalty (TR): The three additional royals formed this guild moments before the previous rulers were assassinated. They are a group of 3 players that completed a parallel hidden Quest and got their characters erased as a ‘reward’ to be reborn as royals. As is to be expected, there’s going to be some rivalry between them and YR but they all have an enemy in common: AAA.
Arcane Assassin’s Association (AAA): This is a ‘criminal’ guild and the main antagonists for now, if you wish to make a peasant that belongs to this guild send me a MP and I’ll give you extra information. Despite the name not all members have the Assassin Class, they are just Player Killers in general that have developed highly lethal skills.
Yesterday’s Royalty (YR): The three royals from the plot will begin by default as the leaders of this guild.
Tomorrow’s Royalty (TR): The three additional royals formed this guild moments before the previous rulers were assassinated. They are a group of 3 players that completed a parallel hidden Quest and got their characters erased as a ‘reward’ to be reborn as royals. As is to be expected, there’s going to be some rivalry between them and YR but they all have an enemy in common: AAA.
Basically I need you to keep track of your money and stats in each of your posts, at the bottom of your post on a SPOILER. If you make any transactions or level up, you simply show the operation you realized compared to the previous post.
For example if my avatar levels up from level 1 to 2 and buys a candy that’s worth 300 credits, at the bottom of my post after I’ve roleplayed those actions I must add this on a spoiler:
STR: 3+1=4
VIT: 3 +1=4
MP: 3 +1=4
INT: 3+1=4
DEX: 3+1= 4
Credits: 5000-300=4700
In hand: Candy x1
In Storage: Nothing.
If nothing of that happens, I still have to put the record there, in a spoiler, like this:
STR: 3
VIT: 3
MP: 3
INT: 3
DEX: 3
Credits: 5000
In Hand: Nothing
In Storage: Nothing.
This way no one fools the system, I hope it’s not much trouble.
For example if my avatar levels up from level 1 to 2 and buys a candy that’s worth 300 credits, at the bottom of my post after I’ve roleplayed those actions I must add this on a spoiler:
STR: 3+1=4
VIT: 3 +1=4
MP: 3 +1=4
INT: 3+1=4
DEX: 3+1= 4
Credits: 5000-300=4700
In hand: Candy x1
In Storage: Nothing.
If nothing of that happens, I still have to put the record there, in a spoiler, like this:
STR: 3
VIT: 3
MP: 3
INT: 3
DEX: 3
Credits: 5000
In Hand: Nothing
In Storage: Nothing.
This way no one fools the system, I hope it’s not much trouble.