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Fantasy Threat of Power CS

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Other
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Siren77

Bored Ancient
Aes_Dragon Aes_Dragon Relias_ Relias_ SomebodyElse SomebodyElse
@Blackrose7 @Hybrid .chxrryette. .chxrryette.
Saint_John446 Saint_John446

Here’s the CS, I’ll provide an outline but you can add any information you want. I’m looking forward to seeing your sorcerers!

Name:

Age:

Weight:

Height:

Looks: (image preferably, but description is allowed)

Personality:

Skills: (Besides magic)

Sorcery Type: (Leave blank for now!)

Guardian Angel: (Blank as well)

Methods of Fighting: (Unless your character has a history for violence, you know the drill)

Hopes for the Future:

History:
 
CS (tell me if I need to add extra detail or anything)

Name: Sigil

Age: 17 (I assume our characters are young adults based on the plot synopsis)

Weight: 110 lbs (I don't usually have weight on CS's, just know that she's a bit skinny for her age)

Height: 5'3

Looks: Sigil has a thin figure and a light, slightly pale complexion. Her face is lightly dotted with freckles and brown hair that falls to shoulder length stems from the top of her head. She has hazel eyes that droop ever so gently, an almost glazed look to them. As for her clothing, she wears a simple brown wool tunic with fabric leggings and boots that end just above the ankle.
cs.jpeg

Personality: Sigil is best described as the quiet type. Especially with people she's never met, she doesn't usually begin conversations, only responding when directly talked to. She opens up a lot more to people she knows well (though she still acts somewhat reserved). Despite her shyness, she is quite firm about learning magic and enjoys discussing about it. Sigil has a habit of picking or pulling at the ends of her clothes when in a conversation. She prefers not to speak about herself very much. It's somewhat difficult for her to say no to small favors, and to food.

Skills: Sigil has an uncanny amount of stamina (not necessarily mana). She's also quite analytical and can come to conclusions without being explicitly told about them, should she see or hear about them before hand. Her dad taught her how to tie different kinds of knots, so she's good at that, too.

Sorcery Type: ¯\_(ツ)_/¯

Guardian Angel: ¯\_(ツ)_/¯

Methods of Fighting: Just magic (not yet, but soon). She's a complete pushover in anything hand-to-hand.

Hopes for the Future: Obviously, become a pretty good sorcerer, but one other hope she holds, albeit unrealistic, is to find a way to bring her parents back to life or at least find a way to talk to them. She's not too concerned with finding out a reason for her parents death or getting 'revenge'; it wouldn't change anything in the end, she thinks.

History: Like many others, her parents died due to the massacre issued by King Gaes. When they were alive, they were not poor, but sometimes struggled to get by. Sigil, wanting to be as little as a burden as she could to them, acted very obediently. When she was separated from her parents, she was still fairly young, perhaps ten or eleven. She cried a lot back then, but has learned to accept her parents are no longer alive. She still hates to discuss it, and bears a burden against the king who ordered the mass killings.
 
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Name: Joel Cross

Age: 18

Weight: 120 lbs

Height: 5'9

Looks:
be8efa6f2e022c9dfcdfaec36568a575.png

Personality: Not necessarily a lone wolf. Joel jokes around and has easygoing personality, easy to befriend and somewhat clumsy. He will tailor his actions and words to elicit certain reactions for his own entertainment. Despite his constant mischief Joel is by no means shallow-minded or ignorant of the burdens he and the rest of the sorcerers bear.

Skills: Average self-taught swordsmanship.

Sorcery Type: (Unconfirmed)

Guardian Angel: (Unconfirmed)

Methods of Fighting: Prefer to use his sword, not very good in hand-to-hand combat but just enough for him not to be considered not able to.

Hopes for the Future: To rebuild and continue his family business. Despite his reason of being where he is now, Joel still hopes to become something similar to a true knight one day for he still believed that not all of them is as evil as the ones he had encountered.

History: Joel lived a normal life as a small child, playing with the other kids. Wandering around and get caught in everything that they found fascinating, considering the fact that a child's attention span is short, everything is fun to look at. And would be scolded upon returning home late. He lived with his mother and two older siblings who worked at their small family tavern that also doubled as their home. But fate did such a cruel turn. Royal knights were people whom he looked up toward and dreamed to become one in the future, their loyalty and skill puts the child in awe. Not realizing the sad look on his mother's face as the eager child spoke about them.

...If only his innocent vision of the world didn't fade in one fateful night. In a blink of an eye, everything came crumbling down, smoke filled his lungs but it wasn't that that had drowned him. It was the thick scent of metal, the screams of people. The noble knights he once looked up to, instantly become his worst enemy.

Soon he was taken in by unknown people, with his fate still unclear to him. Joel accepted the fact that he couldn't let go of the event. Back then he had a foreign friend from a far off land, before the man left, he gave Joel a simple yet classy thin sword. As he grew up, Joel adapted the style he remembered the man wore, though it looked a little silly for him.
 
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General Information

Name: Zamir Azarael
Alias: Mr. Azarael | Zamir
Pet Names: Zamir | ‘Z’ | Phantom
Name meaning: Zamir means Songbird in Israeli
Entered world as a male
Species: human
Has been breathing for 17 years
Weighs 130 pounds
Stands at 5’10”
Vocals are described as velvety, soft, and middle-ranged in terms of pitch
Health Status: Alive [x] Healthy [x] Injured [] Sick [] Deceased []
Health Status (numerical): 100%


Personality Information

Sense of humor:
He is rarely seen laughing, or chuckling. It is supposed that he has no sense of humor but if someone were to make him laugh he would be the kind to snort while laughing. If someone manages to do this then they will be on Zamir’s good side for a very long time.


Anima (How Zamir behaves when being himself):

  • Zamir tends to be very polite and mannerable when approached. He will either address you as Ms. or Mr and then answer with a “yes/no, madam” or a “yes/no, sir”. If he does not act like his usual polite self, then something is definitely wrong.
  • Zamir is very expressionless, his emotions only shifting minimally and displayed very vaguely in his facial features. If he were to show a more defined emotion (usually negative), then something is “afoot”. This applies to positive emotions as well, since it is not like him to be grinning constantly.
  • Zamir is very fearless as well. Fear is something that he calls an accessory that you have the option to put on or take off. Something easily removable and it is something he has removed for a very long time. If Zamir somehow appears to be cowardly or hesitant when faced with danger then it is either this danger is truly something to be fearful of, or it is a trigger for him.
  • He is very mysterious and not one to pour out his feelings to just anyone. Even Juliette barely knows what goes on in his head considering how close she is to him. Yes, if he were to pour out his feelings to someone that would be considered unlike himself, however, that would also mean well for that ‘someone’ as that would mean he trusts them greatly.
  • Zamir is a man of few words and rarely speaks in elaborate sentences. He prefers to not talk much as he sees no use in it, keeping in mind that he so seldom “hangs out” with people. He enjoys keeping to himself and remaining reserved. Therefore if he were to talk in elaborate sentences he is either greatly annoyed with you or something is bothering him.

Trait Description:

Personality-wise, Zamir is a rather likable person (in the sense that there is little to nothing that could provoke a dislike for him). With his polite demeanor and rare discourtesy, he proves to be what many would call a gentlemen. He is in fact very selfless in the way he acts and aims to put the ones he cares about first on the priority list. He is a man of few words and often times is very cautious and contemplative on what he may say to you (minimizing his words to the point that they are still meaningful in every way, no matter the briefness). Zamir is also very formal and tends to talk and act as such on a daily basis. Additionally, Zamir is known to take a very observational role in social activities.


The only things that may make a person suspicious of Zamir (or even dislike him) is his mysteriousness.. Zamir can participate in conversation or drift out of it and “disappear” as if he was not a part of it in the first place (hence his nickname “Phantom”). People often times do not hear his footsteps until he’s near them. On another note, he is vague and scarcely mentions anything that may be wrong that day. On the other hand, if he is vague with you, it may be because he does not find any interest in you and will avoid speaking with you at all costs or he may keep the interactions between you and him to a minimal in order to avoid you the best (but polite) way as possible. Zamir is also very reserved and can be awkward if forced to say something, whether that be verbal or physical. Awkwardness may also arise if given affection such as hugging; Zamir is very inexperienced when it comes to affection and is the cause as to why he has a hard time being able to comfort somebody else. If you have wronged him, he will become passive aggressive.



Likes:
  • Reading
  • Peacefulness
  • Compliments
  • Writing
  • Observing
  • Magic
  • Will add to this list as the roleplay goes on...

Dislikes

  • Disruption
  • Loud noises
  • Unsolvable problems
  • Rudeness
  • Being forced to do something
  • Battling for no reason (duels that are for pride)
  • Will add to this list as the roleplay goes on...

Habits and Mannerisms

  • Zamir has a tendency to blink his eyes twice when faced with something confusing or just out-right unordinary (random).
  • When frustrated he always brushes back his hair with his hand
  • Taps his foot when impatient ( he may have an unreadable expression or not say anything that may pertain to him becoming impatient, but this is a clear sign that he is)
  • Again, Zamir is very courteous and will refer to another as “yes/no madam” or “yes/no sir”
  • When faced with something confusing, he will tilt his head

Physical/Other Attributes

Skills
  • Has a decent amount of knowledge in medicine
  • Is a skilled writer
  • Zamir is also very acquainted with acrobatics (such as backflips, and rolls)
  • He is also very skilled in archery

Magical Attributes

Sorcery Type: …

Guardian Angel: …

Method of Fighting: ...


History

Zamir prefers to not speak about his history with anyone, in fact, he avoids it at all costs. Whatever he may be hiding, it seems he is not ready to let out into the world...

***Disclaimer: This will change as the roleplay continues. What he may tell or discuss with another character will be mirrored her
e.


Miscellaneous

Hopes for the Future:

Zamir would hope that the violence against magic users would end only due to his diplomatic nature. He had not thought of what he would like to do after all of this is over and ponders the thought on a daily basis. He always thought that he would very much like a relatively normal life like everyone else. The only thing he would change about his normal life is to have a position of authority with the rest of the “higher-ups”, perhaps even to become an advisor. Though, that dream has already been lost to the other worries he has kept to himself. He never exactly thought kindly of his parents, so finding them again is not quite the biggest issue of all.


Theme song(s):

Sick boy - The Chainsmokers
Ghost - Mystery Skulls
Winter - Score from The Maker
Witchcraft - Nightcore

***Disclaimer: May add more songs to the theme song list



Casual Outfit:
outfits_by_misi_chan-d6v3zzi.jpg
 

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Name: Cynthia Strauss
: 17

Weight: 124

Height: 5'5

Looks: (image preferably, but description is allowed)
rsz_ange-jpg.554035

Personality: Cynthia tends to lie a lot and be manipulative. She's incredibly hard to predict or read due to her often monotone personality
She tends to don fake personalitys which makes it even more difficult for people to understand her

Skills: Stealth, Weapon Skills, Spying, Thievery, Manipulation

Sorcery Type: (Leave blank for now!)

Guardian Angel: (Blank as well)

Methods of Fighting: (Unless your character has a history for violence, you know the drill)
Assassinistic Style of combat revolving around momentum and precise strikes, heavy focus on underhanded tactics or sleight of hand
Hopes for the Future: For whatever reason Cynthia has few to no hopes for the future. She doesn't have specific goals. She's more of a lone traveler kind of person who simply continues to move on with her life. She doesn't keep much desire or hope.

History: Cynthia was born as Karolina as a princess. Growing up she was forced to keep learning, practicing and behaving as a princess till she got sick of it all and ran away. She became a wanderer for a long time. Not much is known other than she eventually was trained by a former spy
 

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Name: Oliver Whitley

Age: 17

Weight: 135 lbs (skinny boi)

Height: 6'

Looks: (image preferably, but description is allowed) ((Couldn't find pic, chose to write))
Oliver has a thin, lanky build with notably long, wiry limbs, and a fair complexion. His eyes are a deep, oak brown colour, and his hair is black and long, running down to his mid-back in length, typically worn parted around his face, as he never has figured out how to tie it back. He dresses simply, in a plain white tunic underneath a brown, rough leather, button-up coat. He wears black leggings as well

Personality: After speaking with Oliver, a few words come to mind, predominantly being "simple" and "optimistic". That isn't to say he's particularly dumb, quite the opposite- he just looks at things in a very small, day-to-day manner and tries his best to see the silver lining to his situation. He tries his best to be a fun and outgoing person, prone to rattling off sarcastic quips- whether they're funny or not changes drastically from person to person- and, interestingly, takes to cracking dry jokes whenever he gets nervous or finds a situation beyond his current ability.

Skills: Oliver doesn't have a great many skills- he's quick on his feet, sure, and is just unremarkable enough he can blend well into a crowd- although this can work against him whenever he wants to stay with a group. His greatest skill, though, is thinking on his feet- while he isn't a brilliant on-the-spot strategist or smooth talker, put him in a situation with a handful of mundane objects beside him and he'll figure out the best way to use them for his purpose- whatever it may or may not be.

Sorcery Type: (Nothing yet)

Guardian Angel: (More nothing)

Methods of Fighting: Running away. Fast. Sometimes knocking things down behind him. Might throw a rock if he can't run

Hopes for the Future: Oliver doesn't look very far ahead to the future, and as such, isn't one for making big, fancy dreams he'll talk about when given the chance. However, if asked he'll respond with the vague answer of "becoming successful while still enjoying my life"

History: Another child of sorcerers that were killed early in his life, Oliver's childhood was far from typical- through uncanny luck, or the intervention of some divine being he wasn't entirely aware of, his connection to his magical parents was never truly brought to light, and he found himself growing up in a packed orphanage. The orphanage itself wasn't dark or ill-kept, but rather, a cheery place that had the misfortune of trying to raise a lot of children on almost no funding. As a result, some of the kids would help out- some started a small garden in the middle of the cramped city to grow food, while others went for employment to raise some extra money. Oliver, and a small group of other kids, took to petty thievery and pickpocketing- nothing much, just a few coins here or there to help pay. Having no talent for actually taking things, Oliver found himself apprehended several times, eventually falling into a more secondary position- distractions.

(Feel free to point out any mistakes or other points that need to be altered, my CS's aren't always the strongest)
 
Name: Siren Jaeger

Age:
18

Weight:
195 lbs (88.5 kgs)

Height:
5’ 11”

Build: Siren has a firm and solid form to him, although he’s not massive by any means. He’s lean and well defined from years of farming and manual labor.

Looks:

7176CFE4-EE3A-4BEF-9047-575D599BF80F.jpeg

Personality: Siren is rather charismatic and playful soul, who takes pride in his sharp tongue and quick wit. Banter a teasing are often what he participates in when conversing with others, and he can be a little flirty when met with the right person. For the most part he’s friendly as can be, but should someone get on his nerves he’s quick to try and get a rise out of them to cause contention and inevitable confrontation. He himself maintains a level head at all times, and is rarely seen sparked past the point of irritation. Issues with anger as a child has led to him having much better control as a young adult.

Skills: Siren is well versed on all things farming, having learned a lot of it from his father as a child. Though it’s somewhat useless for his current situation, he hopes to make use of it in the future but more on that later.

His strength is quite improved, as his speed due to rigorous exercise day in and day out from working. He’s also a quick thinker and a problem solver, and is willing to make difficult decisions when no one else can.

Sorcery Type:
Unknown

Guardian Angel:
Unknown

Methods of Fighting:
As mentioned earlier, Siren had issues with anger as a kid which often got him into trouble with others. Because of this he had to learn how to fight, and adopted a method of full frontal assault in that strikes come in a full bore and explosive method.

Hopes for the Future:
Siren just wants to figure out a way to end this unnecessary conflict throughout the realm, so that he can finally return home and go back to living the peaceful and solitary life of a farmer. He doesn’t want any grand responsibility or possession of power, just a farm filled with greening crops as far as the eye can see. Maybe even a beautiful wife to be by his side and a couple children of his own, hoping that they need never know a life of pain and suffering that he had endured much like every other sorcerer.

History: Siren was to grow up with the anxiomatic ideology that hard work is the key to ones succes, and work hard he did. Early mornings and late evenings were the norm, working along side his father and mother from sun up to sun down. He can recall always envying his father’s seemingly endless endurance, always pushing forward no matter how tired he appeared. It inspired him to work hard and never give in when faced with difficult situations. Though it may very well have been a cruel twist of fate that later on he’d be faced with the most difficult situation of his life.

One fateful day, Siren awoke not to the calming voice of his mother to start the day again but rather the sunlight gleaming through his window. He rose in confusion to find his parents in the living room deep in word of prayer. On bended knee, they begged the Gods for protection from an apparent danger ensuing in the north. His mother, Ira, was a sorceress, which was where Siren had inherited his own abilities. Kito was a normal human, but had not fallen to the sickening ideologies of his fellow man.

Fate seemed to be on their side for the most part, word came around of the Arch Elders offering to provide a place of hope for the magic users. They quickly pack their bare essentials and bid a sorrowful goodbye to Kito, who was to stay behind to avoid rousing suspicions. His fate is unknown, but Siren still believes him to be alive. Ira, however, was to presumably perish at the hands of a battalion of soldiers that had found them on their journey. Her last words to him was to run and don’t look back, and Siren almost fully obeyed this until his anxiety forces him to turn back to see the sky alight and the horrifying sounds of battle ensuing. With tears streaming down his face, Siren ran to complete his quest as he bid farewell to his mother.

It was cruel how close the both of them had been to arriving at the sanctuary, but Siren was to arrive alone. He wandered the streets until one of the elders caught sight of him, and then he wasn’t immediatly put under their care. For days on end he did nothing but dwell on his sorrow and remain speechless to all. The caretakers finally built up the courage to ask what they could do to help, and for the first time in a weeks end Siren spoke.

“Do you have a farm around here?”

The rest of his days leading up to his encounter with the Chromin would be spent doing the same work he had participated in since the beginning. He worked to build up his strength and endurance so that he might one day end the madness that had ensued. Often times when alone he’s seen talking to himself, or rather someone that’s not really there as he works. However that’s the one secret he keeps to himself, whereas with the rest of his past he’s an open book. Siren doesn’t see a point in hiding everything and locking his emotions up, after all every one of them had suffered so he was nothing special. All that he knew he should do is look to the future, and hope.
 

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