thespacekid
children, children
The World
An alternate Earth, one where magic pervades society to unimaginable lengths, from secretive exchanges in back alleys to the rise and fall of nations. In a world where magic can be learned, it is heavily cloaked in a web of lies and secrets, designed to keep as many people out of it's realm as possible. However, every once in a while, someone will come across it's secrets, and only those willing to let go of who they were, and their lives before that point and give themselves up completely to the craft are accepted into it's fold. The source of this magic is spirits, commonly called "demons" by magicians, though this term is considered highly offensive by spirits. Magicians can call upon spirits and bind their powers and draw upon them.
Summoning
The Other Place, a dimension running parallel to the magicians', where spirits roam and mingle freely, as a mass of colours and consciousness - essence, can be linked to ours. Magicians draw two pentacles, one for themselves, and one to summon the demon from. Here, names are of utmost value, and knowing someone's given name can give them immense power over them. Spirits are also controlled by knowing their true names, and thus disobeying magicians who know their true names and try to bind them will harm their essence. The magician calls out to the spirit, and the spirit must appear within 8 seconds, failing which it's essence will be damaged.
However, a spirit must be bound to this Earth in some way. Weaker spirits may be bound to objects, thus enchanting them and conferring power upon them. This manifests in the form of Talismans, Amulets, Scrying Orbs, Vigilance Spheres, and so on. More powerful spirits will break out of objects, and thus must be bound to stronger links, in almost every case, the body of the magician. This will allow the magician to tap into the powers of the spirits. Keep in mind, though, that spirits will always try and break free. In the case of objects, if an object is too heavily damaged, the spirit can break free. In the case of a spirit bound to the magician, as long as the magician is emotionally and mentally stable, the spirit will be under control. The moment this is disturbed, the spirits may be able to overcome the mind of the magician, and break free, causing additional harm on the way out. A spirit too powerful for the magician to control may instantly drive them crazy, or worse. Care is to be maintained.
The Cast
At the bottom of every society are those who feed off of it, latching onto it for one sole purpose - money. Also known as Bounty Hunters, this is a profession popular among quite a few, considering how the most popular magician occupation is crime. The characters start off as casual bounty hunters, by chance looking for jobs at the local tavern downtown, and one particular job catches your collective eye. The pay is good and the job sounds like a breeze, you decide to work together to complete this bounty.
Hi, so this is the pitch for my RP. The world is heavily inspired by The Bartimaeus Sequence, written by Jonathan Stroud, but diverges in quite a few ways. If you have any questions or suggestions, please leave them below, I'll read them all!
An alternate Earth, one where magic pervades society to unimaginable lengths, from secretive exchanges in back alleys to the rise and fall of nations. In a world where magic can be learned, it is heavily cloaked in a web of lies and secrets, designed to keep as many people out of it's realm as possible. However, every once in a while, someone will come across it's secrets, and only those willing to let go of who they were, and their lives before that point and give themselves up completely to the craft are accepted into it's fold. The source of this magic is spirits, commonly called "demons" by magicians, though this term is considered highly offensive by spirits. Magicians can call upon spirits and bind their powers and draw upon them.
Summoning
The Other Place, a dimension running parallel to the magicians', where spirits roam and mingle freely, as a mass of colours and consciousness - essence, can be linked to ours. Magicians draw two pentacles, one for themselves, and one to summon the demon from. Here, names are of utmost value, and knowing someone's given name can give them immense power over them. Spirits are also controlled by knowing their true names, and thus disobeying magicians who know their true names and try to bind them will harm their essence. The magician calls out to the spirit, and the spirit must appear within 8 seconds, failing which it's essence will be damaged.
However, a spirit must be bound to this Earth in some way. Weaker spirits may be bound to objects, thus enchanting them and conferring power upon them. This manifests in the form of Talismans, Amulets, Scrying Orbs, Vigilance Spheres, and so on. More powerful spirits will break out of objects, and thus must be bound to stronger links, in almost every case, the body of the magician. This will allow the magician to tap into the powers of the spirits. Keep in mind, though, that spirits will always try and break free. In the case of objects, if an object is too heavily damaged, the spirit can break free. In the case of a spirit bound to the magician, as long as the magician is emotionally and mentally stable, the spirit will be under control. The moment this is disturbed, the spirits may be able to overcome the mind of the magician, and break free, causing additional harm on the way out. A spirit too powerful for the magician to control may instantly drive them crazy, or worse. Care is to be maintained.
The Cast
At the bottom of every society are those who feed off of it, latching onto it for one sole purpose - money. Also known as Bounty Hunters, this is a profession popular among quite a few, considering how the most popular magician occupation is crime. The characters start off as casual bounty hunters, by chance looking for jobs at the local tavern downtown, and one particular job catches your collective eye. The pay is good and the job sounds like a breeze, you decide to work together to complete this bounty.
Hi, so this is the pitch for my RP. The world is heavily inspired by The Bartimaeus Sequence, written by Jonathan Stroud, but diverges in quite a few ways. If you have any questions or suggestions, please leave them below, I'll read them all!
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