...
Before you begin to make characters, I will explain how one is chosen to be an Exorcist.
As bizarre as it may sound, only those who possess a great amount of Sin in their Soul, 'their inner selves' having been tainted may qualify. This may be from committing many atrocious acts, harboring many negative thoughts and emotions, having experienced a painful death, or even all of the above, are chosen to become an Exorcist.
From those few, they are narrowed down further to those who are deemed to have suffered an unjust life, and offered a 'second chance' to redeem themselves and live anew.
This specific requirement is due to the nature of an Exorcist needing to be capable of standing against a Demon, who are impervious to Mortal strikes due to their ethereal form. In order to achieve this, the tainted Soul is allowed to reach the final stages of 'Demonization'. Just before the Soul is able to fully transform into a Demon, the point where they begin to form a body capable of existing both in the Mortal Plane and Spiritual Divide, undergo a ritual of intense cleansing called 'Kindling', whereby instead of sprouting out as a warped creature, they are 'reborn' with a purified body that is composed completely from the essence of their Soul. This also removes all the madness and desire that had corrupted the individual before.
While they now share the same weaknesses as Demons, they also gain the benefits.
Without being constrained by a mortal body, the Kindled are able to utilize the true strength derived from the strength of their awoken Souls, unhindered by the strict laws of the Mortal Plane. This means that all Kindled Souls are much stronger, faster, and more durable than they ever were previously. Aging also comes to a complete halt, in fact, the older the Soul, the more strength they would probably possess. But this also means all damage is now linked to the Exorcist's very life force, and though they can rapidly heal their bodies so much as they have the available essence to do so, this is the same energy that fuels their spells and weapons. (When an Exorcist the runs lower and lower of their essence, they start to experience, 'Soul Fracture', tearing away excruciatingly until they are nothing more.)
Though their most notable trait, is that these individuals grow stronger through 'Harvesting' the essence of the demons they slay.
This accents both their greatest strength, but should they fail, the most merciless damnation.
While these sacred warriors have been trained to resist the poisons of the mind, the hellish sights that they encounter frequent and the wickedness they much carry forth, even they are not impervious to the maddening temptation. Much like the Demons their bodies had been molded from, Exorcists may develop a craving for Souls, many learn to resist the urge, but a few don't and gradually become the very monsters they sought out to destroy.
-- Exorcist Training --
After successful being kindled, these 'Squires' are brought to Cathedrals and Monasteries built upon hallowed grounds, operated by a respective 'God' and the spirits who serve them. Here, the Squires undergo rigorous training to become full-fledged Exorcists. They are taught physical combat techniques alongside attending lectures on 'Arcane' theory (forms of magic), which is then further honed into 'Disciplines', each designed for combat with the Demons and their fouled kin. These massive structures also serve as headquarters for all Exorcists serving the 'God' and are hidden from the demon-kin through use of powerful arcanus emplacements that only allow those permitted to enter.
Upon graduation, Exorcists are then assigned. Some remain in the Cathedrals, but others are sent out to forward bases known as 'Chapels'. They are expected to follow the orders of the head Exorcist that resides there, but a god's command comes foremost.
While they are bound by their duties, an Exorcist is allowed to live freely.
Most of these spiritual warriors don't remember their past, their memories having been lost in the extremely painful process of Kindling, but a few are fortunate enough to retain glimpses and flashes of their past memories.
An Exorcist is free to create new ones and enjoy their 'fresh start', as they are still very human despite not possessing a mortal body. They can fall in love and learn to hate, pursue personal interests and hobbies, some even acquiring strange habits and tastes. But no matter how human they may feel on the inside, an Exorcist must always remember that they walk upon a dangerous edge between life and death, and that the fate of this very world and all it's inhabitants rests upon their shoulders.
"Blessing" - Spells and enhancements that amplify the affect target's physical attributes or grant them special ones. Basic ones can only empower one trait, such a strength or speed, but not both. However, stronger ones are capable of affecting multiple targets as well as increasing the number of attributes. Some are even able to absorb damage for the target.
"Quelling" - Purely offensive spells that when uttered or triggered, tear the fabric of Arcanus.The effects and nature of the spell varies on the type, resulting to many different effects. A few examples is an enchantment that causes wounds inflicted to being unable to be healed rapidly or a bolt of powerful sacred energy able to penetrate tough demonic armor and magic.
"Sealing" - Spells that aim to weaken or physically impair the targeted being, such as unleashing ethereal chains that restrain a demon's limbs or casting an flash of essence that causes a pack of demons to be temporarily blinded and disorientated.
A basic tool, the holy talismans are a type of crippling spell, able to slow down and cause spark pain to a Demon as long as physical contact to the parchment is made. Some Marksmens are able to use special ammunition depending on what kind of demon they are fighting to increase damage and take advantage of weaknesses.
"Aegis" - Such spells are purely defensive, turning the user's essence into protective barriers. They may project them around those around them or themselves.
Larger ones are much more complex, meant to block off areas or dividing demonic hordes, requiring to mark a point that needs to be connected with another to have any use. Upon creating this 'Barrier', Demons are unable to pass through the two (or more) connected points. The more elaborate the Barrier spell, meaning the strength and number of points, determines the amount of taxing will occur when sustained.
"Banishment" - These are types of Spells that when used, force the Demon back into the Spiritual Divide, or even if powerful enough, drag the creature straight into a pocket dimension created by the user. The demon will be weaker while the caster will be stronger, but this causes immense strain, to both pull one in and sustain.
"Rejuvenation" - Albeit extremely straining on the user, these these spells rapidly mend severe injuries and poisons inflicted by a demon. Stronger ones may leave behind empowering affects that persist a short duration after they have been cast or allow for healing of multiple targets.
"Invocation" - Instead of creating weapons out of their essence, Exorcists of this school are able to create various beings and constructs from their essence. Acting as an 'extension' of themselves, they may issue commands to these 'Familiars'. Taking it a step further, they are able to infuse their creations with sentience, allowing them to act upon their own will.
*Note: Any Exorcist who is proficient in two or more disciplines may combine and mix them together at will, just be warned the doing so will cause much more strain than usual or cause the effects of each to be diminished.*
While these are what the main techniques of Arcanus are called, feel free to come up with what kind of appearance or affect they have when performed by your characters. There are countless methods to kill, or deter a Demon, it all depends on your own creativity. I had purposefully made each one vague as to allow the players to make up their own.
During the many years of training that prepare and mold Squires for their daunting task, among their arduous physical and mental training, they are taught the fundamentals of Arcanus. Depending on which two Core Disciplines they had showed promise or excelled at, they are granted a specific role and then separated into specialized training programs designed to further hone those abilities . (A few exceptional Squires can show proficiency with more than two, though this is quite rare.)
*Side Note: An Exorcist is not limited to only two their entire career though, as Exorcists continue to grow, so do their abilities. They can return and train upon Disciplines they were not proficient with at first to add it to their skillset.*
Not all roles are necessary to apply as an official team, or 'Sect', but a well balanced team who wishes cover all weaknesses will want to have at least a member in each role;
Paladin - melee/tank ex; Rejuvenation, Aegis
Avenger - melee/offense, often forgoing defense. ex ; Banishment, Blessing
Maegus - arcane offensive specialist. ex; Quelling, Sealing
Chaplain - arcane distruptor/area of affect debuffer. ex. Sealing, Aegis
Marksman - ranged offensive specialist, single target debuffer. ex. Sealing, Banishment
Cleric - healer/support/ ex. Rejuvenation, Blessing
Invoker - familiar summoner/buffer. ex. Blessing, Summoning
*Note: Feel free to take liberties upon this system, your character doesn't have to adhere absolutely to these rules.*
W.I.P.
When Exorcists grow stronger over their career, they are able to diverge into more disciplines that over-arch into two specialties, resulting in a more advanced 'Class';
Exemplar - an offensive melee/arcane specialist. ex. Avenger/Maegus
Purifier - Offensive ranged/arcane. ex. Maegus/Marksman
Justicar - debuffing/tank/protector. ex. Maegus/Paladin
Seraph - support/healer/buffer/debuffer/ ex. Cleric/Chaplain
Aria - familiar summoner/buffer/pseudo-healer. ex Invoker/Cleric
...
Name: Or Alias.
Rank/Role: All PCs will start with the lowest rank, of "Page", with the few exceptions being slightly higher than others.
Gender: Male, female, or both, I don't judge.
Race: Most likely a Kindled, though there may be a few exceptions.
Age: Appearance and Actual Please.
Appearance: Picture or description is fine with me. I don't discriminate like other GMs. Use anime, realistic, digital images. Whatever you can to portray your character.
Sacred/Cursed Armament: Sacred Armaments are the physical construct of your Soul that an exorcist uses to battle the demonic forces. This can be a whole range of things, from magical tools, clothing, and most commonly, weapons. Many posses their own unique abilities that compliment or enhance the spells of the user. A Cursed one on the other side is a "possessed" item acquired from a Demon that is merged with the soul of the user, allowing the user to draw power from it on top of their own. But being that these still retain sentience, are much harder to use and control, constantly battling with the user. The durability and strength of these weapons will progress as the Soul becomes stronger, quickly shattering once the soul is unable to maintain the existence of one anymore. (Pictures/Description is helpful) *Another thing to note, is weapon summoning can be different for each user, feel free to go wild.*
Soul Radiance: Basic description of your soul's raw appearance when wounded, or unleashing it's essence into Arcanus. It could be a spark of purple flame or dripping of water instead of blood, as this the element you are most attuned with. The appearance of your 'Soul' will be how your spells look when cast.
Note: Soul Radiance is different from Soul Essence. "Soul Essence" is the usage of the energy from a Soul, while "Soul Radiance" is the Soul itself. Radiance indicates the strength of a Soul, and the stronger the radiance the more presence a being has. The Radiance is also tied with the elemental attunement, acting as a core weakness and strength of a being.
In short, Radiance is basically the appearance and amount of Soul, while the essence (energy) is what fuels Arcanus and the abilities of the Exorcist.
Personality: A basic character description, but feel free to impress me!
History: Only if your character has retained some of their memories. Otherwise, feel free to leave simple so you can expand more!
What is your favorite part about RPing?: Just helps for Gming.
...
Last edited by a moderator: