Stickdom
I’m a fixer. I fix broken things. It’s what I do.
Welcome to the World of Od!
{There is a lot of extra information in the "Maps" Tab, so remember to check that out if you're interested!}
There are many adventures in this world, from saving a fair Dragon from a foul Maiden (Long story there) to The Tale of the Thursday Wizard (Longer story here). This is a magic world where almost anything can happen. The only piece missing is you, reader, player, friend.
There is no set storyline that this must follow, more of a roleplay experience. Players must have an open mind to an ever changing plot, but then, it's rather like reality in that respect. Any number or variety of characters can be played, from a Slayer of Dragons, to the Dragon him/her-self, From a simple Woodcutter to The King of the Hills, this story has room for many colourful characters with stories of their own. Feel free to discover and create kingdoms, cities, species, landscapes, whatever you want to bring to the World of Od. Because, after all, we are all Od in our own way.
So join this magical world, start your own story, and enter the World of Od. Just watch out for the Warlock's laundry (it bites).
MINOR UPDATES:
- Gonna try an experiment with an idea I call the NPC bank, where players can create just a ton of NPCs to fill space in-game. and then "adopt them out" to anyone who feels like playing them. Leave comments dscussing this on the OOC, I want to see how you guys think it would work, and whether it's a good idea or not.
- A note to all Odians: Since Od is so large, it seems a shame to cluster all of these fine characters in one area. So, feel free to team up with a friend and have them play the environment/monsters/NPCs for whatever area you want to discover, maybe repay the favor for them for a few quests. It's open world and playing alone isn't all that fun, so feel free to colonize, explore, adventure, as long as everyone is having fun with it, anything goes.
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All locations are set on the world known as Od, which is comprised of almost infinitely stacking countries and cities. Meaning, when more cities are discovered, all of their neighbors tend to scoot over to make room, so there is always space aplenty in Od.
There are no known maps of Od, mostly because the Mapmaker's Guild is on strike after the fall of public demand for tourism pamphlets. So, players will just have to imagine it however they wish in their own minds. Anyone wishing to contribute their own maps may do so by messaging the author with the map attached, full credit will be given, of course.
Important/Unclassified Locations:
- In the far south of Od, there is a range of enormous mountains, some spanning miles high and hundreds more wide. There have been rumours of unrest and terrors coming from the southern cities. Tales tell of a malicious evil that is wandering up from the depths of the mountains roots.
- Unclaimed Known Areas:
- Home to some of the greatest sorcerors in the world. Ishvael is a place of magic, enchantments and mystery.
~~~~~Known Amenities~~~~~
None as of yet.
A great dwarven city, set in the mountains. Previous home of the old StoneForgers Guild who suffered in the Fossil Wars of 1452, now home to their descendants, The AmberForgers Guild.
~~~~~Known Amenities~~~~~
-AmberForgers' Headquarters- Home to the orcish peoples of the desert, Madera is a vast plains of sand and scant water. Very little grows or lives there, though there are a few wildlife species that cling to the dunes with stubborn persistence in survival.
~~~~~Known Amenities~~~~
-Few and scattered oases cities, often nothing more than a few houses built by a family who watches over the precious water supply
- Home to some of the greatest sorcerors in the world. Ishvael is a place of magic, enchantments and mystery.
Known Countries:
As of yet, there are few fully established nations in Od, or they have not yet been given a proper description or mention, and are therefore not included in this list.
- So far, the largest established Nation in the land of Od.
Capito Cityl: Broan.
Known established cities: Kingsdale, Broan, Motley.
A large, scholarly city, it is known for its schools, both mundane and magical.
~~~~~Known Amenities~~~~~
-Wizard's Tower University of Kingsdale.
-The Green Dragon Inn and Pub.- This city is surrounded on one side by a dense forest, inhabited by your basic woodland creatures, and maybe a few not-so-basic ones. Harpies have been known to frequent these skies, sometimes attacking the city if they are desperately hungry or detect a large amount of magic.
~~~~~Known Amenities~~~~~
-Red Griffon Tavern
- A thriving Merchant Nation located on the west coast of the continent, and has access to many fishing, trading and even pirating routes on The Tranquil Sea.
Capitol City: Trackle
Known established cities: Trackle, Dorkenshire, Canterbury, Hickory Bay.- A trading city on the coast of the Gull Sea, it is the wealthiest city in Paralonia, also in part because it is the Capitol. Many valuable, strange and wondrous objects hit the markets here every day, all year round.
~~~~~Known Amenities~~~~~
-The Paralonian Capitol Building.
-Mr. Johnson's Shipping Company (as yet, no offical name) - A small, independent city, it is home to a large portion of the faerie, elf, and other woodland sprite population. The castle that also holds as the Capitol of this city is hidden away deep in the woods, enchanted so that no foes of the Faerie-folk may enter there.
~~~~~Known Amenities~~~~~
-Dorkenshire Castle - A pirate town on the coast of a bay, known to shelter buccaneers, vikings, sailors of all types and histories. Known for thievery, bars, and riotous conduct, it is not a town for the faint of heart or large of purse.
~~~~~Known Amenities~~~~~
-Several dozen taverns, bars and inns of various questionable repute - A small island off the shores of Canterbury. The waters are known to contain mermaids. Sailors beware of being lured into the depths by their sweet songs.
~~~~~Known amenities~~~~~
-None as of yet
- A trading city on the coast of the Gull Sea, it is the wealthiest city in Paralonia, also in part because it is the Capitol. Many valuable, strange and wondrous objects hit the markets here every day, all year round.
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