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Fantasy The Warriors and Mages of Delaran (Character Sheets)

Main
Here
OOC
Here
Lore
Here

Jackaboi

One Thousand Club
Welcome to the Character Sheet thread! Here I will go over some rules for OC creation and general roleplaying then you'll be provided with a CS skeleton to make your oc with.

The skeleton will only have the basic information I need to know about your character but you can add more sections in your CS if you like.

If your character is a mage I absolutely encourage creativity and originality with their magic abilities. I also expect to see reasonable drawbacks for more powerful magic too. No op mofos in dis rp.

While it is not necessary, the addition of weaker characters and ordinary citizens is absolutely viable too.

I will not at any point or time see any god modding or meta gaming in the roleplay. You cannot control other peoples characters unless you specifically ask their permission via PM or OOC.

I expect posts to be legible too. Some semblance of decent grammar and punctuation is required. AND NO ONE LINERS!!!! I expect a paragraph at the very least. If you post a one liner you'll have to fite me irl >->

There will be no starting any trouble with your fellow roleplayers. I'm sure some arguments are unavoidable but if I see people insulting and disrespecting others, they will be likely to be booted from the roleplay depending on the severity.

Last but not least. Open this spoiler and decrypt the binary shown in an Ascii decrypter using the 7-bit binary format. Just for a bit of fun
1010000 1110101 1110100 0100000 1100001 0100000 1110000 1101001 1100101 0100000 1100001 1110100 0100000 1110100 1101000 1100101 0100000 1100101 1101110 1100100 0100000 1101111 1100110 0100000 1111001 1101111 1110101 1110010 0100000 1100011 1110011
Name:

Nicknames: (Optional)

Age:

Appearance: (Since this rp is anime based please use a suitable faceclaim but it can be text appearance too if you prefer)

Height:

Weight:

Personality: (At least one decent paragraph)

Biography: (At least two paragraphs)

Likes: (At least 3)

Dislikes: (Ditto)

Strengths: (At least two, non combat based)

Weaknesses: (Also at least two also non combat)

Fears: (Optional)

Affiliation: (Whether you are a Mage, M.E.U soldier or a normal citizen etc.)

Primary Magic: (Only fill in this field if you are a mage, please read up on the mage lore before filling this in however)

Secondary Magic: (Same as primary magic but optional)

Weaponry: (Can be included on a mage or non-mage character, necessary for M.E.U members)

Gear: (Ditto)

Feel free to add more fields as required. Even a theme song might be nice too.
 
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Elisa text.png
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"Don't treat me differently just because I'm the daughter of the King of Delaran."

  • Nickname/Alias:
    The Warrior Princess, Eli

    Age:
    22

    Height:
    5'3

    Weight:
    168 Ibs (Armour on)
    139 Ibs (Armour off)

    Personality:
    Elisa is the only daughter of King Reverend Moonfire and heir to the throne of Delaran. However don't assume that just because she's a princess she can't fend for herself, as a matter of fact, it's very much the opposite. Training with the sword since she was little she takes great pride in her skills as a swordswoman. Elisa is stern, collected and kind, much like her father. Being the daughter of a king, she shows great qualities befitting of a leader, being able to stay calm in the most tense of situations and make rational decisions. Although despite this she is still young and still has much to learn before she can so much as command unit of soldiers let alone rule a kingdom. As a veteran warrior of the M.E.U, Elisa is dedicated to doing her part to protect the nation from dangerous mages and even the occasional monster or two. Elisa will follow commands to the letter and even though she dislikes taking other peoples lives, she will do it if explicitly ordered to do so. Mage or not. But if she can help it she will attempt to force her adversary to surrender, sure in the end they die by execution but it's at least more humane and painless at the chopping block than it is being slain on the battlefield. Elisa often finds herself questioning her own morales due to these situations, but in the end, she's just following orders.

    However putting aside being a warrior and a princess, she is a sweet and compassionate girl at heart. She often goes out of her way to help others in need and is a commonly seen face across the streets of Delaran. Having the title of princess is not as easy as most people think. If anything it's hard for Elisa to make friends thanks to being the daughter of a King. In other words she is a princess that doesn't want to be treated as such, she just wants to be treated the same as any other citizen of Delaran.
 
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    Name:
    Honey Luipid

    Nicknames:
    Little Bunny, Brightness

    Age:
    15

    Height:
    4'5"

    Weight:
    110 Ibs

    Personality:
    Despite being born a mute Honey is a rather sweet, kind girl to everyone she meets. This is not limited to normal citizens or other mages that she so happens to stumble upon, but also M.E.U members as well. She figures as long as she blends in and doesn't use her powers then she won't get killed by the same people that hunt other mages. She is very patient and understanding, often acting as the moderator between opposing sides during a argument. Even though she is a kind person she will often start to cry when she's stressed or something deeply troubles her. Honey has a soft spot for other mages and cute little animals.

    Loyal to the end; Honey wishes to become strong enough to help those close to her, whether that's training her powers or getting physically stronger. She is a very naive person, easily trusting to the point where she will forgive those that have betrayed her time and time again. However this is only an act as Honey is very intelligent, only to the naivety part, and often gathering intel from the hunters she gets close to. In reality she resents M.E.U for killing all of her family and leaving her an orphan to fend for herself. Though she is not willing to stain her hands with blood, she still harbors a deep hatred for all M.E.U soldiers; except those she has a close bond with.
 
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Y3LZKZXpNcZQlthINoHLYIzUIJyZ0U2BPlF6A3crpFoFOPF8-sT7I4erxCLDkhI7rb8ub7kCTyLQ5jyQlXJatvyjnzfQC5deH-sByi0WZi9ggRf2b948N-X2FzKs_717swgH76L_

Name
Gildal Malibus


Aliases
The Hellish Grin

The Incinerator with a Smile
The Savior of Magus

Age
27

Height
6’1”

Weight
179 lbs

Personality
Gildal is often seen as cocky and arrogant, seeing himself as better than those he works with. Traits that can only be seen by those who have known him for a while. Though his comrades and long standing allies know him as a bastard, Gildal is humble and honorable to those who are outsiders. He is a man of respect, but isn’t afraid to throw a joking tease or snarky remark here and there to keep the mood high. His duality of demeanor often makes him a hard man to read, as he can go from serious to sarcastic on a wim.

Biography
Gildal Malibus was a young man living in a small village of the east coast of Delaran’s borders. There he was raised by his parents, found a girl he loved, got married, and got ready to raise of daughter of his own in his parents old house. However, that peaceful life ended when he was discovered to have magic in his veins… something that was seen as taboo among his people. His friends, family and home attack his home before killing his wife and torching his house. Gildal escaped, but only barely. With nowhere left to go, Gildal wandered the world for many years, learning what magic he could to defend himself.​

One day, he came across a small town built from a destroyed fortress called Magus. The town was a refuge for mages who were being hunted by the kingdom and it’s knights. It was somewhere that let them live the peaceful lives that had been robbed from them. Despite his worry, Gildal was compelled to stay in the town. He wanted to become someone that they could trust, someone they could feel safe around. He helped build many structures for the refugees and learned the ways of magical discipline from the two sages that had settled in Magus. However, peace, once again, would not last long. The knights found Magus and seeked to destroy the town in the name of their king. They attacked without warning, killing any their swords could reach. Gildal didn’t run this time. He was stronger, he was better, he was going to protect his home. The young mage managed to rally the other magic users into a counter assault and drove the knights back to there outpost. Gildal was called many things that day. A monster, a fiend, a mistake, a hero. He saved his people… that’s all that mattered to him.

To this day, Magus and the Colassi Tower hard in a constant stand still. The only thing standing between them and another conflict being the mountain placing domain in the middle of the two location.

Likes
Sparring, Meat, Burning firewood

Dislikes
Dishonorable people, Delaran politics, soldiers from the Colassi Tower​

Strengths
Deal making, A drive to keep improving, discipline in magical control​

Weaknesses
Overconfident, The inability to trust non magic users

Affiliation
Mage (leader of the people of Magus and trying to forge a rebellion against the kingdom)​

Primary magic
Pyro Lance

Gildal can forge spears, lances and other staff like weapons out of fire and fight with them. These weapons stay indefinitely while he his wielding them, but have limited life when he throws them.​

Secondary Magic
Mana control

Gildal has full control over his own mana, allowing him to cast spells faster than most mages and dispel them effortlessly. Additionally, He can control his mana even after he’s used a spell, redirecting his attacks mid flight.​

Weaponry
A durable metal staff with a small mana crystal in the middle of it.​

Gear
Smoke pellets, a small pouch of blackpowder​
 

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    Name: Kheryx Almary

    Alias: The Shadow Fox

    Age: 24

    Height: 5' 2"

    Weight: 136 lbs

    Personality: At Kheryx's core she is a compassionate and sincere person, however, this is not the person she portrays to the world. After experiencing so many tragic events in her lifetime, she decided that the only way to protect herself was to change. It seems that the once friendly and caring person that the people of her hometown knew her as is gone, replaced by a cold, distant, and calculating person. Kheryx is a quiet person as she is afraid to open up to others. Her facial expressions usually suggest that she is apathetic and stoic, but inside the intense emotions she feels threaten to spill out. She learned a long time ago that the more time she spends with someone, the weaker her defenses become and she begins to talk more and slip up by emoting more frequently.
 
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Issac.png
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"My loyalty lies with the King. As a soldier and an old friend, I will stand by his side and protect him until my dying breath."

  • Alias: The Cleaving Whirlwind

    Age: 54

    Height: 6'7

    Weight: 236 pounds

    Personality: Issac is without a doubt, intimidating and utterly terrifying. Issac Baelsar is known to be the strongest warrior in the M.E.U, personally appointed as Grandmaster by the King of Delaran to lead the organisation to victory against the mages. Strong willed, hardy and relentlessly frightening, Issac is loved, feared and respected all in equal measure. While the grandmaster does give off that intimidating presence, he only has the safety of others in mind, so long he is unaware whether or not someone is a mage, he will not hesitate to help a civilian in need. At work, he is strict and serious yet concerned for the wellbeing of his soldiers. Issac as a leader treats his comrades like a family. He cares for them, hence why his "disciplinary measures" tend to be harsh, even for a military. As a result the M.E.U have become the most disciplined military unit in Delaran. However in his private life, Isaac has a whole other side to him. Around children he's nothing but a soft old bear. One of his more uncharacteristic traits but not one he hides. Some would be caught off guard by this sudden shift in personallity.
 
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Name: Ayane Goldwood

Aliases: Singer of the Heavens

Age: 13

Appearance:
me8dMnp.jpg


Height: 142 cm (Approx. 4'8")

Weight: 36.4 kg (Approx. 80 lbs)

Personality: Ayane is the type of girl that, at first impression, seems the quiet and reserved type, though after about your third time interacting with her will show you just how easily she'll voice her opinion. She's easy to overreact to things, her emotions getting the best of her. However, despite her emotional sensitivity, Ayane is a very positive and optimistic girl, not letting negative feelings hold her down. At least, that's how she seems to be. Ayane is constantly hiding her emotions from others, trying not to let the sadness and despair that consumes her show around other people. She's constantly afraid that someone will come along and ruin what part of her normal life remains, and she's trying hard to forget about her own magic, lest she end up consumed by her self-hatred.

Biography: Ayane's childhood was, for the most part, a very normal one. She spent her days singing and having fun, learning various things such as how to cook and how to sew from her mother. Her mother was a talented songstress, as well as member of the M.E.U, meanwhile her father owned an apple orchard. One day, however, when Ayane was 10, a bad apple of a fire mage had found their way into their home, having been running from M.E.U soldiers after causing a bit of a panic in the market district. Ayane's mother made it home in time to protect Ayane and her father from the fire mage's hostile intents, however died in the process, causing Ayane's emotions to run rampant, and the magic within her to cast a violent wind throughout the city.

When the winds finally died down that evening, soldiers were able to investigate the scorched home, finding the bodies of Shiina Goldwood and the mage whom had fallen at Shiina's hands, as well as a feverish and unconscious Ayane laying a short distance behind Shiina, leading soldiers to the conclusion Shiina had protected Ayane with her life. However, Ayane's father was nowhere to be seen, having disappeared from the home before soldiers could arrive. Because of this lack of parents to care for her, Ayane was taken in by one of the soldiers present, Shiina's best friend, Sera Vivilion.

Likes: Singing, Apples, Beautiful Lights

Dislikes: Fire (It's not pretty... unless it is), Strangers, Magic

Strengths: Divine singing voice, skilled at baking.

Weaknesses: Quick to form opinions of others, emotionally unstable, difficulty trusting others

Fear(s): Losing Loved Ones, Blood, Herself

Affiliation: Mage/Citizen

Primary Magic: Ayane possesses powerful innate wind magic, at a level such that if she were to learn how to properly harness it, would be the strongest Wind Mage alive. At current time, Ayane lacks fundamental control over the magic, only able to harness it of her own volition at a small scale, with one requirement, or a somewhat larger scale with a second requirement. The first requirement is that there be a vocal component, that generally being her singing. The second requirement is that there be naught but a pure emotion behind her action, such as a strong desire to help someone. At its most powerful level, however, Ayane is unable to control her magic whatsoever, with her magic acting outside of her control in response to the most extreme levels of emotion, such as an intense hatred or when put into a state of fear. At its strongest, with severe consequence to the Ayane's own health and safety, her magic can cause natural disaster; such as a powerful tornado, formed from seemingly nothing, or an intense, earth-tearing wind.

Secondary Magic: Tied to her wind magic, Ayane is able to feel the changing of air currents; able to sense things such as rainstorms and powerful winds prior to their arrival. Additionally, when something disturbs the natural air, such as pollution, it can have impact on Ayane's health (such as causing her to fall ill for a brief period of time following a town fire).

Weaponry: N/A
Gear: N/A


Theme(s):


 
Name: Ashitaka Jintonei

Nicknames: Sellsword, Silent Steel

Age: approaching 40

Appearance:
roninboi.png

Height: 1.8 Meters (~5' 11")

Weight: 75 Kilograms (~160 Lbs)

Personality:
Ashitaka has been described by some of his acquaintances as "possibly one of the scariest men currently living." He generally doesn't say much, but when he does, he is extremely blunt, to the point, cold and calculating. Those who know him in a more personal way claim that he is actually rather friendly, but takes a long time to warm up to someone. Ashitaka is generally pretty cynical, and doesn't hesitate to say something nobody else will, especially if it conflicts with his surprisingly intact moral compass.

Biography:
Ashitaka was born before the extermination of mages reached its peak, and is the oldest of 5 children. Two of his younger sisters were born with an interest in magic, which forced his family into hiding. As such, he has a general distaste for the M.E.U. At 19, he began working as a mercenary, and did, as he calls it, "a handful of questionable acts," including taking part in the slaughter of a handful of arcane users.

At 21, his father died of an unknown disease, and left his family without much money. In order to make ends meet, Ashitaka left the rural countryside and moved to more urban areas in order to find better pay. He sent all of his daily earnings back home, where his sisters and mother hide. His youngest brother, Kosataka, constantly writes to them, wishing to accompany his older sibling on his adventures, to which Ashitaka always declines. Ashitaka doesn't have a home, but rather lives off of the land, in order to save what money he can.

Likes: Reading, quiet places, isolation.

Dislikes: People who feel entitled, constant sound, when jobs go south.

Strengths: Cautious, Intelligent.

Weaknesses: Sadistic at times, cold to strangers.

Fears: Heights

Affiliation: Mercenary

Ashitaka cannot use magic.

Weaponry: Katana, throwing daggers, a chain whip, and a longbow with ~40 arrows. (Some are poison tipped)

Gear: Traveler's cloak, clothes, leather boots, gauntlets.

Theme?:
 

Aoba Hitokiri


  • FEH_Fir_01.png
    Nicknames:
    The 108th Manslayer
    The Hidden Green Leaf of the East
    The Peacemaker
    The Last Eidolon

    Age: 20

    Height: 5'3

    Weight: 130 lbs.

"I am the new leaf grown to end this petty hunt!"
 
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Name
Gideon Helmgrad

Aliases
Soldier of Fortune
Champion of the Sword
The Pacifist Killer


Age
47


Height
5’9”


Weight
210 lbs


Personality
Gideon is a stoic man of wise words. He sees potential in others, regardless of their background… often trying to recruit those that the MEU have already deemed that fit for the line of duty. Though stern on the field, Gideon is a gentle and fun loving soul with a spirit for adventure and knowledge. Though his ideals do not always line up with that of the King’s, the soldier respects him like a brother and tries his best to convince him the best he can without need rash actions. Despite his kindly and peace loving nature… Gideon will not hesitate to kill for what he believes in, giving him the nickname of The Pacifist Killer by his fellow comrades.


Biography
Gideon, member of the loyal Helmgrad family, essentially grew up with the man who would be crowned King of Delaran. He fought alongside the prince for many battles and helped secure many important victories over the years. Even when his old friend settled down and had a daughter, Gideon never stopped supporting his friend… volunteering to train her as soon as she was ready. Gideon served as Elisa’s mentor for many years… however, a tragic event would change that.


After some terrible incidents involving magic users, Gideon was pulled away from Elisa’s training to help operate the MEU in order to kill all known mages, regardless of age or class. This hasty actions troubled Gideon greatly, but he wanted to help his friend regardless of the situation. Even if that means he may never tell the King that he, too, was a mage and began to realize his powers over the arcane.

Gideon now leads a small group of soldier involved in killing mages within farm villages across the eastern region. He will do this horrid job until he can get his once great friend to see the error of his way.

Likes
Alcohol, Comfy beds, Teaching Others


Dislikes
Sleeping in the dirt, People who don’t listen, War Stories


Strengths
Wisdom, Strategic Experience


Weaknesses
A good drink, Taverns


Affiliation
Mage Eradication Unit Commander (secretly a mage)


Weaponry
Stormgrad: Stromgrad is a small, but heavy sword with the ability to break almost any magic it comes in contact with.


Stormbreaker: A large, one handed shield that he forged to be capable of surviving hits from volcano erupting.

Helmgrad Armor: Special armor forged for him by his father. Though the armor is not unique like his sword and shield, it holds a emotional place in his heart.

The Tavern Garb: Gideon doesn’t usually take his armor off, but when he does he wears a interesting jacket with leather pants… these clothes have been dubbed the “Tavern Garb” by his fellow peers since they only ever him wearing it just before getting a drink.

Magic
Gideon has minor control over the earth… something he has not had much time to work on since he can not use his magic while the other soldiers are watching
 
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[/div] [/div] [div class=title] EVANDER [/div] [div class=subtitle] THE GOLDEN BEAST [/div] [/div] [div class=maincontentcolumn] [div class=scrollbox] [div class="tabcontents tabcontentsone" style="display: block;"] [div class=post]
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[/div] [div class=post] [div class=title]BASICS[/div] Name: Evander Azruel Lars
Nicknames: Vander, Van
Aliases: The Golden Beast
Age: 23 years old
Height: 175cm
Weight: 75kg
Affiliation: M.E.U. [/div] [div class=emptyspace]put new posts for tab1 above this div![/div] [/div] [div class="tabcontents tabcontentstwo"] [div class=post]
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[/div] [div class=post] [div class=title]PERSONALITY[/div] Evander is exactly the kind of guy that your mother would warn you about. Tall, dark and handsome. Dangerous. There is little that he holds dear to his heart, self-preservation being his core value. He would never willingly put himself in danger unless there was something to gain from it, so an incentive would always be needed if you were to get him to do any favours for you. If there was one word to describe Vander it would be "arsehole."

To say that Evander is a friendly person would be a massive lie. He possesses a tongue as sharp as the blade he carries, an insult only mere seconds away from falling past his lips, and views most people with a disdainful glare. He is undoubtedly a difficult person to get along with, as he is the kind who prefers to work independently, and it'd take someone with the patience of a saint to withstand his snide, barbed comments. Whilst derisive of many, he does have a grudging tolerance for those who have earnt his respect.

Evander has a blasé attitude to most things and, as someone who'd grown up in his less-than-fortunate environment, he does not think of the authorities highly. As a result, he completely disregards other people's expectations of him, his hate for restraints giving him a rebellious, wild streak. There is little he won't do serve his own self-interests but believe it or not, underneath his rough exterior, lies his own code of morals that he believes in but will not die for. A prime example of this is how he disagrees with the King's mass genocide of mages, however, he still finds himself affiliated with the M.E.U as it's the best place for him to be... or so he thinks. [/div] [div class=emptyspace]put new posts for tab2 above this div![/div] [/div] [div class="tabcontents tabcontentsthree"] [div class=post]
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[/div] [div class=post] [div class=title]BIOGRAPHY[/div] A dark-haired woman ran barefoot through the moonlit cobbled streets, ducking and turning into winding back alleys as she carried a sleeping bundle in her weakening arms. They were getting closer. She lengthened her strides, heart hammering as her intended destination came into view, almost crying in relief at the sight of it. He would be safe. The woman pounded her fist on the wooden door, and a bleary-eyed matron opened it up to find the ragged woman slumped on her knees.

"Please," she begged, voice hoarse, "take him." The child cradled in her arms began to stir, blinking owlishly at his mother. The woman's skeletal frame racked with sobs as she pressed a feverish kiss to his forehead, before the sound of heavy footsteps drawing closer startled her. She all but thrust her son into the matron's arms, scrambling to her feet and running away, departing with a lingering look as she vanished into the darkness. A scrap of aged paper tumbled out of the shawl that the child was wrapped in, and the matron bent to pick it up, reading it.

That was how Evander Azruel Lars began his life as an orphan in the slums of Delaran.

Surviving in the slums was not for the faint of heart. Every day was a constant battle, a survival of the fittest - especially amongst the children. Rule 1 of the Slums: Always look after yourself first because no one else is gonna. Evander grew up with the need to prove himself. If he wanted to live then he had to always be two steps ahead of his peers. When food was hard to come by, he would use his smaller stature to his advantage, his quick reflexes and speed enabling him to turn to thievery.

In the midst of his early youth, the hunger pains made him do something drastic. Evander had passed by a small house which was quite homely by slum standards, and the delectable aroma of baked goods impaired his judgement and before he knew it, he'd crept in through the back door with the prize in sight. A fresh loaf of bread sat innocently on the table, but just as his hand went out to grab it, he made eye contact with a little, old lady sat in an armchair. He snatched his hand back, making a dash for the exist when her soft words reached him.

"You can have it if you'd like."

Evander froze before slowly turning to face her, unsure if she was being serious. People in the slums didn't just give things out for free. Swallowing, he went back to the table, keeping his eyes on the old lady.

"What's the catch?"

The old lady smiled.

"Oh, there's no catch really... but at this age, it can get awfully lonely sometimes. It'd be nice if I had somewhere to share all this food with." It'd almost seemed too good to be true, but in times such as these, he'd be an idiot to not take this opportunity.

That was how Evander Azruel Lars met Nonna.

If you ever asked Evander if he had any family, he'd say "No" but Nonna's face would pop up in his mind's eye. He'd never admit it and did his best to never let it show, but Nonna had managed to pick away at his guarded heart and made a home there.

"You remind me of my son," Nonna would always say, and Evander didn't know if that was a compliment or not, having heard the story where Nonna's son had angered some wealthy family by eloping with their daughter.

"They raided the village, hunting for them." She had told him once over their usual dinner, "Emmeline had disappeared but my son... well, his sword was delivered to me." She stared absentmindedly at the carrots in her stew before looking up and meeting Evander's gaze, firm resolve in those pale eyes. She disappeared for a moment before bringing back a long, rectangular box and slid it over to him. Hesitantly, Evander opened it and the sight nearly took his breath away. A sword with a long, curved blade lay there and reflected in the light, he saw the intricate design of a dragon running down the length of the blade.

"I want you to have it."

That was how Evander Azruel Lars had been given his most prized possession.

Now that he had a weapon, he would finally be able to defend himself properly. Well... "properly." There was no technique as he haphazardly swung his sword as he was circled by a gang of older boys, trying to keep them at a distance. Blood poured from a gash on the side of his head, and his left arm hung limply from a dislocated shoulder. Fuck. Was he really gonna die like this? One of the more arrogant lads shot out suddenly, tackling him to the grimy floor, and Evander could only struggle helplessly as his sword lay just out of reach.

"Not so high an' mighty now, are ya?" His attacker mocked. Evander gritted his teeth, hand outstretched as those golden eyes remained fixed on that sword. With every fibre of his being, he willed it to come to him and he had no time to be surprised when it practically jumped into his hand as he was already clouting the other guy over the head with the hilt. Unconscious, the ugly brute had rolled off of him and Evander was already on his feet, charging at the nearest person with his sword held high, enraged.

A strong grip on his wrist preventing him from swinging it down.

"Easy there kiddo, you could kill someone with that thing."

Evander turned to look up, but could not make out the features of the man's face as it was shadowed by his wide-brimmed hat. The man grinned a predatory grin before levelling his stare at the other boys.

"Scram."

All it took was that one word and they scampered out of sight. Evander wrenched his hand free from the man's grip with a scowl.

"I could've handled it myself."

"Sure you could, kiddo. Now tell me, what'cha doing with a sword like that?"

"I didn't steal it if that's what you're trying to get at."

"Nah, I know. It's clearly yours, it's already bonded with ya."

"What?"

"Dont'cha know? Swords of that calibre have a... well, I'm not sure how to describe it. A lingering spirit? Y'know, since it's got so much history going on with it."

"Yeah... right. Let me give you a piece of advice, mister. Kooks don't do well in the slums."

"Aww, you've got a bit of fire, ain't ya? Out of the goodness of my heart, how about I teach you how to use that thing properly?"

"What does a kook know about swordsmanship, huh?"

"A lot. Well, take it or leave it kiddo - though I doubt you'll find another mentor around these parts."

A reluctant handshake.

"Alright, then kiddo. I'll meet'cha at the bridge at around noon tomorrow then."

"Oi, mister. It's Evander, not kiddo."

"Yeah, yeah whatever Vander."

That was how Evander Azruel Lars met his mentor - and how Vander became a respected name in the slums.

His mentor was true to his word; he taught him everything that he knew. After a year of hard work, Vander handled his sword like it was an extension of his own arm. His technique was refined and he discovered his own style, taking to swordsmanship like a duck took to water.

"Hey Vander?"

"Yeah?"

"What do you think about the King's mage hunt?"

"I dunno," he shrugged his shoulders, "it just seems a bit dumb. He's missing the bigger picture. There's good and bad in all groups of people." His mentor gave him a rueful smile before reaching over and ruffling his hair.

"You're a good kid, Vander."

That was the last time Vander saw his mentor, and it was only a few days later when he saw wanted posters being hung up. His mentor was known as the Mad Dog - a criminal on the run who'd been recently outed as a mage.

One year on, when Vander made his usual trip to Nonna's house, he knew something was different. She'd greeted him at the door before gently taking his face between her hands, rubbing her thumbs over his cheeks.

"Evander, please promise me something."

"... what?"

Trepidation settled like a stone in his stomach.

"Promise me that you'll stay safe. You can't let them know."

"Nonna? Let who kn-"

She urgently pressed a bag of coins into his hands. "Quickly, go get some vegetables for our dinner later. I've run out."

Nonna gave him a gentle push and he was out of the doorway. A warm smile touched her lips.

"I love you, Evander."

The door shut.

Doubtful, Vander made his way to the market, picking up some potatoes and carrots - but the feeling of apprehension plagued him. He'd have to hurry up. Something felt off. He hurried back to Nonna's house, but what he saw made him stop dead in his tracks. Soldiers carried out a limp, bloody body covered by a sheet, tossing it carelessly on the back of a cart. Vander caught sight of a golden ring on the body's left hand and ice ran through his veins. That was Nonna. He felt sick. His arms gave out, the bag of vegetables falling noisily. The soldiers sharply turned to look at him, hands going to their swords before relaxing again.

"What... what happened?" It didn't sound like his voice. Vander had never sounded so defeated, so broken. He felt like a defenceless child again. Useless.

"Nothing to worry about, kid. We got a tip-off that the old lady was a seer. Disgusting how these things are hiding under our noses like vermin." One gruff soldier said, in what he thought was probably a reassuring manner. Vander closed his eyes. Breathe in. Breathe out. Breathe in. Breathe out. When he opened them again, he gave them a stiff nod.

"Yeah, good job." He left, forcing himself not to run. He couldn't run away, otherwise, it'd arouse suspicion. He'd be breaking his promise to Nonna.

"Hey kid, what about your groceries?"

That was Evander Azruel Lars' first encounter with the M.E.U. That was the day Nonna was murdered - an attack that she knew was coming.

Three years later, at the age of nineteen, Vander had hardened his heart and gone on with his life. Now a respected figure in the slums for his prowess, he led his own merry band of misfits and troublemakers. This was the beginning of his wild years. He stole. He fought. He killed. If you paid him the money, he'd get it done. No matter what he did though, the ache in his heart never lessened. No amount of alcohol could drown it out.

Vander was efficient and ruthless, and it was only a matter of time before his world was turned upside down again. He'd been strolling down an empty backstreet when a hooded figure collided with him. Both of them toppled to the floor, and Vander caught a glimpse of the man's scarred face and wide, panicked eyes. In a blur, the man had grabbed Vander's sword out of its sheath and began backing away.

"I'm going to give you one fucking chance. Give. It. Back."

The man responded by running down the street, and Vander saw red. He gave a chase, already hot on the man's heels. He needed him to stop. The man yelped as his feet were viciously yanked out from under him, seemingly tripping over thin air, landing flat on his face with a sickening thud. Vander was already pressing a knee against his back, wrestling his sword out of the thief's grip and mercilessly slitting his throat with it. Blank, unfeeling eyes watched as the man slowly bled out and a hand on his shoulder made him snap out of it. A soldier... no, a M.E.U soldier.

"Good job there, young man. That piece of shit had managed to break out of his restraints." The soldier gave him a congratulatory pat. "Don't worry about killing him - he was due for a public execution anyway." He paused for a moment, considering something. "You've got some raw talent there... instead of skulking about in this shithole, maybe you'd find yourself better applied in the M.E.U?"

That was how Evander Azruel Lars got into a fast-track programme that enlisted him into the Mage Eradication Unit. It was also the day the realisation that something wasn't quite 'normal' with him was beginning to sink in. [/div] [div class=emptyspace]put new posts for tab3 above this div![/div] [/div] [div class="tabcontents tabcontentsfour"] [div class=post] [div class=title]Secondary Magic[/div] Telekinesis
A power where the user can influence/manipulate/move matter with their mind. Although Vander is beginning to have his suspicions, he has led his life under the belief that he's an ordinary human. Any situations where his telekinesis has been used were mostly under high-stress conditions and were more of an instinctual action rather than a conscious effort. As these occurrences become more frequent, however, he is gradually gaining a bit of control and will be able to use it to his advantage - or perhaps not, since he'll be in unavoidable danger if he continues to exercise his magic whilst under the watchful eye of the M.E.U. [/div] [div class=post] [div class=title]Weaponry[/div] - Naturally, Vander refuses to use a M.E.U issued sword, instead favouring his own. His sword has a long, curved blade and an intricate dragon design engraved along the length of the fuller.

- A range of throwing daggers sourced from the Black Market. [/div] [div class=post] [div class=title]GEAR[/div] Vander hates the M.E.U armour with a passion and purposely doesn't wear it when on duty. The only time he'd wear the full thing would be when engaged in an all-out battle; otherwise, it's just a thin, enchanted chest plate under his shirt.

(His usual outfit is what's seen in the pictures) [/div] [div class=post]
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[/div] [div class=emptyspace]put new posts for tab4 above this div![/div] [/div] [div class="tabcontents tabcontentsfive"] [div class=post] [div class=title].: OTHER :.[/div] [/div] [div class=post] [div class=title]LIKES[/div] - Fighting
- Cats
- Alcohol
- Good food [/div] [div class=post] [div class=title]DISLIKES[/div] - Going hungry
- People who look down on him
- Having to follow rules
- Pretentious pricks [/div] [div class=post] [div class=title]strengths[/div] - Excellent swordsmanship
- Hand-to-hand combat
- He has his fair share of connections with important figures in the slums
- Perceptive at reading body language [/div] [div class=post] [div class=title]weaknesses[/div] - Struggles to work with other people
- His volatile makes him more susceptible to losing control
- Has a reputation of being a loose cannon
- Losing his sword; he'd put everything on hold to retrieve it, orders be damned [/div] [div class=post] [div class=title]FEARs[/div] - Claustrophobia
- Someone finding out about the 'strange' things that happen around him
- Being unable to keep his promise with Nonna [/div] [div class=post] [div class=title]theme song[/div] [/div] [div class=post]
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[/div] [div class=emptyspace]put new posts for tab4 above this div![/div] [/div] [/div] [/div] [div class=navcolumn][div class="navbutton navbuttonone"]1[/div][div class="navbutton navbuttontwo"]2[/div][div class="navbutton navbuttonthree"]3[/div][div class="navbutton navbuttonfour"]4[/div][div class="navbutton navbuttonfive"]5[/div][/div] [/div] [/div]
 
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Name: Blake Erebus

Aliases: The Reaper

Age: 48

Appearance:
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Height: 168 cm (Approx. 5'6")

Weight: 55.3 kg (Approx. 122 lbs)

Personality: Blake is a highly-manipulative and confident individual, taking joy in the struggles of others. He's very deceptive, able to take on any sort of persona he wishes, loving the look in people's eyes when they realize they've been fooled by his ever-evolving act. To him, the world is naught but a stage, where he can play whatever role he wishes and suffer none of the consequences himself; after all, it's the character he's playing that suffers such consequences for their actions, not him. His core belief is that pleasing the gods them and indulging in ones' own pleasure to the fullest extent are one and the same, and thus everything he does, as it's purely for his own enjoyment, is pardoned no matter how horrendous it may be.

Biography: Blake has no recollection of a life outside of what he currently does. He was raised by a dying old man under the principle that what the gods desire are nothing less but for mortals to enjoy their existence as much as possible, and that if they didn't wish for such, that people wouldn't bleed when you plunged a blade through their heart. The man showed Blake what Black Magic could do for one whom used it solely for their own enjoyment, and how the dark art would respond much more pleasantly for one that understood its use than for one that sought it for non-pleasing reason, such as revenge. Blake found a great deal of entertainment to be had by harnessing such magic, and the magic itself embraced his usage of it, becoming one with him as though it once had a will of its own.

Likes: Deceiving people, murder, complex stories.

Dislikes: "Authority Figures", Laws, Complacency, Most Mages.

Strengths: Highly skilled at impersonation and acting, is highly perceptive when it comes to other people's motives and emotions.

Weaknesses: Overconfident, holds on to grudges forever.

Affiliation: Mage/M.E.U/Independent

Primary Magic: Black Magic - Possession Magic

Blake's Possession Magic, classified as one of the forms of Black Magic, is centered around a grotesque two-part ritual wherein the user consumes the full of a victim's blood, then drains their own blood, in its entirety, into the body of the deceased victim, allowing them to transfer their very essence into a new body. The ritual takes two days to perform, the first being the drinking of the victim's blood, and the second the draining of their own blood into their new vessel.

There are several benefits bestowed upon the user at the ritual's completion. First, the user adds a new "face" to their collection. Possession Magic users gain the magical ability to swap their appearance between their own and that of up to three of the most recent bodies they've possessed. In exchange for permanently discarding an appearance, one is able to leave behind their current body, losing access to the appearance permanently, in order to take on a new, magically-reconstructed body of an appearance they've recently stolen. This will heal any wounds the user has just short of death, though any pain from such wounds will linger for a period of time following the exit, and is extremely fast— enough so to convince an opponent they've dealt a fatal blow and that the battle is over. This exchange of bodies by ditching a prior cannot be done more than once in a week due to the immense strain it puts on the body's cells in order to maintain semblance of life during the process.

Another benefit the user can gain from the ritual is, for the twenty-four hours following a possession, if they were to inhabit the body of another mage, they would gain access to a portion of said mage's magical power, allowing for temporary use of magic that the individual would otherwise be unable to. This makes the day following a successful ritual the most rewarding part of a ritual, and even allows for an individual to falsify the time of death of another person.

Being Black Magic, however, there are several extreme flaws. Firs and foremost, the ritual is full of risks. During the 48-hour period following the start of the ritual, the user is unable to make use of their Possession Magic in any capacity outside of the ritual itself, making for them to be highly vulnerable to attacks. Once the user has started draining their own blood, there's no turning back from the ritual, and should they not manage to get a significant majority of their own blood into the vessel, the ritual will fail, and they risk severe consequences, ranging from loss of a prior-possessed body or even death.

On top of the risks run when performing the ritual, the user cannot perform the ritual more than once per month without running additional risks. Each subsequent ritual within a month of the prior ritual becomes increasingly more prone to spontaneous failure, resulting in consequences anywhere from physical injury and loss of the attempted vessel, to permanent mental damage or even death.


Current Possession(s):

Iris Revil
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Time Since Possessed: 2 Months.
Age (At Death/Possession): 17
Gender: Female
Height: 171 cm (Approx. 5'7")
Weight:
Affiliation: Mage
Individual's History: Iris was a mage born and raised in the capitol of Delaran to parents that owned and run a major library. At some point during her life, her father was killed by an evil mage, and her mother framed and executed for the crime. Iris herself possessed psychokinetic magic, and due to losing the one safe space she had, her parents' library, was forced to flee the kingdom to prevent being discovered as a mage. She found herself in the company of three other mages, two of which helped her escape the city, though all four of them disappeared before they could arrive at the safe haven. Iris became Blake's most recent victim of his Possession Magic after he killed the other three and kidnapped her, using her form as his ticket back in to Mage society. None are aware of what used to be Iris' magic, believing she simply possesses untrained Telepathy.


Prior Possession(s):

Serah Westwind
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Time Since Possessed: 1 Year, 6 Months.
Age (At Death/Possession): 24
Gender: Female
Height: 158 cm (Approx. 5'2")
Weight: 53 kg (Approx. 116.8 lbs)
Affiliation: M.E.U
Individual's History: Serah Westwind was, up until being possessed by Blake, a simple soldier in the army trying to make a living in a world where she had nobody. She made close friends with her fellow soldiers. Her skill, albeit somewhat lackluster, were enough to get her an opportunity to join the M.E.U. Her first mission sent her and her closest friends on a raid of a mage's home in a nearby town, though the mage killed every member of her unit, and left her to die. This was a rare case of a target for Blake, as he felt pity for the girl, deciding to finish the task for her and then let her live on under his maintenance. Blake, having claimed Serah's form for himself, returned to the city with the head of the mage in tow, becoming recognized as the sole survivor of the raid. Serah, despite having infrequent presence in the city, has yet to attract any sort of attention, none noticing just how frequently she seems to vanish from the kingdom.


Ren Blackthorn
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Time Since Possessed: 2 Years, 11 Months.
Age (At Death/Possession): 16
Gender: Male
Height: 162.5 cm (Approx. 5'4")
Weight: 53.5 kg (Approx. 118 lbs)
Affiliation: N/A
Individual's History: Aside from Ren and Blake, there are only three people that have ever actually interacted with him longer than passing by on the street. First, a man by the name of Drew, whom is now deceased. They were sheltering Ren within Delaran, knowing full well of Ren's fire magic. The second and third are Shiina and Ayane Goldwood, with Shiina having been the person that Ren both killed and was "killed" by, albeit that was Blake using Ren's body as his own after having spent two days riskily performing the Possession Ritual within the city. Through clever use of his Possession Magic, Blake managed to substitute Ren's body with that of another person he'd possessed that had similar features.


Secondary Magic: Telepathy, the ability to send and receive information mentally with one or more willing individuals. Blake uses this magic to keep in contact with any he deems an ally, as well as his method of communication with individuals whom he wishes not reveal his identity to, albeit he's fully aware that some people won't accept such communication from his mind, resulting in him having to get creative with other methods of passing along a message to an unwilling individual.

Weaponry: Enchanted M.E.U Sword (Serah's), Hidden Daggers (Blake)
Gear: Mana Crystal Pendant (Ren's), History of Delaran Vol. 0 (Iris'), Enchanted Magic-Resistant Armor (Serah's)


Theme(s):

Iris



Serah



Ren



Blake


 
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Name: Ethan Kaloronos
Age: 23 Officially
Gender: Male
Height: 5' 8"
Weight: 150 lbs
Affiliation: MEU

Personality: Ethan is driven and passionate because of his experiences in life due to his singular goal in driving out the mages from Delaran. Seeing the world the world as either black or white, for or against mages, those who are with him and support him and those who stand in his way. This mentality leads him to have complicated relationships with those who don't see with him eye to eye.

Biography: Ethan lived in a small town in the country during his early life. However beyond this, Ethan cannot remember details of his childhood, including his own name. The only thing he remembers from then was waking up one day and discovering his hometown reduced to ruin, its buildings in shambles, and devoid of life. His memories of that day were fuzzy but he remembered roaming around the city for hours looking for any survivors only to come to the grim reality that he was the sole survivor of the incident. The noble and wealthy family in charge of the town, the Kaloronos family, discovered the ruins and took the young boy into their household out of pity and gave him his new name, Ethan Kaloronos. The sudden overnight disappearance of the town was deemed to be an attack by the Magus. This event lit a fire within Ethan to avenge those he had lost.

From then on, the Kaloronos family raised Ethan as one of their own. While at first, it was discovered that the Countess Kalaronos was barren and could not bear a child, so they were admittedly forced to treat him as their one and only son. The Count and Countess Kalaronos soon realized that Ethan was truly their blessing from the Goddess Delmar and after some time truly loved and cherished him. They supported him in whatever he decided to do with his life. When Ethan came of age, he requested to be sent to the Capital to train and become part of the Magic Eradication Unit, they supported him financially with his quest, hiring the best instructors and others to train Ethan to become a warrior. Ethan soon became a proficient swordsman over time and took with him the Kaloronos Blade. Ethan's newfound skills soon found him welcomed into the ranks of the MEU.

Abilities:

Expert Swordsmanship - Ethan, like other men in the Delaran Kingdom that aspired to be knights or become a part of the MEU, trained day and night to hone his abilities with the sword. Ethan was one of the most dedicated students of the blade, putting thousands of hours of time and energy into honing his skills in order to slay mages.

Equipment:

Kaloronos Blade - Unlike other MEU members, Ethan does not use the standard enchanted weaponry of the MEU in favor of the Kaloronos Family Heirloom the Kaloronos Blade. The length of the blade is slightly longer than the MEU Long Sword and is wider toward the hilt. The blade splits off and is uniquely integrated into the ornate guard of the sword. The blade has been shown to be of near legendary craftsmanship with its durability being unrivaled and having maintained its sharp edge over years and years of being passed down and used by one member of the Kalaronos Family to another. For its use during his service with the MEU, the Cardinals blessed it with the same enchantments granted to other MEU weaponry to bolster its effectiveness in defending against magic.

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Partial Standard MEU Armor - Ethan only wears a singular shoulder plate and gauntlet on his offhand leaving his dominant arm as well as the rest of his body exposed in order to give himself complete freedom with his movement making him faster and more dexterous than the average soldier. This advantage is a double edged sword as he also simultaneously leaves himself exposed to attacks.

Seal of Pi - A mysterious object he found while out in the forest exploring one day when he was young. A mysterious ornate pendant with several numbers engraved into it along with a mysterious symbol. This intricately crafted object caught his eye and from a young age he held onto it, thinking of it to be a good luck charm.
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Ruby Yang Beifang


  • 3b041cc9e3768bfcb77695654b78ec85.jpg
    Nicknames:
    The Burning Red Sun Dragon
    The Walking Iron Fortress
    The Raging Lightning Bruiser

    Age: 23

    Height: 5'5

    Weight: 300 lbs.

"Time to break some legs and bones! But mostly your legs."
 
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Name
Lily Bravfar

Aliases
Innocent
The Hivemind
Dark Lily


Age
19
Height
5'1"


Weight
98 lbs


Personality
Lily makes herself appear as a young innocent girl with a heart of a delegate flower. She acts kind and sweet to those that she deems aligned the MEU. Any soldier you encounter knows her as am adorable girl slowly learning how to act her age. Any Mage knows her as a vile and twisted individual with a heart of a torturer. When she is around her own people, her true colors show their ugly head. For Lily is a tainted and demonic girl who loves to make anyone who crosses her suffer a fate far worse than any death imaginable.


Biography
The Bravfar family was a small, but rich one. They had anything they ever wanted... everything but a young daughter. The two heads of the family were never able to have a girl as their child, already having three sons to take care of. Then, one day, they finally got their wish. What would've been the maiden's final attempted at having a daughter became an successful and beautiful day. The girl was named Lily after he frail and graceful appearance strait from birth. However, they soon learned that Lily was different from the other kids. She had this strange fascination with bees and their hive mentality... one that deeply concerned her parents. They tried to keep her from the outdoors, afraid that she would be struct down by a swarm due to her love of the vile creatures.


Lily's friends had become very limited since she was forced to stay inside. She constantly felt alone when she wandered the halls of the manor. It wasn't until she got lost in the upper levels of the mansion that she found her first true friend. A young boy, a thief, had tried to steal a valuable family relic to help his own mother. Despite the two knowing that they were supposed to be against one another, Lily and the thief became friends through that one small interaction. The boy would sneak back into the manor for many weeks later to play with Lily while her parents were away.

Lily was starting to grow up... her thoughts about the young thief slowly becoming intimate while her own body went through it's own changes. Her father told her that she was "coming of age" and that she would be set to wed a young prince soon. However, she didn't want to marry a prince. She had someone else she loved more then whoever her parents could pick. That following night, Lily prepare to share her feeling to the young man... until she found him dead in front of her father. The man had known of the thief and his "vile advances" on his daughter, looking to stop him before he could taint his precious flower. Little did he know that his actions were the ones that taint that flower.

The following morning the manor was found burned to the ground. The kingdom only found one survivor, Lily, who had been buried in the ashes. The event was quickly identified as the work of magic... but the source has never been discovered. Now, Lily sits within the walls of Delaran. She is the black sheep they will never sniff out. They're too naive to know anyway.

Likes
Torture, Bees, Manipulating MEU soldiers


Dislikes
Being Pampered, Overly Suspicious People, Getting her hands dirty in public


Strengths
Manipulative, Knowledgeable


Weaknesses
Frail, Unable to commit to her plans fully


Affliation
Mages (Acts as an informant for Magus)


Primary Magic
Hivemind
Lily is capable of using her magic to take control of animals with lesser intellect. This can range from larger creatures like Bears and Dogs, to small insects like Bees and Spiders. Bees are her favorite to control.


Secondary Magic
Sweet Scent
Lily can turn her mana into a sweet smelling aroma that effects the minds of any who smell it. The effects can vary from person to person... usually increasing one emotion or another. She spell can be easily resisted by those who know of it's presence and it's effects are temporary at best.


Weaponry
A set of throwing daggers designed to fly straight with high speed.
 
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"I'm a doctor, of course you can trust me! Then after you're all healed up we can go grab a coffee? Y'know... Just the two of us?"

  • Nicknames: Doc

    Professional Name: Dr Valentine

    Age: 26

    Height: 5'7

    Weight: "Never ask a woman for her weight!"

    Personality: Xina Valentine is a rather odd doctor, while she is counted among one of the greatest doctors money can buy, she tends to hit on some of the more attractive patients who are fortunate (or unfortunate) to fall under her care. Some say this is because she can just never seem to hold down a single relationship, others say she just likes the odd one night stand. But despite her habits, she still does her job and does it well. Out of all the medical professionals in the M.E.U, Dr Valentine has the smallest mortallity rate of only 1.5%. Because of this she is sought out by many to heal wounds thought unhealable and cure diseases thought uncurable. But every time she has to deny their requests since even despite her skills, she's still just a doctor, not a miracle worker. Only a mage has that kind of power. Doctors only have tools and knowledge on their side. Did I mention she keeps a pet black mamba snake in her medical office? His name's Onyx.
 
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Name:
Silver Stone

Nicknames:
The Warrior

Age:
24

Appearance:
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Height:
5'9

Weight:
158

Personality:
Silver isn't the type to brag about her Mercenary jobs or the money she has earned within the years she's worked. She's more humble and more dependent on herself rather than anyone else. Which is why she works alone and why she is able to live on the land. This Silver-haired warrior is resourceful and knows how to work with the land and the trees. Using them to her advantage with natural herbs for healing, food, as well as hiding among the trees, bushes or long grass. Seeing as she has grown up on a farm, she was taught many things that were key to survival. Lowkey she is adventurous and uses the Mercenary job as a pretty good coverup (Despite actually doing mercenary jobs for money.) Silver is fairly quiet and will only really speak if she feels like it or she is required to speak. (Just as anyone would really.) She is confident with her work and with her skills in both working with nature and being a mercenary. Underneath her interesting exterior, if you are severely close to Silver, you know very well that she will let her guard down around that one person. Would be relaxed, a little more open and have a little more of a humor. To get this far, you're going to have to work for it and hope for the best.

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Biography:
Silver was born on a small farm in a small town. It was barely anything and its population was quite tiny. Not even at 100 people yet. Her family consisted of a Mother, Father, and twin little brothers. So it was her job as the big sister to protect her little brothers. Even in this tiny town, protection was still needed against the wilderness. That's where her father comes into play, he may have been a farmer, but he was also a hunter who knew how to fight with a sword as well as hand-to-hand combat. Guess who got to learn to fight? Riven herself. At a young age, she would beg her father to teach her to fight each and every day. Of course, being a father and knowing how young she was, he kept saying no. But that was till he finally couldnt take it anymore and agreed to train her and told her that it wouldnt be easy. Silver accepted this and as a child with a drive, she was put to training, starting off with building muscle. Which meant going out on the farm and raking, digging, plucking ripe crops, and fetching water to care for the crops. Of course her father would accompany her to the small river that was nearby to protect her from any dangers such as wolves, or maybe a bear. Eventually he moved her on from muscle building and began to teach her how to hunt with a knife, -a tiny sword she would call it but it was sharp and it did suffice- and learn to live off the wilderness. Eventually he upgraded her to a sword which had been enchanted by a Mage just so if Silver needed to fight something that required more power, that sword had it. (But little did he know there was magical properties running through her bloodstream which made the blade even stronger and why at the present time is consistently hidden due to the new laws.)

After training with a sword, he finally showed her how to fight with her body. Her fists, her legs, even her head (yes, she had to deal with headbutts many of times). This was the painful part and Silver's mother wasnt happy about it, but the young girl kept insisting she was fine and wanted to be strong like her dad. Luckily she was getting to that point since she already learned the key parts to being strong. After all, she had to protect her little brothers and that's what she planned to do. Thus through her many years of training through a young age, she wanted to go into the kingdom to be a soldier but that all ended when she found out there was a unit out to kill anyone who had anything to do with mages or even magic in general. Even if you hid said-persons, you would die. Her mother was worried, mainly for Silver because she possessed a sword which had magical properties and if anyone found that out, the soldiers would want answers and want the location of the person who enchanted the sword. At this time, Silver was already 19 and already took precautions. Her brothers were safe and so was her family, but not while she was around with a magical item. For the next five years, she move out and became a Mercenary and sent the money towards her family to keep supporting them and would visit every so often to check on her little brothers and her family. No one was going to hurt them, not as long as she was alive.

Likes:
+Sparring/Brawling
+Outsmarting her opponent
+Surprising an Enemy

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Dislikes:
-Going into danger without a Plan (Even with adrenaline rushing she still doesn't prefer it, but keeps with it to keep her going.)
-Being captured and used as a tool
-Being accused of being money hungry just because she's a Mercenary


Strengths:
++Living off the land
++Hunting


Weaknesses:
--Rebellious in certain situations
--Soft Hearted


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Fears:
Losing someone she deeply cares for in more than just friendship.

Affiliation:
Mercenary

Weaponry:
A Runic blade made of Dark Stone that was enchanted by a Mage
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Gear:
What you see her wearing in the Gifs

Also the enchantment on her sword is one that allows her to fight Magical creatures. When she uses it, her magical properties in her blood stream just increases that power. Other than that, Silver doesnt have any magical powers. The sword can also be used against people.


Theme:
 

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Name
Gremble Littletooth


Aliases
Combat Speaker
Tongue of the Silver King
Earth's Creator


Age
24


Height
6'0"


Weight
166 lbs


Personality
Gremble is a kind individual with a cunning mind. He is always thinking about anything that he has observed during a day and examining the world around him. Unfortunately, his way of words can be seen as cold and uncaring... as he has a tendency to speak from the mind instead of the heart. He can never spot thinking of ways to improve himself and others and always looks at things from the statistics side of things. This has led Gremble to be extremely wise for his age... as well as exceptionally smart.

Biography
Gremble was born in a farming town just east of the capital city of Delaran. This was his home and he never knew the world outside the fields of his parents' crops. One day, a group of interesting men in armor showed up to his father's home. They were interested in finding people called mages... but his father told them that there were none that he knew of. That same day, Gremble discovered that he had a gift... one that terrified his father greatly. It took him many years after he was thrown out into the wilderness to realize that he was also a mage. Gremble was left to die at the hands of mother nature, broken by his father's sudden betrayal.

The next night, a strange man found Gremble before he died from the frostbite. The child woke up to see this strange man and a girl, no older then him, preparing food. The man introduced himself as Gildal... who had found Gremble during a run to find deer to feed his people. The man explained how he came from a place called Magus and found it promising to those who needed to hide from the ones who seek to mages. The young girl was his sister, May, and the two took Gremble to Magus to find a new home.

While in Magus, Gremble found out that Gildal had recently saved the refuge from an attack mere weeks ago. A group known as the MEU had raided the town and the man had saved everyone... just as he had saved Gremble. However, whenever he brought it up with the savior, Gildal merely brushed it off as something anyone could do. Those words led Gremble to learn what he could so that he could become that "anyone" that Gildal referred to. He dedicated himself to learning about magic and exploring the world that he know found himself in. Even after May had been attacked by dark powers... Gremble still chooses to keep moving. He wants to be able to be a great mind and kind soul: just like Gildal was all those years ago.

Likes
Learning, Exploring, Testing new spells


Dislikes
Self-Centered people, Being Unable to move, Having to sit down at any given moment


Strengths
Self improving, Always willing to listen to others


Weaknesses
Over trusting, Oblivious to social movements around him


Affiliation
Mages (Commander for Magus)


Primary Magic
Stone Creation: Gremble is able to manifest his mana into various forms of stone or metal and manipulate it's movements and shapes. This is limited only to his imagination... and his knowledge of the items he is trying to make.

Secondary Magic
Mana control: Just like Gildal, Gremble is a master of controlling his own mana... allowing him to create object without having to touch them and manipulate them without maintain contact.


Weaponry
Gremble carries with him a set of daggers and a set of smoke bombs, otherwise he creates any other weapon he needs
 
Name: Dirk Goldwood

Aliases: Dirk The Untouchable; The Gatekeeper

Age: 35

Appearance:
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Height: 170 cm (Approx. 5'7")

Weight: 62.6 kg (Approx. 138 lbs)

Personality: Dirk is most notably known for being distant. He seems to lack all sense of emotion when interacting with most people, as though his heart and head are somewhere else entirely, leading to interactions with him more often than not being very stale. However, when he has something that interests him, he becomes the most lively person you'll ever meet, filled with, and even sometimes controlled by, his plethora of emotions that one would never expect him to possess. The prime example of this are the young mages that, like him, show a drive to protect the people they love, put their lives on the line for the sake of their people. He sees a bit of his past self in them, and it's what keeps him going day to day, and provide him the strength to continue protecting his people.

Biography: As a child, Dirk was an avid practitioner of protective magic. Ever since he was old enough to know what magic was, he knew he wanted to learn to protect the people he cared about with magic. Dirk was happy to find out that he was born with a magic capable of just that; protection. He quickly learned to harness his mana, and studied the various methods in which he could produce barriers. He trained day in and day out, practicing instantaneous barrier creation and dissolution, always striving for stronger and stronger mages to throw their magic at him in order to see just how far his Barrier Arts could go. By the age of sixteen, Dirk had built a reputation as untouchable, capable of blocking virtually any attack thrown his way.

Despite this great magical prowess, however, Dirk's magic had no offensive capabilities whatsoever. Nobody actually realized that though, and so many mysteries were created, rumors forged as to why Dirk would never display any offensive abilities. Some even went so far as to tell others that he was a pretentious prick that felt that none were worthy of the effort that would go into offensive magic, which created a very intricate and confusing public opinion on the young mage.

About the same time the rumors about why Dirk never used offensive magic began to spread, he came across a girl the same age as he, with golden hair and amber eyes that reflected a passion stronger than any other. He fell in love with the girl, named Shiina Verne, connecting with her and her shared desire to protect those that she loved. While Shiina proved herself in Delaran's military, Dirk separated himself slightly from the magical world, settling in Delaran and taking over an apple orchard that had long gone under-attended. Within just a few years, Dirk had won over Shiina's heart fully, and the two married.

Life, however, wasn't all happiness and bliss. Shortly after their marriage, and whilst Shiina was pregnant with their child, no less, the king declared war on all Mages, having lost the queen to one of Black Magic's many curses. Dirk was forced to flee from Delaran for a time, aiding in the guiding of many mages to the safety of a city within old ruins, named Magus. Dirk did what he could to protect those at Magus, however nearly failed, until a man by the name of Gildal re-inspired the efforts of the mages. After Magus had managed to survive the attack from the Colassi Tower, Dirk gave the man Gildal his blessings for being there to inspire the mages, casting his vote to make the man the leader of the city of mages before leaving to return to his wife and soon-to-be born child.

Dirk managed to make it back to Delaran, and was made to lay low and use Shiina's influence to erase any trace of him having been a mage. Not much was different about his life after the war on Mages began from beforehand, though he had to be extremely careful with where he went in Delaran, as there were a few that somewhat knew his face as a Mage, albeit none that knew his name. Thus was life for ten years, living a happy life tending to an apple orchard and caring for his daughter and wife, those being the happiest days of his life.

Once more though, life chose to be cruel to the man, as all it took to steal the life he knew and loved was one rogue mage burning everything he could come across, including Dirk's home. During the attack, Shiina gave her life protecting their daughter, as well as him. Shiina refused to allow Dirk show himself as a Mage, even at the cost of her own life, not realizing that by losing her life, she had let die the only thing keeping him from being discovered in the first place. Knowing that he would be discovered, he checked to ensure his daughter was in no life threatening condition before leaving Delaran for good, knowing full well that if he were to be discovered a mage now, it would cause suffering even worse than what she already had awaiting her when she awakens.

Returning to Magus, Dirk connected with Gildal, offering his magic to the city the same as he had done ten years prior during the assault from the Colassi Tower. He offered to share his knowledge to the many mages of the nation, and in any time of great need, serve as their great stronghold's defenses. Three years later, Dirk currently acts as one of a handful of instructors, teaching mages of Magus's military how to protect their fellow mages, teaching them through a very harsh and exhausting method that a superior defense will always win a fight, very often demonstrating his principles by having students try and lay a finger on him before they tire, proving time and time again that no matter how strong the offense, if one can sustain their defenses longer than the opposition can sustain their attack, the defending party will almost certainly win every single time.


Likes: Apples, Magus, Delaran

Dislikes: Rain, Bloodshed, Yelling/Arguing/Fighting

Strengths: Able to make good split-second decisions, highly perceptive/aware.

Weaknesses: Easily drained by his emotions, easily falls in and out of depression, blames himself endlessly for every mistake

Affiliation: Mage

Primary Magic: Barrier Arts

Barrier Arts is a special type of magic that is used almost exclusively as a defensive or protective form of magic. The user is able to create translucent walls of raw magical force that are capable of stopping virtually anything of equal or lesser strength than it that comes in contact with it. Depending on the size and strength of the barrier, it can take anywhere from a mere instant to years to construct, with the most time-consuming requiring magical power equivalent to that of hundreds of mages in order to construct.

The smaller and more concentrated the barrier, the less time it takes to make, as well as the more powerful the barrier is overall. Dirk has mastered the use of small but effective barriers, able to effectively use even a barrier as small as one centimeter in diameter given the right situation. However, these smaller, more concentrated barriers can occasionally take more magic to form than a larger barrier that has just as much magic within it, due to the magic used to compress it that doesn't go directly into the barrier itself.

Normally, these barriers can only be created in the space directly adjacent to the user, with the exception of when a magical circle is drawn and magical power poured into it to generate a larger barrier. Dirk, however, has learned to generate small, rather compact barriers at a range by pouring a little bit more mana into the creation in order to move the magical force to a location other than right in his palm. This is his imitation of what Gildal and Gremble do with their Mana Control, however isn't the same thing, as it's merely the distant placement of the magic, not distant control over it like the aforementioned two.


Secondary Magic: Minor Enhancement Magic

Dirk is capable of enhancing his physical and mental capabilities slightly through his magic, granting him improved perceptive capabilities, as well as faster reaction time. While very minor an enhancement, and has little drain on his pool of mana, it has an impact on the end result of any encounter, even if just slightly tipping things toward the better for him.



Weaponry: N/A
Gear: A red mana-storing crystal embedded in his wedding ring


Theme(s):
 

Ayleth Montforte
latest
Name: Ayleth Montforte
Age: 19
Height: 5'4
Weight: 114lbs
Personality: Although she is generous and rather compassionate person at heart, you would not be able to see that from first impressions. Ayleth tends to keep to herself, and she'd rather be described as cautious as opposed to shy. As she grew up as an orphan on the streets, the cruelty of life has taught her to be observant while still able to make herself invisible to the public eye. Her twin brother moulded her to be attentive and vigilant of everything in her surroundings, and to never ever trust a single person who approaches her.

Despite this, she still understands the fragility and harshness of the different challenges everyone faces. When she glances at other children like her, sleeping rough and mucking out the horses to earn just enough coin for bread, she never hesitates to lend a hand if nothing is stopping her. She is very conscious of the phrase "survival of the fittest", and would do anything to adapt so that she survives for her mother's promise of staying alive.

Likes: Solitude, reading, doing charity work for the disadvantaged.
Dislikes: Unreasonable violence and acts of discourtesy, drunkards, extremely talkative people.
Fears: Abandonment, loss of loved ones.

Biography: Ayleth grew up not knowing what it was like to have a father, and she, her brother and mother lived in an average household on the outskirts of Delaran. As her entire family harboured magic, they kept a very hidden and concealed profile within society. This worked for a few years in Ayleth's childhood, until someone claiming to be her mother's ex-husband accuses them of sorcery, and was rewarded coin. As the man never realised he had a daughter nor a son, Ayleth and her brother, Richter, were never caught as they managed to elude the mage hunters. However, just before her mother was caught and hauled away to rot in the dungeons before execution, Ayleth promised she would do everything in her power to survive with Richter, and in return her mother gifted her a book containing spells she studied throughout her life. Even though she was only seven when she was taken, Ayleth realised the burden of this promise more and more as she grew older.

She kept the promise as best as she could. Having to flee from her home and moving even further outward from the center of Delaran, both of them managed to scrape enough work to feed themselves for most nights. They practised their magic in secret, slowly but surely evolving their powers in restorative sorcery and enchantments. After living a constant life of running away, she decided that there was no point in living such a meaningless life. She would head to Magus, and offer her powers to aid against the mage hunters, the ones who took her childhood and her mother.

Richter did not wish to partake in the conflict, and instead came to the decision to stay behind. Parting with a quiet farewell and a warm embrace, Ayleth left to seek purpose.

Strengths: Rather patient, and very compassionate and understanding when it comes to personal matters.
Weaknesses: Easily offended and hurt when thinking of her mother, and has difficulty lending trust to others.

Affiliation: Mage

Primary Magic: Ayleth concerns herself with the practice of restorative magic and rejuvenation, and is rather skilled for someone who has not been directly taught by another. She is able to dampen the feeling of pain discomfort, and even quieten the emotional agony of one if they allow it. She can fix broken and sprained injuries with a few mutterings under her breath, and heal bruises and gashes with her hands and concentration. However she is not able to heal someone if there is a component that opposes magic in/on the subject, such as if there is a small piece of enchanted metal inside their wound.

Weapon: She carries a simple pocket knife, just in case.
Gear: None.


"Just... Leave me be, would you?"



codedbycrucialstar

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    Name: Sebastian De La Torre Marquis

    Aka: Bast, Chance, Lucky Bastard, The Drunk

    Age: 30

    Height: 6’0”

    Weight: 210lbs

    Personality:
    Sebastian sits at the bar with a drink his hand and a confident smile on his face as he rolls a coin over the knuckles of his free hand. His fellow patrons know he's got a willing ear and even the occasional piece of helpful advice but they also know to be wary of him in a game of odds and chance, unless fooled by his charismatic charm. However, his joking and helpful demeanor is only surface level and as one digs a bit deeper it becomes obvious how quick he is to keep playing and drinking into the wee hours of the night for the sake of his own ego and purse. Being a 'professional' gambler there comes the threat, an occupational hazard, of being socked in the jaw or hit with an empty bottle in the midst of a game, and while certainly no professional fighter or soldier by any means, Sebastian can handle himself in a bar room brawl well enough to make a hasty retreat. Despite all the fun having and thrill of danger on the surface deep down there is a caustic, quarrelsome self-loathing core inside of Sebastian that reveals itself after too much to drink or simply left alone with his reflection.


 
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Name:
Bishop Allister

Nicknames:
The wanderer, that one kid

Age:
21

Height:
5'7

Weight:
140 Lbs

Personality:
Bishop is a meek and mild young man. He doesn't really speak up much and when he does Bishop usually trips over his own words. He's easily intimidated, especially by members of the M.E.U though any scary looking person sends a chill down his spine. Thanks to his meek nature Bishop doesn't really draw that much unwanted attention, people just think he's a blundering idiot.

Though deep down Bishop and despite his appearance the boy's extremely brave, sure it might look like the boy will puss himself but hell throw himself into danger if it means saving someone's life. Due to past events Bishop has vowed to use his power to save as many lives as possible.

Now lacking in both magical power and fighting finesse Bishop has had to rely on his ol' noggin to survive. He's the kind of guy who's stop and think things through before proceeding, and always having a plan B just in case plan A goes south.

Biography:
Bishop had but humble begginings, growing up in a small farming village nestled in the southern reaches of Delaran. Built next to a small river which flooded annual the residents lived a peaceful life, surrounded by a thick forest which protected them from any harm. Bishop's parents like most of the villages residents were farmers, Bishop was the youngest of 5 children, and out of all of his siblings Bishop was the runt. Though where he lacked strength and size he made up with heart, no matter how big the task was little Bishop tried his hardest. Though heart wasn't the only thing the little boy had, Bishop was exceedingly bright, and eventually (and constant begging to the local lord) he was given a basic education. As a child Bishop wanted to be a knight in shining armor, a shield for those who can't defend themselves, though he lacked the social status and strength to even lift a shield.

Growing into his teenage years Bishop used his smarts to greatly help around his family farm. Everything was fine, though that would all change in one night. Laying in bed Bishop had some sort of vision, one where he saw him village on fire, his home included. It was only a glimpse but he could see bandits slaughtering the townsfolk. Bishop shook it off as a bad dream and quickly went back to sleep, but he quickly woke up to the smell of smoke and shouts. Bishop, as well as his family quickly rushed outside to see the chaos, everything looked exactly as Bishop saw in his vision. Some of Bishop's older brothers grabbed tools and yelled at everyone to get back inside, Bishop wanted to help but his mother quickly dragged him and his sister's back inside. He could hear the commotion outside, the clashing of metal, the shouts of pain, and the smell of blood and smoke. Suddenly a couple loud bangs came from the door, a gruff voice called out, telling them to come out or die. No one moved, knowing not to trust them, but when fire started to squeeze through the roof everyone began to panic. Everyone did what they could to put out the fire, but it was for nothing as soon as the door was locked down. A couple of ugly bastards walked into the room, blood dripping from their weapons. Bishop's mother threw herself at them, knife in hand and a few others tried to run past bit the were quickly stopped. At that moment Bishop had another vision, he saw himself slip past on of the men, though he was halted by a crude axe to the back of the neck, cutting his head clean off. Coming back to reality he ran, slipping past the man exactly as his vision predicted, though he quickly ducked and felt as the cold ax grazed him, cutting off a few hairs. Bishop was astonished and scared, could he see the future? Could he have prevented all of this? A Million thoughts flowed through his head as he sprinted into the woods, calling himself a coward for leaving his family behind to die, though was there anything he could do? A runt like him was powerless to those bandits. Thus with the woods growing thicker and the screams fading away Bishop kept sprinting into the night.

Over the next couple of years Bishop spent wandering around the country, doing odd jobs and getting accustomed to his powers. Sure he had no control over it, but it came in handy, though most of the time he could play it off as lick or an educated guess. Though many years have past Bishop still cannot forgive himself, he believes that he could have prevented it, he could still be at home with his family, but no he made the wrong choice.

Likes:
The great outdoors
Books
Home cooked meals

Dislikes:
M.E.U. members
Intimidating people
Himself

Strengths:
Strong sense of justice
Intelligent
Kind hearted
Brave

Weaknesses:
Avoids conflict
Submissive
Lacks self-confidence
Naive
Physically weak

Fears:
Making the wrong choices

Affiliation:
Mage, citizen

Secondary Magic:

Precognition
Bishop is one unlucky souls who was only born with the ability to only preform secondary magic, though precognition has its ups. Firstly Bishop can see glimpses of future events, he has no control over them and they seem to happen at random. The can down from a few seconds into the future, or even a moment in that happens years beyond the current time. They can last from a few seconds or a couple minuets, and it only takes Bishop a moment to view these visions. Though seeing the future doesn't always mean you can change it.
(I'll leave it up to the gm weather or not hell gave a vision, if that's alright of course)

Weaponry:
Bishop carries a simple shortsword, he isn't the most skilled with it, but a pointy thing has its uses.

Can I get uhhhhhh BoNeLeSs
images
????
 
574068

Lilia Queen

Aliases:
Spider Queen
Priestess of the Web

Age: 28
Height: 5'6"
Weight: 166 lbs

Personality:
Lilia is a sweet woman who does what she thinks is best for those she cares for... even if her methods are considered to be in the realm of insanity. The woman values those who are strong... and those who hold secrets. She believes that everyone has a deep desire that they hide from everyone... whether they realize it or not. She takes joy in bringing these desires to the forefront of a person... even if it sometimes means torturing them. She is sadistic, insane, murderous... and caring. Often... you don't even know what she's going to do until she's already done it.

Backstory:
Lilia lives in a small house inside the dark alleys of Delaran. It was the house she grew up in... and it is the house she protects from those who wish to take it from her. Growing up, it was evident that something about her was never truly right. She seemed always to talk about the way people hide what they truly are from others... and how she was interested in what would happen when those true forms were given light. From the moment she was born to the day she took hold her house after her parents' death... Lilia was crazy. She became obsessed with spiders and the concept of a "web of lies." As of now, only two people have managed to meet her and not leave a changed man. Of those is the MEU General Gideon... but the other has yet to be known. Lilia simply refers to him as the "Broken Fire."

Likes:
Keeping Secrets
Showing people their true desires
Fun

Dislikes:
Stubborn people
Anyone trying to take her house
Ants

Strengths:
Unpredictable
Willing to listen

Weaknesses:
Absolutely INSANE!
Don't quite understand what the word "no" means

Fears:
Crows
Eagles
Birds in general

Affiliation:
Mage (Order of the Web of Secrets)

Magic:
Primary (Magic Thread):
Lilia can create entangle thread of mana, both to ensnare intruders or even be sharpened to cut through armor and bone. Her thread cannot do both however, meaning she has to create a new one if she wishes to rip apart a fool trapped in her webs.

Secondary (Healing):
Though not at the same level of a dedicated priest, Lilia can channel her mana into a healing spell and can restore most non-fatal wounds and even repair bone if she is able to identify the location of the fracture.​
 
Name: Iris Revil

Aliases: Phantom

Age: 17

Appearance:
59645170d985f70d23b2e5e06c3392d7.png


Height: 171 cm (Approx. 5'7")

Weight:

Personality: Iris is cold and distant, never displaying emotion around others. Having spent two months being molded from an innocent girl with once-aspirations to become a knight into a powerful, vengeful mage, Iris lost touch with her ability to casually interact with others, having lost all formalities and displays of emotion in favor of a more blunt and "intellectual" vocabulary. Iris makes it quite clear from the get-go who she does and does not like, and is ever set on her opinions of people once they are formed. Rarely will she not have an immediate impression of someone, though she will make it known when she knows not how to think of someone.

Biography: Iris was a mage born and raised in the capitol of Delaran to parents that owned and run a major library. At some point during her life, her father was killed by an evil mage, and her mother framed and executed for the crime. Iris herself was forced to flee at the time, leaving behind her home and all she possessed, save for a precious book, and a sword for her protection, as well as a little help from a few fellow escapees. On the way, however, her and her group were attacked by an MEU soldier. Her companions were killed, and Iris herself left for dead.

Several events occurred over the following two days, most of which is only known by the two individuals responsible for it all. Even Iris is uncertain what had truly happened, knowing only that she was taken in by a mystery person, her wounds healed, and a ritual performed on her, giving her cursed magical abilities. The only thing she remembers seeing, however, is what appeared to be her own lifeless body, staring right back at her just before awakening. She was left a note informing her that Magus would not be safe for her, giving her directions to a supposedly safer place, where she would be given knowledge on all that was happening in the world, and told what she could do to fix the wrongs that were happening, including that which happened to her, her family, and her friends.

Upon arrival, Iris was taken in by an old man whom seemed to possess far more knowledge than any other in regards to magic. He told her this supposed truth of the Queen's death, about how it had been a ploy set up by the royal family as an excuse for a war against the mages, and how the leader of Magus was in on it, wishing to gather all mages in one place and thin their numbers out with this war, as a way to ensure that only he remained at the top. She was fed stories of how the king was so filthy as to even lie to his own daughter to trick her into fighting a cause that would likely get her killed, and that the king cared not for even his own daughter if it meant securing a lifetime of power. In a mere two months, the man had turned Iris from a simple mage on the run into a vengeful girl, whom wished to restore peace to the world through minimal bloodshed, directed at the royal family, as well as the leaders of Magus and Delaran's military forces, Issac Baelsar and Gildal Malibus.

Likes: Knowledge, Sweets, Nature

Dislikes: Royalty/Nobility, Mercenaries/Sellswords, Lies

Strengths: Highly knowledgeable on a vast number of subjects, Highly perceptive, Creative

Weaknesses: Dead-set in her beliefs to a level of denying blatant truth that goes against what she knows, Easily influenced by subtleties of rage, Holds little, if any care for her own safety and the safety of others, even those she's determined to protect.

Affiliation: Independent Mage

Primary Magic: Compression Magic
Slow but powerful, Compression Magic is rather simple in the way it functions. The user compresses mana into a dense form capable of exploding with the strength of raw magical force. This magic is very hard to not see, as the mana becomes so concentrated that it visibly glows of a color akin to the mana put in, making it very hard to conceal.

Compression Magic can detonate in one of three ways. The first is contact with any solid object, or a body of liquid larger than a small glass. Second, by contact with magical energy of a similar strength, absorbing the magic and then detonating with it. Third, is when reaching a maximum range from the user, which is dependent on how skillfully the user can compress the magic. For Iris, this is approximately 15 meters, being a rather impressive range for a magic that is far easier to master in terms of destruction than in terms of control.

Compression magic can be used as either a slow-moving projectile, or a stationary, floating mine. Although extremely slow, the former is capable of following after a target, all the while allowing the user to perform other actions, or alternatively can go a straight line. In all cases, however, they are subject to the user's range, having to stay within proximity of the user or be detonated due to a lack of connection to the user's mana.


Secondary Magic: Cursed Magic - Overload

A very unique magic, the existence of a magic by the name Overload is known by fewer in number than practice Black Magic (which, in all fairness, is an unknown number). The magic is widely regarded by many that see it as an unidentified type of Black Magic due to how gruesome it can be, though those that know of the magic know that it's slightly different, in that the user has zero choice in using the magic. The magic is obtained through a cursed ritual, which, while generally speaking is performed by the possessor (and thus applicable to be called a Black Magic), can actually be performed on an unwilling individual, forcing them to live through the suffering of the magic's effects.

A user of Overload Magic displays a handful of unique traits, some obvious at a glance, others not-so-obvious until made to happen.

First and foremost, their body will absorb and store any mana they come in contact with. This may sound like an all-positives, but it's far from it, as even harmless magic that they come in contact with, with exception to barriers and solid forms created from magic will be forcefully absorbed by the user's body, with their body and mind suffering the pain of that forceful absorption. A prime example of this would be a fireball being hurled at the user. The instant that fireball touches them, rather than burning them, it'd be absorbed into them, causing them just as much pain physically as well as causing mental strain on them to not go insane from a source-less, full-body pain.

Second to this, magical energy will naturally gravitate toward a user of Overload magic. The pull isn't strong by any means, but it can be seen, for example, when aiming a fireball at an individual standing right beside an Overload user, as the fireball will actually hit the Overload user instead. This pull can be seen at stronger levels the larger the mana source is and the closer to the user that source is, though will always be minor compared to the path and position of such magic.

A third trait, and a rather noticeable one at that, is that mana is flowing directly under their skin, giving the user a faint glow to their. Often times, this mana will start to tear its way out of the user's body when their start to absorb larger amounts of magic, causing their skin to peel and and float off.

Fourth and final, Overload Magic makes an individual immune to a handful of magical effects, which is both a positive and a negative. Effects that require the transmission of mana into a user's body, such as telepathy and mind-affecting magic have no effect on a user, as that mana is forcefully pulled into and stored within their body before it can perform its intended effects. This also applies to things such as enhancement and healing magic however, rendering any attempt to magically empower or heal the user, short of their own magic, a complete failure.


Weaponry: A plain black blade, taken straight from the library that once belonged to her parents.
Gear: A book of knowledge on the flow of mana and the forms it takes, including physical manifestations of mana.


Theme(s):

 
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Name: Vorth Runerock

Nicknames: Owl

Age: 21

Appearance:
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Height:
6"1

Weight:
160

Personality:
Pervvy , a complete drunk, always pissed off, assassin for hire, and loves his pet owl "Who". Those are the word that people describe Vorth. Are they wrong? No, in fact that is hitting the nail on the head when describing him. He is always seen in a pub or a bottle of rum in hand drinking away and getting in to drunken brawls. Vorth is also hotheaded and it's kinda ridiculous what he will end up getting pissed at. Someone bumps his shoulder he is pissed, someone leaves garbage on the ground and he see's it guess who's pissed, and if someone asks if he finished with his drink. Guess what? He is pissed off. His profession is assassination and thievery with his best friend his male owl. The owl is basically Vorth's child and he is always caring for it.

Biography:
Born into to a family of dark mages it was pretty obvious he wasn't going to be the most lawful person. From a young age growing up in a village with criminals he was one tough kid even without his bow being pulled out. His screaming could be heard as he took on three kids 2 years older than him. He also began to practice archery, knife combat, and thievery without his magic. Then once his parents introduced him to the dark magic he let loose. His parents had showed him the spell he uses today and gave him his ring so that he could use it easier. By the age of 13 he was already taking jobs off the tavern wall and killing people for money. He brought in money for his Mom and Dad, but they didn't really care since all they cared about was dark magic. This bit them in the ass one day and they ended up killing themselves when they got into a fight and used dark magic. Vorth didn't really care he was just happy he had a house to himself.

When he was 14 while in his house in the middle of the night drinking some rum he stole Vorth heard a bang outside."What the bloody hell was that" He said getting out of his chair and heading outside. On the ground he found a dead owl that had banged into his house. Looking at a nearby tree he saw a dying baby owl all by itself. Vorth ran over and took it inside. He used a dark magic ritual to bring the bird back to life with more intelligence and he became his best friend "Who". He trained the bird for years to steal and attack anybody he said to. At this point he was old enough to build a house and he had the funds so that he decided to move deeper into the forest area. There he built himself a cabin. That is where he lives now with "Who" killing and stealing while drinking himself into oblivion.

Image result for owl companion dnd

Likes:
Owls and Raptor Birds in general , Rum, and Gambling

Dislikes:
Other Assassins, Cheating While Gambling, and Dogs

Strengths:
Archery, Knife Combat, Lock Picking , and Stealing

Weaknesses:
Hot girls, Rum, and heavy armor

Fears:
Not drinking

Affiliation:
Mage

Primary Magic:
"Blood Bow" A dark magic spell which is activated by the mage by holding out your open hand saying a chant."I ask for thy power, I release you and pardon you releasing thy chains of the divine, I am the bird, you are the owl, and I tear off my wings for you,now come to me!" After saying this chant a base of a bow will be formed no string attached. The person then must get blood and put in on there hand. Then they touch the top of the bow then the bottom of the bow. This will create a string unbreakable by normal weapons. To fire the bow a person must cut there hand and firing will take blood out of the wound when pulling back.

The arrows themselves are also magic. The arrows have destructive power and when making contact can blow straight through a person without losing any speed. With this power the arrows also take a lot of blood from a person if pulled all the way back.
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Secondary Magic:
"Owl's Strengths" The person who holds the bow also gains boosts to eyesight, night vision, and agility. It is know as "Owl's strengths" do to the chant and the similar affect of eyesight being reduced when in sunlight like a Owl.

Weaponry:
His normal Long Bow, a dagger, and his arrows.

Gear:
Leather armor, 2 rings with a retractable dagger to cut his hands, a piece of meat for "Who", and a water jug which is filled with rum.

Themes:


 
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