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Colosseum The slaughter and laughter stadium

Under Dunder

New Member
Welcome!


This is going to be a fairly straight forward RP, and it's all about fighting each other. You can enter as many characters as you want (Fantasy styled) and challenge any other player to a battle, and you will then together decide where to fight (In a forest, desert, mountain, tomb or whatever you want.) given that they accept the challenge. You may arrange team matches as long as everyone invited accepts and is a part of deciding arena type. I don't want any godlike characters that can annihilate anything in the blink of an eye, so keep in mind that your character has to be balanced.


I'm thinking that we'll have type of lobby where our characters can interact (not fight) to possibly help find someone to fight if you're struggling.


I may even go into making a storyline for this, something like where all the characters are suddenly thrown into free for all in a huge arena hunger games style.


Here's the character sheet:


Name:


Age:



Gender:



Race:



Sexuality:
(Not a must)


Class: (Warrior, guardian, archer, mage, assassin and so on. You can choose multiple if one can't describe your character.)


Physical appearance:


Weapons/gear:



Abilities:



Fighting style:



Major personality traits:



Sum up of backstory:



Other:






There's going to be a roster and a match list so that everyone knows who they can fight and when.
 
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Oh, goodie, this looks fun. I've got a few characters I've been meaning to bust out.






Name: Malik Azif

Aliases: Wormius

Species: Human

Class: Mage

Biological Sex: Female

Gender Identity: Male

Sexuality: Bisexual

Personality: Wormius is a rather delusional individual due to his traumatic past, and has mistakenly taken many of the writings of Howard Philip Lovecraft as sacrosanct. He has convinced himself that he is the descendant of the "Mad Arab" Abdul Alhazared, using it as a linchpin to cultivate a darksome, ruthless persona for himself. This persona-- Wormius, the Necromancer-- is, logistically, everything that keeps him sane, as he could not bare to face the reality of his past.

Physical Description: He possesses very plainly Kenyan features, with a crescent scar running from the tip of his left brow down to the corner of his lips on the same side. This countenance is hidden behind the crook of a gemini of branches, both thick as a man’s wrist, which curved upwards and outwards in either direction from the vertex of their juncture in a ligneous mimicry of an elk’s antlers. Not even Wormius’ brows or scalp are unobscured, instead engulfed by a thick casque of wood. How he is capable of breathing, and how such a precisely convenient helmet had been grown, is left to the unexplained revels of majyyk. The sorcerer's body is robed in black, woolen, and visibly wormeaten vestments, featuring mantle that swallowed his shoulders and sternum, and a braid of belts at his midriff.

Abilities:

  • Necromancy - via a copy of the Necronomicon, Wormius can resurrect deceased corpses to create allies. The power and versatility of these undead familiars can vary from mere zombified fodder, which are the easiest and quickest, to liches capable of casting magic of their own, the most difficult and time-consuming.
  • Summoning - again through the use of the Necronomicon, enabling Wormius to summon creatures from different, darker spheres of reality. These include lesser beings, such as ghouls and night-gaunts, to more formidable abominations such as shoggoths and gugs.
  • Transmogrification - using his aklys as an aiming focus, or by making a gesture with his hands, Wormius can forcibly alter the anatomy of a certain target, with a distinct preference for reducing his foes into masses of roaches or locusts.
  • Necrosis Curse - using his aklys as an aiming focus, or by making a gesture with his hands, Wormius can cast a bolt of greenish energy towards an opponent, which will cause their body to begin rotting and decaying if it makes contact.


Equipment:

  • Aklys - a javelin, with its spearhead fashioned from the blade of a scythe, attached to a rope to aide in throwing and retrieval. It has been enchanted with an anathema, which gives it superior cutting ability, sufficient to slice through stone, as well as poison that which it touches.
  • Athame - a small ritual blade used to make blood sacrifices, which are necessary for the most powerful spells within Wormius' arsenal.
  • Druid's Crown - a wooden mask which covers Wormius' head completely, it induces visual hallucinations which allow him to see in a 360 degree fish-eye view around himself, filters the air which he inhales, and causes his voice to be warped, as though a whole choir of people were speaking at once, whenever he utters even a single word.
  • Wormeaten Vestments - this cloth raiment is reinforced to the same strength and durability as a suit of platemail. Additionally, during combat it is capable of exuding a cloud of black, foul effluvium, which can induce nausea upon inhalation.


History: Born as the child of a rape, Wormius was subject to constant abuse at the hands of his family, and often threatened with death at the slightest infraction to his behaviour, as his very existence was seen as a sign of shame. His only solace was the copy of The Case of Charles Dexter Ward, a novella which he cherished and obsessed over with impunity. After surviving an honor-killing at the hands of his older half-brothers, he became obsessed with locating a real Necronomicon; and, upon doing so, returned to his family as Wormius, to exact his revenge.




Name:
Christophe l'Zombi

Aliases: Suzerain of Louisiana

Species: Human

Class: Witchdoctor

Biological Sex: Male

Gender Identity: Male

Sexuality: Heterosexual

Personality: l'Zombi is a cruel and iron-fisted tyrant, placing almost zero value upon human life; instead, l'Zombi respects those with codes of honor which are strictly adhered to, people with a lot of "guts". There's nobody he despises more than rats, liars, and cheats. Of course, simply earning his respect doesn't go hand in hand with leniency; l'Zombi will still kill people whom he truly likes, but will do so in open combat where they have a fighting chance, as opposed to putting them down like a dog.

Physical Description:

A goliath of a man, with arms like mortar cannons and shoulders as broad as bull's, he wears a skeleton of chalk upon his coal-black skin, with an intent to invoke the visage of Baron Samedi. His typical outfit consists of a battered old vest, dark trousers held up by a strong belt, and an ancient top-hat as his crown. His belt-loops have been made into burdened gallows, for from each there hand, on nooses made of string, clusters of burlap puppets.



Abilities:



  • Poppet Creation - l'Zombi can produce burlap effigies of a person using a piece of their hair, blood, clothing, or similar effect. While he's holding one of these poppets, any physical harm done to him will be redirected to whomever the poppet was created from.



  • Hoodoo Curse - similarly, l'Zombi can place a curse upon a person, by performing a ritual with some piece of them as its main focus.



  • Immense Strength - l'Zombi is simply very, very strong.



  • Blood Magic - that is, literally magic which uses up blood as its fuel. This has very few combat applications; l'Zombi mostly uses it to create "blood reactors", which produce electricity for his nation by converting blood into massive quantities of electricity.





Equipment:




  • "Death Row" - these are over two dozen poppets linked to various felons inside of l'Zombi's penal system. Instead of being put on the chopping block, they are kept alive and used as a safety measure to help protect their glorious suzerain.



  • End Unsung - a large revolver modified to fire .50 cal bullets, with a vicious bayonet enchanted to drink the blood of the people it cuts.






History:

(WIP)

 
@deadpool42


Name: Scecia Bellerosé


Age: 19


Gender: Female


Race: Human


Class: Duelist, Rogue, Acrobat


Sexuality: Asexual


Personality: Solemn, quiet and a very intelligent girl. She does not ever boast or speak down to anyone even when she has the upper hand. A good word to describe her is independent. She has since childhood been very obeying and focused, and above all quiet. When she speaks it's only a few words even though she is an excellent articulator, and she chooses those few words very carefully. She believes in intelligence and tactics over strength and is strictly religious. Death is sacred, and magic such as necromancy is something punishable by death in her opinion, she has a general hate for magic overall.


Physical description: Slim caucasian, she has defined muscles and is very strong for her size. She's average height and a bit below average weight, and she has rather long legs. Her hair is black, wavy and reaches down to her shoulders and her eyes are of a clear green.


Gear: She wears very light armor made out of leather as a base adorned with green ordnance and steel shoulder pads and detailing. There's a green skirt attached to the chest pice to allow for more agility, she also has a pair of leather boots that reaches up to her knees. She has one scythe like blade with a handle in each hand both connected to chains wrapped around her arms, she can extend the chains to throw or spin them. Her secondary weapons are two scythe like blades connected (stationary) to her boots making them a pair of deadly ice skates.


Fighting style: When fighting Scecia relies on speed, agility and wearing her opponent down. Her cuts may not be deep but when they start stacking up it becomes hard to fight back. She blends a type of ballet with her four razor sharp blades, making her into a human scythe. Scecia dashes back and forth to confuse her enemy, seem unpredictable and to engage/disengage. Her style of fighting can be summed up as a "blade waltz".


Abilities:

Acrobatics- She has amazing acrobatic skills.

Dashing- Scecia makes use of quickly dashing towards and away from enemies.

Grand battemant- Scecia preforms a 180 degree kick upwards slicing anything in front of her or to her sides. She uses this as a blocking method, a way of destroying projectiles and of course as an offensive attack.

The butterfly- Scecia takes of into the air with an intense jump preforming a 360 degree spin with her legs/blades pointing outwards, upon landing she very quickly preforms another spin with one leg outwards. This is used for damaging the legs of an opponent and is used best when completely crippling the target.​



Barrière lame- Scecia starts spinning both of her chained blades to her sides creating a sort of protective barrier.


Divisé- An ability preferably preformed shortly after gaining some momentum with her spinning blades, she starts surging preforming a series of acrobatic skills on her way towards a target at the same times as spinning her blades to make her as hard as possible to hit so that she can engage safely.

WIP...




Backstory: (This is the basic version of it, since it's a WIP.) She was orphaned at a very young age by an exiled military officer who was desperate to find a successor who he could teach his art of war. They had an extreme training regimen but it wasn't a problem for Scecia, she was a strong willed obeying child and she rarely complained. Years passed and she eventually surpassed her teacher and started devoting more time to reading and schooling herself... I'll continue this as fast as I have it all figured out.





Other: She speaks multiple languages and can play the piano very well. She prays regularly, and always right before a fight.


Sorry, I know this text is an absolute mess, I've just been wording everything badly today.


Here is kind of what I was thinking for the armor and face (Not my art.)


640x1040_20974_Works_in_corp_2d_fantasy_girl_woman_portrait_light_armor_picture_image_digital_art.jpg



 
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Under Dunder] [URL="https://www.rpnation.com/profile/14255-deadpool42/ said:
@deadpool42[/URL]
Should I make the actual RP? We could start the lobby/roster and all that good stuff.
Yeah, that'd probably be a good idea.
 
The Hatter] [URL="https://www.rpnation.com/profile/33217-under-dunder/ said:
@Under Dunder[/URL]
Will get a CS up soon, just one Q. New to this site, assuming it is T1 mainly?
I'm new as well, and I'm not sure what you mean by T1.
 
deadpool42 said:
that'd probably
Question, how do you counter Christophes poppets? I mean, if you try to hurt him you get hurt, so do you have to destroy the poppet?


@The Hatter


Never mind, I looked it up and that should cover the rules, yes. I used to RP on another site where those just were the basic rules so I wasn't sure what you meant by T1.
 
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Ah. T1 is a style of arena. It is essentially an in-depth version of the 'attempt' system. Just outlines specifics a little more. Prep turns, interruptions, etc. Most sites use some form of it as a general guide. Judging by the CS's so far it is probably T1 oriented.


T1
 

Name: Haydon Smit


Age:
13




Gender:
Male




Race:
Hume




Class:
Pyro mage​




Physical appearance:
Haydon is small, abnormally so even for his size. Though a teenager, many mistake him for being much younger than he actually is. His spindly frame makes him seem as though his body could be snapped like a twig. Sickliness seems to emanate from his being. Uncut jet black hair covers a pale face of seemingly perpetual anger, hiding much of his fiercely blazing red eyes. His entire body, up to his neck, is covered in what appear to be massive fire shaped branding marks.


Personality: Haydon is largely an introvert. He prefers keeping mainly to himself. Having no interest in human interaction, Haydon does not speak unless fueled by anger. Instead, he listens, analyzes, plans. Despite being physically weak, mentally he is as sharp as a knife. Haydon almost always has some book or newspaper with him.


Though initially level-headed, Haydon’s anger often gets the best of him, likely what caused him to have such a negative outlook on other humans. In general, he dislikes everyone he meets. Often he shares very few commonalities with them. He has no strict code of morals, no religious beliefs, and no care for the fate of others. He does, however, enjoy a good fight.


Backstory:WIP


Weapons/gear:
Haydon keeps no weapons but a small dagger concealed on his hip. Instead, he utilizes fire magic to fell his opponents. Magika, the root of his power, travels via bloodstream and can be concentrated in any point of the body to produce fire. In this way, he can ignite any air that his body is in contact with.


He wears a black wool cloak over his worn clothes to conceal his scarred arms and body. Beneath is a light chainmail covering only his torso. Brown, muddy, shortcut boots come up to his ankles.


Fighting style: Haydon uses incredibly strong fire magic to make up for his weak physicality. His style mainly consists of keeping himself shielded with a form of protective fire while attacking simultaneously with cast flames taking the form of animals or objects. He prefers to be stationary while casting, as it is much easier to concentrate and moving around a lot will tire him quickly.


In a general situation, Haydon prefers defense to offense, where he can sit back and strategize.


Abilities:


Fyrae – Haydon uses his magical ability to cast a fluid-like semicircle around himself. The circle encompasses about 180 degrees around him in a 2 meter radius and is approximately 1.5 meters high. Rather than typical fire, the result of this spell turns air into a plasma, giving the circle some level of dampening on incoming projectiles. It burns at around 1000 C. If possible, Haydon can ignite the air and simply use what he is standing on for fuel rather than magical energy. In these circumstances, a 360 degree circle of protection is possible while simultaneously casting other spells. This is used often as protection, but can have undesired effects (burning things) since Haydon does not know how to put out magical fires once they have been started.


Braend (Passive)- Haydon can restore bodily harm much faster than a regular hume. Part of this is because he can choose whether or not his fire magic affects him. A small wound, for instance, can be cauterized with fire without burning his entire body. He also has a higher pain tolerance than most humes, simply because of the ineffectiveness of physical attacks on a magical body.


Summon- Haydon is able to summon physical entities made of fire, mainly in the form of a human or animal. Though the entity seems massless, it can be created with a basic sort of consciousness. Therefore, Haydon can command a summoned entity of fire, or Dimoni, to do various things. The only limitation to this is the range of controllability. Outside of 10 meters, the fire grows wild until it either smolders out or becomes a self-sustaining fire (depending on surface). The entity's core burns at around 300C.


Aerae – Given time, Haydon can focus his energy on an object and cause it to spontaneously combust. On a person, this might start as strong physical discomfort, followed by intense burning sensations, followed by combustion.


Phaenix- Haydon constricts his fire magic, then releases it into the air in the form of heat energy. The concentrated energy can turn gaseous air into plasma at lower temperatures than typically needed (1500 C). The resulting plasma can be thrown or used as a form of physical defense similar to fyrae. If used as protection, the ball must be guided mentally to intercept projectiles, attacks, etc. The effect of dampening projectiles is much greater because of the increased plasma mass and concentration. The spell becomes uncontrollable around 5 meters.


1e77b198fdb0d60b0058c4cd068c47ec.jpg
 
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[QUOTE="The Hatter]


Name: Haydon Smit


Age:
13




Gender:
Male




Race:
Hume




Class:
Pyro mage​




Physical appearance:
Haydon is small, abnormally so even for his size. Though a teenager, many mistake him for being much younger than he actually is. His spindly frame makes him seem as though his body could be snapped like a twig. Sickliness seems to emanate from his being. Uncut jet black hair covers a pale face of seemingly perpetual anger, hiding much of his fiercely blazing red eyes. His entire body, up to his neck, is covered in what appear to be massive fire shaped branding marks.


Personality: Haydon is largely an introvert. He prefers keeping mainly to himself. Having no interest in human interaction, Haydon does not speak unless fueled by anger. Instead, he listens, analyzes, plans. Despite being physically weak, mentally he is as sharp as a knife. Haydon almost always has some book or newspaper with him.


Though initially level-headed, Haydon’s anger often gets the best of him, likely what caused him to have such a negative outlook on other humans. In general, he dislikes everyone he meets. Often he shares very few commonalities with them. He has no strict code of morals, no religious beliefs, and no care for the fate of others. He does, however, enjoy a good fight.


Backstory:WIP


Weapons/gear:
Haydon keeps no weapons but a small dagger concealed on his hip. Instead, he utilizes fire magic to fell his opponents. Magika, the root of his power, travels via bloodstream and can be concentrated in any point of the body to produce fire. In this way, he can ignite any air that his body is in contact with.


He wears a black wool cloak over his worn clothes to conceal his scarred arms and body. Beneath is a light chainmail covering only his torso. Brown, muddy, shortcut boots come up to his ankles.


Fighting style: Haydon uses incredibly strong fire magic to make up for his weak physicality. His style mainly consists of keeping himself shielded with a form of protective fire while attacking simultaneously with cast flames taking the form of animals or objects. He prefers to be stationary while casting, as it is much easier to concentrate and moving around a lot will tire him quickly.


In a general situation, Haydon prefers defense to offense, where he can sit back and strategize.


Abilities:


Fyrae – Haydon uses his magical ability to cast a fluid-like semicircle around himself. The circle encompasses about 180 degrees around him in a 2 meter radius and is approximately 1.5 meters high. Rather than typical fire, the result of this spell turns air into a plasma, giving the circle some level of dampening on incoming projectiles. It burns at around 1000 C. If possible, Haydon can ignite the air and simply use what he is standing on for fuel rather than magical energy. In these circumstances, a 360 degree circle of protection is possible while simultaneously casting other spells. This is used often as protection, but can have undesired effects (burning things) since Haydon does not know how to put out magical fires once they have been started.


Braend (Passive)- Haydon can restore bodily harm much faster than a regular hume. Part of this is because he can choose whether or not his fire magic affects him. A small wound, for instance, can be cauterized with fire without burning his entire body. He also has a higher pain tolerance than most humes, simply because of the ineffectiveness of physical attacks on a magical body.


Summon- Haydon is able to summon physical entities made of fire, mainly in the form of a human or animal. Though the entity seems massless, it can be created with a basic sort of consciousness. Therefore, Haydon can command a summoned entity of fire, or Dimoni, to do various things. The only limitation to this is the range of controllability. Outside of 10 meters, the fire grows wild until it either smolders out or becomes a self-sustaining fire (depending on surface). The entity's core burns at around 300C.


Aerae – Given time, Haydon can focus his energy on an object and cause it to spontaneously combust. On a person, this might start as strong physical discomfort, followed by intense burning sensations, followed by combustion.


Phaenix- Haydon constricts his fire magic, then releases it into the air in the form of heat energy. The concentrated energy can turn gaseous air into plasma at lower temperatures than typically needed (1500 C). The resulting plasma can be thrown or used as a form of physical defense similar to fyrae. If used as protection, the ball must be guided mentally to intercept projectiles, attacks, etc. The effect of dampening projectiles is much greater because of the increased plasma mass and concentration. The spell becomes uncontrollable around 5 meters.


1e77b198fdb0d60b0058c4cd068c47ec.jpg


[/QUOTE]
Dank, I like it. Feel free to join in on the main thread and interact with the other characters.
 

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