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Futuristic The Relentless: Roster

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Shannon Trevor

One Thousand Club
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Name: John Haverson

Age: 46

Rank: Expedition Leader

Gender: Male


Physical Description:
Tall, rugged and deeply tanned, John would be a PR Officer's dream for the next recruitment campaign. The former ONI Colonel stands at 6'3 and weights in at approximately 210lbs. Despite being in his mid-forties John still maintains a muscular physique and is in better shape than most men half his age. The progress of time cannot be completely ignored however; grey hair is clear on his temples and laughter lines tug at the corner of each eye and furrow his brow. Neither feature could be considered a blemish but add to a distinguished handsomeness.

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Personality:
John is cool and relaxed in his dealings and rarely gets flustered. When dealing with a problem he will take an analytic approach but has been known to dive straight into certain situations if the only danger presented is to himself. Socially he can be considered a bit of a ‘charmer’ and is as comfortable in a bar full of rowdy Marines as he is at the latest Embassy function. Given the choice however, he would choose the bar every time.

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History:
Growing up an only child on the affluent Green World of Bekensten, John was an accomplished pupil and star athlete. After graduating college, he took a divergent step and enrolled in the Coalition Navy's Officer Candidate School. An idealist of sorts, John had always been inspired by the tales of the Navy, fighting against the evil of humanity while pushing forward to the farthest reaches of the Galaxy. He enlisted with the intention of serving a short stretch and then moving on with skills gained from his time with the military and his degree. He volunteered and was accepted for Officer training with the Marines, despite vocal protests from his Father who had felt a position serving as an Officer on a Coalition ship would be safer than being stuck in the dirt with a squad of 'grunts'.

He was assigned to the notoriously tough 103rd Marine Division as a 2nd Lieutenant and proved to be a capable young Officer, rising steadily through the ranks, displaying a mature competency, willingness to learn and good leadership abilities. He saw combat pirates and Mercenary groups in the Kesling Verge and was awarded the Bronze Star for saving his squad from an ambush by a group of pirates who had recently attacked a human colony on Terra Una.

As his rise through the ranks continued, so did his responsibilities. He transferred from his position in the Marines onto the SSV Belfast with the rank of Lieutenant Commander. Two years later, he transferred to the Office Of Naval Intelligence where hr spent the remainder of his career, retiring as a Colonel six months before the journey to Old Earth began.

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Name: Kyra Devereux
Age: 26
Gender: Female
Height: 5’2”
Weight: 120lbs
Hair Color: Red
Eye Color: Blue

Rank: Pilot

Physical Description: Kyra has a slim but athletic build. She has long wavy red hair that she usually keeps up in either a ponytail or a single braid. Kyra isn't one to wear fancy clothes. A t-shirt, sometimes a tank top if it's hot, and jeans suit her just fine. She doesn't like to wear jewelry. It's too easy to get caught on something when she's working and she would like to keep her fingers. She does wear her father's dog tags around her neck.

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Personality: Kyra is a bit of a rebel and a firebrand. She's stubborn, headstrong, and everything they had in mind when they made the term "cowboy up". She's also thoughtful and caring, especially when it comes to people that are close to her. She's very loyal to her family and friends. Kyra likes blue raspberry slurpees and old earth burritos (which are a bit of a rarity these days).

There are two things that will send Kyra into a rage. Insulting her father and threatening people she cares about.

Weapons: Two pistols. Being a woman pilot hauling cargo can sometimes be a dangerous business. With pirates wanting to steal her cargo and men wanting to steal... well... her, Kyra got a couple pistols to protect herself and the ships she's hired to fly. She always has one of the pistols on her at all times.

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History: Born and raised on the planet Montressor, Kyra is the youngest of two children. Kyra shared a very close relationship with her father, LT Atlas Devereux, a fighter pilot for the Coalition of Allied Planets. At a very young age Kyra showed a skill for flying, which Atlas strongly encouraged. It was Atlas who first taught Kyra how to fly by allowing her to pilot smaller personal transport ships when no one else was around. Going through school, Kyra showed intuitive aptitude and high coordination, holding great promise for becoming a pilot.

Kyra was 16 and set to graduate when tragedy struck her family. Atlas and his squadron got caught up in a dogfight with some enemy fighters while during a patrol to a neighboring planet. Neither Atlas or his squadron made it back. When news of her father's death reached them, Kyra was devastated. She became angry and rebellious. She dropped out of school and started getting in trouble with the law countless times. The final straw came when Kyra decided to steal a police cruiser and take it for a joy ride only to wreck it, nearly killing herself in the process.

Kyra would've been headed straight for a detention facility if it hadn't been for her older brother, Charlies. He paid her bail and literally knocked some sense into Kyra after the two got into a intense fight. While she was still angry and rebellious, Kyra ended up enrolling in the Intersteller Flight Academy as an attempt to escape the tailspin she had found herself in. While the Academy was skeptical and reluctant to accept Kyra due to her bad record, they eventually allowed Kyra to enter to enroll due to her high scores from school and partly due to a letter of recommendation that had been applied by Atlas not long before his death.

Kyra ended up graduating from the Academy at the top of her class, a impressive feat for someone her age. However, they had denied Kyra the rank she truly wanted. Kyra had wanted to become a fighter pilot like her father, but due to a few dangerous stunts she pulled while at the Academy, they deemed her and somewhat reckless flyer and a risk.

After leaving the Academy, Kyra began working flying transport ships of various sizes and classes. Eventually, once she's earned, Kyra aims to buy her own ship. Kyra rarely talks about her father and it becomes a touchy subject with those she doesn't know.


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Name: Blake Keller

Age: 35

Rank: Tactical Specialist, Former Sgt.

Gender: Male

Physical Description: Blake has a quality about him that tends to turn heads when he walks in the room. He carries himself with confidence, standing just over 6’1” with a muscular frame that is no stranger to physical training. His smile is usually quite charming, when it’s around, but otherwise his piercing blue eyes and angular brow line combined with his imposing military stature definitely convey a dangerous aspect to his presence. He keeps his brown hair short, and though he’s usually clean-shaven, he will sometimes let some stubble grow. His right arm is covered in tattoos up to his shoulder.

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Personality: Blake is definitely more the serious type. Being somewhere between jaded and pragmatic, he tends to be closed off and doesn’t warm up quickly to most people. Despite being just shy of friendly, he is generally professional, respectful and fiercely loyal. He is a man of his word, and those who manage to earn his trust have it to keep. He’s had more than one person tell him that he would have made a good Coalition soldier, which he doesn’t take kindly to hearing.

History: Blake was born and raised on Selene, but he doesn’t like to talk about that much. He joined the marines at a young age and excelled in his training, but he doesn’t like to talk about that much either. Then the war happened, and he definitely doesn’t like to talk about that. What’s past is past, and Blake prefers to leave it at that.

After the war, he left Selene and fell off of the grid- well, fell off most of the public ones anyway. Those who know where to look for his resume among the more questionable crowds will find a mercenary with a reputation for getting the job done right, whether it’s legal or not.

Gear: Blake usually carries two handguns on him— one on his right thigh and another in a shoulder holster under his left arm. On special occasions, he might strap a small concealable one on his ankle and put his suppressor in his pocket. He frequently wears a data pad on his left wrist, which he can use to access computer and security systems with low to mid-level encryption. He also uses it to monitor any tracking devices he might deploy. His combat gear includes light tactical armor with a light weight military exoskeleton. His gun of choice is usually his customized military assault rifle with variable fire that can be assembled with a different parts to adjust his range, but he typically prefers short to medium over long-distance.


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FULL NAME: Myn Othic
AGE: 30
HEIGHT 5'10
WEIGHT 196 lbs
NOTABLE MARKINGS 1x large scar running parallel to left jaw bone, 1x small scar above left eye

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PERSONALITY

He realizes the world he inhibits requires someone with a sharp mind, smart mouth and a quick gun; depending
on the situation. Many people may find his attitude to be flippant and dismissive, although to judge him solely on
these attributes alone would not give someone the true measure of the man.

Although operating on the fringes of legal society Myn has a degree of honour and places loyalty and friendship as vital virtues



BIOGRAPHY

Born as the second of four children on a small city on Ardar, Myn had a largely positive upbringing. His parents while by no means affluent, were able to support a stable and loving household where arguments and fights were at a premium. As a child Othic proved to be a poor student, much to the frustration of many former teachers who recognised the young man had aptitude and intelligence but very little drive or application to study. He left at school at sixteen with a number of basic leaver qualifications and would admit he should have achieved more academically.

His decision to join the Navy at eighteen was fuelled by pragmatism more than any sense of duty. After working odd jobs for the previous two years and feeling his frustration at the lack of opportunities available to him growing, he enlisted in the Marines a month after his 18th Birthday.

Bootcamp proved to be a tough experience and while Othic didn't excel he by no means shamed himself. He was never the biggest, or fastest or strongest but his doggedness could never be disputed, nor could his determination. He enjoyed the discipline and camaraderie but would quickly grow to hate the 'chickenshit' attitude that some of his superiors developed. While he realised beasting was part and parcel of military training, he found himself in trouble on more than one occasion for verbal barbs directed at more senior marine colleagues when their petty behaviour pushed beyond an acceptable limit.

Following graduation from bootcamp Othic was assigned to the 10th Frontier Marine Division. His first four years as a Marine involved no large scale battles but Othic bloodied himself sufficiently fighting against pirates and slavers at the furthest reaches of civilised space. When the war came By, Myn admits he did his duty and usually offers little else.

By the time his final Tour of Duty came to pass, Othic was a battle hardened soldier, rougher around the edges than the fresh faced eighteen year old who had enlisted and a damn sight tougher. Friends had been lost, drinks had been sunk and songs sung in the memory of those who had fallen. Othic had made some of the strongest bonds with people he had nothing in common with, save for their shared Marine heritage and he had seen some of the most horrific sites imaginable.

He was not without connections and his unemployment did not last long but he has struggled to settle. In the years since the Marines, Othic has worked as a Bodyguard, Tracker, Guide, Scavenger and Mercenary.
 
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Name: Talia Sarif
Age: 30
Rank: Soldier / Enforcer
Gender: Female

Physical Description: Athletic, with a stronger projection of physical presence than size alone accounts for. She's 5'8" and moves with the kind of wiry confidence found in people who've learned to come out on top of most conflicts. She wears her thick black hair bound back in a braid or done up in a bun, most of the time, to keep it out of her way. Her voice is a low alto and surprisingly cultured, with a distinct accent native to Harappa.

Personality: Talia can be warm, even funny, but it's usually an act. Years of working as an illegal enforce of a crime syndicate have left her hardened and cold as a necessity. She's consummately professional on the job, dedicated, focused and innately serious. Talia is a workaholic when it comes to training and the mission. But slowly, inch by inch, she's beginning to shed the hardened killer she's had to be as her illicit life falls farther and farther behind her in the past.

History: Born on the world of Harappa, Talia came up in a family loyal to the prominent Indus Crime Syndicate. Her father worked as an enforcer and she followed in his footsteps, being the dutiful, excellent student by day and learning the trade at night. By the time she was a teenager, she was already a competent marksman, proficient with close-quarter weapons and quite good at the family style, Pekiti-Tirsia Kali. As she reached adulthood, she assumed more family responsibility as her father was getting old and she was plainly his heir in both maintaining the duties of the Sarif family to the Indus Syndicate and in guiding her siblings.

Things fell apart when she got too close to Lisa Singh, the youngest daughter of the Indus Syndicate's core family. Tapped to provide primary protection, Talia and Lisa inevitably spent too much time together. When the elder Singh arranged to have Lisa married into the Jahan Syndicate to bring the two rival organizations closer together, the two women ran off with each other. They made it a year before a hit squad caught up to them. Though Talia was the target, Lisa paid the price. This led to a one-woman, two-year campaign of terror against the Indus Syndicate that left hundreds dead, dozens of buildings destroyed and eventually forcing Harappa's Civil Administration to intervene and dismantle the entire Syndicate.

Talia caught the next ship off-world and has spent the last year slipping from temp job to temp job, hiring out as a mercenary. She's good with a gun, better with a pistol or a good sniping rifle, and sudden death on two feet with a knife. While she has little formal experience fighting armies, years of being a syndicate enforcer has given her plenty of practice at commanding troops, following orders and handling many of the kinds of assignments soldiers do (i.e. stealth and infiltration, securing and holding strategic locations, recon, demolitions, etc.).
 
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Name: Steven ‘Chief’ Hastings

Age: 44

Rank: Engineer

Gender: Male

Physical Description:

Steven stands at 5”11, and weighs in at just shy of 200lbs. He is broad of shoulder, and despite not appearing toned he is incredibly strong, a by-product of working in engine rooms and repairing ships. His once black hair is now flecked with grey, as is his slight beard, his age showing through with wrinkles beginning to make their presence known on his forehead and eyes. He has piercing light blue eyes, in his youth they drove girls crazy, but he could never see what was quite so special about them himself.


Personality:

Steve is unflappable and relaxed under pressure, his trust in his own skills next to none and capable of allowing him to keep a clear and level head, in fact if you hear any sort of panic creeping into his voice, you know the situation is particularly dire. He isn’t much of a socialiser however, preferring where possible to keep himself to himself, if you do find him at the bar, he’s most likely going to be the hunched over a bottle of whiskey. During his 25 years of service he’s seen a lot of good friends and colleagues die or left horrifically injured, as such he is slow to make such bonds again.


Background:

Steve grew up on the sprawling hive world of Tanzine. A foul polluted, overpopulated world, its soul purpose for existence being the orbital shipyards which winked far above them in the night sky. Shuttles going to and from bearing materials and workers for the ever hungry shipyards. Coming from a family of dockworkers his lot in life should have been hauling crates, until the labour left him physically unable to continue, or the carbon laced air he breathed in left him without any lungs. Fate however had other things in store.

Steve was always gifted around mechanics and technology, dismantling broken tech he found on the streets and re-assembling them, seeing exactly what made them tick. This shone through at school in his engineering classes, advancing far beyond the rest of his class. In fact when he turned 18 he was offered a place at the prestigious Tanzine Naval University on their Engineering Course. However there was one thing standing in his way, his station. With his parents unable to have any hope of paying the fees required, the chance slipped by. What Steve had seen however, touring around the University awakened something inside of him however. Sights of a life beyond that which his family had lived for generations. A week later he had applied and been accepted into the Navy, not through the academy as an officer, but as a simple Junior Rating in the engineering department. It would not stop him however.

What followed was a 25 year career in the navy, serving on numerous ships and classes in near countless operations. Despite coming in at such a low rank, he felt that nothing was owed to him, and so fought tooth and nail for every perk, every promotion, every commendation. At the end of his stint he proudly held the rank of Chief Engineer aboard the CNS Roanoke, one of the principle Battlecruisers of the fleet. It was here that he finally retired from the service. Stepping down in order to allow those below him to begin their rise to the top. 2 years later he has regretted this decision, doing odd jobs for private ships, but never quite fulfilling the void that the Navy has left inside of him.


Weapons:

Normally if the Engineering department is having to break out the close combat weapons, something has gone terribly wrong and the ship is most likely being boarded. As such Steve’s choice of weapons reflect this


Mokatash Type 02 Shotgun
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Capable of firing both solid slugs and more traditional buckshot, it is a mean weapon in close quarters combat. It is a pump action shotgun requiring each individual round to be cocked before firing. Given the 20 odd years of practice, Steve is incredibly comfortable around this weapon system.
 
Name: Asher Kohler

Species: Born human, now artificial intelligence.

Age: 33 (Wasn’t active from 27-32)

Physical appearance: Asher is roughly 5ft 10 and of a pretty average physique. He is of Caucasian heritage and as such possess white skin and has medium brown hair that he tries to keep relatively short with his fringe parted to one side. His eyes are a shade of hazel that is greener than brown and his eyebrows are only a slightly darker brown than the rest of his hair. On his left cheek a tiny pink scar that resembles a “Y” that is missing one of the branches at the top can be found. He usually has a little bit of stubble that makes the side of his face look a little darker than usual, but hey he likes it and really can’t be bothered to shave all the time. Or at least this was the case before he left his human body behind and became the artificial human he is today. Now he takes the form of a somewhat battered police droid, his paint a little worn and with any numbers and lettering scratched out. I will supply a picture of his head so you can kind of get a feel for what this droid body looks like. Being a police droid he has a simple and easy to understand “emotion indication system”, the visor like portion of his head changes colour depending on his current mood. Amber is standard, red is anger, green is positive and blue is negative. Simple stuff. This droid body stands at about 6ft 5 and is well armoured. In an attempt to “human” up the body Asher has a bit of a shawl thrown over his upper torso.

Personality: At first glance Asher may seem like a rather serious and quiet individual. Well actually at first glance he looks like a vacant police droid. This is not the case however, but due to his occupation he rarely gets a chance to talk to anybody besides the operating system he shares a headspace with. Give him a little time and you’ll come to find that he is actually very outgoing and has a wicked sense of humour to boot. At his core he is a sensible strategist that has the ability to derive some joy from an otherwise joyless existence. He is passionate about reclaiming Earth for humanity and genuinely despises the crime syndicates that plague many of the more isolated colonies. He does suffer from a somewhat tragic life but he has mostly come to terms with his lot in life and likes to take things lightly whenever he can if the situation calls for it his focus and determination are absolute.

Backstory: Born on the ring colony designated “Eden” Asher led a pretty standard life there, he grew up the son of a miner and a pharmacist and as such dealt with the conditions of a working class family. He was no genius and performed averagely in education, exceling particularly in geographical studies, with so many interesting planets known to humanity this subject was rich with opportunities. He managed to get employed with a government funded team tasked with performing various ecological surveys across the galaxy. It was on one of these missions that he met his wife to be, Alice Wilkinson. She was a brilliant scientist who was making leaps and bounds in the artificial intelligence field. The two hit it off and one thing led to another. They eventually married and moved back to Eden where they continued working in their respective fields. Disaster struck when Alice was diagnosed with a rare and terminal illness. Unable to accept her fate she gathered a team of respected engineers with an incredible project in mind, to transfer the human consciousness to a mechanical body. As a prototype the group was using an old police enforcement droid, just to house the experimental equipment. But one of the engineers on the project wasn't who he said he was. He worked for a criminal organisation that had jumped at the opportunity to use this tech. Hell they could sell the privilege to the rich for extortionate prices. So the crime syndicate came for the lab where the work was taking place, storming the building with armed goons. Asher was fatally shot in the process, and was bleeding out when he and his wife managed to lock themselves in the room of the lab in which the old police droid was kept. At this point in the experiments the team had moved on to better artificial bodies so this one had been pretty much abandoned, it was only a prototype after all. As a final hail Mary Alice tried to upload her dying husband into the old droid before unplugging it from the general system, unable to tell if had worked or not. She then destroyed everything she could on the project, leaving the crime syndicate with basically nothing to work with. They killed her for it and the old police droid was taken in as evidence of the crime. Some years later it boots up… consciousness successfully transferred. Thanks to many of the bots old subroutines still operating Asher found himself with a sudden knack for many things he’d never been able to do before. Hell he’d never even held a gun but suddenly found himself an absolute crack-shot thanks to his built in aim assist. Stuck with in a very unique circumstance he tried to make the best of it, becoming a hired gun specialising in exploring unknown territories.

Weapons: This robotic sniper’s weapon of choice is the Horizon V11, a long ranged semi-automatic rifle that fires high calibre plasma rounds that are capable of boring through even thick metal. The rifle is actually linked to a programme and HUD inside of Asher’s head that allows him to see a holographic site on the sniper despite its lack of a material one. For those tight situations he also carries a standard issue fully automatic B3P handgun, otherwise known as the Accomplice. For melee combat he uses a collapsible tomahawk that folds right out of a groove built into his arm. With a flick of the wrist it can reveal itself and be in Asher’s hand, ready to go. On top of this he is very physically robust thanks to his metal body.
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Name : Aline Ragnoss
Age: 29
Job: science officer and ancient earth researcher
Gender: female
Appearance: Aline is plain. Brown hair, brown eyes, pale skin, short and soft. Nondescript in every way. She never wears makeup or jewelry, opting instead for blunt cut hair and a pencil behind her ear or tucked into a shirt pocket. Though she’s now often in mission-provided clothes, you can always find pencils, notebooks, paper clips, and sample bags stuffed into pockets meant for tasers, guns, and knives.

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Background:
Aline grew up cherishing stories of the far away planet her race developed on. The swirling blue and green captured her fascination the moment that she was old enough to understand the books written about it. She spent many a nights squinting down at stained or torn pages of long forgotten books of history, science, and culture.

She missed the place that she’d never had a chance to see. It was a surprise to no one when she got a degree in Earth and Evolutionary Studies. But she wanted to know more. As is often the mark of a true scholar, the more she found out the more she felt was just beyond her mind. A masters in Ancient Earth and two doctorates (EarthBased human culture and Modern Earth Sciences) later, she was recognized as the forefront expert on a long ignored and forgotten subject.

“But earth means nothing now,” people would often tell her “Terra Una has been good to us. There’s no reason to go back there”.

Aline fell into a pattern writhing brilliant papers no one would read, speaking at conferences known to attract hippies and conspiracy theorists, and telling stories to children at the Local library.

Until she met Belmont

Belmont approached her after a speech, patiently waiting as the room cleared out. “Have you ever wanted to see Earth?”

Of course she had! It would be a dream to see what it had been, even to experience what it was now. But it wasn’t as if people were running charters. No one else wanted to go! And it would cost a fortune to fund it for herself.

“I want to send you”
 
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M. LINWOOD (ENGINEER)
IMG_20200503_172545.jpg IMG_20200407_113857.jpg ruby-rose.jpg Name: Marta Linwood
Nickname(s): Goes by Linwood to all, Lin to friends
Never uses her first name, simply signs as M.
Was given the name 'Tats and bolts' in prison and it stuck
Age: 27
Rank: Engineer

Gender: female
Hair colour: black
Eye colour: grey
Height: 5' 11"
Physical appearance: Lin is tall and slender, with the lean build of a swimmer or an athlete, she doesn't seem to be overly muscular, but years spent slaving in prison and shuttle yards have left her strong. Her face is narrow, her features sharp. Her arms, back of her neck, shoulders, lower back and parts of her legs are covered in various tattoos, each associated with a certain meaning or memory. Her hands are calloused, her knuckles scarred. Her hair is cut short in an almost masculine cut, sometimes she gels it stand on end. She never sits normally, always having at least one leg up. Her style features t-shirts and cargo trousers, usually teamed with a leather jacket, chunky boots and a belt with various tools hanging from it. When she speaks, she speaks with a rough accent common among those who spend their lives travelling between planets but not quite settling anywhere.

Personality:
Linwood is outgoing, a total chatterbox if you let her talk or gain her interest, but she has the skill of being able to talk without actually saying anything about herself. Lin uses sarcasm no matter what mood she's in. She keeps a level head in a time of crisis, focusing on the problem and saving the mental panic and existential fretting until later. She can be prone to tunnel vision when working and gets antsy when interrupted. She's not afraid of hard work and loses whole hours working on particularly challenging problems. Words are her weapons, but she has a strong left hook that gets her arguments across just as well, but has led to many a brawl. Lin rarely talks about her parents and speaking of her brother is something that only happens when she is extremely depressed. If anybody dares to suggest that she killed him, she will not hesitate to start a full on fight.

Backstory:
Marta Linwood wasn't born on a planet, she was born on the space station Benjas-742 which orbited around the dwarf planet of Dastur- a rocky lump mined for its valuable metals and ores. (When the planet was picked clean the station was rendered redundant and decommissioned, it's parts sold for scrap). Her parents were both mechanical labourers, tasked with assembling/repairing space stations, spaceships and the occasional mining and/or processing facility on new worlds. These workers were 'owned' by major corporations who shuttled them around from worksite to worksite.

As a result her family moved around and Márta spent her entire childhood hopping between various planets and stations, picking up various languages and skills along the way. Marta was the oldest of two children (her brother Christopher being two years younger than her). The work her parents did was gruelling and sometimes dangerous, the hours were long, too long, and the pay was just about enough to support the family. Sending both kids to school was a luxury they couldn't afford, so a choice had to be made. Marta was sent to work, in the hopes that her brother's academic talent may one day allow him to get a better life.

Work was tough, but Marta had both talent and tenacity beyond her years. Her talent for fixing and mending was recognised. She picked up various skills including plumbing and electrical wiring as well as learning how to work with engines and spaceship control systems. She worked mainly in scrap yards and shipyards. Outside of work she gained a reputation for doing odd jobs for others. When money was even tight she would dabble in illegal jobs, stealing tools and parts from the site, then selling on.

At seventeen both her parents were killed in a work accident. The station they were working on was struck by a large meteor and the workers in the area were killed instantly. Marta wasn't working on the station at the time and survived. She was now the sole provider for her brother. She continued at her regular job, but it didn't provide anywhere near enough work, so she started taking more and more illegal jobs, working for the local gangs. She started stealing larger and larger parts for them, desperate to get enough money to send her brother away to a university. Money became so tight that she even went as far to take part in organised fights where she made more money, but also enemies. Christopher knew and begged her to get out of it all, before it was too late.

She refused and instead joined the gang. Lin began stripping down stolen ships, doing up gang ships. One night Lin came home to the flat she and her brother shared and found it ransacked and two armed assailants in the room. A fight ensued, Chris was killed along with another assailant while the second fled and the blame fell on Lin who was holding the knife when the police burst in. She ran from the scene and lay low with some gang members. She continued pulling jobs and got away with it for about a year. Lin was caught, charged with two counts of murder and sentenced to thirty years in prison. In prison she put her skills of fixing and mending to use, doing odd jobs and earning the nickname 'Tats and bolts'.

She stayed in prison, but her skills didn't go unnoticed. When the call went out for a relief crew to go to the aid of the crew going to old Earth, a man named Belmore showed up in the prison asking about her. He offered her a deal- join a crew of other unknown people, carry out a relief mission to a ship and don't ask questions. It was sketchy, but paid extremely well and if it succeeded she'd be cleared of her remaining years. If she didn't accept the deal, she'd be left to rot in prison. She chose to take the job.
 
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Name: Sahra Kasper

Age: 28

Height: 5'1”

Weight: 115 lbs.

Personality: Sahra is often shy and withdrawn, not opening up to others very easily. However, deep down, she cares a lot about other people, and her reserved exterior is often just her way of keeping herself closed off until she builds trust.

History: As a little girl, Sahra wanted nothing more than to be able to help people. This mentality was the one that would lead her to pursue a career as a doctor, her desire being nothing more than to save lives. Seeing her chance to save lives as a doctor within the military, this would be her first job as a medic. However, what she got was not the idealized picture of being a lifesaver that she had envisioned. Often times she bore witness to the aftermath of the worst injuries from the battlefield, tasked with stitching people back together who had suffered the most brutal of wounds. And the stories behind these wounds, the stories of human cruelty...eventually, it all became too much for her to bear, and she would leave the military as soon as she possibly could.

However, this sudden change of heart has since left her adrift, unsure what exactly it is that she wants to do. Sure, she’ll offer her medical expertise here and there, do what she can, but it had been a long time since she knew exactly what she wanted her purpose to be. That is, until she got the offer to join a crew to assist in a rescue. Even knowing as little as she did, she had no doubt that her medical expertise would be needed. As such, she packed her bags and got going, and hasn’t looked back since.
 
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