BuggaBoo
Rainbow🏳️🌈Poop~!!
K TY for answersIt works but i have a few little tweaks.
mage killer arrow, basically is just a poison arrow. Healing magic is rare and even when it is accessible the caster must be notably powerful. Thus a standard poisonous arrow, likely of synthetic make due to the druid thing would fit very well. It is also a tactic of the inquisition to use The Path of the Eagle Snipers to take out strong mages. So it makes canonical sense.
To be fair…if they are a culture that embraces magic…vulkun would probably tell them to piss right off. Thandrell likely would as well if not for the fact that its literally one city short of nonexistence. Nonetheless this could all fit rather well. Id wager it would be much easier to negotiate with Leonard than the other powers of nation.
Last bit. The capital fell maybe two years ago. If the druid has been afflicted that long the poison would be really strong and with the limited resources available it may not be possible to cure them by standard means. But i may have a solution that a high caliber magic user of the nature/life variety could sus out. Your character seems a good fit DM me.
ughs timeline is off and i wanted to have them be envoys from magical culture soooooo like...
I'mma make pirates instead!
sooooo like my girlie is a pirate captain of a family of pirates with a small armada of ships. hers in particular was stalking the waters that border the boundary waters between V and T. She will let refugees on and take them nearest port for a huge ass fee. But first she makes dock in the usual hidden spot and takes her crew to shore to stock up and transfer their cache in T to a safer island spot. They are attacked by horde and separated. Some try to get back to the ship but fail, the rest run hell for leather inland where they finally meet up with the refugees on the move to Vulcan.
They are an elemental people, most call their family lineage the SeaWitches. Their magic is sorcery based and they use the elements mostly to ease their lives at sea. But its weaker the further they are from the coasts. The best part about them is they have a Smith mage that can make things go Boom! lol Thinkin that they do illicit mistrust and rub landlovers the wrong way but they can be morale boosters since they will tell tall tales, sing and dance for fun despite my captain charrie being a hard ass.
lmk if this all goods k?