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Fantasy The Hidden; Character Sheets {Closed}

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OOC
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Lore
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Other
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littleberry

Always giving Free Hugs
Character Sheet: Your CS will be accepted when I Like it :)

Name

Clan
Go to Lore to see brief history and common magical/physical traits of all the clans. I will post usernames of those who have either claimed/Reserved the limited spots of the top five clans and/or been accepted.
  1. Phoenix
    1. Galynthia Aash: girl_on_fire girl_on_fire
    2. Tristan Ardor: Fluxbauble Fluxbauble
    3. Marcilyn Eldritch: M03M03 M03M03
  2. Wolf: One spot open
    1. Leon Adar: Duwang Duwang [/USER]
    2. Artemis: TeikiFox TeikiFox
  3. Vampire: One spot open
    1. Charlotte Paige Rhodes: Scion Scion
    2. Dro Sicarii: EasternGhost EasternGhost
  4. Siren: Two spots open
    1. Reserved for: Blackrose7 Blackrose7
  5. Dragon: One spot open
    1. Gotras Eldro: Darth Darth
    2. Aeri "Hope" Happael: CallSign CallSign
    3. OPEN
  6. Fae: Unlimited
    1. Krrr: Scion Scion
  7. Genie: Unlimited
    1. Soraya Shuhali al Belka: DrBones DrBones
    2. Sakari Akiak Hitkar-Bear: Kasime Kasime
  8. Succubi and Incubi: Unlimited;
    1. Azazel: Radio_Rat66.6 Radio_Rat66.6
    2. Lucy Venus: Shining Wizard Shining Wizard
    3. Sephoriah Anth-Umbra: Scarlett Wyverne Scarlett Wyverne
  9. Elemental: Unlimited
    1. Evelyn Lemaighe: sophie. sophie.
  10. Shape Shifter: Unlimited
    1. Yumi Koizawa: Fluffer Fluffer
    2. Torrin Sarenich: AGent87 AGent87
  11. Witch: Unlimited
    1. Snow Kendrick: littleberry littleberry
    2. Martyr: Radio_Rat66.6 Radio_Rat66.6
    3. Madeleine Collingwood: KnightOfNight KnightOfNight
    4. Axus Windico: Hubub101 Hubub101
    5. Theodore "Teddy" Greco: Zerohex Zerohex

Age

Reason for selection: Why you were chosen to come to Prapos Academy

  • Related to Clan leader
  • Politically powerful family
  • Known Pureblood family
  • Proven talented Warrior/Healer/Magic User
Appearance: Drawing or illustration or animation required

Powers: Max 6. Only allowed to have one mastered, and at least two powers you will work on unlocking while training at propose.

Weaknesses: Min. 3 At least one physical weakness but the rest can be mental or personal.

Bio: Required at least one paragraph.

Personality: At least four traits. Can be in a list or description.

Known Allies and Enemies: Not required. You can fill this in later as you go along.

Extra: Not required.

Groups: (Subject to change with addition of new people)
**Also you can name your group if you want too haha. Otherwise for now this is what they are called.

Group A:
Snow Kindrick: littleberry littleberry
Leon Adar: Duwang Duwang
Torrin Sarenich: AGent87 AGent87
Evelyn Lemaighe: sophie. sophie.
Sakari Akiak Hitkar-Bear: Kasime Kasime

Group B:
Martyr: Radio_Rat66.6 Radio_Rat66.6
Gotras Eldro: Darth Darth
Sorya Shuhali al Belka: DrBones DrBones
Krrr: Scion Scion
Galynthia Aash: girl_on_fire girl_on_fire

Group C:
Madeleine Collingwood: KnightOfNight KnightOfNight
Artemis: TeikiFox TeikiFox
Azazel Minaz: Radio_Rat66.6 Radio_Rat66.6
Lucy Venus: Shining Wizard Shining Wizard
Theodore "Teddy" Greco: Zerohex Zerohex

Group D:
Yumi Koizawa: Fluffer Fluffer
Charlotte Paige Rhodes: Scion Scion
Aeri "Hope" Happael: CallSign CallSign
Axus Windico: Hubub101 Hubub101
Dro Sicarii: EasternGhost EasternGhost

Group E:
Marcilyn Eldritch: M03M03 M03M03
Tristan Ardor: Fluxbauble Fluxbauble
Sephoriah Anth-Umbra: Scarlett Wyverne Scarlett Wyverne

Roommate List: (Will be updated when the rest of the CS get in! )

TeikiFox TeikiFox and KnightOfNight KnightOfNight : Artemis and Madeleine
littleberry littleberry and Scion Scion : Snow and Charlotte
Hubub101 Hubub101 and EasternGhost EasternGhost and Fluxbauble Fluxbauble : Axus and Dro and Tristan Ardor
Radio_Rat66.6 Radio_Rat66.6 and Scion Scion : Azazel and Krrr
Shining Wizard Shining Wizard and DrBones DrBones : Lucy and Soraya
sophie. sophie. and girl_on_fire girl_on_fire : Evelyn and Galynthia
Duwang Duwang and Darth Darth and Zerohex Zerohex : Leon and Gotras and "Teddy"
CallSign CallSign and Radio_Rat66.6 Radio_Rat66.6 and Kasime Kasime : "Hope" and Martyr and Sakari
M03M03 M03M03 and Scarlett Wyverne Scarlett Wyverne : Marcilyn and Sephoriah
Fluffer Fluffer and AGent87 AGent87 : Yumi and Torrin
 
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Name: Krrr
Clan: Fae
Age: Ain’t sure one way er another, maybe age of fifteen
Reason for selection: Known Pureblood Family
Appearance:
TaroDTS.jpg


Powers:
Smog of the Swamp: As a representative of the very essence of the bayou, Krr has obtained a mastery over a powerful element of it. Krr has a mastery of the methane gasses of the swamp, and with a burst of energy Krr can emit its odious presence around himself. This acts as a lachrymator agent, such as pepper-spray, causing people to be unable to see or open their eyes without thoroughly washing them out. This also strikes the olfactory senses and leaves subjects unable to smell until thoroughly washed out.
Meet the Mosquitoes: Through the power of incantation Krr attempts to call upon, from the natural environment or from the beyond, mosquitoes to viciously sting the enemy and drain blood and possibly spread diseases if they are a carrier. Of course Krr does not know the proper language of the mosquitoes and as such does not attract many of them to do bidding.
The Floridian Four Step: This legendary forbidden technique was locked away by the family elders ever since the hierarchy banned the art of dance, fearing its power being misused upon the populace of the world. This hasn’t stopped Krr from attempting to harness its power, but what has stopped it is the fact Krr lacks rhythm and is not a quadruped like the rest of the family.
Wrassling: The crocodiles taught, some of them deliberately others by simply playing with their ward, Krr a variety of holds and takedowns to utilize. Krr is not particularly good at these because as a bipedal Krr cannot truly use the techniques of the family.

Weaknesses:
Stitched Arms: Ever since a wee little Krr wrassled against the crocodile family, in particular mean ol aunt “Sheila” in the outsiders tongue, or ‘Uhhhruuugh’ in the proper dialect, Krr doesn’t always have the best grip of well having a grip. The arms are pretty easy to remove once the stitching comes undone.
Uncultured: Despite the prestigious bloodline Krr has little to any knowledge of how others practice their culture or how they conduct their businesses.
Cannot Feel: Partially as a result of losing the arms, Krr has lost the ability to feel pain. While some try to attest to its virtues it more of an inability to know when to stop doing something and causing your body more damage than it should take.

Bio: Krrr is a peculiar form of the Fae Folk, known as the Leithe. People say they come from unbaptized babies and lost children who are raised by crocodiles, which is the case for Krr who was cared for by these crocodiles of the marshes of Florida. Krr was among a line of children who were never-ever near a church, by a Fae who didn't want to be reminded of horrible things they did to spawn the creature known as Krr, and was taken under the (metaphorical, though possibly literal, Krr hasn't been able to notice) wings of crocodiles that held great renown in their wisdom, pristine lineage and always protecting their swamplands even when humans had tried to develop it. They were able to keep humans away from the swamp so often that many actively avoid it for fear of suffering the curses spoken about in urban legend.

The crocodiles taught Krr much and made Krr a champion of the marshlands. No unwanted boats, development projects, or anything that threatened the sanctity of the marshes would be welcomed as Krr would fight back and send them away by some means or another. But as much as Krr would like to have stayed at home in the muck and mire, destiny held something else in store.

Prapos needed champions to hold the honor of the various clans. As such Krr was tasked to abandon the home-front to help in this time in need. Krr, surprisingly, accepted the offer because they knew the swamp was in good hands among the crocodilian family.

Personality:
-Ornery
-Determined
-Territorial
-Loyal

Known Allies and Enemies:
Martyr - A Savage Outsider with a heart warmer than a mudbug in a boilin' pot! Gave Krr one of the kindest compliments one can give!

Extra:
Really good at catfisting, as long as the catfish doesn't bite on too hard.
Makes a mean gumbo and hosts exquisite mudbug boils.
Born on the baaaayooou
Born on the baaaayooou
 
Last edited:
5CEaiuk.jpg


Aeri "Hope" Happael, Fledgling of the Dragon Clan

14 Years of Age​

Reason for selection: Distinguished talent and unique abilities

Powers:
  • Fire Breath (mastered)
  • Draconic Manifestation
  • Draconic Strength
  • Flight
  • Lightning Breath (magical) (unknown)
Weaknesses:
  • Cripplingly ticklish
  • Afraid of the "Unknown"
  • Very little control over her powers
Bio:
Hope's nickname was given to her because she carries the hopes of the proud dragon clan on her back. She is the first success of the dragon clan's attempt to "breed" an answer to the phoenix and genie clans' resistance to the dragons' mightiest weapon, making way for the dragon clan to claim the top spot. Hope is capable of magically converting her fire breath into lightning, but is currently "capable" in the same way as a newborn bird is capable of flight.

Hope is still growing into her other powers as well. She'll occasionally manifest a draconic feature without trying, resulting in smashed seating, mild messes, bruised bystanders, and - on particularly inopportune occasions - cracked castles. Because of her mishaps, Hope has grown somewhat reluctant to use her powers - which has unfortunately only compounded the issue through lack of practice. The elders believe that she may one day be able to manifest as a full dragon due to the size of her tail when accidentally manifested and the span of her wings, but for now that is far, far out of her reach.

Growing up, Hope was kept out of sight of the other clans to prevent knowledge of her "secret weapon" from leaking. As a result, she's only ever heard stories of the other clans and of humans and thinks of them in much the same way as you or I think of fairy tales. To her, the other clans are stories told to scare an unruly child, simple "boogeymen" that only exist in the world of stories.

The dragon clan decided to send her to Prapos Academy as a political power play. They chose to brazenly show her to the Hidden world in an effort to have the same effect as, say, North Korea testing nuclear devices. The clan also sees the academy as a perfect opportunity to broaden her worldview and put the "boogeyman" misconception to rest. Plus, she gets training to control her powers at the same time. What could possibly go wrong?

Personality:
  • Naive to a fault
  • Friendly, but slightly introverted
  • Timid
  • Loyal
Known Allies and Enemies: ALL BUGS MUST DIE
 
5CEaiuk.jpg


Aeri "Hope" Happael, Fledgling of the Dragon Clan

14 Years of Age​

Reason for selection: Distinguished talent and unique abilities

Powers:
  • Fire Breath (mastered)
  • Draconic Manifestation
  • Draconic Strength
  • Flight
  • Lightning Breath (magical) (unknown)
Weaknesses:
  • Cripplingly ticklish
  • Afraid of the "Unknown"
  • Very little control over her powers
Bio:
Hope's nickname was given to her because she carries the hopes of the proud dragon clan on her back. She is the first success of the dragon clan's attempt to "breed" an answer to the phoenix and genie clans' resistance to the dragons' mightiest weapon, making way for the dragon clan to claim the top spot. Hope is capable of magically converting her fire breath into lightning, but is currently "capable" in the same way as a newborn bird is capable of flight.

Hope is still growing into her other powers as well. She'll occasionally manifest a draconic feature without trying, resulting in smashed seating, mild messes, bruised bystanders, and - on particularly inopportune occasions - cracked castles. Because of her mishaps, Hope has grown somewhat reluctant to use her powers - which has unfortunately only compounded the issue through lack of practice. The elders believe that she may one day be able to manifest as a full dragon due to the size of her tail when accidentally manifested and the span of her wings, but for now that is far, far out of her reach.

Growing up, Hope was kept out of sight of the other clans to prevent knowledge of her "secret weapon" from leaking. As a result, she's only ever heard stories of the other clans and of humans and thinks of them in much the same way as you or I think of fairy tales. To her, the other clans are stories told to scare an unruly child, simple "boogeymen" that only exist in the world of stories.

The dragon clan decided to send her to Prapos Academy as a political power play. They chose to brazenly show her to the Hidden world in an effort to have the same effect as, say, North Korea testing nuclear devices. The clan also sees the academy as a perfect opportunity to broaden her worldview and put the "boogeyman" misconception to rest. Plus, she gets training to control her powers at the same time. What could possibly go wrong?

Personality:
  • Naive to a fault
  • Friendly, but slightly introverted
  • Timid
  • Loyal
Known Allies and Enemies: ALL BUGS MUST DIE
Love Love Love it haha I too agree all bugs must die.
 
Snow Kindrick
Clan: Witches
Age: 16
Reason for selection:

Snow Kindrick is the niece of the clan leader Sharla Kindrick and has been showing signs of inner or natural magic, a rare ability for Witches.

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Powers:
Specializes in power negation and amplification magic. The ability to power up another abilities or to lessen them.

Her own natural ability being the ability to sense the level of power in others, generating her own minor magic energy and creating a thrall through the exchange of power boosting magic to another.

Cannot give others power without a crystal charged spell but her own natural abilities lend to being able to charge crystals quickly without having to go through a full moon ceremony.

She has not been able to master her own natural abilities but has been able to improve the strength of her spells when she casts them to weaken or strengthen her spar partners.

In the future she will be able to unlock the ability to cast spells that strengthen her opponents natural gifts but puts them in a timed thrall where they feel compelled to protect her.

Weaknesses:
Physically small and weak muscles making her a liability in hand to hand combat. When she uses her gifts she gets nose bleeds and becomes very tired since she has little inner strength training to master the powerful gift. Raised to believe she is lesser than all the other clans even with her prestigious political connections. Quite, a bit overly trusting and easily deceived.

Bio:
Raised in a small town community in the country. There she was taught by her mother and her aunt. She was taught about how Humans were lesser but not useless as some clans claimed. She was taught to fear the other clans for they would crush her in an instant.


Snow had little friends since she was such a high witch. But she had one, a boy named Sebastian. He was another Witch born to a different family and would be at the house almost once a week for her mother's famous witching circles. He was her best friend when they were little but then he turned eleven... and his powers began to manifest. The small spells they were supposed to be casting would leave him bedridden. His parents stopped him from casting but it was too late. He died. Snow never had another friend, her mother saying as she purified the house with white sage and spells, "You don't need any of their bad auras on you my little Snow."

What her mother really meant was she was too special to risk losing. A pureblood born with natural magic and born to the family of the clan leader. Her mother and Aunt paraded her around proudly to all the others when she made it to 13 without any incidents... but privately she knew her more shy and follower like nature disappointed them. For all the Witches want is someone to finally be powerful enough to be King or Queen of the Hidden. Snow is convinced though… that can’t be her.

She may have been born to lead, but she was not meant too.

Personality:
Cautious, quiet, overly trusting of those close to her, self doubting, and possess a strong moral compass of what is right and what is wrong.

Known Allies and Enemies:
None yet.

Extra:
While not aiding in her powers, Snow was born with strange physical mutations. Blonde hair and Pink eyes which turn white and red when she uses her magic.
 
Character Sheet
[IMG='width:334px;']https://i.imgur.com/Hiarz2lm.jpg[/IMG][IMG='width:624px;']https://i.imgur.com/lXvekh0l.jpg[/IMG]
Gotras Eldro, Son of Zorud Eldro of The Dragon Clan
Age: 16​
Reason for selection
  • Known Pureblood Family

Powers
  • Dragon Fire
  • Flight (Mastered)
  • Partial Draconic Manifestation
Gotras intends to acquire the ability to manifest Dragon Fire into his arms and hands as well as full Draconic Manifestation. He also dreams of wielding conjured weapons made of Dragon Fire.

Weaknesses
  • Blind Eye
  • Poor Depth Perception
  • Foolhardy
Biography
Gotras was raised in his ancestral home, a secluded fortress estate hidden in the Iranian mountains. His childhood consisted of long days spent in rigorous training with his mentors, and long nights spent in the family archives studying the history of his lineage and his clan. Gotras personally developed an affinity to flight once he acquired the skill of partial manifestation. Gotras ever so enjoyed soaring through the clouds and circling the deserts below. However, Gotras' affair with the skies eventually brought upon him a scar that he would bear for the rest of his life. One day, Gotras' wandered too far from his home territory and far too close to that of his clan's rivals: the genies. A confrontation between Gotras and few unnamed genies led to a small scuffle, to which Gotras lost miserably and paid the price for it, his left eye to be specific. A swift downward slash across Gotras' face impaired and disfigured him for life. Gotras never forgot nor forgave the damage done, and he has since then been weary and hateful of the genie clan. Those responsible were never brought to light.

Now, as Gotras finds himself closer to adulthood, his father Zorud Eldro sent him to the Prapos academy as means of reasserting his family's position in the clan and as a Hidden. Zorud also saw the academy as an opportunity for Gotras to master his powers and learn to be a true Dragon, or, more importantly, to achieve full manifestation; a trait highly regarded within the ranks of the Eldro family.

Personality
  • Adventurous
  • Modest
  • Reserved
  • Naive
Known Allies and Enemies
  • None

Extra
  • In addition to his love for flight, Gotras has an odd affair with his dragon fire abilities. He is secretly a slight pyromaniac. Gotras likes to watch things burn. Gotras won't admit it, but he'll sometimes find himself overtaken by the desire to set objects alight.
 
RT90Snw.png

Name
Leon Adar

Clan
Wolf

Age
17

Reason for selection:
Son of the Clan Leader

Powers:
Super Strength (Mastered)
Super Speed
Wolf Shifting
Anti-Magic (Locked)
Natural Psionic Powers (Locked)

Weaknesses:
Dangerous Polymorph - There is a spectrum from which Leon can polymorph into a wolf. Going from human to wolf for him is easy enough given his training, and even short bursts of an in-between form are reasonable. However, his most powerful and most were-wolf-like form is also naturally the most difficult to maintain despite his training. Leon can only withstand ten minutes in this in-between form without causing serious stress to his body and mind.

Clouded Judgement - Despite his constant need to be the alpha, Leon is by no means a natural leader. He can be brash in making decisions, sometimes having tunnel vision with a laser-focus on his goal making him unable to step back and see the bigger picture. In addition, he is often quick to make decisions, usually to his detriment when deciding on something that may need more time to stop and think about, preferring to deal with the consequences later.

Chauvinist - Leon often comes off as brash, excessively so in his loyalty to his clan. He is braggadocious about the achievements of the wolf clan, seeing all others as lesser, including the Phoenix clan, thinking he can overtake them. He's also passively mysoginist at times despite being raised by his mother, the clan leader.

Bio:
From a young age, Leon knew he was destined for greatness. It was what everyone had told him and it was how he was treated, being the firstborn of the clan leader. His treatment from a young age created a feedback loop where his elders praised him causing him to train harder, granting him more praise. Claiming the role of clan leader is not only his goal but his birthright, and he had been dead set on this goal for as long as he could remember.

His upbringing must have been harsh by another child's standards. For him though, it was all necessary. Growing up to high expectations, Leon always had a hill in front of him to climb, and he liked it that way. His days were spent training. However, he was no stranger to socialization either. As the son of the clan leader, there were many who didn't like him or his family, even among his own clan. He disregarded these folk. As he grew older, Leon had come to surrounding himself with a posse of followers.

Leaving his friends behind was harsh, for his friends at least. Leon knew that despite having to go away for this new school, he would return before long, optimistic that he could be a good representative of his clan.

Personality:
The most defining characteristic of Leon is his overbearing confidence. It is to be expected, after all, from the son of the clan leader. He thinks he's the best at everything, and with good reason too. He is never hesitant to show off his skills, preferring to remain in his human form to demonstrate that even without his powers, he's still better than everyone else.

Needless to say, Leon is very proud of himself. Excessively so, in fact. Lending to this, he is prone to running his mouth, bragging about his achievements even well after people are tired of it, and he has many achievements to brag about. This is especially true around shapeshifters, who he has been raised to believe his kind is superior to, needing to demonstrate this often.

He is instinct driven. This means he rarely spares a second thought to reconsider his actions before making them. He follows his gut on any and every choice he makes.

Stemming from his pride, and particular the pride he has in his tribe is a sense of in-group preference for other wolves. Though he doesn't mind the company of clans other than his own, especially the vampires, he will put his clan above all others.

Known Allies and Enemies:

Extra:
 
RT90Snw.png

Name
Leon Adar

Clan
Wolf

Age
17

Reason for selection:
Son of the Clan Leader

Powers:
Super Strength (Mastered)
Super Speed
Wolf Shifting
Anti-Magic (Locked)
Natural Psionic Powers (Locked)

Weaknesses:
Dangerous Polymorph - There is a spectrum from which Leon can polymorph into a wolf. Going from human to wolf for him is easy enough given his training, and even short bursts of an in-between form are reasonable. However, his most powerful and most were-wolf-like form is also naturally the most difficult to maintain despite his training. Leon can only withstand ten minutes in this in-between form without causing serious stress to his body and mind.

Clouded Judgement - Despite his constant need to be the alpha, Leon is by no means a natural leader. He can be brash in making decisions, sometimes having tunnel vision with a laser-focus on his goal making him unable to step back and see the bigger picture. In addition, he is often quick to make decisions, usually to his detriment when deciding on something that may need more time to stop and think about, preferring to deal with the consequences later.

Chauvinist - Leon often comes off as brash, excessively so in his loyalty to his clan. He is braggadocious about the achievements of the wolf clan, seeing all others as lesser, including the Phoenix clan, thinking he can overtake them. He's also passively mysoginist at times despite being raised by his mother, the clan leader.

Bio:
From a young age, Leon knew he was destined for greatness. It was what everyone had told him and it was how he was treated, being the firstborn of the clan leader. His treatment from a young age created a feedback loop where his elders praised him causing him to train harder, granting him more praise. Claiming the role of clan leader is not only his goal but his birthright, and he had been dead set on this goal for as long as he could remember.

His upbringing must have been harsh by another child's standards. For him though, it was all necessary. Growing up to high expectations, Leon always had a hill in front of him to climb, and he liked it that way. His days were spent training. However, he was no stranger to socialization either. As the son of the clan leader, there were many who didn't like him or his family, even among his own clan. He disregarded these folk. As he grew older, Leon had come to surrounding himself with a posse of followers.

Leaving his friends behind was harsh, for his friends at least. Leon knew that despite having to go away for this new school, he would return before long, optimistic that he could be a good representative of his clan.

Personality:
The most defining characteristic of Leon is his overbearing confidence. It is to be expected, after all, from the son of the clan leader. He thinks he's the best at everything, and with good reason too. He is never hesitant to show off his skills, preferring to remain in his human form to demonstrate that even without his powers, he's still better than everyone else.

Needless to say, Leon is very proud of himself. Excessively so, in fact. Lending to this, he is prone to running his mouth, bragging about his achievements even well after people are tired of it, and he has many achievements to brag about. This is especially true around shapeshifters, who he has been raised to believe his kind is superior to, needing to demonstrate this often.

He is instinct driven. This means he rarely spares a second thought to reconsider his actions before making them. He follows his gut on any and every choice he makes.

Stemming from his pride, and particular the pride he has in his tribe is a sense of in-group preference for other wolves. Though he doesn't mind the company of clans other than his own, especially the vampires, he will put his clan above all others.

Known Allies and Enemies:

Extra:
Accepted when you read through all the Rules and give me my special code haha. Otherwise very very good CS. I love it! He is going to be a handful xD
 
RT90Snw.png

Name
Leon Adar

Clan
Wolf

Age
17

Reason for selection:
Son of the Clan Leader

Powers:
Super Strength (Mastered)
Super Speed
Wolf Shifting
Anti-Magic (Locked)
Natural Psionic Powers (Locked)

Weaknesses:
Dangerous Polymorph - There is a spectrum from which Leon can polymorph into a wolf. Going from human to wolf for him is easy enough given his training, and even short bursts of an in-between form are reasonable. However, his most powerful and most were-wolf-like form is also naturally the most difficult to maintain despite his training. Leon can only withstand ten minutes in this in-between form without causing serious stress to his body and mind.

Clouded Judgement - Despite his constant need to be the alpha, Leon is by no means a natural leader. He can be brash in making decisions, sometimes having tunnel vision with a laser-focus on his goal making him unable to step back and see the bigger picture. In addition, he is often quick to make decisions, usually to his detriment when deciding on something that may need more time to stop and think about, preferring to deal with the consequences later.

Chauvinist - Leon often comes off as brash, excessively so in his loyalty to his clan. He is braggadocious about the achievements of the wolf clan, seeing all others as lesser, including the Phoenix clan, thinking he can overtake them. He's also passively mysoginist at times despite being raised by his mother, the clan leader.

Bio:
From a young age, Leon knew he was destined for greatness. It was what everyone had told him and it was how he was treated, being the firstborn of the clan leader. His treatment from a young age created a feedback loop where his elders praised him causing him to train harder, granting him more praise. Claiming the role of clan leader is not only his goal but his birthright, and he had been dead set on this goal for as long as he could remember.

His upbringing must have been harsh by another child's standards. For him though, it was all necessary. Growing up to high expectations, Leon always had a hill in front of him to climb, and he liked it that way. His days were spent training. However, he was no stranger to socialization either. As the son of the clan leader, there were many who didn't like him or his family, even among his own clan. He disregarded these folk. As he grew older, Leon had come to surrounding himself with a posse of followers.

Leaving his friends behind was harsh, for his friends at least. Leon knew that despite having to go away for this new school, he would return before long, optimistic that he could be a good representative of his clan.

Personality:
The most defining characteristic of Leon is his overbearing confidence. It is to be expected, after all, from the son of the clan leader. He thinks he's the best at everything, and with good reason too. He is never hesitant to show off his skills, preferring to remain in his human form to demonstrate that even without his powers, he's still better than everyone else.

Needless to say, Leon is very proud of himself. Excessively so, in fact. Lending to this, he is prone to running his mouth, bragging about his achievements even well after people are tired of it, and he has many achievements to brag about. This is especially true around shapeshifters, who he has been raised to believe his kind is superior to, needing to demonstrate this often.

He is instinct driven. This means he rarely spares a second thought to reconsider his actions before making them. He follows his gut on any and every choice he makes.

Stemming from his pride, and particular the pride he has in his tribe is a sense of in-group preference for other wolves. Though he doesn't mind the company of clans other than his own, especially the vampires, he will put his clan above all others.

Known Allies and Enemies:

Extra:
Accepted!!! Thank you ^.^
 
*Feeling sick and will continue working on this soon, I hope you don't mind f it's a WIP for a few hours or so.

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Name: Alexander Saunders
Clan: Shapeshifter
Age:17
Reason for selection: Alex was sent to the new school as a result of the right ears catching word of his notable shapeshifting talents that suggest he has the potential to develop more specialized abilities not typically seen amongst his Clan. The school is intended not only to provide Alex with better learning opportunities so that he may become an asset for the Clan, but also to remove him from their poor influence of his family who are looked down upon for interacting with humans, as well as curb his 'troublemaking tendencies.'
Appearance: Height: 5'8, Eyes: Green, Hair: Red, Other: Freckles across cheeks and nose. Many scars.


Powers:

- Basic Shapeshifting: Mastered
- Animal Communication: Unlocked
- Regeneration (Passive Ability): Locked
- Complex Shapeshifting (Partial): Locked

- Complex Shapeshifting (Humans): Locked

Weaknesses: Min. 3 At least one physical weakness but the rest can be mental or personal.

- Alex has no resistance to magic and can be injured by any mundane means that would typically work against whatever form he's currently occupying. Transforming is in itself a task that consumes energy and if he's not careful enough he may find himself stuck and unable to change again until he's had enough time to recover

- WIP

- WIP

- WIP

Bio:

Alexander was born into a close-knit family of five that has long struggled to survive in the Hidden world—where strength determines your value and place in society—so instead they make do with living on the outskirts of the human one. His father works as a janitor at the local highschool and his mother runs a small convenience store beneath their apartment, in an area that also houses a few witches and other shapeshifters.

WIP.

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Personality: Adaptable, persistent, strong-willed, artistic

Known Allies and Enemies: N/A.
Extra:
 
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Name: Soraya Shuhali al Belka

Clan: Genie

Age: 16

Reason for selection: Politically powerful family


Prestidigitation: Soraya's genie powers most easily manifest in the art of seeing from afar and moving objects. Prestidigitation allows her to, at the wisher's will, teleport or remotely observe anything of any size of up to one hundred miles away. However, large or microscopically small objects will take substantially more concentration and may even be impossible for a genie of her abilities to move. Soraya can freely teleport objects of up to fifteen pounds at will, to help prove her magic prowess or otherwise serve her needs.

Transmogrification: The magical art of transforming objects into other objects. Though skilled genies can turn ordinary straw into pure gold or lumps of sand into elaborate palaces, Soraya is only barely capable of transforming any object into another object of the same mass and elemental composition. Given a ten-pound hunk of iron, she could transmogrify it into anything she desires, so long as it weighs ten pounds and is made of iron. In addition, she cannot control the relative density of the objects she controls yet, so anything she creates is completely evenly-balanced.

Materialization: An extremely powerful tool at the genies' disposal, materialization allows them to conjure living things from out of thin air. Kamala is only capable of conjuring tiny, humanoid homunculi about the size of her fist. These homunculi are made of an unknown doughy substance and can follow basic commands.

Metamorphism: The power to transform living creatures, usually taking the form of turning people into animals or animals into people. Soraya has almost no practice with this skill, and can barely even change someone's hair color.


All of Soraya's powers aside from Prestidigitation can only be used to fulfill wishes. Remote viewing can only observe the object or person the wisher desires, and the immediate area around them.

Soraya has no combat experience whatsoever, and tries to avoid even sparring by any means.

Soraya doesn't understand magic other than her genie powers, and can hardly even explain how those work, either.

Bio: The United Arab Emirates are home to a thriving community of Genies, who use their magical prowess to do business with the aristocracy. In exchange for free enterprise and labor, the Genies provided them with resplendent palaces, rich fields of crops, magical protections against misfortune, and free cosmetic surgery.

Varan Shuhali al Belka, Soraya's father, established a fine enclave some distance away from Abu Dhabi, where he kept an impressive harem of over forty wives, a child from each wife, and a spouse for every child that came of age, Hidden or not. Soraya is one of the younger children, and was separated from her non-Hidden siblings at the tender age of five. Under the tutelage of Varan's brother Ozan, Soraya and her siblings learned of the realities of the Hidden world while her human siblings learned the skills to find a career in the mundane world. This isn't to say that Soraya is naive or stupid; from Ozan, Soraya learned the necessities of economics, politics, calculus, formal conduct, and fluent Arabic and English.

Soraya was sent to the academy as a political move from her father. Her family had kept its distance from Hidden politics for some time, and needed to prove they still trusted in the security of the Phoenix administration. With as many luxuries as she could carry, Soraya was shipped off across the Mediterranean to do her duties and make her family proud.


Personality:
Profit-driven

Flirty

Creative

Capricious

Outgoing

Known Allies and Enemies:

Extra: Not required.
 
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Name: Yumi Koizawa

Clan: Shapeshifter - Kitsune subtype

Age: 15 years

Reason for selection: Clan Leader's Niece

Powers: Yumi's tail is really, extraordinarily soft, ranking among the top ten animal furs used in haute couture.

Weaknesses:
-Yumi's has a poor constitution and physical strength
-Gets sick easily, with a poor immune system
-Has almost zero magical aptitude

Bio: Yumi was always a frail child, so it's surprising she made it past puberty at all. Many children die, but instead Yumi's body was ravaged, leaving her incredibly weakened at the age of ten, and with no spellery or ability to make up for it. Despite this, she was also a sweet and caring child, often kept away from the constant fighting that swept through the various clans. Instead she quietly passed the time in either play or study. However, her magical puberty did leave her with one odd side effect- a pair of very fluffy (but functional) vulpine ears, and tail to match. She cannot hide them or alter her form, but doesn't mind at all. In fact, she thinks they're cute.
In addition to her heritage, it was decided that the ears and tail were considered an adequate display of potential to enter the school. Most might have expected her to turn down the offer, but Yumi graciously accepted. This would, after all, be her first real chance to attend a proper school, a chance rarely afforded at all to the Hidden. Now was her time to shine. Whether she'd become the academy's queen bee or an outcast, she could not say, but with her pet in hand she was certain she could take on any challenge it could throw at her with but a smile and a few kind words.

Personality:
-Kindhearted
-Easygoing
-Nurturing
-Motherly

Known Allies and Enemies: N/A

Extra: Owns a pet rock, formally named "Peter H. Stone".
 
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IMG_5163.JPGName: Hadrian 'Grimm' Auris
Clan: Witch
Age: 16
Reason for selection: Hadrian was admitted to the school through the influence of his family. His parents—having done all that they can on their own—hoped that a more competitive environment might finally awaken his ambition and stop him from squandering his own potential.

Appearance:

Powers:
Hadrian demonstrates a high aptitude for inter-dimensional magic; summoning creatures from alternate planes of existence and siphoning power from pre-existing pockets of energy. He is able to communicate with unseen entities and request their aid, often at the cost of his own energy or making whatever sacrifice/offering demanded by the specific being he wishes to summon.

Multi-Dimensional Spectator: Peers across otherworldly dimensions and into the abyssal planes to catch a glimpse of events occurring outside of the mortal plane. Hadrian can see and hear what others fail to perceive, becoming able to tune into different channels much like a radio flips through stations—or maybe a walk in-talkie, for when he decides to talk back. Unlocked

Summoning: Hadrian, acting as an anchor point calls upon inter-dimensional forces or beings from the Otherworlds to serve him in the mortal/Hidden realm. Depending on the personality and strenght of the entity requested, the summoning may require specific preparations or succeed only when the entity is willing to cooperate. Different dimensions offer different types of entities. Unlocked (sort of)

Portal Creation: Locked

Fusion: WIP Locked

Necromancy: Locked

???

Weaknesses: Min. 3 At least one physical weakness but the rest can be mental or personal.

Poor Constitution: Long-term sleep deprivation combined with high levels of stress have weakened Hadrian's immune system so that it takes longer for him to naturally recover from injuries and it doesn't take much exposure for him to end up stuck in bed sick.


Grand Theft Me: Entities are not all kind and in fact there are many malevolent beings who would be happy to cause a bit of mayhem or those who while not malevolent would still like chase after their own goals in the Hidden realm. Many Entities lack a physical body of their own, so instead they're left waiting for the opportunity to hijack someone else's whenever the opportunity arises....and that person happens to be Hadrian.

WIP

Bio: WIP.

Personality: Intelligent, Curious, Polite and a Persuasive Actor. Has a habit of staring into space so often you wonder if there might not be something there.

Known Allies and Enemies: N/A
.
Extra: Not required
 
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Name:
Martyr

Clan:
Witch

Age:
17

Reason for selection:
Her skill level

Powers:
-The Sight- She can see into the immediate future with ease, larger periods of time usually take concentration(but they sometimes come spontaneously) - Mastered
-Sense- She is completely blind and relies on her senses to navigate the world. she found spells to aid in amplifying the world around her through her other senses. It does give her some extent of sight, but only faint silhouettes. - Unlocked
-Teleport- Self explanatory. She can teleport to different areas with concentration. - Locked
-Mentality- She can enter a person's consciousness and peer into their mind (and eventually alter emotions or thoughts) - Locked

Weaknesses:
She is completely blind without the use of her magic
She is physically weak
Her powers are more limited than most

Bio: Required at least one paragraph.
Martyr was born blind, her eyes milky white and unseeing. Her father was a powerful witch and her mother a human. Many said that she was born blind because her mother was a human, but her father refused to get rid of her. He raised her with care and love. Around the time when she was six her first power presented. She told her father that he was about to ruin the food. Moments later he was racing to the kitchen as the pot boiled over, burning and spilling the food. He was dumbfounded and observed her with this possible power.
She proved to have this power. Her father researched it and helped her advance these skills. She attended human schools, receiving aid in daily tasks due to her blindness. She learned about human history from the schools and witch history from her father. When she turned fourteen her father removed her from school to teach her proper spells and such. She was later admitted to Prapos Academy for her unique power and her skill level in said power. Many people believe that because she is blind she can focus on the future instead of the present.

Personality:
-Quiet-
-Reserved-
-Nurturing-
-Kind-
-Somber at times-

Known Allies and Enemies:
N/A​
 
Name: Madeleine Collingwood

Clan: Witch

Age: 16

Reason for selection: Proven talented Magic User

Appearance:
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Powers:
Natural Magic Amplification - Madeleine is capable of amplifying what her grandmother refers to as the "natural spell" within plants and minerals which allows her to create powerful potions, wards, idols, and other similar things. (Mastered)

The Evil Eye - In time, Madeleine will be able to focus her gaze to mesmerize, sicken, and possibly even kill those she looks at. But for now, it simply makes people feel mildly uncomfortable.

Weaknesses:
Physically, she's just a 16 year old girl, with all the weaknesses that entails.
Her power can't be used without the proper ingredients.
She has a complete lack of understanding of how the Hidden community operates.


Bio:
Both of Madeleine's parents were part of the witch clan but chose to live their lives as regular humans, but knowing their daughter would be like them, sent her to live with her grandmother. During these years, Madeleine grew to admire the grandmother she never knew before this and embraced her magical heritage. It wasn't long until her grandmother realized her natural talent and insisted Madeleine learn at Prapos to make the most of herself. After a week of nonstop tantrums, her parents agreed.

Her dream is simple, to become the best witch she can be and make her grandmother proud.

Personality: Easily excited, determined, scatterbrained, and highly imaginative.

Known Allies and Enemies:

Gear:
A blackthorn staff, which she insists all true witches have. She also claims that pointing it at pregnant women or animals cause them to miscarry and pointing at crops make them whither, but is always quick to point out that she hasn't tried it out.

A bag filled with various minerals and plants required for her powers. Never leaves home without it.

Her trusty heelys shoes.
 
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Torrin Sarenich

Clan: Shape Shifter​

Age: 15​

Reason for selection: Known latent abilities​


Appearance: Tall for a female of her age, already 5’9”, with more growing still to do; androgynous and at first glance will pass for a male, at least until she starts talking; short black hair (usually a “high and tight” since she had aspirations of joining the military until that became not an option given what she is); brown eyes; athletically built and very tanned given her preference for outdoor activities


Powers:
  • Fast healing (mastered)
  • Enhanced strength and senses - Not as strong as wolf, but still stronger than a human. Senses are quite a bit sharper, even in human form.
  • Empathic Sense - has always been somewhat sensitive towards the emotions of others, but didn't realize it was an actual ability until recently, and therefore needs training and practice to hone it further
  • Share blood - ability to share her healing properties with another, but as it uses her own life energy to do so, she will be weak, depending on the severity of what she is healing. - Locked
  • Regeneration - doable, but takes a lot of energy and time - Locked
  • Able to communicate with animals - Locked

Weaknesses:
  • Has ADHD
  • Absolutely cannot muti-task
  • Shapeshifting is extremely painful and leaves her somewhat dazed for a few minutes after - may decrease over time
  • Allergic to silver - fatal if a large amount is introduced to the bloodstream, severe burns if it touches her skin. Her fast healing is minimally effective towards injuries caused by silver, and the injury is more likely to leave a scar.
  • In confrontational situations, coherent speech becomes nigh impossible


Bio: Torrin grew up among humans with no clue as to what she might become. Her mother is human, and she had no idea who her father is. She is the result of one night stand while her mother was on a retreat in the mountains. He was gorgeous and mysterious, so why not? Unbeknownst to her, pretty boy was a Shapeshifter. Torrin's mother is the sister of a governor in the human world, and is also a fairly well-known lawyer commonly known for defending human and civil rights cases. Torrin was a late bloomer, not hitting puberty until she was almost fifteen, and you can imagine how absolutely terrifying it was for her and her mother when her shifting abilities began to manifest. Fortunately, her mother actually had a little knowledge of the Hidden since her life-long best friend is a witch. Was her best friend supposed to tell her? Absolutely not, but kids will be kids, and in true bestie fashion, they swore an oath to never divulge this secret. As her mother became an adult, keeping the secret was even more important because she didn't want to be considered crazy, and because of her work, she understood just how cruel human can be towards anything that is not like them. With the aid of her best friend, Torrin's mother makes contact with the Shapeshifter clan. Of course, they want to take Torrin away, but mom isn't going to let that happen without a fight, so they manage to compromise. After all, a successful lawyer in their pocket may come in handy someday. Being so new to the Hidden community and having only a crash course in their histories, she has no prejudices towards the other clans and doesn't understand why they all can't just get along.


Personality:
  • Gullible
  • Adrenaline-junkie
  • Introverted to the point of seeming anti-social (in large groups she is most likely to find a quiet corner and stay out of everyone's way; in small groups, and especially one-on-one, she is fine)
  • Extremely uncomfortable in confrontational situations (she is likely to ignore it or go out of her way to avoid it) but is quick to defend someone that is being bullied
  • Nice to a fault - she will help someone even if she doesn't like someone, and will give people a million chances even though she knows better
  • Conscientious

Known Allies and Enemies:

Extra: Preference for feline shapes
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Name:
Azazel

Clan:
Succubus/Incubus

Age:
He appears 15 or 16 but he's somewhere around ninety years old

Reason for selection:
Son of the clan leader

Powers:
-Seduce- Like all succubi and incubi he can make his touch into an aphrodisiac, causing his victims to fall for him - Mastered
-Drain- He can take the energy and life from someone with a simple kiss - Unlocked
-Hide- Succubi and Incubi have horns, wings, and a tail but he can make all of those disappear to make him appear human. The only thing he can't change is his eyes. - Unlocked
-Confuse- He can confuse any targets to make his task of stealing their energy and life force easier - Locked
-Mentality- He can enter someone's consciousness and eventually be able to manipulate their emotions and thoughts - Locked

Weaknesses:
He holds sympathy for humans (and tries to hide it)
He has poor endurance
He isn't as knowledgeable about the Hiddens as he should be

Bio:
Azazel was born to two very powerful demons. He was raised to be the perfect successor. When he stopped aging he decided he would go out into the humans' world. He learned to seduce them and drain their energy without getting caught. He stayed in the human world for a while, making friends and actually trying to love a human without killing them. It ended in failure and that brought him back to his parents. He held a deep sympathy for humans that he could never tell anyone for fear of getting punished or killed for it.
So he spent several years learning more knowledge about the Hiddens and their world. Then Prapos Academy opened and he was accepted because of his powerful parentage.

Personality:
-Flirty-
-Playboy-
-Kind-
-Funny-
-Laidback-

Known Allies and Enemies:
N/A​
 
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Name: Axus Windico

Clan: Witch

Age: 18

Reason for selection: Proven magic user

Appearance: (above)

Powers/Weaknesses
Axus is not a spellcaster, nor is he personally powerful. Instead, he makes things that cast spells for him. He is near powerless when completely disarmed, but he intends to work on his improvisational skills and in-the-moment item creation. his equipment can range from a photosynthetic coat to an electrified yo-yo. He uses a mixture of crystal arrays, eldritch circuits, and ritual enchantment to make his artifacts, each being powerful and vulnerable in their own way.

Bio:
Axus was born into a cultist community in the middle of nowhere. The Children of the Scribes is a society of witches that worship the stars and view spellcasting as a divine right. Aside from being a little sheltered Axus had a fairly decent upbringing. He was raised by a single mother who, along with the community teachers, taught him the fundamentals of witchcraft. He had a few friends and generally had no complaints about life as a whole. That is, until he came of the age where he was to cast his first spell... and nothing happened.

Try as he might, study as he did, Axus found he was incapable of spellcasting. He understood most of what there was to learn about the art, yet it was lost to him. This is when Axus' life took a turn for the worse. His mother became a tyrant, his friends abandoned him, and he was shunned by most of the community. To them, The Scribes had abandoned him, and he was worthless. Desperate, Axus poured over every resource he could find trying to find some way to appease his town. Then one day he found an old box in the basement with his father's name on it. Inside was a strange metallic cube. Upon inspection and a little experimentation, Axus found that the cube was known as a cortex, a magical means of storing vast amount of information (think holocrons from star wars). This cortex detailed a form of magic Axus had never heard of before; Artifice, the creation of magical items. Hoping to impress the town, he decided to study the cortex in secret. After a few weeks of this, he revealed his first creation.

And was almost immediately exiled for heresy against the Scribes.

This would crush the spirits of most sane people. However, along with knowledge of artifice, the cortex had imparted in Axus a deep set ambition for greatness. So, he traded most of his belongings for directions to a witch community that would take him in and he set off. On foot. Didn't bother him though. Along the way he studied his cortex and used it to enchant his coat to absorb sunlight like plants for nutriment, and his boots to prevent faltering on his trek.

His journey had him pass through parts of human civilization. It was there that he realized how much bull he had been fed growing up. To think he actually believed in the Scribes. Again, while most would find this disheartening, it made Axus feel even better. When he finally arrived at the witch community he was traveling to, they were waiting for him... with open arms.

Personality: Ambitious, socially anxious, loyal and clever in that order.

Known Allies and Enemies: N/A

Extra: Axus is mute.
 
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Name: Charlotte Paige Rhodes
Age: 17
Reason for selection: Proven Combatant
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Powers:
Vampiric Fang Action (Mastered)
Vampiric Strength
Vampiric Speed
Vampiric Glamour
Ceiling/Wall Climbing Action
Manifestation of Mists

Weaknesses:
Dangerously Sun-burns
Arithmomania
Thalassophobia
Vanity

Bio: Once upon a time there were a group of girls who were ready to have a fun night at the city. But unfortunately they didn’t have enough gas in the tank and had to stop at a station that served also as a truck stop. This very action led to a series of events which were so horrific that, ah there’s no using sugarcoating this at this point. The long and the short of it was that these group of friends were butchered and slaughtered by a vampire trucker who drained them for nutrients. But he did give Charlotte his blood, turning her into a vampire, and upon her new life as a Hidden he gave a very tearful speech about his situation. Of course a victim of murder who had their friends murdered by the same person trying to convince them they were in the right, well that didn’t fly with Charlotte who was surprisingly able to get the drop on her new sire. With that matter settled she looted his hat and began feeling those damned cravings for blood, which she satisfied in a fairly, as most of her kin would say, entirely undignified way.

Eventually she was found in her cross countries feeding frenzy by a set of vampiric scouts who wanted to figure out, and they quoted “what the hell happened to that depraved little weirdo”, which they found out. That he was killed by the spawn they felt inferior.

This served as an interesting and amusing development to the “dog eat dog”, to steal an expression from the wolfmen, philosophy bearing clan of vampires. So as a reward for proving their fury, alongside getting rid of a “problem element” who made them look bad and in the hopes that Prapos would make them a more dignified killer of the night, Charlotte was sent off to Prapos Academy!

Personality:
Straightforward
Sociable
Shameless
Sporty
Superficial

Known Allies and Enemies: Seeking new applications for the Rogues Gallery and Partnership of Pals! (Since the old ones for the most part are old, read dead, news)

Extra:
Really wants to learn how to ride a motorcycle.
Hopes there are decent extracurriculars.
 
Character Sheet:


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Name: Artemis

Clan: Wolf

Age: 14

Reason for selection: Proven talented Survivalist

Powers:
  • Wolf Shift (Mastered)
  • Wolf Speed (Locked)
  • Wolf Strength
  • Telepathy
  • Wolf Half-Shift
  • Magic Protection (Locked)

Weaknesses:
  • Her past/family
  • Easily stressed out; Anxiety Disorder
  • Clueless about Hidden World
  • Spasms

Bio: She's not entirely sure who her family is, as she doesn't remember anything asides from an orphanage. Of humans, which leads her to believe that one of her parents was a human.
Her father was a wolf, while her mother was a human. Later on, her father left before she was born. Her mother had a very unstable job and was barely able to care for herself, so she left her at the orphanage, not realizing that the father was a wolf and that the child could be a wolf, too. As she grew up, she started realizing she was abnormal by the random muscle spasms that happened. When she was around 6 years old and having had the spasms for a year, she turned into a wolf. She was traumatized from that experience and ran away from the orphanage, trying to figure out what she was. Throughout the years, she slowly learned how to control the shifts and how to defend herself, find food, and other important tips and tricks for survival. A few years ago she connected herself to the wolf clan by coincidence as she shifted from human to wolf in a lost village. Having known nothing of the rituals or ways of life of this clan and having some resentment towards wolves, they thought to bring her here as a way to reconnect to the Hidden World.


Personality:
  • Quiet
  • Observant
  • Confused
  • Interested
  • Cautious

Known Allies and Enemies: Unknown

Extra:
 
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Name: Lucy Venus

Clan: Succubus

Age: 172

Reason for selection: Politically Powerful Family

Appearance:

Powers:
Rose-Scented Glasses - Lucy's succubus toxins take the form of a pheremone emitted from her skin which causes impaired judgement, feelings of familial love, and an awakening of parental instincts towards Lucy. In short: It makes everyone around Lucy treat her like an adorably precocious grandchild and generally want to baby and protect and pamper her. Lucy has not mastered this ability, and is incapable of turning it off. She is furious about this.

Power Word - The compelling voice of a succubus holds great power, but few ever master the ability beyond a few general-use tricks. Lucy, at current, can use a grand total of four commands: Jump, Kneel, Stop, and Gimme.

Draining Touch (Mastered) - As a natural moocher, the only ability Lucy displays true mastery over is the succubus clan's ability to drain life force, having refined her control of it to the point where she can drain others from any form of direct contact, as well as the degree and rate at which she drains- from the slightest taste to a draw so brutally powerful it reduces flesh, bone and blood to so much dust in moments. Uniquely, Lucy is even capable of draining the lifeforce of other succubi and incubi with this ability.

Flight - Lucy can do the standard grow-wings-and-tail bit like all members of her clan and fly with moderate speed and coordination. She's excellent at hovering for long periods, however.

Mind Crush (Locked) - Theoretically, a succubus could refine their natural compulsion powers to the point of being able to psychically smite another creature's brainmeats, but it's never actually been accomplished due to the sheer dominating force of will it would require.

Lifeforce Augmen (Locked) - While succubi are known for draining life force and using it to simply sustain their existence, Lucy's talents could allow her to make use of this energy to bolster her own vitality and gain immense physical power- or, theoretically, even the power of those she's drained- for short periods of time, provided she can get her act together long enough to learn how.

Weaknesses:
Literally A 12-Year-Old Girl
Alcoholic
Heavy Smoker
Gambling Addiction

Bio:
The Venus family has long been one of the wealthiest and most influential within the succubus clan, owing to their centuries-old family business as the inventors of marriage fraud. By stealing the wealth and influence of powerful humans throughout history, they've formed a sort of "bridge" between the Hidden community and the greater human world, with each scion of the family undergoing strict bridal training under the watchful eye of the Venus matriarch, Mother Lilith.

Lucy, however, occupies an odd position as both a skilled prodigy and the family black sheep. In what could only be described as a freak occurence, Lucy's full powers- immortality included- manifested around age 12 and caused both her body and personality to permanently stop aging. Deemed useless to the family's overall goals, but also too capable to simply eliminate, Lucy was quietly shuttled off to the family manor under the assumption that she would eventually fade away and classify herself as obsolete.

She took to the lifestyle surprisingly well, eventually becoming a shut-in that mooched off the family and drank most of her allowance. The information age has been kind to Lucy, granting her ample opportunity to act her age without being patronized or judged. Sadly for her, what life gives it must also take away: When the opening of the academy was announced, Mother Lilith named Lucy as the perfect infiltrator and had her shipped off at once to join the inagural class. She's been here ever since.

Personality: Petty, Jaded, Childish, Easily Amused

Known Allies and Enemies: ---
 
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Name: Evelyn Lemaighe
Clan: Elemental
Age: 16
Reason for selection: Evelyn is the daughter of a very powerful political family.


Appearance:
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Evelyn’s hair is naturally a very light blonde, almost white in some lights. Her eyes are a stormy blue. This is all due to the fact that’s the electricity in her body bleached the pigments out of her hair and eyes. Naturally, she would probably have red or brown hair. But because of her element, you’d never know. Despite her odd hair and eyes, she tries to look inviting as possible.

Powers:
Evelyn is a master of harnessing her element, which is electricity. She creates and conducts electric energy, and is also able to manipulate it in multiple ways. This includes controlling lightning, powering and manipulating mechanical items, or just simply shocking people.


She has recently unlocked the ability of electromagnetic manipulation. She can harness the energy from metals and alloys to manipulate them and move them. This is similar to telekinesis, except she can only do it with metals. She can also temporarily bind metals together as if they were magnets. Because it’s a new ability, she’s quite clumsy with it. She’s accidentally manipulated the metals within people’s bodies, which never goes well.

Though she can not control it, Evelyn’s body fights off sickness and curses, due to the fact that she’s basically full of electricity. Usually magic-bound curses and venoms cannot harm her from the inside, because her body kills it off. In the future she could possibly control her healing, but she is very far from that.

Evelyn has not yet unlocked her ability to manipulate storms. This ability would allow her to charge storm clouds, creating a storm. She would be able to control how violent or calm it was, and the proximity of the lighting. For now, she has no control over it.

Weaknesses:
Ironically, Evelyn’s biggest weakness comes from her own power. Because of the fact that she’s a walking energy port, any naturally occurring storms or any sort of electrical surge can fry her abilities. The surge of power or lighting will eliminate any of the energy she stored, and she would have to wait hours for her body to reproduce the electricity. Once she gains enough electricity, she can harness her abilities.


Evelyn has mild mood issues. When she’s upset or angry, her abilities flare up. Her hair usually starts to stand on end and her hands crackle with sparks (like when you touch a doorknob after rubbing your socks on the ground). She doesn’t mean to harm anything or anyone, but it can happen.

Evelyn trusts people much to easily. She can be manipulated in very simple ways, both mentally and physically. If they know how to, people can try her electricity with the correct machinery and skill. She cares about people a lot, and will blindly sacrifice herself without knowing the full story to things. Out of everyone in the school, she might be the most susceptible to mind control and spells.

Bio:
Evelyn was born into a powerful and politically inclined family of Elementals. Her family comes from a French and Irish background, which explains why her last name is Lemaighe. It quite literally translates into ‘the corn.’ Her mother was known for her modern ideas of clans working together in unison. She was an ambassador for peace and democracy. Because of that, a lot of people, including those in her clan, disliked the Lemaighe family. Her father was known for his exceptional skills in the manipulation of air. He became so skilled that he could even manipulate the oxygen out of someone’s lungs. This ability made him one of the most feared in the clan. They were good parents, and raised Evelyn as a free spirit and independence thinker. As she grew older, they realized that it would be useful to send her to a school where she would be challenged and sent into an environment where she would have to advocate for herself.


Personality:
Four traits that could describe Evelyn are sarcastic, outgoing, creative, and stubborn. She has a sort of firecracker personality, which perfectly matches her abilities. She is very quick-witted and loves making little quips and jokes. Occasionally it can come off as mean, but that’s just her type of humor. She is very social and thrives off of the energy of others. The girl is also very intelligent, and finds innovative ways to solve problems. She is quite good with machines and technology, so she can build and fix things. Overall, Evelyn is very stubborn. She has strong opinions and can be hard to sway.


Known Allies and Enemies: N/A
Extra: Evelyn’s friends sometimes call her Eve or Evie.

 
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Name: Sakari Akiak Hitkar-Bear

Clan: Genie

Age: 17

Reason for selection: Little sister of Dijon Hitkar (clan leader)

Appearance:
1538191281740.pngPowers:
Materialisation - Though she's still perfecting this skill, it is her strongest genie ability, allowing her to create both living creatures and physical objects out of nothing. She's quite fond of occasionally creating small animal companions, especially rats and gerbils. This one's gotten her in trouble as she enjoys the occasional pranks and chaos that have ensued.
Elemental Mimicry - This ability stems from her genie nature in having a physical essence of smoke. She's found that she's been able to turn her physical form into that of water, air, and fire. Though she was successful in very briefly implementing mimicry of air and fire, the last time she attempted this was as water and... well, let's just say she may have needed to replace a few of her parents' books she accidentally drowned.
Invisibility - This one comes a bit easier to her as it would seem a rather simple task for a genie to dissipate their form until unseen, but she struggles in keeping herself invisible, especially in stressful or emotional situations where she's not focused enough to 'smoke out.'
Transmogrification - The power to transform objects into other objects at will. She's had quite a lot of trouble at this one, only really able to change crayons into coloured pencils and even then they seem to write in wax.
Psychosomatic Illusion - Creating a powerful illusion so realistic it appears to cause physical effects on its surroundings and living targets. She's had very little success and experience in this, but has always been intrigued by her mother's strong ability in using this to help with wish granting.

Weaknesses:
•While she's somewhat mastered solo materialisation and even a little elemental mimicry, the only ability she's able to fully and completely act on without a wish is invisibility.
•Sakari's knowledge of the other Hidden clans is very limited as she was raised into human life with only the war stories from her mother and the few other adult genies that lived nearby.
•She is almost deathly afraid of both large bodies of water and small, enclosed areas. Oceans, lakes, ponds, tiny rooms and dense forests, even pools and closets. She wants nothing to do with them. They've always made her nervous and she refuses to enter them, nonetheless be near enough to even have the chance to do so.

Bio:
Sakari grew up in a small town in Alaska with her genie mother, Emani Hitkar, and native human father, Ataneq Bear. A mix of genies and humans, the town makes up a population of a whopping twenty-three permanent residents. During her childhood, she was raised human alongside the two other genie youngsters and the six unknowing human children of the town.
When her powers began to show themselves, her mother couldn't hide the truth from her much longer. And, as it turns out, her father had already known about what she and her mother are.
The story was that years before Sakari was born and Emani met her father, her mother had been married to a caring, beautiful, and very powerful genie named Ashay Hitkar. He was the leader and great protector of all genie, and she had loved him very much, but he chose to give his life during the war for their freedom from the cruel sirens and greedy dragons. When it ended with the final declaration in favor of the freedom of genies enforced by the ever-kind phoenix King Vu Huo, a good friend of Emani and her late husband, she was relieved to see how far her firstborn had grown despite all they'd been through.
And with her blessing and pride, she watched as her son followed well in his father's footsteps. He was born for it: to lead their people into this new era after so long under the insufferable rule of Dieo Orabelle and Attor Nathar.
So, knowing her Dijon would be alright on his own, she left her home to seek solace in the open arms of the secluded people of Alaska.
It took her a while to accept the loss of her husband and process the aftermath of the war, but she soon found happiness with a human man.
"It was amazing, to be able to feel this utter love for someone again; to actually want to love someone again and have another beautiful child with this new person, without being afraid to tell them who you really are... Oh, you'll understand when you're older, little bear," her mother had said.
Human or Hidden, Sakari had been taught that everyone should be treated equally, no matter what others may think. Her father had proved that with his unconditional love and trust, knowing full well the possible scrutiny and danger he faced from the Hidden community as a human knowing of their existence.
And now that she's old enough and her abilities have begun to manifest greatly, her mother had contacted Dijon again to let him know of his sister's progress in order to send her off to finally meet him and begin her training at Prapos. Though, Emani's also sent a message to King Vu Huo to ask her old friend that he keep an eye out for both her children.

Personality: Respectful, patient, observant, brave, mischievous, and adaptable.

Known Allies and Enemies: None personally, though under her mother's influence she is not to associate with sirens or dragons unless absolutely necessary, especially steering clear of Dieo Orabelle and Attor Nathar themselves.

Extra: Sakari would never, ever attempt to sneak a pair of parakeets across the ocean into Prapos with her. Just absolutely unthinkable.​
 
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About Me:
Name: Madara Uchiha
Birthdate: December 24 (Capricorn)
Gender: Male
Status: Reborn
Height: 5'10"
Kekkei Genkai: Sharingan, Eternal Mangekyo Sharingan, Rinnegan, Wood Release
Classification: Missing-nin, sensor type
Occupation: Co-Founder of Konohagakure, Leader of the Uchiha Clan
Affiliation: Konohagakure
Partner: Obito Uchiha
Clan: Uchiha Clan
Family: Tajima Uchiha, Izuna Uchiha
Reason to Come: Proven Warrior Weaknesses: People more powerful than him, Love, Failure

Story:
Before the era of ninja villages, Madara was considered one of the most gifted members of the Uchiha clan alongside his younger brother Izuna Uchiha. Madara also competed with Izuna as training. Even by his clan's standards, Madara's chakra was especially strong. As a child, Madara met Hashirama Senju for the first time and became rivals at skipping stones. With their first meeting cut short after discovering the body of a member of the Hagoromo clan, the two would later meet again and Madara questioned Hashirama revealed that his brother had been killed in battle. Telling Hashirama that he himself once had four brothers, the pair discussed the prospect of peace for the world. It was here that Madara was finally able to skip his rock to the other side of the river. As they grew older, Madara's rivalry with Hashirama increased, and the two would meet by the riverbank, where they would spar and talk about changing the future. On one such occasion, Hashirama brought up the prospect of creating a village where children would not be sent to war and could grow up to be strong warriors.
These meetings were not to last, however, as Madara's father Tajima soon found out about the two boys meeting and planned an ambush. However, the two boys warned one another in time, and as they fled, their fathers and brothers confront one another. After the initial scuffle, Madara and Hashirama intervened, getting between their respective families. Madara, realising that he had to chose between Hashirama and their dream or his family, regretfully decided to end his friendship with the young Senju, determined to protect his brother Izuna. Hashirama tried to make Madara reconsider, but Madara refused to let go of his anger for the Senju. He announced his full name to Hashirama, awakening his Sharingan.
From then on, Madara would constantly battle Hashirama with the intent of erasing him from his past. Eventually, he and Izuna awakened the Mangekyo Sharingan. With their newly obtained power, the two brothers became the head of the clan, with Madara becoming its leader. Sometime afterwards, Madara and Izuna fought Hashirama and Tobirama, where Izuna was mortally wounded by Tobirama. Madara retreated and Izuna died from his wounds but left Madara his eyes, granting him the Eternal Mangekyo Sharingan. Madara later confronted Hashirama again with his new found ocular prowess, but nonetheless, after a day-long battle, he was finally defeated. Noting that he could not trust them any more, Madara told Hashirama that the only way to regain this trust was to either kill himself or his brother. When Hashirama resolved to kill himself, Madara stopped him, noting his courage and accepted the truce.
The Senju, the Uchiha, and all the clans they had conquered came together to form the ninja village Madara and Hashirama once dreamed of together. Ultimately, it was Madara who named the village Konohagakure. Madara's relationship with Hashirama steadily became much like from their childhood, sharing their ideas and hopes. When Hashirama told Madara about the plans for the village leader, who would be known as the Hokage, he wished to give the title of Hokage to Madara. Tobirama, however, noted that this should be a democratic decision and not a unilateral one, citing that in any case, the villagers would never accept Madara as such. Madara, who was spying on the Senju siblings, began to grow uneasy from this lack of trust, doubting the worth of this village. During the time he was a shinobi of Konohagakure, Madara approached Mu and Owasnoki where he informed them that despite the alliance that Iwagakure had made with Konoha, his village was to remain the dominant power and that from that point on, they would obey Konoha. Afterwards, Madara fought and defeated them when they engaged him in battle.
Later, Hashirama would instead be elected as Hokage and at the Naka Shrine, Hashirama expressed his wish that Madara inherit the title of Second Hokage once the villagers started seeing him in another light, however, Madara noted that Tobirama would more than likely inherit that title, and that when he did, it would not bode well for the Uchiha. Later meeting in the Naka Shrine, Madara told Hashirama his intent on leaving the village and he had a plan to make his dream become a reality while at the same time, falling victim to the Curse of Hatred once again. Hashirama tried to convince Madara to let him help his childhood friend, but Madara scoffed at Hashirama's attempt to follow him, saying that no one can get behind him.
Abandoned by his clan, Madara left the village, sought out Kurama, and subdued it using his Sharingan. He later returned in order to challenge Hashirama in battle, fighting at the site that would someday be called the Valley of the End. The battle waged well into the night, leaving both shinobi battered and exhausted and Madara stripped of his control over Kurama. With both of them too weak to use their strongest techniques anymore, they made one final clash, leaving Madara the one standing and looking down over Hashirama in victory. However, due to not having enough chakra to access his Sharingan, Madara couldn't tell that the defeated Hashirama was actually a clone, and was shocked to find the real Hashirama standing behind him and stabbing him through the chest. Quickly losing consciousness, Madara vowed that one day Konohagakure would be shrouded in darkness, and appeared to have died from his wound.
Possession of Kurama was completely taken from him by Hashirama's wife, Mito. In spite of this, Madara survived the stab wound given to him by Hashirama and went into hiding. He then used Hashirama's cells, which he had acquired on the battlefield, and transplanted them into his wounds. Though he noted that nothing happened at first, when he was nearing the end of his natural lifespan, he awakened the Rinnegan. He also acquired the Wood Release kekkei genkai, and with both Senju and Uchiha DNA — the ability to summon the Demonic Statue of the Outer Path. He later transplanted his Rinnegan eyes into Nagato without the young man knowing, and replaced his left eye with a spare Sharingan. Years later, Madara had been reduced to using the Demonic Statue of the Outer Path as a life support system, constantly being supplied chakra by it or else he would die immediately. Also from the stolen cells of Hashirama, Madara used the statue to cultivate a living clone of Hashirama.
During the Third Shinobi World War, he saved Obito Uchiha after the battle of Kannabi Bridge, using artificial mass to replace the destroyed half of Obito's body. He told Obito that he would have to repay his debt to him slowly. Madara then left White Zetsu and a spiral-patterned clone with the task of guarding Obito and helping him with his rehabilitation, so he could be useful to him by the time he woke up. After Obito returned to him as he had predicted, Madara, now certain that Obito was sincere, carried him into a genjutsu and told him about the Sage of the Six Paths and the Ten-Tails. He then explained how he had awakened the Rinnegan, gained access to the empty shell of the Ten-Tails, and cultivated Hashirama's cells. He would go on to teach him among other things various kinjutsu, advanced Uchiha techniques, the Yin–Yang Release, and the power of the Rinnegan. Before passing, Madara also created Black Zetsu by pouring his will into White Zetsu and also left part of his will in the chakra receiver which extends from the statue's navel. With that, Madara disconnected himself from the statue and, with his dying breath, told Obito to go and, until the time he was revived, he was to act under his name.
Fulfilling the legendary Uchiha's request, Obito, now known as "Tobi", began operating under his name while concealing his face. Due to his first-hand knowledge of Madara's actions and deeds, other shinobi were led to believe he was in fact the legendary ninja himself. However, thanks to researching the matter with Orochimaru, Kabuto Yakushi learned the truth behind Madara's time after the Valley of the End and actual death, reincarnating the ninja to blackmail Tobi into letting him aid him during the Fourth Great Shinobi World War where Kabuto partly exposed Tobi's deception.

Appearance:
Madara was a fair-skinned man with spiky, black hair that had a slight, blue tint to it. In his younger days, his hair was shoulder-length and he wore the standard Uchiha clan outfit: a high collared black shirt with the clan's crest on its back, which Madara tended to leave slightly open, and blue pants with bandages around his shins. Around his waist, he had a sash that held a sack, presumably containing his ninja tools. During later years, his sash was replaced by a belt, adorned with pouches and various weapons. He also wore another sash strapped across his shoulders which he used to hold his numerous swords.
By adulthood, Madara's black hair had grown to waist-length with shoulder-length bangs framing the sides of his face, covering most of his right eye. Although still relatively young, more prominent creases had developed under each of his eyes. Prior to his accepting Hashirama's truce, Madara's attire consisted of the Uchiha clan's traditional outfit without an armor. After accepting the truce, his attire took the form of the standard shinobi dress of his era, consisting of bright red traditional armour — the armor of the Senju clan — was constructed from numerous metal plates, formed into multiple protective guards along his body, in particular: chest, waist, shoulders and thighs. Like the rest of the Senju clan armor, Madara's chest plate leaves his back entirely exposed This clothing was accompanied by a indigo long-sleeved shirt, boots and gloves, as well as his village's indigo forehead protector after the truce with the Senju and founding of Konohagakure, but this was discarded upon his defection. During battle, he often carried an orange-colored war fan which had a long black chain running up it, in addition to having white bandages wrapped around the handle on his back that had a black mitsudomoe pattern, colored bright red, in both of the top corners. Prior to his departure from Konoha, he switched back to his original clan clothing with the Uchiha crest on the back, in addition to regaining his armor and still sported the standard forehead protector briefly. The anime also shows him wearing a metal belt, as well as a light-brown leather sash to hold some of his other weapons, and a pair of belt sashes to hold two of his swords.
In his old age, Madara became extremely worn and emaciated, with his black hair from his youth turned thin and white. He wore a simple black outfit, and had three thick chords running from his spine, to the Demonic Statue of the Outer Path to sustain his life. He was also missing a right eye, and used his kama as a makeshift cane. When Madara was reincarnated during his battle with the five Kage, a replica of Hashirama's face was revealed to be on the Uchiha's chest.

Inventory:
Chakra Reciever:
These mysterious black rods were first seen being used by Nagato, the leader of Akatsuki. They were embedded into the bodies of his Six Paths of Pain which allowed him to manipulate said bodies by transmitting his chakra to them from the rods which had been embedded into his own body by the Demonic Statue of the Outer Path when he summoned it during his battle with Hanz? of the Salamander. Nagato used these not only for this supplementary purpose but also as weapons which, when used to pierce the enemy, disrupted their chakra flow by injecting them with his own. Through this means he also attempted to take control of a living body. The rods were originally used by Madara Uchiha, who imbued his will into at least one of them, which he left protruding from the navel of Hashirama Senju's living clone. During the process of saving Obito Uchiha's life as well, Madara inserted some of these rods into his body, which he later used as a fail safe attempt to revive himself with the Outer Path: Samsara of Heavenly Life Technique. The results of which covers the target's body in black matter. Obito Uchiha later made use of these rods in the form of giant stakes to incapacitate larger targets and bombard opponents with overwhelming attacks.
Gunbai:
A Gunbai (Literally meaning "army arrangement") or gunbai uchiwa (Literally meaning "army arrangement fan") is a non-folding fan, usually made of wood. It was used in ancient Japan by samurai officers to communicate with their troops. Nowadays, it is used by referees of professional sumo matches.
Madara Uchiha during his lifetime was famed for the use of this fan in battle. Obito Uchiha would later wield this fan while posing as the legendary Uchiha, before returning it to his reincarnated ancestor during the Fourth Shinobi World War. It is a wide fan with tomoe on it and has a long handle with bandages wrapped around the base, as well as having a long chain attached to it. In the past, when Madara used it, it was brown with a black border, with red tomoe, and a chain was attached to the handle that appears to have been connected to his kama. When Obito started using it, it was depicted as having a purple tint with a black border, and tomoe design on it, with the chain appearing to enter his sleeve. During the Third Shinobi World War it was seen hanging on a wall inside the caverns of the Mountains' Graveyard.
Obito wielded the gunbai predominantly like a flail using the chain attached to guide the fan which he can use also as a shield because of its durability, as it was able to block Naruto's Super Mini-Tailed Beast Ball without receiving any noticeable damage. Madara also wielded it, both as a shield and as a mace in conjunction with his kama, and it also allowed him to perform various techniques.
Kama:
A kama is a Japanese sickle used as a weapon. It has a short handle and a pointed beak with a sharp cutting edge that inflicts damage. There is also a variation of the kama, a kusarigama, which has a chain attached to it for increasing its attack range.
Unlike its traditional intended use, the kama has been most commonly observed being employed by shinobi as a throwing weapon rather than in close combat, where the entire weapon is tossed in such a manner that it rotates quickly end over end, to increase the probability that the bladed edge will strike its intended target.
Sword:
A sword is a long, bladed weapon used for combat. While most swords in Naruto are traditional Japanese katana, swords used by main characters tend to bear little resemblance to real-life weapons, as is the case with the Seven Swordsmen of the Mist's swords. Other swords that have been introduced in the series have mystical or special powers, including Orochimaru's Sword of Kusanagi and the Sword of Totsuka as wielded by Itachi Uchiha's Susano'o.
Most shinobi appear to have a preference towards long and wide blades while some ninja like Tenten use shorter swords, mainly for throwing them long-range. Of note are the samurai of the Land of Iron who are nearly all seen with swords, and the shinobi of the Land of Lightning which boasts a visible majority carrying them. A sword noted for belonging to a particular wielder is known as a Meito (??; Literally meaning "Famous/Excellent Sword").
Certain foreign countries use more westernised types of swords, such as the kingdom of the Land of the Moon's military use sabers while Shion's guards in the Land of Demons wield gladius.
COMBAT ABILITIES:
Madara is considered by many notable individuals to be one of the most gifted shinobi in history and the most powerful shinobi that the Uchiha clan has ever produced. Even as a young child, he was noted by Butsuma Senju as a skilled prodigy who managed to kill several older, more experienced, and powerful shinobi of the Senju clan. The fact that he was able to clash with Hashirama Senju, who was recognised as the strongest shinobi in the world in his time, also indicates that Madara was also one of the strongest ninja of his time. Overall, Madara's power, influence, fame and status were so great that his name alone was enough to incite terror, and Tobi was able to use that to his advantage to instigate a world war. Prior to his departure from Konoha, Madara was able to single-handedly defeat Mi and Onoki; with both of them eventually becoming the Second and Third Tsuchikage respectively, while holding back most of his power, without getting so much as a scratch on him, despite the fact that the battle itself was fierce enough to destroy the surrounding area and structures.
After being reincarnated, Madara's very presence on the battlefield during the Fourth Shinobi World War was so menacing that an entire army division of thousands of shinobi began cowering in fear and compelled all five of the current Kage to confront him together, feeling any less than their combined efforts would not be enough to stop Madara. He proved to be so overwhelmingly powerful that he was able to destroy most of the Fourth Division and nearly kill the five Kage on multiple occasions by himself, without even using the full extent of his powers, and leave them all in a state of awe, fear and terror at his might. Tsunade was so baffled by Madara's extraordinary prowess as a ninja that she questioned how it was possible that her grandfather had really defeated such an opponent in the past when they, the five Kage, couldn't do so in the present. This testament to Madara's unnaturally immense power was shown further when he managed to easily defeat the five Kage single-handedly when he decided to fight seriously.
Taijustu:
Madara was a skilled taijutsu fighter since childhood, possessing notable physical strength, great speed, and remarkable reflexes, with his overall skill in this area matching that of his rival, Hashirama. In his adulthood, he was capable of easily disarming a sword-wielding shinobi, before the latter could react and repel another shinobi twice his size with a single spinning back kick, onto an oncoming group of shinobi, knocking them all off their feet. He also managed to defend himself from other highly skilled and powerful taijutsu fighters such as Tsunade and A without the use of his Susano'o.
In the anime, he was able to outmatch and defeat hundreds of armed and unarmed shinobi of the Fourth Division with ease. His physical skills in conjunction with the predictive capabilities of his Sharingan allows him to fluidly strike and counter enemies attacks with dangerous coordination and accuracy, leaving little-to-no time for enemies to counter, even seamlessly dodge and attack multiple opponents at the same time. Also in the anime, Madara's physical strength is further displayed, as seen by him nonchalantly lifting and tossing around several shinobi of the Fourth Division, sometimes with only one hand, even knocking out many enemies with a single strike each. Also, his durability was high as he was unfazed from taking a Wind Release attack from Temari.
Even as a child, Madara had a high level of speed, as Butsuma Senju was very impressed with how fast the Uchiha could move. As an adult, Madara's speed and reflexes are immense, as he was able to easily dodge Gaara's high-speed sand attacks, Mei's close-range Lava Release technique and even react to A clad in his Lightning Release Armor, with the last two attacks being used in immediate succession. In the anime, when facing the Fourth Division, Madara covered large distances across the battlefield, moving with such speed that none of the enemy shinobi could land a hit on him nor defend against his attacks.
Ninjustu:
As the strongest known Uchiha, Madara was naturally a master of Fire Release nature transformation, capable of producing techniques of massive scale and power. As an Uchiha, he was able to use the clan's coming-of-age technique: Fire Release: Great Fireball Technique with great proficiency and in the anime, he could shower his opponents with a barrage of fireballs. He was also versed in more advanced and destructive Fire Release techniques such as the Fire Release: Great Fire Annihilation technique which required the combination of numerous Water Release: Water Encampment Walls to extinguish, and the Fire Release: Great Fire Destruction technique which he used to incinerate a large portion of the forest he had created. He can create dragon-shaped fireballs for a wide barrage at an enemy.
Madara can also use Wind Release through his trademark gunbai to create powerful gusts of wind capable of repelling an entire platoon of shinobi with a single swing. After his confrontation with Hashirama Senju at the Valley of the End, Madara acquired some of his cells, which eventually granted him the Wood Release nature transformation. After acquiring this kekkei genkai, Madara has displayed knowledge and extensive use of this ability, replicating some of Hashirama's more large-scaled and highly destructive techniques such as creating numerous massive trees with which to attack his opponents directly, and a dense forest of flowering trees, whose pollen can render a foe unconscious. He is able to merge with and hide within trees. He is also capable of creating single or multiple wood clones using the pre-existing vegetation and wood in the immediate vicinity as a medium. Madara can also use Hashirama's Wood Dragon, which was capable of binding Kurama during his final battle against the Senju leader. This was shown in battle against Naruto, where the dragon managed to completely bind Naruto and absorb the full-Kurama cloak from Naruto's Tailed Beast Mode while growing trees across its length.
Using Hashirama's cells, Madara can produce a series of roots from his body that can connect to and grant him control over a tailed beast, even one as powerful as the Ten-Tails. The level of control exerted is apparently linked to the number of roots that are connected to the beast, though he noted that his and Obito's control over the Ten-Tails was not perfect. Madara can also use the Wood Release's component natures: earth and water.
Madara also displayed an extensive knowledge of Yin–Yang Release, its component Yin and Yang as well as techniques which involved this kind of nature manipulation such as Izanagi; knowledge he would impart to Obito. Madara noted that the White Zetsu clones were created using the Yin–Yang Release, applied to Hashirama's cells. He also displayed the ability to materialise his will to suit his needs. With this ability, he can imbue his will into people or objects, like the chakra receivers, and even create sentient life. With the purpose of aiding Obito, Madara created Black Zetsu, by infusing part of his will into White Zetsu. In conjunction with the receivers, Madara can manipulate anyone who had them inside their body, causing them to sprout and cover the target's body with a black matter, akin to how Black Zetsu was first created.
Bukijustu:
As the strongest known member of the Uchiha clan, Madara has displayed skillful use of a wide range of weaponry throughout the series. His trademark weapon is the gunbai, which he uses as both a mace and a shield. During his reunion with Obito Uchiha he regained possession of the purple gunbai with black trimmings and black tomoe his former student used. This one is durable enough to block a Rasengan and miniature Tailed Beast Ball while remaining unscathed. Aside from his melee skills with the gunbai, Madara displayed use of techniques using this weapon as a medium. He could use it to absorb and return the force of an enemy attack. By flowing chakra through his gunbai, Madara can produce a large barrier that was strong enough to block Obito's giant stakes thrown by Naruto in his Tailed Beast Mode.
In addition to the gunbai, he also wielded a kama, using both weapons in conjunction with each other when his final confrontation against Hashirama took place and later used one as a makeshift cane in his elder years. His arsenal also included several giant shuriken and a chain with weights. In the anime, when facing the Fourth Division, Madara took possession of, and skilfully used several of his enemies' weapons such as a set of spears and a naginata.
Kenjutsu:
Madara has been a practised kenjutsu user since his childhood, and as time passed started to carry various different swords throughout the years. He was shown as a skilled and versatile swordsman, most prominently seen during the Fourth Shinobi World War when he effortlessly disarmed a shinobi, commandeered his sword and used it to cut down several members of the Fourth Division with ease, while wielding the blade in a reverse grip. The speed of his attacks were so great that none of the shinobi he killed using this combat tactic had any time to react. In the anime, Madara displayed an even more prominent use of kenjutsu, stealing and using multiple swords, even broken ones and several different fighting patterns to cut down his enemies.
Dojutsu:
Madara first awakened his Sharingan as a child, after rejecting his friendship to Hashirama Senju. He was able to master the Sharingan at a young age — a feat which he received significant praise for. Using it, he gains access to the dojutsu's generic abilities such as seeing chakra, predicting movements, and placing a victim under paralysing genjutsu with just a single glance, leading those who had faced him to advise others to not look directly at his eyes whilst confronting him. Madara is able to use these abilities in conjunction with his primed taijutsu and weapons skills in battle to deadly effects, leaving his opponents with very little time to react or means of defense. The perceptive abilities of Madara's Sharingan were also considerable as he was the only one who could discern Hashirama's use of wood clones when the Uchiha and the Senju fought against each other.
With his Sharingan, Madara is able to control the Nine-Tailed Demon Fox and is also one of the two known people along with Tobi, that are capable of summoning the beast. However, its sealing inside various jinchuriki, presently Naruto Uzumaki, has rendered him unable to summon the beast. He is also capable of using one of his clan's most powerful and forbidden d?jutsu, Izanagi. After removing and transferring his eyes to Nagato, he would replace at least one of them with another Sharingan in his elder years, before his death.
Madara, alongside his brother Izuna, was the first Uchiha to awaken the Mangekyo Sharingan. Much later after awakening it, with Madara's own eyesight deteriorating, and Izuna mortally wounded, the latter left Madara his eyes, which then led to Madara obtaining the "Eternal" Mangekyo Sharingan — a combination of his own and Izuna's Mangekyo. Madara considered this a final gift from his brother to ensure the protection of their clan.
Madara has since used his Eternal Mangekyo Sharingan to control the Nine-Tailed Demon Fox. Madara demonstrated the ability to use Susano'o — and is therefore also able to use Tsukuyomi and Amaterasu by extension — though they have yet to be seen. Unseen in others' variations, Madara's Susano'o demonstrates two entirely different sides that are conjoined along the spine, with each displaying a pair of arms, two distinct faces, and a complete lower half inclusive of feet. His Susano'os' defensive capabilities are high, even in its ribcage state, having withstood Naruto Uzumaki's Ultra-Big Ball Rasengan, as well as A's Lightning Oppression Horizontal Chop completely undamaged. His Susano'os' defensive power was also great enough to withstand the Ten-Tails' Tenpenchii — a feat done, while in its complete form — without being damaged. Due to its ability to manifest legs, Madara's Susanoo possesses far greater speed, flexibility and movement range, than that of other Susano'o users. It wields undulating blades in the right hand of each side, which when used by Susanoo's final form, are durable enough to withstand the impact of a caught and redirected Tailed Beast Ball at close range from Hashirama Senju's wood golem. Its offensive capabilities are seen further when it sliced up all the nearby mountains, and through Wood Release: Hotei Technique during his final battle with Hashirama Senju. Uniquely, it appears to be capable of contributing towards some of Madara's techniques, as it was seen forming hand seals together with him during battle. Madara is also able to use the Yasaka Magatama technique.
Madara's Susano'os' final form is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour, which only remotely resembles the usual tengu with armour, and the trademark pillbox hat-like adornment on the forehead is split down the middle from the beak downwards where the normal Susano'o underneath is revealed. Along this armor, which seems much more fluid than the other known Susano'os', are holes at the end. In its stabilized form, the Susano'o dons an outer armor and a samurai outfit. It also has four arms, two plated ones which hold a pair of katana in sheaths, the other pair of which wields them. In this form, one swing of its katana is enough to destroy an entire mountain range. According to Madara, this final Susano'o is his full power, which is also comparable to that of a tailed beast. Madara has also displayed the unique ability to manipulate the size and shape of his Susano'o, shaping it as an armor to clad Kurama. With this the beast's offensive abilities are increased tremendously as seen by the unique combination of the Tailed Beast Ball with Madara's Susano'o sword, that added tremendeous cutting power to the attack and created the river and waterfall at the Valley of the End. Only techniques like the Top Transformed Buddha are strong enough to pierce and destroy the defense of Madara's final Susano'o, though not completely.
Several years after infusing himself with Hashirama's cells, Madara awakened the Rinnegan in his older years. Due to its nature as a heightened form of his original dojutsu, Madara possesses the ability to switch between his Eternal Mangekyo Sharingan his Rinnegan at will. With the Rinnegan, Madara gains a series of abilities, such as the ability to see chakra, the potential to master all forms of nature transformation and the ability to summon and control the Demonic Statue of the Outer Path. As a user of the Rinnegan, Madara can also access the powers of the Six Paths Technique, displaying use of the Preta Path, with which he was able to absorb chakra-based ninjutsu, regardless of their power or complexity. However, it should be noted that while using the powers granted by the Rinnegan, he has not, except in the case of Susano'o, shown to be able to simultaneously access those granted by the Eternal Mangekyo Sharingan.
Madara also displayed the unique ability to combine power of his Rinnegan with that of his Susanoo, pulling two massive meteorites towards the battlefield from the atmosphere above. Even if the first meteorite was slowed down and stopped, the second one would strike the first, ensuring their collision. Using this technique just a single time, Madara devastated most of the Fourth Division.
Body Modifications:
After his battle with Hashirama, Madara obtained a portion of his DNA, which he infused onto himself, augmenting his physical parameters, along with other related benefits. When reincarnated, Kabuto revealed that he had experimented and modified Madara's body. As a result, Madara was reincarnated beyond his physical and combat prime, while retaining the abilities he developed in his old age such as the Wood Release and the Rinnegan. Madara himself was aware and made use of the kamikaze-like fighting style that the Impure World Reincarnation allowed due to the technique's regenerative powers as seen when he sent a meteorite hurtling towards the battlefield where he was facing the Fourth Division. Upon seeing the meteorite, a shocked Gaara wondered if Madara had the power of a god. Despite these enhancements, Madara still believes that Hashirama is the only person who is capable of stopping him.
Chakra Prowess:
Madara was noted to have been born with an extremely powerful chakra, even by Uchiha standards. Kurama, the Nine-Tailed Demon Fox, noted that Madara's chakra was far more sinister than its own. His reserves are also quite formidable as he was able to fight for a full day and night before collapsing due to exhaustion. His prowess was also seen during his final battle against Hashirama where he displayed extensive use of his Susanoo, after summoning and maintaining control over Kurama, with all these actions being extremely chakra taxing, and remaining completely unfazed by this. After infusing Hashirama's DNA, his reserves increased more as even in his old age, when his strength had waned significantly, he still had enough chakra to summon the Demonic Statue of the Outer Path from its cage on the moon.
Intelligence:
Aside from his battle skills, Madara has also displayed high-level intellect, as well as strategic and manipulative skills. He is able to create elaborate plans that span across decades such as the Eye of the Moon and setting up various pawns by playing with and twisting their own ideals, feelings and goals, in order to aid him through direct or indirect ways. The best example of this is his former apprentice and associate Obito, who he twisted from a kind, good-natured child into an extremely dark, bitter and manipulative individual.
He is also an adept tactician as seen when he preferred to use the Ten-Tails' matured powers to destroy the Allied Forces HQ in order to obliterate their intelligence center, rather than directly engaging the Allied Forces army. Madara is also versed in psychological warfare, mind games and psychological torture games, choosing to focus his efforts into breaking the battle spirits of his adversaries through manipulation and intimidation with deliberate displays of his overwhelming power. He targets the enemies that have the greatest charisma and leadership skills of a group, such as ?noki and Naruto on separate occasions. In the anime, his mental prowess in battle is further shown. Even when being "pressured" by thousands of enemies, he remains composed, adaptable, calm and calculating, quickly able to adjust to any new development and change his battle tactics effortlessly.
As a battle genius, Madara can identify, take advantage or counter most forms of ninjutsu almost immediately and he is rarely caught off-guard, at which point he quickly adapts to the situation. This knowledge is extensive, intricate and far-reaching to the point where he has inside awareness to the abilities of historical individuals and creatures, such as the Sage of the Six Paths, the tailed beasts and their origin. Madara also appears to be a skilled teacher, as he was able to pass on most of his immense knowledge and skills to Obito, which greatly developed the young Uchiha's abilities and allowed him to emulate Madara's mindset and combat prowess to near-perfection. Even his rival Hashirama Senju praised Madara's intellect and resourcefulness during their final battle.
Other Skills:
Madara is an adept sensor type shinobi. Despite not having encountered Hashirama for several decades, he was quickly able to detect and recognise the mighty Senju's chakra even though he was some distance away.[209] He also displayed the ability to perform a series of well-coordinated attacks with his former student and partner, Obito Uchiha. Through his experimentation's with Hashirama's cells, Madara was able to cultivate a mindless clone flower large enough for the Demonic Statue of the Outer Path to sit atop which would later serve as the basis to create White Zetsu, its clones and artificial body parts from it. Using this vegetation, he was able to attach tendrils from it to his back which allowed him absorb chakra from the Statue, creating a makeshift life support system to keep himself alive.
He was presumably able to remove his own eyes and transplant them to Nagato without the latter noticing and also replace at least one of his lost eyes. He also used the artificial bodies created by the living clone of Hashirama to replace the destroyed portions of Obito Uchiha's body, as well as treat the young Uchiha's extensive wounds.

JUTSU
Amaterasu:
Romaji: Amaterasu
Literal English: Heavenly Illumination
Classification: Kekkei Genkai, Ninjutsu, Dojutsu
Type: Fire Release
Class: Offensive
Range: Short-Range
Description: Amaterasu is the highest level Fire Release technique, and is noted to be Itachi Uchiha's strongest ninjutsu which stems from his dojutsu. It is said to represent the "Material World and Light" (Busshitsukai to Hikari), the antipode to Tsukuyomi — a genjutsu of similar power and a fellow Mangekyo Sharingan dojutsu. Use of the technique puts a great deal of strain on the user, usually causing the eyes to bleed.
(WIP)

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About Me:
Name: Madara Uchiha
Birthdate: December 24 (Capricorn)
Gender: Male
Status: Reborn
Height: 5'10"
Kekkei Genkai: Sharingan, Eternal Mangekyo Sharingan, Rinnegan, Wood Release
Classification: Missing-nin, sensor type
Occupation: Co-Founder of Konohagakure, Leader of the Uchiha Clan
Affiliation: Konohagakure
Partner: Obito Uchiha
Clan: Uchiha Clan
Family: Tajima Uchiha, Izuna Uchiha
Reason to Come: Proven Warrior Weaknesses: People more powerful than him, Love, Failure

Story:
Before the era of ninja villages, Madara was considered one of the most gifted members of the Uchiha clan alongside his younger brother Izuna Uchiha. Madara also competed with Izuna as training. Even by his clan's standards, Madara's chakra was especially strong. As a child, Madara met Hashirama Senju for the first time and became rivals at skipping stones. With their first meeting cut short after discovering the body of a member of the Hagoromo clan, the two would later meet again and Madara questioned Hashirama revealed that his brother had been killed in battle. Telling Hashirama that he himself once had four brothers, the pair discussed the prospect of peace for the world. It was here that Madara was finally able to skip his rock to the other side of the river. As they grew older, Madara's rivalry with Hashirama increased, and the two would meet by the riverbank, where they would spar and talk about changing the future. On one such occasion, Hashirama brought up the prospect of creating a village where children would not be sent to war and could grow up to be strong warriors.
These meetings were not to last, however, as Madara's father Tajima soon found out about the two boys meeting and planned an ambush. However, the two boys warned one another in time, and as they fled, their fathers and brothers confront one another. After the initial scuffle, Madara and Hashirama intervened, getting between their respective families. Madara, realising that he had to chose between Hashirama and their dream or his family, regretfully decided to end his friendship with the young Senju, determined to protect his brother Izuna. Hashirama tried to make Madara reconsider, but Madara refused to let go of his anger for the Senju. He announced his full name to Hashirama, awakening his Sharingan.
From then on, Madara would constantly battle Hashirama with the intent of erasing him from his past. Eventually, he and Izuna awakened the Mangekyo Sharingan. With their newly obtained power, the two brothers became the head of the clan, with Madara becoming its leader. Sometime afterwards, Madara and Izuna fought Hashirama and Tobirama, where Izuna was mortally wounded by Tobirama. Madara retreated and Izuna died from his wounds but left Madara his eyes, granting him the Eternal Mangekyo Sharingan. Madara later confronted Hashirama again with his new found ocular prowess, but nonetheless, after a day-long battle, he was finally defeated. Noting that he could not trust them any more, Madara told Hashirama that the only way to regain this trust was to either kill himself or his brother. When Hashirama resolved to kill himself, Madara stopped him, noting his courage and accepted the truce.
The Senju, the Uchiha, and all the clans they had conquered came together to form the ninja village Madara and Hashirama once dreamed of together. Ultimately, it was Madara who named the village Konohagakure. Madara's relationship with Hashirama steadily became much like from their childhood, sharing their ideas and hopes. When Hashirama told Madara about the plans for the village leader, who would be known as the Hokage, he wished to give the title of Hokage to Madara. Tobirama, however, noted that this should be a democratic decision and not a unilateral one, citing that in any case, the villagers would never accept Madara as such. Madara, who was spying on the Senju siblings, began to grow uneasy from this lack of trust, doubting the worth of this village. During the time he was a shinobi of Konohagakure, Madara approached Mu and Owasnoki where he informed them that despite the alliance that Iwagakure had made with Konoha, his village was to remain the dominant power and that from that point on, they would obey Konoha. Afterwards, Madara fought and defeated them when they engaged him in battle.
Later, Hashirama would instead be elected as Hokage and at the Naka Shrine, Hashirama expressed his wish that Madara inherit the title of Second Hokage once the villagers started seeing him in another light, however, Madara noted that Tobirama would more than likely inherit that title, and that when he did, it would not bode well for the Uchiha. Later meeting in the Naka Shrine, Madara told Hashirama his intent on leaving the village and he had a plan to make his dream become a reality while at the same time, falling victim to the Curse of Hatred once again. Hashirama tried to convince Madara to let him help his childhood friend, but Madara scoffed at Hashirama's attempt to follow him, saying that no one can get behind him.
Abandoned by his clan, Madara left the village, sought out Kurama, and subdued it using his Sharingan. He later returned in order to challenge Hashirama in battle, fighting at the site that would someday be called the Valley of the End. The battle waged well into the night, leaving both shinobi battered and exhausted and Madara stripped of his control over Kurama. With both of them too weak to use their strongest techniques anymore, they made one final clash, leaving Madara the one standing and looking down over Hashirama in victory. However, due to not having enough chakra to access his Sharingan, Madara couldn't tell that the defeated Hashirama was actually a clone, and was shocked to find the real Hashirama standing behind him and stabbing him through the chest. Quickly losing consciousness, Madara vowed that one day Konohagakure would be shrouded in darkness, and appeared to have died from his wound.
Possession of Kurama was completely taken from him by Hashirama's wife, Mito. In spite of this, Madara survived the stab wound given to him by Hashirama and went into hiding. He then used Hashirama's cells, which he had acquired on the battlefield, and transplanted them into his wounds. Though he noted that nothing happened at first, when he was nearing the end of his natural lifespan, he awakened the Rinnegan. He also acquired the Wood Release kekkei genkai, and with both Senju and Uchiha DNA — the ability to summon the Demonic Statue of the Outer Path. He later transplanted his Rinnegan eyes into Nagato without the young man knowing, and replaced his left eye with a spare Sharingan. Years later, Madara had been reduced to using the Demonic Statue of the Outer Path as a life support system, constantly being supplied chakra by it or else he would die immediately. Also from the stolen cells of Hashirama, Madara used the statue to cultivate a living clone of Hashirama.
During the Third Shinobi World War, he saved Obito Uchiha after the battle of Kannabi Bridge, using artificial mass to replace the destroyed half of Obito's body. He told Obito that he would have to repay his debt to him slowly. Madara then left White Zetsu and a spiral-patterned clone with the task of guarding Obito and helping him with his rehabilitation, so he could be useful to him by the time he woke up. After Obito returned to him as he had predicted, Madara, now certain that Obito was sincere, carried him into a genjutsu and told him about the Sage of the Six Paths and the Ten-Tails. He then explained how he had awakened the Rinnegan, gained access to the empty shell of the Ten-Tails, and cultivated Hashirama's cells. He would go on to teach him among other things various kinjutsu, advanced Uchiha techniques, the Yin–Yang Release, and the power of the Rinnegan. Before passing, Madara also created Black Zetsu by pouring his will into White Zetsu and also left part of his will in the chakra receiver which extends from the statue's navel. With that, Madara disconnected himself from the statue and, with his dying breath, told Obito to go and, until the time he was revived, he was to act under his name.
Fulfilling the legendary Uchiha's request, Obito, now known as "Tobi", began operating under his name while concealing his face. Due to his first-hand knowledge of Madara's actions and deeds, other shinobi were led to believe he was in fact the legendary ninja himself. However, thanks to researching the matter with Orochimaru, Kabuto Yakushi learned the truth behind Madara's time after the Valley of the End and actual death, reincarnating the ninja to blackmail Tobi into letting him aid him during the Fourth Great Shinobi World War where Kabuto partly exposed Tobi's deception.

Appearance:
Madara was a fair-skinned man with spiky, black hair that had a slight, blue tint to it. In his younger days, his hair was shoulder-length and he wore the standard Uchiha clan outfit: a high collared black shirt with the clan's crest on its back, which Madara tended to leave slightly open, and blue pants with bandages around his shins. Around his waist, he had a sash that held a sack, presumably containing his ninja tools. During later years, his sash was replaced by a belt, adorned with pouches and various weapons. He also wore another sash strapped across his shoulders which he used to hold his numerous swords.
By adulthood, Madara's black hair had grown to waist-length with shoulder-length bangs framing the sides of his face, covering most of his right eye. Although still relatively young, more prominent creases had developed under each of his eyes. Prior to his accepting Hashirama's truce, Madara's attire consisted of the Uchiha clan's traditional outfit without an armor. After accepting the truce, his attire took the form of the standard shinobi dress of his era, consisting of bright red traditional armour — the armor of the Senju clan — was constructed from numerous metal plates, formed into multiple protective guards along his body, in particular: chest, waist, shoulders and thighs. Like the rest of the Senju clan armor, Madara's chest plate leaves his back entirely exposed This clothing was accompanied by a indigo long-sleeved shirt, boots and gloves, as well as his village's indigo forehead protector after the truce with the Senju and founding of Konohagakure, but this was discarded upon his defection. During battle, he often carried an orange-colored war fan which had a long black chain running up it, in addition to having white bandages wrapped around the handle on his back that had a black mitsudomoe pattern, colored bright red, in both of the top corners. Prior to his departure from Konoha, he switched back to his original clan clothing with the Uchiha crest on the back, in addition to regaining his armor and still sported the standard forehead protector briefly. The anime also shows him wearing a metal belt, as well as a light-brown leather sash to hold some of his other weapons, and a pair of belt sashes to hold two of his swords.
In his old age, Madara became extremely worn and emaciated, with his black hair from his youth turned thin and white. He wore a simple black outfit, and had three thick chords running from his spine, to the Demonic Statue of the Outer Path to sustain his life. He was also missing a right eye, and used his kama as a makeshift cane. When Madara was reincarnated during his battle with the five Kage, a replica of Hashirama's face was revealed to be on the Uchiha's chest.

Inventory:
Chakra Reciever:
These mysterious black rods were first seen being used by Nagato, the leader of Akatsuki. They were embedded into the bodies of his Six Paths of Pain which allowed him to manipulate said bodies by transmitting his chakra to them from the rods which had been embedded into his own body by the Demonic Statue of the Outer Path when he summoned it during his battle with Hanz? of the Salamander. Nagato used these not only for this supplementary purpose but also as weapons which, when used to pierce the enemy, disrupted their chakra flow by injecting them with his own. Through this means he also attempted to take control of a living body. The rods were originally used by Madara Uchiha, who imbued his will into at least one of them, which he left protruding from the navel of Hashirama Senju's living clone. During the process of saving Obito Uchiha's life as well, Madara inserted some of these rods into his body, which he later used as a fail safe attempt to revive himself with the Outer Path: Samsara of Heavenly Life Technique. The results of which covers the target's body in black matter. Obito Uchiha later made use of these rods in the form of giant stakes to incapacitate larger targets and bombard opponents with overwhelming attacks.
Gunbai:
A Gunbai (Literally meaning "army arrangement") or gunbai uchiwa (Literally meaning "army arrangement fan") is a non-folding fan, usually made of wood. It was used in ancient Japan by samurai officers to communicate with their troops. Nowadays, it is used by referees of professional sumo matches.
Madara Uchiha during his lifetime was famed for the use of this fan in battle. Obito Uchiha would later wield this fan while posing as the legendary Uchiha, before returning it to his reincarnated ancestor during the Fourth Shinobi World War. It is a wide fan with tomoe on it and has a long handle with bandages wrapped around the base, as well as having a long chain attached to it. In the past, when Madara used it, it was brown with a black border, with red tomoe, and a chain was attached to the handle that appears to have been connected to his kama. When Obito started using it, it was depicted as having a purple tint with a black border, and tomoe design on it, with the chain appearing to enter his sleeve. During the Third Shinobi World War it was seen hanging on a wall inside the caverns of the Mountains' Graveyard.
Obito wielded the gunbai predominantly like a flail using the chain attached to guide the fan which he can use also as a shield because of its durability, as it was able to block Naruto's Super Mini-Tailed Beast Ball without receiving any noticeable damage. Madara also wielded it, both as a shield and as a mace in conjunction with his kama, and it also allowed him to perform various techniques.
Kama:
A kama is a Japanese sickle used as a weapon. It has a short handle and a pointed beak with a sharp cutting edge that inflicts damage. There is also a variation of the kama, a kusarigama, which has a chain attached to it for increasing its attack range.
Unlike its traditional intended use, the kama has been most commonly observed being employed by shinobi as a throwing weapon rather than in close combat, where the entire weapon is tossed in such a manner that it rotates quickly end over end, to increase the probability that the bladed edge will strike its intended target.
Sword:
A sword is a long, bladed weapon used for combat. While most swords in Naruto are traditional Japanese katana, swords used by main characters tend to bear little resemblance to real-life weapons, as is the case with the Seven Swordsmen of the Mist's swords. Other swords that have been introduced in the series have mystical or special powers, including Orochimaru's Sword of Kusanagi and the Sword of Totsuka as wielded by Itachi Uchiha's Susano'o.
Most shinobi appear to have a preference towards long and wide blades while some ninja like Tenten use shorter swords, mainly for throwing them long-range. Of note are the samurai of the Land of Iron who are nearly all seen with swords, and the shinobi of the Land of Lightning which boasts a visible majority carrying them. A sword noted for belonging to a particular wielder is known as a Meito (??; Literally meaning "Famous/Excellent Sword").
Certain foreign countries use more westernised types of swords, such as the kingdom of the Land of the Moon's military use sabers while Shion's guards in the Land of Demons wield gladius.
COMBAT ABILITIES:
Madara is considered by many notable individuals to be one of the most gifted shinobi in history and the most powerful shinobi that the Uchiha clan has ever produced. Even as a young child, he was noted by Butsuma Senju as a skilled prodigy who managed to kill several older, more experienced, and powerful shinobi of the Senju clan. The fact that he was able to clash with Hashirama Senju, who was recognised as the strongest shinobi in the world in his time, also indicates that Madara was also one of the strongest ninja of his time. Overall, Madara's power, influence, fame and status were so great that his name alone was enough to incite terror, and Tobi was able to use that to his advantage to instigate a world war. Prior to his departure from Konoha, Madara was able to single-handedly defeat Mi and Onoki; with both of them eventually becoming the Second and Third Tsuchikage respectively, while holding back most of his power, without getting so much as a scratch on him, despite the fact that the battle itself was fierce enough to destroy the surrounding area and structures.
After being reincarnated, Madara's very presence on the battlefield during the Fourth Shinobi World War was so menacing that an entire army division of thousands of shinobi began cowering in fear and compelled all five of the current Kage to confront him together, feeling any less than their combined efforts would not be enough to stop Madara. He proved to be so overwhelmingly powerful that he was able to destroy most of the Fourth Division and nearly kill the five Kage on multiple occasions by himself, without even using the full extent of his powers, and leave them all in a state of awe, fear and terror at his might. Tsunade was so baffled by Madara's extraordinary prowess as a ninja that she questioned how it was possible that her grandfather had really defeated such an opponent in the past when they, the five Kage, couldn't do so in the present. This testament to Madara's unnaturally immense power was shown further when he managed to easily defeat the five Kage single-handedly when he decided to fight seriously.
Taijustu:
Madara was a skilled taijutsu fighter since childhood, possessing notable physical strength, great speed, and remarkable reflexes, with his overall skill in this area matching that of his rival, Hashirama. In his adulthood, he was capable of easily disarming a sword-wielding shinobi, before the latter could react and repel another shinobi twice his size with a single spinning back kick, onto an oncoming group of shinobi, knocking them all off their feet. He also managed to defend himself from other highly skilled and powerful taijutsu fighters such as Tsunade and A without the use of his Susano'o.
In the anime, he was able to outmatch and defeat hundreds of armed and unarmed shinobi of the Fourth Division with ease. His physical skills in conjunction with the predictive capabilities of his Sharingan allows him to fluidly strike and counter enemies attacks with dangerous coordination and accuracy, leaving little-to-no time for enemies to counter, even seamlessly dodge and attack multiple opponents at the same time. Also in the anime, Madara's physical strength is further displayed, as seen by him nonchalantly lifting and tossing around several shinobi of the Fourth Division, sometimes with only one hand, even knocking out many enemies with a single strike each. Also, his durability was high as he was unfazed from taking a Wind Release attack from Temari.
Even as a child, Madara had a high level of speed, as Butsuma Senju was very impressed with how fast the Uchiha could move. As an adult, Madara's speed and reflexes are immense, as he was able to easily dodge Gaara's high-speed sand attacks, Mei's close-range Lava Release technique and even react to A clad in his Lightning Release Armor, with the last two attacks being used in immediate succession. In the anime, when facing the Fourth Division, Madara covered large distances across the battlefield, moving with such speed that none of the enemy shinobi could land a hit on him nor defend against his attacks.
Ninjustu:
As the strongest known Uchiha, Madara was naturally a master of Fire Release nature transformation, capable of producing techniques of massive scale and power. As an Uchiha, he was able to use the clan's coming-of-age technique: Fire Release: Great Fireball Technique with great proficiency and in the anime, he could shower his opponents with a barrage of fireballs. He was also versed in more advanced and destructive Fire Release techniques such as the Fire Release: Great Fire Annihilation technique which required the combination of numerous Water Release: Water Encampment Walls to extinguish, and the Fire Release: Great Fire Destruction technique which he used to incinerate a large portion of the forest he had created. He can create dragon-shaped fireballs for a wide barrage at an enemy.
Madara can also use Wind Release through his trademark gunbai to create powerful gusts of wind capable of repelling an entire platoon of shinobi with a single swing. After his confrontation with Hashirama Senju at the Valley of the End, Madara acquired some of his cells, which eventually granted him the Wood Release nature transformation. After acquiring this kekkei genkai, Madara has displayed knowledge and extensive use of this ability, replicating some of Hashirama's more large-scaled and highly destructive techniques such as creating numerous massive trees with which to attack his opponents directly, and a dense forest of flowering trees, whose pollen can render a foe unconscious. He is able to merge with and hide within trees. He is also capable of creating single or multiple wood clones using the pre-existing vegetation and wood in the immediate vicinity as a medium. Madara can also use Hashirama's Wood Dragon, which was capable of binding Kurama during his final battle against the Senju leader. This was shown in battle against Naruto, where the dragon managed to completely bind Naruto and absorb the full-Kurama cloak from Naruto's Tailed Beast Mode while growing trees across its length.
Using Hashirama's cells, Madara can produce a series of roots from his body that can connect to and grant him control over a tailed beast, even one as powerful as the Ten-Tails. The level of control exerted is apparently linked to the number of roots that are connected to the beast, though he noted that his and Obito's control over the Ten-Tails was not perfect. Madara can also use the Wood Release's component natures: earth and water.
Madara also displayed an extensive knowledge of Yin–Yang Release, its component Yin and Yang as well as techniques which involved this kind of nature manipulation such as Izanagi; knowledge he would impart to Obito. Madara noted that the White Zetsu clones were created using the Yin–Yang Release, applied to Hashirama's cells. He also displayed the ability to materialise his will to suit his needs. With this ability, he can imbue his will into people or objects, like the chakra receivers, and even create sentient life. With the purpose of aiding Obito, Madara created Black Zetsu, by infusing part of his will into White Zetsu. In conjunction with the receivers, Madara can manipulate anyone who had them inside their body, causing them to sprout and cover the target's body with a black matter, akin to how Black Zetsu was first created.
Bukijustu:
As the strongest known member of the Uchiha clan, Madara has displayed skillful use of a wide range of weaponry throughout the series. His trademark weapon is the gunbai, which he uses as both a mace and a shield. During his reunion with Obito Uchiha he regained possession of the purple gunbai with black trimmings and black tomoe his former student used. This one is durable enough to block a Rasengan and miniature Tailed Beast Ball while remaining unscathed. Aside from his melee skills with the gunbai, Madara displayed use of techniques using this weapon as a medium. He could use it to absorb and return the force of an enemy attack. By flowing chakra through his gunbai, Madara can produce a large barrier that was strong enough to block Obito's giant stakes thrown by Naruto in his Tailed Beast Mode.
In addition to the gunbai, he also wielded a kama, using both weapons in conjunction with each other when his final confrontation against Hashirama took place and later used one as a makeshift cane in his elder years. His arsenal also included several giant shuriken and a chain with weights. In the anime, when facing the Fourth Division, Madara took possession of, and skilfully used several of his enemies' weapons such as a set of spears and a naginata.
Kenjutsu:
Madara has been a practised kenjutsu user since his childhood, and as time passed started to carry various different swords throughout the years. He was shown as a skilled and versatile swordsman, most prominently seen during the Fourth Shinobi World War when he effortlessly disarmed a shinobi, commandeered his sword and used it to cut down several members of the Fourth Division with ease, while wielding the blade in a reverse grip. The speed of his attacks were so great that none of the shinobi he killed using this combat tactic had any time to react. In the anime, Madara displayed an even more prominent use of kenjutsu, stealing and using multiple swords, even broken ones and several different fighting patterns to cut down his enemies.
Dojutsu:
Madara first awakened his Sharingan as a child, after rejecting his friendship to Hashirama Senju. He was able to master the Sharingan at a young age — a feat which he received significant praise for. Using it, he gains access to the dojutsu's generic abilities such as seeing chakra, predicting movements, and placing a victim under paralysing genjutsu with just a single glance, leading those who had faced him to advise others to not look directly at his eyes whilst confronting him. Madara is able to use these abilities in conjunction with his primed taijutsu and weapons skills in battle to deadly effects, leaving his opponents with very little time to react or means of defense. The perceptive abilities of Madara's Sharingan were also considerable as he was the only one who could discern Hashirama's use of wood clones when the Uchiha and the Senju fought against each other.
With his Sharingan, Madara is able to control the Nine-Tailed Demon Fox and is also one of the two known people along with Tobi, that are capable of summoning the beast. However, its sealing inside various jinchuriki, presently Naruto Uzumaki, has rendered him unable to summon the beast. He is also capable of using one of his clan's most powerful and forbidden d?jutsu, Izanagi. After removing and transferring his eyes to Nagato, he would replace at least one of them with another Sharingan in his elder years, before his death.
Madara, alongside his brother Izuna, was the first Uchiha to awaken the Mangekyo Sharingan. Much later after awakening it, with Madara's own eyesight deteriorating, and Izuna mortally wounded, the latter left Madara his eyes, which then led to Madara obtaining the "Eternal" Mangekyo Sharingan — a combination of his own and Izuna's Mangekyo. Madara considered this a final gift from his brother to ensure the protection of their clan.
Madara has since used his Eternal Mangekyo Sharingan to control the Nine-Tailed Demon Fox. Madara demonstrated the ability to use Susano'o — and is therefore also able to use Tsukuyomi and Amaterasu by extension — though they have yet to be seen. Unseen in others' variations, Madara's Susano'o demonstrates two entirely different sides that are conjoined along the spine, with each displaying a pair of arms, two distinct faces, and a complete lower half inclusive of feet. His Susano'os' defensive capabilities are high, even in its ribcage state, having withstood Naruto Uzumaki's Ultra-Big Ball Rasengan, as well as A's Lightning Oppression Horizontal Chop completely undamaged. His Susano'os' defensive power was also great enough to withstand the Ten-Tails' Tenpenchii — a feat done, while in its complete form — without being damaged. Due to its ability to manifest legs, Madara's Susanoo possesses far greater speed, flexibility and movement range, than that of other Susano'o users. It wields undulating blades in the right hand of each side, which when used by Susanoo's final form, are durable enough to withstand the impact of a caught and redirected Tailed Beast Ball at close range from Hashirama Senju's wood golem. Its offensive capabilities are seen further when it sliced up all the nearby mountains, and through Wood Release: Hotei Technique during his final battle with Hashirama Senju. Uniquely, it appears to be capable of contributing towards some of Madara's techniques, as it was seen forming hand seals together with him during battle. Madara is also able to use the Yasaka Magatama technique.
Madara's Susano'os' final form is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour, which only remotely resembles the usual tengu with armour, and the trademark pillbox hat-like adornment on the forehead is split down the middle from the beak downwards where the normal Susano'o underneath is revealed. Along this armor, which seems much more fluid than the other known Susano'os', are holes at the end. In its stabilized form, the Susano'o dons an outer armor and a samurai outfit. It also has four arms, two plated ones which hold a pair of katana in sheaths, the other pair of which wields them. In this form, one swing of its katana is enough to destroy an entire mountain range. According to Madara, this final Susano'o is his full power, which is also comparable to that of a tailed beast. Madara has also displayed the unique ability to manipulate the size and shape of his Susano'o, shaping it as an armor to clad Kurama. With this the beast's offensive abilities are increased tremendously as seen by the unique combination of the Tailed Beast Ball with Madara's Susano'o sword, that added tremendeous cutting power to the attack and created the river and waterfall at the Valley of the End. Only techniques like the Top Transformed Buddha are strong enough to pierce and destroy the defense of Madara's final Susano'o, though not completely.
Several years after infusing himself with Hashirama's cells, Madara awakened the Rinnegan in his older years. Due to its nature as a heightened form of his original dojutsu, Madara possesses the ability to switch between his Eternal Mangekyo Sharingan his Rinnegan at will. With the Rinnegan, Madara gains a series of abilities, such as the ability to see chakra, the potential to master all forms of nature transformation and the ability to summon and control the Demonic Statue of the Outer Path. As a user of the Rinnegan, Madara can also access the powers of the Six Paths Technique, displaying use of the Preta Path, with which he was able to absorb chakra-based ninjutsu, regardless of their power or complexity. However, it should be noted that while using the powers granted by the Rinnegan, he has not, except in the case of Susano'o, shown to be able to simultaneously access those granted by the Eternal Mangekyo Sharingan.
Madara also displayed the unique ability to combine power of his Rinnegan with that of his Susanoo, pulling two massive meteorites towards the battlefield from the atmosphere above. Even if the first meteorite was slowed down and stopped, the second one would strike the first, ensuring their collision. Using this technique just a single time, Madara devastated most of the Fourth Division.
Body Modifications:
After his battle with Hashirama, Madara obtained a portion of his DNA, which he infused onto himself, augmenting his physical parameters, along with other related benefits. When reincarnated, Kabuto revealed that he had experimented and modified Madara's body. As a result, Madara was reincarnated beyond his physical and combat prime, while retaining the abilities he developed in his old age such as the Wood Release and the Rinnegan. Madara himself was aware and made use of the kamikaze-like fighting style that the Impure World Reincarnation allowed due to the technique's regenerative powers as seen when he sent a meteorite hurtling towards the battlefield where he was facing the Fourth Division. Upon seeing the meteorite, a shocked Gaara wondered if Madara had the power of a god. Despite these enhancements, Madara still believes that Hashirama is the only person who is capable of stopping him.
Chakra Prowess:
Madara was noted to have been born with an extremely powerful chakra, even by Uchiha standards. Kurama, the Nine-Tailed Demon Fox, noted that Madara's chakra was far more sinister than its own. His reserves are also quite formidable as he was able to fight for a full day and night before collapsing due to exhaustion. His prowess was also seen during his final battle against Hashirama where he displayed extensive use of his Susanoo, after summoning and maintaining control over Kurama, with all these actions being extremely chakra taxing, and remaining completely unfazed by this. After infusing Hashirama's DNA, his reserves increased more as even in his old age, when his strength had waned significantly, he still had enough chakra to summon the Demonic Statue of the Outer Path from its cage on the moon.
Intelligence:
Aside from his battle skills, Madara has also displayed high-level intellect, as well as strategic and manipulative skills. He is able to create elaborate plans that span across decades such as the Eye of the Moon and setting up various pawns by playing with and twisting their own ideals, feelings and goals, in order to aid him through direct or indirect ways. The best example of this is his former apprentice and associate Obito, who he twisted from a kind, good-natured child into an extremely dark, bitter and manipulative individual.
He is also an adept tactician as seen when he preferred to use the Ten-Tails' matured powers to destroy the Allied Forces HQ in order to obliterate their intelligence center, rather than directly engaging the Allied Forces army. Madara is also versed in psychological warfare, mind games and psychological torture games, choosing to focus his efforts into breaking the battle spirits of his adversaries through manipulation and intimidation with deliberate displays of his overwhelming power. He targets the enemies that have the greatest charisma and leadership skills of a group, such as ?noki and Naruto on separate occasions. In the anime, his mental prowess in battle is further shown. Even when being "pressured" by thousands of enemies, he remains composed, adaptable, calm and calculating, quickly able to adjust to any new development and change his battle tactics effortlessly.
As a battle genius, Madara can identify, take advantage or counter most forms of ninjutsu almost immediately and he is rarely caught off-guard, at which point he quickly adapts to the situation. This knowledge is extensive, intricate and far-reaching to the point where he has inside awareness to the abilities of historical individuals and creatures, such as the Sage of the Six Paths, the tailed beasts and their origin. Madara also appears to be a skilled teacher, as he was able to pass on most of his immense knowledge and skills to Obito, which greatly developed the young Uchiha's abilities and allowed him to emulate Madara's mindset and combat prowess to near-perfection. Even his rival Hashirama Senju praised Madara's intellect and resourcefulness during their final battle.
Other Skills:
Madara is an adept sensor type shinobi. Despite not having encountered Hashirama for several decades, he was quickly able to detect and recognise the mighty Senju's chakra even though he was some distance away.[209] He also displayed the ability to perform a series of well-coordinated attacks with his former student and partner, Obito Uchiha. Through his experimentation's with Hashirama's cells, Madara was able to cultivate a mindless clone flower large enough for the Demonic Statue of the Outer Path to sit atop which would later serve as the basis to create White Zetsu, its clones and artificial body parts from it. Using this vegetation, he was able to attach tendrils from it to his back which allowed him absorb chakra from the Statue, creating a makeshift life support system to keep himself alive.
He was presumably able to remove his own eyes and transplant them to Nagato without the latter noticing and also replace at least one of his lost eyes. He also used the artificial bodies created by the living clone of Hashirama to replace the destroyed portions of Obito Uchiha's body, as well as treat the young Uchiha's extensive wounds.

JUTSU
Amaterasu:
Romaji: Amaterasu
Literal English: Heavenly Illumination
Classification: Kekkei Genkai, Ninjutsu, Dojutsu
Type: Fire Release
Class: Offensive
Range: Short-Range
Description: Amaterasu is the highest level Fire Release technique, and is noted to be Itachi Uchiha's strongest ninjutsu which stems from his dojutsu. It is said to represent the "Material World and Light" (Busshitsukai to Hikari), the antipode to Tsukuyomi — a genjutsu of similar power and a fellow Mangekyo Sharingan dojutsu. Use of the technique puts a great deal of strain on the user, usually causing the eyes to bleed.
(WIP)

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Um...wrong RP.
 

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