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Futuristic The Galactic Order (CS)

DarknessSama17

A star can't shine without darkness
(Please see me before you give yourself a rank!)

Appearance: pic/description

Lvl:

Name:

Family branch:

Nickname:

Title:

Species:

Age:

Alliance:

Personality:

Background(add reason for your allegiance):

Rank:
(Knights - Officer, Master, Divine, or Holy)
(Blackknife - Apprentice, lieutenant, general)
(Dracula's followers - Premature, Mature, Royal guard)
(Darkness Tamer - one star, two Star, three star)

Apprentice/master: do you have a student or master? If so, wo?

*NOTE* EACH CLASS CAN receive EXTRA POINTS DEPENDING ON FAMILY TRAITS, RACE AND GEAR. GET WITH ME AND WE CAN discuss.

Lifeforce pool - how much life force do to have. Do you have the average for your rank? Are do you have abnormally high reserves.

Mana control - are you good at using lifeforce to create mana. Do you use too little? Too much? Or just the right amount. Some techniques could have dire consequences if the right amount isn't used.

Durability - how much damage can you sustain before your exoskeleton breaks? *note* when an exoskeleton shatters it takes more life force to reconstruct. Remember: premature vympiri cannot use mana

Speed - how fast are you?

Reflexes - how fast can you react to incoming attacks?

Strength - how much damage can you do?

Attack speed - how fast are your attacks?

Marksmanship: are accurate are you with firearms and throwing weapons?

Defense - how well can you guard, and counter attack

Awareness - this added along with defense. how good are your instincts? Can you predict where your opponent will attack from even if you cannot see them?

Stealth - how sneaky are you? Can you erase your presence and move as a shadow?

Counter attack precision - counter attacks can be difficult to pull off. What are the chances of you landing a solid blow?

Agility - are you agile? How well can you dance around your opponent and utilze your environment?

Each of the above can be affected by gear as well as family traits. see family tree for additional info
(Add any Stats that may be boosted due to gear and traits). Any two attributes my reach the limit of 36


Craft/craft trait

Craft most skilled in:
(Holy Knights may be Masters in four crafts. Divine Knights may master three. Master Knights may master one of while having some skill in one other.)

Put your craft and add description.
(Choose craft techniques according to your rank and family.)
Name:
Lvl: (this heavily affects damage taken and who can learn it.)
Effects:
Any repercussions if mana requirements aren't met?:

Armor, weapons and gadgets

armor: (put what kind of armor and additional stats)

Weapons:

Accessory: add any necessary info
(Note: each played gets two armor slots, two weapon slots and one accessory slot.

Items: tools and other things that will help on adventures.

Space craft: lvl 35 only

Progression
Each rank will start at different levels and be giving starter points for their attributes

Officer knights
- lvl five starting points will be 40. These are basically foot soldiers. Even the strongest of them can be dispatched almost easily. It is when the are in groups do they lose a threat.

Master Knights/Apprentice/premature vympiri
- lvl 15 start at 150 points. These Knights are a tab more skilled. They can be four times faster than sound, some can even get near light speed. They are strong enough to shatter large slabs of dyleam, which is for times harder than diamonds. And their punch could as much force as four rockets. Giftet knights can survive a nuke but hust barely. This rank is reached by at lvl 15 and having four attributes reach over 7

Divine Knight/one star/lieutenant/mature vympiri - Royal guard follower
- lvl 35 starting with 245 points. They are incrediblly powerful. They can tank a multituple barrages of nukes, move three times faster than light and destroy half a moon with ease. This rank is reached at lvl 35 and having four stats reach over 16

Holy Knight/two - three star/general/Royal guard
- lvl 50 starting with 340 ponits. These are the strongest Knights in the Order. They can survive and exploding moon, then cam destroy two moons and can move up to four times faster than light. This rank is acquired at lvl 5
48 and by having 5 stats reach over 24.

How it works

Points can be earned by leveling up. How do you level up? Simple.

Complete assignments and win battles. Every victory gives you XP which you continue to gain until you reach the limit. See above.

once you lvl up you will gain a single point. (Special assignments may grant attribute points without having to lvl up.)

The highest a attribute can go is thirty-one.

Let me break down how attributes work.

1-6 highest is faster than a rocket car
7-15 sound barrier to four times faster than sound to near light speed.
16-24 highest can move up to three times faster than light.
25-31 up to four and half times faster than light.

1-6 highest is strong enough to punch through metal
7-15 highest is strong enough to rival three large rockets
16-24 highest is strong enough to rival multiple barrages of nukes
25-31 highest is strong enough to destroy a moon

1-6 highestcan tank a few grenade blast
7-15 highest can tank several rockets
16-24 highest can tank a few barrage of nukes
25-31 highest can tank one or two moon busting attack.
 
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Name:

Family branch:

Nickname:

Species:

Age:

Alliance:

Personality:

Background(add reason for your allegiance):

Rank:
(Knights - Officer, Master, Divine, or Holy)
(Blackknife - Apprentice, lieutenant, general)
(Dracula's followers - Premature, Mature, Royal guard underling, Royal guard)
(Darkness Tamer - one star, two Star, three star)

Mana Exoskeleton and Lifeforce
(holy Knights = 55points
divine Knights = 46
master Knights = 38
officer Knights = 30
*note* divine Knight - nothing should be over 9
Master Knight - nothing should be over 8
officer Knight - nothing should be over 5)


(Blackknife
general = 55points
Lieutenant = 46
Apprentice = 38
Lieutenant should not be over 9
Apprentice should not be over 7)


(Dracula's followers
royal guard = 55
royal guard underling = 48
mature = 43
Premature = 35
*note* Royal guard underlings should not be over 9.
mature vympiri should not be over 8.
Premature vympiri should not be over 7)


(Darkness Tamer
three Star = 58
Two Star = 50
One star = 40

*note* one star = should not be over should not be over 7
Two stars = should not be over 9)

*NOTE* EACH CLASS CAN receive EXTRA POINTS DEPENDING ON FAMILY TRAITS, RACE AND GEAR. GET WITH ME AND WE CAM discuss.


lifeforce:

Durability:

Speed:

Strenght:

Reflexes:

Mana control:

(Add any States that may be boosted due to accessories)

Craft/craft trait

Craft most skilled in:
(Holy Knights may be Masters in four crafts. Divine Knights may master three. Master Knights may master one of while having some skill in one other.)

Put your craft and add description.
(Choose craft techniques according to your rank and family.)
Name
Effects
How much mana is needed

Armor, weapons and gadgets

armor: (put what kind of armor and additional stats)

Weapons: add any necessary info

Items: tools and other things that will help on adventures.
numbers confuse me
 
The leveling system

So i want their to be some realism to the game. This system will be the deciding outcome of battles in PvP as well as against NPCs.

Lifeforce pool - how much life force do to have. Do you have the average for your rank? Are do you have abnormally high reserves.

Mana control - are you good at using lifeforce to create mana. Do you use too little? Too much? Or just the right amount. Some techniques could have dire consequences if the right amount isn't used.

Durability - how much damage can you sustain before your exoskeleton breaks? *note* when an exoskeleton shatters it takes more life force to reconstruct. Remember: premature vympiri cannot use mana but they can preform feats far beyond superhuman.

Speed - how fast are you?

Reflexes - how fast can you react to incoming attacks?

Strength - how much damage can you do?

Attack speed - how fast are your attacks?

Defense - how well can you guard, and counter attack

Above are the basic attributes. Below are attributes that can be added thanks to gear

Awareness - this added along with defense. how good are your instincts? Can you predict where your opponent will attack from even if you cannot see them?

Stealth - how sneaky are you? Can you erase your presence and move as a shadow?

Counter attack precision - counter attacks can be difficult to pull off. What are the chances of you landing a solid blow?

Counter attack damage - if you land a counter attack, how much will it hurt the opponent?

Agility - are you agile? How well can you dance around your opponent and utilze your environment?

Each of the above can be affected by gear as well as family traits. see family tree for additional info
 
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(Use this as example on how to fill out the template.)

(Still a work in progress!)

Appearance: aleksi-briclot-marvelstudios-ragnarok-chara-valasg-02b-small.jpg
Her left arm is gone from the elbow down. She wears a black eye patch over her missing eye.

Lvl

Name: Kariah-Belle Nadirè (Canon)

Family branch: Nadirè

Nickname: Riah, Ri

Title: Light Keeper, Divine Knight: Lightning Sword

Species: human

Age: 27(though she looks 25)

Alliance: The Galactic Order

Personality: Kariah-Belle is laid back and goofy. She loves to have fun and is an active thrill seeker. She is kind to all she meets. She will avoid killing if she can help. While normally calm and level headed, she loses her lid if her built up emotions overwhelm her or if someone close to her heart is severely hurt. She will cry and sometimes break or hit whatever she can. She loves sweets and fruits but most enjoys a home cooked meal.

Background(add reason for your allegiance): Kariah-Belle always dreamed of becoming a Knight just like her late parents. She never dreamed she'd travel through space.

Before mankind found out the truth about the universe, Kariah-Belle was a master Knight with only a year of training. During her time as a master knight she had been kidnapped by Dracula where she found out that goddess of light and creation dwelled within her. She also lost a childhood friend, her master, as well as her left arm and eye. Because of a mark placed on her by an ancient one (will be revealed later), she cannot replace her arm.

Now Kariah-Belle is a Divine Knight who has gained some control over the goddess's power. She has completed many missions and earned recognition within the Order.

She has been a Divine Knight for nearly a year and is eager to train apprentices for the first time. She knows the mortal race will need all the help they can get and plans to prepare the young Knights for the trail ahead.

Kariah-Belle is also searching for Kaden, her brother and the keeper of the dark god.

Rank: Divine Knight

Apprentice/master:

*NOTE* EACH CLASS CAN receive EXTRA POINTS DEPENDING ON FAMILY TRAITS, RACE AND GEAR. GET WITH ME AND WE CAN discuss.

Lifeforce pool - 29+1 for Nadirè boodline = 30 / +1 tuskan chrome =31

Mana control - 26

Durability - 19

Speed - 20

Reflexes - 21

Strength - 19

Attack speed - 22 +1 for Cylin'chur gold = 18

Marksmanship: 6

Defense - 20 +1 Tusk'kan chrome = 21

Awareness - 20

Stealth - 6

Counter attack precision - 16 +1 for Cylin'chur gold = 17

Agility - 21

Each of the above can be affected by gear as well as family traits. see family tree for additional info
(Add any Stats that may be boosted due to accessories)


Craft/craft trait

Craft most skilled in:
Light craft
Lightning craft

Put your craft and add description.

Name: Kul's eye
Lvl: 37
Effects: using the goddess of light, Kariah-Belle's gains a glowing orb for am eye. With it she can see one second into the future.
Any repercussions if mana requirements aren't met?: This technique only works ones every three minutes and needs a considerable amount of mana to use. If the requirements aren't met then its instant death for her.

Light craft: Kul's arm -
Lvl 35
With the goddess's power, Kariah-Belle cam create an arm made of light. The light can radiate so much heat that Kariah-Belle must be sure to control the temperature as it could be harmful to her skin even with her mana exoskeleton.
-if the right amount of mana isn't used them the arm will explode, causing great damage to Kariah-Belle.

Lightning augmentation
Lvl 15
Using lightning craft on her body, Kariah-Belle is able to further enhance her stats +2 in speed, durability, and reflexes. This can also be used one bladed weapons for a +1 boost
-since her lightning augmentation is a high level, she must be mindful of how fast it drains her life force. Of her life force falls lows, she will no longer be able to use it. Drains lifeforce rapidly.

Armor, weapons and gadgets

armor
Tusk'kan chrome - chest plate/gauntlet

Weapons:
ecbc07834db6f67f1985c1fd496cec14.jpg

Items: tools and other things that will help on adventures.

Space craft: The Star Titania
spaceship-sound-effects.jpg
This ship is named after her master's title. It can house five at time but can fit more of needed. With its mana core at full power it can travel space, four times faster than light.
 
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Appearance:
638844ebcc775d08c120ba61e1aa527d.jpg
Stands at 5'10", weighing in at a lean & athletic 168lbs. Aleron has a close buzzed haircut, dull green eyes, subtle charm to his lightly stubbled face painted with a devilish smile that warns of imminent shenanigans incoming.

Lvl: 17

Name: Aleron Felicity-Dumonte

Family branch: Felicity

Nickname: Clutch, Smiles

Title: The Gunslinger, Vanguard

Species: Human

Age: 23

Alliance: The Galactic Order

Personality: Aleron is typically a good natured, witty and charismatic individual. He likes to stay on people's good sides with laughter and overall positive vibes. He can have the tendency to be a little arrogant and cocky due to his fighting style but it cannot be said that he doesn't have the skills to back up his confidence. His loyalty to the Order is second to none and despite his sass talk, fun-poking and overall tomfoolery, he is one Knight you would be grateful to have at your side in a pinch.

Background:
Aleron was actually born from the union between the head of House Dumonte, an aristocratic family from the Lavirian capital Katrina, and the oldest daughter of the Felicity Family. The marriage stopped the Dumonte family's fall into bankruptcy and gave the Felicity family a proper male to carry on the Felicity bloodline, as the majority of the family birthed females. One of which was Evelyn, Aleron's big sister who would always tease him about only be half of a real family. He would always tease back saying he "would rather be half and a full wicked sister". But over the years he began to show signs of wielding the lifeforce. And thus he began training with best the family had to offer from fencing to hand-to-hand, mana management and of course, the infamous Felicity gunslinging secrets. This helped mend the tumultuous bond between Aleron and Evelyn and they even began training together. By the time he was thirteen he was considered the best shot in family in over two decades. His mana management grew exponentially and soon he was to be considered to send off to the Galactic Order to train as a knight. But before any final decisions were made, an assassination attempt was made on the house and 18 members, including staff and family died. Evelyn being one of the victims. That was the night Aleron knew he had to join the Order. He had to be stronger, faster, and better to be able to protect his loved ones again. So he joined, and he learned, and he progressed quickly to become ranked as a Master Knight. His exploits made him somewhat a local legend. But no matter his skills, or the praise, or the accolades, he still had to find out who put the hit out on his family. There was still hell to pay.

Rank: Master Knight


Attributes
87 points

Lifeforce pool - 6 (+1 from revolver = 7)

Mana control - 16 + 1 (Felicity Bloodline) = 17

Durability - 2

Speed - 5

Reflexes - 8

Strength - 2

Attack speed - 8 (+2 from cowl, +1 from revolver = 11)

Marksmanship - 10

Defense - 2 (+3 from all equipment = 5)

Awareness - 9 (+1 from hilt, +1 helmet = 11)

Stealth - 0

Counter attack precision - 10 (+1 from revolver = 11)

Agility - 10


Craft/craft trait

Craft most skilled in:
Mana Photon Blade Conjuring

Name: Ignite Photon Blade

Lvl: 20

Effects: Conjures a photon mana blade from his crystphorium crystal within his hilt. Depending on how much mana he puts into it, Dumonte could cut through some materials. He normally keeps it at a level high enough to deflect most projectiles and cut in between an opponent's armor pieces when close enough.

Any repercussions if mana requirements aren't met?: The saber will not ignite if he doesn't have the required mana to operate it. And if his mana is draining drastically while wielding it, it loses its effectiveness at deflection, allowing for some projectiles to pass through unabated.

Armor, weapons and gadgets

Armor:
Cowled Helmet -
20180930_142105.png
Serulian Leather cowl (+1 atk spd)
Slovian metal helmet (+1 def) with Nophian gold (+1 atk & awrns) mouth vent and visor.


Weapons:
1) Revolver - "The Wicked Sister" or "Evilynn"
11a5f5761d62f71b7da8341a0b0ab257.jpg
Tusk'kan chrome (+1 life & def) 6 chamber revolver inlayed with Cylin'chur gold (+1 atk spd & counter precision)
Six Crystphorium Crystal's in each chamber, allowing 2 shots each before needing to "reload" with more mana. Can also shoot 2 power shots of all 6 Crystals at once for greater damage and impact. Needs twelve second cooldown before mana can be replenished.

2) Photon Hilt - "Thornhulk Avenger" Hilt
il_570xN.1475295064_oso5.jpg
Slovian metal hilt (+1 def) wrapped around a Crystphorium crystal core with a Nophian leather wrap (+1 awrns) and Thornhulk spinal thorn pommel.

Items:
1) 6 thin disc-shaped detonators that can be thrown and have a 3-second delay before detonation.
2) God's Eye Hub interface in his helmet visor, allowing for quick access to general information of immediate surroundings and targets.
3) Two speed-reloaders for his revolver (fused with mana prior to mission deployment) allowing for immediate access to mana rounds before needing to refill on the fly with his mana.
 
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Appearance:
NTA0NzAxZmQyMSMvUTB3NjJjNTVieDFLcHUyZ0N2NU42dkNXRTFBPS9maXQtaW4vNzYweDAvZmlsdGVyczpub191cHNjYWxlKCk6Zm9ybWF0KGpwZWcpOnF1YWxpdHkoODApL2h0dHBzOi8vczMuYW1hem9uYXdzLmNvbS9wb2xpY3ltaWMtaW1hZ2VzL2VvY2xvY3pua2RsZGxsZTRybGk1ODNycms2cTBnY3RucXN6eTNnanVjMnBpcGt4b3VvMDJueG54Znh5Z2J1dGYuanBn.jpg

mtg__gift_of_orzhova_by_algenpfleger-d5sj6ir.jpg


Lvl: 35

Name: Lyrael Seraph

Family branch: Seraph (non-canon)

Nickname: Brick, Lyra, Rae

Title: The Silent Valkyrie

Species: Agnelli

Age: 26

Alliance: The Galactic Order

Personality: Lyrael was born and raised to be a knight. She has trained long and hard for this opportunity, thus is dedicated to fulfilling her duties to her utmost. She is brave and has an indomitable will. Her life has led her to be very straightforward and rather blunt. She knows about tact, but views most of it as "beating about the bush". If she likes you, she'll hug you. If she doesn't like you, she'll not keep that dislike on the inside. While blunt, she is not unkind. When it comes to friends and colleagues, Lyrael is generally quite friendly with an odd sense of humor that pops up from time to time. Due to her mother's influence, Lyrael has a deep love of music. She has mastered a few instruments in her off time from training, and will often be heard playing or listening to music in order to relax.

Background(add reason for your allegiance): Lyrael comes from a long line of Agnelli warriors who have served the Galactic Order for generations. It was pretty much decided before her birth that she would be groomed to be a Knight, though her mother secretly wished a safer path for her child. Lyrael being born mute was taken as a sign by many in the family and friends, so saying it meant she should not join the Knights, while her mother felt it was to show her path was not to follow her steps as a singer. This disadvantage only seemed to spur Lyrael and her father on, the pair of them working tirelessly in her training to carry on the family legacy. Much of her life was very spartan, except for the music lessons with her mother.
When she was old enough, she went to university in order to qualify to join the Knights. Her communication with others who didn't know sign language was aided by a special set of devices that transformed her hand gestures into speech. While originally off putting due to her direct nature, she earned the respect of her peers for her prowess and unshakable loyalty. She graduated with honors, earning an apprenticeship with a Knight. The apprenticeship further honed her skills, as well as blunting a few sharp edges such as pride to more manageable levels, along with a few scars.
At the end of her apprenticeship and acceptance into the Knights fully, her father gifted Lyrael with an enchanted axe named "Ode of the Divine", a weapon forged specially for her, intended to grow and change as she did. With her new companion in hand, Lyrael joined the knights, once again winning over her comrades through her actions and skill, despite her disregard for tact in certain areas. She acts boldly on missions, caring little if she becomes the target of a bounty. She has been known to be very brutal towards those who would seek to claim the bounty on a comrade.
More recently, Lyrael's "rookie" status has been retired. It has brought on the recommendation from superiors and family members suggesting she start taking on apprentices of her own, a task she finds a tad daunting.

Rank: Knights - Divine

Apprentice/master: None

Lifeforce pool - 16 (+1 from armor) = 17
Mana control - 12
Durability - 12
Speed - 10
Reflexes - 15
Strength - 16
Attack speed - 12
Marksmanship: 10
Defense - 16 (+1 armor) = 17
Awareness - 16
Stealth - 2
Counter attack precision - 12
Agility - 11

Craft/craft trait

Craft most skilled in: Light, Sonic, Fire.

Put your craft and add description.
Name: Light Speed
Lvl: 20
Effects: increase speed and attack speed by 3.
Any repercussions if mana requirements aren't met?: Clears out all mana remaining.
Name: Sonic Boom
Lvl: 30
Effects: Absorb the sound around user for a massive sonic shockwave. Can be used as a radial attack, or focused into a cone.
Any repercussions if mana requirements aren't met?: Can cause a back fire on the user.
Name: Flame Breath
Lvl: 15
Effects: Breaths fire for short range cone.
Any repercussions if mana requirements aren't met?: Coughing fit.


Armor, weapons and gadgets

armor: Tusk'kan Chrome armor (+1 armor, +1 Life Force)

Weapons: add any necessary info
axe_angelic41.jpg

Ode of the Divines; enchanted axe that can be thrown and recalled to Lyrael. Has some ability to alter its flight path. Can take mana charges to empower it. Upgraded with Cylin'chur Gold (+1 att speed, +1 counter precision)
Plasma gauntlets; wrist mounted weapons that can be used to fire plasma bolts or form plasma blades. Powered by Crystphorium Crystals.

Items: med kit, her "translator" (slim fingerless gloves, and a pendant speaker)

Space craft: lvl 35 only
 
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Appearance: pic/description
[IMG='width:458px;']https://i-h2.pinimg.com/564x/0a/c7/2b/0ac72b49299d3b41e33ad53fbf0fb7d1.jpg[/IMG]

Lvl: 35

Name:
Wveryn Col-Xom

Family branch:
Col

Nickname:

Title:
The Star of Xor

Species:
Human

Age:
23

Alliance:
Blackknife

Personality:
While his skill if fire crafting proves his place in the Col bloodline, Wveryn does not share the quick, explosive temper of his relatives. That is not to say that he is any less dangerous as he still possesses the same fiery wrath of a Col albeit acting upon it in a more calculated manner. This makes him an excellent negotiator as he is able to masterfully mix the strength a Col is well known for with a tact rarely seen among their kind. Though not exactly heartless, Wveryn can come off as an aloof individual, executing his business with sense of cold, brutal efficiency. He is not a sociopath and is still capable of sympathy and empathy but when his mind is set to a task, such things become a secondary concern.

Background(add reason for your allegiance):
As the oldest of five children, Wveryn has learned not only to use his fists but also his words in keeping his siblings under control. As the son of a late mob boss and inheritor of one of the larger crime families, Wveryn has learned how to balance both fear and respect in order to keep those under him in check while ridding himself of any rivals seeking to replace him. While he, like his father, remains loyal to the Blackknife alliance, Wveryn does dream of increasing the power and size of his family to the point where one day they can break away from the alliance as their own independent crime empire.

Rank:
Lieutenant

Apprentice/master:
None

*NOTE* EACH CLASS CAN receive EXTRA POINTS DEPENDING ON FAMILY TRAITS, RACE AND GEAR. GET WITH ME AND WE CAN discuss.

Lifeforce pool - 10 +1 for Tusk'kan chrome gauntlets = 11

Mana control - 16

Durability - 8

Speed - 17

Reflexes - 16

Strength - 20 +1 for Nophian gold chrome sword = 21

Attack speed - 18 +1 for Serulian leather glove = 19/ +2 for Serulian chrome suit = 21

Marksmanship - 12

Defense - 10 +1 for Tusk'kan chrome gauntlets = 11

Awareness - 7 +2 for Nophian gold chrome sword = 9

Stealth - 0

Counter attack precision - 14

Agility - 12 +1 for Serulian chrome suit = 13

Each of the above can be affected by gear as well as family traits. see family tree for additional info
(Add any Stats that may be boosted due to accessories)


Craft/craft trait

Craft most skilled in:
Fire Crafting
Plasma Crafting
Lightning Crafting

Put your craft and add description.
Name: Flame Construct
Lvl: 15
Effects: Create a fire elemental to fight by his side. Up to 3 elementals can be created and maintained at a time.
Any repercussions if mana requirements aren't met?: Existing elementals will fizzle out and new elementals will fail to be created.

Name: Plasma Blast
Lvl: 35
Effects: Gather mana within himself before letting it explode out in the form of plasma, subjecting his surrounding with high heat and destroying just about anything around him
Any repercussions if mana requirements aren't met?: Unable to control the explosion, the power of the craft will tear him and everything around him apart.

Name: Plasma Barrage
Lvl: 25
Effects: Form several balls of plasma around his body before launching them in a barrage at his enemies
Any repercussions if mana requirements aren't met?: The plasma balls will fizzle out or fail to form altogether

Name: Lightning/Fire Imbuement
Lvl: 20
Effects: Imbues his body with lightning and fire, increasing speed by 2 and strength by 1
Any repercussions if mana requirements aren't met?: The craft starts to run rampant, he'll burn to a crisp from the inside out

Armor, weapons and gadgets

Armor:
[IMG='width:382px;']https://cdna.artstation.com/p/assets/images/images/001/164/488/large/nemanja-stankovic-ang-final-lo.jpg?1441364222[/IMG]
ABA-Nephilim: An upgraded battle armor powered by Crystphorium crystals and reinforced by Serulian chrome (+1 agility, +2 attack speed), this suit not only provides assisted flight but also two shoulder mounted plasma cannons. The amount of mana required to power it, however, means that the pilot of the suit will not be able to use any crafting while in the suit.

Weapons:
32ce7ed8c2a6634e90e0e439f78061c6.jpg

Black Star: An ancient blade handed down from the head of the Xor family to their successor, the Black Star has remained as one of the signature weapons wielded by the family's head since the family's inception. While it's hilt is crafted with Nophian gold chrome (+1 strength +2 awareness), its blade is forged from a metal infamous for sucking mana out of whatever creature it comes in contact with.

[IMG='width:419px;']https://vignette.wikia.nocookie.net/marvelcomicsfanon/images/6/67/Demonic_Guantlet.jpg/revision/latest?cb=20131202002050[/IMG]
Not one to be held back by traditions, Wvyren has also had two gauntlets commissioned for him. Forged with Tusk'kan chrome (+1 defense, +1 life force) around a Serulian leather glove (+1 attack speed), these gauntlets not only provide a bit of defense but also assists him in wielding mana more efficiently, granting slightly better mana control.

Spacecraft:
[IMG='width:791px;']http://www.igorstshirts.com/blog/conceptships/2014/maxim_revin/maxim_revin_04.jpg[/IMG]
The Ivory Ghost: The Ivory Ghost is Wvyren's personal luxury spacecraft. Though it may lack any sort of offensive capabilities, it's cloaking and high speed allows it to slip in and out of dangerous territories with relative ease.
 
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Appearance:
56436caa7144922c4f9bedf4_573932f63e6314a04f1376ff_320.jpg


Lvl:
50

Name:
Khaoul Hawthorne

Family branch:
Telkia and Bloodmoon

Nickname:
Pride, The Shackled Immortal

Title:
First Sin Pride

Species:
Vympiri

Age:
Wip

Alliance:
Dracula’s Followers

Personality:
Wip

Background(add reason for your allegiance):

Rank:
Royal Guard

Apprentice/master:
N/A - Had a master but ended up killing them.

Lifeforce pool - 31+ 1 + 1 (Telkian Bloodline, Tusk’kan Chrome)

Mana control - 30

Durability - 30

Speed - 30

Reflexes - 30

Strength - 31 + 1 + 1 (Crulian Jewel, Nophian Gold Chrome)

Attack speed - 30

Marksmanship: 10

Defense - 31 + 1 (Tusk’kan Chrome)

Awareness - 31 + 2 (Nophian Gold Chrome)

Stealth - 10

Counter attack precision - 10

Agility - 15

Craft/craft trait

Craft most skilled in:
Bloodcraft, Darkcraft, Weaponcraft and Transformationcraft

Name:
Bloody Defiance

Lvl:
50

Effects:
The user generates blood from their lifeforce to supplement various other craft techniques, this technique being the only passive ability. Any damage sustained to the exoskeleton is regenerated using this extra blood, considerably lowering the lifeforce cost of fixing oneself. Lost limbs must be retrieved for reattachment, however it is possible for the user to regrow body parts given enough time. In the hands of Khaoul, he can even survive decapitation/fatal wounds multiple times as a result.

Repercussions:
If not enough lifeforce is available to effectively supplement this passive technique, the user will be unable to use any Bloodcraft techniques. If their lifeforce is extremely low, the user will grow physically weak and collapse.

Name:
Chains of Pride

Level:
40

Effects:
The user concentrates a volume of blood into taking the form of chains. The amount of iron in the blood is increased to give it a stronger, more solidified structure. The user may summon these chains directly from their body or wherever there is exposed blood, telekinetically manipulating the chains within a 100m radius. These chains are particularly resistant to damage and regenerate.

Repercussions:
The technique will fail and the user will have wasted lifeforce/blood in the process. Using one’s own body for this technique also has potential to cause the user damage.

Name: The Blood Gates

Level: 15, 35, 50

Effect: The user places a mana-based restraint on their body to limit their powers, weakening themselves so as to exert less aura and perhaps provide more of a challenge. The first Gate keeps the user at a third of their physical stats, the second at two thirds and the final gate granting them all their physical power.

Repercussions:
Users may be defeated preemptively before unleashing their true power of caught off guard.

Name:
Haemoshift

Level:
20

Effects:
Alters the user’s physical appearance on a biological level, transforming their body to outwardly appear as something else. This is useful for pretending to be someone else by taking on their appearance.

Repercussions:
Failure to transform results the user taking on the deformed appearance of a half-transformation, causing intense exterior pain and possibly impairing the senses. Transformation can also be disrupted by simply causing the user damage mid-technique.

Name:
Bioshift

Level:
35

Effect:
An advanced version of “Haemoshift”, the user alters the physical form, both inside and out, to become a different creature altogether. This allows the user to become a giant beast or a different race at will, for a large mana cost depending on size and complexity. The user may also partially transform, gaining a beastial arm of or an extra limb instead.

Repercussions:
A lack of mana will cause an incomplete transformation, leaving the user horribly disfigured and potentially extensively damaged internally. This transformation can also be interrupted for the same effect by the user sustaining damage.

Name:
Dark Biofusion

Level:
40

Effect:
The user generates some blood and gives it a shape, usually in the form of a melee weapon. Dark mana is then infused into the shaped blood, strengthening it’s structure and increase its damage output. Weapons made with this technique can deal incredible damage and are difficult to break, but require a lot of mana to maintain.

Repercussions:
If the user cannot supply enough mana during activation, then the blood used will be destroyed. If this occurs while attempting to maintain a weapon, a large detonation of mana and lifeforce will occur, the same happening if the weapon is also somehow broken.

Armor, weapons and gadgets

Armor:
None (“Armour is for cowards and humans”)

Weapons:
None (“I am the weapon”)

Accessory:
An ornate medallion that hangs around his throat. It is made up of a Cruelian Jewel set into a Nophian Gold Chrome frame that hangs on a Tusk’kan Chrome chain.

Items:
A single gold coin of unknown origin and design.

Space craft:
lvl 35
 
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