creepingShade
Junior Member
You can be anything you wish. Within reason, and as appropriate for the setting. Furry captain of the guard trying to control the anarchic pirate town? Sure! Runaway prince from an underwater kingdom? Go for it! Warforged working as a boatwright? Neat! Badass space marine? Let's not. It is recommended to be something similar to a humanoid, but not required.
*Use a character you have created. Do not submit a character from another original work, as they will be immediately rejected. Though, you may use an image of a character from another work to portray yours.
*DO NOT GOD MOD. Do not be so overpowered that a single finger can destroy someone in a single movement. Also don't be practically impossible to be dealt with in combat without some weird, specific conditions. Keep it fair, okay?
*A backstory is required. Even though it doesn't have to be really long, it does have to be decent. It helps develop your character in the RP and I like to read about peoples' characters.
Fill out this easily copy and pastable template and submit it in this tab.
Name:
Description (Physical & Mental): (An image can be used for the Physical description) (Mental refers to personality and mental traits)
Bio/Backstory:
Abilities, Skills, and/or Powers:
Weakness(ess): (Something beyond regular mortality, like a phobia, or being weak against something)
Additional Information: (Anything else you would like to add before joining)
[/QUOTE][/SPOILER][/QUOTE]
*Use a character you have created. Do not submit a character from another original work, as they will be immediately rejected. Though, you may use an image of a character from another work to portray yours.
*DO NOT GOD MOD. Do not be so overpowered that a single finger can destroy someone in a single movement. Also don't be practically impossible to be dealt with in combat without some weird, specific conditions. Keep it fair, okay?
*A backstory is required. Even though it doesn't have to be really long, it does have to be decent. It helps develop your character in the RP and I like to read about peoples' characters.
Fill out this easily copy and pastable template and submit it in this tab.
Name:
Description (Physical & Mental): (An image can be used for the Physical description) (Mental refers to personality and mental traits)
Bio/Backstory:
Abilities, Skills, and/or Powers:
Weakness(ess): (Something beyond regular mortality, like a phobia, or being weak against something)
Additional Information: (Anything else you would like to add before joining)
The Crew
Bluesunnyday said:Name: Korstus Fallwisp (Title: The Followed)
Description (Physical & Mental): Korstus is tall, incredibly pale, and seemingly emaciated. He generally looks like he hasn't slept in days, and hasn't eaten in a month. His hair is shock white, and his eyes are a pale blue. He's constantly clad in a thick, white robe. His head is constantly filled with the chatter of his "companions", and sometimes he isn't entirely sure when a thought is his. He's a rather kind individual all-in-all, though.
Bio/Backstory: Korstus wasn't always an individual constantly followed by the spirits of the dead. In fact, for the first 18 or so years of his life, he was a completely average wizard-to-be. Until, of course, an extremely rare quirk of the magic in his blood manifested, and he began calling to all spirits in a several mile radius like a ghost beacon. Due to this aforementioned quirk, he has the ability to give spirits "physical" forms, turning them from invisible manifestations to semi-solid apparitions, capable of fighting or otherwise defending him. This experience is addictive to spirits formerly unused to having no effect on the outside world, and so they tend to flock to him, constantly surrounding him as a maelstrom of disjointed voices and occasional glimpses of figures until he bothers to give them bodies. This has been extremely stressful on him, and he wanders the world searching for a way to cure this "Curse".
Abilities, Skills, and/or Powers: Korstus has only very minor magical abilities, with some minor control over the elements and rudimentary healing magic. However, due to his "unique" condition, he can also give physical form to nearby spirits. These spirits are his main method of combat, bringing them back to "life" so that they can assist him. The spirits he ressurects aren't necessarily loyal, but they tend to keep him alive so that he can potentially resurrect them again. A spirit that Korstus summons is incapable of harming either Korstus himself or anyone he designates as an "Ally".
Weakness(ess): As mentioned earlier, the spirits Korstus brings back are under no obligation to help him. They can be fickle, and while they do tend to be loyal solely out keeping their link to the physical world alive, they may not always act in his best interests. As well, Korstus seems to have a crippling fear of the undead outside of his own spirits, tending to lose his composure and either make mistakes or outright shut down.
Additional Information: Korstus' spirits are inaudible to anyone beyond himself. However, even when he hasn't brought them back to life, they may occasionally manifest to others near him, though they can't interact with the world.
[QUOTE="Thorn of Discord][/URL]
Pipsqueak 'The Art'jurer'
Snazzy physique:
Pipsqueak is a lean 5'8'ish pony of the unicorn race, with a granite gray coat and minty green hair, (typically unkempt).
His choice in clothing is varied, though he sports a belt for his rapier, saddlebags for storage, and a strange necklace from his childhood.
(I promise to do at least a basic drawing of him real soon)
Psyche Eval.:
Wild and free spirited, Pipsqueak knows no fear and lives life to it's fullest. He acts on impulse, does things just because he's never done them, and tries to see the good in those around him. Everyone he talks to becomes a friend, in his mind at least. He's not one to get in a fight, but he sure knows how to end them. Pipsqueak is the guy that'll start a sea shanty when the going's rough, but not. Stop. Talking. When something important is going down. And for heaven sakes, he need to learn to filter what he says, thoughts practically tumble out of his head. Someone teach him personal space while they're at it.
Back story time:
Pipsqueak was raised on a busy trading island by his Step-father, having lost his mother in an unusual boat crash. Pipsqueak found his calling in a career of art, much to his Step-Father's horror, who wanted a business savvy heir to the business. His childhood might not have been plagued by poverty or a brotherhood of assassins, but Stylo always needed more out of life, and his ticket to freedom was a guide on conjuration magic. Once he was competent in both art and conjuration, he hightailed it, and has been able to live the good life, seeing the world and living his own adventure upon the seas.
Stuff 'n' Things
-A spiffy rapier, used
-Some pocket change, just in case
-Quills, ink, charcoal, chalk, pencils, stuff for making art
-A large notebook, a couple pocket books, loose papers, and the like
Abilities:
-Trained in the ways of a rapier
-Experienced artist, with the creativity to support it
-Can pull objects and creatures out of his sketches, doodles, and other forms of art
Limitations:
-Increased complexity, size, detail or other features makes for a more tiring spell
-Conjuration requires energy, of which Pipsqueak has not an infinite pool
-Can only create what he can imagine, draw, and then create
-Not strictly a warrior, or combat experienced
Miscellaneous:
-Has a troublesome penchant for rum
-Has a secret black book for unspeakable art
Pipsqueak is a lean 5'8'ish pony of the unicorn race, with a granite gray coat and minty green hair, (typically unkempt).
His choice in clothing is varied, though he sports a belt for his rapier, saddlebags for storage, and a strange necklace from his childhood.
(I promise to do at least a basic drawing of him real soon)
Psyche Eval.:
Wild and free spirited, Pipsqueak knows no fear and lives life to it's fullest. He acts on impulse, does things just because he's never done them, and tries to see the good in those around him. Everyone he talks to becomes a friend, in his mind at least. He's not one to get in a fight, but he sure knows how to end them. Pipsqueak is the guy that'll start a sea shanty when the going's rough, but not. Stop. Talking. When something important is going down. And for heaven sakes, he need to learn to filter what he says, thoughts practically tumble out of his head. Someone teach him personal space while they're at it.
Back story time:
Pipsqueak was raised on a busy trading island by his Step-father, having lost his mother in an unusual boat crash. Pipsqueak found his calling in a career of art, much to his Step-Father's horror, who wanted a business savvy heir to the business. His childhood might not have been plagued by poverty or a brotherhood of assassins, but Stylo always needed more out of life, and his ticket to freedom was a guide on conjuration magic. Once he was competent in both art and conjuration, he hightailed it, and has been able to live the good life, seeing the world and living his own adventure upon the seas.
Stuff 'n' Things
-A spiffy rapier, used
-Some pocket change, just in case
-Quills, ink, charcoal, chalk, pencils, stuff for making art
-A large notebook, a couple pocket books, loose papers, and the like
Abilities:
-Trained in the ways of a rapier
-Experienced artist, with the creativity to support it
-Can pull objects and creatures out of his sketches, doodles, and other forms of art
Limitations:
-Increased complexity, size, detail or other features makes for a more tiring spell
-Conjuration requires energy, of which Pipsqueak has not an infinite pool
-Can only create what he can imagine, draw, and then create
-Not strictly a warrior, or combat experienced
Miscellaneous:
-Has a troublesome penchant for rum
-Has a secret black book for unspeakable art
[/QUOTE][/SPOILER][/QUOTE]
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