• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Fatebound(Character Sheets)

Main
Here
OOC
Here

Gabe

Deer Lord
mueIhoF.png

-At least a paragraph per post.
-Respect RPNation's rules.
-Try to post at least once everyday. If you're not able, send a message to the OOC. If you don't post for three days, you leave the right to have your character being disintegrated and cast into the Void.
-Post "The Void Beckons" in your sheet, just so I know you read all of those.
-No Mary Sue, GodModding, Power Playing and all those fancy words for being jerks to other people.
-Eden Elswyer, Bearer of the Heritage Given Grimoire ( txlos txlos )
-Elizabeth "Liz" Jacobs, Bearer of the Modular Ethereal Cannon, "Sparky" ( OverconfidentMagi OverconfidentMagi )
-
-Verloren Longshore, Bearer of the Dancing Rapier, Rose-Thorn ( Kiwikat Kiwikat )
-Joseph Lowery, Bearer of the Righteous Fire, The Charred Axe( Gabe Gabe )
-Ashley Skye, Bearer of the Energy Changing Crossbow( RizaTiz RizaTiz )
Name: (Self Explanatory.)
Age: (18-25, but give me agood explanation and we can have it older, but no younger.)
Appearance: (It can be either an image or description. If it's a description, make it at least a paragraph long)
Traits: (Strengths and weaknesses, personality wise.)
Background: (At least two paragraphs, telling the story of your character until now. Upbringing, family, special events, etc.)

Weapon: (Any medieval weapon that you can think of, including magical: Swords, Bows, Maces, staffs, grimoires, etc. Once again, either description or image.)
Abilities: (No more than three. It can be either passive or active.)
Other information: (Include anything that isn't covered by the other sections.)
 
Last edited:
Eden Elswyer.jpg
Eden Elswyer, 23
Appearance:
A smaller girl, barely making it to 5'5, with a rounded almost heart-shaped face and a soft jawline. Her fire-orange hair almost seems too big to belong to her body, flowing down to her hips in wave-like curls. Freckles span all over her body, favoring her face, neck, collarbones, shoulders, hands, and knees, and giving way to her abdomen and most of her legs. Her dark sage eyes are wide with curiosity, like that of a fawn, and she matches the baby deer's timidness. A long, thin scar assaults her left arm, spanning from the back of her wrist upward and creates a maybe five-inch line. An overall thin girl, she bores an active build with muscle lines around her stomach, legs, and shoulders, her arms holding a soft muscular composition.

Traits:
Strengths: An intelligent girl who has a love of books can remember almost anything that is thrown at her. It was through years of sitting in the back, reading whatever nonsense her professors tossed her direction that she first realized her inherent ability to memorize the scribbles of letters and numbers onto a page. In addition to this, she tends to be of the resourceful type, which most likely comes from a mechanic/hunter upbringing that she was dragged into courtesy of three older brothers. Family aside, Eden is a soft voice of reason. She is not one to charge headfirst into battle, but rather calculate the decisions and weigh the pros and cons of each outcome that may occur.

Weaknesses: Although smart and witty, Eden tends to be of the anxious type. Threatening confrontation, or to be fair, confrontation of any sort, bring her into an almost paralysis-like silence, with an inability to do much outside of tear up and twirl a strand of her faster than a cheetah runs (usually resulting in a pesky dread later). Due to this anxiety, she lacks leadership skills and isn't one to open up too easily. She prefers her own space, meaning a stray-away from the group every now and again isn't uncommon for Eden.

Background:
Eden was born into an interesting family, with her mother working at a bakery three blocks from their home and her stepfather largely working from home with his big corporate job that largely paid the bills. Her three older brothers, Alec, Harden, and Niall, all grew up wanting to be cowboys, manly men who could punch out bears or whatever. Nevertheless, they took after their father, much to Alissa's, Eden's mother, disapproval. Eden was the only one that stayed inside on their small plot of land, the one who understood the money troubles when her father left and helped out in the ways she could. A bright girl, it was expected of her by her high school teachers to go off to college, to move into the world and see all of it... but Eden knew her mother would fall apart without her.


She was the only one that truly understood what the divorce did to Alissa, and more than that, what the abuse did to her. Eden's father, whose name is never to be mentioned in the house or anywhere for that matter, never laid a hand on his boys. They were his pride and joy, the heirs to the throne of nothingness that he had built. And his wife and child were just... there. Eden and her brothers watched their father abuse their mother, the boys being told that 'women needed to be kept in line' and 'shown whose boss'. It wasn't until the night of Eden's accident that Alissa packed up everything one day while her husband was at work at decided to run. The night before, Eden had decided to run from her father, slip through the barbed wire fence that separated her home from her best friend's just across the pasture and stay there for the night. She made it under the wire, holding on ever so carefully, watching the lights of her best friend's house flicker on. Her father caught up to her then, as she heard the dog barking. Grabbed her left arm and pulled her hard back through the barbed wire fence, her skin catching and she screamed as she felt the razor sharp edge bite into her skin.

But that was long ago. Five years ago, in fact. The boys no longer revel in their father's actions but know that their mother and sister are strong for all they endured, and love them endlessly. Alissa and her boyfriend moved, bought this nice piece of land just outside of the city and have been happy for a few years now. And Eden... Eden is finishing up her third year at the local community college with honors, of course. Only one year to go. She spends most of her time in her room, sitting in the window sill and reading in her big Goodwill sweaters and high waisted jeans or out with the goats and her Great Pyrenees, Lillen, forever wondering what it would've been like if she had just left.

Weapon:
A grimoire, given to her by her mother. It has sat idle on Eden's bookshelf since she was fifteen when it was first given to her. Its purple leather is darkened in areas of wear, cracking in some places. The bronzed decor has seen better days, and she isn't entirely sure what the small fairy in its center is to represent, however it is her favorite part of the intricate looking book. Although it is the only book in her collection that she has yet to open, she feels as though it calls to her sometimes... or maybe she's just simply going mad.

Abilities:
-Mirror Image: creates an identical duplicate of the caster until defeated
-Lighter: able to blast fire from the caster's fingertips
-Nurse: able to shield and/or heal those affiliated with/befriended by the caster





The Void Beckons
 
Last edited:
402_olive_by_hozure-dbdvlnk.png
Name: Elizabeth "Liz" Jacobs
Age: 25
Appearance: A rather petite woman, she'd probably still get carded at all of her favorite bars if not for her being such a regular. Her messy hair that reaches her shoulders is naturally a golden blonde color, but she dyes it green every month (give or take, she usually has something covering the top of her head where her natural color comes through). Her skin would be very fair if not for being constantly covered in grease and oil and all other kinds of mechanical excrement.

Traits: Liz is aggressively charismatic, meaning either you're gonna get along with her or she'll have to get aggressive. She's straightforward and uninhibited, with a quick wit and a sharp tongue that gets her into trouble just as often as it gets her out of it. She never judges another person until she gets a feel for who they are for herself, to the point where she's probably walk up to the devil himself and ask for an explanation. And while her powerful charisma is usually enough to keep her out of trouble, she isn't completely helpless when it's not enough. Liz knows her share of self-defense, and is usually armed with an arsenal of metal tools (and a taser for real sticky situations). More than one dumbass has been laid out by Liz for got getting the fuck out of her personal space when asked nicely. Yet that same loud crude extrovert can sit silently off in a corner tinkering for hours on end, days even, forgetting to eat or sleep, lost in her own creation process. She isn't always the smartest person, especially when it comes to "book learning", but she's plenty smart enough to dismantle anything from a wristwatch to an engine and put it back together working better than the day it was made. Knowing complicated math is what calculators are for.

Background: Liz had a pretty normal childhood. Nothing more exciting than a surprise trip to Disney World or more traumatic than "the talk" really happened growing up. She was a tomboy from an early age, always playing and making messes with the boys. She never really grew out of that either. Liz continued to prefer tinkering with machinery more than gossiping with the other girls her age, and to this day considers grease and motor oil the best kinds of makeup a girl could ask for. Just about the only time she's ever seen wearing a dress is at a funeral or wedding, and the second is iffy.

As soon as she got out of school, Liz started working at a mechanic shop. Lots of jobs that had her fixing up old cars, some more exotic jobs, but most importantly lots of spare parts to mess around with (even if she technically wasn't supposed to take some of the parts she did). As far as plans for the future go... she doesn't have any. For now she's content just having a fun time doing what she enjoys and meeting a bunch of interesting people, and then going out and getting drunk with that same bunch of interesting people. Don't let her small size fool you, Liz will put you in a coma if you try to match her when it comes to drinking. Oh, and now she has a cannon. Not sure what she's supposed to do with it, but it's really cutting down her electric bill this month. After trying it out a few times, she modified the cannon a bit by adding a handle so she can fire it easier from body level and not having to lift the thing as much.

Weapon: An oversized (it's larger than her) cannon, that Liz has dubbed Sparky. She's currently using it as a generator (free electricity is free).
Abilities: The cannon has three firing modes: air, thunder, and fire. It also can fire with variable output, for example a gentle breeze of air to a concussive blast capable of knocking down a house (3/3 piggies confirm). The cannon needs to recharge after larger shots, and for maximum output it also needs to charge up before firing. In addition, the cannon is incredibly heavy except to Liz, who can easily lift the cannon that's larger than her entire body.
Other information: Liz has an old VW bus that she's restored basically from scrap. Not only does it run, the thing has enough power stuck inside it to probably win a street race.
Liz refers to the cannon as male. Please do ask why, I insist.
Wasn't religious until God dropped a cannon into her bed. Now she regularly talks to and swears at the big guy.
The Void Beckons.
olive_by_aja_mi-dbi3ysf.jpg

 
Last edited:
Name: Ashley Skye

Age: 19

Appearance
a66fc890c3769dd3826313d2e0732d08.jpg (5'3)
Traits:
Weaknesses: Ashley is pretty socially awkward. She hates being in social situations and if she ever is in one, she tries her best to make it as short as possible.
She judges herself quite harshly, although she wouldn't admit that to strangers.
She isn't very athletic. Although she's pretty skinny, a couple of seconds running and she's already out of breath.
She almost always stays at home. She relies on her parents to send her money for food and other stuff.
She gets pretty anxious as well.


Strengths: She is pretty intelligent. She was able to juggle School work, Playing games and watching Anime and managed to graduate with good grades.
Even though she judges herself and puts herself down, she doesn't really care what others think of her (Besides her friends and family).
Somebody could throw their harshest insult at her and at most, she'd only stop for a moment and then laugh it off as if it was nothing.
She's described by the few friends that she has as a Kind and sweet person.


Background: Ashley had a pretty good childhood. When she young, she was really extroverted and loved playing outside and everything. She started playing games when she was 12 and started watching anime when she was 14. She was a pretty normal girl up until high school, in which she had the bad luck of being put in a class with a group of girls known for bullying other people.
Ashley isn't a "sexy model" but she was cute enough to make the group of girls jealous. They did everything they could to ruin Ashley's social life and by the end of high school, Ashley only had 2 friends remaining and was a big introvert.

Once she graduated from High school, she's hopped from job to job until deciding that she didn't care anymore and decided to live life stuck inside her house playing games and watching anime. Her parents felt guilty for letting this happen and decided to start sending her money to pay for rent, food and other necessities along with urging her to find a job or to at least seek help. She's lived this kind of life for around 2 months now and has been enjoying it.
She's played a variety of video games and has watched all sorts of shows.
She sometimes chats with her 2 friends and sometimes they come over to hang out with her.

She also has a magical crossbow. She kind of passed out due to the excitement when she found out about it but now she's using it for it's abilities as she realized she couldn't really fight people with it.
She's dropped her electric bill a bit because she's been able to cook most of her food by using the fire elemental arrow.​



Weapon:d9f450c279da084a3fd53ce71b7768a0.png
Abilities:
Pyro:
Her crossbow's arrows become orange coloured and as Ashley calls them, are covered in flame particle effects. They burn objects that they hit. The arrows give off a bit of heat.

Electra: Her arrows become yellow coloured and are covered in electricity.. They can paralyze humans and animals and can give a bit of electricity to items that need it.

Cryo: Her arrows become a light blue colour and have an icy aura around them. They can freeze most things and can slow down humans or animals hit by them.

Other information: She prefers to be called Ash or Skye.
She doesn't care for the insults of others because she's already accustomed to being insulted.
The Void Beckons.​
 
Last edited:
Name: Verloren Longshore (also answers to just V )
Age: 22
Appearance:
1523759657716.jpg
So basically just William Turner from Pirates of the Caribbean, just with a few alterations. Verloren is 6'6 with short black hair and green eyes. He commonly wears plain looking clothes with few patterns or colors (he prefers to let his personality draw people's attention, not his clothes.) He often wears a plain green vest which he keeps most of his important things (keys, wallet, phone, etc). His arms and legs are both long, making him look very awkward when carrying out most actions.
Traits:
Strengths: Verloren is very charismatic and likes talking with people in casual settings. His way of speaking is often considered "old-fashioned" or even "far too grand and eloquent than is needed at a social gathering, talk normally for the love of God!" but he loves to find ways to use big, poetic words in everyday conversations. Verloren is also a hopeless romantic but unfortunately does not know how to talk to girls. He will write the greatest, most beautiful love song for a girl and sing it to her with no fear. But the moment the music ends his silver tongue turns to lead. Speaking of his musical endeavors, Verloren loves music and will sing to himself when he is nervous, thinking, happy, or even sad. He constantly thinks of new words to songs he hasn't finished yet and is never shy to perform at the drop of a hat. Most of all, Verloren sticks to a very strong, and always self-imposed, sense of Chivalry. Not that he expects anything good to come from it particularly, just that he knows it is the right thing to do, and if he doesn't do it then no one will. He is one to make the lonely and quiet one feel welcomed and also one to join the loudest one in their harmless revelries.

Weaknesses: When in a setting of more professional tones, however, Verloren shrinks and says nothing. He draws no attention to himself, sings no songs, thinks no thoughts. He struggles with constant feelings of inadequacy even in the wake of his greatest achievements. He doesn't like to bother anyone with these feelings, because as far as he is concerned, nobody cares about that side of him. He does not know how to accept praise or adoration, he doesn't like to accept compliments, and he especially can't deal with interaction on a personal level. When reminded of his shortcomings he is quick to dwell on them and slow to move on. He uses his charm as a facade to keep everyone else smiling, hoping that if he can help someone else forget about their troubles, then he will feel better about his own.

Background: Verloren was raised in a good enough household for a good majority of his life thus far. He had a mother who loved and cared for him, and a father who worked to provide for them. His father was a captain in the U.S Navy and was very proud of Verloren in everything he did. And there was much to be proud of. Verloren was a good enough student, he was an excellent fencer, and was always a joy to watch in school performances. His father expected great things from his son, as did his mother. Most of all, his father wanted Verloren to continue the Longshore legacy and join the U.S Navy. When he finally came of age, his father had him enlisted and he was off. The problem arose that as the years continued, he realized more and more that he did not want his life to be sworn away, he didn't want his life to be like his fathers. As soon as he could, he left the military, but not without suddenly feeling regret and a feeling of failure he would carry with him his whole life. His father had raised him and had a constant expectation that he too would become a captain and would make a career of the military, and yet Verloren willfully and selfishly denied his father the chance to see that dream come to fruition. He feared what his father would say, or what he would do, so he just never told him. He ran away, went as far away from his family as he could.
He could never have been sure if they would ever find out, or if they already had. He never heard anything from them, maybe they already dishonored him. He couldn't have blamed them really. So instead he wandered city to city, taking on odd jobs, singing and dancing for people. He did whatever good he could with the money he had, but mostly it was for his own survival. One dreary, rainy day he received news that his father had died of a spontaneous illness, and his mother of a grieving heart shortly after. Verloren had missed both of their funerals, and while clearly there was nothing he could have done about it, he could not help but feel it was his fault. He was dishonoring his father this much more by not going down the path he had wanted him to go on. But at the same time, his conviction against such a life held just as strong in his heart. He felt that somehow he was meant for more than that, he could never put his finger on it. Over time those feeling grew quieter and quieter (but no less real, and no less powerful) and he went back to being the performer the city came to love, but on cold and rainy nights, it is those same thoughts again that keep him for a peaceful sleep.

Weapon: An Italian styled Rapier with a serrated blade so the blade is proficient at both thrusting and cutting. (Dubbed by Verloren as "The Rose-Thorn" for its dark red handle)
Abilities:
Dancing blade: The rapier will dance and move on its own to Verloren's singing. Never any complicated maneuvers, mind you, just basic parries and thrusts to the beat of his songs.
Inspired blade: The rapier will become stronger, sharper, and more maneuverable as Verloren recites monologues of inspiration and victory, within limit of course. Even at its most “inspired” the blade can only cut through steel.
Lamenting blade: The rapier can sense when Verloren is sad or dwelling on his past, and when it prevents him from concentrating, the sword will control Verloren’s arms and essentially fight him him. (He must be fully concious and has to be holding the sword unsheathed for this effect to work)

Other information: As mentioned before, Verloren has a gift for theatrics and wordsmithing, he is great at coming up with things on the fly and loves especially to have an audience to do it for. He will even sometimes make up random scenarios in his head and play them out as if he were performing it for an audience. He is mildly afraid of deep water (due to his major fear of turtles, toads, and water snakes.) His favorite color is purple, his favorite flower is a lily.


The air grows harsh and harsher still
as you breathe your last goodbye.
As if all walls are closing in
your soul lets out a sigh.
You feel it shouldn't be the end
still, it closes in to kill.
For surely, life can teach new lessons
But you hear it say softly, The void beckons.
 
Last edited:
1527161315758.png
IZA MILES​
Age: 18

Traits:
Strengths - smart, hardworking, sporty, charismatic
Weaknesses - impatient and hard on herself, often overworks herself, absent-minded at times, feels an urgent
need to do certain things occasionally

Background:
Iza was born in a well-off family, in the cities. From a young age, she valued results. Her mother's constant pushing
wasn't necessary to teach this, for she was born with an already built-in iron will. Graduating high school with a 4.0
GPA, as the re-elected class president each year, the pitcher for her school's baseball team, and arguably the
friendliest and most-outspoken person in the school, Iza is a star! She does her best to do all she can for the people
around her. No matter who that person is, Iza will reach out to them.

Iza is quiet by herself. She often disappears off somewhere, returning later momentarily. During these
disappearances, she hunts for new scenery in the city, a place abundant with it. She has the habit of doing other
secretive things during these disappearances, as well. Things no one ever finds out about, thankfully. They all
assume she's probably in her house studying diligently for that big test, or maybe she's off playing ball with
somebody else. These disappearances can last for over twenty-four hours. Her mother does not care. Her father
does not notice. Sometimes even she's not sure what she does during these times.

1527164843146.png
DAGGER
Abilities:
Come To Me / Come Hither: The dagger attempts to point towards its owner, then pulls forward
speedily until it reaches the owner. The owner is capable of effortlessly catching the flying dagger
under normal circumstances. The dagger can only pull in a direct straight line, and any barriers
separating the dagger from its owner may or may not stop the dagger from reaching its
destination. In addition, the dagger can also do the opposite, instead shooting away from its
owner to a distant point.

Holdfast: The dagger freezes, even in midair. Only a strong force or will, or the use of magic, can
pull it out of its position. Requires the owner's concentration. If the owner breaks concentration,
the dagger falls to the ground or continues on its path.

Radiance: The dagger shines in an instant burst of white light, blinding anyone who looks directly
at it and obscuring nearby surroundings. Has a short cool-down.

THE VOID BECKONS
 
Name: Desmond Ransom (Des or Ransom for short)
d74a14c9974d18bf068245d1f6cade0e.jpg
Age: 23

Traits: Ambitious, cunning, and charismatic, Desmond is a sly and intelligent individual who knows that being the cleverest person in the room is the best way to get what you want. He revels in achieving new heights and the satisfaction of wielding power, and believes that the ends always justify the means. Certainly no angel, but his moral compass is not necessarily pointed directly south. Des recognizes the necessity of balance in various areas of society, and lives by the mantra that not every dispute can be solved with kindness and not every fight can be won with fists. Although often tricky and secretive, he is honorable and will always repay a favor or keep a secret.

Background: The Ransom family has had its fair share of straddling both sides of the law for many years, and Desmond's parents were no different. His mother was an investor, and his father made his fortune as a defense attorney, casting his net wide on the marketable demographic of Chicago's downtrodden and desperate low-income individuals. Growing up under his father's roof, Desmond Ransom learned from a young age that a strict adherence to the law could only get you so far. His father was a veritable genius in the courtroom, able to cite even the most obscure precedents and statutes on a whim, but was ruthlessly cunning behind the scenes, manipulating evidence and calling on his many contacts in order to sway the jury in his favor. His mother was less criminal in nature, but was nevertheless infamous among stock brokers for being manipulative and deceptive on Wall Street.

Needless to say, his father's demeanor set a poor example of character for Desmond to follow growing up, getting him into trouble every now and again with his teachers and classmates at school. His mother's clever advice and calm wisdom helped the young Des improve his behavior, and as he grew older and matured, he began to understand and appreciate the necessary balance between order and chaos that existed around him. Once he had graduated a prestigious university with valedictorian status and a Criminal Studies degree, he moved back to Chicago and started a business as a private eye for hire. Desmond's natural perseverance and refusal to back down from a challenge made him a natural detective, strong on fundamentals but also not afraid to get his hands dirty and cross a few lines in order to find a lead or get answers from a suspect.
One night, he dreamt of terrible visions of disaster and horrific creatures from another realm invading Earth. When he awoke, a wicked scourge of bone lay coiled at his bedside, and a single phrase resounded within his mind: Villenborough, Ohio.

7f18514bc1f3e5e7e650a20a3ff732ac.jpg
Weapon:
"Mind Flayer"

Desmond's weapon is a vile thing, a twisted, traitorous whip capable of using the Void's own strength against it. The whip is composed of vertebrae from an unknown creature's skeleton, strong as iron, wickedly sharp, and easily capable of flaying flesh and stripping away armor from its victims. The whip is psychically linked to its wielder, allowing it to function as an extension of their natural anatomy and behave like an extra limb. This allows the weapon to grab and throw objects, as well as block incoming attacks and disarm opponents. However, the weapon is volatile and its psychic link gives it access to its wielder's subconscious thoughts and base instincts. If the wielder is not in control of their emotions, the whip may lash out at anything even remotely recognized as a threat, even striking out at allies if not controlled properly.

Abilities:

Third Arm - Mind Flayer can be manually controlled like an appendage through its wielder's thoughts, and can extend up to 25 feet in length in order to reach victims or objects nearby. The whip is only strong enough to lift a load roughly equal to or less than the wielder's own body weight.

Dominate - When grabbing a living creature, the whip can project its wielder's mind and overwrite the creature's will with new directives, allowing the wielder to control the victim's actions and enslave it to the wielder's will. This control does not work on humans or any creature with heightened intelligence and/or high-level sentience and requires maintained contact with the victim. However, in order to maintain contact and prolong the effects, the whip is capable of breaking off the portion of its length which is grabbing the victim, which then forms into a collar of sorts that latches onto the victim. This "control collar" is nearly impossible to remove, but can be broken by intense bursts of force, by breaking the whip-wielder's concentration, or by moving the victim beyond the wielder's field of awareness (~ 150 feet).
This link sacrifices length from the base weapon, meaning that putting a collar on a creature makes the weapon itself less deadly and harder to use. The amount of length sacrificed is proportional to the enslaved creature's size, as a larger creature requires more sections to form a ring. A creature the comparative size of an elephant requires the sacrifice of the entire whip's length, leaving the now-vulnerable wielder with only the handle. Additionally, the mental link formed between the victim and the whip's wielder is a double-edged sword; the stress of controlling more than one body, combined with the constant struggle of the victim to reclaim control of itself, causes the wielder's mind to slowly unravel and deteriorate, especially if the enslaved creature is a Void monster. If the wielder enslaves a creature for too long, they will descend into madness and eventually fall unconscious and be rendered comatose for up to 3 days. Once the enslaved creature dies or when the link is broken, intentionally or otherwise, the whip sections will automatically reattach to the weapon to restore its length.

Bone Armor - The whip grants its wielder with slightly increased bone density, protecting the wielder from most forms of kinetic shock and blunt force that would normally be harmful. This defense is worn away over time if stressed, eventually becoming fully ineffective. The bone armor also does not protect the wielder from slashing, piercing, or heat-based damage. When rested, the bone armor regenerates over time until it reaches maximum potency, at a rate of roughly 10% per standard hour (this can be accelerated by healing effects or rest-related boons).

Other information: Desmond's favorite color is purple, and his favorite animal is snakes. Also, the void beckons.
 
Last edited:

Users who are viewing this thread

Back
Top