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Fantasy The Elshien 13- Cs

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Agent23

"Honey!!! Wheres my Supersuit?"
1. Monster races will Not be playable in this setting. No vampires, werewolves, demons etc. they will be making an appearance at a later date.

2. The Heirs, they can be insane if you want, but it has to be well hidden. Aslan was a man of duty before family, his children were something he prided himself in, but…if they presented a threat to the empire, they would be killed before he let that happen. So make sure you aren’t making the “stab everyone and fight everything” character.

3. An Heir CANNOT be the head of a noble family. Likewise noble family heads cannot be children of the King, nor can the Widow be a Noble family head. The widow can be a member of a noble family.

4. Members of the Royal guard CAN be from the Noble families. Members of the royal help cannot be nobles.

5. Magical powers in this setting will be kinda hard to balance. Thus i may ask for changes to be made. Please don’t take it personally, it cant be personal, i literally don’t know you.

The CS
On the surface
FC (your characters face claim.)
Name-
Age-
Hair-
Eye-
Height-
Weight-

In Depth
History-
Personality-
Reputation-
Likes-
Dislikes-
Personal goals-

Combat info
Mundane gear-
Magic items-
Abilities- (These are natural abilities you or your family possess. Not to be confused with spells. These cost no mana, use cooldowns usually measuring in hours, and are generally weak abilities. The Corp family line has notably More powerful abilities than the other families)

Spells- (These are the mages arsenal. Fireball, flame bolt, Flarewhip. This is not something like passive fire manipulation. These need to be specific. Less “can control fire with a thought.” More “Shapes flames into a sword of concentrated heat, capable of cutting through Mundane steel.” You get bonus points for fancy names. The “Spells” of the Corp family are notably weaker than those of the other 12.)

1st Heir- Malchor Agent23 Agent23
2nd Heir- Maivier AI10100 AI10100
3rd Heir- open
4th Heir- Alseed Agent23 Agent23
5th heir- Open
6th Heir- Rathnait animegirl20 animegirl20

Queen regent- Tarja Spiorad LadyOfStars LadyOfStars

Captain of the Royal Guard- Kailean Pilgrim59 Pilgrim59
 
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Tarja Spiorad(Queen Regent)

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Age- 52

Race- Dark Elf

Hair- Greying/Platinum Blonde

Eye- Grey Iris/Black Sclera

Height-5'10"

Weight- 149lbs

In Depth

History-

House Doherty was not known for its great fighters, abundance of wealth, or even their great beauties and handsome lads, but they still managed to draw the eye of the great House of Spiorad. Some would call it luck, others would call it good breeding, but either way this lowly house managed to marry one of their own into House Spiorad when the young woman exhibited signs of great potential with Soul Magic. A marriage for magic would become a marriage of love when Tarja and Campbell developed true feelings for one another. A year of bliss would follow their nuptials and the two, though small figures in the grand scheme, would become well known faces of the House.

Having already been living under Spiorad's influence, Tarja was familiar with the religious lifestyle of the larger House, but to live in it was a totally different story. Her and Campbell's free time was devoted to upholding and practicing the faith. Darkness would find its way into their happiness however when Campbell passed away, dying to wounds he sustained during a hunt. Tarja was heartbroken and devastated, but was still tasked with duties for the family and the faith.

With Campbell now dead and no offspring to his name, House Spiorad had gained some deadweight in the form of Tarja Spiorad. No one who was kin to Campbell wanted to disrespect the memory of the man by marrying his wife and Tarja would not return to her own house and embarrass both houses. So the head of House Spiorad arranged for Tarja to partner with Aslan. She was opposed to the plan and protested that she needed time to mourn, but it was made clear to her that there was no time for such luxuries. She needed to be put before Aslan while the man was free and she still possessed her beauty. With some good planning and some luck, the King would take Tarja as his next lover. Tarja was broken over the future that awaited her, but she escaped the rigidness of Spiorad and adopted Aslan’s drinking habits and managed to bond with him while numbing her heart.

Eventually she would grow wiser and stronger, learning to accept the hand she’d been dealt and make the most of what remained of her life. It helped that she became pregnant and was given something to look forward to. As Queen Tarja is quiet and the court praises her for her beauty and the serenity that she brought to the palace. As a mother she was excitable yet overbearing and protective, but not just of her own children. When it became apparent that she would be forced to participate in the politics at court, Tarja did her best to shield her children and the other royal children from any harmful words or dark deeds committed by those in power. When the rumors became about her Tarja became a shadow at court; working in the darkness where others could not see and the children would not know of her actions. She was not as well versed in the great game so she learned to be patient and take her time with her plans which made her dangerous to those who underestimated her capability.

Tarja would raise her child to be honorable and stalwart and although Aslan would move on to other women, she never stopped loving him, flaws and all. It is for that reason that when the King was murdered Tarja wept like a baby. Though it’d been decades the feeling of a broken heart was still all too familiar to her and that seemed to only double the pain and suffering. To make matters worse Tarja and Aslan’s child was also a victim and though they did not die they have yet to recover and wake from their wounds.

Yet in the absence of the King and a chosen heir Tarja has been granted the title of Queen Regent. The court is a flutter with rumors of her scheming and while some vie for her favor others believe that the regent is a snake in the garden. Tarja has announced that she will happily step down once one of the heirs is chosen to ascend the throne.

Personality-

Loyal
Maternal
Calculating
Patient
Non-confrontational

Reputation- The Black Widow - Despite evidence to the contrary, Tarja is known in some circles as the, Black Widow of Spiorad. Having out lived two husbands and a child, many speculate that Tarja was somehow behind their deaths in attempts to gain power. Her elevation in status backs these wild ideas, giving foundation to the rumors.

Likes- Tarja is a big supporter of the arts, especially music, and she enjoys singing. Her guilty pleasure is spending time with the remnants of the royal family.

Dislikes- Politics and the Great Game are Tarja's least favorite subjects, but she hates the families who continue to maintain these harmful practices just as much.

Personal goals- The Queen Regent's biggest goal is one made sure is public knowledge; ensuring the ascension of Aslan's most fit child to the throne.

Combat info

Mundane gear-

Magic items-

Soul Sealed Gem -

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This particular gem houses the soul of Tarja's son while his body remains unresponsive in his bed chambers. It was a drastic measure but after the death of Aslan this was the only way to ensure she did not lose her child entirely. This jewel is worn as a pendant around Tarja's neck at all times to kep it charged and safe.

Abilities-

Darkvision - The Dark Elves of House Doherty possess the ability to see in total darkness. While they do not have perfect sight in total darkness, they see as if the space was dimly lit.

Spells-

Soul Mark - This spells targets the specific resonance of a soul that the user is familiar with, causing the soul and its specific mana signature to become like a beacon for the caster, allowing them to track the targeted soul(s).

Hymn of Serenity and Tranquility - Mana woven into the voice surrounds those within earshot and manipulates the soul and body of those who listen. This song manipulates the soul of the listener to forcibly calm and even subdue the target(s).

Astral Form - A difficult spell that is easier done when heading to sleep. Casting this draws the user soul from their body and permits them to move around unseen and without the limitations of a corporeal form. The caster is immune to most forms of damage while like this, but can be hurt and even killed.

Soul Seal - The only offensive spell in Tarja's arsenal. Once cast the user must make physical contact with their target and in doing so weave magic around the target's soul to effectively capture it. The soul can then be directly damaged by magic or even removed from the body to be sealed within another body or an enchanted object. This spell can also be used to free a soul from a Seal.​
 
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Rathnait Goath-Corp
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On the surface
Nickname:
Grace

Age:
11

Hair:
Blonde

Eyes:
Green

Height:
4'8"

Weight:
73lbs
In Depth
History:
Rathnait's mother, Sabrina, was consider to be a plain woman and unfortunately wasn't treated well in the family she basically was treated like servant she was always getting talked down to and being compared to her older sisters. She had few friends but one of them meant a lot to her a boy she had fallen love with but he unfortunately became very sick and died which broke her heart into a million pieces. He had meant the world to her and he felt the same even promised to marry her. She knew she would never have a love like that again and accepted her fate being stuck with her family. But she would find herself living in the palace living a completely different life. King Aslan had visited Gaoth city and the noble house, when he met Sabrina taken a liking to her. She hadn't noticed the King's intentions at first though it soon became very clear in fact he straight up asked her to come live in the palace and be his lover which she looked at him like he had lost his mind and quickly rejected him. She knew his reputation but boy was he forward. He asked her to consider it and even said she didn't even have to be his lover she could just live at the palace. Besides "I'm sure you want get away from this family of yours." She was stunned by the comment and realized that was part his reasoning for asking her. After thinking about it she agreed and left with him much to her family's surprise. Sabrina grew closer to the Aslan and eventually fell for his charm though she did not sleep with him right away eventually passion over took the two and slept together and right after she became pregnant.

The biggest love in her life was Rathnait her daughter who she almost lost. Rathnait was born to early and because of that she was quite the sickly baby and was weak. Rathnait's mother was always by her side taking care of her. Eventually though Rathnait did grow stronger and started to get less sick. Once she was healthier she started to practice her magic. Growing up Rathnait was always just kind of in the background and left out from the other siblings. She was never taken seriously and always being pitied over because of how weak and sickly she was and because of her young age. No one thinks she really ever amount to anything. She hates how people look down on her at times she even feels like her siblings don't even take her seriously. Also people tend to be over protective of her including her mother though her mother always encourages her. Sabrina never expected Aslan to recognize Rathnait as a legitimate heir he had so many children and all older then her. Plus it wasn't something Sabrina desired she was just happy to have a healthy happy daughter. But to her and Rathnait's and pretty much everyone else surprise Aslan recognized Rathnait as a legitimate heir. Nobody expected the King to recognize another heir but he did. Despite Rathnait really having no desire for the throne she was happy to be recognized by her father it meant more to her then he probably knew. But she could still here the talks and the whispers of people questioning his decision for why would the king ever recognize such a child when she'll never be able to compare.

Now that the King has died Rathnait along with her other siblings are now being considered for the throne. Her mother however is keeping a close eye on Rathnait cause she knows very well someone could see Rathnait as someone who would be easy to control which she refuses to let happen.


Personality:
Rathnait is very energetic, determined, optimistic, goofy, sociable, good-natured, caring towards other, upbeat and has a very strong sense of perseverance. Her energetic and perseverant nature also makes her rather impatient and easy to tease. Due to her usual positive nature, however, she tends to hide her more sensitive side, and tries hard not to cry when she is sad or frustrated, as she feels it would make her look weak. She has a fear of the dark, ghosts and just creepy things in general, and can easily freak out sometimes. She tries to act tough though when around her siblings. Rathnait is an endearing young girl with an innocent heart, and despite her fears she can be incredibly brave. She is also a honorable and compassionate person. Rathnait can also be some what stubborn and hot tempered. Rathnait is the type of person who easily forgets her worries and problems, mostly appearing happy and smiling. She always tries to make the best out of a bad situation. Often she can be clever and mature when needed. In contrast to her naivety, she can exhibit clever thinking and perceptiveness during critical situations and she tends to be a forgiving person.

Reputation:
The once sickly child who will never match up to the siblings.

Likes:
Oranges
Books
Music

Dislikes:
Horror books
Thunder storms
Spiders

Personal goals:
She just wants to prove to everyone that what they think about her is wrong.
Combat info
Mundane gear:
None

Magic items:
None

Abilities:
(Corp)Enhanced Agility
(Goath)Aerial Communication - She can communicate with the winds in the surrounding area. This ability makes for an excellent tracking mechanism as the winds can move all throughout an environment and report back to her with its information. Winds can tell her what happened or what is happening, help her to track someone at long distance away etc.

Spells: (Currently she only has one spell under her belt.)
Aerial Levitation/Flight - Basically she can levitate using the air/winds around her. Which is really helpful during combat.
 
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  • Name- Mauvier Corp-Tintreach

    Age- 52

    Hair- Graying black

    Eye- Hazel

    Height- 6'1

    Weight- 195 lbs


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Silena Corp of House Raithmyr | Elite Class Lightning Mage | The Rising Sage of Thunder | Age: 48 | Wife of Mauvier Corp-Tintreach
Notes:
  • Though seemingly obscure in the political game of the court, Silena is widely known to be a brilliant scholar devoted to furthering knowledge regarding magic and its potential.​
  • Despite her lack of presence on the battlefield, she is also known to have helped Mauver make his more destructive and unique spells and has been rumored to have been able to cast them herself should the need arise.​
  • She can sometimes be off to visit various academies to attend symposiums due to her advanced knowledge in a variety of magical fields.​
  • Mauvier would often be the one to test out the limits of her research; which is how they met in the first place.​
  • House Raithmyr had barely been on the radar of any nobility until Mauvier had married her.​
  • Many of the noble families tend to brush her off as ultimately insignificant and she seems to thrive in being consistently underestimated.​
  • To the Corp royal family, she remains respectful and would aid however she can should the need arise for a scholar. She's seen as rather kindhearted, if not a little asocial due to her propensity to lock herself in the library or her study to conduct experiments and research.​
  • Ultimately, Silena and Mauvier's marriage had nothing to do with political moves and seemed to have been completely born out of a mutual love that started upon their first meeting.​
 
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Name- Malchor Dorche/Corp
Age-76yrs
Hair- Black Straight Long
Eye- Silver
Height- 6ft 2in
Weight- 185lbs

In Depth
History-
A few decades after the last of Tormund’s holdout forces were eliminated talks began about the king finding an heir. A near miss of a javelin had reminded the king of his mortality and the courts were quick to jump at the opportunity to give themselves some additional power. For almost fifty years the king would reject their best efforts, but a full century after the war his heart got the better of him. He was smitten by Marlene Dorche, a woman who was raised from birth for the purpose of becoming queen. She knew the king well and got him wrapped around her finger. The elders of the Dorche had a plan, one that had failed to reach fruition with Tormund, but the Unique state of the Corp bloodline gave them hope this experiment would lead to a success. Many other clans knew this experiment was taking place, but did nothing, themselves likely curious as to how Noble bloodlines and the Royal ones would blend.

Malchor was born 24 years into their marriage, the first child who would make it past the first few weeks since their union began. Unbeknownst to the king, And to many, Marlene was not destined to survive this ordeal. The Dorche elders had arranged for a demonic contract to help shape Malchor into Something they could call a weapon of the Empire. That contract had ended and Marlene’s soul was the payment. A fate she knew would come. The Dorche intended to keep the child and use him for their own machinations…yet Aslan was done with their machinations. He took his son, and executed the elder responsible for making the deal. Despite his best effort to survive the kings wrath. While no further harm came to house dorche, they also made no further attempts to reclaim the child their machinations had shifted.

Malchor would be raised in the palace, where his father would be pleasantly surprised by his apparently wide array of Corp blood abilities. The boy never grew sick, good fortune seemed to follow him as a youth, and he would quickly grow into a mighty young knight, forged under his fathers own training. By the time he was 17, he was already gaining a reputation as a hero within the empire. Regularly breaking famous bandit rings, Slaying monsters that harassed the countryside. He lost friends along the way, the time princes of other nations spent chasing women and parties, he spent saving lives becoming known as the Golden Sun of Hope. For thirty years he would protect the people of Elshien until one day he was called to protect those of another nation. Thus the prince left for battle To help Multon fend off the frenzied invasions of Dagon.

He was confident it would be a swift battle, So he brought his wife Banrigh Dorche*. Much to his Frustration this conflict would last 16 years. The Dagon. Soldier’s had allowed themselves and their weapons to be possessed, granting them an advantage over the common troop that even he struggled to overcome. Eventually reinforcements would arrive and The order was given for a dual invasion from the ground and air. Skyships vs Dragons, Knights And mages Vs Possessed barbarians. The final charge was a grueling push but inch by inch they neared the capital of Dagon and prepared to end the war until it became apparent that the King of Dagon would not fall alone.

The city had constructed a massive Magical weapon that absorbed the fallen soldiers souls, burned it with Geothermal Energy converted into magical flame, and Formed a dense sphere of concentrated Burning energy. Sufficient to Scorch a Small nation off the map. It would not take long for Malchor to realize he was the only one on the battlefield who could reach the weapon, yet if he left his position his forces would be surly flanked. Yet something told him that the weapon was the Dagon’s final gambit, and it would be a problem if it was able to be used. Thus in a blur of superhuman speed granted to the prince by the corp blood he would close the distance and infiltrate the weapon seeking a means to shut it down. Finding the compression chamber and deciding it looked important the prince would strike the tank and then disappear, along with most of the Dagon capital, and a massive swath of the forces.

When the prince was taken from them Dorche did not cease their plans, they simply adjusted their strategies. Banrigh Dorche was that adjusted strategy. Like the princes mother she was chosen from birth to be capable of bringing the prince back to the Dorche under any conditions. Having married him as part of that ploy, she had long since fallen for him, and was not going to allow something like death to keep him from her. Fortunately, or unfortunately depending on your perspective m, those of Dorche blood share a fate, even the late prince. Their souls invariably arrive in hell. Thus Banrigh took his remains, little though they were, and with infernal rituals summoned demons which she ground into the materials for his body to be restored. For her final ritual she would ask a greater demon to take malchor’s soul, and Place it into the shell with his life restored. The price was her own soul, yet upon his return Malchor was able to repel the demon interrupting the process and deeming him an enemy of demonkind from that point on.

Upon his return he would seek his fathers guidance, and after revealing to him all that had transpired the king would ask his son to protect the kingdom with the life he been granted and questioned the lesson he had gleaned from his time at war and beyond the veil. Both the lesson and the epiphany stuck him at once, he could not do it alone, no matter how powerful he became. Thus he began to construct his organization called the hidden blade. First by aquessing to the Dorche plans, in exchange for his wife taboo practice being overlooked and her death sentence forgiven. thus he would serve as a Weapon for them for five years, severing contracts they had with demons by slaying them when they came to collect. During his downtime he would study many of the Dorche spells and even master a few. Upon the completion of their deal he would flee with Banrigh and they would begin gathering warriors and mages of notable power, even if they were of questionable methods.

Personality- Malchor is a surprisingly laid back man given his past. He sees most things through a simple Grey filter, nothing is black or white however there is a line to when the grey becomes too dark. In general he is a kind hearted man with a morbid sense of humor and a seemingly bottomless well of patience. However this is all only true of the Malchor that Allies, Friends, and Loved ones see, perhaps even friendly strangers. There is another side to this prince, Cold, ruthless, and Intelligent without a shred of hesitation or mercy, and a hint of sadism. This is the side reserved for the enemies of the kingdom, though those of keen eyes can see it bleed through even in the times when his better side is on the surface. One of the most redeeming qualities you will find in him regardless of what side you find yourself with has to be his blatant honesty. He says what he believes to be the truth, and does what he says he will do, consequences be damned.

Reputation- The Fallen Hero- Most believe Malchor Died in the Blast on Dagon, and while Accurate…it didn’t stay that way. He is remembered as a nobke hero that gave his life for the kingdom in full. His childhood to become a warrior, his Youth and his prime spent being a hero, and what shouldve been his sunsetting years, spent in war with his life finally being his last contribution. Many of his siblings, the queen regent, and a few who have been threatened into silence are aware, that even in death the prince serves.

Likes- The Elshien empire and its Creed of Peace through United strength, Watching his Siblings, Slaughtering the wicked.

Dislikes- Demons in general, Bright lights, Prolonged conflicts.

Personal goals- To Ensure the Elshien Empire Perseveres, To kill his fathers Murderer, To find a Worthy successor and retire into obscurity.

Combat info

Mundane gear- Armored Robes- While often confused for enchanted gear due to the prince bending the shadows, these robes are actually non magical, they are made of a flowing fine silk and purposefully to crimp and wrinkle so as to generate shadows along its surface.

Magic items-
Vampiric Bident- A twin bladed staff which can consume the life force of those struck by it and restore the users life force. It is rather ornate for such a low class magical item, it can be broken nearly as easily as standard steel and empties its entire Charge in one shot. However it can be recharged or rebuilt easily as it was made by Banrigh

Abilities-
Corp blood- induced mutation - By absorbing mana from himself and the environment Malchor can alter his physiology to enhance his senses, strength, speed, rate of healing, and even stamina…as can most Corp family members. He also seems to possess both the passive longevity and ability to sprout bat-like wings as his father. Though his are more Blackish in color than his fathers blood red ones.

Spells-
Hellmark- A mark that appears on Malchors forehead Which briefly converts all mana he expends into infernal energy at a 1Mana unit to 4 Infernal energy unit. It also greatly increases the rate at which his body can absorb mana. His Strength, Speed, Senses, and Spells are all greatly increased in potency. However his regeneration ability is removed and his body begins to break down as infernal energy is not meant to be on this plane for long. Thus limiting how long he can have this mark active.

Shadeform- Spike - A simple spell, the Fireball of Umbra magic if you will. The user targets a shadow, usually the enemy they intend to hits shadow, and channels Magic into it causing it to jump up and harden at the same time and at an alarming rate. Like the fireball spell the more mana you put into this spell the more The size and quantity of spikes goes up.

Shadeform- Nightsaber- Arguably the most common Shadeform spell in the world, The Sword. Nightsaber produces a blade which its unique to each user. In Malchor’s case his Night saber is a Two handed Greatsword with a Wavy blade pattern.

Shadeform- Deathshadow Armor- Malchor’s own personal taken on Shadeform Umbra magic. The armor is spawned from the shadows in his robes and spawns on his body. It has blades on most of the surfaces he can use to strike an opponent. When paired with the Hellmark its sinister secondary purpose is revealed, wounds sustained that are not stopped by the armor and do not heal with sufficient speed will have the armors shadows grow into it, painfully stitching the body together and keeping it functional.

Shadowport- a famous though difficult to master Umbra magic spell, shadowport connects the users own shadow to another one either within eyeshot or familiar enough to accurately determine where the “landing shadow” is. The caster can then step into their shadow and sink into it, appearing in likewise manner at the designated “landing shadow”

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Dorche Elite/Exile, Master Class Infernal Mage, Self proclaimed “Queen of Hell”. Age:50 , Wife of Malchor.

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With both his Potent buff spells active the prince becomes a truly monstrous warrior capable of Destroying Small armies Without support.
 
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Name- Alseed Corp
Age- 34yrs
Hair- Brown Wavy Mid-Length
Eye- Hazel.
Height- 6ft 0in
Weight- 170lbs

In Depth
History-
Alseed was not a planned child, and arguably could be the best example of his fathers impulsive heart overpowering his logical mind. While he was Married Aslan went on a diplomatic visit to the spiorad city where he would have an adulterous fling with Naomi Spiorad, the elders granddaughter. Alseed was a product of their passionate union and when she was found with child the Spiorad family intended to use this to gain leverage over the king, yet he would blow their plans out of the water by divorcing the wife he then had and taking Naomi to be his wife, with the ceremony only beating Alseeds birth by two months. Needless to say this was a scandalous act that would ripple through the courts but in time it would settle down.

Unfortunately Naomi’s time with Aslan was short and sweet. She would fall ill, and her family would insist she spent her final years with her to prepare her spirit for her ritualistic rites and journey into the afterlife. Alseed would go with her as he was a spiorad, though only 4, they deemed it important for him to know where he came from. While record of that year is sporadic at best and even the Record keepers of the Aigne cannot find a log for that night. Yet the night Naomi died, something occurred. Alseed was banished from the Spiorad, from their mausoleum’s, and any rite they preceded over. He would be returned to the Empires capitol, where they would inform the king of their Decree’s and after a hushed explanation behind closed doors, Aslan surprisingly Agreed and would enforce this Ban on his son for the remainder of his life.

Life in the palace was pleasant for alseed, though not without its problems. He never really got the attention of Aslan, the king seemed preoccupied training his warrior sons, organizing negotiations with other nations. Even as a child Alseed was not bitter about this, he was simply bored often and thus would be found lurking about. Ever since his winter season with the Spiorad, he didnt sleep. It wasnt just some kind of insomnia either, he didn’t even feel a need for it. Sure he could rest when his body was tired, but the boy was awake all the hours of the day and night. At first there was concern for his health, but after nearly a year physicians threw up their hands saying it must’ve been a Corp mutation and concern faded.

Little was expected from him, he was the 4th after all. He lacked much talent with a blade or a spell. But he did have a keen mind, sharp ears, and patience that would make a stone pillar jealous. Those were what he used to attempt and earn his fathers attention. With more time than most due to his sleepless nights, he read the entire Palace’s library in less than a decade. Retaining much though not all. When reading grew dreary and predictable he decided to seek out hobbies. First making jewelry caught his eye, then for a time he explored ruins trying to map their expanses. Yet nothing he did drew the desired eye of his father. So eventually he began to seek his own gratification, knowing it would come from Aslan.

Finally he would settle on Raising beasts ad his preferred hobby. First it was horses but the stables were stifling, birds though exotic were far too depressing, either clipping their wings or caging them didnt sit right with him. Eventually he would be shocked by a realization that made him weep from joy. Aslan was paying attention, he had given his son a gift on his 28th birthday. A section of land, only about an hours ride north of the palace, a place where the mountains to the north ended and their cliffs created beautiful waterfalls and freshwater ponds. A place where dragons rested and bred. This area of nearly 270 acres was chosen to be Alseeds inheritance because of his love of beasts and the knowledge he had gained on the rare flora and fauna of this are. To honor his father for proving his assumptions wrong he would Name this Place Corp’s Grove, and now petitions to have it be his fathers resting place. A petition that has been accepted by Spiorad…on the condition that he does not attend his fathers funeral. Alseed has yet to decide on wether or not to accept their condition.

Personality- Alseed has a very passive Wallflower like demeanor, though if you manage to catch a glimpse of him when he doesnt spot you it would be hard to miss the gears turning. He is very observant and analytical taking his time to come to any conclusion which has some people thinking he is slow, however those same people are often lost when he is in deep conversation with historians or scholars. The tends to be overly polite and kind of submissive as if he is scared of people, but its more likely that he fears being dislikes or thought poorly of. Some would call him pushover but he does have his brave streaks, the risk of not facing his fears simply has to be high enough and the Corp blood will shine in this man.

Reputation- The Scholarly Prince- Alseed is well known for having never lost a game of chess, for being able to banter with and debate some of the best scholars and historians in all the land. Even still he grows better every day. And since saddling his domesticated dragons he has even more access to the libraries of other cities barring the spiorad cities.

Likes- His Dragons, New Books, His Siblings, His stepmother.

Dislikes- The Spiorad Elders, The concept of a God, The concept of Perfection, Politics.

Personal goals- To Sanction the creation of a Force of Dragon riding Knights, and Expand the Elshien Empires borders.

Combat info
Mundane gear- 4th Heirs Armor- A suut of masterworked armor Privately ordered from the Cruach by the eldest prince Malchor on Alseeds 30th birthday. It is a blend of layered plates, chainmail, and Fine silks that is fairly heavy, though flexible and offering equally great protection against piercing, slashing , and bashing damages. The cape is purely for decorative purposes and the clasps are magnetically attached allowing them to pop off when needed.

Personal Satchel- Has a few things including gold, scrolls with his prince seal and wax handy. A quill and ink well, plus a Second Hidden dagger.

Primary hidden dagger- A standard Dagger which can be most often found in the small of his back hidden by the cape.

Magic items-
Baelshan- A Platinum longsword with a pale Pearl in its hilt. This sword is actually a magical Artifact found in the ruins and is as of yet unknown as to its capabilities. No force to date has been able to destroy it, and its thousands of years of age have not tarnished, rusted, or dulled its edge in any way. He is not even sure if “Baelshan is its real name, but that is what was dyed into the leather he found it wrapped in.

Abilities-
Sleepless- Alseed does not require sleep and suffers no negative effects from the lack thereof.

Corp Strength- While its safe to say Alseed is stronger than the average man, it is not by very much. He is only slightly beyond a peak humans strength.

Spells- N/A- Alseed does not know how to use magic

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Alseed lacks the grace or finesse of his siblings and really is not much better in combat than a strong rookie troop who never skipped gym day, his strengths are best exploited elsewhere on the battlefield such as the command tent.
 
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  • Name: Kailean (kah-lun) of Freistadt

    Age: 33

    Occupation: Captain of the Royal Guards

    Height: 6 ft. 2 in. (188 cm)

    Weight: 190 lbs. (86 kg)

    Hair Color: Brunette

    Eye Color: Blue

 
Helianthus Dóiteáin
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Age- 23
Hair- Black. Long-Wavy
Eye- Red Iris, Black Sclera
Height- 6'4"
Weight- 152lbs

In Depth
History-
When a husband is only a year or two away from becoming a fossil and his influence with the family and relevance on the grand stage begin to wane, a desperate but resourceful wife takes matters into her own hands to ensure that does not happen. Lady Meredith blamed her husband for their empty home, but never did she feel the need to fill it until her husband's kin began plotting ways to divide up the man's wealth and get rid of her. With no children to inherit Carlisle's wealth and herself now too old to try, Meredith would be a widow and she had no claims to the riches of the Dóiteáin. In her desperation Meredith defied her husband and sought out a tiefling, a creature of infernal blood, who like her husband's family had an affinity for fire. It was her assumption that mixing the two bloodlines would produce the strongest fire caster of the generation. It was by luck that she managed to find a tiefling woman wiling to endure the pains of childbirth, for a fee of course and after a 9 month sojourn to their family's vacation home, Meredith and Carlisle returned with a child.

A tiefling baby, looked down upon by the rest of the family and indeed the rest of the nobility, but Meredith spun her tail of a bargain struck with a demon to help produce this child despite the age of her or her husband. Needless to say the Dóiteáin were very displeased and those who had their eye on Carlisle's coffers were left unsatisfied for now he had an heir. But some felt they'd gone too far and Meredith and Carlisle would find themselves the targets of vicious schemes. Their son would become an orphan by the age of two, leaving Helianthus in the care of his Dóiteáin family.

Life was tough for the boy without proper parents or real love. His aunts and uncles attempted to make him their puppet so that they might absorb his father's holdings and wealth, but the elders stood between them and their goal. While their reasoning wasn't to protect Helianthus but to maintain a balance of power in the family, the young tiefling still benefited. The clan head would manage Carlisle's affairs and such while Helianthus was kept under house arrest, permitting the clan to shape and mold the story of his existence so that it might damage their reputation less. While locked away he received a proper education and even magic training. it would become clear that while she was not around to see it, Meredith's plan worked; she had indeed managed to give her tiefling son a leg up in the use of fire magic. But he had little interest in it for he'd been brainwashed by his family to believe that fire was what killed his parents.

As the years passed Helianthus would develop a sense of charm and guile that he'd used frequently to evade and escape his tutors, guards, and family. This same charm would find him the love he so desperately craved in the form of flings with, passing nobles intrigued by his race, servants eager to rise in status, and even soldiers/guards who'd become too comfortable around him. Eventually his many trysts would lead him to find "love" in many people and Helianthus would once again embarrass his family by adopting polyamory and forming what they called his harem. Luckily they managed to keep it a secret from those who would use it against them and the pod of lovers kept the tiefling occupied, for a time.

Though he felt blissful around his lovers, Helianthus felt boredom creep in and the beauty of his secluded home no longer enamored him. For months he pleaded with the clan head and elders to permit him to leave, to see the outside world, but it wasn't until an outburst from him reduced some guards to cinders did they finally concede. Helianthus had become something to worry over and they could not allow his power to continue to grow or for his inheritance to go to sit without purpose any longer. With a few favors used Helianthus was sent to the capital to study under the knights and sorcerers there in the hopes that society would accept him and the finely crafted story that the Dóiteáin had woven for him, or become fearful of the potential power he, and in turn they, possessed.

Reputation-
The Dark Stain: Whether they believe the story spun by the Dóiteáin or not, many among the nobility, commonfolk, and even his own kin see Helianthus as a smudge, a curse, and a burden upon his family's good name. He's seen as a bad omen by most, a foreshadowing of dark days for the Dóiteáin family and the eventual decline of their bloodline.

The Hedonist: While they did their best to hide his dirty deeds the Dóiteáin couldn't keep the partygoers or those with wide networks from finding out about Helianthus' promiscuous ways or his polyamorous lifestyle. He's known to be the life of the party and because of that and his demon blood, his words are often overlooked and his social status fragile.

Likes- Helianthus loves nothing more than a party and will often celebrate the smallest of occasions because that is how he finds the comradery and kinship he lacked in his adolescence.

Dislikes- While he struggles with authority and conforming to society's rules, there is nothing that Helianthus hates more than being alone. It sends him to the darkest places in his mind and changes his demeanor entirely.

Personal goals- It might seem silly for him to even start to conceive of such a notion, but Helianthus' dreams of becoming the new emperor. Partially to win the love and acceptance of the people who have scorned him, but also to have the power to create a place for tieflings in the empire.

Combat info
Mundane gear-
Sword and Shield of Dóiteáin: A straight simple straight sword and a kite shield that bares the emblem of house Dóiteáin

Magic items-
Rings of Aslan: A very bold name given to the golden rings that adorn Helianthus' horns, placed there after having been commissioned by the elders of the Dóiteáin. The rings serve a blocker for the tieflings power, limiting him to only use a certain level of it before the rings flood his body with pain and force him to respect the enforced boundary.

Abilities- Hellish Resistance: Helianthus is immune to most fire damage.

Spells-
Elemental Breath: Permits the caster to expel a torrent of flames from their mouth.

Hells' imbuement: This spell cloaks the user's sword and/or shield in searing flames.

History: Born the second son and fourth child of a lesser house, Leander was granted greater freedom than his older siblings, some of which were betrothed and well on their way to leading the family. Yet he still tried to prove himself a valuable asset to them and when he was a teenager he let his hubris get the best of him. He entered a duel with a seasons knight and was badly injured when the knight slapped him with his shield. Leander lost his right eye and gained a very noticeable scar across his face. He spent years drowned in ale and depression after he became the joke of the family, but a chance encounter with Helianthus at a festival would change his life.
Of course he'd heard of the Dark Stain but in meeting him felt that he'd found a kindred spirit, a fellow outcast who was overlooked and often time excluded. It wouldn't take long for the two to bond and for greater feelings to form. That was when Leander meet the rest of Helianthus' pod and was soon swept up in all the love and unhindered emotion. His family hoped his trip up north was just a phase, but Leander has not returned home or written in over a year and on top of that he has journeyed to the capital with Helianthus to ensure the man has someone he can trust to watch his back.
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Name- Lady Hannah Best (Corp)
Age- 27
Hair- Red, Long, Wavy/Curly
Eye- Bright Green
Height- 5ft 9in
Weight- 144lbs

In Depth
History-
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When the war of Dagon was two years in and in full swing Many armies marched through the Cities and towns near imperius. Among them was the Corp soldier Raynold Corp, A young Knight of 19 being sent to war before having ever known the love of another human being. Needless to say his brothers in arms could not allow him to face death a virgin, so he was taken to a brothel in a small town called Gyukk (Ga-You-ck) in The western fringes of Imperius surrounding territory. He purchased a night with Anna Best, and left to face the hordes of Dagon. Unbeknownst to him he left Anna a “gift”. She was pregnant with her daughter, who she would Name Hannah Saying she hoped she would be like her, but with twice the Happiness, thus She added Two H’s.

Hannah would grow up in Gyukk with her first few years being rather normal, by the time she was three her mother had left the brothel and began working as a barmaid instead. Yet rumors still lingered, and gossip always seemed to reach the lowest ears. It wasn’t long after she was five that she realized she was kinda the towns Reject, at least among the children. Having been mocked and ridiculed as a Whore-daughter, she would grow more and more disillusioned with the town around her and even began to contemplate self harm. However her mother pulled her from the brink when she told her about who her father was. She was a corp, the royal blood pumped in her veins, and that meant she was strong. She told her of Raynold, And showed her the letters that they wrote back and forth.

Hannah changed her outlook almost overnight. She was done letting others tell her who she was, except maybe her mom, she was only seven after all. The next day the first child to mock her got a solid punch to his mouth, and to Hannah’s shock, he went down crying like…well a child. She would have been lying if she said it didn’t feel good to turn the tables. She would spend another few days having to repeat the process with the next one to try her, but soon enough she earned the respect of some, and the fear of most of the rest. As she got older She became the village Tomboy, not only could she play rough with and compete with the other boys, She could win. As if to validate her mothers claims, puberty brought with it changes well beyond whats average for a woman. She became strong, and not normal strong but scary strong.

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At twelve she and her entourage of troublemakers had their childish innocence truly shattered when their prank’s suddenly turned deadly. They were at hill that separated the town and the road when they spotted a Wagon and being the pranksters they were they decided to throw rocks at it for a kick. They had no idea that the wagon actually belonged to a small group of about six bandits. These men were cruel and when Hannah actually landed a pebble that spooked the horse enough to get the wagon stuck they were not happy.

When they realized that they were not in danger the bandits turned malicious towards the children. Of course the kids would turn to run giggling, only for an arrow to Strike one of the boys in his back smack between the shoulders. Hannah shouted for him and turned as he dropped catching the second arrow in her side. The pain was shocking, but adrenaline is a hell of a drug, especially if you are a Corp. she grabbed her friends hand and through gasping breaths managed to crest the hill with him and the two of them tumbled down the other side. Fortunately the Village guards would see the panicked and wounded children fleeing and In rushing to investigate would scare the bandits away.

Sadly Hannah’s friend would not make it, and confronted with the cruelty of the world, Hannah would vow to avenge her friend. Taking up a sword she would spend a-lot of her time practicing and pushing herself until at 13, The letters from her father stopped and in there place came a shield and an Emblem. Rayford corp had died and left his companions with instructions to send his body back to corp, but his shield and emblem to Anna. Inspired by the heroic life of her father, Hannah would balance her sword training with the Shield As No more did she want to Just Avenge her fallen friends, now she wanted to protect what the man she idolized would die for. She decided She was going to become a Knight of Corp, and That emblem he left her would be her Proof of corp blood and thus her way in.

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Hannah’s mother supported her daughters decision wholeheartedly, and would even go so far as to pay a large sum for more experienced swordsmen to teach her daughter. When she turned 17 the day had come. Equipped with her own Sword, her fathers shield, the notes and her emblem she went to imperius and applied to be a Corp Knight, proving her Bloodline they put her through the vigorous training that would awaken her latent mutation. From there they would hone her into a True Monster, Like all the Knights of the Corp family. Before she had even finished her training she was already becoming Known for her Physical strength with was high even for a Corp. Nowhere near Aslan high, but enough to raise several eyebrows and put her at the top of her admittedly small class of peers.

By 25 she was knighted An Official Knight of Corp, Given her Own emblem, Blades, and Cloak. She has spent the last 2 years Performing her duties across the Empire. Slaying nasty beasts, Busting bandit groups and arresting them, but admittedly top tier Heroes of the kingdom such as Mauvier, the Black Knight, And Captain Vance Have been handling most of the bigger threats before she can even get there. A practice she calls “glory hogging”. Since the Emperors passing She has been called back to Imperius with the rest of the Corp Bloodline, but she delayed for a few days so that she could escort the Solas Elder and his Family, As her last childhood friend Mila, is their personal cook. While she has been to imperius many times this will be her first time setting foot in the palace.
Personality- Hannah is equally parts Brave and Stupid. She is stubborn to a fault and willing to get rowdy over what she believes. Conveniently she believes in the rule of law, order, And Justice. She can be cordial and polite with the nobles, and slip into Her honest rambunctious free minded self like the flip of a switch, the Knight persona is clearly a mask she wears, one that slips when she tends to get angry or passionate. Like her Grandfather, the emperor she tends to wear her heart on her sleeve and form bonds remarkably quickly, unlike him however all of her bonds to date are strictly platonic. When all is said and done she is a woman with a good heart which she will follow regardless of the cost.

Reputation- Rising Star- Hannah is known for her potential. She definitely qualifies as an Elite amongst the champions of Elshien, but no one, not even herself would put her even in the top 25. That said her prowess as a Warrior was put in spot #76 on a list that included Mavier, Several Elders, and the “Black Knight”

Likes- Punching things in the Face, Knightly Clout, Making new Friends, Tough people, Beer.
Dislikes- Bandits, Dogs(Mutual), Spiderwebs, Expensive Liquor.
Personal goals- A Great Name- Hannah Wants to be a Great Hero. One whose name goes down in history , Remembered for being Tough, Noble, Good, & Happy,

Combat info
Mundane gear-
Fine Iron Sword- A well crafted Sword bearing the Corp Family insignia.

Fine Iron Dagger- a well crafted dagger bearing the corp family insignia.

Corp-Knights garb- The Tough White silk blouse, Black silk Leggings, and Leather gloves/boots are the standard garbs of the Corp Family Knight class.

Magic items-
Shield of Raynold Corp- The Shield of Her father, Gifted to him by his Brothers Wife, a Cruach enchanter, this Shield will Take mana from its Wielder to repair itself if damaged.

Weatherman Cloak- An enchanted cloak gifted to her upon her Knighting. It protects her from harsh environments, absorbing moisture in Humid environments, Emanating it in dry ones, becoming warmer in the cold, and colder in the heat. It is among the most common enchanted clothing in elshien due to the variety of climates.
Abilities-
Corp Blood- Raging Atronarch Brute- the corp blood mutation For Hannah is one that Alters her at the cellular level so that her cells can absorb and store absurd amounts of Mana. This stored mana is converted in her cells into a barrier along the cellular membrane that increases the tensile strength of her tissues and Pumps the excess energy around her body as though it were oxygen in the bloodstream. The more excess energy in her bloodstream the more her physical strength increases. As a direct result of this she yas supernatural levels of durability and stamina, though neither grow stronger overtime like her strength does.

When In Moments of extreme emotional duress or when she takes damage, the rate of absorption and as a result her physical strength increases faster and faster. However her lack of regeneration make it so that this damage stacking is limited, if the foe can strike with enough force to damage her that is.


While she lacks the control to use it reliably, she has displayed the ability to Absorb Spells as they hit her. The absorption rate is slow enough that this will not negate the spells effect altogether but will lessen its impact while increasing her strength further.

Spells- N/A (Hannah is Physically incapable of Using Magic.)​
 
(Heavy WIP)
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Name
- Daniel "Danny" Uisce
Age- 40
Hair- Dirty blonde
Eye- Green
Height- 6'1"
Weight- 170 lbs.

History-
Personality-
Reputation- Debaucherous Nobleman: A man whose tastes include fine wines, lavish accommodations, and beautiful women, Danny is arguably best known for his wild lifestyle. Contradictorily, Danny is also known as a smooth political operator, playing rivals off of each other and making beneficial alliances with equal skill.
Likes-
Dislikes-
Personal goals-

Mundane gear-
Magic items-
Abilities- (These are natural abilities you or your family possess. Not to be confused with spells. These cost no mana, use cooldowns usually measuring in hours, and are generally weak abilities. The Corp family line has notably More powerful abilities than the other families)

Spells- (These are the mages arsenal. Fireball, flame bolt, Flarewhip. This is not something like passive fire manipulation. These need to be specific. Less “can control fire with a thought.” More “Shapes flames into a sword of concentrated heat, capable of cutting through Mundane steel.” You get bonus points for fancy names. The “Spells” of the Corp family are notably weaker than those of the other 12.)​
 
On the surface
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Name- Dame Cordelia Allanyis Cruach-Corp
Age- Twenty-seven
Hair- Brown
Eye- Brown
Height- 173 cm | 5'8"
Weight- 70 kg | 154 lbs (Fully equipped weight: ~156Kg || 344lbs)

In Depth
History-
The bond between Cruach and Corp was to be lain in steel, cementing said bond, a child was born, a girl with golden hair akin to the Earth her family once was part of, born to the youngest of the Elder's daughters, Cimeria Cruach. With their pact steeled, Cordelia would spend the first few years of her life under the care of her mother, and of House Cruach. Learning the simplest things of nobility, and of her house's role, become the shield for those who cannot bear one. Become the Empire's Shield, and protect it at all foes, whether foreign or domestic.

At the age of eight, Cordelia would soon be moved with her mother to the palace, where life was rather good. Though, little was expected from her, being the fifth in line for the throne, which, had upset a younger Cordelia, whose daily questions would frustrate and concern both Court official and her mother alike. Inquisitive to a fault, Cordelia showed little restraint when it came to court affairs, often being scolded for speaking out of line, her outbursts capable of being heard throughout the many halls of the Palace, often with the hot-tempered Cordelia being seen, escorted, and sometimes dragged whilst still unleashing her fury.

Despite this, Cordelia excelled in the matter of combat, easily capable of wielding just about any weapon she could get her hands on, yet... One thing always stuck with her, much to the perplexment of her teachers.... Cordelia preferred wielding simply shields, simply remarking "I am the Empire's Shield" when one asked. Years would pass with Cordelia standing alongside the Royal Guards, being a knight to protect her own family, even if they only shared a single parent with her. However, the death of her father, King Aslan, Cordelia swallowed her feelings, letting herself grieve in private, yet, steeled when in public. She wanted the truth, but, knew the danger still lurked about.

Personality- Loyal | Passionate | Oath-Bound | Resilient | Stubborn

While she knows when to hold her tongue (After many tongue lashings), Cordelia is not one to hide her feelings, especially so when voicing disapproval when something violates her own moral codes, or endangers the people without due reason. Often the first into danger, Cordelia still holds a small bit of that hot-headedness she had while a teenager, though often reserves such moments for the times it is truly necessary. That being said, one couldn't meet a more genuine and kinder soul to most, with a genuine grace and care for all who are behind her shield. It is not uncommon to see Cordelia throw her own needs and wants for the sake of another, all the way down to throwing herself into battle to ensure not an innocent soul is lost.

Reputation- The Silver Shieldmaiden | Foebreaker - A moniker she earned through several battles, Cordelia is often regarded as "Dame" despite being of a much higher rank because of it. While she does not hold herself higher because of the Moniker she was given, Cordelia still respects the small bit of adoration that comes with the name, alongside the pressures given.

Likes-
Gardening and Farming - "I dream of a day where I can walk behind the plowshare, and put away the sword."
Culinary works - Cordelia adores food, though she's a notoriously Terrible cook, she always appreciates those who can cook.
Peaceful days - "A day spent working the land we are given, is a grand day for me."
The sound of Rain - Cordelia finds the sound of rain, and even thunder, relaxing to listen to. Often she spends rainy days by the window, often with a glass of wine.
Romance Novels - She does NOT admit this. And vehemently declines it when pressed.

Dislikes-
Any sort of Courtly business- She lacks the patience to sit and listen to people prattle, especially the privileged ones.
The concept of "Acceptable Casualties"- "There are no Acceptable Casualties. At the end of the day, someone's loved-one is gone, and we must make sure it doesn't happen!"
Bandits, outlaws, and whatnot- "You cause people pain for what? Coin? Or because you are worthless as a being?"
Salty foods- It boils down to taste for her.
Deep Water- Cordelia cannot swim to save her life.

Personal goals- Honestly, Cordelia wishes to spend her days peacefully gardening, knowing that she can set down her shield and know that no one would be hurt. She wants peace to come to the realm so that people can simply live their lives without any fear that they will be harmed.

Combat info
Mundane gear- Most of Cordelia's gear is "Mundane" in the eyes of most. That being said, being from the Cruach line, Cordelia is very good at making what appears mundane, become enhanced.

Plate Mail "Shieldmaiden Variant"- This specially made suit of armour was built for Cordelia, and tailored to accent her abilities, as each part of her armour is removable in some way shape or form with ease when she uses her Magical abilities. Made from a steel alloy, it is significantly heavier than it appears, though does not seem to restrict Cordelia much if at all.

She also tends to carry several small rods of metal hidden throughout her armour and clothes, for... Emergency tool needs.

Magic items-

Svalinn - A massive shield that serves as Cordelia's primary armament of choice. No force known to mankind has ever managed to penetrate past the face of the shield, as the harder it is struck, the more resilient it becomes. It also is a crux to a plethora of Cordelia's abilities with it's unique ability to split off six fragments from it, each one being just as strong as the core of the shield. Svalinn also features a unique trait with Cordelia, becoming a massive hammer at Cordelia's call.

Abilities-

Regeneration- Much like her siblings, Cordelia plays host to the ability that Corp shares, as her body repairs itself significantly faster than the normal human.

Enhanced Physicality- Cordelia is significantly stronger, faster, and more durable than average, still in her prime, she is quite close to the peak of her capabilities.

Skin of Iron, Bone of Steel- Much like her Cruach blood entails, her body is incredibly resistant to damage, her skin is difficult to cut, bones difficult to break, akin to if her body itself were made of steel. Though this does affect her abilities in water, causing her to sink like a sack of bricks in deeper water.

Spells- Cordelia does not have a plethora of spells to her repertoire, finding them to be rather pointless in a combative situation. Preferring to keep her spells down to controlling and battling with the weapons she has in hand.

Foebreaker | Foehammer - Cordelia's combat style is built to this one "spell" which, is more a stance than spell. While Foebreaker is active, Cordelia is on the active defense, becoming an imposing foe with Svalinn, becoming a wall of steel, while she is in Foebreaker she often directs attacks to herself, though her movement is hampered by the intensive amount of readiness and defenses she has up. Breaking from the stance, Cordelia can enter what she calls Foehammer, a stark contrast to her Foebreaker stance, Svalinn becomes an equally sized Hammer, with the six fragments becoming various weapons, in this stance she sacrifices her own defenses to push the attack.

Shelter - Casting aside a fragment of Svalinn, Cordelia sends it to protect a single target, covering many openings as possible, wile intentionally leaving herself seemingly open to force attacks to her.

Intervene - A quick spell to Cordelia, who swiftly moves to another person's side, often using it to protect them from harm through literally throwing herself into the danger.
 
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(Will put up how he looks under the mask later )
Name- Ver Scaletta Solas
The Scale of the Sands
Age- 32
Hair- black
Eye- Gold
Height-6’1
Weight-210

In-Depth History-
Wip

Personality-
He often comes off as very serious and cold person, but he’s a lot more relaxed than people would think especially with those who knew him in the past. He can be of a jokester but only if the situation is right. But most of the time he is

Reputation- Good with the people going out of his way to help most and always walking around most of the cities he visits simply to see if there’s something he can do for them. he is on good terms with most of his family. There are a few outliers who dislike him for his old ways. With the Royals and the other nobilities, it is often a mixed bag because he does not like to remove his mask.

Likes-
training
Baked goods
A good joke
The rain
training

Dislikes-

politics with power-hungry people
Pointless fighting
Betrayal
Paperwork


Personal goals-
His goal is to become one of the best heads of his family that he can be. So that one day he can be able to relax again.

Combat info

Mundane gear- light body armor underneath his robes
A mask with his the the family emblem on it sometimes faintly glows

Magic items-
Dawn’s reach

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It can change its size and length and also be infused with the wielders magic.(He usually keeps it the size of a pen until he hast to use it)


Abilities- being a part of the Solas family beer was taught rigorously the basics of his family since you showed any signs of them.
searing beams- this was the one skill of his family made him learn almost every waking moment of his life. To the point where he can fire one from anywhere on his person even his clothes.

blinding lights- one of his most focused abilities that he learned. Becoming the best and his family are using it.


healing ray- his least focused one out of all of them. He is able to do it, but it takes a bit longer than it would any of the elders in his family.

(These are natural abilities you or your family possess. Not to be confused with spells. These cost no mana, use cooldowns usually measuring in hours, and are generally weak abilities. The Corp family line has notably More powerful abilities than the other families)

Spells-
Light track- fill in the area that he is in with a large amount of small symbols that can vary in shape. Allows him to quickly move in between them, but he mainly uses this as a party trick from the room with a bunch of colorful lights, sometimes making them into the shape of small animals to entertain people. ( for reference the symbols in the FC)

Sun brand- he places a symbol of the sun on something he places a symbol of the sun on something, and upon saying the spell name it will activate releasing one of his searing beans


Spotlight - veer produces a large light at someone or himself, mainly used to blind people for a few. But it is also used to getting the attention of others, because even in a bright sunny day, it will stand out.


Morning tears - his only healing spell taking the sheep of raindrops and healing the afflicted area.


Lights twine - shaping his searing beams to the point where they can bind or attach to someone or something.

(Will finish later let me know I need to if I need to fix anything for now)
 
Bramstijn Gregor Aigne-Corp (WIP)
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Age-40
Hair-Mauve/Taupe
Eye-Orange
Height-5'7"
Weight-137 lbs

History-
Bram couldn't remember a time where he didn't have voices, visions, nightmares, and prayers haunting his sleep. His nights becoming fitful and fruitless, and so he found solace in Insomnia. The potency of his father's blood and the ephemeral nature of his Aigne mother broadened his mind in unsettling ways, pain wracking him for years as his brain developed far faster than his smaller skull could contain. It was the caring, and receptive nature of Aslan that got him the treatments and help he needed. Bram starting to nurture and quell the strange talents and malfestations he had been born with. He found he could bring objects toward him without so much as a hand wave; His mind palace capable of coming to 'life' around him, visualizing his thoughts on fractal glass.

He found himself admiring his older brothers the most, Malchor's patience and kindness a lantern his mothy mind clung to. Mauvier reminded Bram of himself, but also resonated with his issues (and he really liked how nice Silena was to him). He would often rattle 'interesting' facts to both his parents. Tarja becoming someone he enjoyed the company of greatly, never minding his rants or bouts of nervous silence. He started to gather knowledge, almost feeling the desire in his blood; his own personal library becoming quite a den over the years.

Personality-
Bramstijn is a curious, albeit timid, man who is fascinated by the outside world. He can be obnoxious toward his siblings who adventure, often asking questions at nauseum. He absolutely loves books and often reads as he is doing other tasks.
Reputation-
His talents have lent him toward a sort of therapist and oracle all wrapped up in a socially awkward ball; often sought out for his emotional intelligence and augury, but his agoraphobia has been a note of contention due to his unwillingness to finish his studies with Aigne, since they lie outside the castle walls. There was talk of the third son being so far behind his two prestigious brothers, and the royalty and nobles could be quite brutal in their 'elevated' opinions.
Likes-
Dislikes-
Personal goals-

Combat info
Mundane gear-
Magic items-
Abilities- (These are natural abilities you or your family possess. Not to be confused with spells. These cost no mana, use cooldowns usually measuring in hours, and are generally weak abilities. The Corp family line has notably More powerful abilities than the other families)

Spells- (These are the mages arsenal. Fireball, flame bolt, Flarewhip. This is not something like passive fire manipulation. These need to be specific. Less “can control fire with a thought.” More “Shapes flames into a sword of concentrated heat, capable of cutting through Mundane steel.” You get bonus points for fancy names. The “Spells” of the Corp family are notably weaker than those of the other 12.)​
 
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On the surface
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Name- Adric Pakston
Age- 35
Hair- Black and white.
Eye- Yellow
Height- 6'3
Weight- 225lbs

In Depth
History-
Adric, as far as he is aware, simply came to be. One day he just opened his eyes, and there he was. This was not necessarily a strange thing for Beastfolk to do, but to the as of yet unnamed Adric, this was a very strange day. He simply knew certain things, such as the common language and where he needed to go to get food and perhaps shelter, and that he most definitely needed to be clothed before he got there. And so, modestly covering himself as best he could with whatever he could find, he made his way to the nearest town. Which so happened to be Dùn Stàilinn. He was taken in, but there was no room for beggars in the fortress city. So he was given a sword and a shield, and told to he would begin his training and earn his rations.

Adric took rather quickly to the sword, it feeling more of an extension of his arm than a tool he wielded in his hand. Even on his first days he was winning practice duels, albeit with some rather uncouth methods such as using his razor sharp claws to hamstring one unfortunate opponent. This uncanny skill with the blade saw quick promotion from trainee to basic dog soldier, hoofing it alongside other line infantry to charge into the waiting teeth of the enemy. But, by the time of the Dagon/Multon War, he was a regimental officer. He was there the day they won that war, and the carnage he saw forever changed him.

He fought for promotions more aggressively, fighting tooth and nail to advance rank after rank until he stood upon the precipice of becoming an Elder. He had learned all their secret and sacred arts, but the tests still stood before him. A duel, as simple as it seemed the two that would challenge him, and cosign him should he best them, were two of the best duelists the Cruach Tribe had. Those two duels pushed him to his breaking point, weapons and armor shattering, blood flowing freely from cuts he could not avoid or were the lesser of two evils. But after it all, he stood victorious and was welcomed as an equal amongst the Elders.

But his ambition would not stop there. Rallying support behind him, he put a bid to replace the current tribal head. Three times he tried to replace the tribal head, a grizzled veteran and expert tactician who had seen many battles and skirmishes throughout their long and illustrious career, and twice he failed. With each failure, more supporters flocked to him, seeking for fresh blood to be put as their head to move the tribe as a whole forward. And on the third vote, Adric took the title of Head for himself.

Now he serves the Cruach tribe with viscous loyalty and dedication to his people. Publicly he supports the Corp family and mourns with the rest of the kingdom at the death of Aslan, but in reality he cared little for the Royal family. He had seen how little they cared for the lives of his people, Aslan in their proxy war, and how they were punished for upholding their oath to their king, no matter how terrible that king may be. He seeks to secede from the Elshien kingdom, to form his own that truly cares for his people, for them to fight their own wars instead of fighting other's for them.
Personality-
Adric approaches many things with a cold, ruthless efficiency. Most things are a problem that needs to be solved, and the cold pressure he exudes on most people sees to that problem getting fixed quickly. Preferring to say little, Adric is known to grunt or nod his head to give his affirmative or sigh and shake his head in disagreement before pointing out any perceived flaws. Once his course is set, he rarely deviates from it. Anyone trying to throw him off are hard pressed to do so.
Reputation-
The Lion Blade. Known for his decisive strikes on and off the battlefield, giving orders as a general of thousands or fighting man to man. If something needs to be done, he will strike for the head and sever it from the body before anything else can be done.
Likes-
-Cruach, the tribe was the one that adopted him and gave him a place in this world when he had nothing. He will give everything to protect them.
-Though he is the Cruach Head, he respects the Elders of the tribe greatly and will often seek their council as an excuse to hear their rambling stories.
Dislikes-
-Adric holds little love for the Corp family. This is for no particular reason aside from their name and bloodline. It was their father, after all, that had given the order to assault Dagon, and thus his words that damned so many souls.
Personal goals-
To free the Cruach tribe from the perceived exploitation of it's people.

Combat info
Mundane gear-
The Cruach panoply, consisting of a finely crafted suit of full plate armor, heavy cape, and armored crown, with the tribe's emblem emblazoned proudly on the front for all to see. Each panoply is constructed for the individual Head. His armored crown, should he fall in battle or otherwise be replaced, will be taken and replaced with a simple helm, the crown itself stored away safely as an heirloom piece.
Lion's Fang, a finely crafted, like all things made by Cruach hands, two handed sword fit for his height and build. Though approaching the skills of a master in most weapons, Adric has taken quickly and eagerly to the oversized weapon, capable of wielding it with one hand at times.
Magic items-
Cruach mantle, meant to symbolize the weight of responsibility, is a cape of heavy metal disks with the uncanny ability to intercept unseen attacks. Can also be used to entangle and entrap an attacker.
Abilities-
Lion's Roar: Adric is capable of unleashing a powerful roar, sending shockwaves of force from his gaping maw. At best, it sends his opponents sprawling, at worst they simply have to regain their footing.
Pride's Fury: Through years of practice, training, and actual combat, Adric is able to multiply the force of his blows, with opponents claiming that those blows felt like they were struck by several distinct blows instead of just one.
Spells-
Steel Shaper's Gift: Adric is able to encase his natural claws in a sheath of razor sharp steel. A quick cut from claws strong and sharp enough to rend their way easily through a suit of armor is a shocking thing to see in a fight.
Rust and Ruin: With a simple touch, Adric can force anything that can rust, to rust. Particularly useful against armor and shields.
All that Glitters: Gold is such a pretty metal, but useless in most other aspects. It is a heavy, soft metal that cannot hold an edge and dents easily. If he is able to bind a weapon or limb, he can quickly go to work and turn it to gold. He'd be more impressed with this spell if the golden transformation lasted longer than an hour.
*Both Rust and Ruin and All that Glitters has no effect on magic weapons and artifacts.​
 
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