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Fantasy The Cyclone || CS Thread

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Gary Sue

The One who Vibes
Roleplay Availability
Roleplay Type(s)
My Interest Check
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The Cyclone
The world of Cyclone is in more turmoil than ever, living up to its previous name of 'The Storm' more than its current. Monsters are swarming the lands, spreading far and wide and mankind has been stuck to their settlements more than ever before. Every travelling merchant needs a guard if they want to be safe from most possible threats, and almost everyone seems to be on edge when heading out of towns and villages, bar the few that have become pubs for adventurers, like you. It's not uninhabitable, but the era of peace and safety everyone knew and was used to is not quite what the world has to offer, not in full and not right now.

Everyone has their own goals, but one of yours is to also find out some form of explanation for what's going on. So, who are you?

Rules for Character Creation:
  • Everyone starts with Common gear, a Weapon and an Armor set.​
  • Players must have only one Weapon Type at creation.​
  • All player characters will be human.​
  • Magic is not available during character creation, and neither are tomes.​
  • While you have to follow the template's instructions, feel free to format it as you please. Just try to not shift the categories around too much to keep things orderly with one another.​


Character Sheet template:
[image]
Name:
Tribe: Highlander / Snowfarer
Age: [18-25 preferably.]
Height & Weight:
Origin: West / Central / East Cyclone
Personality Traits:
Background: [As brief or detailed as you want it to be.]
Inventory: Pouch (10-50⋢), [Optionally, any 1 Personal Item you want.]
Starting Weapon Type: Straightswords / Greatswords / Curved Swords / Gauntlets / Lances / Maces
 
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Julia Rille

Tribe: Highlander

Age: 25

Height & Weight: 177 cm/5'9 ft | 63 kg/139 lbs

Origin: Central Cyclone

Personality Traits: Adventurous, Curious, Direct, Humorous, Reckless, Impatient, Stubborn

Background:
Born to a librarian father and an adventurer mother, Julia spent her early days surrounded by manuscripts and regaled with grand tales of adventure. Though her mother has long since retired from adventuring and has stuck to helping out her father in the library, Julia herself picked up right where her mother left off, going on several expeditions outside of the city in search of gemstones, herbs, and, more than anything, hidden secrets and the knowledge that comes with them.

She’s picked up a few quirks through her upbringing and her adventures, such as a habit of drinking whatever substance she keeps in the vials at her belt whenever she’s thirsty, though more often than not she keeps regular drinks in her vials rather than potions, and a tendency to pick people’s brains randomly about whatever subject happens to be on her mind. Her penchant for getting in danger is second only to her greed for information and the only things that will make her back down are the chance of lasting injury or certain death.

Lately, she’s been increasingly dissatisfied with her shorter adventures. Feeling like she’s seen all the immediate surrounding area has to offer and desiring to set out for a longer, greater adventure.

Inventory: Pouch (23⋢), Jeweler's Loupe

Starting Weapon Type: Gauntlets
 
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Irena Rosenthal



Ren, 22
A 22 year old female from the East, Ren has been training with the sword since she was young. She dreams of training the next generation of sword wielders.
FC | Lucina, Fire Emblem

basic

Name: Irena (ee-ray-nuh) "Ren" Rosenthal
Tribe: Snowfarer
Age: 24 years
Height & Weight: 5'11" | 143 lbs
Origin: East Cyclone



deeper

Personality Traits: disciplined | diligent | decisive | driven | strategic | loyal
Background: Ren has had a difficult childhood with her father passing away when she was seven, shortly after their family settled in West Cyclone. Growing up impoverished, she was discovered by a traveling swordsman to have talent in combat fighting ragamuffins in the street. He trained her and was, unbeknownst to her, a retired hero. When her training was complete, he left without saying goodbye leaving her with a sword, Noble Gambit. After passing the knights test, she began her service to the lord of the area and rose quickly to the first rung of leadership, surprising for her age. She has also astonished people with her strength in spite of appearing of average build. Part of her discipline and determination is fueled by the desperation of wanting to get her family out of debt, never to live on the streets again, and to give her mother a good life.


inventory
Pouch (15⋢), lucky wooden bracelet from her grandmother
Starting Weapon: "Noble Gambit" (greatsword)

code by pasta
 
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Name: Ras Fugger
Tribe: Highlander
Age: 25
Height & Weight: 175 cm / 70 kg
Origin: Central
Personality Traits: Skeptical, Diplomatic, Self-Reliant, Judgemental, Fair, Cordial

Background: Ras was born to a family of merchants. For generations, the Fugger family had focused on building wealth through trade and running businesses. Ras himself was no different as his childhood was largely filled with him tagging along with his parents as they went to markets throughout Cyclone. While he had a fortunate upbringing as his family was well off and his parents went out of their way to have Ras tutored to become a shrewd merchant as well, Ras often found himself wondering what more to the world there was. He often looked at questing knights with envy as they traveled as they pleased to do what they wished and no one questioned them as it was expected that the Knight would be doing something noble. It was seeing this that a young Ras secretly yearned to become a Knight as well, traveling the lands to help others.

When Ras saved up a decent amount of money as an apprentice to his family business, he set off on his own disguised as a Knight. He knew he was not of noble birth, yet he had frequently interacted with the wealthy and nobles. He mimicked the mannerisms and speech of the nobility, bought himself a set of clothes and equipment that befitted a knight, and began to roam around Cyclone as a self proclaimed hedge knight, a wandering knight with no master. It was on his journeys as a pretend hedge knight that Ras become disillusioned with knighthood and more aware of the evils and terrible things that exist in the world. Oddly, he couldn't help but start to view life as a series of transactions. Pro quid pro. Yet, Ras continued to travel the lands. Why he still does so... even he is not sure. There were many long nights where he found himself contemplating if he should go back to his family business and give up the whole Knight act. Perhaps it a flickering hope deep inside him that somewhere in Cyclone he can find true good in the world and a cause to believe in that pushes him on.

Inventory: Pouch (43⋢), Family Signet Ring
Starting Weapon Type: Lances
 

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