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Fantasy The Actual Amazingly Misguided Adventurers Themselves!

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KodomoSekai

Dead account
These are the character sheets for the Amazingly Misguided Adventurers! Your adventurers, if you will. Be as creative as you'd like with your characters as long as they're not ridiculously over powered.

Name: (Because who doesn't know their own name?)
Appearance: (It can be a written description, or a picture.)
Age: (Adventurers ages are pretty relative.)
Species: (Feel free to make one up as long as it's not over powered!)
Sexuality: (For shipping!)
Class: (The typical DnD classes, or you can make one up. Your choice)
Likes: (Optional)
Dislikes: (Optional)

Background: (Make sure to put why your character was tempted into this adventure in the first place.)
Personality: (Preferably in paragraph format.)

Skills: (These are things your character knows how to do physically or mentally.)
Magical Abilities: (These are things your character can do using magic specifically, but not do without magic.)
Equipment: (The stuff your character has on them, certainly they took something on this trip... right?)
Skill level: (How good at your skills and magical abilities is your character?)

Other: (If you've got anything else that doesn't fit in the previous categories, here is the place to put it.)
 
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Name: Buxton (Bucks-stun) "Bux"
Species + Appearance (bear with me on this): They're an enchanted elemental created from dark grey Basalt stone, a volcanic rock. Most of the rocks are that dark grey color with cracks of white or black. A warm red glow from internal lava holds their bodily together; they can increase or decrease this glow, and they give off heat. They're about five and a half feet in height and have very broad shoulders and limbs. Their head is one solid stone, and the only indication of life is two indents of eyes where red embers sit and blink, as well as a crack forming all across the lower half where a jaw would split off. Their arms extend to stubby fingers and their legs form trunks similars to an elephants. they have a rusted sheriffs badge attached to a chest stone, and a ragged torn cloak covering their shoulders and skull, it's pretty short down the back though.
Age: they're a rock, but they've existed for about 600 years. Magic.
Sexuality: they're a rock. asexual, but Buxton is very caring towards whomever needs to be cared for and very protective, so they are very loving.
Class: they're a rock.
Likes: lava baths, punching, whoever they are assigned to, flowers, dry heat.
Dislikes: Bitter winds, sand, water.

Background: Buxton is a guardian of the volcanos, but enchanted and captured by a nearby town's wizard. The wizard reassigned Buxton to guard the town from such events like robbers or even eruptions of the neighboring volcano. The magic that keeps Buxton alive is kept in some sort of artifact buried away in the town. Buxton does whatever they can do to assist the town and it's people. Once in a while, they will get assigned to a person, such as a young mother or a boy wizard in training to protect them through life; kept in control by a single word assigned at the time of Buxton's assignment by his last "owner". One day a young adventuresome dwarf received the blessing of Buxton and they went out together into the desert to find a supposed treasure. A sandstorm caught both of them off-guard and buried them both- the dwarf died, but Buxton survived. Buxton did in fact, go dormant. His connection magic was weak. While Buxtone was buried in sand, the town fell to an eruption of the volcano without their guardian, and Buxton's artifact was said to be destroyed. About two centuries later, a windstorm uncovered Buxton in their weakened and eroded state, and they were alive; however they are about now half their original size. Still blessed by this magic the wizard blessed them with centuries ago, they live without the bonds of their original town or volcano or ward. Buxton eventually makes it from the desert where they now roam on long roads between mountains and forests. [Someone in this rp can choose to be the person under Buxton's protection - if you want to please PM me and we can work out how Buxton came to be your protector] They came into this adventure by wandering into said town and drawn into a crowd.
Personality: They are very agreeing, as it's in their nature to do what is told of them. They don't have much of their own mind, so they happily oblige to do whatever, unless it harms anyone of any kind; that takes more persuasion. Buxton lives to serve. When it comes to it, Buxton is super strong and can become very dangerous when heated. They aren't one to argue but they are very loyal and protective to a fault of stubbornness
Skills + abilities: they can manipulate their bodily stone to some degree, but not bend external stone; increase and decrease the heat and lava that binds them - aka lava bending. they CAN manipulate external lava, but not fire. They may not be fast or smart but they are super strong and compliant and caring.
Equipment: rocks + lava
skill level: Buxton sometimes does lose control of their own lava, but not rocks.​
 
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Name: Jameson Grandelar
Appearance: 5'11, Unkempt Black Hair, blue eyes, glasses (honestly looks like my profile pic beyond that) (+respect if you know the show)
Age: 20
Species: Human
Sexuality: Gender or orientation.... Male and straight.
Class: Magic user focusing on buffs/debuffs, illusions, and minor attack magic (mostly low damaging status inflicting abilities)
Likes: Reading, helping friends (even if he doesn't like to admit it), strategy, curry, manipulation.
Dislikes: Taxes

Background: Jameson was born in a city of magic (name to be decided), while most of the other kids were learning to cast destructive magic like fireball, he was looking into illusion and alteration types of magic. Jameson never found magic based around combat appealing rather finding it entertaining to use magic to mess with peoples perceptions on reality or inconveniencing people in one form or another. Due to this he was a bit of a prankster and his skill with these skills has continued to grow and evolve to the point that at times its hard to tell reality from the illusion, and his alteration magic has turned from simple pranks to mass paralysis and useful buffs for him and his allies.
He joined the adventure because he was convinced of 2 things. 1) He can gather greater knowledge on magical arts. 2) while embarrassed by it, he is hoping to make some friends.

Personality: Jameson is very analytical in his approach to almost anything, being both a positive and a negative, while he can see how perfectly a plan might work or a set of abilities might mix together, he sometimes over thinks things. He has grown out of his prankster self (somewhat) and is quite caring about his comrades but isn't the best at expressing it so he comes off as cold to outside viewers. He is known as cold and calculating during high stress situations, but one thing is for certain, Jameson can and will come up with a plan to win.

Skills: Highly perceptive able to take in large areas in moments, near perfect memory, knowledgeable about most things due to his reading habits.
Magical Abilities: AOE stuns, mass buffs/debuffs, fairly basic attack magic, strong illusions.
Equipment: A white cloak/robe, ornate staff, glasses (and replacement glasses), basics for survival (water canteen, bag of holding, etc)
Skill level: "high power" illusion and alteration magic in trade for low tier attack magic, and a high ability to analyze a situation and formulate a plan. Lacks in physical regards.
 
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Name:
Azri-Shi ('Azi' as he likes to call himself.)
Appearance:
Azri-Shi.png
He's about the size of a small child, topping off at 4'4 in height. He has red and black markings covering his body, most notably in red rings around his joints and black slash marks under his eyes. His skin itself is a very pale white, and if not for the markings could easily get him confused for snow. He has very light white horns that curve inwards, they give him a good few extra inches in height. His hair is a very dark navy that comes down to his shoulders, though it's usually tied into a high ponytail. He has one black eye and one bright, cherry red eye. He has a tail with a small tuft of dark navy hair at the end of it, as well as incredibly small wings. He always wears oversized cloaks, and a giant witch hat with a smiley face stitched onto it. This witch hat has a small cotton ball puff at the end of it. Due to how he looks he's often confused for a female child, which he gets very upset about.
Age:
14,921, though he rounds up to 15,000 for the sake of ease. (He's about 15 in human years.)
Species:
Demon
Sexuality:
He's a child- so he's pretty open to whatever.
Class:
Mage
Likes:
Fire, traveling, playing, sewing, new situations
Dislikes:
Accidentally burning down his house- again, being called a child, being mistaken for a girl, time

Background:
Azri-Shi was born into a nomadic demon tribe and spent most of his life traveling around the world with his family and the rest of his community. This was until one fateful day when he was kidnapped by someone who confused him for a little girl, he managed to escape before anything bad happened however his tribe had moved on from the town that he'd been taken in. He had no idea how to get back to them, so he stayed instead and lived on the streets. He was soon picked up by a kind witch and her daughter, he learned magic with that girl and she became his best friend almost instantly. But-
Time is cruel, and well, it ticked on for her and stayed put for him. The witch died, and the girl went on to have a family to which he helped teach magic to. Then the girl died, and he was heart-broken but stayed with her family up until their unfortunate demise during a plague. By going on this adventure, he'd been promised he'd be getting his family back.
Personality:
Azri-Shi seems to be a very bubbly person on the outside, acting very lively and somewhat recklessly. This isn't because he loves fun, though that may be contributing, but because he's ungodly bored with everything. You live to be as old as he is, and you've seen just about everything twice. He doesn't really have much regard for his own life, nor the life of anyone or anything else around him. He acts very childish because he never really did grow out of being a child, and he isn't very aware of others. He's kind of selfish, though will happily give more then one of his limbs if he considers you his family. He's not really trusting of others at all, and uses his spontaneous and reckless outer layers to push other people from trying to read too deeply into him away. He's somewhat manipulative.

Skills:
Tell a convincing lie, lock pick, cross dress, basic survival skills (starting a fire, navigation, ect.) and he can sew. He can fly!!
Magical Abilities:
He can draw elemental energy from his environment, such as being in a forest allows him to use powerful Earth spells. This said, he's pretty much entirely environment dependent, and is mostly a support mage because of this. Some areas render him practically useless, like if he were in a dark cave. He'd be able to do illusion spells, but that would be about it. Lucky for him he can store some elements to use later, however his ability to store magic is limited due to how small he is. He usually always has a back-up supply of fire magic because having it makes him feel 'warmer', though it really doesn't do anything like that.
Equipment:
He has a large staff he likes to hit people with, and a spell book he keeps in his cloak. He likes to pretend his staff is actually magic and that he needs it, but he casts most of his magic using his hands. The spell book is mostly a memento of the witch who had originally taken him in. He also has a bright red hair ribbon, he stole it from a street vendor when he was homeless. His cloak and hat, as well as a change of clothes.
Skill level:
He is oddly good at lying. He's gotten in a lot of unlikely situations, and lying is simply the skill he used to get out of them.
Lock picking was something he only used a few times in his life, to get out of being kidnapped and to get into his families' diaries, but he's gotten pretty good at it.
He can cross dress so well that it's hard to tell he's a boy, even when he's not cross dressing.
He lived in a nomadic tribe for most of his life, so he learned a lot of basic survival skills as a tool for survival. As such they aren't the most trained things, but he does know the basics of how to start a fire and how to find which way is North.
His sewing is very good, though he uses it very often as well. He made his own cloak and hat, if that wasn't any indication. He may not be able to make large garments, but he can make smaller things like gloves, as well as he can repair most clothes.
His flight is very limited to just barely hovering above ground due to the size of his wings, they're very small and can't carry the weight of his body for very long. So it's limited to a light hovering above ground for a short period of time.
He's very skilled with illusion and dark type spells, and enjoys using them often. He's also naturally talented with fire magic, though he doesn't really know how to control it well. The other elements are at a fairly moderate level, except for light magic which Azri-Shi hates with a passion. He only knows the most basic of healing spells, and that's it. He complains about light magic making him feel 'weird'.

Other:
He hates the cold, and will do whatever he can to avoid it.
He actually enchanted his clothing to be fire resistant due to his penchant for setting things on fire.​
 
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Name: Jameson Grandelar
Appearance: Unkempt Black Hair, blue eyes, half rimmed glasses (honestly looks like my profile pic beyond that) (+respect if you know the show)
Age: 20
Species: Human
Sexuality: Gender or orientation.... Male and straight.
Class: Magic user focusing on buffs and debuffs, some attack magic
Likes: Reading, helping friends (even if he doesn't like to admit it), strategy, curry, manipulation.
Dislikes: Taxes

Background: Jameson was born in a city of magic (name to be decided), while most of the other kids were learning to cast destructive magic like fireball, he was looking into illusion and alteration types of magic. Jameson never found magic based around combat appealing rather finding it entertaining to use magic to mess with peoples perceptions on reality or inconveniencing people in one form or another. Due to this he was a bit of a prankster and his skill with these skills has continued to grow and evolve to the point that at times its hard to tell reality from the illusion, and his alteration magic has turned from simple pranks to mass paralysis and useful buffs for him and his allies.

Personality: Jameson is very analytical in his approach to almost anything, being both a positive and a negative, while he can see how perfectly a plan might work or a set of abilities might mix together, he sometimes over thinks things. He has grown out of his prankster self (somewhat) and is quite caring about his comrades but isn't the best at expressing it so he comes off as cold to outside viewers. But taking all that into account, when paired with a good team, Jameson can and will come up with a plan to win.

Skills: Highly perceptive able to take in large areas in moments, near perfect memory, knowledgeable about most things due to his reading habits.
Magical Abilities: AOE stuns, mass buffs/debuffs, fairly basic attack magic, strong illusions.
Equipment: A white cloak, staff, glasses (and replacement glasses), basics for survival (water canteen, backpack, etc)
Skill level: "high power" illusion and alteration magic in trade for low tier attack magic, and a high ability to analyze a situation and formulate a plan. Lacks in physical regards.
Why is Jameson on the adventure?
 
Name: Fayette (Faye) Greydale

Appearance: Faye is platinum blonde with piercing green eyes. Her skin is quite pale and thus her cheeks are extra rosy in contrast. Freckles dot the bridge of her nose and the apples of her cheeks. She is petite, standing at 5’3”, and she weighs around 120 lbs. Her little ears end in a point.

Age: 20

Species: High Elf

Sexuality: Heterosexual

Class: Ranger

Likes: Archery, flowers, butterflies, treasure, sweet people

Dislikes: When people point out her height, being underestimated, spiders, loneliness



Background: Faye was born into a royal family, forced into being the princess she hated. She had no free will, no individuality, and she would wish for anything to happen for her to escape and start a new life. Unfortunately, her wish came true under the darkest of terms. When her kingdom was invaded, her enemies had the high ground, ultimately overthrowing her family and executing them. Amidst the chaos, she escaped, and planned to never turn back. She’s on an adventure to discover her true self in the best way possible.



Personality: What she lacks in size, she makes up in ferocity. Faye is fierce, courageous, and cunning, but don’t let her fool you. She’s got a sweet side too; she’s tender, loving, and would do anything for a friend in need. She’s bubbly, a jokester, and quick-witted. She welcomes anyone and everyone to be a part of whatever she’s up to, and she’s ALWAYS a team player.



Skills: Faye has excellent precision when it comes to archery. She began learning at a young age, part of a defense course she had to take, and she never looked back. Her bow is her best friend. Among other things, she’s knowledgeable, and great at strategy and bargaining.



Magical Abilities: As most of her skills come physical, she can perform basic elemental magic and healing spells.

Equipment: She carries a big knapsack to hold her bow and arrows, her extra clothes, survival essentials, and a few stones she carries because she believes they’re pretty (and good luck.) She wears a green cloak at all times.



Skill level: Faye’s archery skills are nearly impeccable. It’s what she’s dedicated herself to after running from her past; her outlet. Though she’s extremely accurate, she lacks in speed when she’s under stressful conditions. Her knowledge is all based on experience and being in touch with the world around her. She mostly educated herself about everything she knows and everything she’s seen. Under pressure, she is able to slow down and think her way through situations, so strategy is one of her stronger abilities. With her fierce personality, she is able to talk to and negotiate with people smoothly.
 
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Name:
Ceraline 'Cera' Doth

Age:
33

Species:
Onna

Sexuality:
Bisexual

Class:
Druid

Background:
Cera is an Onna, or a snake person. She was raised in a small tribe in an isolated rainforest, and lived a fairly normal life among those of her kind. She met her sweetheart, Lieswell, at 17 years old, and the two were married by 19. Over the next couple years Ceraline would go on to have three children, a girl and two boys. There is very little to note throughout her early years; she was happy.

At 27 years old, Ceraline's youngest son, Idus, was caught in a flash rainstorm. He was swept into a stream and, presumably, died. Cera's idyllic world had been shattered, and things began to change. She grew restless with what she had been given; what she had once been content with. She was suddenly deathly aware that life wasn't perfect, and that she had never even left the forest. This discontent grew over the years, as her remaining children reached teenhood and her marriage grew dry and stale. Her relationships with the one's she was supposed to love grew stunted, and so one night, after a particularly nasty shouting match with her daughter, Ceraline left them behind. She abandoned them, her mind overrun with grief and selfishness, and went to experience the world as she never had in her youth. It was at the very first village she came upon that she signed up for adventure, which brings us to today.

Personality:
Cera is a mixed bag. She's a mother, through and through; caring, thoughtful, patient and, of course, ever so slightly bossy. However, she can also be selfish, often being consumed by her own troubles rather than those of the people around her. As well as this, she is impulsive, with a habit of making decisions before thinking it through. Often she finds herself looking back on these actions with regret.

She is very protective of those around her, a trait instilled by the death of her son. She can be paranoid, but only in the interests of others. She is soft spoken, but stern, and quick to anger if she is slighted. She is regretful of what she considers her wasted years, and wants nothing more than to enjoy what the world has to give. Though she is not yet ready to say it, a part of her misses her family, but knows her betrayal renders her undeserving to return to them. She hopes they are safe.

Skills:
Having been raised in a rainforest tribe, she is a competent hunter, builder and survivor. She can recognise and utilise natural resources. She can also use the bottom half of her body, that of an oversized python, to do a number of things; including climbing, quick travel and hefty lifting. It can also function as a shield of sorts, as it her scales are difficult to pierce

Magical Abilities:
Prolonged and direct exposure to her stare can lead to a sleep-like, hypnotised state

Equipment:
Her clothing (as seen above) and a small amount of water.

Skill level:
Among her own kind she is nothing special, but though she takes her abilities for granted, they are useful in the outside world. She is physically very strong, and has a number of useful tricks that would be helpful in bushland environments. In areas she's not familiar with, though, she would have to rely on her brute skills rather than her knowledge

Other:
She is carnivorous, and cannot eat vegetation. It can be a shock to see someone typically so gentle tear her teeth into a rabbit.
Being cold blooded, she requires some level of heat throughout the day to function.​
 
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Name:

Ivan 'Ulaz' Franjo

Appearance:

See above

Age: (Adventurers ages are pretty relative.)

32

Species:

Human

Sexuality:

Heterosexual

Class:

Rogue/Theif

Likes:
-Money and Shiny things
-Unlocked doors
-Short and effective knives
-A box of bobby pins
-Silence


Dislikes:
-Locked doors
-Crummy and rusted invaluable items
-Dull and long blades
-Empty chests and boxes
-Sophisticated locks
-Snitches and guards
-Loud noises


Background:

Ivan grew up in a dirt poor family in the slums of a town called Paklarevo, after the town was raided by barbarians he officially had nothing. At the age of 12 his father was conscripted into the local militia to fight off rebels and barbarians, so he was left to be raised by his gravely ill mother who was a chemical abuser, a women never found sober, after money stopped rolling into the Franjo family Ivan took it into his own hands to start making some money his way. He remembered his friends at school would always go to the local stores and shoplift some cheap items, Ivan even picked up on how to pickpocket things hanging out of pockets and open up locked doors.

As the years progressed he started hitting bigger targets, he had officially gone independent, leaving his abusive mother behind he would roam the rest of the world for bigger game. That is when he started quiet whispers of some sort of clan or group going on adventures, what really peaked his interest was the chance of getting some loot.

Personality:

Ivan is a man who believes he has morals, though many would disagree he is very vigilant on his points that he is indeed a respectable and dignified man, that may have been true if he didn't take up casual bounty hunting alongside the occasional theft. Ivan also doesn't talk much, not wasting his breath on pathetic conversation and cutting right to business, but he can also be very manipulative to get something he wants, pretending to be friends with someone or even faking a relationship to gain, riches, information or to get close to them to erase them.

Coupled with all that Ivan is also very greedy and self-centered, he doesn't believe putting his well-being on the line for others is very worth while unless he can see it being worth his while. Underneath all these layers of solitude and greediness Ivan will become more, 'open' with the ones he is journeying with, but not to attached to them where he would be devastated in the event of someone passing, as he has learnt plenty times before, don't get attached to something you are scared to lose.

Skills:

-Picklocking/Pickpocketing: After many years taking what isn't his, Mr. Franjo has adapted his skills of opening places he shouldn't be and taking things from people's pockets
-Manipulation, able to convince guards and others of stuff. Basically high charisma. This skill has been enhanced over his years of on the streets having to get himself out of sticky situations without his blade.
-Stealth: After living in the shadows and keeping silent Ivan has adapted to a certain lifestyle that includes almost never being able to be heard or detected.
-Daggers: Ivan has found a certain liking to the small little palm sized blade, being nice and lightweight and easily concealed, it's the best weapon to use in the event of detection.


Magical Abilities:
N/A
Equipment:

-Blank paper and a pencil
-A Bagh Nakh dagger (See image below)
-A backpack
-A small pouch of undetermined amount of Gold that certainly belongs to him
-A small match box of picklocks

Skill level:

As Ivan has stacked his skills into Stealth and Charisma type abilities it means those will obviously rank rather high, compared to other skills like magic, fighting and stuff of the sorts where he has almost no experience at all.

Other:
Bagh Nakh Dagger:
1545193919494.png
 
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Tiamat.%28Fire.Emblem%29.full.2153456.jpg

Name: Lyra Phrost (Most call her Paladin Lyra.)
Appearance: (It can be a written description, or a picture.)
Age: Twenty-six
Species: Half-elf
Sexuality: Bisexual
Class: Paladin

Background:
Before Paladin Lyra swore her loyalty to protecting the world from the darkness of evil, she lived a relatively normal life. Her parents were merchants, while not rich in any regards she had a fulfilling childhood. One of which was spent running around the village with her many siblings. Lyra was the youngest of five growing up she felt that she would never be alone, but one by one her siblings left. First, it was her eldest siblings, twin girls Jade and Johnna, left to become Priestesses. Then there was Malakai who left to become a knight in the royal army, and finally Tamera, she disappeared into the night with a traveler she had fallen in love with.
Lyra felt lost and alone without her siblings. Most of her time after that was spent helping her parents sell goods. After years of what she would describe as a boring and mundane life, a lost Paladin stumbled upon her. After hearing the Paladins story she was in awe and quickly agreed to help him find his way to the small Tavern. Once there the Paladin thanked her and promised to repay her in any way he could. Without a second thought, she asked him to train her to become a Paladin as well.
After years of training, she finally earned her title as Paladin. Word came from a town that a dark entity had been causing mischief. Excited to go on her first mission as a Paladin Lyra and not a simple knight she readily accepted.

Personality:
Lyra can be somewhat strict and serious, mostly due to her feeling she must uphold the Paladin name. But when she is comfortable she can be a carefree person. She is what most would call a lover, not a fighter. She tries to resolve conflicts in the least painful way but understands that sometimes violence is very much necessary.
She is loyal to a fault and will do everything she can to protect what she thinks is right, even if to everyone else it isn't. She is a pretty empathetic person and will always help someone in need. You can find her at the front of battle ready to take whatever comes at her. She is determined and strong-willed and will not give up easily.
Lyra has a drive for adventure, she wants to see the world for everything it has. She doesn't fear the danger in life but instead uses it to power her. After all, what is life without a little risk?

Skills:
Swordsmanship - A Paladin is given either a staff or a blade. Those with a staff use defensive magic, while those gifted with a bladed weapon use offensive magic. Lyra was trained to use bladed weapons and prefers to use a large axe or long sword. Due to her many years of practice, Lyra is proficient in using most large bladed weapons.
Fighting - In general, she is very capable of fighting. She is blessed with strength and stamina. Causing her to rarely falter in the heat of the battle.

Magical Abilities:
Blessed Magic - As a Paladin, she uses the power of the light to help her survive. Blessed magic is what gives her longlasting strength and will. Blessed Magic does have a limit as it tends to cause a lot of strain on the user. After long battles, Paladins will need to rest for even longer.

Equipment:
-Large battle axe
- A small satchel
-dried beef and a canteen
-Journal, ink, and quill.
-Reading glasses

Skill level: Lyra has high strength and constitution. As long as she lives by the Paladin oath she will keep her strength.
 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes.// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags// [/class] [class=BackgroundPicture] Background:url(https://cdn.discordapp.com/attachments/359734207024463882/525063673853771776/black_paper_floral_seamless_pattern_vector_583192.jpg); Padding:30px; //The background image that become the border// [/class] [class=BackgroundColor] padding:20px; background-color:#fff4e2; Color:Black; //the solid block of color that makes the border appear as a border all your content will be in this box// [/class] [class=Name] float:right; margin-bottom:10px; text-align:center; border-radius:5px; background-color:#502704; padding:5px; color:#fbe7d1; width:calc(100% - 35% - 33px); //The Box around the name// [/class] [class=Img] border-right:20px SOLID #fff4e2; border-bottom:10px SOLID #fff4e2; width:35%; float:left; //this class has a border to create a false margin so the horizontal lines don't appear to go behind the image if you change the back ground you have to change the colors here too// [/class] [class=Image] border:1px SOLID #502704; line-height:0px; //The border around the image// [/class] [class=Bord] border:1px SOLID #502704; padding:1px; line-height:0px; //The border around the image// [/class] [class=Line] border-top:1px SOLID #502704; border-bottom:1px SOLID #502704; margin-top:10px; margin-bottom:10px; padding:1px; [/class] [div class="BackgroundPicture"] [div class="BackgroundColor"] [div class="Img"] [div class="Bord"][div class="Image"]
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[/div][/div][/div] [div class="Name"] Aelin Serlex[/div]
Age: 17
Species: Half Elf Half Wind Sprite
Sexuality: Bisexual
Class: Ranger
Likes: Nature, those little yellow birds, roses, singing
Dislikes: wood peckers, swimming, loosing, people belittling her.
[div class="Line"][/div] Background:
She has been serving under the prince of an Elven kingdom most her life. Before that she was just another kid running around. People didn't mind she was half eleven. Though being able to control wind did make for an adventurous child hood. Both her parents were around for most of it, till...an accident took her mother away. after that her dad pushed her to start training to protect herself, after her mother died he just became paranoid and obsessed with becoming stronger to protect her, and for her to become stronger to protect herself. After becoming skilled with a bow and joining the guard. She was placed to simply guard the princes room at night, boring but it was something to do to get away from her dad's grief.
After saving the prince from an assassin attempt she was made to stick even closer by him as a personal guard. They disliked each other at first but over the years they've had each others back and now she's following him out here to take on this adventure. She's mostly only here to do her job, he wanted to come for the quest. Plus she's started to like him more, more so that she thought [div class="Line"][/div] Personality:
She's rather quiet and serious. Not much for open feelings or talking. She likes her own company more than other people's and the company of nature. Aelin does like music and would love to spend her time up in the winds and exploring the world but she has a job to the prince. She is a hard worker and doesn't take the easy way out. She much rather take her time and stay in the shadows before taking out an unsuspecting target. Aelin doesn't like mistakes and her moves are very precise, her mind tends to focus on the details and some times she looses the big picture. She always looking for a way to improve herself and get stronger and has stared to learn fire magic in hopes of continuing on her course to be strong enough to protect those around her. Also it’s just a cool kind of power to her, or perhaps it was the adversion to water that made her want to study it.
[div class="Line"][/div]
Skills:
  • Archery
  • Stealth
  • Agile
  • Singing
  • Hunting
  • Tracking
  • Lock picking
Magical Abilities:
  • Control wind and air
    • using it to fly
    • move faster
    • control her descent
    • sometimes guide her arrows.
  • Fire Magic
    • Offensive attacks
    • Fire proofing
Equipment:
  • Bow
  • Enchanted Quiver
  • Enchanted arrows
  • A hidden dagger
  • A cloak
  • A pack of supplies
  • 1 necklace chanted with invisibility (only has like A few more uses till it has to be re-charged with magic)
  • 1 necklace charmed with protection ( not very powerful just protects a little more )
Skill level:
Wind Control: Proficient
Fire Magic: Novice
Archery: Expert
Stealth: Proficient
Agility: above average
Hunting: above average
Tracking: above average

Singing: Proficient
Lock picking: average.
Other: She's got a fear of swimming and drowning. [div class="Line"][/div] [/div]
Code by AgWordSmith AgWordSmith
[/div]
 
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Name: Alucard Deanbria

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Age: 19

Species: Half Elf/ Half Angel

Sexuality: Heterosexual

Class: Assassin/ Ranger

Likes: Magi Moon pie, Aelin, adventuring, cooking, drawing people, his notebook, training, and nature.

Dislikes: Guys being around Aelin other than him, loud people, selfish people, and Bitter food.

Background: Alucard grew up with an Elvin Queen Mother and an Angel Father, now that isn’t the main part of his story so we won’t get into that but anyway Alucard grew up always trying to prepare for his role as a prince, he wasn't too fond of this growing up since he didn't like the responsibility so he always caused trouble by sneaking out and stealing things around the kingdom, he was a pretty bad kid until he later met Aelin, it was said that he also had step sister somewhere but he doesn’t remember her and his parents what say whatever happened to her but she has Dark brown hair, Hazel eyes and a birthmark ear chip on her left ear. He was sure he would see her one day and has always waited for that time to come. one day Alucard was granted a new guard to protect him and he really wasn’t fond of her, she was very annoying and didn’t like how she was always so serious and attempting to be perfect, like seriously no one is ever perfect. Anyway, after he got over hating her so much he began to enjoy her company and they became quite the duo, always protecting each other, though he was only getting close because he felt he was started to get a real connection with her. Eventually, he got Aelin to agree to come with him on some of his adventures, she had his back and would lie saying he was in the kingdom the whole time, while adventuring he picked up multiple skills, some from the people who forgave him for stealing, and some skills just gotten from Aelin. One day they were out around the kingdom and a mysterious dweller offered him a quest, he was always going on adventures every now and then so he agreed in hopes of finding his sister like the dweller promised. Little did he know that she was with him all along. Alucard asked his cousin to be in charge f the kingdom until he came back from finding his sister. (Not the same Kingdom as Faye's and he is the prince of his kingdom but is having his cousin in charge until he came back. He decided to take responsibility we he got his family together.)

Personality: Alucard is usually quiet around new people but can become aggressive towards guys that try talking to his personal bodyguard. Alucard is a pretty funny guy once you get to know him and is very serious when he needs to be. He can most times get very defensive and he hates when people get in his way but for the most part, he forgives females because that is just how he is, he usually always falls for a pretty face. He is usually the type to stick in the shadows but he can get cocky at times and try to show off in front of his partner. Sometimes Alucard finds it hard to focus when he is around Aelin though just because of her beauty.

Skills: Lockpicking, Archery, Close Quarters Combat with Swords and Cooking.

Magical Abilities: Elemental Enchant on arrow, armor, and weapons (Able to only have to use one arrow and it will restock in his quiver when he needs it, he enchants his armor to increase his agility so he can move quicker, can use fire and lightning on his weapons to burn or stun people). Knows how to cast lightning magic and can use lightning magic to warp to different positions somewhat quickly.(He has always loved storms and he loved it because of the lightning.) Lastly knows Holy Magic from his father. (He uses this to heal injured allies but it requires a lot of energy and will deplete his magic)

Equipment: Assassin’s Blades, Enchanted Bow, Royal Archers Armor, Pouch of Gold, Ingredients, and Food.

Skill level: Lockpicking: Doesn't do it often anymore so is just average at it.
Archery: Alucard learned decent archery at a young age but spending time with Aelin and learning from her made him Proficient.
Close Quarters with Swords: Alucard learned from his father growing up how to fight with swords mostly because elves usual grew up to know archery, he believed that when Alucard became king he would need to know how to defend himself and his kingdom when the time came. He is Above Average at this.
Cooking: Always cooked with his mother in the castle since she always felt it wasn't necessary for everyone to do the cooking for her. She taught Alucard how to cook stating that all woman loved when a man could cook an amazing meal. He is an Expert at this.
Enchantment Magic: Average
Lightning Magic/ Warping: Proficient
Holy Magic Healing: Above Average
 
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Name: Alucard Deanbria





Age: 19

Species: Half Elf/ Half Angel

Sexuality: Heterosexual

Class: Assassin/ Ranger

Likes: Magi Moon pie, Aelin, adventuring, cooking, drawing people, his notebook, training, and nature.

Dislikes: Guys being around Aelin other than him, loud people, selfish people, and Bitter food.

Background: Alucard grew up with an Elvin Queen Mother and an Angel Father, how thyme isn’t the main part of his story so we won’t get into that but anyway Alucard grew up always trying to prepare for his role as a prince, it was said that he also had step sister somewhere but he doesn’t remember her and his parents what say whatever happened to her but she has Dark brown hair, Hazel eyes and a birthmark ear chip on her left ear. He was sure he would see her one day and has always waited for that time to come. one day Alucard was granted a new guard to protect him and he really wasn’t fond of her, she was very annoying and didn’t like how she was always so serious and attempting to be perfect, like seriously no one is ever perfect. Anyway, after he got over hating her so much he began to enjoy her company and they became quite the duo, always protecting each other, though he was only getting close because he felt he was started to get a real connection with her. One day they were out around the kingdom and a mysterious dweller offered him a quest, he was always going on adventures every now and then so he agreed in hopes of finding his sister like the dweller promised. Little did he know that she was with him all along.

Personality: Alucard is usually quiet around new people but can become aggressive towards guys that try talking to his personal bodyguard. Alucard is a pretty funny guy once you get to know him and is very serious when he needs to be. He can most times get very defensive and he hates when people get in his way but for the most part, he forgives females because that is just how he is, he usually always falls for a pretty face. He is usually the type to stick in the shadows but he can get cocky at times and try to show off in front of his partner. Sometimes Alucard finds it hard to focus when he is around Aelin though just because of her beauty.

Skills: Lockpicking, Archery Mastery, Close Quarters Combat, Cooking, Elemental Enchanting, and SpellCasting.

Magical Abilities: Elemental Enchant on arrows, armor, and weapons. Knows how to cast lightning magic and can use lightning magic to warp to different positions somewhat quickly. Lastly knows Holy Magic.

Equipment: Assassin’s Blades, Enchanted Bow, Royal Archers Armor, Pouch of Gold, Ingredients, and Food.

Skill level: Very Skilled
One-
Nevermind, I reread your background and though I have problems with finding what I need everything is there.
One-
Elemental Enchanting and SpellCasting both fall under Magical Abilities and both need to be specified.
Two-
You need to put a separate skill level for each of your skills and magical abilities, they cannot all be 'Very Skilled' as that is over powered.
Three-
If he has a guard why would he have any skills in Close combat or Archery in the first place? I can understand the magic due to his Elven background but elaboration is necessary, does he have a natural penchant for lightning magic? He also needs a reason to know lockpicking, as I see no reason he would know that skill.
Four- Why enchantment magic specifically?
Five- If he's supposed to be royalty why was he allowed to go on quests in the first place? The life of an adventurer is dangerous, and royalty is typically expected to- you know, rule a kingdom. Or is this the same Elven kingdom from Faye's background that got taken down?
 
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code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
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[/div][/div][/div] [div class="Name"] Aelin Serlex[/div]
Age: 17
Species: Half Elf Half Wind Sprite
Sexuality: Bisexual
Class: Ranger
Likes: Nature, those little yellow birds, roses, singing
Dislikes: wood peckers, swimming, loosing, people belittling her.
[div class="Line"][/div] Background:
She has been serving under the prince of an Elven kingdom most her life. Before that she was just another kid running around. People didn't mind she was half eleven. Though being able to control wind did make for an adventurous child hood. Both her parents were around for most of it, till...an accident took her mother away. after that her dad pushed her to start training to protect herself, after her mother died he just became paranoid and obsessed with becoming stronger to protect her, and for her to become stronger to protect herself. After becoming skilled with a bow and joining the guard. She was placed to simply guard the princes room at night, boring but it was something to do to get away from her dad's grief.
After saving the prince from an assassin attempt she was made to stick even closer by him as a personal guard. They disliked each other at first but over the years they've had each others back and now she's following him out here to take on this adventure. She's mostly only here to do her job, he wanted to come for the quest. Plus she's started to like him more, more so that she thought [div class="Line"][/div] Personality:
She's rather quiet and serious. Not much for open feelings or talking. She likes her own company more than other people's and the company of nature. Aelin does like music and would love to spend her time up in the winds and exploring the world but she has a job to the prince. She is a hard worker and doesn't take the easy way out. She much rather take her time and stay in the shadows before taking out an unsuspecting target. Aelin doesn't like mistakes and her moves are very precise, her mind tends to focus on the details and some times she looses the big picture.
[div class="Line"][/div]
Skills:
  • Archery
  • Stealth
  • Agile
  • Singing
  • Hunting
  • Tracking
  • Lock picking
Magical Abilities:
  • Control wind and air
    • using it to fly
    • move faster
    • control her descent
    • sometimes guide her arrows.
  • Fire Magic
    • Offensive attacks
    • Fire proofing
Equipment:
  • Bow
  • Enchanted Quiver
  • Enchanted arrows
  • A hidden dagger
  • A cloak
  • A pack of supplies
  • A couple charmed necklaces.
Skill level: Wind Control: Proficient Fire Magic: Novice Archery: Expert Stealth: Proficient Agility: above average Hunting: above average Tracking: above average Singing: Proficient Lock picking: average.
Other: She's got a fear of swimming and drowning. [div class="Line"][/div] [/div]
Code by AgWordSmith AgWordSmith
[/div]
Please just specify what the charms on the necklaces are and her skill level at singing. Other then that I don't know what in her personality or background would draw her to fire magic enough to give her any skill level in it at all. Please either elaborate on why fire magic and how, or get rid of it.
 
Please just specify what the charms on the necklaces are and her skill level at singing. Other then that I don't know what in her personality or background would draw her to fire magic enough to give her any skill level in it at all. Please either elaborate on why fire magic and how, or get rid of it.
Should all be fixed.
 
Name:
Tae Tinumiel
Appearance:
chocolate skin black curly afro hair with flowers dark blue eyes
5'8 140 lbs curvy and fit
heart face cherub like feature arched brows
nubian nose plump lips almond eyes
Age:
nineteen
Species:
half elf, half human
Sexuality:
cisbi
Class:
druid/healer

Background;
born to a human woman and an unknown elf man, when tae was six, the first flower grew in her hair. when tae was eight, she grew a tulip in a field of sunflowers. when tae was nine, her mother told her to keep quite about her abilities, or she might be taken away from her. she kept her abilities hidden until she was fifteen, and she discovered that her blood held healing qualities, and her small hateful village learned that the elf half-ling could do powerful magic. a week after, tae was pulled away from her loving mother and was shipped to the elves where she experienced the same kind of discrimination of being a half-ling. she's on this quest because their leader owed them a favor after the party saved him from angry goblins.
Personality:​
  • bookworm
  • friendly
  • perfectionist
  • ambitious
  • genius

Skills:
wisdom, intelligence, animal handling, insight, medicine, nature
Magical Abilities:
agrokinesis (ability to manipulate plants + can grow plants)
healing blood
has spell to speak to animals
Equipment:
staff and small dagger

Other:
when using too much magic, she loses a flower. when she loses all her flowers, she falls into a coma​
 
Name:
Tae Tinumiel
Appearance:
chocolate skin black curly afro hair with flowers dark blue eyes
5'8 140 lbs curvy and fit
heart face cherub like feature arched brows
nubian nose plump lips almond eyes
Age:
nineteen
Species:
half elf, half human
Sexuality:
cisbi
Class:
druid/healer

Background;
born to a human woman and an unknown elf man, when tae was six, the first flower grew in her hair. when tae was eight, she grew a tulip in a field of sunflowers. when tae was nine, her mother told her to keep quite about her abilities, or she might be taken away from her. she kept her abilities hidden until she was fifteen, and she discovered that her blood held healing qualities, and her small hateful village learned that the elf half-ling could do powerful magic. a week after, tae was pulled away from her loving mother and was shipped to the elves where she experienced the same kind of discrimination of being a half-ling. she's on this quest because their leader owed them a favor after the party saved him from angry goblins.
Personality:​

  • bookworm
  • friendly
  • perfectionist
  • ambitious
  • genius

Skills:
wisdom, intelligence, animal handling, insight, medicine, nature
Magical Abilities:
agrokinesis (ability to manipulate plants + can grow plants)
healing blood
has spell to speak to animals
Equipment:
staff and small dagger

Other:
when using too much magic, she loses a flower. when she loses all her flowers, she falls into a coma​
Personality should be in the paragraph format, and you need to put how good you are with your skills. Also, the entire point of this adventure is that everyone was misled onto it with the promise of what they desire most. Even if it weren't, the party doesn't have a leader.
 
Personality should be in the paragraph format, and you need to put how good you are with your skills. Also, the entire point of this adventure is that everyone was misled onto it with the promise of what they desire most. Even if it weren't, the party doesn't have a leader.
Gotcha! I'll fix it soon
 

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